Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.17 @ 07:23:53 Player: KvaNTy Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (175) 875 Value Destroyed (4553) 4553 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1672) 1672 TOTAL SCORE: 10620 Bonus ------- Triggered High Security 500 High Alert Combat Kills 821 Follower Combat Kills 514 Friendly Fire -163 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 315/355 System Corruption 2% Temperature Critical (501) Movement Flying (89) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Nuclear-Deuterium Core > --- PROPULSION (4) --- Flying XBT-Armored Exoskeleton > --- UTILITY (5) ------ Armored Scrap Engine High-capacity Storage Unit Improved Medium Armor Plating Medium Reactive Plating > --- WEAPON (3) ------- Shotgun Kinetic Penetrator Construct/G Burst Ballistic Ion Construct/C Powered Hammer > --- INVENTORY (20) --- Coolant Injector Signal Interpreter Advanced Targeting Computer ECM Suite Hardened Light Armor Plating Hardened Medium Armor Plating Reflective Plating Relay Coupler [Proto] (99) Proton Missile Launcher Dirty Datajack (20) Dirty Datajack (20) Datajack Peak State ------------ > --- POWER ------------ Nuclear-Deuterium Core > --- PROPULSION ------- Flying XBT-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Layered Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Gauss Cannon Burst Ballistic Ion Construct/C Powered Hammer > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Medium Reactive Plating Reflective Plating Relay Coupler [Proto] Component Analysis Suite Proton Missile Launcher Datajack [Rating: 67] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Flight Unit Constructs Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Impact Weapon Powered Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Slots Evolved 6 | . . 2 . . 4 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 3 | . . 1 . . 2 . . Weapon 1 | . . . . . 1 . . Parts Attached 179 | 7 9 53 24 29 39 10 8 Power 7 | 1 . 2 2 . 2 . . Engine 7 | 1 . 2 2 . 2 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 28 | 2 1 11 7 5 2 . . Treads 25 | 2 1 11 6 5 . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . 1 . . Flight 2 | . . . 1 . 1 . . Utility 57 | 1 2 16 3 7 20 4 4 Device 22 | . . 3 . 3 12 2 2 Storage 7 | 1 1 3 . 1 . 1 . Processor 2 | . . 1 . 1 . . . Hackware 1 | . . 1 . . . . . Protection 25 | . 1 8 3 2 8 1 2 Artifact . | . . . . . . . . Weapon 87 | 3 6 24 12 17 15 6 4 Energy Gun 24 | 1 . 10 6 5 2 . . Energy Cannon 4 | . . 3 . . 1 . . Ballistic Gun 19 | 2 4 7 . 6 . . . Ballistic Cannon 3 | . . 1 . . 2 . . Launcher 13 | . 1 2 . . 5 3 2 Special Weapon . | . . . . . . . . Impact Weapon 11 | . . . 4 2 3 1 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 13 | . 1 1 2 4 2 2 1 Unidentified Prototypes 13 | . . 2 4 1 6 . . Parts Lost 9 | . 2 1 . . 6 . . Power 2 | . . . . . 2 . . Propulsion 1 | . . 1 . . . . . Utility 4 | . 1 . . . 3 . . Weapon 2 | . 1 . . . 1 . . Highest Loss Streak 2 | . 2 1 . . 2 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 94 97 99 87 62 69 69 Engine 9 | . 14 11 11 10 6 4 . Treads 20 | . 28 32 32 25 1 1 . Flight 1 | . . . . . 2 1 7 Device 10 | . . 8 11 9 14 13 14 Storage 10 | . 19 11 11 10 7 7 7 Protection 7 | . 3 8 10 6 6 8 7 Energy Gun 7 | . 4 7 17 7 1 9 7 Ballistic Gun 7 | . 20 11 . 10 1 2 . Ballistic Cannon 1 | . . . . . 2 3 5 Impact Weapon 2 | . . . 4 2 6 1 1 Peak Build Rating 67 | 6 8 19 20 49 67 67 66 Average Rating 31 | 4 6 15 17 27 52 65 64 On Entrance 27 | . 6 8 16 18 39 67 63 Naked Turns . | . . . . . . . . Heaviest Build 91 | 14 23 44 42 48 69 76 91 Greatest Support 116 | 40 40 60 60 86 94 116 116 Greatest Overweight (x) 1 | . . 1 . 1 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 10 25 15 15 15 20 20 Average Capacity 14 | 6 8 14 15 14 15 17 20 Most Carried 15 | 4 10 15 15 15 15 13 12 Average Carried 11 | 2 6 14 14 9 11 11 11 Final Capacity 20 | 8 10 15 15 15 15 20 20 Final Carried 15 | 4 10 15 15 8 11 11 12 Scrap Engine Consumption 106 | . . . . 40 44 20 2 Constructs Created 6 | . . . . 3 3 . . Constructs Modified 39 | . . . . 15 13 10 1 Class Distribution -------------------- 28% | Commander-Mutant 27% | Construct 18% | Scavenger-Mutant 14% | Mutant 11% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Commander-Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Matter Collected 3039 | 224 289 792 240 446 674 254 120 Remotely . | . . . . . . . . Salvage Created 7184 | . 611 1893 1115 601 2116 671 177 Parts 364 | . 35 128 52 31 84 25 9 Haulers Intercepted 21 | . 1 6 6 . 8 . . Recyclers Shooed 16 | . 2 5 2 5 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . . 11 2 Prevented 12 | . . . . . . 11 1 Kills | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Combat Hostiles Destroyed 99 | . 8 24 10 4 36 14 3 Melee 2 | . . . . . 2 . . Guns 61 | . 5 22 7 4 12 10 1 Cannons 12 | . . 2 . . 7 2 1 AOE 21 | . 3 . 3 . 12 2 1 Classes Destroyed 15 | . 7 2 1 1 4 . . Worker 8 | . 1 2 1 1 3 . . Builder 11 | . 1 2 . . 8 . . Hauler 21 | . 1 6 6 . 8 . . Recycler 17 | . 3 5 5 2 2 . . Mechanic 1 | . . . 1 . . . . Operator 7 | . . 3 2 . 2 . . Watcher 11 | . 2 5 2 . 2 . . Swarmer 27 | . 3 7 5 . 6 6 . Grunt 40 | . 5 9 2 . 19 4 1 Brawler 4 | . . . . . 2 1 1 Duelist 2 | . . . . . 1 1 . Sentry 19 | . . 8 3 2 4 2 . Demolisher 2 | . . . . 2 . . . Hunter 2 | . . . . . 1 . 1 Programmer 3 | . . . . . 3 . . Best Kill Streak 7 | . 4 7 5 2 4 5 2 Combat Bots Only 5 | . 3 4 3 1 4 5 2 Max Kills in Single Turn 3 | . 3 2 3 1 2 2 1 Gunslinging 1 | . . . . . . 1 . Exploded 2 | . 2 . 1 . 1 1 1 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Hostile Shots Fired 735 | . 43 103 16 3 446 70 54 Missed 284 | . 8 29 6 . 196 24 21 Damage Taken 6245 | . 419 958 192 54 3326 889 407 Core 840 | . 34 29 16 . 238 412 111 Absorbed by Shields 127 | . . . . 7 120 . . Redirected to Shielding 50 | . 50 . . . . . . Ignored by Resistances 250 | . . . . . 30 143 77 Regen/Repaired (Parts) 2276 | . 162 159 58 5 1086 760 46 Core Remaining (%) 91 | 100 86 . . 88 . . . Volleys Fired 463 | . 41 92 39 29 229 23 10 Largest 3 | . 2 2 2 2 2 3 3 Hottest 196 | . 60 113 90 90 81 196 196 Shots Fired 711 | . 81 182 69 58 245 53 23 Gun 539 | . 79 164 69 58 122 37 10 Cannon 133 | . . 14 . . 100 9 10 Launcher 39 | . 2 4 . . 23 7 3 Special . | . . . . . . . . Kinetic 350 | . 67 76 . 52 117 18 20 Thermal 107 | . . 13 . . 94 . . Explosive 28 | . 2 4 . . 22 . . Electromagnetic 226 | . 12 89 69 6 12 35 3 Robot Hit Streak 20 | . 15 18 13 20 18 13 15 Robot Miss Streak 6 | . 4 4 3 2 6 4 4 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 2 1 1 . . 2 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . Shots Hit Robots 593 | . 55 134 56 86 191 50 21 Core Hits 313 | . 27 81 34 19 88 50 14 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 9 | . 2 . . 1 6 . . Critical Strikes 12 | . 3 1 . 1 7 . . Destroy 3 | . 2 1 . . . . . Corrupt 2 | . 1 . . . 1 . . Smash 7 | . . . . 1 6 . . Melee Attacks 161 | . . 3 38 40 67 6 7 Impact 109 | . . . 35 2 66 . 6 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 60 | . . 3 3 37 10 6 1 Combat Hostiles 19 | . . . . 18 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13854 | . 896 2177 1203 812 7253 1067 446 Guns 6366 | . 689 1759 877 687 1767 496 91 Cannons 1854 | . . 248 . . 1356 129 121 Explosions 3560 | . 207 170 326 . 2181 442 234 Melee 2074 | . . . . 125 1949 . . Ramming . | . . . . . . . . Kinetic 4043 | . 516 852 . 608 1646 209 212 Thermal 2628 | . . 365 326 . 1731 68 138 Explosive 1860 | . 207 33 . . 1620 . . Electromagnetic 3249 | . 173 927 877 79 307 790 96 Impact 2074 | . . . . 125 1949 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 Average Corruption 1 | . . . . . 1 2 2 Corruption Purged 2 | . . . . . 2 . . Corruption Blocked . | . . . . . . . . Effects 29 | . . . . . 4 14 11 Message Errors 6 | . . . . . . 4 2 Matter Fused 9 | . . . . . 2 3 4 Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 5 | . . . . . 1 2 2 Data Loss (minor) 4 | . . . . . . 2 2 Data Loss (major) 1 | . . . . . 1 . . Alerts 1 | . . . . . . 1 . Overload Shots 2 | . . . . . 2 . . Overflow Damage 1192 | . 16 27 11 75 1058 5 . Projectiles 7 | . . . . . 7 . . Explosions 155 | . 16 27 11 . 96 5 . Melee 1030 | . . . . 75 955 . . Knockbacks 14 | . . . . . 12 2 . Impact 4 | . . . . . 4 . . Kinetic 10 | . . . . . 8 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 381 | . . 111 107 . 163 . . Shots 9 | . . 2 3 . 4 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 684 | . 93 225 144 31 61 684 501 Average Temperature 84 | . 36 63 44 14 13 230 156 Received Heat Transfer 1839 | . 216 273 12 13 1157 75 93 Effects 21 | . . . . . . 20 1 Shutdowns 5 | . . . . . . 5 . Energy Bleed 3 | . . . . . . 3 . Interference 4 | . . . . . . 4 . Matter Decay 1 | . . . . . . 1 . Damage (major) 4 | . . . . . . 4 . Damage (core) 4 | . . . . . . 3 1 Siege Activations . | . . . . . . . . Robots Corrupted 19 | . . . 2 1 16 . . Combat Hostiles 3 | . . . . . 3 . . Parts Fried 29 | . . 3 6 1 15 3 1 Impact Corruptions 38 | . . . . 3 35 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . 1 . 2 . 1 Heat Transferred 3484 | . . 607 550 . 2077 100 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 16 | . . 1 6 . 7 1 1 Alert | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Peak Influence 2048 | . 209 513 479 167 2048 . . Initial 200 | . . 3 200 63 4 . . Average 297 | . 61 300 283 27 863 . . Maximum Alert Level 5 | . 1 2 2 . 5 . . Low Security (%) 57 | 100 97 32 11 100 27 . . Level 1 19 | . 2 25 85 . 7 . . Level 2 10 | . . 42 3 . 6 . . Level 3 4 | . . . . . 21 . . Level 4 3 | . . . . . 17 . . Level 5 3 | . . . . . 15 . . High Security . | . . . . . 4 . . Max Security . | . . . . . . . . Squads Dispatched 27 | . 1 2 . . 24 . . Investigation 5 | . . . . . 5 . . Extermination 3 | . . . . . 3 . . Reinforcement 10 | . 1 2 . . 7 . . Assault 8 | . . . . . 8 . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . 1 . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 2 | . . . . . 2 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Distress Signals 9 | . 1 5 1 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 224 | . 15 43 23 8 114 14 7 Peak Tracking Total 16 | . 4 6 3 1 16 5 3 Tactical Retreats 34 | . 2 4 . 1 25 . 2 Traps | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Traps Triggered 3 | . . . . . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts 57 | . 29 4 . . 24 . . Triggered 1 | . . . . . 1 . . Disarmed 5 | . 2 2 . . 1 . . Reprogrammed 10 | . . . 7 . 3 . . Reused 1 | . . . . . 1 . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . . . 1 3 . Machines | -11 -10 -9 -9 -9 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Machines Disabled 14 | . . 1 5 . 7 1 . Max in Single Turn 3 | . . 1 1 . 3 1 . Garrison Access 3 | . . . 1 . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Machines Accessed 54 | . 8 10 11 13 10 2 . Terminals 31 | . 6 7 7 6 5 . . Fabricators 2 | . . . . . 2 . . Repair Stations 4 | . 1 2 1 . . . . Recycling Units 9 | . 1 1 2 5 . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 1 . 3 . . Total Hacks 176 | . 20 42 29 58 25 2 . Successful 116 | . 11 30 20 47 6 2 . Failed 60 | . 9 12 9 11 19 . . Catastrophic 5 | . . . . 1 4 . . Database Lockouts . | . . . . . . . . Manual 90 | . 14 35 14 15 12 . . Terminals 106 | . 15 37 20 21 13 . . Fabricators 3 | . . . . . 3 . . Repair Stations 10 | . 4 4 2 . . . . Recycling Units 17 | . 1 1 4 11 . . . Scanalyzers . | . . . . . . . . Garrison Access 12 | . . . 3 . 9 . . Terminal Hacks 62 | . 2 17 7 33 1 2 . Record 24 | . . . . 24 . . . Part Schematic 5 | . . 3 . 2 . . . Robot Analysis 9 | . . 9 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 3 | . . . 1 . . 2 . Branch Access Points 3 | . . 1 1 1 . . . Terminal Index 1 | . . . . 1 . . . Scanalyzer Index 1 | . . . . . 1 . . Alert Level 1 | . . . 1 . . . . Locate Traps 4 | . 1 2 1 . . . . Reprogram Traps 2 | . . . 2 . . . . Transport Status 1 | . . 1 . . . . . Hauler Manifests 3 | . 1 . 1 1 . . . Registered Components 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Release Object 2 | . . . . 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . 4 4 2 . . . . Scan Component 5 | . 2 2 1 . . . . Repair 5 | . 2 2 1 . . . . Recycling Unit Hacks 9 | . 1 . 2 6 . . . Report Inventory 9 | . 1 . 2 6 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . Seal Access 2 | . . . 1 . 1 . . Unauthorized Hacks 33 | . 4 9 8 8 4 . . Terminals 28 | . 4 8 7 6 3 . . Assimilate 3 | . . 1 1 . 1 . . Botnet 25 | . 4 7 6 6 2 . . Fabricators 1 | . . . . . 1 . . Haulers 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . 1 1 2 . . . Mask 4 | . . 1 1 2 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . 1 2 . . . . Used 2 | . . 1 1 . . . . Hacking Detections 26 | . 6 2 1 9 8 . . Full Trace Events 4 | . . . . . 4 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 3 . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 2 2 1 . . . . Time 148 | . 52 64 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked 18 | . . 3 1 11 1 1 1 Non-combat 9 | . . 3 . 4 1 1 . Combat 9 | . . . 1 7 . . 1 Robot Hacks Applied 19 | . . 3 2 11 1 1 1 parse_system 17 | . . 3 2 10 . 1 1 find_recycling 2 | . . . . 1 1 . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 15 | . . . . 14 . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Total Allies 27 | . . . 11 14 1 1 . Largest Group 22 | . . . 11 22 10 1 1 Highest-Rated Group 270 | . . . 98 270 142 16 16 Highest-Rated Ally 27 | . . . 16 27 27 16 16 Total Orders 58 | . . . . 53 5 . . STAY 32 | . . . . 29 3 . . FOLLOW 26 | . . . . 24 2 . . Ally Attacks 138 | . . . 7 73 45 . 13 Total Damage 1895 | . . . 70 1021 670 . 134 Kills 20 | . . . 1 11 8 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Robot Analysis Total 9 | . . 9 . . . . . Derelict Logs Recovered 5 | . . . . . . 3 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Turns Passed 15891 | 104 1011 2773 2048 5080 2915 1214 746 Spaces Moved 11186 | 60 486 1337 1067 2557 3583 1327 769 Core 5 | 5 . . . . . . . Treads 6566 | 55 486 1337 1067 2087 1159 375 . Legs 12 | . . . . 12 . . . Wheels 820 | . . . . . 199 621 . Hover 799 | . . . . 24 775 . . Flight 2984 | . . . . 434 1450 331 769 Fastest Speed 46 | 50 160 160 160 46 46 52 89 Average Speed 106 | 150 160 162 160 137 53 78 89 Slowest Speed 240 | 160 160 240 160 205 130 89 89 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 22 | . . . . 21 1 . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 76 | 4 77 91 98 100 56 98 85 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 2 | . . 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . Scrap Searched 7 | . . . . . . 3 4 Spaces Dug 40 | . . 12 2 . 21 . 5 Terrain Destroyed 312 | . 20 65 25 . 188 2 12 Melee 27 | . . . 2 . 20 . 5 Projectile 3 | . . . . . 3 . . AOE 281 | . 20 65 23 . 165 2 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Total 14328 | 70 642 1751 1276 4059 4293 1441 796 Wait 1955 | . 67 197 82 1248 297 63 1 Move 11137 | 59 485 1336 1066 2516 3580 1326 769 Hop 20 | . . . . 19 1 . . Pick Up 163 | 4 9 31 10 84 18 6 1 Fast Attach 36 | 6 3 7 1 1 17 1 . Attach 17 | . 1 3 . 2 11 . . Detach 8 | . . . . 2 6 . . Swap 128 | 1 5 43 23 26 13 9 8 Drop 175 | . 2 35 17 90 24 7 . Fire 463 | . 41 92 39 29 229 23 10 Melee 161 | . . 3 38 40 67 6 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 6 | . . . . . 6 . . Rewire 2 | . . . . 2 . . . Trap 57 | . 29 4 . . 24 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 105 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 797 | -10/Materials | Discovered new exit (range 16) 1013 | -10/Materials | Repaired Assault Rifle 1041 | -10/Materials | Repaired Lgt. Treads 1048 | -10/Materials | Discovered new exit (range 15) 1116 | -10/Materials | Entered another Materials area 1116 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1226 | -9/Materials | Identified exit to Mines 1226 | -9/Materials | Identified exit to Storage 1936 | -9/Materials | Build established: Scavenger-Mutant 2034 | -9/Materials | Discovered new exit (range 14) 2247 | -9/Materials | Repaired Med. Armor Plating 3104 | -9/Materials | Repaired Med. Armor Plating 3136 | -9/Materials | Discovered new exit (range 16) 3512 | -9/Materials | Discovered new exit (range 15) 3889 | -9/Materials | Entered Storage 4058 | -9/Storage | Identified exit to Recycling 4468 | -9/Storage | Used back door to open Recycling access 4738 | -9/Storage | Discovered new exit (range 16) 4830 | -9/Storage | Build established: Mutant 4927 | -9/Storage | Repaired Med. Armor Plating 4982 | -9/Storage | Met 01-MTF 5142 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5447 | -9/Storage | Build established: Commander-Mutant 5937 | -9/Storage | Entered Recycling 5937 | -9/Recycling | Accompanied by 11 allies (01-MTF) 6608 | -9/Recycling | Discovered new exit (range 13) 8004 | -9/Recycling | Scanned before Scraplab entrance 8046 | -9/Recycling | Found Relay Coupler [Proto] 8052 | -9/Recycling | Lost 5 allies 8281 | -9/Recycling | Discovered new exit (range 11) 8313 | -9/Recycling | Entered Scraplab 8436 | -9/Recycling | Angered Scraplab inhabitants 8438 | -9/Recycling | Found Prototype Device 8438 | -9/Recycling | Identified Scrap Engine 8729 | -9/Recycling | Found SUBCON Basin 9961 | -9/Recycling | Build established: Commander-Construct 11017 | -9/Recycling | Entered Factory 11017 | -7/Factory | Accompanied by 10 allies 11017 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 11523 | -7/Factory | Lost 9 allies 11788 | -7/Factory | Build established: Construct 12334 | -7/Factory | Discovered new exit (range 5) 12521 | -7/Factory | Garrison activated, responded to threat 12617 | -7/Factory | First assault squad dispatched 12912 | -7/Factory | Discovered new exit (range 5) 13417 | -7/Factory | Search patrols dispatched 13809 | -7/Factory | High security lockdown imminent 13818 | -7/Factory | Crushed by falling debris 13889 | -7/Factory | High security lockdown engaged 13932 | -7/Factory | Entered Lower Caves 13934 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14034 | -7/Lower Caves | Core integrity fell below 50% 14042 | -7/Lower Caves | Core integrity fell below 20% 14078 | -7/Lower Caves | Learned location of 1 exit from Factory 14156 | -7/Lower Caves | Encountered a Warlord checkpoint 14450 | -7/Lower Caves | Discovered new exit (range 9) 14550 | -7/Lower Caves | Learned 12 Factory zone layouts 14649 | -7/Lower Caves | Learned Factory interactive machine intel 14651 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 15146 | -7/Lower Caves | Entered another Lower Caves area 15146 | -7/Lower Caves | Accompanied by 1 ally 15275 | -7/Lower Caves | Learned 4 Factory zone layouts 15287 | -7/Lower Caves | Spotted B-75 Beast 15420 | -7/Lower Caves | Discovered new exit (range 5) 15422 | -7/Lower Caves | Encountered a Warlord checkpoint 15893 | -7/Lower Caves | Core destroyed Last Messages --------------- 15743_ Found 47 Matter. 15744_ Acquired 17 matter. 15745_ Acquired Hrd. Medium Armor Plating. 15754_ System corrupted: Matter fused (-10). 15779_ The unstable cave ceiling collapses. 15880_ Slug penetrates Wall. 15884_ Critical hit (Burn: +37). 15885_ Wall collapses. 15886_ Slug penetrates Wall. 15886_ Slug penetrates G-47 Trooper. 15886_ Chain reaction triggered in Lgt. Nuclear Core. 15886_ G-47 Trooper destroyed. 15886_ Slug penetrates Wall. 15889_ Slug penetrates B-48 Gladiator. 15891_ System corrupted: Matter fused (-5). 15891_ Imp. Heat Sink fries itself beyond repair. 15892_ Slug penetrates B-48 Gladiator. 15892_ B-48 Gladiator destroyed. 15893_ Overheating: Core damaged (-98). [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????## | | ???????????????????????????????????????# ### | | ?????????????????????????????????###???# ##?# | | ???????????????????????????????## #???##" ""##??? | | ?????????????????????????????## #????#" " ????# | | ????????????????????????????## #?????## "#?#### | | ???????????????????????????## #??????# "#?# | | ??????????????????????????## #???????# "#?# | | ??????????????????????????# #????????# "??### | | ?????????????????????????## ###????????# "????## | | ????????????????????????## ##??????????# "##???? | | ???????????????????????## #???????????# #??#? | | ???????????????????????# #???????????## ### # | | ???????????????????????# ##???????????## | | ??????????????????????## ##?????????#?##" | | ?????????????????????## ##??????????#"# | | ????????????????????## #?????????? | | ??????????????????### ###?????????? | | ???????????????#### #??????????? # ## | | ??????????????## ##???????? # ## | | ??????????????# ##???? ## | | ?????????????# ## #???? ?? | | ?????????????# #### ##??# ? # ## | | ?????????????# ##??## #?# ??### ## " | | ?????????????####?????## ## ?????# ## " | | ??????????????????????## @## ??????# " | | ?????????????????????## ;## ??????## " | | ????????????????????## ### ??????## " "" | | ???????????????????## ##?# #?????## "" "" | | ?????????????????###= #?## #??#### "" " | | ????????????????## =%/ #?# #?## "" | | ???##?????????### *! ### ### "" | | #### ?????????# "" | | # ????????# %g;# ## " ! | | ???????# [;;##### #### | | ??????# #;?????## ## "##?## | | ####??## ##??????############?## | | ##?## ##??????????????## ##?# | | ### ##?????????????# ### | | #?????????????# | | #?????????????# #### | | #### ##?????????????# ##??## | | ######???#### ##??????????????### #####????# | | ?????????????######?????????????????#####????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 18 Energy Capacity 364 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Resistance: KI 30 Weapon Shielding 33 Evasion (%) 60 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Mic. Nuclear Core | -9/Recycling | Hacked Hacking Suite | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Hey, That's Mine! Overachiever Slippery One Universal Adapter \\IAMDERELICT Challenges ------------ None Game ------ Seed MeleeAmuletBeam Manual? 0 Play Time 04:18:28 Cumulative 85.5 hours Start 2025.02.15 @ 13:28:30 End 2025.02.17 @ 07:23:53 Sessions 243 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 1 Types 0/0/0/0/1/0/0/0/0 Lore% 36 Gallery% 66 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 14a3d4aa-ecda-4df6-b9ac-5ff3931c5d44