Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.16 @ 12:20:08 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2700) 2700 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1614) 1614 TOTAL SCORE: 8079 Bonus ------- High Alert Combat Kills 870 Follower Combat Kills 1554 Friendly Fire -810 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 6/290 System Corruption 0% Temperature Cool (0) Movement Flying (107) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY (6) ------ Advanced Heat Sink Improved Cooling System Machine Analyzer Targeting Computer Core Analyzer > --- WEAPON (2) ------- Thermic Laser Thermic Laser > --- INVENTORY (5) ---- Lightning Gun Improved EM Pulse Cannon Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Weight Redist. System Machine Analyzer Targeting Computer Core Analyzer > --- WEAPON ----------- Thermic Laser Improved Concussive RPG > --- INVENTORY -------- Improved Cooling System Lightning Gun Thermic Laser Improved EM Pulse Cannon Plasma Cannon [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . . . 2 . . 1 Utility 4 | . . . . 2 2 . Weapon . | . . . . . . . Parts Attached 108 | . 5 . 31 25 27 20 Power 15 | . 1 . 4 3 1 6 Engine 14 | . 1 . 4 3 . 6 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 28 | . . . 14 9 3 2 Treads . | . . . . . . . Leg 8 | . . . 3 5 . . Wheel . | . . . . . . . Hover 3 | . . . 3 . . . Flight 17 | . . . 8 4 3 2 Utility 30 | . 4 . 3 7 9 7 Device 18 | . 3 . 2 2 5 6 Storage 1 | . 1 . . . . . Processor 8 | . . . . 3 4 1 Hackware 1 | . . . . 1 . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 35 | . . . 10 6 14 5 Energy Gun 14 | . . . 4 4 2 4 Energy Cannon 3 | . . . 1 . 2 . Ballistic Gun 11 | . . . 2 . 9 . Ballistic Cannon . | . . . . . . . Launcher 7 | . . . 3 2 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 3 1 2 . Corrupted Parts 2 | . 1 . . . 1 . System Corruption 15 | . 9 . . . 6 . Parts Lost 21 | . . . 6 6 2 7 Power 3 | . . . . 1 . 2 Propulsion 12 | . . . 4 4 1 3 Utility 3 | . . . 1 . . 2 Weapon 3 | . . . 1 1 1 . Highest Loss Streak 4 | . . . 4 4 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 98 100 88 92 94 93 Engine 8 | . 14 14 11 8 2 8 Core 1 | . . . . . 4 2 Leg 10 | . 28 28 4 15 . . Hover 1 | . . . 4 1 . . Flight 18 | . . . 27 14 26 28 Device 8 | . 12 14 3 5 5 17 Storage 8 | . 14 14 11 9 7 . Processor 11 | . . . . 14 23 18 Hackware 3 | . . . . 5 7 1 Protection 1 | . . . 6 1 . . Energy Gun 12 | . 28 28 15 12 . 6 Energy Cannon 1 | . . . . . 1 4 Ballistic Gun 4 | . . . 2 4 11 . Naked Turns . | . . . . . . . Heaviest Build 32 | 12 13 13 15 20 24 32 Greatest Support 51 | 20 20 20 30 51 28 36 Greatest Overweight (x) 3 | . . . 3 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 8 7 8 8 8 8 5 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 6 | 6 3 8 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 3 Class Distribution -------------------- 52% | Mutant 37% | Sprinter 5% | Scavenger-Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Min Mat Mat Fac Fac Matter Collected 1823 | 200 62 5 218 568 605 165 Remotely . | . . . . . . . Salvage Created 3167 | . 59 25 463 741 795 1084 Parts 165 | . 7 1 39 32 47 39 Haulers Intercepted 2 | . . . 1 . 1 . Recyclers Shooed 6 | . 2 . 1 1 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 50 | . . . 11 13 11 15 Guns 36 | . . . 7 12 11 6 Cannons 5 | . . . . . . 5 AOE 6 | . . . 3 1 . 2 Classes Destroyed 14 | . 3 1 5 . 2 3 Worker 6 | . 1 . 2 1 1 1 Builder 2 | . . . . . . 2 Tunneler 3 | . . 1 . . 2 . Hauler 2 | . . . 1 . 1 . Recycler 3 | . . . . . 3 . Mechanic 4 | . 1 . . . 1 2 Operator 2 | . . . 2 . . . Watcher 9 | . 1 . 3 2 2 1 Swarmer 5 | . . . 4 . 1 . Grunt 33 | . . . 4 11 8 10 Brawler 3 | . . . . . . 3 Sentry 6 | . . . 3 2 1 . Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . 1 . Best Kill Streak 5 | . 1 1 5 4 4 5 Combat Bots Only 5 | . . . 3 3 4 5 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 Gunslinging 1 | . . . 1 1 . . Exploded 2 | . . . 2 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Damage Taken 3519 | . 68 . 568 1220 492 1171 Core 812 | . 7 . 107 205 164 329 Absorbed by Shields . | . . . . . . . Redirected to Shielding 53 | . . . 50 3 . . Regen/Repaired (Parts) 282 | . 18 . . 231 33 . Core Remaining (%) 70 | 100 . 86 52 42 71 . Volleys Fired 256 | . 18 2 43 55 51 87 Largest 2 | . 2 2 2 2 2 2 Hottest 170 | . 100 100 106 106 108 170 Shots Fired 485 | . 36 4 82 104 88 171 Gun 399 | . 36 4 69 101 76 113 Cannon 69 | . . . . . 12 57 Launcher 17 | . . . 13 3 . 1 Special . | . . . . . . . Kinetic 102 | . . . . 32 65 5 Thermal 291 | . 36 4 60 31 12 148 Explosive 17 | . . . 13 3 . 1 Electromagnetic 75 | . . . 9 38 11 17 Robot Hit Streak 11 | . 4 2 9 10 11 9 Robot Miss Streak 7 | . 5 4 6 4 7 6 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 1 4 . 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 Shots Hit Robots 306 | . 20 2 45 70 65 104 Core Hits 198 | . 7 1 32 42 69 47 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 29 | . . 1 4 4 2 18 Burn 26 | . . 1 4 3 . 18 Corrupt 3 | . . . . 1 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7579 | . 250 25 1214 1622 1475 2993 Guns 4720 | . 248 25 588 1251 1148 1460 Cannons 1142 | . . . . . 200 942 Explosions 1704 | . . . 615 371 127 591 Melee . | . . . . . . . Ramming 13 | . 2 . 11 . . . Kinetic 1424 | . . . . 415 979 30 Thermal 4161 | . 248 25 548 500 327 2513 Explosive 1028 | . . . 615 213 . 200 Electromagnetic 937 | . . . 40 494 169 234 Impact 16 | . . . . . . 16 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . 9 9 . . 6 . Average Corruption 7 | . 9 9 . . 6 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 37 | . 10 7 . . 20 . Message Errors 10 | . 4 2 . . 4 . Matter Fused 6 | . 2 1 . . 3 . Heat Flow Errors 5 | . 2 1 . . 2 . Energy Discharges 6 | . 1 2 . . 3 . Parts Fused 1 | . 1 . . . . . Data Loss (minor) 3 | . . 1 . . 2 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Weapon Failures 4 | . . . . . 4 . Overload Shots . | . . . . . . . Overflow Damage 149 | . . . 37 3 13 96 Projectiles 21 | . . . . . . 21 Explosions 128 | . . . 37 3 13 75 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 127 | . . . 5 42 . 80 Shots 2 | . . . . 1 . 1 Rammed 1 | . . . 1 . . . Targets Rammed 2 | . 1 . 1 . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 356 | . 273 78 356 342 249 250 Average Temperature 80 | . 84 39 95 98 54 64 Received Heat Transfer 1470 | . 30 . 171 612 234 423 Effects 5 | . 3 . 2 . . . Energy Bleed 1 | . . . 1 . . . Interference 3 | . 3 . . . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . 3 1 . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 1 . . 2 Combat Hostiles 3 | . . . 1 . . 2 Parts Melted 27 | . 2 2 6 5 1 11 Heat Transferred 11425 | . 740 148 1739 1162 550 7086 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . 2 1 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Peak Influence 1296 | . 256 30 786 966 968 1296 Initial 473 | . . 24 11 266 438 473 Average 569 | . 132 28 509 675 725 900 Maximum Alert Level 4 | . 1 . 3 3 3 4 Low Security (%) 20 | 100 72 100 16 . . . Level 1 9 | . 27 . 9 14 . . Level 2 30 | . . . 60 30 45 17 Level 3 37 | . . . 12 54 54 67 Level 4 2 | . . . . . . 15 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 2 . 3 3 5 9 Investigation 9 | . 2 . 1 1 3 2 Extermination 1 | . . . . . 1 . Reinforcement 7 | . . . 2 1 1 3 Assault 2 | . . . . . . 2 Garrison 3 | . . . . 1 . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Distress Signals 3 | . . . 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 7 . 23 32 19 41 Peak Tracking Total 10 | . 4 . 4 6 3 10 Tactical Retreats 2 | . . . . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Traps Triggered 4 | . 1 . . 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Min Mat Mat Fac Fac Machines Disabled 11 | . . . 3 1 1 6 Max in Single Turn 4 | . . . . 1 . 4 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Machines Accessed 27 | . 5 . 7 5 8 2 Terminals 16 | . 4 . 3 3 5 1 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . 1 . . 1 1 . Recycling Units 3 | . . . 2 . 1 . Scanalyzers 2 | . . . 2 . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 87 | . 14 . 23 21 22 7 Successful 49 | . 7 . 15 17 9 1 Failed 38 | . 7 . 8 4 13 6 Catastrophic 5 | . 1 . 1 . 2 1 Database Lockouts . | . . . . . . . Manual 35 | . 8 . 11 6 5 5 Terminals 54 | . 12 . 13 10 15 4 Fabricators 3 | . . . . . 3 . Repair Stations 13 | . 2 . . 8 3 . Recycling Units 5 | . . . 4 . 1 . Scanalyzers 6 | . . . 6 . . . Garrison Access 6 | . . . . 3 . 3 Terminal Hacks 11 | . 2 . 3 4 2 . Record 1 | . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . Alert Level 2 | . . . 1 . 1 . Locate Traps 1 | . . . 1 . . . Maintenance Status 1 | . . . . 1 . . Security Status 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks 12 | . 2 . . 8 2 . Scan Component 6 | . 1 . . 4 1 . Repair 6 | . 1 . . 4 1 . Recycling Unit Hacks 4 | . . . 3 . 1 . Report Inventory 3 | . . . 2 . 1 . Retrieve Matter 1 | . . . 1 . . . Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 14 | . 3 . 3 4 3 1 Terminals 14 | . 3 . 3 4 3 1 Botnet 13 | . 3 . 3 3 3 1 Disrupt 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 4 . 3 5 7 2 Full Trace Events 7 | . . . 1 1 3 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . 1 . . 4 1 . Time 230 | . 26 . . 153 51 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged 2 | . . . 2 . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Total Allies 3 | . 1 2 . . . . Largest Group 3 | . 1 3 3 1 1 1 Highest-Rated Group 110 | . 58 108 110 75 80 91 Highest-Rated Ally 91 | . 58 58 63 75 80 91 Total Orders . | . . . . . . . Ally Attacks 164 | . 31 . 32 30 20 51 Total Damage 5150 | . 302 . 498 1178 720 2452 Kills 63 | . 9 . 10 13 12 19 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Min Mat Mat Fac Fac Turns Passed 2991 | 3 492 153 526 675 674 468 Spaces Moved 2978 | 3 317 110 524 343 1191 490 Core 1 | . . . 1 . . . Treads . | . . . . . . . Legs 594 | 3 317 110 62 102 . . Wheels . | . . . . . . . Hover 61 | . . . 13 48 . . Flight 2322 | . . . 448 193 1191 490 Fastest Speed 28 | 120 120 120 29 31 29 28 Average Speed 55 | 120 120 120 59 90 32 29 Slowest Speed 200 | 120 120 120 200 120 104 104 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 10 | . . . . 1 7 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 2 40 21 44 34 28 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 145 | . . . 50 30 5 60 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 145 | . . . 50 30 5 60 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Total 3816 | 2 395 127 653 603 1390 646 Wait 341 | . 38 16 28 158 72 29 Move 2952 | 2 316 109 523 340 1176 486 Hop 10 | . . . . 1 7 2 Pick Up 38 | . 8 . 6 7 11 6 Fast Attach 52 | . 2 . 13 11 18 8 Attach 24 | . 1 . 6 8 5 4 Detach 27 | . 2 . 7 8 7 3 Swap 32 | . 2 . 12 6 4 8 Drop 64 | . 7 . 14 9 21 13 Fire 256 | . 18 2 43 55 51 87 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis 18 | . . . . . 18 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto] / Gar) -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 2) 4 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 14) 439 | -10/Materials | Repaired Lgt. Ion Engine 496 | -10/Materials | Entered Mines 626 | -10/Mines | Discovered new exit (range 5) 649 | -10/Mines | Entered Materials 649 | -9/Materials | Accompanied by 2 allies 649 | -9/Materials | Evolved 2 slots: Propulsion x2 654 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 747 | -9/Materials | Identified exit to Mines 1106 | -9/Materials | Lost 4 parts (2n1u1w) 1148 | -9/Materials | Discovered new exit (range 8) 1175 | -9/Materials | Entered another Materials area 1175 | -8/Materials | Evolved 2 slots: Utility x2 1204 | -8/Materials | Identified exit to Factory 1307 | -8/Materials | Discovered new exit (range 13) 1341 | -8/Materials | Lost 4 parts (1p2n1w) 1465 | -8/Materials | Repaired Imp. Aluminum Leg 1498 | -8/Materials | Repaired Imp. Ion Engine 1589 | -8/Materials | Repaired Imp. Medium Laser 1629 | -8/Materials | Repaired Shock Rifle 1776 | -8/Materials | Garrison activated, responded to threat 1802 | -8/Materials | Identified exit to Garrison 1828 | -8/Materials | Core integrity fell below 50% 1850 | -8/Materials | Entered Factory 1850 | -7/Factory | Evolved 2 slots: Utility x2 2339 | -7/Factory | Repaired Imp. Flight Unit 2475 | -7/Factory | Discovered new exit (range 16) 2524 | -7/Factory | Entered another Factory area 2524 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2666 | -6/Factory | Build established: Sprinter 2870 | -6/Factory | Garrison activated, responded to threat 2874 | -6/Factory | First assault squad dispatched 2958 | -6/Factory | Core integrity fell below 50% 2978 | -6/Factory | Core integrity fell below 20% 2992 | -6/Factory | Core destroyed Last Messages --------------- 02980_ M-28 Smith repairs B-48 Gladiator. 02981_ Player 2 knocked back. 02982_ K-01 Serf collects debris. 02983_ R-10 Processor collects Carbon-fiber Leg. 02983_ Player 2 attaches Adv. Heat Sink. 02983_ M-28 Smith destroyed. 02983_ Player 2 knocked back. 02984_ U-05 Engineer builds a Wall. 02986_ K-01 Serf collects debris. 02986_ R-10 Processor collects Structural Scanner. 02986_ Player 2 acquires Lgt. Angular Momentum Engine. 02986_ G-50 Soldier suffers critical hit (Burn). Player 2: "I suddenly have a craving for... Hvy. Laser!" 02987_ G-50 Soldier overheating. 02989_ Player 2 attaches Hvy. Laser. Player 2: "Need... more... guns..." 02989_ G-50 Soldier suffers critical hit (Burn). 02989_ Hvy. Laser melted. 02989_ G-50 Soldier destroyed. 02990_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????#!! 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Grenade Launcher | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 . 2 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 64 | . 9 . 16 18 4 17 Parts Lost 27 | . . . 1 1 . 25 Damage Taken 3750 | . 157 . 318 586 465 2224 Core 797 | . 27 . 84 111 36 539 Player 2/Cogmind (%) 49 | . 79 . 43 35 18 62 Absorbed by Shields . | . . . . . . . Damage Inflicted 4986 | . 302 . 334 1178 720 2452 Player 2/Cogmind (%) 39 | . 54 . 21 42 32 45 Combat Hostiles Destroyed 54 | . 7 . 6 13 10 18 Player 2/Cogmind (%) 51 | . 100 . 35 50 47 54 Game ------ Seed SniperCombatNullifier Manual? 0 Play Time 00:36:47 Cumulative 464.3 hours Start 2023.07.16 @ 11:42:08 End 2023.07.16 @ 12:20:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 359 Rogue 140 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 67 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85836e59-6a33-424b-bb2c-3bfc4bfd4994