Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.11 @ 10:55:55 Player: theq629 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2307) 2307 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-6) -6 TOTAL SCORE: 5836 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 30 Friendly Fire -47 Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 100/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Power Amplifier Medium Storage Unit Structural Scanner Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Force Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Light Armor Plating Gatling Laser Proton Cannon Improved Proton Missile Launcher [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . 1 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 80 | 6 1 8 14 22 16 13 Power 19 | 1 . 1 4 5 4 4 Engine 9 | 1 . 1 4 1 2 . Core 6 | . . . . 4 2 . Reactor 4 | . . . . . . 4 Propulsion 26 | 2 . 3 4 9 4 4 Treads . | . . . . . . . Leg 26 | 2 . 3 4 9 4 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 1 1 2 1 4 1 Device 2 | . . . . 1 1 . Storage 2 | 1 . 1 . . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 5 | . . . 1 . 3 1 Artifact . | . . . . . . . Weapon 24 | 2 . 3 4 7 4 4 Energy Gun 10 | 2 . 1 2 2 2 1 Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun 11 | . . 2 2 4 2 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 43 | . . 7 5 13 6 12 Power 9 | . . 1 2 3 2 1 Propulsion 13 | . . 3 . 4 1 5 Utility 4 | . . . . . 1 3 Weapon 17 | . . 3 3 6 2 3 Highest Loss Streak 7 | . . 4 2 3 5 7 Average Slot Usage (%) 91 | . 100 78 92 97 97 71 Engine 8 | . 14 10 16 7 5 . Core 3 | . . . . 6 6 . Leg 27 | . 28 24 31 29 26 19 Device 5 | . . . . 7 11 8 Storage 7 | . 14 11 9 7 6 4 Processor 10 | . 14 11 11 15 6 4 Protection 4 | . . . 6 . 12 9 Energy Gun 7 | . 28 13 3 3 5 4 Ballistic Gun 12 | . . 8 13 16 12 7 Naked Turns 35 | . . . . . . 35 Heaviest Build 61 | 13 13 15 24 36 43 61 Greatest Support 68 | 20 20 30 50 55 68 68 Greatest Overweight (x) 4 | . . 4 1 1 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 Average Capacity 7 | 5 6 6 8 8 8 6 Most Carried 8 | 3 6 6 8 8 8 8 Average Carried 6 | 1 4 5 6 7 7 5 Final Capacity 8 | 6 6 8 8 8 8 4 Final Carried 8 | 3 6 5 8 8 8 . Class Distribution -------------------- 28% | Scavenger-Gunner 24% | Mutant 24% | Scavenger-Tank 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 1882 | 188 13 185 261 707 347 181 Remotely . | . . . . . . . Salvage Created 3551 | 17 13 421 355 1289 593 863 Parts 179 | 5 4 24 27 64 31 24 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 7 | . . 3 . 3 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 57 | . . 8 11 23 12 3 Melee 1 | . . . . . . 1 Guns 54 | . . 8 11 21 12 2 Cannons 1 | . . . . 1 . . AOE 1 | . . . . 1 . . Classes Destroyed 14 | 1 1 5 2 3 1 1 Worker 1 | . . . . 1 . . Builder 1 | . . . 1 . . . Tunneler 1 | 1 . . . . . . Hauler 1 | . . . . 1 . . Recycler 4 | . . 1 . 3 . . Watcher 2 | . 1 1 . . . . Swarmer 21 | . . 3 6 8 4 . Grunt 17 | . . 3 3 8 3 . Brawler 1 | . . . . . 1 . Duelist 1 | . . 1 . . . . Sentry 10 | . . 1 1 5 3 . Hunter 2 | . . . 1 1 . . Programmer 2 | . . . . 1 1 . Compactor 3 | . . . . . . 3 Best Kill Streak 4 | 1 1 3 3 4 4 1 Combat Bots Only 4 | . . 3 3 4 4 1 Max Kills in Single Turn 3 | 1 1 1 1 2 3 1 Gunslinging 1 | . . . . 1 1 . Exploded 1 | . . . . 1 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 4931 | . 77 758 568 1679 815 1034 Core 1294 | . . 132 74 210 52 826 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 100 67 86 70 . . Volleys Fired 181 | 1 1 36 29 65 23 26 Largest 3 | 2 2 2 2 3 3 3 Hottest 158 | 80 80 80 106 158 136 155 Shots Fired 415 | 2 2 63 57 170 64 57 Gun 394 | 2 2 63 57 162 57 51 Cannon 20 | . . . . 8 7 5 Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 285 | . . 29 41 132 44 39 Thermal 74 | . . 7 15 20 20 12 Explosive . | . . . . . . . Electromagnetic 56 | 2 2 27 1 18 . 6 Robot Hit Streak 30 | . 2 13 5 30 15 8 Robot Miss Streak 7 | 2 . 4 5 7 7 7 Penetration Max 1 | . . . 1 . 1 . Secondary Targets 11 | . . 1 2 5 3 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 290 | . 2 47 32 124 42 43 Core Hits 209 | 1 1 19 19 90 39 40 Critical Hits 4 | . . . . 2 2 . Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 2 | . . . . 1 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5835 | 13 64 525 542 2414 993 1284 Guns 5239 | 13 22 523 542 2121 855 1163 Cannons 338 | . . . . 190 138 10 Explosions 130 | . 42 . . 86 . 2 Melee . | . . . . . . . Ramming 128 | . . 2 . 17 . 109 Kinetic 3725 | . . 201 415 1563 675 871 Thermal 1386 | . 42 63 110 561 318 292 Explosive . | . . . . . . . Electromagnetic 596 | 13 22 259 17 273 . 12 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 37 | . . . . . 11 37 Average Corruption 11 | . . . . . 8 22 Corruption Purged . | . . . . . . . Effects 64 | . . . . . 26 38 Message Errors 11 | . . . . . 9 2 Matter Fused 7 | . . . . . 4 3 Heat Flow Errors 3 | . . . . . 2 1 Energy Discharges 5 | . . . . . 3 2 Data Loss (minor) 4 | . . . . . 2 2 Data Loss (major) 3 | . . . . . 3 . Misdirections 6 | . . . . . . 6 Targeting Errors 21 | . . . . . 2 19 Weapon Failures 4 | . . . . . 1 3 Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . 1 . . Projectiles 1 | . . . . 1 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 123 | . 23 1 . 57 . 42 Shots 3 | . 1 . . 2 . . Rammed 38 | . . 1 . . . 37 Targets Rammed 43 | . . 1 . 2 . 40 Kicked 5 | . . . . 2 . 3 Crushed . | . . . . . . . Highest Temperature 469 | 18 30 84 144 469 438 366 Average Temperature 112 | 12 21 34 37 96 142 169 Received Heat Transfer 840 | . . 102 108 342 288 . Effects 10 | . . . . 3 3 4 Shutdowns 6 | . . . . 2 3 1 Interference 3 | . . . . 1 . 2 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 2542 | . 50 185 296 1059 444 508 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 416 | 5 40 124 373 416 259 32 Initial 158 | . 3 16 52 85 158 32 Average 135 | . 19 70 198 170 175 17 Maximum Alert Level 2 | . . . 1 2 1 . Low Security (%) 82 | 100 100 100 61 71 82 100 Level 1 17 | . . . 38 28 17 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 . 1 9 5 . Investigation . | . . . . . . . Extermination 3 | . . . . 2 1 . Reinforcement 7 | . 1 . 1 4 1 . Assault . | . . . . . . . Garrison 6 | . . . . 3 3 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 8 | . . 1 3 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 2 11 20 40 13 5 Peak Tracking Total 5 | . 1 4 5 5 4 2 Tactical Retreats 3 | . . . 2 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 6 | . 2 1 . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled 7 | . . 1 2 4 . . Max in Single Turn 4 | . . 1 1 4 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 5 | . . 1 1 2 1 . Terminals 3 | . . . 1 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 6 | . . 2 1 2 1 . Successful 3 | . . 2 1 . . . Failed 3 | . . . . 2 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . . . 1 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 1 | . . . 1 . . . Record 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . . 2 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 23 | . . . . . . 23 Total Damage 401 | . . . . . . 401 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 3839 | 60 209 705 436 1253 914 262 Spaces Moved 2311 | 43 154 469 215 736 600 94 Core 15 | 9 . 1 . . . 5 Treads . | . . . . . . . Legs 2296 | 34 154 468 215 736 600 89 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 50 Average Speed 121 | 105 120 123 121 120 122 120 Slowest Speed 250 | 120 120 250 150 150 123 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 3 30 32 16 22 15 33 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . 2 . 1 4 . . Melee . | . . . . . . . Projectile 2 | . . . 1 1 . . AOE 5 | . 2 . . 3 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 2985 | 53 175 535 335 976 733 178 Wait 290 | . 17 14 61 119 79 . Move 2306 | 42 153 468 214 735 600 94 Hop . | . . . . . . . Pick Up 46 | 4 3 4 10 18 6 1 Fast Attach 32 | 5 1 5 6 5 3 7 Attach 26 | 1 . 2 4 10 5 4 Detach . | . . . . . . . Swap 22 | . . 1 4 7 8 2 Drop 38 | . . 4 7 15 9 3 Fire 181 | 1 1 36 29 65 23 26 Melee . | . . . . . . . Ram 37 | . . . . . . 37 Kick 7 | . . 1 . 2 . 4 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 15) 268 | -10/Materials | Identified exit to Materials 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Propulsion x2 324 | -9/Materials | Build established: Mutant 801 | -9/Materials | Lost 4 parts (1p2n1w) 913 | -9/Materials | Discovered new exit (range 10) 974 | -9/Materials | Identified exit to Materials 975 | -9/Materials | Entered another Materials area 975 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1354 | -8/Materials | Build established: Scavenger-Mutant 1395 | -8/Materials | Discovered new exit (range 14) 1409 | -8/Materials | Identified exit to Factory 1411 | -8/Materials | Entered Factory 1411 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1705 | -7/Factory | Build established: Scavenger-Gunner 1824 | -7/Factory | Garrison activated, responded to threat 1876 | -7/Factory | Lost 3 parts (1p1n1w) 2158 | -7/Factory | Lost 3 parts (1p1n1w) 2375 | -7/Factory | Lost 3 parts (1p1n1w) 2597 | -7/Factory | Discovered new exit (range 6) 2634 | -7/Factory | Identified exit to Factory 2664 | -7/Factory | Entered another Factory area 2664 | -6/Factory | Evolved 2 slots: Utility x2 2773 | -6/Factory | Lost 5 parts (2p1u2w) 2995 | -6/Factory | Garrison activated, responded to threat 3057 | -6/Factory | Build established: Scavenger-Tank 3232 | -6/Factory | System corruption reached 10% 3578 | -6/Factory | Sucked down chute 3578 | -6/Factory | Entered Waste 3579 | -6/Waste | Met a frightened Derelict 3588 | -6/Waste | Spotted C-40 Crusher 3593 | -6/Waste | EMP discharged 3596 | -6/Waste | Spotted C-40 Crusher 3612 | -6/Waste | Destroyed C-40 Crusher 3661 | -6/Waste | Spotted C-40 Crusher 3679 | -6/Waste | Allies destroyed C-40 Crusher 3688 | -6/Waste | Spotted C-40 Crusher 3688 | -6/Waste | Spotted C-40 Crusher 3693 | -6/Waste | EMP discharged 3723 | -6/Waste | Destroyed C-40 Crusher 3736 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3741 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3744 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3749 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3752 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3755 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3758 | -6/Waste | Crushed by Compactor (1 part destroyed) 3774 | -6/Waste | Core integrity fell below 50% 3775 | -6/Waste | Destroyed C-40 Crusher 3789 | -6/Waste | Lost 7 parts (1p2n2u2w) 3791 | -6/Waste | Spotted C-40 Crusher 3793 | -6/Waste | EMP discharged 3793 | -6/Waste | System corruption reached 30% 3816 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3819 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3822 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3825 | -6/Waste | Crushed by Compactor (1 part destroyed) 3832 | -6/Waste | Core integrity fell below 20% 3840 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03816_ Carbon-fiber Leg crushed. 03816_ Proton Cannon crushed. 03816_ Gatling Laser destroyed. 03817_ Kicked C-40 Crusher out of the way. 03819_ Aluminum Leg crushed. 03820_ Kicked C-40 Crusher out of the way. 03821_ Slammed into C-40 Crusher. 03822_ Aluminum Leg crushed. 03822_ Imp. Carbon-fiber Leg crushed. 03822_ Antimatter Reactor crushed. 03823_ Slammed into C-40 Crusher. 03825_ Destabilizing: System corrupted (+2). 03825_ Antimatter Reactor crushed. 03825_ Imp. Propulsion Shielding crushed. 03826_ System corrupted: Component data lost. 03826_ Slammed into C-40 Crusher. 03829_ Destabilizing: System corrupted (+2). 03830_ Slammed into C-40 Crusher. 03831_ Destabilizing: Core damaged (-34). 03832_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# ]@ #????????????????????? | | ???????????????????# ! CC #????????????????????? | | ???????????????????# !!CC #????????????????????? | | ???????????????????# ! #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????### ###????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #???????????#??????????? | | ?????????????????????# #????????? #??????????? | | ???????????????????### ######## #??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ???????????????????# #??????????? | | ???????????????????# * #??????????? | | ???????????????????### ######## #??????????? | | ???????############??# #???????? #??????????? | | ???????# #??# ! #?????????? #??????????? | | ???????# #??#% #???????????#??????????? | | ???????# #### #??????????????????????? | | ???????# #??????????????????????? | | ???????# !#??????????????????????? | | ???????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 43 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed DispersionCoolantBuckler Manual? 0 Play Time 00:54:40 Cumulative 29.3 hours Start 2022.01.11 @ 09:48:01 End 2022.01.11 @ 10:55:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 31 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fd05c20-c30a-496a-8bf1-27ad58e1cb3b