Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 22:21:42

Player: Dewz

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (46)      230
Value Destroyed (1602)     1602
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 6732

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     262/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
  Improved Gravmag System
  Improved Gravmag System
  Advanced Cooling System
  Improved Transmission Jammer

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
           Neutrino Core
>          --- PROPULSION -------
  Improved Gravmag System
  Improved Gravmag System
           Gyrokinetic Inverter
           Linear Gravjet
>          --- UTILITY ----------
  Improved Cryofiber Web
  Advanced Cooling System
  Advanced Cooling System
    Medium Storage Unit
  Improved Sensor Array
           Terrain Scanner
>          --- WEAPON -----------
           Particle Gun
           Ion Cannon
           Ion Cannon
>          --- INVENTORY --------
           Nuclear Core
     Light Nuclear Core
     Light Nuclear Core
  Improved Gravmag System
  Improved Gravmag System
  Improved Gravmag System
  Improved Gravmag System
  Advanced Cooling System
  Improved Transmission Jammer
           Missile Launcher
[Rating: 68]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp 
Slots Evolved              10   | .   .   2   .   2   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   1   .   .   .   
  Utility                  4    | .   .   2   .   1   1   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   1   .   .   2   .   
Parts Attached             79   | 6   3   6   2   35  6   .   1   16  4   
  Power                    11   | 1   1   1   .   2   1   .   .   3   2   
    Engine                 2    | 1   .   .   .   1   .   .   .   .   .   
    Core                   9    | .   1   1   .   1   1   .   .   3   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   1   .   7   .   .   .   8   1   
    Treads                 4    | .   .   .   .   4   .   .   .   .   .   
    Leg                    4    | .   .   1   .   3   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   8   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 1   1   2   .   14  2   .   1   3   .   
    Device                 17   | .   .   2   .   10  1   .   1   3   .   
    Storage                2    | 1   .   .   .   1   .   .   .   .   .   
    Processor              3    | .   .   .   .   2   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   1   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   1   2   2   12  3   .   .   2   1   
    Energy Gun             9    | .   1   1   1   4   1   .   .   1   .   
    Energy Cannon          10   | .   .   1   .   7   2   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   1   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   4   .   .   .   .   .   
Parts Lost                 22   | .   .   3   .   4   .   .   2   1   12  
  Power                    6    | .   .   1   .   1   .   .   .   .   4   
  Propulsion               4    | .   .   2   .   1   .   .   .   .   1   
  Utility                  6    | .   .   .   .   2   .   .   1   .   3   
  Weapon                   6    | .   .   .   .   .   .   .   1   1   4   
  Highest Loss Streak      12   | .   .   1   .   1   .   .   2   1   12  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   98  83  88  96  87  80  71  86  44  
  Engine                   3    | .   7   .   .   6   .   .   .   .   .   
  Core                     6    | .   6   10  11  2   7   6   6   9   6   
  Treads                   7    | .   .   .   .   14  15  13  13  1   .   
  Leg                      6    | .   .   1   11  10  .   .   .   .   .   
  Wheel                    3    | .   28  10  .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   21  15  
  Device                   25   | .   .   17  22  32  33  33  28  29  14  
  Storage                  9    | .   14  11  11  9   7   6   6   5   3   
  Protection               5    | .   13  11  11  1   .   .   .   .   .   
  Energy Gun               3    | .   1   11  10  .   .   .   .   5   .   
  Energy Cannon            13   | .   .   5   11  16  22  20  15  11  1   
  Ballistic Gun            2    | .   26  5   .   .   .   .   .   .   .   
Peak Build Rating          68   | 6   9   11  12  25  30  29  31  68  68  
  Average Rating           21   | 4   7   10  11  22  27  29  27  58  38  
  On Entrance              20   | .   6   9   11  12  20  29  29  25  68  
Naked Turns                30   | .   .   .   .   .   .   .   .   .   30  
Heaviest Build             60   | 11  17  21  21  35  40  40  40  60  60  
  Greatest Support         60   | 20  20  20  10  60  40  40  40  44  45  
  Greatest Overweight (x)  6    | 1   .   6   2   2   .   .   .   3   4   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  10  10  
  Average Capacity         9    | 7   8   8   8   9   10  10  10  10  8   
  Most Carried             10   | 2   6   6   8   9   7   7   8   10  10  
  Average Carried          6    | .   3   5   6   7   6   7   7   8   6   
  Final Capacity           10   | 8   8   8   8   10  10  10  10  10  5   
  Final Carried            10   | 2   6   5   8   8   7   7   8   10  5   

 Class Distribution 
--------------------
 53% | Mutant
 27% | Scavenger-Mutant
 11% | Scavenger-Skirmisher
  7% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
     Scavenger-Mutant | -6/DSF
           Skirmisher | -5/Factory
               Mutant | -5/Upper Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp 
Matter Collected           1100 | 239 170 51  87  364 64  .   .   31  94  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1692 | .   309 61  103 932 172 .   .   31  84  
  Parts                    95   | .   14  3   3   51  12  .   .   .   12  
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   .   .   .   12  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp 
Combat Hostiles Destroyed  42   | .   9   2   3   19  3   .   .   1   5   
  Guns                     12   | .   9   2   .   1   .   .   .   .   .   
  Cannons                  19   | .   .   .   .   14  3   .   .   1   1   
  AOE                      10   | .   .   .   3   3   .   .   .   .   4   
Classes Destroyed          7    | .   2   .   .   3   2   .   .   .   .   
  Worker                   2    | .   .   .   .   2   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   
  Swarmer                  11   | .   3   .   .   3   .   .   .   .   5   
  Grunt                    25   | .   6   2   3   12  2   .   .   .   .   
  Sentry                   5    | .   .   .   .   4   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           5    | .   3   1   3   4   3   .   .   1   5   
  Combat Bots Only         5    | .   3   1   3   3   2   .   .   1   5   
Max Kills in Single Turn   4    | .   1   1   2   2   1   .   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   2   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  DSF  Fac  Upp  
Hostile Shots Fired        333  | .    38   12   4    70   5    .    5    10   189  
  Missed                   96   | .    6    2    2    14   .    .    3    4    65   
Damage Taken               3728 | .    336  118  29   837  74   .    78   154  2102 
  Core                     1201 | .    107  .    .    93   .    .    .    27   974  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  57   .    100  83   100  .    100  .    .    
Volleys Fired              111  | .    31   12   2    48   6    .    .    7    5    
  Largest                  4    | .    2    2    2    2    3    .    .    4    3    
  Hottest                  285  | .    40   70   98   128  180  .    .    285  185  
Shots Fired                232  | .    62   24   4    95   18   .    .    19   10   
  Gun                      95   | .    62   24   .    2    .    .    .    6    1    
  Cannon                   125  | .    .    .    2    91   18   .    .    8    6    
  Launcher                 7    | .    .    .    2    2    .    .    .    .    3    
  Special                  5    | .    .    .    .    .    .    .    .    5    .    
  Kinetic                  74   | .    62   12   .    .    .    .    .    .    .    
  Thermal                  151  | .    .    12   2    93   18   .    .    19   7    
  Explosive                7    | .    .    .    2    2    .    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    7    5    4    20   11   .    .    8    4    
  Robot Miss Streak        4    | .    4    2    1    3    1    .    .    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           145  | .    37   15   1    66   13   .    .    9    4    
  Core Hits                82   | .    18   4    6    33   6    .    .    4    11   
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    1    .    1    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    1    .    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3609 | .    385  203  199  1724 310  .    .    212  576  
  Guns                     633  | .    385  189  .    13   .    .    .    46   .    
  Cannons                  1997 | .    .    .    .    1502 310  .    .    118  67   
  Explosions               897  | .    .    .    199  200  .    .    .    .    498  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  34   | .    .    14   .    9    .    .    .    .    11   
  Kinetic                  485  | .    385  100  .    .    .    .    .    .    .    
  Thermal                  2193 | .    .    89   .    1515 310  .    .    212  67   
  Explosive                897  | .    .    .    199  200  .    .    .    .    498  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    1    1    3    1    .    .    .    .    
  Average Corruption       1    | .    .    1    1    2    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    8    9    .    .    .    .    .    
    Message Errors         4    | .    .    .    3    1    .    .    .    .    .    
    Matter Fused           4    | .    .    .    2    2    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    1    1    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    2    2    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    .    .    .    
    Misfires               1    | .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            56   | .    .    .    .    22   .    .    .    .    34   
  Projectiles              36   | .    .    .    .    22   .    .    .    .    14   
  Explosions               20   | .    .    .    .    .    .    .    .    .    20   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      55   | .    .    7    .    .    .    .    .    .    48   
  Shots                    1    | .    .    .    .    .    .    .    .    .    1    
  Rammed                   6    | .    .    1    .    1    .    .    .    .    4    
Targets Rammed             8    | .    .    2    .    2    .    .    .    .    4    
  Kicked                   2    | .    .    1    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        68   | .    51   18   24   68   .    .    .    .    33   
  Average Temperature      17   | .    16   4    14   26   .    .    .    .    33   
  Received Heat Transfer   1093 | .    144  60   15   486  45   .    .    18   325  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    3    .    .    .    .    .    
  Heat Transferred         3726 | .    .    259  .    2479 481  .    .    396  111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp 
Peak Influence             382  | .   262 170 90  382 208 3   15  42  .   
  Initial                  110  | .   .   110 62  35  97  3   5   7   .   
  Average                  139  | .   85  147 37  236 135 3   3   16  .   
Maximum Alert Level        2    | .   1   .   .   2   1   .   .   .   .   
  Low Security (%)         60   | 100 80  100 100 12  85  100 100 100 .   
  Level 1                  39   | .   19  .   .   87  14  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   2   .   3   2   .   .   .   .   
  Investigation            4    | .   1   .   .   2   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   
  Reinforcement            3    | .   .   2   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp 
Distress Signals           6    | .   2   .   .   3   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              79   | .   10  5   3   31  4   .   2   1   23  
  Peak Tracking Total      14   | .   3   2   3   5   3   .   1   1   14  
  Tactical Retreats        7    | .   .   .   .   3   .   .   1   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp 
Traps Triggered            3    | .   1   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp 
Machines Accessed          8    | .   3   .   .   2   1   1   .   1   .   
  Terminals                4    | .   1   .   .   1   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                15   | .   4   .   .   5   3   1   .   2   .   
  Successful               8    | .   3   .   .   2   2   1   .   .   .   
  Failed                   7    | .   1   .   .   3   1   .   .   2   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   2   .   .   2   .   .   .   .   .   
  Terminals                8    | .   2   .   .   3   .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   1   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   1   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   .   1   .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
    Mask                   2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   .   2   1   .   .   1   .   
  Full Trace Events        2    | .   .   .   .   1   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  DSF  Fac  Upp  
Turns Passed               4307 | 41   370  306  936  1735 423  21   50   319  106  
Spaces Moved               2455 | 39   265  203  363  929  225  14   31   256  130  
  Core                     70   | 3    .    12   .    .    .    .    .    .    55   
  Treads                   775  | .    .    .    .    493  225  14   31   12   .    
  Legs                     812  | .    .    13   363  436  .    .    .    .    .    
  Wheels                   479  | 36   265  178  .    .    .    .    .    .    .    
  Hover                    319  | .    .    .    .    .    .    .    .    244  75   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   80   80   190  120  160  160  160  48   50   
  Average Speed            144  | 78   80   120  254  147  160  160  160  100  62   
  Slowest Speed            350  | 95   80   350  260  260  160  160  160  250  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 3    29   16   89   44   5    1    43   7    22   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    .    1    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          74   | .    .    .    29   22   .    .    .    .    23   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    11   .    .    .    .    .    
  AOE                      63   | .    .    .    29   11   .    .    .    .    23   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  DSF  Fac  Upp  
Total                      2971 | 46   367  236  370  1196 274  13   31   293  145  
  Wait                     252  | .    60   11   .    146  33   .    .    .    2    
  Move                     2446 | 38   264  202  362  928  224  13   30   255  130  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  31   | 2    6    1    3    11   2    .    .    6    .    
  Fast Attach              25   | 6    1    2    .    9    3    .    .    4    .    
  Attach                   21   | .    1    3    .    7    2    .    .    4    4    
  Detach                   6    | .    .    1    .    4    1    .    .    .    .    
  Swap                     33   | .    1    1    2    19   1    .    1    8    .    
  Drop                     37   | .    3    1    .    22   2    .    .    9    .    
  Fire                     111  | .    31   12   2    48   6    .    .    7    5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      5    | .    .    1    .    .    .    .    .    .    4    
  Kick                     2    | .    .    1    .    1    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    1    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   15 | -11/Scrapyard  | Discovered new exit (range 16)
   42 | -11/Scrapyard  | Entered Materials
  285 | -10/Materials  | Discovered new exit (range 10)
  331 | -10/Materials  | Build established: Mutant
  412 | -10/Materials  | Entered another Materials area
  412 | -9/Materials   | Evolved 2 slots: Utility x2
  531 | -9/Materials   | Discovered new exit (range 16)
  718 | -9/Materials   | Entered Mines
 1201 | -9/Mines       | Learned location of Storage (-7)
 1542 | -9/Mines       | Discovered new exit (range 14)
 1550 | -9/Mines       | Discovered new exit (range 13)
 1654 | -9/Mines       | Entered Materials
 1654 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2688 | -8/Materials   | Build established: Scavenger-Mutant
 3365 | -8/Materials   | Discovered new exit (range 11)
 3389 | -8/Materials   | Entered Factory
 3389 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3686 | -7/Factory     | Build established: Scavenger-Skirmisher
 3786 | -7/Factory     | Discovered new exit (range 15)
 3812 | -7/Factory     | Entered another Factory area
 3812 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 3833 | -6/Factory     | Identified exit to DSF
 3833 | -6/Factory     | Entered DSF
 3859 | -6/DSF         | Discovered new exit (range 16)
 3873 | -6/DSF         | Additional patrols routed to DSF
 3883 | -6/DSF         | Entered Factory
 3883 | -5/Factory     | Evolved 2 slots: Weapon x2
 4093 | -5/Factory     | Discovered new exit (range 15)
 4202 | -5/Factory     | Entered Upper Caves
 4202 | -5/Upper Caves | Spotted B-75 Beast
 4208 | -5/Upper Caves | Build established: Skirmisher
 4278 | -5/Upper Caves | Released all parts (7)
 4285 | -5/Upper Caves | Core integrity fell below 50%
 4297 | -5/Upper Caves | Core integrity fell below 20%
 4304 | -5/Upper Caves | Lost 12 parts (4p1n3u4w)
 4308 | -5/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
04229_ Imp. Sensor Array destroyed.
04230_ Neutrino Core destroyed. <x2>
04233_ Terrain Scanner destroyed.
04240_ Acquired 4 matter.
04252_ Acquired 90 matter.
04262_ Nuclear Core destroyed.
04265_ Critical hit (Destroy).
04265_ Lgt. Nuclear Core destroyed.
04273_ Adv. Cooling System destroyed.
04278_ Released Imp. Gravmag System.
04278_ Released Adv. Cooling System.
04278_ Released Med. Storage Unit.
04278_ Released Imp. Cryofiber Web.
04278_ Released Gyrokinetic Inverter.
04278_ Released Cmb. Airjet. <x2>
04281_ Slammed into S-27 Virus.
04281_ Destabilizing: Core damaged (-10).
04282_ Slammed into S-27 Virus. <x3>
04285_ Critical hit (Burn: +50).
04285_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????##  ##????#      #?#      =!!       ##### |
| ?????????#    ##???#      #?##    =!=!=       #    |
| ?????????#     #??##     #???##   #######          |
| ????????##     ####    #??????#  ####?###       ## |
| ??????###      ##     #???????#  ## ##"#     ####? |
| ?????##              #????????#  ##          ##??? |
| ?????#               ##?????### %             ##?? |
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| ??????######             ###   #??#             ## |
| ???????????#########     s     #??#                |
| ???????????????????## s        #??##               |
| ????????????????????##         ##??#               |
| ?????????????????????####@ s   g##?#     ##        |
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| ?????????????????????????###      ##   ##?#  #?#   |
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| ??????????????????????????????###             ???  |
| ????????????????????????????????##            ???? |
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| ?????????????????????????????????????      #?????? |
| ?????????????????????????????????????      #?????? |
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| ??????????????????????????????????????  ?????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           102
Energy Generation          33
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
 Enh. Nuclear Core | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First

 Challenges 
------------
None

 Game 
------
Seed              ChromaticFrostAxe
  Manual?         0
Play Time         00:57:18
  Cumulative      35.5 hours
  Start           2025.02.03 @ 21:08:11
  End             2025.02.03 @ 22:21:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          29
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aa5d379a-152a-4836-86ef-d83002f240af