Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.31 @ 14:20:33 Player: IAMTRASHMAN Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (413) 2065 Value Destroyed (12791) 12791 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (4568) 4568 TOTAL SCORE: 26204 Bonus ------- High Alert Combat Kills 2715 Follower Combat Kills 2113 Entered Garrisons 400 Acquired ECA 300 Friendly Fire -960 Cogmind --------- Core Integrity 878/1000 Matter 88/300 Energy 325/325 System Corruption 3% Temperature Danger (437) Movement Rolling (160) Ox4 Location -5/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (7) ------ Huge Storage Unit Enhanced Optical Array Improved Transmission Jammer Layered Medium Armor Plating > --- WEAPON (7) ------- Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Heavy Hardcell Cannon CR-A16's Pointy Stick > --- INVENTORY (25) --- Faulty Light Neutrino Core Centrium Wheel Centrium Wheel Improved Cooling System Improved Cooling System Matter Compressor (250) Advanced Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Makeshift Medium Armor Plating Thermal Shield Advanced Shield Generator Advanced Shield Generator Improved Hacking Suite Dynamic Insulation System Long-range Tractor Beam Hacking Drone Bay Hypervelocity Gauss Cannon Heavy Linear Accelerator Improved Proton Missile Launcher RU-N14's Throwing Claymores (5) RU-N14's Throwing Claymores (3) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Core Analyzer Improved Transmission Jammer Experimental Propulsion Shielding Advanced Shield Generator Advanced Shield Generator > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Heavy Hardcell Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Antimatter Reactor Centrium Wheel Centrium Wheel Improved Cooling System Improved Cooling System Matter Compressor Advanced Sensor Array Advanced Recoil Stabilizer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Makeshift Medium Armor Plating Advanced Powered Armor Thermal Shield Advanced Shield Generator Improved Hacking Suite Dynamic Insulation System Hacking Drone Bay Heavy Linear Accelerator Improved Proton Missile Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores [Rating: 107] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Aerolev Unit Utility Huge Storage Unit Device Transmission Jammer Storage Huge Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Cooled Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 . . . 2 . . 2 . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . . . 1 . . 2 . . . . . . 2 Weapon 5 | . . . 2 . 2 . . . 1 . . . . . . . . . . Parts Attached 203 | 5 15 5 25 24 16 2 2 9 26 2 14 11 12 5 3 . 7 2 18 Power 17 | . 2 1 2 3 . . . . 2 . 2 2 1 . 1 . . 1 . Engine 10 | . 2 1 2 3 . . . . 1 . . 1 . . . . . . . Core 6 | . . . . . . . . . 1 . 2 1 . . 1 . . 1 . Reactor 1 | . . . . . . . . . . . . . 1 . . . . . . Propulsion 37 | 2 4 2 7 6 7 . . . 2 . 1 3 . . . . . . 3 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . 1 . . . . . . . Wheel 33 | . 4 2 7 6 7 . . . 2 . 1 1 . . . . . . 3 Hover 1 | . . . . . . . . . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 52 | . 3 . 4 1 1 . . . 13 2 3 3 3 5 1 . 3 . 10 Device 25 | . . . 1 . . . . . 7 . 2 2 2 4 1 . . . 6 Storage 4 | . 2 . . . . . . . . 1 1 . . . . . . . . Processor 9 | . . . . 1 1 . . . 3 . . 1 . 1 . . 1 . 1 Hackware 4 | . 1 . 1 . . . . . 2 . . . . . . . . . . Protection 10 | . . . 2 . . . . . 1 1 . . 1 . . . 2 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 97 | 3 6 2 12 14 8 2 2 9 9 . 8 3 8 . 1 . 4 1 5 Energy Gun 12 | . 4 . . 2 . . . . 3 . 3 . . . . . . . . Energy Cannon 3 | . . . . . . . . . 3 . . . . . . . . . . Ballistic Gun 57 | 3 1 2 10 10 7 1 2 8 2 . . . 5 . . . 2 . 4 Ballistic Cannon 7 | . 1 . . 2 . . . . . . . 1 3 . . . . . . Launcher 6 | . . . 2 . 1 1 . . . . . . . . . . . 1 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 3 | . . . . . . . . 1 . . . 2 . . . . . . . Slashing Weapon 7 | . . . . . . . . . 1 . 5 . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 1 3 . . . . 9 . 1 2 1 . . . 1 . 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . System Corruption 10 | . . . . . . . . . . . . . . . . . . 10 . Parts Lost 40 | . 3 3 2 3 3 1 . 4 7 5 3 3 . . . . . . 3 Power 6 | . . 1 . . . . . 1 1 . 1 1 . . . . . . 1 Propulsion 5 | . . 2 . 1 1 . . . . . . 1 . . . . . . . Utility 6 | . . . 2 . . . . . . . 2 . . . . . . . 2 Weapon 23 | . 3 . . 2 2 1 . 3 6 5 . 1 . . . . . . . Highest Loss Streak 5 | . 2 2 1 1 2 1 . 1 4 5 2 1 . . . . . . 2 To Critical Strikes 1 | . 1 . . . . . . . . . . . . . . . . . . Average Backups 21 | 1 9 23 24 24 24 23 23 22 21 12 4 19 22 22 22 23 22 23 23 Power . | . . . . 1 1 1 1 . . . . . . . . 1 1 1 . Propulsion 3 | . 1 5 5 4 3 2 2 2 1 1 1 8 5 2 1 1 1 1 1 Utility 11 | . 1 5 9 10 12 14 14 14 13 8 1 9 15 16 17 17 16 17 16 Weapon 5 | . 6 13 9 8 7 6 6 6 5 2 1 1 1 3 4 4 4 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 70 | . 2 . 8 3 14 . . . 2 13 . 3 2 5 1 . 4 . 13 Power 2 | . . . . . . . . . . 1 . . . . . . . . 1 Propulsion 15 | . 2 . 1 1 4 . . . . . . 2 2 3 . . . . . Utility 37 | . . . 4 . 8 . . . 2 9 . 1 . 2 . . 2 . 9 Weapon 15 | . . . 3 2 2 . . . . 3 . . . . . . 2 . 3 Tool/Special 1 | . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 90 | . 89 86 99 98 95 89 90 89 90 69 72 89 89 85 86 86 85 85 87 Engine 6 | . 10 3 11 11 9 9 9 9 5 4 . . 4 . . . . . . Core 1 | . . . . . . . . . . . 1 5 . . 4 6 6 6 4 Treads 1 | . 18 . . . . . . . . . . . . . . . . . . Wheel 11 | . 9 25 22 21 15 9 9 9 7 7 7 6 6 6 6 6 6 6 5 Device 5 | . . . 3 . . . . . 2 . 3 12 14 16 20 20 19 6 14 Storage 8 | . 11 14 11 11 9 9 9 9 7 6 6 6 6 6 6 6 6 6 5 Processor 4 | . . . . 6 8 9 9 9 4 . . 6 4 . . . . 6 10 Hackware 3 | . 12 14 1 4 . . . . 6 7 7 6 6 2 . . . . . Protection 2 | . . . 6 . . . . . . 8 2 . . 6 6 6 6 13 7 Energy Gun 2 | . 10 . . . . . . . 7 13 12 1 . . . . . . . Ballistic Gun 29 | . 6 14 43 41 52 53 54 50 28 . . . 18 20 20 20 23 26 22 Ballistic Cannon 3 | . 8 14 . 1 . . . . . . . 2 10 13 13 13 8 6 5 Impact Weapon 1 | . . . . . . . . 2 7 5 . 11 8 6 . . . . . Slashing Weapon 3 | . . . . . . . . . . . 28 26 4 . 5 6 1 . . Peak Build Rating 107 | 4 12 12 21 25 39 39 39 40 78 77 52 65 80 80 78 78 90 84 107 Average Rating 45 | 3 9 11 17 22 33 38 38 37 56 51 40 61 66 77 77 78 81 83 99 On Entrance 45 | . 4 12 12 21 25 39 38 39 40 77 18 52 62 79 76 78 78 83 84 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 165 | 3 87 87 103 103 106 109 106 108 146 145 108 114 159 159 157 152 165 158 162 Greatest Support 40 | 20 40 32 20 26 32 28 28 28 28 28 28 28 28 28 28 28 28 28 32 Greatest Overweight (x) 10 | . 4 8 5 10 6 3 3 3 5 5 3 4 5 5 5 5 5 5 5 Average Overweight (x) 3 | . 1 3 4 4 3 3 3 3 3 2 2 3 4 5 5 5 4 5 4 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 5 13 25 25 25 25 25 25 25 25 17 20 25 25 25 25 25 25 25 25 Most Carried 25 | 2 25 25 25 25 25 25 25 25 25 25 15 25 25 25 25 25 25 25 25 Average Carried 22 | 1 9 23 24 24 24 25 25 24 24 13 7 23 24 24 24 25 24 25 24 Final Capacity 25 | 5 25 25 25 25 25 25 25 25 25 5 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 24 25 25 25 25 25 25 25 25 5 15 22 25 25 25 25 25 25 25 Class Distribution -------------------- 24% | Executioner 20% | Mutant 19% | Derelict-Executioner 9% | Scavenger-Tank 8% | Scavenger-Executioner 6% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Gunner | -9/Storage Executioner | -8/Materials Executioner | -8/Garrison Executioner | -8/Materials Scavenger-Executioner | -8/Garrison Scavenger-Executioner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Derelict-Executioner | -6/Waste Executioner | -6/Factory Derelict-Executioner | -6/Lower Caves Derelict-Executioner | -6/Lower Caves Derelict-Executioner | -6/Zion Derelict-Executioner | -5/Proximity Caves Executioner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Matter Collected 12501 | 238 877 288 1772 1784 1488 1035 120 917 1352 43 115 170 379 18 175 88 128 136 1378 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 16454 | . 1080 287 2285 2427 2159 1163 272 1093 2021 226 653 525 305 . 30 . . 133 1795 Parts 938 | . 70 16 148 142 134 78 19 83 107 3 30 21 . . 1 . . 2 84 Haulers Intercepted 25 | . 2 . 6 4 6 . . . 2 . 1 1 . . . . . . 3 Recyclers Shooed 15 | . . 1 6 2 2 . . . 2 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . . . . . . . . 11 22 . 24 . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 248 | . 19 7 33 31 26 24 6 24 32 1 8 11 . . . . . 1 25 Melee 18 | . . . . . . . . . . . 7 10 . . . . . . 1 Guns 177 | . 9 3 33 30 26 24 6 24 13 . 1 . . . . . . . 8 Cannons 19 | . 4 4 . 1 . . . . . . . . . . . . . 1 9 AOE 30 | . 6 . . . . . . . 17 . . . . . . . . . 7 Classes Destroyed 20 | . 9 . 2 1 1 1 1 1 1 1 . . . . . . . . 2 Worker 46 | . 7 4 11 7 3 . . . 10 . 1 . . . . . . . 3 Builder 24 | . 1 . 4 4 2 . . . 6 . 2 1 . . . . . . 4 Tunneler 8 | . 1 . 4 . . . . . 2 . . . . . . . . . 1 Hauler 25 | . 2 . 6 4 6 . . . 2 . 1 1 . . . . . . 3 Recycler 30 | . 3 2 3 7 5 . . . 5 . 2 . . . . . . . 3 Mechanic 3 | . . . . . 1 . . . 2 . . . . . . . . . . Operator 9 | . 2 . 2 1 2 . . . 2 . . . . . . . . . . Watcher 15 | . 3 . 5 2 3 . . . 1 . . 1 . . . . . . . Swarmer 53 | . 6 6 6 3 7 6 2 6 . . . 6 . . . . . . 5 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 Grunt 100 | . 13 1 19 12 9 6 . 7 16 . 7 2 . . . . . . 8 Brawler 6 | . . . . 1 . 4 . . . . . . . . . . . . 1 Duelist 5 | . . . 1 . 1 . . 1 2 . . . . . . . . . . Protector 2 | . . . . . . . . . 2 . . . . . . . . . . Sentry 49 | . . . 7 15 9 7 3 4 2 . 1 . . . . . . 1 . Specialist 5 | . . . . . . . . 1 4 . . . . . . . . . . Hunter 6 | . . . . . . . 1 . 3 . . . . . . . . . 2 Programmer 20 | . . . . . . 1 . 5 3 . . 3 . . . . . . 8 Compactor 1 | . . . . . . . . . . 1 . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . 1 Wasp 2 | . . . . . . . . . . . . . 1 . 1 . . . . Thug 1 | . . . . . . . . . . . . . . . . . . 1 . Martyr 1 | . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 39 | . 4 4 6 7 12 4 3 5 39 1 3 3 . . . . . 1 7 Combat Bots Only 22 | . 3 3 6 5 4 4 3 5 22 1 3 3 . . . . . 1 5 Max Kills in Single Turn 7 | . 3 1 2 2 2 2 2 3 7 1 1 1 1 . 1 . . 1 4 Gunslinging 1 | . . . 1 . 1 1 . 1 . . . . . . . . . . . Exploded 3 | . 2 . . . . . . . 3 . . . . . . . . . 3 Melee 1 | . . . . . . . . . . . 1 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Hostile Shots Fired 1100 | . 60 49 144 123 71 63 7 92 230 8 57 91 . . 5 5 . 15 80 Missed 397 | . 28 16 47 37 20 27 4 30 102 1 23 27 . . 1 1 . 10 23 Hits 703 | . 32 33 97 86 51 36 3 62 128 7 34 64 . . 4 4 . 5 57 Melee 24 | . . . 3 1 5 2 . . 1 7 . . . . . . . . 5 Projectile 679 | . 32 33 94 85 46 34 3 62 127 . 34 64 . . 4 4 . 5 52 Critical Strikes 35 | . 1 . 2 3 7 2 2 5 2 6 2 . . . . . . . 3 Actively Blocked 2 | . . . . . . . . . . 2 . . . . . . . . . Damage Taken 10837 | . 587 357 1233 1102 783 567 72 918 1665 324 638 1040 . . 76 63 . 100 1312 Core 1626 | . 70 104 130 172 106 41 27 143 312 104 122 150 . . 23 . . . 122 Absorbed by Shields 238 | . . . 85 12 . 26 . . . . . . . . 8 22 . . 85 Redirected to Shielding 100 | . . . . . . . . . . 56 44 . . . . . . . . Regen/Repaired (Parts) 1775 | . 25 . 137 99 219 . . . 291 . . . 90 . 10 9 789 . 106 Core Remaining (%) 49 | 100 . 30 . 24 . . . 42 . . 23 . . . . . . 79 . Volleys Fired 672 | . 79 35 134 110 72 50 10 42 55 3 15 . . . 4 4 . 2 57 Largest 6 | . 2 2 4 4 6 6 6 6 6 5 2 . . . 5 2 . 5 5 Hottest 312 | . 90 50 92 125 138 138 140 140 228 312 160 . . . 202 103 . 200 200 Shots Fired 2633 | . 128 71 523 423 406 270 60 241 234 12 22 1 . . 20 8 . 11 203 Gun 2439 | . 81 36 520 413 405 265 60 241 215 8 22 . . . 12 . . 8 153 Cannon 165 | . 47 35 . 10 . . . . 5 4 . 1 . . 8 8 . 3 44 Launcher 29 | . . . 3 . 1 5 . . 14 . . . . . . . . . 6 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 2474 | . 68 71 520 421 405 265 60 241 186 . . 1 . . 20 8 . 11 197 Thermal 69 | . . . . 2 . . . . 33 12 22 . . . . . . . . Explosive 23 | . . . 3 . 1 5 . . 14 . . . . . . . . . . Electromagnetic 67 | . 60 . . . . . . . 1 . . . . . . . . . 6 Robot Hit Streak 25 | . 7 6 25 17 19 14 6 18 8 7 7 3 . . 3 1 . 2 7 Robot Miss Streak 8 | . 5 6 6 8 5 3 4 7 5 2 5 . . . 6 7 . 4 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 36 | . 2 . 10 3 5 7 . 6 3 . . . . . . . . . . Max Gunslinging Chain 2 | . 1 . 2 1 1 1 . 1 1 . . . . . . . . . . Shots Hit Robots 1409 | . 79 39 285 219 192 126 31 101 133 6 46 36 10 . 9 1 . 5 91 Core Hits 682 | . 54 18 109 80 85 48 13 44 121 1 21 11 . . 2 1 . 3 71 Critical Kills 8 | . . . 2 . 1 . . . 4 1 . . . . . . . . . Critical Parts Destroyed 12 | . . 1 . 3 1 . 1 . . . . 5 1 . . . . . . Critical Strikes 36 | . 1 2 2 3 2 . 1 . 7 1 4 7 4 . 1 1 . . . Burn 3 | . . . . . . . . . 3 . . . . . . . . . . Meltdown 2 | . . . . . . . . . 1 1 . . . . . . . . . Destroy 11 | . . 1 2 3 2 . 1 . 2 . . . . . . . . . . Blast 4 | . 1 1 . . . . . . . . . . . . 1 1 . . . Smash 10 | . . . . . . . . . 1 . . 5 4 . . . . . . Sever 6 | . . . . . . . . . . . 4 2 . . . . . . . Melee Attacks 169 | . . . . . . . . 12 11 . 47 74 10 2 . . 1 . 12 Impact 73 | . . . . . . . . 12 11 . . 38 10 2 . . . . . Slashing 83 | . . . . . . . . . . . 47 36 . . . . . . . Piercing 13 | . . . . . . . . . . . . . . . . . 1 . 12 Sneak Attacks 21 | . . . . . . . . . 8 . 7 1 . . . . . . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 29 | . . . . . . . . . . . 7 22 . . . . . . . Damage Inflicted 33468 | . 1724 534 3775 3520 3036 1920 444 1798 6083 283 1657 1508 865 . 453 124 . 236 5508 Guns 19395 | . 676 148 3775 3408 3002 1920 444 1753 1868 73 407 . . . 130 . . 32 1759 Cannons 3845 | . 450 386 . 112 . . . . 69 210 . 31 . . 323 124 . 204 1936 Explosions 5573 | . 595 . . . 34 . . . 3461 . . . . . . . . . 1483 Melee 4628 | . . . . . . . . 45 685 . 1226 1477 865 . . . . . 330 Ramming 27 | . 3 . . . . . . . . . 24 . . . . . . . . Kinetic 21411 | . 535 534 3775 3520 3002 1920 444 1753 1389 . . 31 . . 453 124 . 236 3695 Thermal 1512 | . 236 . . . . . . . 548 283 407 . . . . . . . 38 Explosive 4739 | . 359 . . . 34 . . . 3461 . . . . . . . . . 885 Electromagnetic 1151 | . 591 . . . . . . . . . . . . . . . . . 560 Impact 2452 | . . . . . . . . 45 685 . . 857 865 . . . . . . Slashing 1846 | . . . . . . . . . . . 1226 620 . . . . . . . Piercing 330 | . . . . . . . . . . . . . . . . . . . 330 Highest Corruption 10 | . 3 3 2 4 . 1 1 2 3 3 3 4 4 4 1 1 1 10 3 Average Corruption 2 | . 2 3 2 3 . 1 1 1 2 3 3 2 4 3 1 1 1 10 1 Corruption Purged 4 | . . . . . . . . . . . . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 209 | . 36 7 7 51 . 3 2 15 19 4 11 5 16 4 3 . 1 19 6 Message Errors 49 | . 8 3 2 6 . 2 1 5 6 2 2 2 4 1 . . . 4 1 Matter Fused 51 | . 12 1 2 14 . . 1 1 4 1 1 . 7 . 2 . . 5 . Heat Flow Errors 28 | . 5 . . 6 . . . 2 4 . 1 1 1 . 1 . . 5 2 Energy Discharges 24 | . 1 1 1 8 . . . 3 2 . 2 . . 3 . . . 1 2 Parts Rejected 3 | . . . . 2 . . . . . . . 1 . . . . . . . Parts Fused 3 | . 1 . . . . . . . . . . . 2 . . . . . . Data Loss (minor) 24 | . 4 1 2 8 . . . 1 2 . 3 . . . . . . 2 1 Data Loss (major) 11 | . 3 . . 3 . . . 2 1 . . . 1 . . . . 1 . Misfires 8 | . 1 1 . 2 . . . 1 . . 1 1 . . . . . 1 . Alerts 5 | . 1 . . 1 . . . . . . 1 . 1 . . . 1 . . Weapon Failures 3 | . . . . 1 . 1 . . . 1 . . . . . . . . . Overload Shots 4 | . . . . . . . . . . 4 . . . . . . . . . Effects 1 | . . . . . . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . . Overflow Damage 1742 | . 21 . . . . . . . 472 . 291 397 228 . 2 4 . . 327 Projectiles 279 | . 21 . . . . . . . . . . . 78 . 2 4 . . 174 Explosions 357 | . . . . . . . . . 166 . 64 . . . . . . . 127 Melee 1106 | . . . . . . . . . 306 . 227 397 150 . . . . . 26 Knockbacks 28 | . 4 6 . 2 . . . 1 1 . . 4 2 . . 1 . 1 6 Impact 7 | . . . . . . . . 1 1 . . 4 1 . . . . . . Kinetic 20 | . 4 6 . 2 . . . . . . . . . . . 1 . 1 6 Secondary 1 | . . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 469 | . 226 . . . . 56 . . . . 166 . . . . . . . 21 Shots 10 | . 6 . . . . 1 . . . . 2 . . . . . . . 1 Rammed 3 | . 1 . . . . . . . . . 2 . . . . . . . . Targets Rammed 3 | . 1 . . . . . . . . . 2 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 437 | . 251 41 338 319 267 198 132 244 275 322 176 215 139 . 336 . . 196 437 Average Temperature 67 | . 58 17 54 65 64 60 53 69 71 208 45 110 79 . 161 . . 72 99 Received Heat Transfer 2997 | . 162 129 382 411 360 175 . 225 609 . 294 81 . . 12 . . . 157 Effects 7 | . . . 3 3 . . . . . . . . . . . . . . 1 Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . Interference 5 | . . . 2 3 . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . 1 . . 2 3 . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . 1 1 . . . . . . Parts Fried 13 | . 2 . . . . . . . 3 . . 1 5 . . . . . 2 Impact Corruptions 27 | . . . . . . . . . 9 . . 13 5 . . . . . . Robots Melted 3 | . . . . . . . . . 2 1 . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . 2 1 . . . . . . . . . Parts Melted 7 | . . . . . . . . . 5 2 . . . . . . . . . Heat Transferred 2836 | . 200 . . . . . . . 1374 300 912 . . . . . . . 50 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 6 . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Maximum Alert Level 5 | . 2 . 2 2 2 4 3 5 4 2 1 . . 1 . . . . 3 Low Security (%) 34 | 100 29 100 38 50 . . . . . . 8 100 100 95 . . . . 29 Level 1 28 | . 69 . 55 21 31 3 . . . 40 91 . . 4 . . . . 26 Level 2 17 | . . . 6 28 68 32 84 19 4 59 . . . . . . . . 23 Level 3 10 | . . . . . . 51 15 14 52 . . . . . . . . . 20 Level 4 8 | . . . . . . 13 . 52 42 . . . . . . . . . . Level 5 . | . . . . . . . . 13 . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 1645 | . 405 163 493 572 534 1346 752 1645 1355 465 376 132 20 214 . . . . 982 Initial 863 | . . 108 51 87 238 341 655 484 863 465 242 132 20 . . . . . 23 Average 415 | . 237 110 225 266 429 820 669 1165 1001 412 284 32 . 69 . . . . 423 Influence Increases 12135 | . 845 205 1178 1143 894 1035 220 1261 1105 1 420 335 . 330 520 660 . 447 1536 Destroy 0b10 Robot/C 6200 | . 380 140 660 620 520 560 120 700 600 . 160 220 . 100 220 300 . 200 700 Destroy 0b10 Robot/NC 820 | . 95 30 175 125 110 . . 5 160 . 30 15 . . . . . . 75 Destroy Leader 1230 | . 100 20 182 212 168 20 50 40 116 . 22 64 . 20 40 30 . 40 106 Allied During Kill 1248 | . . . . . . 8 11 115 . . . . . 120 260 330 . 207 197 Successful Hack 254 | . 12 . 22 63 5 14 3 35 12 . . 12 . 50 . . . . 26 Select Force Hacks 150 | . 60 . 30 30 30 . . . . . . . . . . . . . . Disable Machine 675 | . 75 . 15 75 30 15 30 15 120 . 105 . . 30 . . . . 165 Anti-Garrison Action 650 | . . . . . . 350 . 300 . . . . . . . . . . . Destroy Structure 638 | . 48 . 34 18 16 68 6 51 67 1 58 9 . 10 . . . . 252 Lose Combat Pursuer 270 | . 75 15 60 . 15 . . . 30 . 45 15 . . . . . . 15 Influence Decreases 11153 | . 567 350 1103 785 935 214 821 361 1420 985 496 547 58 210 426 182 692 409 592 Entered New Map 4558 | . . 170 82 121 328 184 691 261 782 865 104 138 38 . 45 42 692 . 15 Time Decay 5675 | . 537 150 706 634 577 . 130 . 568 70 362 399 20 210 356 140 . 349 467 Lost Part 375 | . 30 30 15 30 30 10 . 40 70 50 30 10 . . . . . . 30 Lost Ally 245 | . . . . . . 20 . 60 . . . . . . 25 . . 60 80 Purge Threat 300 | . . . 300 . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 5 . 4 6 4 . . . 8 . 4 4 . 2 . 1 . . 8 Investigation 13 | . 3 . 3 1 1 . . . 1 . . 1 . 1 . 1 . . 1 Extermination 9 | . . . . . . . . . 1 . 1 2 . 1 . . . . 4 Reinforcement 15 | . 2 . 1 2 2 . . . 2 . 3 1 . . . . . . 2 Assault 5 | . . . . . . . . . 4 . . . . . . . . . 1 Garrison 4 | . . . . 3 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . 1 . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Distress Signals 19 | . 2 . 3 4 6 . 1 . 2 . 1 . . . . . . . . Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . . . . . . . 2 Times Spotted 357 | . 28 8 47 38 37 26 6 30 46 6 16 17 1 . 6 9 . 8 28 Peak Tracking Total 11 | . 4 3 5 5 5 4 3 4 11 5 6 3 . . 4 2 . 3 5 Tactical Retreats 13 | . 2 1 2 . 1 . . . 2 . 3 1 . . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Traps Triggered 27 | . 4 . . 2 . 8 . 8 2 . . 2 . . . . . . 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Machines Disabled 56 | . 5 . 1 5 2 6 2 5 8 . 7 . . 2 . 2 . . 11 Max in Single Turn 6 | . 2 . 1 1 1 1 . 1 4 . 6 . . 1 . 1 . . 4 Garrison Access 2 | . . . . 1 . . . . . . 1 . . . . . . . . Garrison Relay 8 | . . . . . . 4 . 4 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Machines Accessed 86 | . 9 . 15 16 8 2 4 4 7 . 1 7 . 5 . 3 . . 5 Terminals 51 | . 6 . 11 12 4 2 2 4 1 . . 2 . 4 . 1 . . 2 Fabricators 3 | . . . . . . . . . . . . 2 . . . . . . 1 Repair Stations 10 | . 1 . 2 2 1 . . . 3 . . 1 . . . . . . . Recycling Units 13 | . 2 . 2 1 2 . . . 2 . . 2 . . . . . . 2 Scanalyzers 2 | . . . . . . . 1 . . . . . . 1 . . . . . Garrison Access 5 | . . . . 1 1 . 1 . 1 . 1 . . . . . . . . Total Hacks 209 | . 17 . 41 38 28 5 13 8 13 . 1 12 . 13 . 11 . . 9 Successful 116 | . 12 . 17 25 15 2 8 3 6 . 1 3 . 7 . 11 . . 6 Failed 92 | . 5 . 24 12 13 3 5 5 7 . . 9 . 6 . . . . 3 Catastrophic 12 | . 1 . 2 1 . 1 . 1 3 . . 1 . . . . . . 2 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . Manual 91 | . 5 . 28 19 16 . 6 . 3 . . 5 . 7 . . . . 2 Terminals 135 | . 11 . 32 26 18 5 9 8 4 . . 6 . 10 . 3 . . 3 Fabricators 4 | . . . . . . . . . . . . 2 . . . . . . 2 Repair Stations 27 | . 2 . 6 6 6 . . . 5 . . 2 . . . . . . . Recycling Units 20 | . 4 . 3 2 3 . . . 2 . . 2 . . . . . . 4 Scanalyzers 6 | . . . . . . . 3 . . . . . . 3 . . . . . Garrison Access 9 | . . . . 4 1 . 1 . 2 . 1 . . . . . . . . Terminal Hacks 46 | . 5 . 8 11 1 2 1 3 1 . . . . 3 . 11 . . . Record 11 | . . . . . . . 1 . . . . . . . . 10 . . . Robot Analysis 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . Prototype ID Bank 4 | . 1 . . 3 . . . . . . . . . . . . . . . Open Door 6 | . . . . 4 . . . 1 . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . 1 . . . . . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . . 1 . 1 . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 2 . 1 . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 1 2 . . . . . . . . . 1 . . . . . Patrol Navigation 2 | . . . . . . 1 . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 20 | . 2 . 4 4 6 . . . 4 . . . . . . . . . . Scan Component 11 | . 1 . 2 3 3 . . . 2 . . . . . . . . . . Repair 9 | . 1 . 2 1 3 . . . 2 . . . . . . . . . . Recycling Unit Hacks 13 | . 2 . 2 1 2 . . . 1 . . 1 . . . . . . 4 Report Inventory 11 | . 2 . 2 1 2 . . . 1 . . 1 . . . . . . 2 Retrieve Components 2 | . . . . . . . . . . . . . . . . . . . 2 Scanalyzer 4 | . . . . . . . 2 . . . . . . 2 . . . . . Insert Component 2 | . . . . . . . 1 . . . . . . 1 . . . . . Analyze 2 | . . . . . . . 1 . . . . . . 1 . . . . . Garrison Access Hacks 4 | . . . . 1 1 . 1 . . . 1 . . . . . . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . . . . . . Seal Access 2 | . . . . 1 . . . . . . 1 . . . . . . . . Unauthorized Hacks 28 | . 3 . 3 8 5 . 4 . . . . 1 . 2 . . . . 2 Terminals 22 | . 1 . 1 7 4 . 4 . . . . 1 . 2 . . . . 2 Track 5 | . . . . 3 1 . 1 . . . . . . . . . . . . Botnet 14 | . . . 1 4 2 . 2 . . . . 1 . 2 . . . . 2 Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . Skim 2 | . . . . . 1 . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . Patch 1 | . . . 1 . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 1 1 . . . . . . . . . . . . . . Tunnel 5 | . 2 . 1 1 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . 1 . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 5 . 13 10 6 2 2 4 6 . . 6 . 5 . 1 . . 3 Full Trace Events 7 | . . . 2 . . 1 . . 1 . . 1 . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . 1 . . . . . . 1 . . 15 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 9 | . 1 . 2 1 3 . . . 2 . . . . . . . . . . Time 382 | . 26 . 64 51 153 . . . 88 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . . . . . . . . . . . . 5 Parts Scanalyzed 2 | . . . . . . . 1 . . . . . . 1 . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 35 | . . . . . . 18 . 17 . . . . . . . . . . . Machine Destruction 27 | . . . . . . 14 . 13 . . . . . . . . . . . Programmers 8 | . . . . . . 4 . 4 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Total Allies 26 | . . . . . . 2 . 3 . 1 . . 20 . . . . . . Largest Group 20 | . . . . . . 2 1 4 . 1 . . 20 18 17 14 13 13 8 Highest-Rated Group 699 | . . . . . . 64 39 148 . 31 . . 699 649 624 549 522 511 277 Highest-Rated Ally 50 | . . . . . . 39 39 39 . 31 . . 50 50 50 50 50 50 50 Initial Warlord ECA Mod 149 | . . . . . . . 8 8 13 13 13 12 12 12 12 12 12 11 11 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 271 | . . . . . . 18 12 49 . 3 . . 8 10 44 59 . 42 26 Total Damage 8196 | . . . . . . 337 87 776 . 43 . . 201 478 1768 2349 . 1358 799 Kills 70 | . . . . . . 4 . 12 . . . . 1 6 11 16 . 9 11 Allies Corrupted 4 | . . . . . . . . . . . . . 1 . . . . 1 2 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Active Infowar (turns) 7120 | . . . . . . . . . . . . 1401 742 894 800 296 1691 . 1296 Optics 1296 | . . . . . . . . . . . . . . . . . . . 1296 Sensors 3366 | . . . . . . . . . . . . 1401 514 537 241 . . . 673 Seismic 639 | . . . . . . . . . . . . . . 401 238 . . . . Jamming 7083 | . . . . . . . . . . . . 1400 742 894 800 296 1691 . 1260 Robot Analysis Total 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . . . . 1 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Turns Passed 23701 | 36 2338 313 3108 2233 1773 1381 278 1395 1703 152 826 1402 742 894 800 296 1791 944 1296 Spaces Moved 12758 | 52 1257 140 1706 1164 864 785 164 765 863 98 490 785 417 493 442 162 991 532 588 Core 315 | 51 264 . . . . . . . . . . . . . . . . . . Treads 474 | 1 473 . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 11969 | . 520 140 1706 1164 864 785 164 765 863 98 490 785 417 493 442 162 991 532 588 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 130 140 135 145 145 145 145 145 100 100 145 145 175 175 175 160 175 160 Average Speed 153 | 52 143 143 146 148 147 145 145 145 155 135 131 147 161 175 175 175 174 175 174 Slowest Speed 230 | 160 200 200 155 230 190 145 145 145 175 175 145 160 175 175 175 175 175 175 175 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 97 28 96 96 73 67 18 83 25 81 9 18 96 14 56 32 80 69 20 Regions Visited 19 Branch Regions 6 Pre-discovered Areas 9 | . 2 . 1 1 1 . . . . . . . . . 2 1 1 . . Known Exits Taken 6 | . 1 . . 1 1 . 1 . . . . . . 1 . . . 1 . Unknown Exits Taken 7 | 1 . 1 1 . . . . . . . 1 . . . 1 1 1 . . Scrap Searched 7 | . . . . . . . . . . . . . . . 2 1 4 . . Spaces Dug 54 | . . . 11 . 7 13 . . 3 . 4 9 . . . . . . 7 Terrain Destroyed 413 | . 45 . 34 . 7 40 . . 84 1 71 9 . . 4 4 . 2 112 Melee 23 | . . . . . . . . . 3 . 4 9 . . . . . . 7 Projectile 27 | . . . . . . . . . 2 1 . . . . 4 4 . 2 14 AOE 363 | . 45 . 34 . 7 40 . . 79 . 67 . . . . . . . 91 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Was Fac Fac Was Fac Low Low Zio Pro Fac Total 15179 | 57 1670 188 2031 1413 1169 901 178 913 1076 108 593 947 470 526 455 165 1052 539 728 Wait 856 | . 278 3 107 66 171 12 . 7 71 . 30 75 1 6 1 . 17 . 11 Move 12743 | 51 1256 139 1705 1163 864 784 164 764 863 97 489 785 416 492 441 161 990 531 588 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 158 | 1 27 2 19 8 14 . . 3 12 2 7 20 8 8 2 . 11 . 14 Fast Attach 129 | 4 9 1 7 19 11 1 2 6 20 2 14 5 8 5 1 . 6 3 5 Attach 49 | . 3 2 4 2 2 . . 2 12 1 1 8 2 . . . 2 . 8 Detach 36 | . 3 . . 2 1 . . . 12 2 3 4 5 3 1 . . . . Swap 101 | 1 6 4 23 10 10 8 . 8 4 1 . 1 2 . 3 . 6 . 14 Drop 197 | . 8 2 32 26 24 . 2 8 16 . 2 11 13 10 2 . 19 3 19 Fire 672 | . 79 35 134 110 72 50 10 42 55 3 15 . . . 4 4 . 2 57 Melee 116 | . . . . . . . . 12 11 . 30 38 10 2 . . 1 . 12 Ram 2 | . . . . . . . . . . . 2 . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . Escape Stasis 77 | . . . . 7 . 46 . 24 . . . . . . . . . . . Rewire 42 | . . . . . . . . 37 . . . . 5 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / Upp) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 12) 655 | -10/Materials | Discovered new exit (range 3) 943 | -10/Materials | Discovered new exit (range 16) 1165 | -10/Materials | Discovered new exit (range 6) 1440 | -10/Materials | Identified exit to Mines 1740 | -10/Materials | Discovered new exit (range 15) 2135 | -10/Materials | Repaired Lgt. Cannon 2375 | -10/Materials | Entered Mines 2388 | -10/Mines | Core integrity fell below 50% 2426 | -10/Mines | Assembled infested the area 2585 | -10/Mines | Discovered new exit (range 12) 2622 | -10/Mines | Discovered new exit (range 6) 2688 | -10/Mines | Entered Materials 2688 | -9/Materials | Evolved 2 slots: Weapon x2 2785 | -9/Materials | Discovered new exit (range 5) 3104 | -9/Materials | Discovered new exit (range 14) 3149 | -9/Materials | Discovered new exit (range 15) 3339 | -9/Materials | Build established: Tank 3676 | -9/Materials | Build established: Scavenger-Tank 3692 | -9/Materials | Repaired Hvy. Assault Rifle 3912 | -9/Materials | Discovered new exit (range 16) 4162 | -9/Materials | Repaired Hvy. Assault Rifle 4342 | -9/Materials | Discovered new exit (range 3) 4473 | -9/Materials | Discovered new exit (range 16) 5366 | -9/Materials | Discovered new exit (range 16) 5412 | -9/Materials | Crushed by falling debris 5718 | -9/Materials | Build established: Scavenger-Gunner 5796 | -9/Materials | Entered Storage 5913 | -9/Storage | Identified exit to Materials 5967 | -9/Storage | Identified exit to Recycling 6073 | -9/Storage | Used back door to open Recycling access 6873 | -9/Storage | Core integrity fell below 50% 6941 | -9/Storage | Build established: Gunner 7366 | -9/Storage | Found Prototype Protection 7491 | -9/Storage | Repaired Imp. Assault Rifle 7716 | -9/Storage | Central database locked down 8029 | -9/Storage | Entered Materials 8029 | -8/Materials | Evolved 2 slots: Weapon x2 8331 | -8/Materials | Build established: Executioner 8847 | -8/Materials | Repaired Imp. Assault Rifle 8899 | -8/Materials | Repaired Imp. Assault Rifle 8952 | -8/Materials | Repaired Imp. Assault Rifle 9326 | -8/Materials | Discovered new exit (range 15) 9650 | -8/Materials | Discovered new exit (range 16) 9720 | -8/Materials | Garrison activated, responded to threat 9802 | -8/Materials | Identified exit to Garrison 9802 | -8/Materials | Entered Garrison 9936 | -8/Garrison | Triggered checkpoint 9966 | -8/Garrison | Triggered checkpoint 10032 | -8/Garrison | Discovered new exit (range 10) 10078 | -8/Garrison | Triggered checkpoint 10103 | -8/Garrison | Garrison Relay disabled 10262 | -8/Garrison | Discovered new exit (range 10) 10296 | -8/Garrison | Triggered checkpoint 10344 | -8/Garrison | Garrison Relay disabled 10467 | -8/Garrison | Triggered checkpoint 10491 | -8/Garrison | Triggered checkpoint 10783 | -8/Garrison | Garrison Relay disabled 10926 | -8/Garrison | Garrison Relay disabled 11043 | -8/Garrison | Rescued a captive Derelict 11045 | -8/Garrison | Rescued a captive Derelict 11071 | -8/Garrison | Discovered new exit (range 14) 11183 | -8/Garrison | Entered Materials 11183 | -8/Materials | Accompanied by 1 ally 11461 | -8/Materials | Identified exit to Garrison 11461 | -8/Materials | Entered Garrison 11461 | -8/Garrison | Accompanied by 1 ally 11493 | -8/Garrison | Triggered checkpoint 11521 | -8/Garrison | Garrison Relay disabled 11801 | -8/Garrison | Triggered checkpoint 11814 | -8/Garrison | Triggered checkpoint 11957 | -8/Garrison | Discovered new exit (range 12) 11989 | -8/Garrison | Triggered checkpoint 12013 | -8/Garrison | Garrison Relay disabled 12171 | -8/Garrison | Discovered new exit (range 12) 12203 | -8/Garrison | Core integrity fell below 50% 12239 | -8/Garrison | Triggered checkpoint 12300 | -8/Garrison | Garrison Relay disabled 12305 | -8/Garrison | Build established: Scavenger-Executioner 12494 | -8/Garrison | Triggered checkpoint 12507 | -8/Garrison | Garrison Relay disabled 12589 | -8/Garrison | Discovered new exit (range 15) 12856 | -8/Garrison | Entered Factory 12856 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 12940 | -7/Factory | Repaired Arm. Huge Wheel 13285 | -7/Factory | Discovered new exit (range 15) 13656 | -7/Factory | First assault squad dispatched 13829 | -7/Factory | Cargo convoy interrupted 13890 | -7/Factory | Lost 4 parts (1p3w) 13892 | -7/Factory | Destroyed 22 combat bots 14323 | -7/Factory | Repaired Imp. Deuterium Engine 14344 | -7/Factory | Build established: Pyromaniac-Executioner 14559 | -7/Factory | Sucked down chute 14559 | -7/Factory | Entered Waste 14560 | -7/Waste | Met a frightened Derelict 14599 | -7/Waste | Spotted C-40 Crusher 14613 | -7/Waste | Spotted C-40 Crusher 14624 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14625 | -7/Waste | Core integrity fell below 50% 14625 | -7/Waste | Destroyed C-40 Crusher 14639 | -7/Waste | Spotted C-40 Crusher 14639 | -7/Waste | Crushed by Compactor (1 part destroyed) 14650 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 14652 | -7/Waste | Spotted C-40 Crusher 14666 | -7/Waste | Crushed by Compactor (1 part destroyed) 14671 | -7/Waste | Spotted C-40 Crusher 14677 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 14680 | -7/Waste | Crushed by Compactor (1 part destroyed) 14682 | -7/Waste | Spotted C-40 Crusher 14700 | -7/Waste | Discovered new exit (range 12) 14711 | -7/Waste | Lost 5 parts (5w) 14711 | -7/Waste | Entered Factory 14958 | -7/Factory | Build established: Mutant 15386 | -7/Factory | Discovered new exit (range 8) 15537 | -7/Factory | Entered another Factory area 15537 | -6/Factory | Evolved 2 slots: Utility x2 16939 | -6/Factory | Sucked down chute 16939 | -6/Factory | Entered Waste 16940 | -6/Waste | Joined by Warlord forces that had cleared the area 16962 | -6/Waste | Found Adv. Powered Armor 17397 | -6/Waste | Build established: Derelict-Executioner 17479 | -6/Waste | A Compactor rumbled back to life 17479 | -6/Waste | Spotted C-40 Crusher 17481 | -6/Waste | Allies destroyed C-40 Crusher 17499 | -6/Waste | Discovered new exit (range 16) 17681 | -6/Waste | Entered Factory 17681 | -6/Factory | Accompanied by 18 allies 17891 | -6/Factory | Build established: Executioner 18245 | -6/Factory | Identified exit to Lower Caves 18575 | -6/Factory | Entered Lower Caves 18575 | -6/Lower Caves | Accompanied by 17 allies 18582 | -6/Lower Caves | Met a Warlord Commander 18583 | -6/Lower Caves | Learned location of Warlord (-4) 18584 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 18590 | -6/Lower Caves | Found Encrypted Comm Array 18666 | -6/Lower Caves | Learned location of Zion (-6) 18719 | -6/Lower Caves | Spotted B-75 Beast 18733 | -6/Lower Caves | Allies destroyed B-75 Beast 18760 | -6/Lower Caves | Lost 3 allies 18913 | -6/Lower Caves | Build established: Derelict-Executioner 19238 | -6/Lower Caves | Discovered new exit (range 11) 19375 | -6/Lower Caves | Entered another Lower Caves area 19375 | -6/Lower Caves | Accompanied by 14 allies 19394 | -6/Lower Caves | Entered an active Warlord outpost 19395 | -6/Lower Caves | Learned Factory stockpile data 19421 | -6/Lower Caves | Learned location of 1 exit from Factory 19421 | -6/Lower Caves | Learned Extension trap positions 19421 | -6/Lower Caves | Learned Armory security intel 19421 | -6/Lower Caves | Learned Factory terminal intel 19515 | -6/Lower Caves | Attracted the attention of an 0b10 base 19531 | -6/Lower Caves | Identified exit to Factory 19615 | -6/Lower Caves | Discovered new exit (range 16) 19671 | -6/Lower Caves | Entered Zion 19671 | -6/Zion | Accompanied by 13 allies 19734 | -6/Zion | System corruption cleaned by Quarantine Array 19912 | -6/Zion | Found Prototype Special Weapon 19912 | -6/Zion | Identified RU-N14's Throwing Claymores 19925 | -6/Zion | Found RU-N14's Throwing Claymores 20173 | -6/Zion | Found Unknown Piercing Weapon 20173 | -6/Zion | Identified CR-A16's Pointy Stick 20372 | -6/Zion | Visited the Megawrench Repair Shop 20372 | -6/Zion | Megawrench repaired 10 parts 20464 | -6/Zion | Given A8's code to call for help 21413 | -6/Zion | Given the Hacking Drone Bay 21417 | -6/Zion | Found Prototype Device 21429 | -6/Zion | Discovered new exit (range 10) 21462 | -6/Zion | Entered Proximity Caves 21462 | -5/Proximity Caves | Accompanied by 13 allies 21553 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21710 | -5/Proximity Caves | System corruption reached 10% 22151 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 22406 | -5/Proximity Caves | Entered Factory 22406 | -5/Factory | Accompanied by 8 allies 22406 | -5/Factory | Evolved 2 slots: Utility x2 22407 | -5/Factory | Identified exit to Factory 22408 | -5/Factory | Identified exit to Upper Caves 22410 | -5/Factory | Loaded intel: 26 terminal locations 22879 | -5/Factory | Lost 3 allies 23027 | -5/Factory | P-70 Sage assimilated allied 09-A2X(m) 23247 | -5/Factory | Build established: Executioner 23606 | -5/Factory | First assault squad dispatched 23702 | -5/Factory | Self-destructed Last Messages --------------- Replicator. 23686_ Critical hit (Burn: +50). 23687_ L-41 Fighter knocked back. 23689_ K-01 Serf cleans the Subcomponent Replicator. 23691_ U-05 Engineer builds a Wall. 23693_ Core Analyzer destroyed. 23693_ System corrupted by crushing effect (+2). 23693_ Knocked back. 23693_ B-60 Warrior destroyed. 23693_ R-10 Processor collects Hvy. Laser. 23695_ System corrupted: Heat flow error (+145). 23695_ U-05 Engineer builds a Wall. 23696_ L-41 Fighter knocked back. 23698_ R-10 Processor collects Hvy. Mace. 23699_ R-10 Processor collects Imp. Treads. 23700_ U-05 Engineer builds a Wall. 23702_ Overheating: Matter decay (-23). 23702_ R-10 Processor collects Cesium-ion Thruster. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????!???????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????? ????????"?????????????? | | ?????????????????????????? ????????""????????????? | | ?????????????????????????? ????????""????????????? | | ?????????????????????????? ????????""????????????? | | ?????????????????????????? ??? ????""????????????? | | ????????????????????????"" ?"" ????"T????????????? | | ????????????????????????"" ?"" ????""????????????? | | ????????????? ??????????"" ?""?????""????????????? | | ?????????#??"" "????????"" ""?????""????????????? | | ??????#??# ?"" ""??????? ?????""????????????? | | ?????? ??# ?"" """?????? / ??????"?????????????? | | ??????? ?# ? ? ????? % ????????????????????? | | ??????? ?#+##+###;;######;#+#########????????????? | | ???????? # % #????????????? | | ???????? # #????????????? | | ?????????+ #????????????? | | ?????????# g #????????????? | | ?????????+ u R %R #????????????? | | ?????????# ^^ ## # !/ #????????????? | | ?????????# ^ !l% ########?????? | | ?????????# # # @ % ??? | | ?????????# +% # ??? | | ########## # % # ^ ??? | | # # ???? | | # # ???? | | ######## #% # ^ #########????? | | #??????# # #????????????? | | ##+#####??# # #????????????? | | # #??# # """ #????????????? | | " # #### # """ #????????????? | | " + """ + # """ # #????????????? | | " # """ # #### # ^ #????????????? | | # """ # #??# """ # #????????????? | | # # #??# """ # #????????????? | | ######## #??# """ # ^ #????????????? | | #??????#+#??# # #????????????? | | #???????????######### #????????????? | | ## #???????????????????# #????????????? | | ?# #???????????????????? #????????????? | | ?# #????????????????????##+#### #????????????? | | ?# #??????????????????????????? ?????????????? | | ?# #???????????????????????????? ??????????????? | | ?# #?????????????????????????????????????????????? | | ?? #?????????????????????????????????????????????? | | ?? #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 21 Energy Capacity 325 Matter Stores 480 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 14 EM Shielding 2 Armor Coverage 625 Resistance: TH 20 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 6 Salvage Targeting 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Arm. Huge Wheel | -8/Materials | Scanalyzed Hvy. Hardcell Cannon | -6/Factory | Scanalyzed EM Shield | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Jamming Amplifier | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive System Guard | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive R-10 Processor | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 79% | -10/Materials Hvy. Assault Rifle | 25% | -9/Materials Hvy. Assault Rifle | 74% | -9/Materials Imp. Assault Rifle | 29% | -9/Storage Imp. Assault Rifle | 29% | -8/Materials Imp. Assault Rifle | 52% | -8/Materials Imp. Assault Rifle | 61% | -8/Materials Arm. Huge Wheel | 7% | -7/Factory Imp. Deuterium Engine | 25% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingRemoteComputer Manual? 0 Play Time 02:22:08 Cumulative 216.8 hours Start 2025.07.30 @ 18:35:56 End 2025.07.31 @ 14:20:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 223 Rogue 223 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 70 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bbbd1aa-9481-4ca5-bd54-8e4c8afb2359