Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.07 @ 17:39:46 Player: Olga Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (273) 1365 Value Destroyed (10823) 10823 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1108) 1108 TOTAL SCORE: 18456 Bonus ------- High Alert Combat Kills 919 Follower Combat Kills 213 Friendly Fire -24 Cogmind --------- Core Integrity 0/1000 Matter 240/300 Energy 164/315 System Corruption 24% Temperature Warm (117) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Improved Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- High-powered Field Laser Thermic Laser > --- INVENTORY (20) --- Light Angular Momentum Engine Power Amplifier Heavy Laser Heavy Laser Heavy Laser Heavy Laser Plasma Rifle Force Rifle Force Rifle KE Penetrator Molecular Deconstructor Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Coolant Injector High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Wave Gun Compact Ion Cannon > --- INVENTORY -------- Fission Core Fission Core Medium Treads Medium Treads Medium Treads Wheel Wheel Advanced Weight Redist. System Weapon Shielding Focal Shield Advanced Beam Rifle High-powered Field Laser Force Rifle Force Rifle Wave Gun KE Penetrator KE Penetrator Missile Launcher Molecular Deconstructor [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun High-powered Field Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . Utility 7 | . . 1 1 1 . . . . 2 . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 348 | . 10 16 26 52 21 14 1 10 36 2 87 73 Power 48 | . 2 2 1 7 3 2 1 2 7 . 10 11 Engine 27 | . 2 2 1 6 3 1 1 2 3 . 4 2 Core 20 | . . . . 1 . 1 . . 4 . 6 8 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 86 | . 4 4 9 9 2 3 . 1 11 1 20 22 Treads 60 | . 4 4 9 9 2 3 . 1 . . 13 15 Leg 8 | . . . . . . . . . 5 . 3 . Wheel 18 | . . . . . . . . . 6 1 4 7 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 128 | . 3 7 4 27 7 8 . 3 10 1 34 24 Device 80 | . 1 3 2 18 3 2 . 2 3 1 25 20 Storage 8 | . 2 1 . . 1 . . . 1 . 3 . Processor 11 | . . . 1 1 . . . . 1 . 5 3 Hackware 3 | . . . . . . . . . 3 . . . Protection 26 | . . 3 1 8 3 6 . 1 2 . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 86 | . 1 3 12 9 9 1 . 4 8 . 23 16 Energy Gun 45 | . . 3 5 6 5 . . . 4 . 13 9 Energy Cannon 24 | . . . 4 3 3 1 . 2 2 . 5 4 Ballistic Gun 2 | . 1 . . . . . . . 1 . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . Launcher 12 | . . . 2 . . . . 2 . . 5 3 Special Weapon 2 | . . . . . 1 . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 4 2 1 . . . . . 3 1 Corrupted Parts 4 | . . . . . . 1 . . . 1 1 1 System Corruption 16 | . . . . . . 5 . . . 6 1 4 Parts Lost 127 | . . 1 6 3 11 4 1 9 19 5 26 42 Power 23 | . . . . . 2 1 . 2 5 . 5 8 Propulsion 51 | . . . 4 . 5 1 1 3 6 3 13 15 Utility 31 | . . . 1 3 3 1 . 2 4 1 5 11 Weapon 22 | . . 1 1 . 1 1 . 2 4 1 3 8 Highest Loss Streak 15 | . . 1 2 1 6 3 1 5 10 5 6 15 To Critical Strikes 4 | . . . . . . . . . . 1 2 1 Average Slot Usage (%) 92 | . 94 97 97 99 86 82 90 73 74 90 94 96 Engine 6 | . 13 11 8 11 6 1 7 6 1 6 4 1 Core 5 | . . . . 3 3 5 7 6 5 6 8 7 Treads 20 | . 28 31 34 29 22 21 21 10 . . 16 16 Wheel 2 | . . . . . . . . . 7 21 4 3 Device 15 | . 4 10 8 16 15 7 7 13 8 6 21 22 Storage 6 | . 18 11 9 7 6 7 7 7 6 3 5 5 Processor 8 | . . . 9 7 7 5 . . 1 6 14 21 Hackware 1 | . . . . . . . . . 15 20 1 . Protection 6 | . . 9 9 5 6 15 23 14 7 6 2 1 Energy Gun 7 | . . 19 6 6 11 13 7 3 1 6 9 6 Energy Cannon 4 | . . . 10 8 1 1 7 4 9 3 3 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 91 | 12 37 58 63 82 80 91 91 85 75 75 87 83 Greatest Support 120 | 20 40 63 83 80 80 109 81 71 60 40 112 120 Greatest Overweight (x) 23 | . . . . 1 2 2 1 23 23 3 13 23 Average Overweight (x) . | . . . . . . . 1 2 2 1 1 . Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 20 20 20 20 25 20 Average Capacity 18 | 8 11 16 20 20 19 20 20 20 20 15 15 20 Most Carried 20 | 6 12 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 6 8 15 19 19 17 19 19 19 17 15 14 18 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 5 20 20 Final Carried 20 | 6 12 20 20 19 16 18 20 17 20 5 16 12 Class Distribution -------------------- 52% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Matter Collected 4602 | 200 193 165 295 495 183 195 18 255 653 . 1314 636 Remotely . | . . . . . . . . . . . . . Salvage Created 12784 | . 403 427 1100 1988 894 615 . 703 991 . 2228 3435 Parts 543 | . 21 26 63 96 39 18 . 35 42 . 85 118 Haulers Intercepted 7 | . . . 2 1 . . . . . . 2 2 Recyclers Shooed 11 | . . . . 2 . . . . . . 3 6 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 91 | . . . . . 42 25 . 24 . . . . Prevented 2 | . . . . . . 2 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 221 | . 10 13 19 33 15 13 . 22 18 . 36 42 Guns 110 | . 10 13 9 10 12 11 . 1 7 . 18 19 Cannons 69 | . . . 7 19 2 1 . 1 9 . 9 21 AOE 32 | . . . 3 . . . . 20 . . 7 2 Classes Destroyed 21 | . 1 3 7 1 3 . . 3 . . 2 1 Worker 12 | . . . 2 6 . . . . 1 . . 3 Builder 7 | . . . 4 2 . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . 1 . Hauler 7 | . . . 2 1 . . . . . . 2 2 Recycler 15 | . . . 2 5 . . . . . . 3 5 Minesweeper 1 | . . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . . . 1 Operator 2 | . . . 1 . . . . . 1 . . . Watcher 6 | . . . 2 . . . . . 1 . 1 2 Swarmer 49 | . . 6 7 10 . 4 . 4 3 . 8 7 Grunt 92 | . 10 4 8 7 7 4 . 10 9 . 10 23 Brawler 10 | . . . . . 1 3 . 2 1 . 3 . Duelist 8 | . . 1 . . . 1 . 3 1 . . 2 Protector 1 | . . . . . . . . 1 . . . . Sentry 20 | . . 2 1 8 . 1 . 2 1 . 2 3 Specialist 5 | . . . . . 3 . . . . . . 2 Hunter 15 | . . . 3 2 3 . . . 1 . 5 1 Programmer 18 | . . . . 6 . . . . 2 . 6 4 Heavy 1 | . . . . . . . . . . . 1 . Behemoth 2 | . . . . . 1 . . . . . 1 . Samaritan 2 | . . . . . . . . 2 . . . . Best Kill Streak 14 | . 2 4 9 4 5 6 . 14 6 . 9 6 Combat Bots Only 14 | . 2 4 6 4 5 6 . 14 4 . 9 5 Max Kills in Single Turn 5 | . 1 2 4 2 1 2 . 4 2 . 3 5 Gunslinging 1 | . . 1 . . . 1 . . . . . . Exploded 4 | . . . 3 . . . . 4 . . 3 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 . . . . . Imprinter (-7/Zion) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Damage Taken 20965 | . 617 590 1443 2055 1965 821 45 1091 2311 87 4518 5422 Core 2796 | . 94 79 180 214 192 62 5 128 428 . 406 1008 Absorbed by Shields 1454 | . . . . 660 . . . . . . 794 . Redirected to Shielding 161 | . . 37 36 2 . . . . 7 . 50 29 Regen/Repaired (Parts) 955 | . . 373 110 269 . . . . . . 105 98 Core Remaining (%) 54 | 100 62 80 67 . . . . 14 . . 1 . Volleys Fired 757 | . 50 31 80 113 55 31 1 41 69 . 128 158 Largest 2 | . 2 2 2 2 2 2 2 2 2 . 2 2 Hottest 315 | . 40 126 143 160 160 150 150 160 160 . 180 315 Shots Fired 1446 | . 100 60 156 222 105 62 3 68 120 . 240 310 Gun 842 | . 100 60 77 83 63 49 2 17 59 . 161 171 Cannon 547 | . . . 78 139 42 13 1 22 55 . 63 134 Launcher 51 | . . . 1 . . . . 29 . . 16 5 Special 6 | . . . . . . . . . 6 . . . Kinetic 148 | . 100 13 5 . . . . . 30 . . . Thermal 1241 | . . 47 150 222 105 62 3 39 84 . 224 305 Explosive 47 | . . . 1 . . . . 29 . . 16 1 Electromagnetic 4 | . . . . . . . . . . . . 4 Robot Hit Streak 33 | . 14 9 11 31 20 27 . 12 10 . 33 22 Robot Miss Streak 8 | . 5 3 7 6 3 5 1 3 8 . 3 6 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 16 | . 2 2 4 . 2 2 . . 1 . . 3 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . 1 . . 1 Shots Hit Robots 1049 | . 69 41 107 161 80 45 . 49 85 . 179 233 Core Hits 538 | . 27 17 48 99 31 21 . 66 36 . 84 109 Critical Kills 4 | . . . . 1 1 . . . . . 2 . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . Critical Strikes 41 | . . 1 . 3 9 5 . . 2 . 10 11 Burn 36 | . . 1 . 2 8 5 . . 2 . 7 11 Meltdown 4 | . . . . 1 1 . . . . . 2 . Destroy 1 | . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 28779 | . 542 627 2447 3864 2033 1044 . 2965 2003 . 6110 7144 Guns 13362 | . 542 627 880 1591 1117 790 . 342 930 . 3162 3381 Cannons 10783 | . . . 1425 2255 916 254 . 459 1073 . 1378 3023 Explosions 4594 | . . . 142 . . . . 2164 . . 1570 718 Melee . | . . . . . . . . . . . . . Ramming 40 | . . . . 18 . . . . . . . 22 Kinetic 1079 | . 542 60 71 . . . . . 406 . . . Thermal 23423 | . . 567 2234 3846 2033 1044 . 801 1597 . 4540 6761 Explosive 3794 | . . . 142 . . . . 2164 . . 1488 . Electromagnetic 443 | . . . . . . . . . . . 82 361 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 24 | . . 2 . 2 2 12 12 12 3 15 22 24 Average Corruption 12 | . . 2 . 1 1 7 12 12 2 8 19 8 Corruption Purged 6 | . . . . 6 . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . 8 . Effects 317 | . . 2 . 2 6 30 17 52 5 4 181 18 Message Errors 70 | . . . . . 1 7 6 13 2 1 38 2 Matter Fused 73 | . . . . 1 2 8 3 10 2 3 40 4 Heat Flow Errors 36 | . . . . . . 3 3 7 . . 22 1 Energy Discharges 34 | . . . . . . 4 1 9 . . 15 5 Parts Rejected 5 | . . . . . . . . . . . 5 . Data Loss (minor) 45 | . . 1 . . 2 3 . 7 1 . 30 1 Data Loss (major) 15 | . . 1 . 1 1 1 2 4 . . 4 1 Misfires 10 | . . . . . . 2 1 . . . 7 . Alerts 8 | . . . . . . . 1 . . . 6 1 Misdirections 3 | . . . . . . . . . . . 3 . Weapon Failures 18 | . . . . . . 2 . 2 . . 11 3 Overload Shots 6 | . . . . . . . . . . . . 6 Overflow Damage 396 | . . . 5 10 . . . 101 38 . 161 81 Projectiles 226 | . . . 5 10 . . . 43 38 . 107 23 Explosions 170 | . . . . . . . . 58 . . 54 58 Melee . | . . . . . . . . . . . . . Knockbacks 2 | . . . 1 1 . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 356 | . . . . . . . . 260 . . 70 26 Shots 16 | . . . . . . . . 12 . . 2 2 Rammed 7 | . . . . 6 . . . . . . . 1 Targets Rammed 8 | . . . . 6 . . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 Highest Temperature 441 | . 36 42 321 337 334 366 284 441 375 . 392 236 Average Temperature 101 | . 12 11 65 91 106 118 115 171 129 . 120 69 Received Heat Transfer 5060 | . 369 180 522 489 372 99 . 237 552 . 491 1749 Effects 22 | . . . 3 1 . 1 . 11 2 . 4 . Shutdowns 8 | . . . . . . 1 . 4 1 . 2 . Energy Bleed 5 | . . . 1 1 . . . 2 . . 1 . Interference 7 | . . . 2 . . . . 4 1 . . . Matter Decay 1 | . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 13 | . . . 1 4 1 1 . . 1 . 5 . Combat Hostiles 9 | . . . . 4 1 1 . . 1 . 2 . Parts Melted 95 | . . 3 6 18 9 5 . 1 10 . 21 22 Heat Transferred 41133 | . . 1320 4033 6632 4018 2165 . 1455 3096 . 8403 10011 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Peak Influence 923 | . 235 229 483 865 . . . . 275 72 590 923 Initial 269 | . . 46 81 188 . . . . 70 57 15 269 Average 294 | . 103 89 287 400 . . . . 83 51 218 510 Maximum Alert Level 3 | . 1 1 2 3 . . . . 1 . 2 3 Low Security (%) 39 | 100 82 94 21 8 . . . . 92 100 58 . Level 1 26 | . 17 5 62 50 . . . . 7 . 10 22 Level 2 28 | . . . 16 32 . . . . . . 30 61 Level 3 4 | . . . . 8 . . . . . . . 15 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 56 | . 3 2 2 9 . 1 . 1 10 . 14 14 Investigation 7 | . . . 1 1 . . . . 2 . 1 2 Extermination 16 | . . . . 5 . . . . 3 . 5 3 Reinforcement 23 | . 3 2 1 1 . . . . 2 . 8 6 Assault 7 | . . . . 2 . 1 . 1 . . . 3 Garrison 3 | . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 . 2 1 Haulers Reinforced 4 | . . . . . . . . . . . 2 2 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Distress Signals 14 | . . 2 1 1 . . . . 5 . . 5 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 340 | . 14 20 33 54 16 20 2 20 31 4 51 75 Peak Tracking Total 8 | . 4 6 6 6 4 8 1 7 6 4 4 7 Tactical Retreats 16 | . . 1 2 3 1 . 2 . 2 . 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Traps Triggered 12 | . 1 1 1 2 . . . . 1 . 3 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Machines Disabled 22 | . . . 2 8 . 1 . 1 . . 3 7 Max in Single Turn 4 | . . . 1 4 . 1 . 1 . . 1 2 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . Overloaded Fab Kills 1 | . . . . . . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Machines Accessed 19 | . . 1 1 8 . 1 . . 2 . 2 4 Terminals 6 | . . . . 4 . . . . 2 . . . Fabricators 3 | . . . . 1 . . . . . . 1 1 Repair Stations 5 | . . 1 1 1 . . . . . . 1 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . . 1 Garrison Access 2 | . . . . 1 . . . . . . . 1 Total Hacks 67 | . . 17 8 15 . 1 . . 8 . 10 8 Successful 40 | . . 13 7 7 . 1 . . 1 . 6 5 Failed 27 | . . 4 1 8 . . . . 7 . 4 3 Catastrophic 8 | . . . . 4 . . . . 3 . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . . . . 5 1 . . . 6 . . 1 Terminals 13 | . . . . 5 . . . . 8 . . . Fabricators 10 | . . . . 4 . . . . . . 5 1 Repair Stations 37 | . . 17 8 3 . . . . . . 5 4 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . 2 . . . . . . . 1 Garrison Access 3 | . . . . 1 . . . . . . . 2 Terminal Hacks 4 | . . . . 2 . 1 . . 1 . . . Robot Analysis 1 | . . . . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . 1 . Repair Station Hacks 29 | . . 13 7 2 . . . . . . 5 2 Scan Component 16 | . . 7 4 1 . . . . . . 3 1 Repair 13 | . . 6 3 1 . . . . . . 2 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . 1 . . . . . . . 1 Insert Component 2 | . . . . 1 . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . 1 Unauthorized Hacks 3 | . . . . 2 . . . . . . . 1 Terminals . | . . . . . . . . . . . . . Fabricators 3 | . . . . 2 . . . . . . . 1 Report 1 | . . . . 1 . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . Overload 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . . 1 1 7 . . . . 2 . 2 1 Full Trace Events 7 | . . 1 1 1 . . . . 2 . 1 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 13 | . . 6 3 1 . . . . . . 2 1 Time 509 | . . 180 117 38 . . . . . . 94 80 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Total Allies 5 | . . . . . . 2 . . . . 3 . Largest Group 3 | . . . . . . 2 1 1 . . 3 . Highest-Rated Group 93 | . . . . . . 62 32 32 . . 93 . Highest-Rated Ally 32 | . . . . . . 32 32 32 . . 31 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 50 | . . . . . . 9 13 1 . . 27 . Total Damage 1181 | . . . . . . 412 361 32 . . 376 . Kills 15 | . . . . . . 4 4 . . . 7 . Allies Corrupted 1 | . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Turns Passed 17445 | 5 480 1127 886 3737 1092 965 460 1365 1273 109 3615 2331 Spaces Moved 7910 | 5 201 459 321 1845 465 431 189 387 658 109 1790 1050 Core 67 | . . . . . 12 . . 38 12 . 3 2 Treads 6023 | . 201 459 321 1845 453 431 189 349 . . 1077 698 Legs 86 | 5 . . . . . . . . 77 . 4 . Wheels 1734 | . . . . . . . . . 569 109 706 350 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 160 160 160 165 50 160 240 240 95 95 95 95 Average Speed 171 | 120 160 160 160 167 189 186 240 320 147 95 162 148 Slowest Speed 1200 | 120 160 160 165 247 320 320 240 1200 1200 125 700 1200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 46 46 32 48 68 60 13 62 14 80 43 22 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . . 1 . Scrap Searched 9 | . . . . . 3 4 . 2 . . . . Spaces Dug 5 | . . . . 1 1 . . . . . . 3 Terrain Destroyed 362 | . . . 7 18 2 . . 139 . . 153 43 Melee . | . . . . . . . . . . . . . Projectile 43 | . . . 7 1 2 . . . . . 13 20 AOE 319 | . . . . 17 . . . 139 . . 140 23 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Total 10375 | 4 275 801 542 2276 572 535 195 449 835 113 2247 1531 Wait 915 | . 12 257 73 169 6 34 . 6 35 1 132 190 Move 7899 | 4 200 458 320 1844 464 430 188 386 658 108 1789 1050 Hop . | . . . . . . . . . . . . . Pick Up 220 | . 2 22 21 39 15 9 3 2 24 1 51 31 Fast Attach 121 | . 3 7 8 4 5 5 . 3 14 1 48 23 Attach 99 | . . 1 8 8 12 3 . 3 18 1 16 29 Detach 14 | . . 1 1 2 4 . . . 3 . 1 2 Swap 128 | . 7 8 10 40 4 6 1 4 4 . 23 21 Drop 204 | . 1 16 21 51 7 7 2 4 10 1 59 25 Fire 757 | . 50 31 80 113 55 31 1 41 69 . 128 158 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 8 | . . . . 6 . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . Rewire 10 | . . . . . . 10 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 16) 486 | -10/Materials | Entered another Materials area 486 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 705 | -9/Materials | Repaired Imp. Heat Sink 733 | -9/Materials | Repaired Lgt. Treads 760 | -9/Materials | Repaired Lgt. Treads 799 | -9/Materials | Repaired Imp. Utility Shielding 826 | -9/Materials | Repaired Lgt. Treads 853 | -9/Materials | Repaired Lgt. Treads 1573 | -9/Materials | Discovered new exit (range 16) 1613 | -9/Materials | Entered another Materials area 1613 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2295 | -8/Materials | Discovered new exit (range 15) 2310 | -8/Materials | Repaired Hvy. Assault Rifle 2344 | -8/Materials | Repaired Shield Generator 2398 | -8/Materials | Repaired Broken Deuterium Engine 2499 | -8/Materials | Entered Factory 2499 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3330 | -7/Factory | Build established: Scavenger-Mutant 3658 | -7/Factory | Build established: Mutant 4274 | -7/Factory | Discovered new exit (range 12) 4276 | -7/Factory | Discovered new exit (range 9) 4945 | -7/Factory | Identified exit to Factory 5299 | -7/Factory | First assault squad dispatched 5730 | -7/Factory | Build established: Scavenger-Mutant 6088 | -7/Factory | Repaired Arm. Treads 6211 | -7/Factory | Discovered new exit (range 14) 6236 | -7/Factory | Entered Lower Caves 6634 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6644 | -7/Lower Caves | Found Prototype Special Weapon 6745 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 6947 | -7/Lower Caves | Encountered a Warlord checkpoint 7067 | -7/Lower Caves | Discovered new exit (range 15) 7072 | -7/Lower Caves | Spotted B-75 Beast 7080 | -7/Lower Caves | Identified Molecular Deconstructor 7095 | -7/Lower Caves | Core integrity fell below 50% 7130 | -7/Lower Caves | Destroyed B-75 Beast 7136 | -7/Lower Caves | Lost 6 parts (1p3n1u1w) 7328 | -7/Lower Caves | Entered another Lower Caves area 7377 | -7/Lower Caves | Build established: Mutant 7525 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7551 | -7/Lower Caves | Discovered exit to Factory (range 5) 7801 | -7/Lower Caves | Build established: Scavenger-Mutant 8057 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8103 | -7/Lower Caves | System corruption reached 10% 8133 | -7/Lower Caves | Lost 3 parts (1n1u1w) 8233 | -7/Lower Caves | Discovered new exit (range 14) 8267 | -7/Lower Caves | Learned location of Extension (-4) 8293 | -7/Lower Caves | Entered Zion 8293 | -7/Zion | Accompanied by 1 ally 8327 | -7/Zion | Attacked by Zionites 8506 | -7/Zion | Extracted access codes from Imprinter's data core 8511 | -7/Zion | Learned Factory emergency access door positions 8609 | -7/Zion | Discovered new exit (range 9) 8753 | -7/Zion | Entered Proximity Caves 8753 | -6/Proximity Caves | Accompanied by 1 ally 8755 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9668 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9694 | -6/Proximity Caves | Core integrity fell below 20% 9722 | -6/Proximity Caves | Destroyed 14 combat bots 9728 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 10007 | -6/Proximity Caves | Build established: Mutant 10052 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 10118 | -6/Proximity Caves | Entered Factory 10118 | -6/Factory | Evolved 2 slots: Utility x2 10534 | -6/Factory | Build established: Scavenger-Mutant 11030 | -6/Factory | Garrison activated, responded to threat 11057 | -6/Factory | Lost 3 parts (1p1u1w) 11166 | -6/Factory | Lost 10 parts (3p4n2u1w) 11270 | -6/Factory | Core integrity fell below 50% 11296 | -6/Factory | Lost 3 parts (1p1n1w) 11391 | -6/Factory | Sucked down chute 11391 | -6/Factory | Entered Waste 11400 | -6/Waste | Spotted C-40 Crusher 11403 | -6/Waste | Spotted C-40 Crusher 11406 | -6/Waste | EMP discharged 11411 | -6/Waste | Spotted C-40 Crusher 11415 | -6/Waste | Spotted C-40 Crusher 11434 | -6/Waste | Discovered new exit (range 16) 11450 | -6/Waste | Found Gamma Bomb Array 11466 | -6/Waste | Crushed by Compactor (1 part destroyed) 11496 | -6/Waste | System corruption reached 10% 11497 | -6/Waste | Lost 5 parts (3n1u1w) 11500 | -6/Waste | Entered Factory 11606 | -6/Factory | Lost 3 parts (2n1u) 12712 | -6/Factory | Spotted B-75 Beast 12763 | -6/Factory | Destroyed B-75 Beast 13033 | -6/Factory | Cargo convoy interrupted 13317 | -6/Factory | Allied Derelicts emerged from ambush trap array 13672 | -6/Factory | Lost 6 parts (2p2n1u1w) 13790 | -6/Factory | Core integrity fell below 20% 13843 | -6/Factory | Destroyed 9 combat bots 13933 | -6/Factory | Repaired Coolant Injector 14089 | -6/Factory | Found Unknown Device 14089 | -6/Factory | Identified Launcher Loader 14159 | -6/Factory | Build established: Mutant 14264 | -6/Factory | Repaired Adv. Heat Sink 15046 | -6/Factory | Discovered new exit (range 16) 15115 | -6/Factory | Entered another Factory area 15115 | -5/Factory | Evolved 2 slots: Utility x2 15117 | -5/Factory | Lost 4 parts (1p1n2w) 15850 | -5/Factory | Spotted B-75 Beast 16015 | -5/Factory | First assault squad dispatched 16196 | -5/Factory | Lost 5 parts (2p3n) 16562 | -5/Factory | Build established: Scavenger-Mutant 16759 | -5/Factory | Core integrity fell below 50% 16769 | -5/Factory | Repaired Force Rifle? 16860 | -5/Factory | Lost 4 parts (1p2n1u) 16956 | -5/Factory | Lost 4 parts (1n1u2w) 17220 | -5/Factory | System corruption reached 10% 17415 | -5/Factory | Core integrity fell below 20% 17446 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 17432_ B-60 Warrior overheating. 17432_ Missile Launcher destroyed. 17432_ B-60 Warrior destroyed. 17433_ U-05 Engineer lays Concrete. 17434_ G-50 Soldier misfires. 17435_ U-05 Engineer lays Concrete. 17436_ G-50 Soldier IFF system glitched. 17436_ U-05 Engineer destroyed. 17436_ U-05 Engineer lays Concrete. 17436_ Coolant Injector destroyed. 17437_ U-05 Engineer lays Concrete. 17438_ Neutrino Core destroyed. 17439_ System corrupted: Matter fused (-8). 17439_ U-05 Engineer lays Concrete. 17440_ I-47 Archangel suffers critical hit (Burn). 17440_ U-05 Engineer lays Concrete. 17440_ Critical hit (Burn: +50). 17441_ U-05 Engineer lays Concrete. 17446_ I-47 Archangel suffers critical hit (Burn). 17446_ G-67 Veteran misfires. 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""" + |%u i + | | ??# """ # = """" # | | ??# # """ # | | #######+#### " # | | # # # | | # """ # """"" # | | # """ # "% """" + | | # """ # "" ########### | | # !!! # %##????????? | | # !!! """ # % """ #?????????? | | # !! """ #%% "" #?????????? | | # """ + =%%%"" %""#?????????? | | # # ""#?????????? | | # """ """ # %%F"# ????????? | | # """ """ # %""#???"?????? | | # """ """ # = #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 130 Energy Generation 36 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 675 Resistance: KI 30 Core Shielding 20 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 22 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 21 Defensive Hacking 11 Item Schematics ----------------- Adv. ECM Suite | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Focal Shield | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Power Maul | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellScanBoomstick Manual? 0 Play Time 02:54:23 Cumulative 218.3 hours Start 2022.05.07 @ 14:37:07 End 2022.05.07 @ 17:39:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 317 Rogue 314 Adventurer 0 Explorer 3 Win Type - Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 71 Achievement% 59 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14030999-c06c-4813-9ce7-42cbc45a73bd