Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 00:52:56

Player: cptwinky

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (285)     1425
Value Destroyed (11122)    11122
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (14287)              14287
              TOTAL SCORE: 33094

 Bonus
-------
Super Gauntlet             9656
Triggered High Security    500
High Alert Combat Kills    3361
Follower Combat Kills      280
Entered Garrisons          800
Friendly Fire              -310

 Cogmind 
---------
Core Integrity             0/1150
Matter                     40/300
Energy                     98/100
System Corruption          39%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (7) ---
                    (None)
>               --- UTILITY (7) ------
                    (None)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (0)
                Magnetic Acceleration Cannon
                Hardcell Cannon
          Heavy Gauss Cannon
                Fusion Bomb Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
     Reinforced Fission Core
>               --- PROPULSION -------
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
   Experimental Signal Interpreter
       Advanced Targeting Computer
       Improved Armor Integrity Analyzer
        Layered Heavy Armor Plating
>               --- WEAPON -----------
       Enhanced Gauss Cannon
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
     Reinforced Quantum Reactor
     Reinforced Quantum Reactor
          Heavy Treads
        Armored Wheel
       Advanced Heat Sink
       Advanced Cooling System
  High-capacity Matter Pod
       Improved Target Analyzer
       Improved Kinecellerator
                EM Disruption Field
        Compact HERF Cannon
                Magnetic Acceleration Cannon
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
                Hardcell Cannon
          Heavy Gauss Cannon
                Micro-nuke Launcher
                Impact Mace
[Rating: 123]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               Gatling Laser
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Micro-nuke Launcher
  Impact Weapon            Impact Mace

 Build                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Was Fac 
Slots Evolved              12   | .   .   2   2   .   2   .   2   .   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   .   1   .   1   .   1   .   .   .   1   .   1   .   .   
  Utility                  5    | .   .   1   1   .   1   .   1   .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             214  | 6   5   14  34  4   7   6   11  6   10  13  45  13  34  5   1   
  Power                    14   | 1   .   1   2   .   .   1   1   .   1   2   4   .   1   .   .   
    Engine                 8    | 1   .   1   1   .   .   1   1   .   1   .   1   .   1   .   .   
    Core                   4    | .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Propulsion               66   | 2   .   4   14  1   4   1   4   3   1   4   7   8   11  2   .   
    Treads                 46   | 2   .   4   14  1   2   .   4   2   1   4   7   1   2   2   .   
    Leg                    16   | .   .   .   .   .   .   .   .   .   .   .   .   7   9   .   .   
    Wheel                  4    | .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  66   | 1   1   5   9   1   2   3   4   1   2   3   16  2   13  2   1   
    Device                 31   | .   .   4   2   .   .   1   2   1   1   2   8   1   7   1   1   
    Storage                5    | 1   1   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
    Processor              13   | .   .   .   2   .   2   .   1   .   .   1   1   .   5   1   .   
    Hackware               3    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   
    Protection             14   | .   .   1   3   1   .   2   .   .   1   .   4   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 2   4   4   9   2   1   1   2   2   6   4   18  3   9   1   .   
    Energy Gun             6    | 2   .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          25   | .   4   4   8   2   1   1   1   .   1   .   3   .   .   .   .   
    Ballistic Cannon       21   | .   .   .   .   .   .   .   .   .   1   3   10  2   5   .   .   
    Launcher               14   | .   .   .   .   .   .   .   .   1   2   1   4   1   4   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   .   .   .   .   .   .   1   .   2   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Parts Lost                 66   | .   .   2   1   3   .   3   4   .   4   9   8   5   20  .   7   
  Power                    7    | .   .   1   .   .   .   1   1   .   1   2   .   .   1   .   .   
  Propulsion               23   | .   .   .   .   1   .   1   1   .   1   4   3   3   8   .   1   
  Utility                  22   | .   .   .   1   1   .   1   .   .   1   1   4   1   6   .   6   
  Weapon                   14   | .   .   1   .   1   .   .   2   .   1   2   1   1   5   .   .   
  Highest Loss Streak      13   | .   .   2   1   2   .   2   4   .   2   3   4   4   13  .   4   
  To Critical Strikes      2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   84  98  99  99  99  100 99  100 99  91  90  89  83  31  26  
  Engine                   5    | .   14  11  8   9   7   7   6   6   6   1   .   .   1   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   2   .   5   4   .   .   
  Treads                   19   | .   28  22  27  26  20  15  20  14  13  23  27  4   .   3   2   
  Leg                      5    | .   .   .   .   .   .   .   .   .   .   .   .   26  31  .   .   
  Wheel                    3    | .   .   .   .   .   8   15  13  18  19  .   .   .   .   .   .   
  Device                   6    | .   .   11  4   9   5   5   5   6   6   6   8   5   5   5   3   
  Storage                  6    | .   14  11  9   9   7   7   6   6   6   6   5   5   4   .   .   
  Processor                13   | .   .   .   8   9   17  15  18  20  20  20  17  17  15  21  20  
  Protection               7    | .   .   9   13  8   7   9   7   6   6   6   6   4   4   .   .   
  Energy Gun               1    | .   5   .   .   .   .   .   3   1   5   6   .   .   .   .   .   
  Ballistic Gun            13   | .   22  33  26  26  23  23  16  13  6   .   2   .   .   .   .   
  Ballistic Cannon         5    | .   .   .   .   .   .   .   .   .   5   12  12  16  12  .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             123  | 14  29  45  75  75  69  69  67  72  82  87  113 113 123 1   2   
  Greatest Support         176  | 40  40  43  84  84  84  56  24  36  40  140 176 148 170 3   80  
  Greatest Overweight (x)  5    | .   .   1   .   .   2   5   2   2   3   3   .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   2   2   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  5   5   
  Average Capacity         18   | 6   11  15  15  20  20  20  20  20  20  20  20  20  18  5   5   
  Most Carried             20   | 4   14  15  17  18  20  20  20  20  20  20  20  20  20  5   5   
  Average Carried          16   | 1   9   14  14  17  17  18  18  19  19  17  19  19  17  4   5   
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  5   5   5   
  Final Carried            20   | 4   14  15  17  17  20  20  18  20  20  19  20  20  5   5   5   

 Class Distribution 
--------------------
 25% | Tank
 19% | Scavenger-Gunner
 17% | Mutant
 14% | Scavenger-Mutant
 14% | Gunner
  8% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
             Tank | -8/Materials
             Tank | -8/Garrison
           Gunner | -7/Factory
             Tank | -7/Garrison
 Scavenger-Gunner | -6/Factory
           Mutant | -6/Waste
 Scavenger-Gunner | -6/Factory
           Gunner | -6/Garrison
 Scavenger-Gunner | -5/Factory
 Scavenger-Mutant | -5/Garrison
           Mutant | -4/Factory
           Mutant | -4/Waste
           Mutant | -4/Factory

 Resources                       | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   
-----------                Run   | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Matter Collected           10727 | 220  135  684  1411 453  .    515  672  922  284  926  1788 1229 1460 .    28   
  Remotely                 800   | .    .    .    .    .    .    .    .    722  78   .    .    .    .    .    .    
Salvage Created            11818 | .    195  713  1569 536  .    735  872  1054 260  722  1795 1202 2165 .    .    
  Parts                    536   | .    10   44   112  40   .    49   40   6    13   23   90   42   67   .    .    
Haulers Intercepted        11    | .    1    3    4    .    .    .    .    .    .    .    3    .    .    .    .    
Recyclers Shooed           16    | .    .    1    1    .    .    .    2    .    1    .    4    .    7    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Was Fac 
Combat Hostiles Destroyed  236  | .   5   14  31  18  .   19  15  6   9   23  41  20  35  .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     121  | .   5   14  30  18  .   19  15  1   4   3   12  .   .   .   .   
  Cannons                  65   | .   .   .   .   .   .   .   .   .   1   14  18  13  19  .   .   
  AOE                      49   | .   .   .   .   .   .   .   .   5   4   6   11  7   16  .   .   
Classes Destroyed          19   | .   3   3   3   .   .   1   1   1   1   1   1   .   4   .   .   
  Worker                   12   | .   .   .   2   .   .   .   2   .   1   .   4   .   3   .   .   
  Builder                  8    | .   .   1   2   .   .   .   .   .   .   .   3   .   2   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   11   | .   1   3   4   .   .   .   .   .   .   .   3   .   .   .   .   
  Recycler                 7    | .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   2   .   .   .   1   .   1   .   2   .   .   .   .   
  Swarmer                  71   | .   3   3   10  11  .   11  .   .   4   4   12  8   5   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    82   | .   2   7   12  6   .   3   5   .   1   6   12  12  16  .   .   
  Brawler                  8    | .   .   .   .   .   .   .   .   .   2   2   1   1   2   .   .   
  Duelist                  7    | .   .   .   .   .   .   .   3   .   .   1   1   .   2   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   35   | .   .   4   8   .   .   4   4   .   2   8   4   .   1   .   .   
  Hunter                   8    | .   .   .   1   1   .   .   1   .   .   .   5   .   .   .   .   
  Programmer               17   | .   .   .   .   .   .   1   2   .   .   1   6   .   7   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Compactor                6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   3   4   5   6   .   11  4   3   3   7   9   4   10  .   .   
  Combat Bots Only         11   | .   3   4   5   6   .   11  4   3   3   7   7   4   10  .   .   
Max Kills in Single Turn   6    | .   1   2   2   2   .   2   2   2   2   4   5   3   6   .   .   
  Gunslinging              1    | .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   .   .   .   .   2   2   4   3   3   6   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Damage Taken               17886 | .    277  680  1260 550  .    811  1404 42   964  1528 3674 1559 4242 .    895  
  Core                     2124  | .    60   49   80   32   .    73   94   .    92   167  217  86   554  .    620  
  Absorbed by Shields      551   | .    .    .    128  217  .    171  .    .    .    30   .    5    .    .    .    
  Reduced by Siege Mode    37    | .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    
  Redirected to Shielding  84    | .    .    .    .    .    .    58   26   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1404  | .    .    .    98   .    94   .    405  75   .    .    663  .    69   .    .    
Core Remaining (%)         79    | 100  76   87   .    79   .    89   .    .    .    58   .    69   .    .    .    
Volleys Fired              678   | .    16   50   93   34   .    36   57   39   33   78   101  53   88   .    .    
  Largest                  3     | .    2    3    3    3    .    3    3    3    3    3    3    3    3    .    .    
  Hottest                  194   | .    80   69   71   74   .    76   128  128  162  194  194  183  179  .    .    
Shots Fired                1606  | .    32   149  280  96   .    104  171  46   69   170  220  103  166  .    .    
  Gun                      1014  | .    32   149  280  96   .    104  171  11   50   53   68   .    .    .    .    
  Cannon                   528   | .    .    .    .    .    .    .    .    .    15   114  144  99   156  .    .    
  Launcher                 64    | .    .    .    .    .    .    .    .    35   4    3    8    4    10   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1414  | .    30   149  280  96   .    104  134  8    37   117  204  99   156  .    .    
  Thermal                  119   | .    .    .    .    .    .    .    37   3    28   50   1    .    .    .    .    
  Explosive                64    | .    .    .    .    .    .    .    .    35   4    3    8    4    10   .    .    
  Electromagnetic          9     | .    2    .    .    .    .    .    .    .    .    .    7    .    .    .    .    
  Robot Hit Streak         43    | .    12   5    22   21   .    11   16   16   8    26   43   16   13   .    .    
  Robot Miss Streak        5     | .    3    4    4    2    .    3    4    2    3    4    3    5    4    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    
  Secondary Targets        19    | .    1    2    3    7    .    4    1    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    1    1    2    .    1    1    .    .    .    1    .    .    .    .    
Shots Hit Robots           1094  | .    23   80   193  62   .    68   140  37   44   127  145  69   106  .    .    
  Core Hits                612   | .    10   28   78   30   .    34   86   18   26   76   89   44   92   .    1    
  Critical Kills           37    | .    .    .    .    1    .    .    .    .    .    .    2    17   17   .    .    
  Critical Parts Destroyed 52    | .    .    .    3    .    .    .    .    .    .    .    1    20   28   .    .    
  Critical Strikes         134   | .    .    .    3    1    .    .    .    .    3    20   19   40   48   .    .    
    Destroy                95    | .    .    .    3    1    .    .    .    .    .    .    3    40   48   .    .    
    Blast                  39    | .    .    .    .    .    .    .    .    .    3    20   16   .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           38110 | .    333  1233 3076 964  .    1267 2637 6661 1697 4867 7273 1704 6395 .    3    
  Guns                     12997 | .    324  1225 3057 957  .    1267 2637 197  612  1276 1445 .    .    .    .    
  Cannons                  9161  | .    .    .    .    .    .    .    .    .    347  2829 2939 1003 2043 .    .    
  Explosions               15622 | .    .    .    .    .    .    .    .    6464 738  762  2729 652  4277 .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  330   | .    9    8    19   7    .    .    .    .    .    .    160  49   75   .    3    
  Kinetic                  19397 | .    324  1225 3057 957  .    1267 1888 121  556  2844 4112 1003 2043 .    .    
  Thermal                  4685  | .    .    .    .    .    .    .    749  76   403  1261 1056 .    1140 .    .    
  Explosive                13436 | .    .    .    .    .    .    .    .    6464 738  762  1683 652  3137 .    .    
  Electromagnetic          262   | .    .    .    .    .    .    .    .    .    .    .    262  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         39    | .    1    .    1    1    .    2    1    1    1    1    11   10   32   39   39   
  Average Corruption       4     | .    1    .    1    1    .    2    1    1    1    1    6    4    11   36   39   
  Corruption Purged        12    | .    .    .    .    .    .    .    .    .    .    .    6    6    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  171   | .    2    .    14   3    .    3    2    2    9    10   41   22   43   4    16   
    Message Errors         30    | .    1    .    4    1    .    2    1    1    1    1    6    5    5    .    2    
    Matter Fused           33    | .    .    .    2    .    .    1    .    .    .    2    11   3    10   .    4    
    Heat Flow Errors       25    | .    .    .    3    1    .    .    1    1    1    3    7    2    4    1    1    
    Energy Discharges      23    | .    .    .    3    .    .    .    .    .    4    1    3    4    7    .    1    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    
    Data Loss (minor)      21    | .    1    .    .    1    .    .    .    .    .    2    6    4    7    .    .    
    Data Loss (major)      6     | .    .    .    1    .    .    .    .    .    .    1    1    2    1    .    .    
    Misfires               4     | .    .    .    1    .    .    .    .    .    2    .    .    1    .    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    
    Misdirections          15    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    7    
    Weapon Failures        7     | .    .    .    .    .    .    .    .    .    .    .    4    .    3    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            732   | .    .    .    .    .    .    .    .    31   21   112  382  .    186  .    .    
  Projectiles              89    | .    .    .    .    .    .    .    .    .    4    30   54   .    1    .    .    
  Explosions               632   | .    .    .    .    .    .    .    .    31   17   82   318  .    184  .    .    
  Melee                    11    | .    .    .    .    .    .    .    .    .    .    .    10   .    1    .    .    
Knockbacks                 53    | .    1    .    .    .    .    .    .    .    3    8    20   3    18   .    .    
  Impact                   3     | .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Kinetic                  48    | .    .    .    .    .    .    .    .    .    2    8    19   3    16   .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
Self-Inflicted Damage      415   | .    .    .    .    .    .    .    .    42   109  .    101  27   136  .    .    
  Shots                    10    | .    .    .    .    .    .    .    .    1    3    .    1    1    4    .    .    
  Rammed                   34    | .    1    4    3    1    .    .    .    .    .    .    11   12   .    .    2    
Targets Rammed             43    | .    1    4    4    1    .    .    .    .    .    .    11   12   8    .    2    
  Kicked                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        382   | .    18   8    249  331  .    48   118  126  112  329  297  236  382  211  59   
  Average Temperature      73    | .    5    3    52   111  .    17   30   56   35   102  84   45   116  118  37   
  Received Heat Transfer   3477  | .    54   285  593  187  .    118  309  .    99   318  567  456  482  .    9    
  Effects                  5     | .    .    .    .    2    .    .    .    .    .    .    2    .    1    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Interference           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          6     | .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    .    
  Total Turns              118   | .    .    .    .    .    .    .    .    .    .    .    78   40   .    .    .    
  Longest Duration         40    | .    .    .    .    .    .    .    .    .    .    .    29   40   .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    .    1    3    .    .    1    1    .    1    .    .    
  Heat Transferred         6777  | .    .    .    .    .    .    .    1614 175  900  2663 775  .    650  .    .    
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Peak Influence             1981 | .    122  302  466  564  339  659  458  310  266  822  1250 1754 1981 1115 781  
  Initial                  1100 | .    .    51   22   54   296  116  345  160  77   .    431  830  920  1100 766  
  Average                  509  | .    26   158  215  389  283  323  345  242  121  462  489  1369 1478 1105 763  
Maximum Alert Level        5    | .    .    1    2    2    1    2    2    1    1    3    4    5    5    4    3    
  Low Security (%)         32   | 100  100  73   50   11   13   46   .    28   67   23   24   .    .    .    .    
  Level 1                  29   | .    .    26   42   49   86   18   77   71   32   23   17   .    .    .    .    
  Level 2                  12   | .    .    .    7    39   .    34   22   .    .    21   32   .    .    .    .    
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    31   17   13   12   25   100  
  Level 4                  12   | .    .    .    .    .    .    .    .    .    .    .    7    73   46   75   .    
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    .    12   37   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          46   | .    .    2    3    .    3    .    6    .    4    .    11   .    16   .    1    
  Investigation            13   | .    .    .    2    .    3    .    1    .    2    .    2    .    2    .    1    
  Extermination            7    | .    .    .    .    .    .    .    1    .    .    .    3    .    3    .    .    
  Reinforcement            11   | .    .    2    1    .    .    .    .    .    1    .    4    .    3    .    .    
  Assault                  6    | .    .    .    .    .    .    .    1    .    .    .    .    .    5    .    .    
  Garrison                 9    | .    .    .    .    .    .    .    3    .    1    .    2    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Was Fac 
Distress Signals           14   | .   .   2   4   .   .   .   2   .   .   .   4   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              363  | .   9   22  47  19  2   21  22  6   19  24  52  23  80  6   11  
  Peak Tracking Total      13   | .   4   4   5   11  2   6   5   2   4   4   8   7   13  6   9   
  Tactical Retreats        23   | .   .   .   4   2   1   3   1   .   .   1   2   3   6   .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Was Fac 
Traps Triggered            33   | .   .   .   2   2   1   4   2   .   5   1   4   7   3   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
----------                 Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Was Fac 
Machines Disabled          32   | .   1   .   1   .   .   .   .   .   2   2   16  .   10  .   .   
  Max in Single Turn       8    | .   1   .   1   .   .   .   .   .   1   2   8   .   3   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Was Fac 
Machines Accessed          59   | .   5   1   12  .   5   .   4   .   10  .   13  .   5   .   4   
  Terminals                28   | .   3   1   7   .   1   .   2   .   6   .   4   .   2   .   2   
  Fabricators              12   | .   .   .   .   .   1   .   2   .   1   .   4   .   2   .   2   
  Repair Stations          6    | .   .   .   2   .   1   .   .   .   .   .   2   .   1   .   .   
  Recycling Units          8    | .   2   .   2   .   1   .   .   .   2   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   
Total Hacks                152  | .   11  3   27  .   21  .   10  .   30  .   32  .   11  .   7   
  Successful               74   | .   4   2   16  .   10  .   7   .   16  .   14  .   4   .   1   
  Failed                   77   | .   6   1   11  .   11  .   3   .   14  .   18  .   7   .   6   
    Catastrophic           17   | .   1   .   2   .   3   .   1   .   2   .   4   .   2   .   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   7   2   8   .   9   .   3   .   9   .   2   .   7   .   .   
  Terminals                72   | .   7   3   17  .   4   .   4   .   22  .   8   .   4   .   3   
  Fabricators              30   | .   .   .   .   .   6   .   6   .   1   .   8   .   5   .   4   
  Repair Stations          19   | .   .   .   3   .   5   .   .   .   .   .   9   .   2   .   .   
  Recycling Units          17   | .   4   .   5   .   2   .   .   .   5   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Garrison Access          11   | .   .   .   2   .   4   .   .   .   2   .   3   .   .   .   .   
Terminal Hacks             28   | .   3   2   8   .   1   .   2   .   9   .   2   .   .   .   1   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          8    | .   .   .   3   .   .   .   .   .   3   .   2   .   .   .   .   
  Locate Traps             4    | .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   1   .   4   .   1   .   3   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   2   .   1   .   2   .   .   .   .   
Repair Station Hacks       13   | .   .   .   2   .   3   .   .   .   .   .   6   .   2   .   .   
  Scan Component           7    | .   .   .   1   .   2   .   .   .   .   .   3   .   1   .   .   
  Repair                   6    | .   .   .   1   .   1   .   .   .   .   .   3   .   1   .   .   
Recycling Unit Hacks       5    | .   1   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
  Retrieve Components      5    | .   1   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   
  Unlock Access            4    | .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   
Unauthorized Hacks         13   | .   .   .   3   .   4   .   1   .   3   .   .   .   2   .   .   
  Terminals                5    | .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   .   
  Fabricators              3    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
    Report                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Recompile              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
    Mask                   3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Reprogram              2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         52   | .   4   1   10  .   5   .   4   .   8   .   12  .   5   .   3   
  Full Trace Events        5    | .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Time                   174  | .   .   .   .   .   .   .   174 .   .   .   .   .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Time                   261  | .   .   .   .   .   .   .   .   .   64  .   197 .   .   .   .   
  Total Part Build Rating  33   | .   .   .   .   .   .   .   .   .   8   .   25  .   .   .   .   
Parts Repaired             6    | .   .   .   1   .   1   .   .   .   .   .   3   .   1   .   .   
  Time                     247  | .   .   .   38  .   16  .   .   .   .   .   162 .   31  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   3   .   15  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
------------               Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
--------                   Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Was Fac 
Total Allies               13   | .   .   .   .   .   2   .   2   1   1   .   .   6   .   1   .   
  Largest Group            5    | .   .   .   .   .   2   2   1   2   .   1   .   5   3   1   .   
  Highest-Rated Group      94   | .   .   .   .   .   32  32  23  54  .   32  .   94  70  46  .   
  Highest-Rated Ally       46   | .   .   .   .   .   16  16  23  31  .   32  .   29  29  46  .   
Total Orders               14   | .   .   .   .   .   .   .   10  3   .   .   1   .   .   .   .   
  STAY                     7    | .   .   .   .   .   .   .   6   1   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  AID                      4    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               77   | .   .   .   .   .   .   5   .   16  1   14  .   27  11  3   .   
  Total Damage             1481 | .   .   .   .   .   .   82  .   273 30  463 .   362 159 112 .   
  Kills                    8    | .   .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Was Fac 
Robot Analysis Total       5    | .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Turns Passed               14203 | 80   553  1399 2052 686  465  569  1166 433  804  1154 2036 1260 1282 48   216  
Spaces Moved               7210  | 44   295  339  935  363  292  271  686  293  579  535  921  468  747  79   363  
  Core                     640   | 2    .    .    .    .    .    .    .    .    .    .    .    .    197  79   362  
  Treads                   3696  | 42   295  339  935  363  208  1    .    .    1    502  921  88   .    .    1    
  Legs                     930   | .    .    .    .    .    .    .    .    .    .    .    .    380  550  .    .    
  Wheels                   1944  | .    .    .    .    .    84   270  686  293  578  33   .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  155  160  115  115  120  105  105  135  160  160  50   50   50   
  Average Speed            140   | 155  160  222  158  160  147  127  120  108  116  158  160  189  101  50   50   
  Slowest Speed            240   | 160  160  240  160  160  240  240  120  120  240  240  160  240  190  50   160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 3    52   24   81   64   11   42   11   87   25   63   36   57   29   80   11   
  Regions Visited          15
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    1    .    1    .    .    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 41    | .    .    .    .    .    .    .    .    12   17   .    3    6    3    .    .    
Terrain Destroyed          1000  | .    .    .    .    .    .    1    .    365  61   64   191  79   239  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               84    | .    .    .    .    .    .    .    .    .    6    19   51   1    7    .    .    
  AOE                      914   | .    .    .    .    .    .    .    .    365  55   45   140  77   232  .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Total                      10009 | 53   347  871  1343 413  325  431  918  367  650  684  1293 730  1104 85   395  
  Wait                     1514  | .    5    439  216  12   19   95   142  19   10   57   162  110  199  .    29   
  Move                     7192  | 43   294  338  934  360  291  269  686  292  579  532  921  465  747  78   363  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  123   | 4    15   12   22   2    6    4    8    6    6    4    24   4    6    .    .    
  Fast Attach              62    | 6    3    3    9    .    3    1    3    .    1    3    10   6    9    4    1    
  Attach                   60    | .    .    3    4    3    2    3    7    .    3    6    15   4    9    1    .    
  Detach                   17    | .    3    1    2    .    .    .    .    .    .    .    5    1    4    1    .    
  Swap                     92    | .    2    8    21   1    2    2    1    6    6    4    20   3    16   .    .    
  Drop                     115   | .    8    13   38   .    2    2    6    5    4    .    24   1    11   1    .    
  Fire                     678   | .    16   50   93   34   .    36   57   39   33   78   101  53   88   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Crush                    35    | .    1    4    4    1    .    .    .    .    .    .    11   12   .    .    2    
  Escape Stasis            70    | .    .    .    .    .    .    19   8    .    8    .    .    35   .    .    .    
  Rewire                   43    | .    .    .    .    .    .    .    .    .    .    .    .    36   7    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Waste
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Waste
-4/Factory

 History 
---------
  Turn | Location      | Event
    18 | -11/Scrapyard | Discovered new exit (range 15)
    81 | -11/Scrapyard | Entered Materials
   278 | -10/Materials | Discovered new exit (range 16)
   306 | -10/Materials | Build established: Mutant
   596 | -10/Materials | Discovered new exit (range 16)
   615 | -10/Materials | Central database locked down
   634 | -10/Materials | Entered another Materials area
   634 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1041 | -9/Materials  | Discovered new exit (range 15)
  1130 | -9/Materials  | Build established: Tank
  2033 | -9/Materials  | Entered another Materials area
  2033 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2233 | -8/Materials  | Repaired Reactive Plating
  2512 | -8/Materials  | Discovered new exit (range 5)
  2788 | -8/Materials  | Build established: Scavenger-Tank
  2969 | -8/Materials  | Discovered new exit (range 11)
  3396 | -8/Materials  | Discovered new exit (range 14)
  3539 | -8/Materials  | Build established: Tank
  3946 | -8/Materials  | Discovered new exit (range 15)
  4015 | -8/Materials  | Identified exit to Garrison
  4085 | -8/Materials  | Entered Garrison
  4215 | -8/Garrison   | Triggered checkpoint
  4293 | -8/Garrison   | Discovered new exit (range 10)
  4314 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  4456 | -8/Garrison   | Triggered checkpoint
  4521 | -8/Garrison   | Discovered new exit (range 14)
  4542 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  4633 | -8/Garrison   | Triggered checkpoint
  4742 | -8/Garrison   | Discovered new exit (range 15)
  4771 | -8/Garrison   | Entered Factory
  4771 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5071 | -7/Factory    | Build established: Gunner
  5180 | -7/Factory    | Identified exit to Garrison
  5216 | -7/Factory    | Repaired Autogun
  5236 | -7/Factory    | Entered Garrison
  5236 | -7/Garrison   | Accompanied by 2 allies
  5315 | -7/Garrison   | Triggered checkpoint
  5375 | -7/Garrison   | Discovered new exit (range 10)
  5387 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  5549 | -7/Garrison   | Build established: Tank
  5550 | -7/Garrison   | Triggered checkpoint
  5682 | -7/Garrison   | Destroyed 11 combat bots
  5787 | -7/Garrison   | Discovered new exit (range 15)
  5805 | -7/Garrison   | Entered Factory
  5805 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6155 | -6/Factory    | First assault squad dispatched
  6254 | -6/Factory    | Fabricated M-28 Smith (x1)
  6359 | -6/Factory    | Build established: Scavenger-Gunner
  6369 | -6/Factory    | Lost 4 parts (1p1n2w)
  6557 | -6/Factory    | Fabricated M-28 Smith?
  6565 | -6/Factory    | Garrison activated, responded to threat
  6971 | -6/Factory    | Sucked down chute
  6971 | -6/Factory    | Entered Waste
  6972 | -6/Waste      | Met a frightened Derelict
  6975 | -6/Waste      | 1 allies followed down the chute
  7004 | -6/Waste      | Spotted C-40 Crusher
  7022 | -6/Waste      | Spotted C-40 Crusher
  7024 | -6/Waste      | Spotted C-40 Crusher
  7064 | -6/Waste      | Destroyed C-40 Crusher
  7070 | -6/Waste      | Spotted C-40 Crusher
  7086 | -6/Waste      | Spotted C-40 Crusher
  7090 | -6/Waste      | Destroyed C-40 Crusher
  7096 | -6/Waste      | Spotted C-40 Crusher
  7142 | -6/Waste      | Destroyed C-40 Crusher
  7274 | -6/Waste      | Destroyed C-40 Crusher
  7274 | -6/Waste      | Destroyed C-40 Crusher
  7294 | -6/Waste      | Destroyed C-40 Crusher
  7344 | -6/Waste      | Discovered new exit (range 22)
  7404 | -6/Waste      | Entered Factory
  7866 | -6/Factory    | Spotted B-75 Beast
  7892 | -6/Factory    | Fabricated Com. HERF Cannon (x1)
  8197 | -6/Factory    | Identified exit to Garrison
  8208 | -6/Factory    | Entered Garrison
  8208 | -6/Garrison   | Accompanied by 1 ally
  8226 | -6/Garrison   | Triggered checkpoint
  8324 | -6/Garrison   | Lost 3 parts (2n1w)
  8336 | -6/Garrison   | Triggered checkpoint
  8483 | -6/Garrison   | Triggered checkpoint
  8703 | -6/Garrison   | Build established: Mutant
  8754 | -6/Garrison   | Spotted B-75 Beast
  8778 | -6/Garrison   | Destroyed B-75 Beast
  8798 | -6/Garrison   | Spotted B-75 Beast
  8798 | -6/Garrison   | Spotted B-75 Beast
  8826 | -6/Garrison   | Triggered checkpoint
  8859 | -6/Garrison   | Destroyed 7 combat bots
  8958 | -6/Garrison   | Triggered checkpoint
  8982 | -6/Garrison   | Discovered new exit (range 12)
  9001 | -6/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  9047 | -6/Garrison   | Build established: Gunner
  9137 | -6/Garrison   | Discovered new exit (range 19)
  9140 | -6/Garrison   | Triggered checkpoint
  9197 | -6/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  9260 | -6/Garrison   | Triggered checkpoint
  9341 | -6/Garrison   | Discovered new exit (range 12)
  9362 | -6/Garrison   | Entered Factory
  9362 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9680 | -5/Factory    | Build established: Scavenger-Tank
  9829 | -5/Factory    | Fabricated Micro-nuke Launcher (x1)
  9838 | -5/Factory    | Repaired Hvy. Treads
  9893 | -5/Factory    | Repaired Lyr. Medium Armor Plating
  9991 | -5/Factory    | Build established: Scavenger-Mutant
 10065 | -5/Factory    | Discovered new exit (range 22)
 10111 | -5/Factory    | Fabricated Rnf. Quantum Reactor?
 10276 | -5/Factory    | Discovered new exit (range 18)
 10295 | -5/Factory    | Build established: Scavenger-Gunner
 10531 | -5/Factory    | Repaired Enh. Gauss Cannon?
 10935 | -5/Factory    | Lost 4 parts (1n3u)
 10954 | -5/Factory    | Destroyed 7 combat bots
 11024 | -5/Factory    | System corruption reached 10%
 11097 | -5/Factory    | Discovered new exit (range 22)
 11229 | -5/Factory    | Garrison activated, responded to threat
 11398 | -5/Factory    | Identified exit to Garrison
 11398 | -5/Factory    | Entered Garrison
 11559 | -5/Garrison   | Triggered checkpoint
 11663 | -5/Garrison   | Lost 4 parts (3n1u)
 11784 | -5/Garrison   | Discovered new exit (range 8)
 11799 | -5/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 11992 | -5/Garrison   | Discovered new exit (range 8)
 12005 | -5/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 12140 | -5/Garrison   | Build established: Scavenger-Mutant
 12503 | -5/Garrison   | Triggered checkpoint
 12578 | -5/Garrison   | Triggered checkpoint
 12590 | -5/Garrison   | Triggered checkpoint
 12613 | -5/Garrison   | Discovered new exit (range 19)
 12658 | -5/Garrison   | Entered Factory
 12658 | -4/Factory    | Accompanied by 3 allies
 12658 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 12860 | -4/Factory    | Repaired Micro-nuke Launcher
 12958 | -4/Factory    | First assault squad dispatched
 13217 | -4/Factory    | Spotted B-86 Titan
 13253 | -4/Factory    | Destroyed B-86 Titan
 13271 | -4/Factory    | Garrison activated, responded to threat
 13292 | -4/Factory    | System corruption reached 10%
 13483 | -4/Factory    | Destroyed 10 combat bots
 13690 | -4/Factory    | Found Prototype Processor
 13690 | -4/Factory    | Identified Exp. Signal Interpreter
 13835 | -4/Factory    | Lost 13 parts (1p6n2u4w)
 13885 | -4/Factory    | System corruption reached 30%
 13886 | -4/Factory    | High security lockdown imminent
 13940 | -4/Factory    | Sucked down chute
 13940 | -4/Factory    | Entered Waste
 13941 | -4/Waste      | Met a frightened Derelict
 13943 | -4/Waste      | Found Unknown Device
 13943 | -4/Waste      | Identified Adv. Force Booster
 13953 | -4/Waste      | Spotted C-40 Crusher
 13953 | -4/Waste      | Spotted C-40 Crusher
 13953 | -4/Waste      | Spotted C-40 Crusher
 13953 | -4/Waste      | Spotted C-40 Crusher
 13955 | -4/Waste      | EMP discharged
 13959 | -4/Waste      | Spotted C-40 Crusher
 13961 | -4/Waste      | Spotted C-40 Crusher
 13966 | -4/Waste      | Lost 3 parts (2n1u)
 13979 | -4/Waste      | Found Unknown Launcher
 13979 | -4/Waste      | Identified Fusion Bomb Launcher
 13982 | -4/Waste      | Discovered new exit (range 13)
 13988 | -4/Waste      | Entered Factory
 14002 | -4/Factory    | Build established: Mutant
 14075 | -4/Factory    | Core integrity fell below 50%
 14110 | -4/Factory    | Lost 3 parts (1n2u)
 14196 | -4/Factory    | Discovered new exit (range 10)
 14201 | -4/Factory    | Core integrity fell below 20%
 14204 | -4/Factory    | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
14127_ Connecting with Fabricator...
14129_ Acquired Imp. Reaction Control System.
14139_ System corrupted: Matter fused (-7).
14154_ System corrupted: IFF burst signal emitted.
14168_ Penetrated by Slug.
14168_ Slug penetrates Wall.
14168_ Slug penetrates Fusion Modulator.
14175_ Slug penetrates Wall. <x5>
14187_ #>U<ONA3HEZL1BDUHTT>MILLUI1IP
14196_ EXIT=FOUND (Blocked)
14197_ Knocked back.
14200_ Imp. Reaction Control System destroyed.
14200_ Adv. Targeting Computer destroyed.
14200_ Enh. Optical Array destroyed.
14202_ Knocked back.
14203_ C-30 ARC bursts open, deploying its payload.
14203_ H-77 Assassin unfolds itself. <x2>
14203_ Slug penetrates Wall.
14203_ Penetrated by Slug. <x4>
14204_ Imp. Target Analyzer destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????????####### |
| ?????????????  ????????????????????????????#       |
| ?????????????   ????????????????????#??????#       |
| ????????????     ?????????????????? #??????#       |
| ?????????????     ????########????? #??????#     " |
| ???????????????    ####     ## """" #??????#     " |
| ?????????????????           ## """" #??????#     " |
| ??????????????????? h    <  ## """" ########       |
| ????????????????????? h  H  ##      #            " |
| ??????????????????????#hh ! ## """" #            " |
| ??????????##############Y@ #?# """" /            " |
| ?????????#            ##   #?# """" #              |
| ?????????#            ##%  #?# """" #              |
| ?????????#            ##   #???     #            # |
| ?????????#      """"" ##   ######+###            # |
| ?????????#      """"" #                          # |
| ?????????#      """   #                          + |
| ?????????#            +                          # |
| ?????????#      """"" #                          # |
| ?????????#      """"" +   %                      # |
| ?????????#      """   #### T################     # |
| ?????????#  !         #??####??????????????#     # |
| ?????????#            #????????????????????#     # |
| ??????????#############????????????????????#     # |
| ???????????????????????????????##########??#     # |
| ???????????????????????????????          ??#     # |
| ????????????????????????????????          ?#     # |
| ??????????????????????????????? """"""""" ?#     # |
| ????????????????????????????????           #     # |
| ??????????????????????????????# """""""""  #     # |
| ??????????????????????????????#            +     + |
| ??????????????????????????????#       /!   #     # |
| ??????????????????????????????#    !  !!   #     # |
| ??????????????????????????????# =     !   ?#     # |
| ??????????????????????????????#           ?#     # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Coolant Potential          50
Energy Generation          32
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             25
Resistance: EM             25
Weapon Shielding           66
Evasion (%)                60
Targeting Accuracy         16
Target Analysis            6
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           6
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Micro-nuke Launcher | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
 M-28 Smith | -6/Factory | Hacked

 Fabricated
------------
           M-28 Smith | x1 | -6/Factory | Authchip
           M-28 Smith | x1 | -6/Factory 
     Com. HERF Cannon | x1 | -6/Factory | Preloaded
  Micro-nuke Launcher | x1 | -5/Factory | Authchip
 Rnf. Quantum Reactor | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
Super Gauntlet

 Game 
------
Seed              BehemothMeleeClaws
  Manual?         0
Play Time         01:35:00
  Cumulative      1097.4 hours
  Start           2022.04.09 @ 12:30:12
  End             2022.04.10 @ 00:52:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          781
  Rogue           777
  Adventurer      4
  Explorer        0
Win Type          -
  Total           119
  Types           91/9/8/5/2/0/0/2/2
Lore%             94
Gallery%          97
Achievement%      97
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e15abe72-d256-4c57-b756-30d755853c00