Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 23:46:19 Player: Toa of Guts Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (116) 580 Value Destroyed (4339) 4339 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (334) 334 TOTAL SCORE: 8733 Bonus ------- High Alert Combat Kills 334 Cogmind --------- Core Integrity 0/850 Matter 7/300 Energy 290/310 System Corruption 6% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg Armored Leg Compact Wheel > --- UTILITY (7) ------ Improved Heat Sink Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (4) ------- Missile Launcher Power Sword > --- INVENTORY (5) ---- Fission Core Enhanced Optical Array Advanced Signal Interpreter Heavy Machine Gun Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Matter Filter Improved Utility Shielding Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Gatling Laser Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Advanced Treads Advanced Treads Improved Medium Treads Improved Carbon-fiber Leg Compact Wheel Advanced Signal Interpreter Advanced Terrain Scanner Melee Analysis Suite Beam Rifle Beam Rifle Makeshift Laser Autogun Improved Light Cannon [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Armored Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Autogun Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 1 2 . . 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 148 | 6 12 29 19 4 14 1 63 Power 12 | 1 1 2 3 . . 1 4 Engine 11 | 1 1 2 3 . . 1 3 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 30 | 2 4 8 1 . 2 . 13 Treads 12 | . 2 5 . . 2 . 3 Leg 14 | 2 1 2 . . . . 9 Wheel 4 | . 1 1 1 . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 43 | 1 4 8 6 2 4 . 18 Device 16 | . 1 2 5 . . . 8 Storage 5 | 1 2 2 . . . . . Processor 3 | . . . . . 1 . 2 Hackware 2 | . . . . . . . 2 Protection 17 | . 1 4 1 2 3 . 6 Artifact . | . . . . . . . . Weapon 63 | 2 3 11 9 2 8 . 28 Energy Gun 22 | 2 3 7 1 . 2 . 7 Energy Cannon . | . . . . . . . . Ballistic Gun 31 | . . 2 6 1 6 . 16 Ballistic Cannon . | . . . . . . . . Launcher 9 | . . 2 2 1 . . 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 2 . . . 1 Parts Lost 46 | . 2 2 3 . 10 1 28 Power 1 | . . . . . . . 1 Propulsion 12 | . 1 1 1 . 2 . 7 Utility 18 | . . 1 2 . 5 1 9 Weapon 15 | . 1 . . . 3 . 11 Highest Loss Streak 7 | . 1 1 1 . 4 1 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 95 97 94 93 84 76 87 Engine 7 | . 14 11 9 7 7 7 5 Treads 8 | . 15 15 18 15 10 15 1 Leg 8 | . 7 6 . . . . 17 Wheel 5 | . 4 11 9 7 7 7 . Device 9 | . 2 12 17 23 7 . 9 Storage 7 | . 14 11 9 7 7 7 5 Processor 3 | . . . . . 3 7 6 Hackware 2 | . . . . . . . 7 Protection 7 | . 9 7 6 8 16 7 4 Energy Gun 10 | . 28 17 12 6 4 7 9 Ballistic Gun 11 | . . 4 11 15 16 15 13 Naked Turns . | . . . . . . . . Heaviest Build 57 | 14 30 41 45 44 55 52 57 Greatest Support 74 | 20 40 22 16 16 16 16 74 Greatest Overweight (x) 3 | 3 2 2 2 2 3 3 3 Average Overweight (x) 1 | . . 1 2 2 2 2 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 14 Most Carried 15 | 6 9 15 15 14 15 15 15 Average Carried 13 | 4 7 11 14 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 7 15 14 14 14 14 4 Class Distribution -------------------- 22% | Derelict-Gunner 16% | Scavenger-Tank 16% | Scavenger-Mutant 12% | Mutant 11% | Tank 8% | Derelict-Tank 5% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Derelict-Tank | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2636 | 224 151 337 556 . 531 44 793 Remotely . | . . . . . . . . Salvage Created 4307 | . 417 609 719 . 584 34 1944 Parts 203 | . 28 34 32 . 19 3 87 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 23 | . . . . . 21 2 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 100 | . 10 17 18 . 16 1 38 Melee 3 | . . . . . . . 3 Guns 76 | . 7 11 12 . 15 1 30 AOE 19 | . 3 5 5 . 1 . 5 Classes Destroyed 13 | . 5 2 1 . . 1 4 Worker 5 | . . . . . . . 5 Builder 6 | . 2 . . . . . 4 Tunneler 1 | . 1 . . . . . . Recycler 1 | . . . . . . . 1 Operator 1 | . . . . . . . 1 Watcher 2 | . 1 . . . . . 1 Swarmer 22 | . 3 5 3 . 7 . 4 Grunt 41 | . 7 6 8 . 5 . 15 Brawler 3 | . . 1 . . 1 . 1 Duelist 5 | . . . 2 . 1 . 2 Sentry 21 | . . 5 5 . 2 . 9 Specialist 2 | . . . . . . . 2 Programmer 6 | . . . . . . 1 5 Best Kill Streak 11 | . 7 3 4 . 6 1 11 Combat Bots Only 6 | . 5 3 4 . 6 1 6 Max Kills in Single Turn 6 | . 3 3 2 . 2 1 6 Gunslinging 1 | . . . . . 1 . . Exploded 3 | . 2 3 2 . 1 . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 943 | . 42 67 64 . 141 6 623 Missed 295 | . 14 17 18 . 45 1 200 Damage Taken 8625 | . 526 657 742 . 1318 77 5305 Core 1282 | . 79 113 113 . 109 . 868 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 298 | . 18 3 . . 51 . 226 Ignored by Resistances 274 | . . . . . . . 274 Regen/Repaired (Parts) 274 | . . . . . . . 274 Core Remaining (%) 80 | 100 68 71 79 . . 84 . Volleys Fired 242 | . 21 42 49 . 46 2 82 Largest 4 | . 2 2 3 . 3 3 4 Hottest 228 | . 80 112 135 . 102 102 228 Shots Fired 667 | . 42 81 137 . 128 6 273 Gun 645 | . 42 78 130 . 127 6 262 Cannon . | . . . . . . . . Launcher 22 | . . 3 7 . 1 . 11 Special . | . . . . . . . . Kinetic 333 | . . 17 71 . 104 4 137 Thermal 277 | . 7 61 59 . 23 2 125 Explosive 22 | . . 3 7 . 1 . 11 Electromagnetic 35 | . 35 . . . . . . Robot Hit Streak 15 | . 9 9 13 . 14 3 15 Robot Miss Streak 7 | . 3 3 5 . 7 4 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 15 | . 4 1 1 . 5 . 4 Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 Shots Hit Robots 470 | . 29 60 92 . 86 4 199 Core Hits 267 | . 17 25 40 . 47 3 135 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 Critical Strikes 22 | . . 2 7 . 3 . 10 Burn 16 | . . 2 6 . 3 . 5 Destroy 3 | . . . 1 . . . 2 Sever 3 | . . . . . . . 3 Melee Attacks 15 | . . . . . . . 15 Impact . | . . . . . . . . Slashing 15 | . . . . . . . 15 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11177 | . 808 1103 1731 . 1514 64 5957 Guns 7998 | . 439 837 1401 . 1476 64 3781 Cannons . | . . . . . . . . Explosions 2713 | . 369 266 330 . 38 . 1710 Melee 466 | . . . . . . . 466 Ramming . | . . . . . . . . Kinetic 4022 | . . 169 760 . 1205 44 1844 Thermal 4524 | . 425 668 641 . 271 20 2499 Explosive 1782 | . . 266 330 . 38 . 1148 Electromagnetic 383 | . 383 . . . . . . Impact . | . . . . . . . . Slashing 466 | . . . . . . . 466 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 1 6 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . . . . 9 18 Message Errors 4 | . . . . . . . 4 Matter Fused 5 | . . . . . . 2 3 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 6 | . . . . . . 4 2 Data Loss (minor) 4 | . . . . . . 1 3 Data Loss (major) 4 | . . . . . . 1 3 Alerts 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 108 | . 31 . . . . . 77 Projectiles . | . . . . . . . . Explosions 108 | . 31 . . . . . 77 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 372 | . 220 . 49 . . . 103 Shots 8 | . 4 . 2 . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 419 | . 294 274 325 . 414 43 419 Average Temperature 112 | . 102 87 114 . 202 24 89 Received Heat Transfer 1971 | . 102 291 315 . 192 . 1071 Effects 10 | . . . 5 . 5 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . . . 1 . . . . Interference 2 | . . . 2 . . . . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 2 | . . . 1 . 1 . . Damage (major) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 2 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 1 1 . . . . Combat Hostiles 2 | . . 1 1 . . . . Parts Melted 17 | . 1 6 4 . 1 . 5 Heat Transferred 10278 | . 575 1839 2072 . 851 37 4904 Parts Sabotaged . | . . . . . . . . Parts Stolen 1 | . . . . . 1 . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 832 | . 330 270 463 210 . . 832 Initial 210 | . . 139 113 210 . . . Average 236 | . 137 173 241 210 . . 279 Maximum Alert Level 3 | . 1 1 2 1 . . 3 Low Security (%) 51 | 100 64 73 45 . . . 42 Level 1 28 | . 35 26 33 100 . . 27 Level 2 12 | . . . 20 . . . 18 Level 3 6 | . . . . . . . 12 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 28 | . 2 3 4 . . . 19 Investigation 3 | . 1 . . . . . 2 Extermination 5 | . . . . . . . 5 Reinforcement 10 | . 1 3 1 . . . 5 Assault 1 | . . . . . . . 1 Garrison 9 | . . . 3 . . . 6 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 8 | . . 3 3 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 146 | . 11 27 25 . 17 1 65 Peak Tracking Total 14 | . 5 5 6 . 7 1 14 Tactical Retreats 13 | . . 3 3 . . . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 5 | . 2 . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 6 | . 2 1 . . . . 3 Max in Single Turn 2 | . 2 1 . . . . 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 4 | . . . . . . . 4 Terminals 2 | . . . . . . . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 6 | . . . . . . . 6 Successful 5 | . . . . . . . 5 Failed 1 | . . . . . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 2 | . . . . . . . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 2 | . . . . . . . 2 Alert Level 1 | . . . . . . . 1 Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 50 | . . . . . . . 50 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 8266 | 71 388 1465 796 75 1466 666 3339 Spaces Moved 3973 | 40 189 577 253 53 945 502 1414 Core 7 | 7 . . . . . . . Treads 88 | . 36 4 . . . . 48 Legs 1351 | 33 79 42 . . . . 1197 Wheels 2527 | . 74 531 253 53 945 502 169 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 115 115 130 130 130 130 120 Average Speed 130 | 140 127 134 130 130 137 130 125 Slowest Speed 260 | 200 260 225 130 130 145 145 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 3 35 48 21 3 89 46 33 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 4 . . Spaces Dug 16 | . . . . . 5 . 11 Terrain Destroyed 163 | . 33 22 33 . 5 . 70 Melee 2 | . . . . . . . 2 Projectile 4 | . . . . . . . 4 AOE 157 | . 33 22 33 . 5 . 64 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 6549 | 51 289 1188 648 57 1035 511 2770 Wait 2039 | . 60 507 308 . 17 5 1142 Move 3966 | 39 188 576 252 52 944 501 1414 Hop . | . . . . . . . . Pick Up 70 | 6 3 15 8 1 9 1 27 Fast Attach 38 | 6 5 5 3 1 3 . 15 Attach 36 | . . 4 5 1 7 . 19 Detach 3 | . . 1 . . . . 2 Swap 74 | . 7 20 11 2 4 1 29 Drop 66 | . 5 18 12 . 5 1 25 Fire 242 | . 21 42 49 . 46 2 82 Melee 15 | . . . . . . . 15 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Dat) -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 5) 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1068 | -9/Materials | Discovered new exit (range 15) 1098 | -9/Materials | Build established: Scavenger-Mutant 1888 | -9/Materials | Discovered new exit (range 11) 1925 | -9/Materials | Entered another Materials area 1925 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2397 | -8/Materials | Garrison activated, responded to threat 2699 | -8/Materials | Discovered new exit (range 16) 2721 | -8/Materials | Entered Factory 2721 | -7/Factory | Evolved 2 slots: Utility x2 2772 | -7/Factory | Discovered new exit (range 6) 2796 | -7/Factory | Entered Lower Caves 2797 | -7/Lower Caves | Encountered a Warlord checkpoint 2852 | -7/Lower Caves | Learned Factory non-interactive machine intel 3017 | -7/Lower Caves | Build established: Tank 3165 | -7/Lower Caves | Lost 4 parts (1n2u1w) 3321 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3368 | -7/Lower Caves | Lost 3 parts (2u1w) 3837 | -7/Lower Caves | Build established: Derelict-Tank 3868 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4091 | -7/Lower Caves | Discovered new exit (range 9) 4262 | -7/Lower Caves | Entered another Lower Caves area 4262 | -7/Lower Caves | Discovered new exit (range 13) 4270 | -7/Lower Caves | P-60 Hacker assimilated allied TE-5NJ(S) 4544 | -7/Lower Caves | Identified exit to Data Miner 4597 | -7/Lower Caves | Build established: Derelict-Gunner 4828 | -7/Lower Caves | Learned location of 1 exit from Factory 4928 | -7/Lower Caves | Entered Factory 4928 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4929 | -6/Factory | Identified exit to Lower Caves 4930 | -6/Factory | Loaded intel: 163 non-interactive machine locations 6487 | -6/Factory | Lost 7 parts (1n2u4w) 6763 | -6/Factory | Build established: Scavenger-Tank 7392 | -6/Factory | Repaired Arm. Leg 7799 | -6/Factory | Garrison activated, responded to threat 7807 | -6/Factory | Build established: Scavenger-Skirmisher 7909 | -6/Factory | Core integrity fell below 50% 7949 | -6/Factory | Lost 3 parts (1p1n1w) 8010 | -6/Factory | Lost 5 parts (1n3u1w) 8025 | -6/Factory | Core integrity fell below 20% 8078 | -6/Factory | First assault squad dispatched 8267 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08236_ Critical hit (Burn: +37). 08238_ G-50 Soldier Carbon-fiber Leg severed. 08240_ C-30 ARC bursts open, deploying its payload. 08240_ G-67 Veteran unfolds itself. 08240_ B-48 Gladiator unfolds itself. 08240_ I-36 Angel unfolds itself. 08241_ Penetrated by Slug. 08245_ G-50 Soldier Carbon-fiber Leg severed. 08248_ G-50 Soldier destroyed. 08252_ Penetrated by Slug. 08253_ Lrg. Storage Unit destroyed. 08254_ Slug penetrates H-66 Slayer. 08254_ K-01 Serf destroyed. 08254_ Slug penetrates Wall. 08259_ R-10 Processor collects Carbon-fiber Leg. 08261_ R-10 Processor collects Adv. Heat Sink. 08262_ R-10 Processor collects Lgt. Angular Momentum Engine. 08265_ Adv. Sensor Array destroyed. 08265_ Slug penetrates Fusion Modulator. 08265_ R-10 Processor collects Autogun. 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