Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.08 @ 00:11:39 Player: Mbreton Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (81) 405 Value Destroyed (4356) 4356 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (6050) 6050 TOTAL SCORE: 18871 Bonus ------- High Alert Combat Kills 407 Follower Combat Kills 2353 Entered Garrisons 800 Used RIF Installer 2000 Entered DSFs 500 Friendly Fire -10 Cogmind --------- Core Integrity 0/1450 Matter 64/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- High-density Centrium Leg Field Propulsion Array > --- UTILITY (10) ----- Advanced Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Authchip [Weapon] Relay Coupler [Brawler] (38) Improved Field Recycling Unit (0) Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Small Storage Unit Advanced Melee Analysis Suite Microactuators Advanced Phase Shifter Layered Medium Armor Plating Relay Coupler [Swarmer] Relay Coupler [Sentry] > --- WEAPON ----------- Improved Remote Datajack Greatsword > --- INVENTORY -------- Backup Power III Authchip [R/Combat] Authchip [Weapon] Relay Coupler [NC] Relay Coupler [Brawler] Relay Coupler [Hunter] [Rating: 81] Favorites ----------- Power Micro Nuclear Core Engine Backup Power I Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved VSS Leg Leg Improved VSS Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Field Propulsion Array Utility Microactuators Device Microactuators Storage Small Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Swarmer] Protection Layered Medium Armor Plating Weapon Greatsword Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac DSF Gar Fac Res Res Slots Evolved 16 | . . 2 . 2 . . 2 . . 2 . . . 2 . . 2 2 2 Power 2 | . . . . . . . . . . . . . . 1 . . . 1 . Propulsion 4 | . . . . . . . 1 . . . . . . 1 . . 1 . 1 Utility 8 | . . 2 . 2 . . 1 . . 1 . . . . . . 1 . 1 Weapon 2 | . . . . . . . . . . 1 . . . . . . . 1 . Parts Attached 131 | 6 1 4 7 3 17 14 18 13 . . . 3 8 . 4 4 9 2 18 Power 13 | 1 . . 1 1 1 1 1 . . . . 1 2 . 1 . 1 . 2 Engine 4 | 1 . . 1 . . 1 . . . . . . . . . . 1 . . Core 6 | . . . . 1 1 . 1 . . . . 1 1 . 1 . . . . Reactor 3 | . . . . . . . . . . . . . 1 . . . . . 2 Propulsion 30 | 2 . 2 2 . 2 2 2 4 . . . 1 . . 1 . 6 . 6 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 13 | . . . . . . 2 2 4 . . . 1 . . 1 . . . 3 Wheel 8 | 2 . 2 2 . 2 . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . 6 . 2 Flight 1 | . . . . . . . . . . . . . . . . . . . 1 Utility 48 | 1 1 1 3 2 7 2 6 7 . . . . 6 . 2 3 2 2 3 Device 22 | . 1 . 1 1 5 . 2 4 . . . . 2 . 1 . 2 1 2 Storage 1 | 1 . . . . . . . . . . . . . . . . . . . Processor 6 | . . 1 . . 1 . 1 1 . . . . 1 . . 1 . . . Hackware 9 | . . . . . . 2 . . . . . . 3 . 1 2 . . 1 Protection 10 | . . . 2 1 1 . 3 2 . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 40 | 2 . 1 1 . 7 9 9 2 . . . 1 . . . 1 . . 7 Energy Gun 9 | . . . . . . 1 5 . . . . . . . . . . . 3 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 11 | 2 . . 1 . 4 3 . . . . . . . . . 1 . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 Launcher 5 | . . . . . . 3 . . . . . . . . . . . . 2 Special Weapon 12 | . . 1 . . 3 2 3 1 . . . 1 . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . 1 . . . . . . . . 1 1 1 Parts Lost 63 | . . 3 1 4 4 12 . 4 . . . . 1 . 2 13 6 2 11 Power 10 | . . . 1 . 1 3 . . . . . . 1 . . 1 2 . 1 Propulsion 17 | . . 1 . 1 1 3 . 2 . . . . . . . 4 1 . 4 Utility 21 | . . 1 . 2 2 1 . 2 . . . . . . 2 5 3 2 1 Weapon 15 | . . 1 . 1 . 5 . . . . . . . . . 3 . . 5 Highest Loss Streak 5 | . . 2 1 3 2 4 . 1 . . . . 1 . 2 5 4 2 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 83 | . 97 71 90 77 90 92 91 91 92 80 80 81 91 83 82 76 36 28 24 Engine 2 | . 14 11 10 5 . 6 4 . . . . . . 1 . . 1 . . Core 4 | . . . . 3 8 1 2 7 7 6 6 6 3 . 4 5 4 . . Leg 14 | . . . . . . 4 22 22 23 20 20 20 20 17 22 20 . . 9 Wheel 4 | . 28 20 20 13 17 5 . . . . . . . . . . . . . Device 13 | . 12 2 . 7 9 12 18 22 23 20 20 20 14 11 10 9 5 3 1 Storage 6 | . 14 11 11 9 9 9 7 7 7 6 6 6 6 5 5 3 . . . Processor 9 | . . 6 11 9 14 18 13 7 7 6 6 6 6 5 5 6 10 8 4 Hackware 3 | . . . . . . 11 3 . . . . . 9 11 5 7 4 . 1 Protection 8 | . . . 15 11 12 1 5 15 15 13 13 13 13 11 5 4 . 2 . Ballistic Gun 4 | . 28 20 20 17 15 8 . . . . . . . . . . . . . Special Weapon 1 | . . . . . 2 2 3 . . . . 1 6 5 5 4 . . . Slashing Weapon 3 | . . . . . . . 3 7 7 6 6 6 6 5 5 3 . . . Peak Build Rating 81 | 6 7 8 18 14 25 30 46 56 56 56 56 63 75 73 77 81 63 43 77 Average Rating 41 | 2 6 7 10 12 17 24 39 52 56 56 56 57 67 70 75 68 35 35 46 On Entrance 35 | . 6 7 7 12 12 25 25 46 56 56 56 56 63 70 73 77 20 31 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 48 | 12 13 13 20 22 22 22 35 35 32 32 32 37 43 45 47 47 9 15 48 Greatest Support 96 | 26 26 26 26 26 20 20 52 52 48 48 48 48 45 45 63 63 44 32 96 Greatest Overweight (x) 5 | . . 1 1 1 2 5 . 1 . . . . . . . 2 2 4 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 6 5 5 5 Most Carried 8 | 5 2 8 8 8 8 8 8 8 8 8 8 8 8 8 8 6 5 5 5 Average Carried 6 | 1 1 5 7 7 7 7 7 7 8 8 8 7 7 8 5 5 4 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | . 2 7 7 8 8 8 8 8 8 8 8 7 8 8 6 4 4 5 5 Class Distribution -------------------- 42% | Mutant 21% | Bothacker-Gladiator 20% | Gladiator 8% | Scavenger-Mutant 7% | Commander-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Gladiator | -7/Garrison Bothacker-Gladiator | -7/Factory Bothacker-Gladiator | -6/Factory Bothacker-Gladiator | -6/Waste Bothacker-Gladiator | -6/Factory Bothacker-Gladiator | -6/Garrison Bothacker-Gladiator | -5/Factory Commander-Gladiator | -5/DSF Commander-Gladiator | -5/Garrison Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac DSF Gar Fac Res Res Matter Collected 1889 | 42 11 181 185 72 173 338 257 144 . . . 5 282 . 37 138 3 . 21 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3188 | . 11 278 98 30 361 385 426 591 382 . . . 233 . 249 . . . 144 Parts 167 | . 1 20 11 4 21 22 18 26 16 . . . 15 . 4 . . . 9 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac DSF Gar Fac Res Res Combat Hostiles Destroyed 74 | . . 8 6 1 10 10 7 15 9 . . . 4 . 2 . . . 2 Melee 34 | . . . . . . . 4 15 9 . . . 4 . 2 . . . . Guns 36 | . . 8 6 1 10 7 2 . . . . . . . . . . . 2 AOE 3 | . . . . . . 3 . . . . . . . . . . . . . Classes Destroyed 10 | . 1 3 . 1 2 1 . 2 . . . . . . . . . . . Builder 2 | . . . . . . 2 . . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . Watcher 4 | . 1 1 . . . 1 1 . . . . . . . . . . . . Swarmer 26 | . . 4 6 1 4 3 . 5 3 . . . . . . . . . . Grunt 27 | . . 3 . . 3 2 3 6 6 . . . 3 . 1 . . . . Brawler 3 | . . 1 . . . . . . . . . . . . 1 . . . 1 Duelist 1 | . . . . . . . . 1 . . . . . . . . . . . Sentry 9 | . . . . . 1 4 3 1 . . . . . . . . . . . Hunter 5 | . . . . . 2 1 1 . . . . . 1 . . . . . . Programmer 3 | . . . . . . . . 2 . . . . . . . . . . 1 Best Kill Streak 5 | . 1 5 3 1 4 4 1 3 4 . . . 2 . 2 . . . 1 Combat Bots Only 5 | . . 5 3 1 4 4 1 3 4 . . . 2 . 2 . . . 1 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 1 1 . . . 1 . 1 . . . 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 1 . . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac DSF Gar Fac Res Res Hostile Shots Fired 1259 | . . 43 40 59 81 118 55 103 36 . . . 46 . 9 92 84 88 405 Missed 458 | . . 12 12 20 20 32 28 37 19 . . . 25 . 3 43 46 26 135 Damage Taken 11402 | . . 331 166 315 461 1204 289 670 203 . . 279 426 . 168 1077 523 833 4457 Core 3038 | . . 41 54 56 81 328 33 34 59 . . 98 31 . . 53 128 575 1467 Absorbed by Shields 302 | . . . . 104 165 . . . . . . . . . 17 16 . . . Redirected to Shielding 136 | . . . . . . . 2 63 . . . . 71 . . . . . . Ignored by Resistances 3396 | . . 100 56 120 183 341 83 200 59 . . 73 113 . 48 301 139 380 1200 Regen/Repaired (Parts) 1005 | . . . . . . 166 23 . . . 174 25 373 . 123 121 . . . Core Remaining (%) 77 | 100 100 . 76 . . 15 . . 82 . . . 84 . . 94 88 55 . Volleys Fired 263 | . 2 30 17 22 47 47 24 2 . . . . 26 . 1 19 . . 26 Largest 2 | . 2 2 2 2 2 2 2 1 . . . . 1 . 1 1 . . 2 Hottest 159 | . 40 40 120 40 100 65 95 7 . . . . 7 . 7 28 . . 159 Shots Fired 385 | . 4 55 22 41 88 62 32 2 . . . . 26 . 1 19 . . 33 Gun 301 | . 4 55 21 41 82 48 23 . . . . . . . . 5 . . 22 Cannon 9 | . . . . . . . . . . . . . . . . . . . 9 Launcher 11 | . . . . . . 9 . . . . . . . . . . . . 2 Special 64 | . . . 1 . 6 5 9 2 . . . . 26 . 1 14 . . . Kinetic 252 | . 4 55 21 41 82 35 . . . . . . . . . 5 . . 9 Thermal 63 | . . . 1 . 4 13 23 . . . . . . . . . . . 22 Explosive 9 | . . . . . . 9 . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 36 | . 4 35 36 15 27 26 35 3 . . . . 12 . 3 17 . . 24 Robot Miss Streak 4 | . . 2 1 4 3 3 1 . . . . . 1 . . 1 . . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 2 | . . . . 1 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 409 | . 4 48 18 33 69 53 37 42 17 . . . 29 . 5 25 . . 29 Core Hits 156 | . 2 18 9 13 29 28 16 16 9 . . . 4 . 3 1 1 . 7 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 2 . 1 . . . . . . . . 1 . . . Critical Strikes 24 | . . . . . 3 . 3 11 1 . . . 1 . 1 4 . . . Burn 1 | . . . . . . . 1 . . . . . . . . . . . . Destroy 5 | . . . . . 3 . 1 . . . . . . . . 1 . . . Sever 18 | . . . . . . . 1 11 1 . . . 1 . 1 3 . . . Melee Attacks 120 | . . . . . . . 12 57 20 . . . 11 . 10 10 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 120 | . . . . . . . 12 57 20 . . . 11 . 10 10 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8189 | . 31 390 156 271 488 989 739 2124 921 . . . 315 . 167 532 20 . 1046 Guns 2850 | . 31 390 156 271 488 553 248 . . . . . . . . 95 . . 618 Cannons 354 | . . . . . . . . . . . . . . . . . . . 354 Explosions 494 | . . . . . . 436 . . . . . . . . . . . . 58 Melee 4449 | . . . . . . . 490 2124 921 . . . 315 . 167 432 . . . Ramming 42 | . . . . . . . 1 . . . . . . . . 5 20 . 16 Kinetic 2169 | . 31 390 156 271 488 384 . . . . . . . . . 95 . . 354 Thermal 1088 | . . . . . . 222 248 . . . . . . . . . . . 618 Explosive 383 | . . . . . . 383 . . . . . . . . . . . . . Electromagnetic 58 | . . . . . . . . . . . . . . . . . . . 58 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 4449 | . . . . . . . 490 2124 921 . . . 315 . 167 432 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . 1 1 . . . . . . . . . . . . . . . 27 Average Corruption 3 | . . 1 1 . . . . . . . . . . . . . . . 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 14 | . . 3 1 . . . . . . . . . . . . . . . 10 Message Errors 3 | . . 1 . . . . . . . . . . . . . . . . 2 Matter Fused 2 | . . . . . . . . . . . . . . . . . . . 2 Heat Flow Errors 2 | . . . 1 . . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . 2 . . . . . . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 215 | . . . . . . 12 1 124 52 . . . . . . 23 . . 3 Projectiles 3 | . . . . . . . . . . . . . . . . . . . 3 Explosions 12 | . . . . . . 12 . . . . . . . . . . . . . Melee 200 | . . . . . . . 1 124 52 . . . . . . 23 . . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 242 | . . . . . . 209 . . . . . . . . . . 9 . 24 Shots 8 | . . . . . . 6 . . . . . . . . . . . . 2 Rammed 6 | . . . . . . . . . . . . . . . . . 2 . 4 Targets Rammed 10 | . . . . . . . 1 . . . . . . . . 1 2 . 6 Kicked 4 | . . . . . . . 1 . . . . . . . . 1 . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 344 | . . 9 84 37 36 220 64 1 . . . . 6 . . 17 . 10 344 Average Temperature 54 | . . 4 30 12 9 89 19 1 . . . . 6 . . 6 . 10 129 Received Heat Transfer 2428 | . . 144 . 141 134 603 120 177 90 . . . 144 . 27 241 9 391 207 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 5 . . . . . . . . . . . . Heat Transferred 1900 | . . . . . . 457 777 . . . . . . . . . . . 666 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac DSF Gar Fac Res Res Peak Influence 1027 | . 49 284 213 310 511 530 243 984 732 308 90 55 991 450 692 1027 501 223 196 Initial 459 | . . . 93 70 159 214 191 27 447 308 90 55 33 450 277 459 401 223 106 Average 352 | . 8 186 184 169 378 376 92 546 590 308 90 55 540 450 497 858 462 220 142 Maximum Alert Level 3 | . . 1 1 1 2 2 1 3 3 1 . . 3 2 2 3 2 1 . Low Security (%) 37 | 100 100 47 35 56 13 . 79 18 . . 100 100 29 . . . . . 100 Level 1 23 | . . 52 64 43 39 57 20 15 . 100 . . 2 . 33 . . 100 . Level 2 24 | . . . . . 47 42 . 30 83 . . . 26 100 66 5 100 . . Level 3 15 | . . . . . . . . 35 16 . . . 41 . . 94 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . 1 . . . . Squads Dispatched 15 | . . 1 . 3 . 1 2 . 3 . . . . . 1 . 2 1 1 Investigation 2 | . . . . . . . . . 1 . . . . . . . . 1 . Extermination 2 | . . . . . . . 1 . . . . . . . . . . . 1 Reinforcement 9 | . . 1 . 1 . 1 1 . 2 . . . . . 1 . 2 . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac DSF Gar Fac Res Res Distress Signals 5 | . . . . 1 . 2 1 . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 253 | . 3 14 7 16 13 19 17 33 14 . . . 25 . 8 39 16 11 18 Peak Tracking Total 12 | . 3 6 4 6 4 6 2 4 5 . . . 5 . 5 12 8 11 12 Tactical Retreats 30 | . . 4 . . 1 1 1 11 4 . . . 1 . . 4 2 . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac DSF Gar Fac Res Res Traps Triggered 17 | . . . . . 2 . . 4 2 1 . . 2 . 3 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . 3 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac DSF Gar Fac Res Res Machines Disabled 15 | . . . . 1 2 2 1 1 . . . . 5 . 1 1 . . 1 Max in Single Turn 2 | . . . . . 1 2 . 1 . . . . 1 . . 1 . . 1 Garrison Relay 7 | . . . . . 2 . . 1 . . . . 3 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac DSF Gar Fac Res Res Machines Accessed 35 | . 4 5 . 2 2 2 7 1 1 . . 2 2 1 . . 4 1 1 Terminals 22 | . 3 4 . 1 2 2 1 1 1 . . . 2 1 . . 3 . 1 Fabricators 6 | . . . . . . . 3 . . . . 1 . . . . 1 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 2 . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . . . 1 . . . . . . . Total Hacks 80 | . 11 19 . 4 7 4 8 1 1 . . 3 5 1 . . 8 5 3 Successful 48 | . 8 17 . 4 2 2 6 1 . . . 1 1 1 . . 3 1 1 Failed 32 | . 3 2 . . 5 2 2 . 1 . . 2 4 . . . 5 4 2 Catastrophic 3 | . . . . . . . . . 1 . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . . Terminals 51 | . 9 9 . 3 7 4 1 1 1 . . . 5 1 . . 7 . 3 Fabricators 12 | . . . . . . . 4 . . . . 2 . . . . 1 5 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . 2 . . . . . . . . . . . . Scanalyzers 10 | . . 10 . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . . . 1 . . . . . . . Terminal Hacks 27 | . 6 7 . 3 2 2 1 1 . . . . 1 1 . . 2 . 1 Part Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . Prototype ID Bank 4 | . 2 2 . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . . 1 . . . . . . Open DSF 2 | . . . . . . . 1 . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . 1 . . . . . 1 . . . . . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . 1 Zone Layout 3 | . 1 1 . 1 . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 . . . . . . . . . 1 1 . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . Build 2 | . . . . . . . 2 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . . 2 . . . . . . . . . . . . Report Inventory 3 | . 1 . . . . . 2 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . 10 . . . . . . . . . . . . . . . . . Insert Component 5 | . . 5 . . . . . . . . . . . . . . . . . Analyze 5 | . . 5 . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 . . . . 1 . . . . . . . Unlock Access 3 | . . . . 1 . . 1 . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 2 3 . . 2 2 4 . 1 . . 1 1 . . . 2 1 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 5 . . . . . . . . . . . . . . 1 . . Parts Built 4 | . . . . . . . 4 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 159 | . . . . . . . 159 . . . . . . . . . . . . Total Part Build Rating 22 | . . . . . . . 22 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 5 . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac DSF Gar Fac Res Res Used RIF Installer 4 | . . . . . 1 . . 1 . . . . 1 . . 1 . . . Code Merge 1 | . . . . . . . . . . . . . . . . 1 . . . Program Shield 1 | . . . . . . . . 1 . . . . . . . . . . . Autooverride 1 | . . . . . . . . . . . . . 1 . . . . . . Robots Hacked 24 | . . . . . . 3 7 . . . . . 9 . 1 4 . . . Non-combat 7 | . . . . . . 1 5 . . . . . . . . 1 . . . Combat 17 | . . . . . . 2 2 . . . . . 9 . 1 3 . . . Autooverrided 3 | . . . . . . . . . . . . . . . . 3 . . . Robot Hacks Applied 26 | . . . . . . 5 9 . . . . . 10 . 1 1 . . . parse_system 2 | . . . . . . . 2 . . . . . . . . . . . . find_chute 1 | . . . . . . . 1 . . . . . . . . . . . . find_shortcuts 1 | . . . . . . . . . . . . . 1 . . . . . . find_garrison 1 | . . . . . . . 1 . . . . . . . . . . . . scatter_targeting 1 | . . . . . . . 1 . . . . . . . . . . . . broadcast_data 1 | . . . . . . 1 . . . . . . . . . . . . . disable_weapons 1 | . . . . . . . . . . . . . 1 . . . . . . reboot_system 1 | . . . . . . 1 . . . . . . . . . . . . . overwrite_iff 4 | . . . . . . 2 . . . . . . 2 . . . . . . formatsys_low 4 | . . . . . . 1 3 . . . . . . . . . . . . formatsys_high 9 | . . . . . . . 1 . . . . . 6 . 1 1 . . . Relay Couplers Released 26 | . . . . . 7 . . 3 . . . . 12 . . 4 . . . Machine Destruction 26 | . . . . . 7 . . 3 . . . . 12 . . 4 . . . Attached 8 | . . . . . . 2 . . . . . . 3 . 1 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . 1 . . . . 5 . . 4 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac DSF Gar Fac Res Res Total Allies 57 | . . . 1 . 2 2 7 3 . . 20 . 13 . 1 8 . . . Largest Group 20 | . . . 1 1 2 1 4 2 . . 20 19 20 19 20 18 . . . Highest-Rated Group 867 | . . . 31 31 45 29 103 124 . . 707 680 743 731 867 806 . . . Highest-Rated Ally 137 | . . . 31 31 25 29 31 62 . . 50 50 85 85 137 137 . . . Total Orders 4 | . . . . . . 1 2 . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . . AID 3 | . . . . . . 1 1 . . . . . . . . 1 . . . Ally Attacks 319 | . . . . 35 7 9 2 33 . . . . 113 . 32 88 . . . Total Damage 10115 | . . . . 611 228 171 22 1403 . . . . 2866 . 1147 3667 . . . Kills 75 | . . . . 7 3 3 . 7 . . . . 23 . 11 21 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac DSF Gar Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac DSF Gar Fac Res Res Turns Passed 7702 | 37 135 291 367 234 607 586 1405 1291 344 33 182 109 737 39 240 359 254 86 366 Spaces Moved 5791 | 36 140 228 299 180 470 318 881 918 283 34 131 103 526 26 195 267 349 93 314 Core 165 | 17 . . . . . 8 . . . . . . . . . 1 9 28 102 Treads . | . . . . . . . . . . . . . . . . . . . . Legs 3503 | . . . . . . 12 881 918 283 34 131 103 526 26 195 266 . . 128 Wheels 1500 | 19 140 228 299 180 470 164 . . . . . . . . . . . . . Hover 600 | . . . . . . 134 . . . . . . . . . . 340 65 61 Flight 23 | . . . . . . . . . . . . . . . . . . . 23 Fastest Speed 50 | 50 90 80 80 90 80 80 126 100 100 100 100 90 90 90 90 90 55 50 50 Average Speed 101 | 71 90 83 87 92 88 137 126 119 100 100 100 94 90 90 96 95 61 69 83 Slowest Speed 300 | 90 90 95 95 95 110 300 130 190 100 100 100 100 90 90 97 150 150 250 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 30 30 66 14 46 28 23 70 9 2 82 3 69 1 94 39 10 4 11 Regions Visited 19 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . . 1 . . . . 1 . 1 . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 . . 1 . . . . . . . . 1 . Scrap Searched 1 | . . . 1 . . . . . . . . . . . . . . . . Spaces Dug 4 | . . . . . . . 3 . . . . . . . 1 . . . . Terrain Destroyed 96 | . . . . . . 92 3 . . . . . . . 1 . . . . Melee 4 | . . . . . . . 3 . . . . . . . 1 . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 92 | . . . . . . 92 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Gar Fac DSF Gar Fac Res Res Total 7185 | 47 145 283 384 215 584 413 1138 1067 304 34 182 115 761 41 231 350 388 116 387 Wait 630 | . . 15 53 5 20 20 161 27 2 . 52 4 178 16 10 41 7 15 4 Move 5772 | 35 139 227 298 180 469 317 881 915 282 34 130 101 525 25 194 266 348 92 314 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 134 | 6 3 7 6 4 11 9 22 24 . . . 3 8 . 1 4 9 3 14 Fast Attach . | . . . . . . . . . . . . . . . . . . . . Attach 92 | 6 1 2 6 2 11 8 7 9 . . . 2 3 . 2 4 9 2 18 Detach 10 | . . . 1 . 1 2 . 1 . . . . . . . . . . 5 Swap 39 | . . 2 1 1 6 6 11 4 . . . 1 5 . 2 . . . . Drop 63 | . . . 2 1 3 4 19 18 . . . 3 4 . . 1 3 4 1 Fire 263 | . 2 30 17 22 47 47 24 2 . . . . 26 . 1 19 . . 26 Melee 120 | . . . . . . . 12 57 20 . . . 11 . 10 10 . . . Ram 5 | . . . . . . . . . . . . . . . . . 2 . 3 Kick 4 | . . . . . . . 1 . . . . . . . . 1 . . 2 Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . 16 . . 10 . . . 1 . . 11 4 . . . Rewire 11 | . . . . . . . . . . . . . 1 . . . 10 . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/DSF -5/Garrison -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 9) 162 | -10/Materials | Identified exit to Mines 167 | -10/Materials | Discovered new exit (range 7) 173 | -10/Materials | Entered another Materials area 173 | -9/Materials | Evolved 2 slots: Utility x2 325 | -9/Materials | Build established: Mutant 403 | -9/Materials | Discovered new exit (range 13) 464 | -9/Materials | Entered Mines 560 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 562 | -9/Mines | Found Prototype Device 565 | -9/Mines | Identified Exp. Sensor Array 627 | -9/Mines | Escorted by a lone wolf Derelict 776 | -9/Mines | Found a hidden stash of uninstalled traps 781 | -9/Mines | Discovered new exit (range 6) 831 | -9/Mines | Entered Materials 831 | -8/Materials | Accompanied by 1 ally 831 | -8/Materials | Evolved 2 slots: Utility x2 945 | -8/Materials | Garrison activated, responded to threat 981 | -8/Materials | Lost 3 parts (1n2u) 1065 | -8/Materials | Identified exit to Garrison 1065 | -8/Materials | Entered Garrison 1131 | -8/Garrison | Triggered checkpoint 1136 | -8/Garrison | Rescued a captive Derelict 1138 | -8/Garrison | Rescued a captive Derelict 1176 | -8/Garrison | Garrison Relay disabled 1257 | -8/Garrison | Triggered checkpoint 1308 | -8/Garrison | Discovered new exit (range 13) 1349 | -8/Garrison | Triggered checkpoint 1354 | -8/Garrison | Installed Relay Interface Framework 1411 | -8/Garrison | Discovered new exit (range 15) 1411 | -8/Garrison | Discovered new exit (range 79) 1411 | -8/Garrison | Discovered new exit (range 49) 1411 | -8/Garrison | Discovered new exit (range 79) 1423 | -8/Garrison | Garrison Relay disabled 1550 | -8/Garrison | Build established: Scavenger-Mutant 1672 | -8/Garrison | Entered Materials 1858 | -8/Materials | Lost 3 parts (1n2w) 1938 | -8/Materials | Lost 3 parts (1p1n1w) 1993 | -8/Materials | Build established: Mutant 2226 | -8/Materials | Discovered new exit (range 10) 2227 | -8/Materials | Core integrity fell below 50% 2241 | -8/Materials | Core integrity fell below 20% 2258 | -8/Materials | Entered Factory 2258 | -7/Factory | Accompanied by 1 ally 2258 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2273 | -7/Factory | Lost 4 parts (1p1n2w) 2552 | -7/Factory | Discovered new exit (range 7) 2753 | -7/Factory | Allied Derelicts emerged from ambush trap array 2858 | -7/Factory | Fabricated Dispersion Rifle (x2) 2951 | -7/Factory | Noticed a derelict Sapper rigging charges 2990 | -7/Factory | Lost 4 allies 3032 | -7/Factory | Fabricated Greatsword (x2) 3311 | -7/Factory | Discovered new exit (range 7) 3342 | -7/Factory | Build established: Gladiator 3663 | -7/Factory | Identified exit to Garrison 3663 | -7/Factory | Entered Garrison 3778 | -7/Garrison | Found embedded Infiltrators 3883 | -7/Garrison | Triggered checkpoint 3973 | -7/Garrison | Discovered new exit (range 13) 4121 | -7/Garrison | Triggered checkpoint 4230 | -7/Garrison | Garrison Relay disabled 4286 | -7/Garrison | Discovered new exit (range 10) 4395 | -7/Garrison | Triggered checkpoint 4467 | -7/Garrison | Triggered checkpoint 4483 | -7/Garrison | Expanded RIF knowledge: Program Shield 4862 | -7/Garrison | Spotted B-75 Beast 4922 | -7/Garrison | Build established: Bothacker-Gladiator 4954 | -7/Garrison | Entered Factory 5207 | -7/Factory | Discovered new exit (range 16) 5298 | -7/Factory | Entered another Factory area 5298 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5331 | -6/Factory | Sucked down chute 5331 | -6/Factory | Entered Waste 5332 | -6/Waste | Joined by Warlord forces that had cleared the area 5489 | -6/Waste | Discovered new exit (range 11) 5513 | -6/Waste | Entered Factory 5513 | -6/Factory | Accompanied by 19 allies 5610 | -6/Factory | Identified exit to Garrison 5622 | -6/Factory | Entered Garrison 5622 | -6/Garrison | Accompanied by 16 allies 5650 | -6/Garrison | Lost 3 allies 5770 | -6/Garrison | Triggered checkpoint 5784 | -6/Garrison | Garrison Relay disabled 5821 | -6/Garrison | Triggered checkpoint 5828 | -6/Garrison | Triggered checkpoint 5835 | -6/Garrison | Triggered checkpoint 5856 | -6/Garrison | Triggered checkpoint 5872 | -6/Garrison | Spotted B-90 Cyclops 5882 | -6/Garrison | Allies destroyed B-90 Cyclops 5898 | -6/Garrison | Rewired B-75 Beast 5980 | -6/Garrison | Discovered new exit (range 9) 5986 | -6/Garrison | Triggered checkpoint 6071 | -6/Garrison | Garrison Relay disabled 6086 | -6/Garrison | Lost 3 allies 6233 | -6/Garrison | Discovered new exit (range 11) 6247 | -6/Garrison | Expanded RIF knowledge: Autooverride 6268 | -6/Garrison | Triggered checkpoint 6283 | -6/Garrison | Garrison Relay disabled 6359 | -6/Garrison | Entered Factory 6359 | -5/Factory | Accompanied by 19 allies 6359 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6377 | -5/Factory | Identified exit to DSF 6398 | -5/Factory | Entered DSF 6398 | -5/DSF | Accompanied by 19 allies 6412 | -5/DSF | Additional patrols routed to DSF 6476 | -5/DSF | Discovered new exit (range 16) 6604 | -5/DSF | Sterilization system engaged 6624 | -5/DSF | Ambient heat levels rising (+10) 6638 | -5/DSF | Entered Garrison 6638 | -5/Garrison | Accompanied by 17 allies 6684 | -5/Garrison | Lost 4 allies 6696 | -5/Garrison | Build established: Commander-Gladiator 6776 | -5/Garrison | Triggered checkpoint 6815 | -5/Garrison | Garrison Relay disabled 6864 | -5/Garrison | Triggered checkpoint 6864 | -5/Garrison | Triggered checkpoint 6909 | -5/Garrison | Lost 4 parts (3u1w) 6943 | -5/Garrison | Lost 16 allies 6962 | -5/Garrison | Triggered checkpoint 6965 | -5/Garrison | Lost 5 parts (2n2u1w) 6975 | -5/Garrison | Discovered new exit (range 13) 6990 | -5/Garrison | Expanded RIF knowledge: Code Merge 6997 | -5/Garrison | Entered Factory 6997 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7028 | -4/Factory | Lost 4 parts (1p2n1w) 7128 | -4/Factory | Spotted B-86 Titan 7154 | -4/Factory | Discovered new exit (range 16) 7156 | -4/Factory | Identified exit to Research 7251 | -4/Factory | Entered Research 7251 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 7275 | -3/Research | Lost 4 parts (1p1n2u) 7282 | -3/Research | Build established: Mutant 7332 | -3/Research | Discovered new exit (range 11) 7337 | -3/Research | Entered another Research area 7337 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7616 | -2/Research | System corruption reached 10% 7626 | -2/Research | Lost 5 parts (1p1n1u2w) 7628 | -2/Research | Core integrity fell below 50% 7670 | -2/Research | Core integrity fell below 20% 7703 | -2/Research | Core destroyed Last Messages --------------- Slug penetrates P-80 Master. Penetrated by Slug. R-10 Processor collects Welding Torch. K-01 Serf collects debris. System corrupted: Energy discharge (-4). Triggered Shock Trap. The floor emits a surge of raw power. Slug penetrates Wall. Penetrated by Slug. System corrupted: Matter fused (-9). Acquired Field Propulsion Array. K-01 Serf destroyed. System corrupted: Component data lost. Acquired Quantum Reactor. Enh. Quantum Rifle destroyed. Slammed into P-80 Master. QEXRYESAMF C13G9 RQVHHNXU>V FW#UUQD,OIY Slammed into P-80 Master. Destabilizing: Core damaged (-29). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????????????????=?????????# # | | ??????????????????????????# + """" | | ??????????????????????????# # """"" | | ?????????????????????#######/### # """" | | ?????????????????????# """ # # """" | | ?????????????????????# """ # # | | ?????????????????????# """ + # | | ?????????????????????# # ######### | | ?????????????????????# #####???????? | | ?????????????????????# #???????????? | | ?????????????????????# #???????????? | | ?????????????????????# *! #???????????? | | ????????????################/#######???????? | | ????????????# % #?? | | ????????????# #?? | | ????????????# #?? | | ????????????# #?? | | ????????????# ############## #?? | | ????????????# ########??????? ??? | | ????????????# p# #???????? #?? | | ????????????# # ! #????????? ??? | | ????????????# h# #?????????? ??? | | ????????????# + #??????????? ???? | | ????????????#######Y# #???????????????? | | ??????????????????#p# #???????????????? | | ?????????##########@########???????????????? | | ?????????# # p #????????????????????? | | ?????????# # p #????????????????????? | | ?????????# /p #????????????????????? | | ?????????# # #????????????????????? | | ?????????# # #????????????????????? | | ?????????# #######????????????????????? | | ?????????########??????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 35 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 12 Melee Accuracy 8 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 70 Authchip Count 2 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Centrium Leg | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Dispersion Rifle | x2 | -7/Factory | Preloaded Greatsword | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Deadly Force Factory Defaults Generalissimo Just Browsing We Are Legion Challenges ------------ None Game ------ Seed MassArmageddonSuite Manual? 0 Play Time 02:06:06 Cumulative 25.6 hours Start 2024.09.07 @ 21:56:58 End 2024.09.08 @ 00:11:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 0 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 4% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9e00b95f-3028-4bc2-8b68-8a585454ba53