Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.28 @ 21:57:58 Player: Gigabeck Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (167) 835 Value Destroyed (7220) 7220 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1723) 1723 TOTAL SCORE: 17058 Bonus ------- High Alert Combat Kills 1298 Follower Combat Kills 48 Entered DSFs 500 Friendly Fire -123 Cogmind --------- Core Integrity 0/1600 Matter 14/300 Energy 373/590 System Corruption 9% Temperature Cool (0) Movement Treading (305) Ox2 Location -1/Access Parts ------- > --- POWER (2) -------- Particle Reactor Quantum Reactor > --- PROPULSION (8) --- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY (10) ----- Cargo Storage Unit Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Reaction Control System Improved Cloaking Device Graphene Brace > --- WEAPON (5) ------- Nova Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (30) --- Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Advanced Weight Redist. System Improved Melee Analysis Suite Advanced Target Analyzer Improved Reaction Control System Graphene Brace Heavy Laser Heavy Laser Phase Gun Phase Gun Heavy Disruptor Cannon Nova Cannon Nova Cannon Heavy Machine Gun Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Huge Storage Unit Advanced Salvage Targeting Computer Advanced Targeting Computer Improved Reaction Control System Improved Cloaking Device Improved Cloaking Device Improved Utility Shielding Graphene Brace Advanced Shield Generator Experimental Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Hypervelocity Railgun Linear Accelerator Fusion Bomb Launcher Fusion Bomb Launcher > --- INVENTORY -------- Particle Reactor Particle Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Target Analyzer ECM Suite Improved Reaction Control System Improved Reaction Control System Improved Cloaking Device Graphene Brace Improved Shield Generator Dispersion Rifle Long-range Proton Cannon Heavy Disruptor Cannon Power Sword [Rating: 185] Favorites ----------- Power Quantum Reactor Engine F-cell Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Centrium Leg Treads Armored Heavy Treads Leg Centrium Leg Hover Unit Gravmag Array Flight Unit Flight Unit Utility Medium Storage Unit Device Graphene Brace Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Improved Utility Shielding Weapon Fusion Bomb Launcher Energy Gun High-powered Shock Rifle Energy Cannon Matter Neutralizer Ballistic Gun Hypervelocity Railgun Ballistic Cannon Linear Accelerator Launcher Fusion Bomb Launcher Slashing Weapon Great Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Acc Slots Evolved 18 | . . 2 2 2 2 2 . . 2 2 . 2 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 6 | . . 2 1 1 . . . . 2 . . . . Utility 8 | . . . 1 1 1 2 . . . 1 . 1 1 Weapon 3 | . . . . . . . . . . 1 . 1 1 Parts Attached 212 | 6 2 17 8 6 46 10 10 . 25 3 28 9 42 Power 31 | 1 . 1 . 2 10 1 5 . 2 . 3 1 5 Engine 10 | 1 . 1 . . 7 . 1 . . . . . . Core 12 | . . . . 2 3 1 4 . . . 2 . . Reactor 9 | . . . . . . . . . 2 . 1 1 5 Propulsion 67 | 2 . 12 3 2 12 3 2 . 9 . 15 . 7 Treads 7 | . . . . . . . . . . . . . 7 Leg 24 | 2 . 4 . . 10 . . . . . 8 . . Wheel . | . . . . . . . . . . . . . . Hover 11 | . . . . . 1 3 2 . 5 . . . . Flight 25 | . . 8 3 2 1 . . . 4 . 7 . . Utility 60 | 1 1 . 3 2 14 6 2 . 9 1 3 6 12 Device 34 | . 1 . 1 . 7 4 2 . 6 1 1 3 8 Storage 8 | 1 . . 1 . 1 2 . . 1 . . 1 1 Processor 15 | . . . 1 2 6 . . . 2 . 2 1 1 Hackware 1 | . . . . . . . . . . . . . 1 Protection 2 | . . . . . . . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 54 | 2 1 4 2 . 10 . 1 . 5 2 7 2 18 Energy Gun 8 | . . . . . 3 . . . . . 1 . 4 Energy Cannon 10 | . . . . . 1 . . . . . 2 . 7 Ballistic Gun 13 | 2 . 1 . . 1 . 1 . 1 2 . . 5 Ballistic Cannon 3 | . . . . . 2 . . . . . . . 1 Launcher 11 | . 1 2 1 . 2 . . . 1 . 2 2 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 8 | . . 1 1 . 1 . . . 2 . 2 . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . Unidentified Prototypes 6 | . . . . . 3 1 . . . . 1 . 1 Corrupted Parts 2 | . . . . . . . . . . . 2 . . System Corruption 10 | . . . . . . . . . . . 10 . . Parts Lost 90 | . . 1 . 3 25 . 1 . 4 . 30 3 23 Power 10 | . . . . . 5 . . . . . 3 . 2 Propulsion 31 | . . . . 1 12 . . . 1 . 13 1 3 Utility 29 | . . . . 1 6 . 1 . 3 . 9 . 9 Weapon 20 | . . 1 . 1 2 . . . . . 5 2 9 Highest Loss Streak 20 | . . 1 . 2 7 . 1 . 3 . 20 2 7 To Critical Strikes 1 | . . . . . . . . . . . 1 . . Average Slot Usage (%) 79 | . 97 85 100 90 86 72 77 82 79 85 59 69 75 Engine 4 | . 14 11 9 1 7 9 4 5 2 . . . . Core 2 | . . . . 5 3 1 5 5 5 4 1 4 . Reactor 2 | . . . . . . . . . 2 4 2 2 7 Treads 3 | . . . . . . . . . . . . . 12 Leg 12 | . 28 22 . . 28 4 . . . . 6 26 3 Hover 4 | . . . . . . 12 17 17 23 28 7 . . Flight 5 | . . 8 45 42 4 . . . . . 5 . . Device 12 | . 11 11 9 6 10 19 21 23 15 14 9 6 13 Storage 7 | . 14 11 9 7 6 11 11 11 10 9 5 3 4 Processor 8 | . . . 9 15 12 5 5 5 8 9 7 7 9 Energy Gun 2 | . . . . . 4 . . . . . . . 3 Energy Cannon 2 | . . . . . . . . . . . . 6 6 Ballistic Gun 2 | . 15 3 . . 1 . 2 5 . 9 4 . 1 Launcher 2 | . 12 9 9 2 . . . . . . . 6 3 Slashing Weapon 2 | . . 7 9 7 1 5 5 5 5 4 3 . . Peak Build Rating 185 | 6 7 12 23 32 63 81 85 85 104 114 114 139 185 Average Rating 83 | 4 6 9 20 29 48 71 81 85 93 112 72 116 161 On Entrance 58 | . 6 7 11 23 30 50 79 85 85 104 114 95 128 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 239 | 12 14 16 21 22 47 57 63 59 60 66 66 170 239 Greatest Support 240 | 20 20 30 22 25 111 60 60 60 86 84 200 200 240 Greatest Overweight (x) 5 | . . . . . 2 2 1 . 4 . 5 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 8 8 8 10 10 10 15 10 10 10 10 10 25 30 Average Capacity 14 | 7 8 8 9 10 10 10 10 10 10 10 8 24 26 Most Carried 27 | 4 4 8 10 10 10 11 10 10 10 9 9 17 27 Average Carried 11 | 1 2 5 7 9 8 9 9 10 9 8 4 8 19 Final Capacity 30 | 8 8 8 10 10 10 10 10 10 10 10 5 25 30 Final Carried 19 | 2 4 7 10 8 10 10 10 10 10 8 4 16 19 Class Distribution -------------------- 37% | Mutant 15% | Scavenger-Mutant 11% | Scavenger-Sprinter 10% | Tank 8% | Hauler-Gunner 3% | Gunner 3% | Hacker-Tank 3% | Hacker-Gunner 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Infiltrator-Mutant | -4/Factory Infiltrator-Mutant | -3/Research Mutant | -3/DSF Tank | -2/Research Hauler-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Acc Matter Collected 3806 | 211 14 339 142 191 1325 100 100 . 222 . 78 218 866 Remotely 36 | . . . . . 36 . . . . . . . . Salvage Created 7402 | . 57 281 222 382 1481 141 319 . 675 . 388 467 2989 Parts 400 | . 9 28 16 15 78 8 13 . 34 . 27 26 146 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 7 | . . 1 . . 3 . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 12 . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Acc Combat Hostiles Destroyed 129 | . 6 17 5 7 25 . 5 . 9 . 6 7 42 Melee 50 | . . 6 3 7 8 . 5 . 9 . 3 . 9 Guns 24 | . 1 1 . . 8 . . . . . 1 . 13 Cannons 21 | . . . . . 5 . . . . . . 2 14 AOE 26 | . 5 10 2 . 2 . . . . . 2 3 2 Classes Destroyed 14 | . 1 4 1 1 5 . 1 . . . 1 . . Worker 9 | . . . . . 2 1 . . 1 . . 1 4 Builder 12 | . . . . 1 6 . . . . . . 4 1 Recycler 4 | . . . . . 1 1 . . 1 . . 1 . Operator 3 | . . 1 1 . . . . . 1 . . . . Watcher 10 | . . 1 3 1 2 . . . . . . 1 2 Swarmer 38 | . 6 10 3 . 5 . . . 3 . . . 11 Cutter 2 | . . . . . . . . . . . 2 . . Grunt 47 | . . 6 . 6 10 . 2 . 3 . 4 3 13 Brawler 4 | . . . . . 2 . 1 . . . . . 1 Duelist 2 | . . 1 . . 1 . . . . . . . . Sentry 13 | . . . 2 1 5 . . . 1 . . 1 3 Hunter 9 | . . . . . . . 1 . . . . 3 5 Programmer 13 | . . . . . 1 . 1 . 2 . . . 9 Behemoth 1 | . . . . . 1 . . . . . . . . Best Kill Streak 13 | . 6 5 7 2 8 1 3 . 4 . 3 10 13 Combat Bots Only 13 | . 6 5 5 2 6 . 3 . 4 . 3 3 13 Max Kills in Single Turn 4 | . 3 4 1 1 4 1 1 . 1 . 2 3 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . 3 4 1 . 2 . . . . . 2 1 1 Melee 1 | . . 1 1 1 1 . 1 . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Acc Hostile Shots Fired 1652 | . 40 45 10 48 504 5 60 . 75 . 307 69 489 Missed 585 | . 12 19 7 25 209 1 13 . 16 . 138 15 130 Damage Taken 16690 | . 163 273 33 273 2645 25 532 . 713 . 3168 1474 7391 Core 3655 | . 23 83 . 80 248 13 68 . 86 . 883 559 1612 Absorbed by Shields 982 | . . . . . 232 10 233 . 157 . . . 350 Redirected to Shielding 107 | . . . . . . . . . . . . . 107 Ignored by Resistances 4507 | . 56 83 9 81 866 10 212 . 254 . 863 300 1773 Core Remaining (%) 80 | 100 90 79 100 88 70 . . 91 92 . 32 61 . Volleys Fired 202 | . 10 19 4 3 67 . . . . . 14 16 69 Largest 5 | . 2 2 1 1 2 . . . . . 3 3 5 Hottest 527 | . 50 50 30 30 144 . . . . . 210 262 527 Shots Fired 440 | . 13 26 4 3 120 . . . . . 24 41 209 Gun 211 | . 10 9 . . 92 . . . . . 17 . 83 Cannon 177 | . . . . . 25 . . . . . 3 30 119 Launcher 52 | . 3 17 4 3 3 . . . . . 4 11 7 Special . | . . . . . . . . . . . . . . Kinetic 140 | . 10 9 . . 65 . . . . . 12 . 44 Thermal 152 | . . . . . 47 . . . . . 3 30 72 Explosive 47 | . 3 17 4 3 1 . . . . . 1 11 7 Electromagnetic 101 | . . . . . 7 . . . . . 8 . 86 Robot Hit Streak 20 | . 3 10 2 3 16 . . . . . 3 12 20 Robot Miss Streak 4 | . 2 1 . . 4 . . . . . 3 1 4 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 428 | . 4 27 8 22 127 4 20 . 34 . 21 32 129 Core Hits 283 | . 6 28 10 10 67 2 10 . 14 . 21 24 91 Critical Kills 11 | . . . . . 1 . . . . . . 2 8 Critical Parts Destroyed 5 | . 1 . . . . . . . . . . . 4 Critical Strikes 41 | . 1 . . 3 6 . 4 . 4 . 1 2 20 Burn 4 | . . . . . 2 . . . . . . . 2 Meltdown 2 | . . . . . . . . . . . . 2 . Destroy 14 | . 1 . . . 1 . . . . . . . 12 Corrupt 2 | . . . . . . . . . . . . . 2 Sever 19 | . . . . 3 3 . 4 . 4 . 1 . 4 Melee Attacks 169 | . . 17 7 22 34 4 21 . 35 . 9 3 17 Impact . | . . . . . . . . . . . . . . Slashing 168 | . . 17 7 22 34 4 21 . 34 . 9 3 17 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . 4 1 3 . . 3 . . 2 . Combat Hostiles 4 | . . . . 3 . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18966 | . 231 1359 349 978 4440 290 707 . 1464 . 1246 2326 5576 Guns 2585 | . 51 92 . . 1278 . . . . . 232 . 932 Cannons 4415 | . . . . . 625 . . . . . 72 904 2814 Explosions 5478 | . 180 854 74 104 1265 . . . . . 580 1228 1193 Melee 6488 | . . 413 275 874 1272 290 707 . 1464 . 362 194 637 Ramming . | . . . . . . . . . . . . . . Kinetic 1979 | . 51 92 . . 1123 . . . . . 142 . 571 Thermal 4310 | . . . . 79 1469 . . . . . 72 904 1786 Explosive 3986 | . 180 854 74 25 327 . . . . . 108 1228 1190 Electromagnetic 2203 | . . . . . 249 . . . . . 562 . 1392 Impact . | . . . . . . . . . . . . . . Slashing 6488 | . . 413 275 874 1272 290 707 . 1464 . 362 194 637 Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . 6 . 2 2 1 . 14 . 9 Average Corruption 5 | . . . . . 5 . 1 2 1 . 8 . 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 40 | . . . . . 2 . 2 2 . . 4 . 30 Message Errors 6 | . . . . . 1 . . . . . 1 . 4 Matter Fused 7 | . . . . . . . 1 . . . 1 . 5 Heat Flow Errors 5 | . . . . . . . . 1 . . . . 4 Energy Discharges 6 | . . . . . . . . 1 . . . . 5 Data Loss (minor) 6 | . . . . . 1 . 1 . . . 1 . 3 Misfires 3 | . . . . . . . . . . . . . 3 Alerts 1 | . . . . . . . . . . . . . 1 Weapon Failures 6 | . . . . . . . . . . . 1 . 5 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 664 | . 2 33 27 127 128 17 6 . 138 . . 63 123 Projectiles 90 | . . . . . 1 . . . . . . 22 67 Explosions 243 | . 2 33 . 73 79 . . . . . . . 56 Melee 331 | . . . 27 54 48 17 6 . 138 . . 41 . Knockbacks 4 | . . . . . 4 . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 4 | . . . . . 4 . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 404 | . . 47 . 80 160 . . . . . . 48 69 Shots 9 | . . 2 . 2 3 . . . . . . 1 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1216 | . . 4 30 243 362 . 3 255 48 32 48 714 1216 Average Temperature 214 | . . 4 19 106 101 . 3 124 21 14 27 269 319 Received Heat Transfer 2048 | . . 78 27 123 812 . 176 . 112 . 84 18 618 Effects 145 | . . . . 1 2 . . . . . . 28 114 Shutdowns 45 | . . . . . 1 . . . . . . 7 37 Energy Bleed 13 | . . . . 1 . . . . . . . 2 10 Interference 14 | . . . . . . . . . . . . 2 12 Matter Decay 9 | . . . . . . . . . . . . 2 7 Short Circuit 10 | . . . . . . . . . . . . 3 7 Damage (minor) 14 | . . . . . 1 . . . . . . 1 12 Damage (major) 33 | . . . . . . . . . . . . 9 24 Damage (core) 7 | . . . . . . . . . . . . 2 5 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . 1 . . . . . . . 5 Combat Hostiles 5 | . . . . . 1 . . . . . . . 4 Parts Fried 9 | . . . . . . . . . . . 1 . 8 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . 1 . . . . . . 2 . Combat Hostiles 3 | . . . . . 1 . . . . . . 2 . Parts Melted 10 | . . . . . 2 . . . . . . 5 3 Heat Transferred 4950 | . . . . 100 2075 . . . . . 74 925 1776 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Acc Peak Influence 1041 | . 206 644 472 510 702 322 . . 302 137 220 616 1041 Initial 323 | . . 73 231 183 215 218 . . 37 137 90 76 323 Average 387 | . 105 348 331 307 425 251 . . 174 137 139 356 586 Maximum Alert Level 3 | . 1 2 2 2 3 1 . . 1 . 1 2 3 Low Security (%) 17 | 100 90 22 . 32 . . . . 55 100 77 21 . Level 1 41 | . 9 37 65 39 38 100 . . 44 . 22 44 38 Level 2 28 | . . 39 34 27 59 . . . . . . 33 19 Level 3 11 | . . . . . 1 . . . . . . . 42 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 34 | . . 1 . 3 5 1 . . 3 . 3 2 16 Investigation 5 | . . . . 2 1 . . . 1 . . 1 . Extermination 8 | . . . . . 2 1 . . 1 . . . 4 Reinforcement 12 | . . 1 . 1 1 . . . 1 . 3 1 4 Assault 3 | . . . . . 1 . . . . . . . 2 Garrison 6 | . . . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . 4 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Acc Distress Signals 8 | . . 2 . 1 1 . . . 1 . . . 3 Communications Jammed 16 | . . . . . 15 . . . 1 . . . . Distress Signals 15 | . . . . . 15 . . . . . . . . Times Spotted 214 | . 9 25 9 8 36 7 6 . 13 . 26 10 65 Peak Tracking Total 11 | . 6 6 5 4 7 8 3 . 4 . 5 3 11 Tactical Retreats 27 | . 1 2 . 2 6 1 . . 1 . 8 . 6 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Acc Traps Triggered 6 | . . . . . 1 1 . . . . . 2 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Acc Machines Disabled 14 | . . 1 . 1 10 . . . . . . . 2 Max in Single Turn 5 | . . 1 . 1 5 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Acc Machines Accessed 11 | . . . 2 2 1 2 1 . 1 1 . . 1 Terminals 6 | . . . 1 . . 2 1 . . 1 . . 1 Fabricators 3 | . . . . 1 1 . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 29 | . . . 10 8 2 2 1 . 3 1 . . 2 Successful 23 | . . . 9 5 2 2 1 . 1 1 . . 2 Failed 6 | . . . 1 3 . . . . 2 . . . . Catastrophic 1 | . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 10 | . . . 4 . . 2 1 . . 1 . . 2 Fabricators 9 | . . . . 4 2 . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 10 | . . . 6 4 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 9 | . . . 3 . . 2 1 . . 1 . . 2 Record 4 | . . . 1 . . . 1 . . . . . 2 Robot Schematic 1 | . . . . . . 1 . . . . . . . Open DSF 2 | . . . . . . 1 . . . 1 . . . Alert Level 1 | . . . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . 1 2 . . . 1 . . . . Load Schematic 3 | . . . . 1 1 . . . 1 . . . . Build 1 | . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 10 | . . . 6 4 . . . . . . . . . Insert Component 5 | . . . 3 2 . . . . . . . . . Analyze 5 | . . . 3 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . Hacking Detections 6 | . . . . 2 1 . 1 . 1 . . . 1 Full Trace Events 4 | . . . . 2 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 2 . . . . . . . . . Parts Built 1 | . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 25 | . . . . . 25 . . . . . . . . Total Part Build Rating 1 | . . . . . 1 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 3 2 . . . . . . . . . Part Schematics Acquired 4 | . . . 2 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . 1 . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Acc Total Allies 3 | . . . . . . 3 . . . . . . . Largest Group 3 | . . . . . . 3 . . . . . . . Highest-Rated Group 93 | . . . . . . 93 . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . 11 . . . . . . . Total Damage 230 | . . . . . . 230 . . . . . . . Kills 1 | . . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Acc Turns Passed 5351 | 51 127 353 126 348 1258 285 416 49 354 11 283 394 1296 Spaces Moved 4561 | 36 83 291 253 739 896 390 565 88 356 17 134 221 492 Core 23 | 8 . . . . . . . . . . 15 . . Treads 349 | . . . . . . . . . . . . . 349 Legs 1349 | 28 83 154 . . 632 54 . . . . 34 221 143 Wheels . | . . . . . . . . . . . . . . Hover 1422 | . . . . . . 336 565 88 355 17 61 . . Flight 1418 | . . 137 253 739 264 . . . 1 . 24 . . Fastest Speed 22 | 50 120 31 26 22 22 52 52 52 43 43 43 120 160 Average Speed 77 | 104 120 78 26 24 89 61 52 52 49 43 116 138 179 Slowest Speed 349 | 120 120 120 28 26 220 190 106 52 349 43 300 190 330 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 23 | 4 24 27 26 14 27 8 71 14 9 1 82 5 17 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . . . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 443 | . 18 87 23 18 100 . . . . . 3 113 81 Melee . | . . . . . . . . . . . . . . Projectile 23 | . . . . . . . . . . . 3 3 17 AOE 420 | . 18 87 23 18 100 . . . . . . 110 64 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Acc Total 5761 | 49 97 360 300 870 1191 429 646 90 475 20 221 272 741 Wait 359 | . . 4 8 91 86 14 42 3 28 . 15 3 65 Move 4549 | 35 82 290 252 738 895 389 564 87 355 17 133 220 492 Hop . | . . . . . . . . . . . . . . Pick Up 173 | 8 3 9 11 5 39 3 3 . 11 . 22 21 38 Fast Attach 35 | . . . . 2 8 6 4 . 15 . . . . Attach 126 | 6 1 5 4 4 32 . 1 . 4 2 26 9 32 Detach 11 | . . 1 2 . 5 . . . . . . . 3 Swap 51 | . 1 12 4 . 6 4 5 . 6 1 2 . 10 Drop 86 | . . 3 8 5 19 9 6 . 21 . . . 15 Fire 202 | . 10 19 4 3 67 . . . . . 14 16 69 Melee 169 | . . 17 7 22 34 4 21 . 35 . 9 3 17 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/DSF -2/Research -1/Access History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 8) 150 | -10/Materials | Discovered new exit (range 16) 179 | -10/Materials | Entered another Materials area 179 | -9/Materials | Evolved 2 slots: Propulsion x2 322 | -9/Materials | Build established: Mutant 531 | -9/Materials | Discovered new exit (range 4) 532 | -9/Materials | Entered another Materials area 532 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 634 | -8/Materials | Discovered new exit (range 16) 658 | -8/Materials | Entered Factory 658 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 769 | -7/Factory | Build established: Scavenger-Sprinter 792 | -7/Factory | Discovered new exit (range 13) 983 | -7/Factory | Identified exit to Factory 985 | -7/Factory | Discovered new exit (range 16) 989 | -7/Factory | Identified exit to Lower Caves 1006 | -7/Factory | Entered another Factory area 1006 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1173 | -6/Factory | Lost 6 parts (2p4n) 1424 | -6/Factory | Spotted B-75 Beast 1461 | -6/Factory | Build established: Scavenger-Mutant 1525 | -6/Factory | Lost 3 parts (1p1n1u) 1547 | -6/Factory | Destroyed B-75 Beast 1595 | -6/Factory | Lost 7 parts (1p3n1u2w) 1903 | -6/Factory | Fabricated Grenade Launcher (x1) 2056 | -6/Factory | First assault squad dispatched 2059 | -6/Factory | Discovered new exit (range 9) 2245 | -6/Factory | Lost 7 parts (3n4u) 2264 | -6/Factory | Entered another Factory area 2264 | -5/Factory | Evolved 2 slots: Utility x2 2296 | -5/Factory | Discovered new exit (range 16) 2315 | -5/Factory | Build established: Mutant 2440 | -5/Factory | Allied Derelicts emerged from ambush trap array 2535 | -5/Factory | Lost 3 allies 2549 | -5/Factory | Entered Upper Caves 2618 | -5/Upper Caves | Encountered a Warlord checkpoint 2964 | -5/Upper Caves | Discovered new exit (range 3) 2965 | -5/Upper Caves | Entered another Upper Caves area 3009 | -5/Upper Caves | Discovered new exit (range 10) 3014 | -5/Upper Caves | Entered Factory 3014 | -4/Factory | Evolved 2 slots: Propulsion x2 3222 | -4/Factory | Lost 3 parts (3u) 3340 | -4/Factory | Discovered new exit (range 16) 3368 | -4/Factory | Entered Research 3368 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3379 | -3/Research | Identified exit to DSF 3379 | -3/Research | Entered DSF 3399 | -3/DSF | Additional patrols routed to DSF 3436 | -3/DSF | Lost 4 parts (3n1u) 3509 | -3/DSF | Lost 6 parts (1p2n1u2w) 3579 | -3/DSF | Core integrity fell below 50% 3594 | -3/DSF | System corruption reached 10% 3627 | -3/DSF | Lost 20 parts (2p8n7u3w) 3629 | -3/DSF | Discovered new exit (range 15) 3650 | -3/DSF | Found Fusion Bomb Launcher 3652 | -3/DSF | Found Fusion Bomb Launcher 3662 | -3/DSF | Entered Research 3662 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 3851 | -2/Research | Discovered new exit (range 16) 4056 | -2/Research | Entered Access 4056 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 4161 | -1/Access | Build established: Tank 4274 | -1/Access | Found Prototype Hackware 4411 | -1/Access | Identified Exp. Hacking Suite 4719 | -1/Access | Lost 7 parts (3u4w) 4736 | -1/Access | Destroyed 8 combat bots 4785 | -1/Access | Garrison activated, responded to threat 4851 | -1/Access | Destroyed 13 combat bots 4859 | -1/Access | Lost 5 parts (1p4u) 5121 | -1/Access | Core integrity fell below 50% 5227 | -1/Access | Build established: Hauler-Gunner 5302 | -1/Access | Core integrity fell below 20% 5345 | -1/Access | First assault squad dispatched 5352 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Overheating: Short circuit. Overheating: Core damaged (-160). K-01 Serf cleans the Sealed Freight Elevator. System corrupted: Energy discharge (-13). Power failure, Particle Reactor shutdown. Power failure, Quantum Reactor shutdown. Exp. Hacking Suite destroyed. R-10 Processor collects Lgt. Quantum Reactor. ALERT: Significant disruption in Zone 5P, multiple assault carriers dispatched. R-10 Processor collects Lgt. Ion Engine. K-01 Serf cleans the Sealed Freight Elevator. Arm. Heavy Treads destroyed. Hvy. Machine Gun destroyed. K-01 Serf destroyed. K-01 Serf cleans the Sealed Freight Elevator. Lrn. Proton Cannon destroyed. K-01 Serf collects debris. Sealed Freight Elevator disabled. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# " | | ????????????????????????????????????????# # | | ?????????????# ?????????????????????????# # | | ?????????????# ????????????????????????# +? | | ???????? ???? ????????????????????????# #? | | ???????? ??? ]????????????????????????# #?? | | ??????? ??? ????????????????######## ####### | | ??????? ?? ????????????????+ | | ?????? ###+##+#????????????# | | ?????? =% #????????????# ###"######## | | ?????? * #????????????# # #???? | | ?????# % #????????????# / #???? | | ?????# ! *! * #????????????# #### #???? | | ?????# =%!%= ##???????????# "#?# #???? | | ?????#%!*%!!* "############# #### #???? | | ????"" =!%!* + #???? | | ???? !![ ######;########+########## #???? | | ?????????????# gp # #??# #???? | | ??????????? # kp # #??# #???? | | ????????? k # " = #??# #???? | | ?????? # #""" #??#! #???? | | ?????? ???# p # """ #??# #???? | | ?????????????# ! # " #??# #???? | | ?????????????# % # #??# #???? | | ?????????????# """"" # #??########???? | | ?????????????# """"""k@# #?????????????? | | ?????????????# """""" ##########?????????????? | | ?????????????# """""" #??????????????????????? | | ?????????????# ?""""" #??????????????????????? | | ?????????????#####??####k##??????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 45 Energy Capacity 715 Matter Stores 550 Matter Capacity 650 Sight Range 18 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 4 Power Amplification 30 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Melee Speed Boost 30 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 24 Target Analysis 8 Recoil Reduction 8 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 26 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Cld. Pulse Rifle | -7/Factory | Scanalyzed Mni. Assault Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -5/Factory | Hacked Fabricated ------------ Grenade Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Denied? Dynamic Key Hey, That's Mine! It's Just You Just What I Needed Novice Programmer One Hack Too Far Respectable Loadout Rockin' Loadout Safety First Tank Total Silence Challenges ------------ None Game ------ Seed GravityScrapCoupler Manual? 0 Play Time 03:42:35 Cumulative 14.1 hours Start 2024.12.03 @ 22:30:35 End 2024.12.28 @ 21:57:58 Sessions 17 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 11 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b4cfdc44-3fd7-4783-9f37-b9aaa5b4094e