Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.25 @ 11:37:03 Player: triibiis Result: Destroyed by 7B-0IY(M) with Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2146) 2146 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (661) 661 TOTAL SCORE: 6297 Bonus ------- High Alert Combat Kills 93 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 0/700 Matter 248/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (35) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- VTOL Module > --- UTILITY (4) ------ Improved Terrain Scan Processor Launcher Guidance Computer Advanced Target Analyzer Corruption Screen > --- WEAPON (3) ------- Grenade Launcher > --- INVENTORY (5) ---- Improved Deuterium Engine Experimental Signal Interpreter Advanced Terrain Scan Processor Kinecellerator Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Heat Sink Small Storage Unit Seismic Detector > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- VTOL Module Improved Light Cannon Grenade Launcher Grenade Launcher Grenade Launcher Rocket Launcher [Rating: 28] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Corruption Screen Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 3 | . . 1 . 1 1 . . . Utility 2 | . . . . 1 1 . . . Weapon 1 | . . 1 . . . . . . Parts Attached 70 | 6 10 23 1 7 5 4 7 7 Power 8 | 1 1 3 . 1 1 . 1 . Engine 7 | 1 1 3 . 1 1 . . . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 21 | 2 2 7 1 3 . 3 2 1 Treads . | . . . . . . . . . Leg 1 | . . . . . . . . 1 Wheel 2 | 2 . . . . . . . . Hover 2 | . 2 . . . . . . . Flight 16 | . . 7 1 3 . 3 2 . Utility 15 | 1 3 3 . 2 . . . 6 Device 6 | . 1 2 . 2 . . . 1 Storage 2 | 1 . 1 . . . . . . Processor 6 | . 1 . . . . . . 5 Hackware . | . . . . . . . . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 26 | 2 4 10 . 1 4 1 4 . Energy Gun 5 | 2 . 3 . . . . . . Energy Cannon 4 | . . 3 . . 1 . . . Ballistic Gun 3 | . . . . . 3 . . . Ballistic Cannon 5 | . 2 1 . 1 . 1 . . Launcher 8 | . 2 3 . . . . 3 . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . Parts Lost 36 | . 1 8 2 4 7 9 5 . Power 5 | . . 2 1 . 1 1 . . Propulsion 15 | . . 4 1 3 3 2 2 . Utility 4 | . . . . 1 1 2 . . Weapon 12 | . 1 2 . . 2 4 3 . Highest Loss Streak 14 | . 1 4 1 3 4 9 14 . To Critical Strikes 1 | . . . . . . 1 . . Average Backups 6 | 1 5 7 7 7 8 7 1 3 Power . | . . . . . . . . . Propulsion . | . . 1 1 . . . . . Utility . | . . . 1 . . . . 1 Weapon 5 | . 4 5 4 7 8 7 1 1 Tool/Special . | . . . . . . . . . Unused Backups 9 | . 4 2 . . . . . 3 Power 1 | . . . . . . . . 1 Propulsion 2 | . 2 . . . . . . . Utility 3 | . 1 . . . . . . 2 Weapon 3 | . 1 2 . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 61 | . 93 85 98 81 47 52 16 39 Engine 6 | . 14 10 10 7 1 6 . . Wheel 1 | . 18 . . . . . . . Hover 1 | . 9 4 . . . . . . Flight 12 | . . 21 31 31 10 6 7 7 Device 5 | . 5 2 11 14 11 6 . . Storage 7 | . 14 11 11 9 7 6 . . Processor 4 | . 1 7 . . . . . 23 Energy Gun 4 | . 5 6 33 12 1 . . . Energy Cannon 1 | . . 11 . . . . . . Ballistic Gun 8 | . . . . . 11 22 . . Ballistic Cannon 1 | . 3 3 . 6 1 . . . Launcher 4 | . 18 6 . . . . 7 7 Peak Build Rating 28 | 6 10 27 25 28 21 23 12 23 Average Rating 18 | 4 8 15 24 21 15 22 3 17 On Entrance 12 | . 6 10 25 24 21 19 4 3 Naked Turns 5 | . . . . . . 5 . . Heaviest Build 28 | 14 22 20 15 21 28 28 3 7 Greatest Support 26 | 26 26 15 15 19 14 6 9 4 Greatest Overweight (x) 9 | . 3 3 1 1 9 9 . 1 Average Overweight (x) . | . . . . . 1 7 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 8 7 5 5 Most Carried 8 | 2 8 8 8 8 8 8 4 5 Average Carried 6 | 1 5 7 7 7 8 7 1 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 8 | 2 6 7 8 8 8 5 1 5 Class Distribution -------------------- 42% | Gunner 37% | Mutant 9% | Sprinter 6% | Bomber 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Gunner | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Matter Collected 1398 | 136 77 497 130 85 11 240 57 165 Remotely 11 | . . . . . 11 . . . Salvage Created 2126 | . 218 522 808 170 65 220 123 . Parts 126 | . 18 38 35 11 3 9 12 . Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 13 6 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Combat Hostiles Destroyed 63 | . 10 19 16 6 1 4 7 . Guns 28 | . . 2 16 5 1 4 . . Cannons 8 | . 1 6 . 1 . . . . AOE 26 | . 9 10 . . . . 7 . Classes Destroyed 13 | . 4 5 . 1 . 1 2 . Worker 1 | . 1 . . . . . . . Builder 1 | . 1 . . . . . . . Tunneler 1 | . . 1 . . . . . . Hauler 1 | . . 1 . . . . . . Operator 1 | . . 1 . . . . . . Watcher 2 | . . 1 1 . . . . . Swarmer 20 | . 3 10 . 3 . . 4 . Grunt 27 | . 7 6 9 . . 3 2 . Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . 1 . . . . Sentry 13 | . . 3 7 2 1 . . . Programmer 1 | . . . . . . . 1 . Samaritan 1 | . . . . . . . 1 . Best Kill Streak 11 | . 9 11 5 4 1 4 6 . Combat Bots Only 10 | . 8 10 5 4 1 4 6 . Max Kills in Single Turn 4 | . 4 4 2 1 1 1 2 . Gunslinging 1 | . . . 1 . . . . . Exploded 4 | . 4 2 . . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Hostile Shots Fired 530 | . 65 127 47 43 141 81 23 3 Missed 178 | . 25 35 19 13 56 21 9 . Hits 352 | . 40 92 28 30 85 60 14 3 Melee 10 | . . . . 2 . 8 . . Projectile 342 | . 40 92 28 28 85 52 14 3 Critical Strikes 12 | . 4 3 . 2 . 3 . . Damage Taken 3708 | . 422 889 280 354 509 978 214 62 Core 1175 | . 108 246 44 77 124 455 74 47 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1108 | . 126 267 84 101 174 276 62 18 Core Remaining (%) 67 | 100 56 . 27 86 . . . . Volleys Fired 110 | . 9 30 25 14 10 11 8 3 Largest 3 | . 2 3 3 2 3 3 3 1 Hottest 183 | . 66 183 183 91 91 84 124 30 Shots Fired 236 | . 15 60 75 27 19 25 12 3 Gun 144 | . . 16 75 14 16 21 2 . Cannon 60 | . 5 35 . 13 3 4 . . Launcher 32 | . 10 9 . . . . 10 3 Special . | . . . . . . . . . Kinetic 65 | . 5 4 . 13 18 25 . . Thermal 139 | . . 47 75 14 1 . 2 . Explosive 32 | . 10 9 . . . . 10 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | . 5 15 20 13 18 8 17 . Robot Miss Streak 4 | . 3 4 2 1 1 1 . . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 4 . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . Shots Hit Robots 168 | . 10 38 51 21 16 20 12 . Core Hits 101 | . 16 24 18 9 4 12 16 2 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . 1 1 6 1 1 . . . Burn 6 | . . . 6 . . . . . Meltdown 1 | . . 1 . . . . . . Destroy 1 | . . . . . 1 . . . Blast 2 | . 1 . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5078 | . 742 1426 1040 395 300 383 731 61 Guns 2097 | . . 200 1040 260 243 314 40 . Cannons 758 | . 77 421 . 134 57 69 . . Explosions 2209 | . 665 792 . . . . 691 61 Melee . | . . . . . . . . . Ramming 14 | . . 13 . 1 . . . . Kinetic 892 | . 77 18 . 134 280 383 . . Thermal 1963 | . . 603 1040 260 20 . 40 . Explosive 2209 | . 665 792 . . . . 691 61 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . 1 . . 1 1 1 Average Corruption 1 | . . . 1 . . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . 2 . . 1 2 . Message Errors 2 | . . . 1 . . . 1 . Matter Fused 2 | . . . . . . 1 1 . Data Loss (major) 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 71 | . . 37 . . . . 34 . Projectiles 16 | . . 16 . . . . . . Explosions 55 | . . 21 . . . . 34 . Melee . | . . . . . . . . . Knockbacks 6 | . 1 . . 1 . 4 . . Impact . | . . . . . . . . . Kinetic 4 | . 1 . . 1 . 2 . . Secondary 2 | . . . . . . 2 . . Self-Inflicted Damage 162 | . . 83 . . . . 56 23 Shots 11 | . . 6 . . . . 3 2 Rammed 5 | . . 3 . 1 . 1 . . Targets Rammed 5 | . . 3 . 1 . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 536 | . 65 536 459 218 32 72 51 . Average Temperature 164 | . 24 250 171 88 12 35 28 . Received Heat Transfer 1770 | . 360 384 159 189 210 405 63 . Effects 29 | . . 19 10 . . . . . Shutdowns 4 | . . 3 1 . . . . . Energy Bleed 3 | . . 3 . . . . . . Interference 9 | . . 4 5 . . . . . Short Circuit 2 | . . 2 . . . . . . Damage (minor) 3 | . . 3 . . . . . . Damage (major) 8 | . . 4 4 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 13 | . . . 11 2 . . . . Heat Transferred 4181 | . . 1221 2368 481 37 . 74 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Maximum Alert Level 2 | . 1 2 2 1 . . . . Low Security (%) 57 | 100 84 58 14 27 100 . . . Level 1 26 | . 15 5 48 72 . . . . Level 2 16 | . . 36 37 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 560 | . 240 488 560 301 93 . . . Initial 201 | . . 75 173 201 93 . . . Average 176 | . 59 220 332 238 38 . . . Influence Increases 2050 | . 320 698 517 220 45 90 160 . Destroy 0b10 Robot/C 1260 | . 200 380 320 120 20 80 140 . Destroy 0b10 Robot/NC 35 | . 10 20 5 . . . . . Destroy Leader 326 | . 40 94 112 40 10 10 20 . Successful Hack 30 | . 7 15 8 . . . . . Disable Machine 63 | . 9 45 9 . . . . . Destroy Structure 126 | . 54 69 3 . . . . . Partial Spotted 45 | . . 15 15 15 . . . . Lose Combat Pursuer 165 | . . 60 45 45 15 . . . Influence Decreases 2050 | . 110 425 440 539 271 105 130 30 Entered New Map 990 | . . 135 310 359 148 8 . 30 Time Decay 807 | . 100 210 110 140 70 97 80 . Lost Part 253 | . 10 80 20 40 53 . 50 . Squads Dispatched 15 | . 3 4 4 3 1 . . . Investigation 7 | . 3 2 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 6 | . . 2 2 1 1 . . . Assault . | . . . . . . . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Distress Signals 3 | . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 15 24 25 9 4 13 6 1 Peak Tracking Total 9 | . 8 7 6 7 3 9 4 1 Tactical Retreats 6 | . . 2 2 1 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Traps Triggered 6 | . 3 2 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Machines Disabled 7 | . 1 5 1 . . . . . Max in Single Turn 1 | . 1 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Machines Accessed 6 | . 2 2 1 . . . . 1 Terminals 5 | . 2 2 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 22 | . 6 7 3 . . . . 6 Successful 12 | . 2 2 2 . . . . 6 Failed 10 | . 4 5 1 . . . . . Catastrophic 5 | . 2 3 . . . . . . Database Lockouts . | . . . . . . . . . Manual 16 | . 6 7 3 . . . . . Terminals 16 | . 6 7 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 2 2 2 . . . . 6 Part Schematic 6 | . . . . . . . . 6 Level Access Points 3 | . 1 1 1 . . . . . Branch Access Points 2 | . 1 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 2 2 1 . . . . . Full Trace Events 5 | . 2 2 1 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . 6 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Total Allies 4 | . . . . . . . . 4 Largest Group 4 | . . . . . . . . 4 Highest-Rated Group 148 | . . . . . . . . 148 Highest-Rated Ally 39 | . . . . . . . . 39 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Active Infowar (turns) 1883 | . 114 66 . 285 167 1251 . . Terrain 66 | . . 66 . . . . . . Seismic 1703 | . . . . 285 167 1251 . . ECM 114 | . 114 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Turns Passed 3452 | 71 308 425 227 286 167 1262 160 546 Spaces Moved 3105 | 67 264 461 365 220 131 276 372 949 Core 237 | 2 . . . . 23 212 . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 255 | 65 190 . . . . . . . Hover 142 | . 74 68 . . . . . . Flight 2471 | . . 393 365 220 108 64 372 949 Fastest Speed 30 | 50 56 30 32 31 37 35 32 35 Average Speed 88 | 90 95 60 36 87 103 441 34 35 Slowest Speed 500 | 100 240 275 107 107 500 500 35 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . 2 2 . 2 . 2 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 50 34 59 21 4 53 56 77 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . . 1 . Unknown Exits Taken 4 | 1 . . . 1 1 1 . . Scrap Searched 6 | . . . . . . 3 . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 198 | . 61 88 . . . . 47 2 Melee . | . . . . . . . . . Projectile 1 | . 1 . . . . . . . AOE 197 | . 60 88 . . . . 47 2 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Total 3594 | 74 309 547 401 285 144 291 387 1156 Wait 240 | . 1 3 7 38 . . . 191 Move 3081 | 66 263 456 360 219 126 275 367 949 Hop 8 | . . 2 2 . 2 . 2 . Pick Up 32 | 2 12 10 4 1 . . . 3 Fast Attach 54 | 6 6 17 . 5 5 4 4 7 Attach 22 | . 5 9 1 3 . . 4 . Detach 8 | . 1 4 . 2 . . . 1 Swap 3 | . . 2 . 1 . . . . Drop 31 | . 12 11 2 1 1 . 2 2 Fire 110 | . 9 30 25 14 10 11 8 3 Melee . | . . . . . . . . . Ram 5 | . . 3 . 1 . 1 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 6 exits: Mat x3 / Min / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 13) 220 | -10/Materials | Identified exit to Materials 220 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 360 | -10/Materials | Destroyed 8 combat bots 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 624 | -9/Materials | Lost 4 parts (1p2n1w) 635 | -9/Materials | Core integrity fell below 50% 680 | -9/Materials | Identified exit to Mines 680 | -9/Materials | Identified exit to Storage 682 | -9/Materials | Destroyed 10 combat bots 752 | -9/Materials | Identified exit to Materials 805 | -9/Materials | Entered Storage 1032 | -9/Storage | Entered Materials 1032 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1120 | -8/Materials | Garrison activated, responded to threat 1143 | -8/Materials | Lost 3 parts (2n1u) 1285 | -8/Materials | Discovered new exit (range 15) 1318 | -8/Materials | Entered Factory 1318 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1379 | -7/Factory | Discovered new exit (range 15) 1386 | -7/Factory | Lost 4 parts (1p1n2w) 1444 | -7/Factory | Lost 3 parts (2n1u) 1485 | -7/Factory | Entered Lower Caves 1495 | -7/Lower Caves | Found DCF Scrap (13 items) 1726 | -7/Lower Caves | Build established: Gunner 2023 | -7/Lower Caves | Encountered a Warlord checkpoint 2167 | -7/Lower Caves | Learned Factory terminal intel 2705 | -7/Lower Caves | Discovered new exit (range 15) 2707 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2733 | -7/Lower Caves | Core integrity fell below 50% 2746 | -7/Lower Caves | Core integrity fell below 20% 2747 | -7/Lower Caves | Entered another Lower Caves area 2804 | -7/Lower Caves | Lost 14 parts (1p4n2u7w) 2834 | -7/Lower Caves | Learned 4 Factory zone layouts 2836 | -7/Lower Caves | Identified exit to Zion 2907 | -7/Lower Caves | Entered Zion 2920 | -7/Zion | System corruption cleaned by Quarantine Array 2954 | -7/Zion | Learned 4 Factory zone layouts 3016 | -7/Zion | Build established: Mutant 3082 | -7/Zion | Met Imprinter 3091 | -7/Zion | Imprinted 3093 | -7/Zion | Declared Zion's savior 3182 | -7/Zion | Found Prototype Processor 3451 | -7/Zion | Attacked by Zionites 3453 | -7/Zion | Destroyed by 7B-0IY(M) with Battle Rifle Last Messages --------------- Discarded Imp. Melee Analysis Suite. Acquired Adv. Target Analyzer. HO-77U(c): I just love how so much power can be contained in such little things. Let me know if you find any revolutionary processor tech. I've heard 0b10 is working on a new DX line of 486-modules that can be used to vastly improve the capabilities of a wide range of utilities. AD-1QZ(c): I sense we may very well have some appropriate uses for this thing before long. K1-F7Y(M): "There's no telling where there might be Unaware spies, waiting in hiding for this very moment!" M2-KOD(z) searches inside the Twisted Machinery. 9X-OED(z) pokes at the Twisted Machinery. M2-KOD(z) examines a few pieces of the Twisted Machinery. PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????##" | | ???????????????????????????????????????????????#"" | | ???????????????????????????????????????????????#"" | | ????????????????????????????????????????????????#" | | ????????????????????????????????????????????????#" | | ????????????????????????????????????####?????#?### | | ????????????????????????????????#####""##??##"## | | ????????????????????????????????#"""""""###"#""# | | ???????????????????????????????##"" """""""""""""" | | ??????????????????????????????##"" """" " | | ??????????????????????????????#"" "#" " | | ????????????????????????????####" """ " | | ????????????????????????????#"#"" "" """ | | ????????????????????????????#""" """"" | | ????????????????????????????#"" """""" | | ????????????????????????????#"" """"" | | ??????????????????????#####?##" "" "" | | ??????????????????????#"""###"" """" | | ??????????????????????#""""###" """" | | ??????????????????????" 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"" "#""""""#" | | ?????????????????????" @ """""#"#"" | | ?????????????????????# """""" """#"""" | | ???????????????????#""""""""""" ""###" | | ???????????????????###"###"#""" ""##"" | | ?????????????????????##??#####"" "###" | | ?????????????????????????????##" "" """"" " | | ??????????????????????????????#"" """""" " | | ??????????????????????????????#" """""" " | | ??????????????????????????????#"" ""#""" " "" | | ??????????????????????????###?### "##"" " #" | | ?????????????????????????##""###" ###" #" | | ?????????????????????????#""""#""" #"" "" | | ?????????????????????????#""""""""" """ "" | | ?????????????????????????# """""""" "" | | ????????????????????????## X """""" """ "" | | ????????????????????????# """" """ "" | | ?????????????????##?#?#### """ "" | | ?????????????????#"#"?#"" " "" " | | ???????????????###""###"#"" "" | | ???#############""""""""""" "" | | ???#"""""""""" #""" """" "" | | ???#"""""""""" #""" """"" | | ???#"" #"#" """ "" " | | ???#"""""" ##"" """"""""""" "" " | | ???#""""""" """""#""" """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Corruption Block 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 6 Launcher Accuracy 20 Target Analysis 8 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Arc Thrower | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionTiamatAutohacker Manual? 0 Play Time 00:44:38 Cumulative 20.3 hours Start 2025.09.24 @ 12:15:36 End 2025.09.25 @ 11:37:03 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 55 Rogue 0 Adventurer 55 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 546cb0f7-8ae4-4e92-bccc-2d13478dfc82