Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.31 @ 03:07:02 Player: Punished Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (152) 760 Value Destroyed (4925) 4925 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (249) 249 TOTAL SCORE: 8654 Bonus ------- High Alert Combat Kills 49 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 203/300 Energy 1288/1515 System Corruption 0% Temperature Critical (637) Movement Core (1150) Ox22 Location -7/Garrison Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Antimatter Reactor Hybrid Antimatter Reactor > --- PROPULSION (2) --- Improved Heavy Treads > --- UTILITY (5) ------ Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Armor Integrity Analyzer Hardlight Generator > --- WEAPON (3) ------- Railgun Hardcell Cannon > --- INVENTORY (10) --- Small Battery (100) Compact Matter Pod (150) Heavy Ion Cannon Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Antimatter Reactor Hybrid Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Armor Integrity Analyzer Advanced Focal Shield Hardlight Generator > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Railgun > --- INVENTORY -------- Small Battery Compact Matter Pod Advanced Targeting Computer Heavy Ion Cannon Hardcell Cannon Missile Launcher Plasma Cutter [Rating: 67] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Hybrid Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 2 | . . . 1 1 . Propulsion . | . . . . . . Utility 3 | . . 2 . 1 . Weapon 1 | . . . 1 . . Parts Attached 71 | 7 8 17 3 22 14 Power 17 | 1 2 4 1 4 5 Engine 12 | 1 2 4 1 3 1 Core 2 | . . . . 1 1 Reactor 3 | . . . . . 3 Propulsion 15 | 3 1 3 . 5 3 Treads 11 | . . 3 . 5 3 Leg 3 | 2 1 . . . . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 2 6 . 7 3 Device 9 | 2 1 2 . 2 2 Storage 2 | . 1 1 . . . Processor 5 | . . 2 . 2 1 Hackware . | . . . . . . Protection 4 | . . 1 . 3 . Artifact . | . . . . . . Weapon 19 | 1 3 4 2 6 3 Energy Gun 2 | . . 1 . 1 . Energy Cannon 6 | . . 2 . 3 1 Ballistic Gun 6 | 1 2 1 1 . 1 Ballistic Cannon 4 | . . . 1 2 1 Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 10 | . 2 1 . 1 6 Power 4 | . 1 . . . 3 Propulsion 1 | . . . . 1 . Utility 3 | . 1 1 . . 1 Weapon 2 | . . . . . 2 Highest Loss Streak 4 | . 1 1 . 1 4 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 96 | . 91 98 99 98 91 Engine 14 | . 13 11 18 15 8 Core 3 | . . . . 5 3 Treads 12 | . . 18 18 14 9 Leg 4 | . 28 3 . . . Device 8 | . 9 11 9 7 8 Storage 9 | . 13 12 9 7 7 Processor 11 | . . 11 9 15 15 Protection 6 | . . 7 9 6 5 Energy Cannon 11 | . . 14 18 12 14 Ballistic Gun 4 | . 24 3 6 . 3 Ballistic Cannon 5 | . . . 2 9 3 Naked Turns . | . . . . . . Heaviest Build 82 | 6 21 33 46 78 82 Greatest Support 75 | 20 20 44 44 50 75 Greatest Overweight (x) 27 | . 1 7 1 2 27 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 5 7 10 10 10 10 Average Carried 7 | 1 3 8 8 9 8 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 10 | 1 5 10 10 10 5 Class Distribution -------------------- 40% | Gunner 36% | Mutant 17% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2994 | 278 324 678 89 1204 421 Remotely . | . . . . . . Salvage Created 5180 | 48 705 1243 401 2259 524 Parts 313 | 10 43 73 17 144 26 Haulers Intercepted 15 | . 2 4 2 6 1 Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 105 | . 16 22 4 52 11 Guns 22 | . 16 5 1 . . Cannons 79 | . . 15 3 50 11 AOE 4 | . . 2 . 2 . Classes Destroyed 14 | 1 6 3 . 4 . Worker 6 | . 1 2 . 3 . Builder 5 | . . 2 . 3 . Tunneler 5 | 4 1 . . . . Hauler 15 | . 2 4 2 6 1 Recycler 1 | . 1 . . . . Operator 3 | . . 2 . 1 . Watcher 12 | . 3 1 4 4 . Swarmer 30 | . 9 . . 14 7 Grunt 46 | . 7 18 4 17 . Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 15 | . . 4 . 7 4 Hunter 2 | . . . . 2 . Programmer 10 | . . . . 10 . Best Kill Streak 8 | 1 8 4 5 6 3 Combat Bots Only 5 | . 5 3 2 5 3 Max Kills in Single Turn 2 | 1 1 2 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 832 | . 83 59 17 281 392 Missed 268 | . 20 19 4 97 128 Damage Taken 4823 | . 441 385 174 1932 1891 Core 926 | . 164 45 12 217 488 Absorbed by Shields 432 | . . . . . 432 Ignored by Resistances 1678 | . 142 116 50 585 785 Regen/Repaired (Parts) 362 | . 38 59 . 265 . Core Remaining (%) 79 | 100 34 88 97 . . Volleys Fired 381 | 8 79 73 23 150 48 Largest 3 | 1 2 2 3 3 3 Hottest 208 | 20 40 136 159 208 181 Shots Fired 847 | 8 144 126 67 415 87 Gun 232 | 8 144 43 23 1 13 Cannon 614 | . . 82 44 414 74 Launcher 1 | . . 1 . . . Special . | . . . . . . Kinetic 437 | 8 144 32 23 203 27 Thermal 398 | . . 82 44 212 60 Explosive 1 | . . 1 . . . Electromagnetic 11 | . . 11 . . . Robot Hit Streak 27 | 8 20 27 24 16 16 Robot Miss Streak 4 | . 2 3 2 4 3 Penetration Max 1 | . . . . 1 1 Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 556 | 8 93 90 44 261 60 Core Hits 238 | 11 41 40 18 107 21 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . . . . 14 . Meltdown 2 | . . . . 2 . Blast 12 | . . . . 12 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12334 | 204 958 1920 896 6771 1585 Guns 2023 | 60 937 602 213 . 211 Cannons 9580 | . . 1064 674 6468 1374 Explosions 461 | . . 238 . 223 . Melee . | . . . . . . Ramming 270 | 144 21 16 9 80 . Kinetic 5488 | 60 937 394 213 3464 420 Thermal 6351 | . . 1285 674 3227 1165 Explosive 17 | . . 17 . . . Electromagnetic 208 | . . 208 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 . Average Corruption 1 | . . . . 1 . Corruption Purged 3 | . . . . 3 . Corruption Blocked . | . . . . . . Effects 23 | . . . . 23 . Message Errors 7 | . . . . 7 . Matter Fused 4 | . . . . 4 . Heat Flow Errors 5 | . . . . 5 . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 218 | . . 51 24 121 22 Projectiles 169 | . . 11 24 112 22 Explosions 49 | . . 40 . 9 . Melee . | . . . . . . Knockbacks 28 | 2 . . . 25 1 Impact 2 | 2 . . . . . Kinetic 25 | . . . . 24 1 Secondary 1 | . . . . 1 . Self-Inflicted Damage 61 | . . . . 61 . Shots 1 | . . . . 1 . Rammed 16 | . . 4 1 11 . Targets Rammed 73 | 52 4 5 1 11 . Kicked 56 | 52 4 . . . . Crushed 1 | . . 1 . . . Highest Temperature 627 | . 24 135 201 455 627 Average Temperature 131 | . 8 29 79 126 227 Received Heat Transfer 1434 | . 168 228 117 573 348 Effects 40 | . . . . 10 30 Shutdowns 16 | . . . . 5 11 Energy Bleed 5 | . . . . 2 3 Interference 7 | . . . . 2 5 Matter Decay 1 | . . . . . 1 Short Circuit 6 | . . . . 1 5 Damage (minor) 2 | . . . . . 2 Damage (core) 3 | . . . . . 3 Siege Activations 1 | . . . . . 1 Total Turns 7 | . . . . . 7 Longest Duration 7 | . . . . . 7 Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles . | . . . . . . Parts Melted 18 | . . 5 1 12 . Heat Transferred 10332 | . . 2124 1221 5398 1589 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 474 | 15 312 240 271 474 413 Initial 138 | . . 52 64 29 138 Average 134 | 4 138 120 189 146 278 Maximum Alert Level 2 | . 1 1 1 2 2 Low Security (%) 75 | 100 67 89 43 77 23 Level 1 22 | . 32 10 56 19 64 Level 2 2 | . . . . 3 11 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 31 | . 3 8 1 19 . Investigation 15 | . 3 6 1 5 . Extermination 8 | . . . . 8 . Reinforcement 3 | . . 2 . 1 . Assault 1 | . . . . 1 . Garrison 4 | . . . . 4 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 7 | . 1 2 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 139 | . 21 25 9 69 15 Peak Tracking Total 8 | . 6 3 3 5 8 Tactical Retreats 12 | . . 2 1 7 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 5 | . 3 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 28 | . 3 5 . 19 1 Max in Single Turn 5 | . 2 4 . 5 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 30 | . 7 9 2 12 . Terminals 21 | . 6 7 2 6 . Fabricators 1 | . . . . 1 . Repair Stations 5 | . 1 1 . 3 . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . . 2 . Total Hacks 82 | . 21 28 5 28 . Successful 38 | . 10 18 3 7 . Failed 44 | . 11 10 2 21 . Catastrophic 3 | . . 1 . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 59 | . 19 21 5 14 . Fabricators 2 | . . . . 2 . Repair Stations 14 | . 2 3 . 9 . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 24 | . 8 12 3 1 . Robot Analysis 4 | . 1 3 . . . Prototype ID Bank 5 | . 2 1 1 1 . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . 1 . . Alert Level 2 | . . 2 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 4 | . 2 2 . . . Dispatch Records 3 | . 2 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 2 2 . 4 . Scan Component 4 | . 1 1 . 2 . Repair 4 | . 1 1 . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 2 | . . . . 2 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 27 | . 6 8 2 11 . Full Trace Events 11 | . . 6 . 5 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 1 . 2 . Time 121 | . 26 38 . 57 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 9 | . . . . 9 . Machine Destruction 3 | . . . . 3 . Programmers 6 | . . . . 6 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total 4 | . 1 3 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 9892 | 1347 1148 1559 525 4596 717 Spaces Moved 4359 | 989 671 757 249 1485 208 Core 23 | 19 . 2 . . 2 Treads 2594 | . . 654 249 1485 206 Legs 1742 | 970 671 101 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 145 145 225 152 Average Speed 171 | 118 120 151 164 233 224 Slowest Speed 1400 | 120 190 400 225 305 1400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 36 96 78 27 45 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 220 | . 49 56 . 115 . Melee . | . . . . . . Projectile 46 | . . . . 46 . AOE 174 | . 49 56 . 69 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 6039 | 1146 879 1040 313 2275 386 Wait 1040 | 81 102 158 35 567 97 Move 4355 | 988 670 756 248 1485 208 Hop . | . . . . . . Pick Up 66 | 8 12 19 2 17 8 Fast Attach 13 | 1 . 2 1 7 2 Attach 37 | 6 5 6 2 7 11 Detach . | . . . . . . Swap 21 | . 3 9 . 8 1 Drop 52 | 2 4 12 1 22 11 Fire 381 | 8 79 73 23 150 48 Melee . | . . . . . . Ram . | . . . . . . Kick 56 | 52 4 . . . . Crush 17 | . . 5 1 11 . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / Gar / Gar) -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 1348 | -11/Scrapyard | Entered Materials 1349 | -10/Materials | Build established: Mutant 1691 | -10/Materials | Discovered new exit (range 14) 1895 | -10/Materials | Discovered new exit (range 12) 1989 | -10/Materials | Discovered new exit (range 15) 2024 | -10/Materials | Core integrity fell below 50% 2414 | -10/Materials | Discovered new exit (range 16) 2477 | -10/Materials | Repaired Assault Rifle 2496 | -10/Materials | Entered another Materials area 2496 | -9/Materials | Evolved 2 slots: Utility x2 2906 | -9/Materials | Identified exit to Mines 2926 | -9/Materials | Build established: Scavenger-Mutant 3272 | -9/Materials | Discovered new exit (range 17) 3323 | -9/Materials | Build established: Mutant 3764 | -9/Materials | Identified exit to Materials 3885 | -9/Materials | Repaired Adv. Treads 4055 | -9/Materials | Entered another Materials area 4055 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4333 | -8/Materials | Discovered new exit (range 17) 4343 | -8/Materials | Build established: Tank 4461 | -8/Materials | Met 7R-MNS 4580 | -8/Materials | Entered Factory 4580 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4581 | -7/Factory | Caught up to 7R-MNS 5089 | -7/Factory | Discovered new exit (range 20) 5584 | -7/Factory | Repaired Hrd. Light Armor Plating 5701 | -7/Factory | Build established: Gunner 6202 | -7/Factory | Garrison activated, responded to threat 7186 | -7/Factory | Repaired Adv. Beam Cannon 7632 | -7/Factory | Identified exit to Garrison 8256 | -7/Factory | Garrison activated, responded to threat 9176 | -7/Factory | Identified exit to Garrison 9176 | -7/Factory | Entered Garrison 9354 | -7/Garrison | Core integrity fell below 50% 9399 | -7/Garrison | Lost 4 parts (3p1u) 9620 | -7/Garrison | Triggered checkpoint 9727 | -7/Garrison | Build established: Tank 9764 | -7/Garrison | Spotted B-75 Beast 9889 | -7/Garrison | Core integrity fell below 20% 9893 | -7/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Slug penetrates B-75 Beast. Overheating: Energy bleed (-272). Slug penetrates B-75 Beast. B-75 Beast heat spikes uncontrollably. Slug penetrates Wall. Adv. Focal Shield broken. Overheating: Short circuit. Hvy. Ion Cannon destroyed. Imp. Heavy Treads broken. Overheating: Short circuit. Dropped Broken Adv. Focal Shield. Power failure, Antimatter Reactor shutdown. Slug penetrates Reinforced Barrier. Slug penetrates Wall. Power failure, Imp. Deuterium Engine shutdown. Overheating: Core damaged (-105). Overheating: Matter decay (-32). Overheating: Core damaged (-84). Hvy. Ion Cannon destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#@#??????????????????????? | | ??????????????????????### #?????######???????????? | | ????????????# #######[= #?????# #???????????? | | ????????????# + =*= [ #?????# #???????????? | | ????????????# ### ###=* #?????# #???????????? | | ??????????????????# #?### #?????# ###???????????? | | ??????????????????# #???# #?????# #?????????????? | | ??????????????????# #???# ####### #?????????????? | | ??????????????????# #???# ## # #?????????????? | | ??????????????????# #???# #?# # #?????????????? | | ????????????#?????# #???# #### # #?????????????? | | ????????????# ????# #???# ## # #???########### | | ????????????# ????# #???# ##=%= # #???#"""""""""" | | ????????????# ????# #???# ##[!=## #?###" """ | | ????????????# #####"##### ### ###! ### "? | | ????????????# [ [ B !!]==! + #?## ??? | | ????????????# = = = B=[]!]!*! [ # ? " | | ????????????#%=####"#### ############ # ? | | ????????????#%[####[#### #??????????# "### ^ " | | ????????????#* + = ## #??????????# | | ????????????#%[###### ## #??????????###" """ | | ????????????#==#????? ## #????????????#"""""""""" | | ????????????# %#??????## #????????????########### | | ????????????# #???????# #??????????????????????? | | ???????????? ???????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 41 Energy Capacity 1515 Matter Stores 305 Matter Capacity 450 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 450 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Sml. Matter Pod | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed ZhirovVortexExoskeleton Manual? 0 Play Time 01:04:01 Cumulative 16.9 hours Start 2024.04.07 @ 20:40:26 End 2024.05.31 @ 03:07:02 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 4% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 94c0e955-efd9-47a8-aaa4-59ecfb31b20d