Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.17 @ 07:23:53

Player: KvaNTy

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (175)     875
Value Destroyed (4553)     4553
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (1672)               1672
              TOTAL SCORE: 10620

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    821
Follower Combat Kills      514
Friendly Fire              -163

 Cogmind 
---------
Core Integrity             0/700
Matter                     265/300
Energy                     315/355
System Corruption          2%
Temperature                Critical (501)
Movement                   Flying (89)
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                Nuclear-Deuterium Core
>               --- PROPULSION (4) ---
                Flying XBT-Armored Exoskeleton
>               --- UTILITY (5) ------
        Armored Scrap Engine
  High-capacity Storage Unit
       Improved Medium Armor Plating
         Medium Reactive Plating
>               --- WEAPON (3) -------
                Shotgun Kinetic Penetrator Construct/G
                Burst Ballistic Ion Construct/C
                Powered Hammer
>               --- INVENTORY (20) ---
                Coolant Injector
                Signal Interpreter
       Advanced Targeting Computer
                ECM Suite
       Hardened Light Armor Plating
       Hardened Medium Armor Plating
                Reflective Plating
                Relay Coupler [Proto] (99)
                Proton Missile Launcher
                Dirty Datajack (20)
                Dirty Datajack (20)
                Datajack

 Peak State 
------------
>          --- POWER ------------
           Nuclear-Deuterium Core
>          --- PROPULSION -------
           Flying XBT-Armored Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
     Large Storage Unit
   Layered Light Armor Plating
    Medium Reactive Plating
>          --- WEAPON -----------
           Gauss Cannon
           Burst Ballistic Ion Construct/C
           Powered Hammer
>          --- INVENTORY --------
    Cooled Deuterium Engine
    Cooled Deuterium Engine
           Signal Interpreter
  Advanced Targeting Computer
  Hardened Light Armor Plating
    Medium Reactive Plating
           Reflective Plating
           Relay Coupler [Proto]
           Component Analysis Suite
           Proton Missile Launcher
           Datajack
[Rating: 67]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Aerolev Unit
  Flight Unit              Constructs
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Constructs
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Powered Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Low Low 
Slots Evolved              6    | .   .   2   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   .   .   
  Utility                  3    | .   .   1   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             179  | 7   9   53  24  29  39  10  8   
  Power                    7    | 1   .   2   2   .   2   .   .   
    Engine                 7    | 1   .   2   2   .   2   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   1   11  7   5   2   .   .   
    Treads                 25   | 2   1   11  6   5   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   
    Flight                 2    | .   .   .   1   .   1   .   .   
  Utility                  57   | 1   2   16  3   7   20  4   4   
    Device                 22   | .   .   3   .   3   12  2   2   
    Storage                7    | 1   1   3   .   1   .   1   .   
    Processor              2    | .   .   1   .   1   .   .   .   
    Hackware               1    | .   .   1   .   .   .   .   .   
    Protection             25   | .   1   8   3   2   8   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   87   | 3   6   24  12  17  15  6   4   
    Energy Gun             24   | 1   .   10  6   5   2   .   .   
    Energy Cannon          4    | .   .   3   .   .   1   .   .   
    Ballistic Gun          19   | 2   4   7   .   6   .   .   .   
    Ballistic Cannon       3    | .   .   1   .   .   2   .   .   
    Launcher               13   | .   1   2   .   .   5   3   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          11   | .   .   .   4   2   3   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   13   | .   1   1   2   4   2   2   1   
  Unidentified Prototypes  13   | .   .   2   4   1   6   .   .   
Parts Lost                 9    | .   2   1   .   .   6   .   .   
  Power                    2    | .   .   .   .   .   2   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   
  Utility                  4    | .   1   .   .   .   3   .   .   
  Weapon                   2    | .   1   .   .   .   1   .   .   
  Highest Loss Streak      2    | .   2   1   .   .   2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   94  97  99  87  62  69  69  
  Engine                   9    | .   14  11  11  10  6   4   .   
  Treads                   20   | .   28  32  32  25  1   1   .   
  Flight                   1    | .   .   .   .   .   2   1   7   
  Device                   10   | .   .   8   11  9   14  13  14  
  Storage                  10   | .   19  11  11  10  7   7   7   
  Protection               7    | .   3   8   10  6   6   8   7   
  Energy Gun               7    | .   4   7   17  7   1   9   7   
  Ballistic Gun            7    | .   20  11  .   10  1   2   .   
  Ballistic Cannon         1    | .   .   .   .   .   2   3   5   
  Impact Weapon            2    | .   .   .   4   2   6   1   1   
Peak Build Rating          67   | 6   8   19  20  49  67  67  66  
  Average Rating           31   | 4   6   15  17  27  52  65  64  
  On Entrance              27   | .   6   8   16  18  39  67  63  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             91   | 14  23  44  42  48  69  76  91  
  Greatest Support         116  | 40  40  60  60  86  94  116 116 
  Greatest Overweight (x)  1    | .   .   1   .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  25  15  15  15  20  20  
  Average Capacity         14   | 6   8   14  15  14  15  17  20  
  Most Carried             15   | 4   10  15  15  15  15  13  12  
  Average Carried          11   | 2   6   14  14  9   11  11  11  
  Final Capacity           20   | 8   10  15  15  15  15  20  20  
  Final Carried            15   | 4   10  15  15  8   11  11  12  
Scrap Engine Consumption   106  | .   .   .   .   40  44  20  2   
  Constructs Created       6    | .   .   .   .   3   3   .   .   
  Constructs Modified      39   | .   .   .   .   15  13  10  1   

 Class Distribution 
--------------------
 28% | Commander-Mutant
 27% | Construct
 18% | Scavenger-Mutant
 14% | Mutant
 11% | Commander-Construct

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Commander-Mutant | -9/Storage
 Commander-Mutant | -9/Recycling
        Construct | -7/Factory
        Construct | -7/Lower Caves
        Construct | -7/Lower Caves

 Resources                      | -11  -10  -9   -9   -9   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Low  Low  
Matter Collected           3039 | 224  289  792  240  446  674  254  120  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            7184 | .    611  1893 1115 601  2116 671  177  
  Parts                    364  | .    35   128  52   31   84   25   9    
Haulers Intercepted        21   | .    1    6    6    .    8    .    .    
Recyclers Shooed           16   | .    2    5    2    5    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    11   2    
  Prevented                12   | .    .    .    .    .    .    11   1    

 Kills                          | -11 -10 -9  -9  -9  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Low Low 
Combat Hostiles Destroyed  99   | .   8   24  10  4   36  14  3   
  Melee                    2    | .   .   .   .   .   2   .   .   
  Guns                     61   | .   5   22  7   4   12  10  1   
  Cannons                  12   | .   .   2   .   .   7   2   1   
  AOE                      21   | .   3   .   3   .   12  2   1   
Classes Destroyed          15   | .   7   2   1   1   4   .   .   
  Worker                   8    | .   1   2   1   1   3   .   .   
  Builder                  11   | .   1   2   .   .   8   .   .   
  Hauler                   21   | .   1   6   6   .   8   .   .   
  Recycler                 17   | .   3   5   5   2   2   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   
  Operator                 7    | .   .   3   2   .   2   .   .   
  Watcher                  11   | .   2   5   2   .   2   .   .   
  Swarmer                  27   | .   3   7   5   .   6   6   .   
  Grunt                    40   | .   5   9   2   .   19  4   1   
  Brawler                  4    | .   .   .   .   .   2   1   1   
  Duelist                  2    | .   .   .   .   .   1   1   .   
  Sentry                   19   | .   .   8   3   2   4   2   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   1   
  Programmer               3    | .   .   .   .   .   3   .   .   
Best Kill Streak           7    | .   4   7   5   2   4   5   2   
  Combat Bots Only         5    | .   3   4   3   1   4   5   2   
Max Kills in Single Turn   3    | .   3   2   3   1   2   2   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   
  Exploded                 2    | .   2   .   1   .   1   1   1   
  Melee                    1    | .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Sto  Rec  Fac  Low  Low  
Hostile Shots Fired        735   | .    43   103  16   3    446  70   54   
  Missed                   284   | .    8    29   6    .    196  24   21   
Damage Taken               6245  | .    419  958  192  54   3326 889  407  
  Core                     840   | .    34   29   16   .    238  412  111  
  Absorbed by Shields      127   | .    .    .    .    7    120  .    .    
  Redirected to Shielding  50    | .    50   .    .    .    .    .    .    
  Ignored by Resistances   250   | .    .    .    .    .    30   143  77   
  Regen/Repaired (Parts)   2276  | .    162  159  58   5    1086 760  46   
Core Remaining (%)         91    | 100  86   .    .    88   .    .    .    
Volleys Fired              463   | .    41   92   39   29   229  23   10   
  Largest                  3     | .    2    2    2    2    2    3    3    
  Hottest                  196   | .    60   113  90   90   81   196  196  
Shots Fired                711   | .    81   182  69   58   245  53   23   
  Gun                      539   | .    79   164  69   58   122  37   10   
  Cannon                   133   | .    .    14   .    .    100  9    10   
  Launcher                 39    | .    2    4    .    .    23   7    3    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  350   | .    67   76   .    52   117  18   20   
  Thermal                  107   | .    .    13   .    .    94   .    .    
  Explosive                28    | .    2    4    .    .    22   .    .    
  Electromagnetic          226   | .    12   89   69   6    12   35   3    
  Robot Hit Streak         20    | .    15   18   13   20   18   13   15   
  Robot Miss Streak        6     | .    4    4    3    2    6    4    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    2    1    1    .    .    2    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    1    .    
Shots Hit Robots           593   | .    55   134  56   86   191  50   21   
  Core Hits                313   | .    27   81   34   19   88   50   14   
  Critical Kills           1     | .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 9     | .    2    .    .    1    6    .    .    
  Critical Strikes         12    | .    3    1    .    1    7    .    .    
    Destroy                3     | .    2    1    .    .    .    .    .    
    Corrupt                2     | .    1    .    .    .    1    .    .    
    Smash                  7     | .    .    .    .    1    6    .    .    
Melee Attacks              161   | .    .    3    38   40   67   6    7    
  Impact                   109   | .    .    .    35   2    66   .    6    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            60    | .    .    3    3    37   10   6    1    
    Combat Hostiles        19    | .    .    .    .    18   1    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           13854 | .    896  2177 1203 812  7253 1067 446  
  Guns                     6366  | .    689  1759 877  687  1767 496  91   
  Cannons                  1854  | .    .    248  .    .    1356 129  121  
  Explosions               3560  | .    207  170  326  .    2181 442  234  
  Melee                    2074  | .    .    .    .    125  1949 .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  4043  | .    516  852  .    608  1646 209  212  
  Thermal                  2628  | .    .    365  326  .    1731 68   138  
  Explosive                1860  | .    207  33   .    .    1620 .    .    
  Electromagnetic          3249  | .    173  927  877  79   307  790  96   
  Impact                   2074  | .    .    .    .    125  1949 .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    2    2    2    
  Average Corruption       1     | .    .    .    .    .    1    2    2    
  Corruption Purged        2     | .    .    .    .    .    2    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  29    | .    .    .    .    .    4    14   11   
    Message Errors         6     | .    .    .    .    .    .    4    2    
    Matter Fused           9     | .    .    .    .    .    2    3    4    
    Heat Flow Errors       3     | .    .    .    .    .    .    2    1    
    Energy Discharges      5     | .    .    .    .    .    1    2    2    
    Data Loss (minor)      4     | .    .    .    .    .    .    2    2    
    Data Loss (major)      1     | .    .    .    .    .    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    
Overload Shots             2     | .    .    .    .    .    2    .    .    
Overflow Damage            1192  | .    16   27   11   75   1058 5    .    
  Projectiles              7     | .    .    .    .    .    7    .    .    
  Explosions               155   | .    16   27   11   .    96   5    .    
  Melee                    1030  | .    .    .    .    75   955  .    .    
Knockbacks                 14    | .    .    .    .    .    12   2    .    
  Impact                   4     | .    .    .    .    .    4    .    .    
  Kinetic                  10    | .    .    .    .    .    8    2    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      381   | .    .    111  107  .    163  .    .    
  Shots                    9     | .    .    2    3    .    4    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        684   | .    93   225  144  31   61   684  501  
  Average Temperature      84    | .    36   63   44   14   13   230  156  
  Received Heat Transfer   1839  | .    216  273  12   13   1157 75   93   
  Effects                  21    | .    .    .    .    .    .    20   1    
    Shutdowns              5     | .    .    .    .    .    .    5    .    
    Energy Bleed           3     | .    .    .    .    .    .    3    .    
    Interference           4     | .    .    .    .    .    .    4    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    
    Damage (major)         4     | .    .    .    .    .    .    4    .    
    Damage (core)          4     | .    .    .    .    .    .    3    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           19    | .    .    .    2    1    16   .    .    
  Combat Hostiles          3     | .    .    .    .    .    3    .    .    
  Parts Fried              29    | .    .    3    6    1    15   3    1    
  Impact Corruptions       38    | .    .    .    .    3    35   .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    1    .    2    .    1    
  Heat Transferred         3484  | .    .    607  550  .    2077 100  150  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      16    | .    .    1    6    .    7    1    1    

 Alert                          | -11  -10  -9   -9   -9   -7   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Low  Low  
Peak Influence             2048 | .    209  513  479  167  2048 .    .    
  Initial                  200  | .    .    3    200  63   4    .    .    
  Average                  297  | .    61   300  283  27   863  .    .    
Maximum Alert Level        5    | .    1    2    2    .    5    .    .    
  Low Security (%)         57   | 100  97   32   11   100  27   .    .    
  Level 1                  19   | .    2    25   85   .    7    .    .    
  Level 2                  10   | .    .    42   3    .    6    .    .    
  Level 3                  4    | .    .    .    .    .    21   .    .    
  Level 4                  3    | .    .    .    .    .    17   .    .    
  Level 5                  3    | .    .    .    .    .    15   .    .    
  High Security            .    | .    .    .    .    .    4    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    1    2    .    .    24   .    .    
  Investigation            5    | .    .    .    .    .    5    .    .    
  Extermination            3    | .    .    .    .    .    3    .    .    
  Reinforcement            10   | .    1    2    .    .    7    .    .    
  Assault                  8    | .    .    .    .    .    8    .    .    
  Garrison                 1    | .    .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    1    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    
Haulers Reinforced         2    | .    .    .    .    .    2    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Low Low 
Distress Signals           9    | .   1   5   1   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              224  | .   15  43  23  8   114 14  7   
  Peak Tracking Total      16   | .   4   6   3   1   16  5   3   
  Tactical Retreats        34   | .   2   4   .   1   25  .   2   

 Traps                          | -11 -10 -9  -9  -9  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Low Low 
Traps Triggered            3    | .   .   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         57   | .   29  4   .   .   24  .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   
  Disarmed                 5    | .   2   2   .   .   1   .   .   
  Reprogrammed             10   | .   .   .   7   .   3   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   1   3   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Sto Rec Fac Low Low 
Machines Disabled          14   | .   .   1   5   .   7   1   .   
  Max in Single Turn       3    | .   .   1   1   .   3   1   .   
  Garrison Access          3    | .   .   .   1   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Low Low 
Machines Accessed          54   | .   8   10  11  13  10  2   .   
  Terminals                31   | .   6   7   7   6   5   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   
  Repair Stations          4    | .   1   2   1   .   .   .   .   
  Recycling Units          9    | .   1   1   2   5   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   3   .   .   
Total Hacks                176  | .   20  42  29  58  25  2   .   
  Successful               116  | .   11  30  20  47  6   2   .   
  Failed                   60   | .   9   12  9   11  19  .   .   
    Catastrophic           5    | .   .   .   .   1   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   90   | .   14  35  14  15  12  .   .   
  Terminals                106  | .   15  37  20  21  13  .   .   
  Fabricators              3    | .   .   .   .   .   3   .   .   
  Repair Stations          10   | .   4   4   2   .   .   .   .   
  Recycling Units          17   | .   1   1   4   11  .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   3   .   9   .   .   
Terminal Hacks             62   | .   2   17  7   33  1   2   .   
  Record                   24   | .   .   .   .   24  .   .   .   
  Part Schematic           5    | .   .   3   .   2   .   .   .   
  Robot Analysis           9    | .   .   9   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   
  Open Door                3    | .   .   .   1   .   .   2   .   
  Branch Access Points     3    | .   .   1   1   1   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Locate Traps             4    | .   1   2   1   .   .   .   .   
  Reprogram Traps          2    | .   .   .   2   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   1   1   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
  Release Object           2    | .   .   .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   4   4   2   .   .   .   .   
  Scan Component           5    | .   2   2   1   .   .   .   .   
  Repair                   5    | .   2   2   1   .   .   .   .   
Recycling Unit Hacks       9    | .   1   .   2   6   .   .   .   
  Report Inventory         9    | .   1   .   2   6   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   .   
  Seal Access              2    | .   .   .   1   .   1   .   .   
Unauthorized Hacks         33   | .   4   9   8   8   4   .   .   
  Terminals                28   | .   4   8   7   6   3   .   .   
    Assimilate             3    | .   .   1   1   .   1   .   .   
    Botnet                 25   | .   4   7   6   6   2   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
    Haulers                1    | .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   1   1   2   .   .   .   
    Mask                   4    | .   .   1   1   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   1   2   .   .   .   .   
  Used                     2    | .   .   1   1   .   .   .   .   
Hacking Detections         26   | .   6   2   1   9   8   .   .   
  Full Trace Events        4    | .   .   .   .   .   4   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   3   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   2   2   1   .   .   .   .   
  Time                     148  | .   52  64  32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -7  -7  
------------               Run  | Yrd Mat Mat Sto Rec Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              18   | .   .   3   1   11  1   1   1   
  Non-combat               9    | .   .   3   .   4   1   1   .   
  Combat                   9    | .   .   .   1   7   .   .   1   
Robot Hacks Applied        19   | .   .   3   2   11  1   1   1   
  parse_system             17   | .   .   3   2   10  .   1   1   
  find_recycling           2    | .   .   .   .   1   1   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   14  .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Low  Low  
Total Allies               27   | .    .    .    11   14   1    1    .    
  Largest Group            22   | .    .    .    11   22   10   1    1    
  Highest-Rated Group      270  | .    .    .    98   270  142  16   16   
  Highest-Rated Ally       27   | .    .    .    16   27   27   16   16   
Total Orders               58   | .    .    .    .    53   5    .    .    
  STAY                     32   | .    .    .    .    29   3    .    .    
  FOLLOW                   26   | .    .    .    .    24   2    .    .    
Ally Attacks               138  | .    .    .    7    73   45   .    13   
  Total Damage             1895 | .    .    .    70   1021 670  .    134  
  Kills                    20   | .    .    .    1    11   8    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Low Low 
Robot Analysis Total       9    | .   .   9   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   3   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -7   -7   -7   
-------------              Run   | Yrd  Mat  Mat  Sto  Rec  Fac  Low  Low  
Turns Passed               15891 | 104  1011 2773 2048 5080 2915 1214 746  
Spaces Moved               11186 | 60   486  1337 1067 2557 3583 1327 769  
  Core                     5     | 5    .    .    .    .    .    .    .    
  Treads                   6566  | 55   486  1337 1067 2087 1159 375  .    
  Legs                     12    | .    .    .    .    12   .    .    .    
  Wheels                   820   | .    .    .    .    .    199  621  .    
  Hover                    799   | .    .    .    .    24   775  .    .    
  Flight                   2984  | .    .    .    .    434  1450 331  769  
  Fastest Speed            46    | 50   160  160  160  46   46   52   89   
  Average Speed            106   | 150  160  162  160  137  53   78   89   
  Slowest Speed            240   | 160  160  240  160  205  130  89   89   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            22    | .    .    .    .    21   1    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    1    .    .    
Exploration Rate (%)       76    | 4    77   91   98   100  56   98   85   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    1    
  Known Exits Taken        2     | .    .    1    1    .    .    .    .    
  Unknown Exits Taken      5     | 1    1    .    .    1    1    1    .    
Scrap Searched             7     | .    .    .    .    .    .    3    4    
Spaces Dug                 40    | .    .    12   2    .    21   .    5    
Terrain Destroyed          312   | .    20   65   25   .    188  2    12   
  Melee                    27    | .    .    .    2    .    20   .    5    
  Projectile               3     | .    .    .    .    .    3    .    .    
  AOE                      281   | .    20   65   23   .    165  2    6    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -7   -7   -7   
---------                  Run   | Yrd  Mat  Mat  Sto  Rec  Fac  Low  Low  
Total                      14328 | 70   642  1751 1276 4059 4293 1441 796  
  Wait                     1955  | .    67   197  82   1248 297  63   1    
  Move                     11137 | 59   485  1336 1066 2516 3580 1326 769  
  Hop                      20    | .    .    .    .    19   1    .    .    
  Pick Up                  163   | 4    9    31   10   84   18   6    1    
  Fast Attach              36    | 6    3    7    1    1    17   1    .    
  Attach                   17    | .    1    3    .    2    11   .    .    
  Detach                   8     | .    .    .    .    2    6    .    .    
  Swap                     128   | 1    5    43   23   26   13   9    8    
  Drop                     175   | .    2    35   17   90   24   7    .    
  Fire                     463   | .    41   92   39   29   229  23   10   
  Melee                    161   | .    .    3    38   40   67   6    7    
  Ram                      .     | .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    
  Escape Stasis            6     | .    .    .    .    .    6    .    .    
  Rewire                   2     | .    .    .    .    2    .    .    .    
  Trap                     57    | .    29   4    .    .    24   .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory (discovered 2 exits: [*Fac] / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location       | Event
     3 | -11/Scrapyard  | Discovered new exit (range 15)
   105 | -11/Scrapyard  | Entered Materials
   306 | -10/Materials  | Build established: Mutant
   797 | -10/Materials  | Discovered new exit (range 16)
  1013 | -10/Materials  | Repaired Assault Rifle
  1041 | -10/Materials  | Repaired Lgt. Treads
  1048 | -10/Materials  | Discovered new exit (range 15)
  1116 | -10/Materials  | Entered another Materials area
  1116 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1226 | -9/Materials   | Identified exit to Mines
  1226 | -9/Materials   | Identified exit to Storage
  1936 | -9/Materials   | Build established: Scavenger-Mutant
  2034 | -9/Materials   | Discovered new exit (range 14)
  2247 | -9/Materials   | Repaired Med. Armor Plating
  3104 | -9/Materials   | Repaired Med. Armor Plating
  3136 | -9/Materials   | Discovered new exit (range 16)
  3512 | -9/Materials   | Discovered new exit (range 15)
  3889 | -9/Materials   | Entered Storage
  4058 | -9/Storage     | Identified exit to Recycling
  4468 | -9/Storage     | Used back door to open Recycling access
  4738 | -9/Storage     | Discovered new exit (range 16)
  4830 | -9/Storage     | Build established: Mutant
  4927 | -9/Storage     | Repaired Med. Armor Plating
  4982 | -9/Storage     | Met 01-MTF
  5142 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  5447 | -9/Storage     | Build established: Commander-Mutant
  5937 | -9/Storage     | Entered Recycling
  5937 | -9/Recycling   | Accompanied by 11 allies (01-MTF)
  6608 | -9/Recycling   | Discovered new exit (range 13)
  8004 | -9/Recycling   | Scanned before Scraplab entrance
  8046 | -9/Recycling   | Found Relay Coupler [Proto]
  8052 | -9/Recycling   | Lost 5 allies
  8281 | -9/Recycling   | Discovered new exit (range 11)
  8313 | -9/Recycling   | Entered Scraplab
  8436 | -9/Recycling   | Angered Scraplab inhabitants
  8438 | -9/Recycling   | Found Prototype Device
  8438 | -9/Recycling   | Identified Scrap Engine
  8729 | -9/Recycling   | Found SUBCON Basin
  9961 | -9/Recycling   | Build established: Commander-Construct
 11017 | -9/Recycling   | Entered Factory
 11017 | -7/Factory     | Accompanied by 10 allies
 11017 | -7/Factory     | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 11523 | -7/Factory     | Lost 9 allies
 11788 | -7/Factory     | Build established: Construct
 12334 | -7/Factory     | Discovered new exit (range 5)
 12521 | -7/Factory     | Garrison activated, responded to threat
 12617 | -7/Factory     | First assault squad dispatched
 12912 | -7/Factory     | Discovered new exit (range 5)
 13417 | -7/Factory     | Search patrols dispatched
 13809 | -7/Factory     | High security lockdown imminent
 13818 | -7/Factory     | Crushed by falling debris
 13889 | -7/Factory     | High security lockdown engaged
 13932 | -7/Factory     | Entered Lower Caves
 13934 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 14034 | -7/Lower Caves | Core integrity fell below 50%
 14042 | -7/Lower Caves | Core integrity fell below 20%
 14078 | -7/Lower Caves | Learned location of 1 exit from Factory
 14156 | -7/Lower Caves | Encountered a Warlord checkpoint
 14450 | -7/Lower Caves | Discovered new exit (range 9)
 14550 | -7/Lower Caves | Learned 12 Factory zone layouts
 14649 | -7/Lower Caves | Learned Factory interactive machine intel
 14651 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 15146 | -7/Lower Caves | Entered another Lower Caves area
 15146 | -7/Lower Caves | Accompanied by 1 ally
 15275 | -7/Lower Caves | Learned 4 Factory zone layouts
 15287 | -7/Lower Caves | Spotted B-75 Beast
 15420 | -7/Lower Caves | Discovered new exit (range 5)
 15422 | -7/Lower Caves | Encountered a Warlord checkpoint
 15893 | -7/Lower Caves | Core destroyed

 Last Messages 
---------------
15743_ Found 47 Matter.
15744_ Acquired 17 matter.
15745_ Acquired Hrd. Medium Armor Plating.
15754_ System corrupted: Matter fused (-10).
15779_ The unstable cave ceiling collapses.
15880_ Slug penetrates Wall. <x7>
15884_ Critical hit (Burn: +37).
15885_ Wall collapses.
15886_ Slug penetrates Wall.
15886_ Slug penetrates G-47 Trooper. <x2>
15886_ Chain reaction triggered in Lgt. Nuclear Core.
15886_ G-47 Trooper destroyed.
15886_ Slug penetrates Wall.
15889_ Slug penetrates B-48 Gladiator. <x3>
15891_ System corrupted: Matter fused (-5).
15891_ Imp. Heat Sink fries itself beyond repair.
15892_ Slug penetrates B-48 Gladiator. <x2>
15892_ B-48 Gladiator destroyed.
15893_ Overheating: Core damaged (-98).
[Achievement: Overachiever]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????##           |
| ???????????????????????????????????????#       ### |
| ?????????????????????????????????###???#      ##?# |
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| ???????????????????????#    ##???????????##        |
| ??????????????????????##   ##?????????#?##"        |
| ?????????????????????##   ##??????????#"#          |
| ????????????????????##    #??????????              |
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| ????????????????????##   ###   ??????##     "  ""  |
| ???????????????????##   ##?#  #?????##     ""  ""  |
| ?????????????????###=   #?##  #??####      ""  "   |
| ????????????????## =%/  #?#   #?##         ""      |
| ???##?????????###   *!  ###   ###         ""       |
| #### ?????????#                            ""      |
| #     ????????#   %g;#              ##      "    ! |
|        ???????#   [;;#####         ####            |
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|        ####        ##?????????????#         ##??## |
|  ######???####    ##??????????????###   #####????# |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Coolant Potential          65
Energy Generation          18
Energy Capacity            364
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             450
Resistance: KI             30
Weapon Shielding           33
Evasion (%)                60
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Hacked
     Plasma Cutter | -9/Materials | Hacked
 Huge Storage Unit | -9/Materials | Hacked
 Mic. Nuclear Core | -9/Recycling | Hacked
     Hacking Suite | -9/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!
Hey, That's Mine!
Overachiever
Slippery One
Universal Adapter
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              MeleeAmuletBeam
  Manual?         0
Play Time         04:18:28
  Cumulative      85.5 hours
  Start           2025.02.15 @ 13:28:30
  End             2025.02.17 @ 07:23:53
Sessions          243
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           11
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/0/1/0/0/0/0
Lore%             36
Gallery%          66
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 14a3d4aa-ecda-4df6-b9ac-5ff3931c5d44