Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 20:04:22 Player: CrossedViper Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (231) 1155 Value Destroyed (9252) 9252 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1142) 1142 TOTAL SCORE: 18169 Bonus ------- High Alert Combat Kills 467 Follower Combat Kills 11 Destroyed Z-Imprinter 1000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -1336 Cogmind --------- Core Integrity 0/1000 Matter 299/300 Energy 100/100 System Corruption 0% Temperature Cool (21) Movement Treading (204) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Quantum-Dark Reactor > --- PROPULSION (4) --- Treaded Spiked-Biometal Exoskeleton > --- UTILITY (8) ------ Armored Scrap Engine Experimental Heat Sink Huge Storage Unit 0b10 Decoder Chip [Looter] Experimental Target Analyzer Experimental Core Analyzer > --- WEAPON (3) ------- Vortex Rail Hyp. Zero Rail Construct/C > --- INVENTORY (25) --- Micro Fission Core Vortex Chain Reactor Enhanced Biometal Leg Electron Diverter Zionite Biocell (600) Zionite Biocell (600) Faulty Spectral Analyzer 0b10 Decoder Chip [Looter] Experimental Targeting Computer Experimental Armor Integrity Analyzer Improved Weapon Cycler Makeshift Transmission Jammer Improved Heavy Armor Plating Experimental System Shield Ghost Barrier System Purifier Hacking Drone Bay (1/1) Subdweller Shrapnel Launcher Heavy Rocket Launcher Multitool Makeshift Hammer Vortex Lance (40) Vortex Lance (40) Peak State ------------ > --- POWER ------------ Quantum-Dark Reactor > --- PROPULSION ------- Treaded Spiked-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Experimental Heat Sink Huge Storage Unit 0b10 Decoder Chip [Looter] Experimental Target Analyzer Experimental Core Analyzer > --- WEAPON ----------- Vortex Rail Hyp. Zero Rail Construct/C > --- INVENTORY -------- Micro Fission Core Vortex Chain Reactor Electron Diverter Zionite Biocell Zionite Biocell Spectral Analyzer 0b10 Decoder Chip [Looter] Experimental Targeting Computer Experimental Armor Integrity Analyzer Makeshift Transmission Jammer Improved Heavy Armor Plating Experimental System Shield Ghost Barrier System Purifier Hacking Drone Bay Subdweller Shrapnel Launcher Heavy Rocket Launcher Multitool Makeshift Hammer Vortex Lance Vortex Lance [Rating: 133] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Constructs Leg Flexi-carbon Leg Wheel Subdweller Monowheel Flight Unit Improved VTOL Module Utility Armored Scrap Engine Device Armored Scrap Engine Storage Huge Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Layered Medium Armor Plating Weapon Constructs Energy Gun Heavy Particle Gun Energy Cannon Constructs Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Multitool Impact Weapon Makeshift Hammer Piercing Weapon Vortex Lance Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Slots Evolved 10 | . . . . 4 . . 4 . . . . . 2 . . . . Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . 1 . . 1 . . . . . . . . . . Utility 6 | . . . . 2 . . 2 . . . . . 2 . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . Parts Attached 159 | 6 11 3 16 27 12 3 12 3 . 3 9 4 28 4 10 7 1 Power 15 | 1 1 1 1 3 3 . . . . . . . 3 1 1 . . Engine 10 | 1 1 . 1 3 3 . . . . . . . 1 . . . . Core 4 | . . 1 . . . . . . . . . . 2 1 . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 28 | 2 2 . 5 10 . . 2 1 . . . . 4 2 . . . Treads 17 | 2 2 . 2 8 . . . . . . . . 1 2 . . . Leg 4 | . . . . 1 . . . . . . . . 3 . . . . Wheel 6 | . . . 3 . . . 2 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . . . . . . Utility 63 | 1 4 . 3 4 2 1 10 2 . 3 9 4 11 1 5 3 . Device 39 | . 1 . . 2 . 1 9 1 . 1 7 3 5 1 5 3 . Storage 7 | 1 1 . 1 . 1 . 1 . . 1 1 . . . . . . Processor 7 | . 1 . . . . . . . . 1 . 1 4 . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 10 | . 1 . 2 2 1 . . 1 . . 1 . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 53 | 2 4 2 7 10 7 2 . . . . . . 10 . 4 4 1 Energy Gun 21 | 1 2 . 1 8 5 . . . . . . . 1 . . 2 1 Energy Cannon 8 | . . . 1 . 1 1 . . . . . . 5 . . . . Ballistic Gun 15 | 1 2 1 5 2 . . . . . . . . 1 . 3 . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . . . Launcher 4 | . . 1 . . . . . . . . . . 2 . 1 . . Special Weapon 2 | . . . . . 1 . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . 7 4 . . . . . 3 . 5 . 1 3 . Parts Lost 21 | . . . 3 . . . . 1 . . 1 . 12 . 2 . 2 Power 5 | . . . 1 . . . . . . . . . 3 . 1 . . Propulsion 5 | . . . 2 . . . . . . . 1 . 2 . . . . Utility 4 | . . . . . . . . 1 . . . . 1 . 1 . 1 Weapon 7 | . . . . . . . . . . . . . 6 . . . 1 Highest Loss Streak 4 | . . . 2 . . . . 1 . . 1 . 4 . 1 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 66 | . 99 100 87 82 84 58 57 55 53 53 53 52 62 85 69 58 60 Engine 2 | . 14 5 . 7 6 8 6 . . . . 3 . 3 2 . . Core 4 | . . 8 13 . . . . 5 6 6 6 2 5 5 4 4 . Treads 7 | . 27 28 14 22 21 11 . . . . . . 1 4 4 1 5 Leg 3 | . . . . 3 7 3 5 3 1 6 1 2 4 10 7 2 . Wheel 2 | . . . 13 . . . 5 5 4 . . . . . . . . Device 14 | . 11 14 . 8 7 16 23 20 20 17 18 19 14 15 15 17 13 Storage 6 | . 8 14 4 8 7 8 6 6 6 6 6 6 5 5 5 5 5 Processor 5 | . 5 . . . . . . . . 1 6 6 17 18 17 17 17 Protection 3 | . 2 . 11 7 13 . . 5 6 6 . . . . . . . Energy Gun 4 | . 21 . 10 20 20 1 . . . . . . . 10 1 . 3 Energy Cannon 3 | . . . 7 . . 6 3 1 . . 3 6 4 . . 2 5 Ballistic Gun 2 | . 6 27 9 2 . . . . . . . . . 5 . . . Ballistic Cannon 2 | . . . . . . 1 2 4 6 6 2 . 1 . 3 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 11 20 22 57 78 104 104 109 76 76 116 117 108 120 107 114 132 132 Greatest Support 145 | 40 40 40 40 60 50 50 46 57 57 89 89 66 82 49 49 145 101 Greatest Overweight (x) 22 | . . . 18 3 2 4 6 22 1 1 1 1 2 3 3 2 1 Average Overweight (x) 1 | . . . . 1 1 1 4 2 1 . 1 1 1 2 2 1 1 Largest Inventory Capacity 25 | 8 10 10 20 20 25 25 25 20 20 25 25 25 25 25 25 25 25 Average Capacity 20 | 7 8 10 8 20 24 25 21 20 20 23 25 25 25 25 25 25 25 Most Carried 25 | 3 10 10 19 20 25 25 20 20 20 22 25 25 25 23 25 25 25 Average Carried 18 | 1 6 10 6 18 23 17 16 19 19 20 22 24 22 21 22 24 25 Final Capacity 25 | 8 10 10 20 20 25 25 20 20 20 25 25 25 25 25 25 25 25 Final Carried 25 | 2 10 10 19 19 25 16 20 20 20 21 25 24 23 22 22 25 25 Scrap Engine Consumption 212 | . . . . . . 40 18 10 10 4 20 8 46 4 23 28 1 Constructs Created 7 | . . . . . . 3 . . . . . . 1 2 1 . . Constructs Modified 85 | . . . . . . 13 9 6 2 1 9 4 16 3 10 10 2 Class Distribution -------------------- 55% | Construct 19% | Mutant 7% | Subdweller-Mutant 4% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Subdweller-Mutant | -10/Subcaves Subdweller-Tank | -8/Materials Scavenger-Tank | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -6/Deep Caves Construct | -5/Proximity Caves Construct | -5/Factory Gunner | -5/Upper Caves Mutant | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Matter Collected 4542 | 210 201 197 453 368 127 160 198 58 34 16 478 214 703 373 456 245 51 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 11981 | . 895 427 546 810 625 857 1133 255 658 . 906 435 2452 436 875 . 671 Parts 562 | . 54 24 39 41 26 27 53 11 26 . 56 25 94 19 42 . 25 Haulers Intercepted 9 | . 2 . . 3 3 . . . . . . . 1 . . . . Recyclers Shooed 8 | . 3 . . 1 . 2 . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 137 | . . . 10 . . . . 7 27 1 . 22 . 14 29 . 27 Prevented 1 | . . . . . . . . . . . . . . . 1 . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 182 | . 15 11 13 13 9 3 13 4 10 . 15 7 41 3 15 . 10 Guns 62 | . 13 8 11 12 8 . . . . . . . 1 3 5 . 1 Cannons 103 | . . . 2 . . 3 12 4 10 . 15 7 32 . 10 . 8 AOE 13 | . 2 3 . . . . . . . . . . 7 . . . 1 Classes Destroyed 25 | . 8 . 2 2 . . 2 . 1 . 3 1 1 1 4 . . Worker 7 | . 3 2 . . 1 . . . . . . . 1 . . . . Builder 4 | . 1 . . . 1 1 1 . . . . . . . . . . Hauler 9 | . 2 . . 3 3 . . . . . . . 1 . . . . Recycler 18 | . 1 1 . 2 1 9 1 . . . . . 3 . . . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . Operator 2 | . 1 . . . . . 1 . . . . . . . . . . Watcher 7 | . 3 . . . . . 4 . . . . . . . . . . Swarmer 30 | . 3 5 2 4 4 . . . . . . . 7 . 4 . 1 Grunt 79 | . 12 6 . 6 3 . 6 3 9 . . 4 17 . 6 . 7 Brawler 1 | . . . . . . . . . . . . . 1 . . . . Duelist 4 | . . . . . . . . . 1 . . . 2 . . . 1 Sentry 11 | . . . . 2 2 3 1 . . . . . 2 . . . 1 Specialist 1 | . . . . . . . . . . . . . . . 1 . . Hunter 14 | . . . . 1 . . 4 1 . . . 2 2 2 2 . . Programmer 14 | . . . . . . . 2 . . . . . 10 1 1 . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . Artisan 1 | . . . 1 . . . . . . . . . . . . . . Subdweller 11 | . . . 11 . . . . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . . . 5 . . . . . . Z-Light 11 | . . . . . . . . . . . 11 . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . Tinkerer 1 | . . . . . . . . . . . . . . . 1 . . Assembled 3 | . . . . . . . . . . . 3 . . . . . . Butcher 2 | . . . . . . . . . . . 2 . . . . . . Fireman 1 | . . . . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . Best Kill Streak 7 | . 7 5 3 5 6 4 2 3 3 . 5 4 7 2 5 . 6 Combat Bots Only 7 | . 3 4 3 4 5 2 2 3 3 . 3 4 7 2 5 . 6 Max Kills in Single Turn 6 | . 4 2 1 2 1 2 1 1 1 . 6 1 2 1 2 . 2 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . 1 . . Exploded 2 | . 2 1 . . . . . . . . . . 2 . . . 1 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Hostile Shots Fired 1069 | . 74 39 53 55 38 4 83 64 20 . 93 58 248 25 116 3 96 Missed 306 | . 21 16 15 13 14 1 31 21 6 . 30 15 64 8 31 1 19 Damage Taken 14576 | . 577 295 825 581 340 43 1101 660 272 . 1915 873 3647 243 1406 117 1681 Core 1866 | . 93 . 105 96 18 . 129 67 19 . 203 130 569 23 263 13 138 Absorbed by Shields 122 | . . . . . . . 35 87 . . . . . . . . . Redirected to Shielding 3 | . . . 3 . . . . . . . . . . . . . . Regen/Repaired (Parts) 4783 | . 103 . . . 49 28 246 437 282 19 865 302 1230 64 661 262 235 Core Remaining (%) 58 | 100 . . 20 . . 79 . . . . . 35 . . . . . Volleys Fired 744 | . 71 28 70 36 38 37 51 34 33 7 57 29 118 18 67 27 23 Largest 3 | . 2 2 2 3 3 2 1 1 1 1 1 1 3 3 3 1 2 Hottest 222 | . 80 46 140 175 171 222 222 117 117 117 189 120 215 145 145 83 77 Shots Fired 1146 | . 136 53 117 97 115 50 51 34 33 7 57 29 180 47 83 27 30 Gun 607 | . 136 50 101 96 115 14 . . . . . . 8 47 32 . 8 Cannon 522 | . . . 16 1 . 36 51 34 33 7 57 29 158 . 51 27 22 Launcher 13 | . . 3 . . . . . . . . . . 10 . . . . Special 4 | . . . . . . . . . . . . . 4 . . . . Kinetic 435 | . 31 50 80 22 . 7 18 31 33 7 24 . 60 31 41 . . Thermal 584 | . 86 . 37 75 115 43 33 3 . . 27 . 80 16 42 27 . Explosive 3 | . . 3 . . . . . . . . . . . . . . . Electromagnetic 19 | . 19 . . . . . . . . . . . . . . . . Entropic 30 | . . . . . . . . . . . . . . . . . 30 Phasic 75 | . . . . . . . . . . . 6 29 40 . . . . Robot Hit Streak 29 | . 9 9 23 29 16 23 12 3 5 . 6 8 7 6 12 . 3 Robot Miss Streak 8 | . 3 3 2 3 1 3 7 8 3 . 4 2 6 2 2 . 4 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . 1 Secondary Targets 12 | . 2 2 2 4 1 . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . . . . 1 . . Shots Hit Robots 653 | . 99 30 66 62 62 35 40 10 20 . 26 22 101 27 37 . 16 Core Hits 370 | . 45 19 24 25 19 16 37 4 10 . 18 7 98 13 21 . 14 Critical Kills 4 | . . . . 1 . . . . . . . . 2 1 . . . Critical Parts Destroyed 7 | . 1 . . . . . . . 1 . . . 3 . 1 . 1 Critical Strikes 21 | . 1 . 1 1 2 1 . . 1 . . 2 8 1 1 . 2 Burn 3 | . . . . . 2 1 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . 1 . . . . Destroy 10 | . 1 . 1 1 . . . . 1 . . . 4 1 1 . . Smash 1 | . . . . . . . . . . . . . . . . . 1 Detonate 1 | . . . . . . . . . . . . . . . . . 1 Intensify 5 | . . . . . . . . . . . . 2 3 . . . . Melee Attacks 3 | . . . . . . . . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . . . . . . . . 3 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 28697 | 1 1392 700 1321 1231 1145 944 2400 808 1801 . 5212 2006 6301 633 1576 . 1226 Guns 6523 | . 1181 474 1021 1196 1145 159 . . . . . . 86 633 505 . 123 Cannons 17235 | . . . 300 30 . 785 2345 808 1801 . 2672 2006 4472 . 1059 . 957 Explosions 4824 | . 205 226 . . . . 45 . . . 2540 . 1731 . . . 77 Melee 69 | . . . . . . . . . . . . . . . . . 69 Ramming 34 | 1 6 . . 5 . . 10 . . . . . . . 12 . . Kinetic 10291 | . 214 474 687 196 . 155 733 808 1801 . 1021 . 2784 378 1040 . . Thermal 12468 | . 969 . 634 1030 1145 789 1612 . . . 3950 . 1483 255 524 . 77 Explosive 271 | . . 226 . . . . 45 . . . . . . . . . . Electromagnetic 457 | . 203 . . . . . . . . . . . 254 . . . . Impact 69 | . . . . . . . . . . . . . . . . . 69 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Entropic 1080 | . . . . . . . . . . . . . . . . . 1080 Phasic 4027 | . . . . . . . . . . . 241 2006 1780 . . . . Highest Corruption 19 | . . . . 4 4 4 1 . . . . . 14 16 19 19 . Average Corruption 8 | . . . . 4 4 4 1 . . . . . 10 15 16 19 . Corruption Purged 1 | . . . . . . . 1 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 290 | . . . . 17 25 54 . . . . . . 65 39 88 2 . Message Errors 69 | . . . . 3 5 9 . . . . . . 13 15 24 . . Matter Fused 71 | . . . . 3 8 11 . . . . . . 18 9 21 1 . Heat Flow Errors 38 | . . . . 5 5 5 . . . . . . 6 3 14 . . Energy Discharges 35 | . . . . 4 2 10 . . . . . . 11 2 6 . . Parts Rejected 5 | . . . . . . 1 . . . . . . 1 1 2 . . Parts Fused 2 | . . . . . . 1 . . . . . . . . 1 . . Data Loss (minor) 37 | . . . . 2 1 10 . . . . . . 7 8 8 1 . Data Loss (major) 12 | . . . . . . 5 . . . . . . 3 1 3 . . Misfires 5 | . . . . . 2 1 . . . . . . 2 . . . . Alerts 3 | . . . . . 1 1 . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . 2 . . Weapon Failures 11 | . . . . . 1 . . . . . . . 4 . 6 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1875 | . 10 9 . . . 11 119 32 160 . 922 248 363 . . . 1 Projectiles 1189 | . . . . . . 11 119 32 160 . 277 248 341 . . . 1 Explosions 686 | . 10 9 . . . . . . . . 645 . 22 . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 38 | . 1 . . . . 2 10 5 8 . 1 . 9 . 2 . . Impact 2 | . 1 . . . . . 1 . . . . . . . . . . Kinetic 33 | . . . . . . 2 7 5 8 . 1 . 8 . 2 . . Secondary 3 | . . . . . . . 2 . . . . . 1 . . . . Self-Inflicted Damage 318 | . . 11 . . . . 97 . . . . . 210 . . . . Shots 7 | . . 1 . . . . 1 . . . . . 5 . . . . Rammed 7 | 1 2 . . 1 . . 3 . . . . . . . . . . Targets Rammed 10 | 1 3 . . 1 . . 3 . . . . . . . 2 . . Kicked 2 | . . . . . . . . . . . . . . . 2 . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . Highest Temperature 444 | . 186 143 338 309 333 369 367 110 110 148 444 339 248 179 213 169 22 Average Temperature 96 | . 59 45 120 96 117 114 150 56 47 65 144 95 47 98 79 111 9 Received Heat Transfer 3754 | . 294 156 403 261 126 9 159 148 117 . 549 456 393 . 246 9 428 Effects 5 | . . . . . . 1 2 . . . 1 . 1 . . . . Energy Bleed 3 | . . . . . . . 1 . . . 1 . 1 . . . . Interference 1 | . . . . . . 1 . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . 1 2 . 1 . . . . . 1 . . . . Combat Hostiles 4 | . . . . 1 1 . 1 . . . . . 1 . . . . Parts Melted 39 | . 5 . . 3 9 6 4 . . . 3 . 7 2 . . . Heat Transferred 14178 | . 1875 . 807 1648 2442 1628 2599 . . . 592 . 1597 407 533 . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Peak Influence 1009 | . 270 290 . 314 259 67 332 . . . . . 1009 . . . . Initial 150 | . . 60 . . 49 . 150 . . . . . . . . . . Average 191 | . 131 152 . 153 108 13 176 . . . . . 477 . . . . Maximum Alert Level 3 | . 1 1 . 1 1 . 1 . . . . . 3 . . . . Low Security (%) 63 | 100 86 82 . 61 81 100 55 . . . . . 8 . . . . Level 1 25 | . 13 17 . 38 18 . 44 . . . . . 49 . . . . Level 2 4 | . . . . . . . . . . . . . 17 . . . . Level 3 5 | . . . . . . . . . . . . . 24 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 4 . . 1 1 . 2 . . . . . 10 . . . 1 Investigation 6 | . 4 . . 1 . . . . . . . . 1 . . . . Extermination 7 | . . . . . . . 2 . . . . . 5 . . . . Reinforcement 2 | . . . . . 1 . . . . . . . 1 . . . . Assault 4 | . . . . . . . . . . . . . 3 . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Distress Signals 4 | . 2 . . 1 . . . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 243 | . 24 12 13 16 10 2 20 4 11 . 13 7 50 3 20 22 16 Peak Tracking Total 8 | . 5 5 3 5 5 . 4 3 3 . 5 4 7 2 5 8 7 Tactical Retreats 7 | . . 1 . 2 . . . . 1 . . . 2 . . . 1 Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Traps Triggered 12 | . 2 . . . 1 . 3 . . . . . 5 . . 1 . Indirectly 3 | . . . . . . . . . . . . . 3 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . . . . . . . . . . . 19 . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Machines Disabled 56 | . 1 . 1 . 4 2 6 . 1 3 2 . 29 . 2 4 1 Max in Single Turn 13 | . 1 . 1 . 1 1 1 . 1 2 2 . 13 . 1 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Machines Accessed 33 | . 7 . 2 2 6 6 5 2 1 . . . . . 1 1 . Terminals 17 | . 4 . . 1 4 3 4 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . . . . . . . Recycling Units 6 | . 2 . . 1 . 3 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Total Hacks 70 | . 18 . 6 2 14 14 10 2 1 . . . . . 1 2 . Successful 48 | . 9 . 6 2 8 10 7 2 1 . . . . . 1 2 . Failed 22 | . 9 . . . 6 4 3 . . . . . . . . . . Catastrophic 5 | . 2 . . . 1 . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 41 | . 16 . . 2 3 14 5 . . . . . . . 1 . . Terminals 46 | . 14 . . 1 11 10 9 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 4 | . 2 . . . 2 . . . . . . . . . . . . Recycling Units 7 | . 2 . . 1 . 4 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Terminal Hacks 30 | . 3 . 6 1 4 4 6 2 1 . . . . . 1 2 . Record 9 | . . . 5 . . . . 1 1 . . . . . . 2 . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . Open Door 5 | . . . . . 3 . . 1 . . . . . . 1 . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . 1 . . 1 . . . . . . . . . . Terminal Index 5 | . 1 . . . 1 1 2 . . . . . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . . . 1 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . . . . . . . . . . . . Scan Component 2 | . 1 . . . 1 . . . . . . . . . . . . Repair 2 | . 1 . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 13 | . 4 . . 1 1 6 1 . . . . . . . . . . Terminals 7 | . 2 . . . 1 3 1 . . . . . . . . . . Botnet 7 | . 2 . . . 1 3 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . 1 . 3 . . . . . . . . . . . Tunnel 6 | . 2 . . 1 . 3 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . Hacking Detections 18 | . 5 . . 1 4 3 4 1 . . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . . . . . . . . . Time 86 | . 26 . . . 60 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Total Allies 6 | . . . . . . . . . . 4 . . . . . . 2 Largest Group 4 | . . . . . . . . . . 4 4 . . . . . 2 Highest-Rated Group 103 | . . . . . . . . . . 103 103 . . . . . 79 Highest-Rated Ally 49 | . . . . . . . . . . 28 28 . . . . . 49 Total Orders 3 | . . . . . . . . . . . . 1 2 . . . . EXPLORE 1 | . . . . . . . . . . . . 1 . . . . . RETURN 2 | . . . . . . . . . . . . . 2 . . . . Ally Attacks 7 | . . . . . . . . . . . 2 . . . . . 5 Total Damage 177 | . . . . . . . . . . . 10 . . . . . 167 Kills 1 | . . . . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . 2 1 Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 1 . . . . 1 1 2 . 1 . 1 2 . . Drone Launches 4 | . . . . . . . . . . . . 2 2 . . . . Drone Recoveries 3 | . . . . . . . . . . . . 1 2 . . . . Decoded 0b10 Intel 123 | . . . . . . . . . . . . . 123 . . . . Items 123 | . . . . . . . . . . . . . 123 . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Turns Passed 29666 | 76 1274 722 3582 864 1226 2938 1753 1256 1781 2352 2899 1210 2806 994 2032 1715 186 Spaces Moved 11039 | 44 604 249 1638 290 395 660 731 533 569 1026 804 307 1108 415 760 850 56 Core 14 | 8 . . 3 . . . . 3 . . . . . . . . . Treads 3505 | 36 604 249 1118 102 . 381 . . . . . 78 439 47 186 209 56 Legs 4163 | . . . . 188 395 279 16 . 180 1026 182 29 344 368 574 582 . Wheels 2189 | . . . 517 . . . 715 530 389 . . . 38 . . . . Hover 1109 | . . . . . . . . . . . 622 200 287 . . . . Flight 59 | . . . . . . . . . . . . . . . . 59 . Fastest Speed 50 | 50 160 160 95 180 180 180 145 160 195 135 208 164 153 192 136 112 204 Average Speed 203 | 140 160 160 202 205 246 290 170 181 261 221 225 192 205 210 187 142 204 Slowest Speed 1150 | 160 160 160 950 400 270 503 270 1150 308 259 284 208 319 216 216 180 204 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 5 93 71 49 17 53 98 17 63 70 81 79 49 25 66 72 90 11 Regions Visited 17 Branch Regions 13 Pre-discovered Areas 12 | . 2 2 . 1 . 3 . . . 3 . . . . 1 . . Known Exits Taken 8 | . . . 1 1 1 . 1 . . 1 . 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 . . . 1 . 1 1 . 1 . . . 1 1 . Scrap Searched 30 | . . . 15 . . . . 3 3 2 . 4 . 3 . . . Spaces Dug 33 | . . . . . . 4 2 . . . 3 . 12 . 3 9 . Terrain Destroyed 462 | . . 28 . 1 . 11 72 43 16 2 25 6 146 5 37 13 57 Melee . | . . . . . . . . . . . . . . . . . . Projectile 284 | . . . . 1 . 11 29 43 16 2 22 6 47 5 37 13 52 AOE 178 | . . 28 . . . . 43 . . . 3 . 99 . . . 5 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Total 17229 | 58 781 529 1800 488 550 1651 1195 791 835 1106 1840 903 1484 501 1291 1332 94 Wait 4861 | . 70 249 18 90 67 920 346 214 230 51 955 553 189 57 431 418 3 Move 11022 | 43 603 248 1637 289 394 659 730 532 568 1025 803 306 1107 414 759 849 56 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 172 | 8 12 . 25 18 14 6 18 4 2 10 8 3 18 4 6 16 . Fast Attach 70 | . 8 1 8 17 8 2 6 . . . 4 3 8 1 4 . . Attach 55 | 6 . . 2 6 1 1 5 2 . 2 . 1 15 3 6 5 . Detach 19 | . . . 1 1 . 1 2 . . 1 . 1 7 . 3 2 . Swap 34 | . 3 2 6 4 3 . 1 1 . 1 5 . 5 . . 2 1 Drop 196 | . 11 1 25 26 16 25 17 4 2 9 8 7 16 4 12 13 . Fire 744 | . 71 28 70 36 38 37 51 34 33 7 57 29 118 18 67 27 23 Melee 3 | . . . . . . . . . . . . . . . . . 3 Ram 4 | . . . . . . . 3 . . . . . . . 1 . . Kick 2 | . . . . . . . . . . . . . . . 2 . . Crush 5 | 1 3 . . 1 . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . 16 . . . . . . . . . . Rewire 8 | . . . . . . . . . . . . . . . . . 8 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 18 | . . . 8 . 9 . . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: [*Fac] / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 12) 340 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 16) 619 | -10/Materials | Repaired Lgt. Treads 780 | -10/Materials | Discovered new exit (range 15) 1162 | -10/Materials | Discovered new exit (range 16) 1325 | -10/Materials | Discovered new exit (range 10) 1351 | -10/Materials | Entered Mines 1478 | -10/Mines | Learned location of Storage (-8) 1754 | -10/Mines | Discovered new exit (range 6) 1899 | -10/Mines | Discovered new exit (range 6) 1925 | -10/Mines | Build established: Scavenger-Mutant 2073 | -10/Mines | Entered Subcaves 2102 | -10/Subcaves | Visited Clippyterm 2106 | -10/Subcaves | Identified exit to Materials 2106 | -10/Subcaves | Identified exit to Recycling 2106 | -10/Subcaves | Learned Factory fabricator intel 2424 | -10/Subcaves | Build established: Mutant 2954 | -10/Subcaves | Build established: Subdweller-Mutant 2954 | -10/Subcaves | Core integrity fell below 50% 3286 | -10/Subcaves | Visited 4L-MR0's lab 5165 | -10/Subcaves | Found Arachnoskeleton 5371 | -10/Subcaves | Build established: Mutant 5491 | -10/Subcaves | Disturbed a concealed Subdweller 5655 | -10/Subcaves | Entered Materials 5655 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5984 | -8/Materials | Build established: Subdweller-Tank 6110 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 6183 | -8/Materials | Identified exit to Storage 6519 | -8/Materials | Entered Storage 6561 | -8/Storage | Found Prototype Protection 6561 | -8/Storage | Identified Lgt. Regenerative Plating 6677 | -8/Storage | Build established: Scavenger-Tank 7215 | -8/Storage | Repaired Hvy. Particle Gun 7728 | -8/Storage | Discovered exit to Recycling (range 4) 7745 | -8/Storage | Entered Recycling 7746 | -8/Recycling | Found Scrap Engine 8087 | -8/Recycling | Build established: Mutant 8104 | -8/Recycling | Discovered new exit (range 6) 9043 | -8/Recycling | Build established: Construct 10683 | -8/Recycling | Entered Factory 10683 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 10684 | -6/Factory | Loaded intel: 6 fabricator locations 10891 | -6/Factory | Identified exit to Lower Caves 11875 | -6/Factory | Build established: Scavenger-Construct 11992 | -6/Factory | Identified exit to Factory 12436 | -6/Factory | Entered Lower Caves 12573 | -6/Lower Caves | Build established: Construct 13309 | -6/Lower Caves | Learned Factory terminal intel 13475 | -6/Lower Caves | Discovered new exit (range 6) 13692 | -6/Lower Caves | Entered another Lower Caves area 13718 | -6/Lower Caves | Discovered exit to Factory (range 10) 14168 | -6/Lower Caves | Learned Factory stockpile data 14947 | -6/Lower Caves | Discovered new exit (range 13) 15473 | -6/Lower Caves | Entered Zion 15598 | -6/Zion | Discovered new exit (range 11) 15647 | -6/Zion | Given the Hacking Drone Bay 15756 | -6/Zion | Found Prototype Device 15862 | -6/Zion | Learned location of Quarantine (-2) 16094 | -6/Zion | Identified exit to Deep Caves 16114 | -6/Zion | Given A8's code to call for help 16142 | -6/Zion | Learned Factory emergency access door positions 16190 | -6/Zion | Found Prototype Processor 16200 | -6/Zion | Found Prototype Hackware 16203 | -6/Zion | Found Prototype Processor 16207 | -6/Zion | Found Prototype Processor 16210 | -6/Zion | Found Prototype Processor 16292 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 17141 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 17612 | -6/Zion | Gained Derelict followers 17825 | -6/Zion | Entered Deep Caves 17825 | -6/Deep Caves | Accompanied by 4 allies 18206 | -6/Deep Caves | Z-Facility disabled 18229 | -6/Deep Caves | Attacked by Z-Imprinter 18270 | -6/Deep Caves | Destroyed Z-Imprinter 18277 | -6/Deep Caves | Lost 3 allies 18519 | -6/Deep Caves | Found Prototype Protection 18519 | -6/Deep Caves | Identified Zio. Weapon Casing 20396 | -6/Deep Caves | Discovered new exit (range 6) 20724 | -6/Deep Caves | Entered Proximity Caves 20982 | -5/Proximity Caves | Learned Factory garrison access intel 21045 | -5/Proximity Caves | Spotted B-75 Beast 21062 | -5/Proximity Caves | Core integrity fell below 50% 21077 | -5/Proximity Caves | Destroyed B-75 Beast 21610 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 21773 | -5/Proximity Caves | Discovered exit to Factory (range 5) 21934 | -5/Proximity Caves | Entered Factory 21934 | -5/Factory | Evolved 2 slots: Utility x2 21934 | -5/Factory | Identified Hacking Drone Bay 21937 | -5/Factory | Loaded intel: 26 terminal locations 21938 | -5/Factory | Loaded intel: 4 garrison access locations 21954 | -5/Factory | Identified Exp. Target Analyzer 21955 | -5/Factory | Identified Exp. Core Analyzer 21984 | -5/Factory | Discovered new exit (range 2) 23734 | -5/Factory | First assault squad dispatched 23744 | -5/Factory | System corruption reached 10% 23882 | -5/Factory | Lost 3 parts (1p1n1u) 23886 | -5/Factory | Destroyed 7 combat bots 23966 | -5/Factory | Lost 4 parts (2p1n1w) 24119 | -5/Factory | Core integrity fell below 50% 24177 | -5/Factory | Build established: Mutant 24343 | -5/Factory | Discovered new exit (range 13) 24738 | -5/Factory | Identified exit to Upper Caves 24740 | -5/Factory | Entered Upper Caves 25079 | -5/Upper Caves | Build established: Gunner 25374 | -5/Upper Caves | Identified exit to Upper Caves 25543 | -5/Upper Caves | Murdered 3 allies 25734 | -5/Upper Caves | Entered another Upper Caves area 25754 | -5/Upper Caves | Discovered new exit (range 9) 26012 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 26338 | -5/Upper Caves | Build established: Mutant 27096 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 27184 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 27395 | -5/Upper Caves | Core integrity fell below 20% 27576 | -5/Upper Caves | Spotted B-75 Beast 27662 | -5/Upper Caves | Build established: Construct 27746 | -5/Upper Caves | Discovered new exit (range 14) 27766 | -5/Upper Caves | Entered Warlord 27811 | -5/Warlord | System corruption cleaned by Quarantine Array 28442 | -5/Warlord | Visited the Vortex Lab 28453 | -5/Warlord | Found Prototype Energy Gun 28457 | -5/Warlord | Found Prototype Energy Gun 28464 | -5/Warlord | Found Prototype Piercing Weapon 28466 | -5/Warlord | Found Prototype Piercing Weapon 28545 | -5/Warlord | Met Warlord 28568 | -5/Warlord | Warlord's base attacked by MAIN.C 28569 | -5/Warlord | Found Prototype Hackware 28574 | -5/Warlord | Found Prototype Device 28575 | -5/Warlord | Identified System Purifier 28584 | -5/Warlord | Found Prototype Processor 28592 | -5/Warlord | Found Prototype Reactor 28918 | -5/Warlord | Warlord forces counterattacked 28939 | -5/Warlord | Lost 8 allies 29001 | -5/Warlord | Lost 3 allies 29027 | -5/Warlord | Identified Vortex Rail 29045 | -5/Warlord | Lost 3 allies 29119 | -5/Warlord | Lost 4 allies 29236 | -5/Warlord | Identified Vortex Lance (x2) 29243 | -5/Warlord | Warlord base infiltrated, sounded retreat 29463 | -5/Warlord | Discovered new exit (range 12) 29468 | -5/Warlord | Lost 3 allies 29481 | -5/Warlord | Entered Proximity Caves 29527 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 29667 | -4/Proximity Caves | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- repair. 29584_ Plasma Rifle fries itself beyond repair. 29584_ Acquired 2 matter. 29598_ Attempting to rewire Y-64 Sentinel. 29602_ Y-64 Sentinel rewired. 29603_ Attempting to rewire B-60 Warrior. 29605_ B-60 Warrior rewired. 29642_ Slug penetrates C-30 ARC. 29643_ C-30 ARC bursts open, deploying its payload. 29643_ G-73 Enforcer unfolds itself. 29643_ G-67 Veteran unfolds itself. 29643_ E-15 Imp unfolds itself. 29648_ E-15 Imp destroyed. 29654_ Sentinel 7a destroyed. 29663_ Cesium-ion Thruster fries itself beyond repair. 29664_ Vortex penetrates Wall. 29664_ Vortex penetrates Earth. 29664_ Vortex penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????###???????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# ######???????????????????????????? | | ??????????## ##??????????????????????????? | | ??????????# ####???????????????????????? | | ??????????# ##??????????????????????? | | ??????????# ##?????????????????????? | | ??????????# ##????????????????????? | | ??????##### ## #????????????????? | | ??? @ #????????????????? | | ??? ## #; #????????????????? | | ??????????????## ;;; ######????????????????? | | ???????????????## g;; ;# #?????????????????????? | | ????????????????#g # ### ????????????????????? | | ?????????????####! ; #??## #??????????????????? | | ????????????## #%%;##???? ##??????????????????? | | ???????###### !gg####??? ??????????????????? | | ???????# % "" #??? ?????????????????? | | ???????# ##### ; ###??? "????????????????? | | ???????#????## ;# ""#???? ""????????????????? | | ?????? ????##" """ ###???? """????????????????? | | ##??? #???##" " #??????? "?????????????????? | | "#### #####"" "##??#??? "??????????????????? | | %# # "% # #??? ???????????????????? | | ## #" ## " "#????? ?????????????????????? | | ## " #????????????????????????? | | ### # #????????????????????????? | | #### ""# #### ?????????????????????? | | ###" %"%% # ##??? ?????????????????????? | | " " #?#### ?????????????????????? | | ##"###" " ""# #####???????????????????????????? | | ##???## #"""#### #???????????????????????????????? | | ??????# ?#???????????????????????????????? | | ??????###########????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 45 Energy Capacity 816 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 800 Core Shielding 20 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 10 Core Analysis 8 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Lgt. Angular Momentum Engine | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageActuatorBoomstick Manual? 0 Play Time 02:05:09 Cumulative 841.2 hours Start 2024.07.16 @ 17:58:32 End 2024.07.16 @ 20:04:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 533 Rogue 526 Adventurer 0 Explorer 7 Win Type - Total 56 Types 21/5/19/2/0/1/6/1/1 Lore% 90 Gallery% 97 Achievement% 84 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55ea6f4d-8e2f-4d22-b65d-55a4c9b3508c