Cogmind - Beta 11 X7 --- EXPLORER MODE // 2021.09.13 @ 07:53:31 // Winter2019/RPGLIKE Player: PhenomPhear Result: Smashed by cave-in Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (401) 2005 Value Destroyed (18054) 18054 Prototype IDs (63) 1260 Alien Tech Used (0) 0 Bonus (6814) 6814 TOTAL SCORE: 34233 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5155 Follower Combat Kills 725 Met Data Miner 300 Met Imprinter 300 Friendly Fire -166 Cogmind --------- Core Integrity 0/1000 Matter 426/700 Energy 519/535 System Corruption 5% Temperature Cool (19) Movement Treading (135) Location -3/Research Parts ------- > --- POWER (2) -------- Reinforced Fission Core Antimatter Reactor > --- PROPULSION (4) --- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (14) ----- Improved Cooling System Improved Coolant Injector Advanced Matter Compressor Long-range Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Improved Core Analyzer Armor Integrity Analyzer Kinecellerator Experimental Weapon Cycler Improved Heavy Armor Plating Long-range Tractor Beam > --- WEAPON (3) ------- Heavy Mass Driver Advanced Micro-nuke Launcher > --- INVENTORY (5) ---- Advanced Particle Charger Advanced Overload Regulator Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Advanced Thermal Generator Improved Cooling System Improved Coolant Injector Advanced Matter Compressor Long-range Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Improved Core Analyzer Armor Integrity Analyzer Kinecellerator Experimental Weapon Cycler Improved Heavy Armor Plating System Restoration Module > --- WEAPON ----------- Heavy Mass Driver Advanced Micro-nuke Launcher > --- INVENTORY -------- Advanced Particle Charger Advanced Overload Regulator Long-range Tractor Beam [Rating: 157] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Utility Armor Integrity Analyzer Device Improved Cooling System Storage Advanced Matter Compressor Processor Armor Integrity Analyzer Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Cooled Phase Gun Energy Cannon Cooled Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Mass Driver Launcher Advanced Micro-nuke Launcher Slashing Weapon Segregator Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Slots Evolved 19 | 3 . 2 1 . 4 3 . . . . 3 1 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 3 | 1 . . . . . 1 . . . . 1 . . Utility 13 | 1 . 1 1 . 4 2 . . . . 2 1 1 Weapon 2 | 1 . 1 . . . . . . . . . . . Parts Attached 109 | 8 . 13 1 2 10 11 1 1 . . 27 16 19 Power 6 | 1 . . . . 2 . . . . . 1 . 2 Engine 1 | 1 . . . . . . . . . . . . . Core 3 | . . . . . 1 . . . . . 1 . 1 Reactor 2 | . . . . . 1 . . . . . . . 1 Propulsion 16 | 2 . . . . 2 2 . . . . 9 . 1 Treads 16 | 2 . . . . 2 2 . . . . 9 . 1 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 54 | 3 . 4 1 . 4 4 1 1 . . 11 12 13 Device 34 | . . . . . 4 . 1 . . . 6 11 12 Storage 3 | . . . . . . 1 . . . . 1 . 1 Processor 8 | . . 2 1 . . . . 1 . . 3 1 . Hackware . | . . . . . . . . . . . . . . Protection 9 | 3 . 2 . . . 3 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 33 | 2 . 9 . 2 2 5 . . . . 6 4 3 Energy Gun 2 | . . . . . . . . . . . 2 . . Energy Cannon 4 | . . . . . . . . . . . 2 1 1 Ballistic Gun 19 | 2 . 8 . 2 2 3 . . . . 1 1 . Ballistic Cannon 2 | . . . . . . 1 . . . . . 1 . Launcher 5 | . . 1 . . . 1 . . . . . 1 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 1 2 . . . . 9 1 1 Parts Lost 2 | . . . . . . . . . . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . . . 1 Highest Loss Streak 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 100 98 98 100 99 96 94 94 94 94 77 73 79 Engine 3 | . 14 11 10 10 2 . . . . . . . . Core 1 | . . . . . 3 . . . . . 3 4 4 Reactor 2 | . . . . . 1 6 5 5 5 5 1 . 1 Treads 15 | . 28 22 20 20 14 15 17 17 17 17 14 9 8 Device 16 | . . . . . 22 23 21 23 23 23 17 22 29 Processor 19 | . . 17 25 30 22 19 17 19 23 23 13 20 19 Protection 9 | . 28 15 10 10 7 9 11 8 5 5 9 4 4 Ballistic Gun 17 | . 28 31 31 30 22 19 17 17 17 17 15 1 . Ballistic Cannon 1 | . . . . . . . . . . . . 3 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 108 | 7 7 23 19 22 38 57 57 53 46 46 69 81 108 Greatest Support 170 | 40 40 40 40 40 58 90 90 90 90 90 170 170 170 Greatest Overweight (x) 1 | . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . . 2 4 4 4 5 5 5 5 5 5 5 5 Average Capacity 4 | . . 1 3 4 4 4 5 5 5 5 5 5 5 Most Carried 5 | . . 2 2 4 4 5 5 5 5 5 5 5 5 Average Carried 3 | . . 1 1 2 2 4 4 5 5 5 4 4 4 Final Capacity 5 | . . 2 4 4 4 5 5 5 5 5 5 5 5 Final Carried 5 | . . 2 1 4 2 4 5 5 5 5 4 5 2 Class Distribution -------------------- 50% | Hacker-Gunner 23% | Scavenger-Gunner 16% | Hacker-Mutant 9% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Matter Collected 10720 | 252 50 892 109 20 414 1711 233 58 . 55 2534 2162 2230 Remotely 3365 | . . . . . . . . . . . . 1282 2083 Salvage Created 18016 | 92 118 1667 174 . 702 3478 238 93 . 77 4678 2814 3885 Parts 979 | . 14 139 21 . 36 189 14 4 . 3 249 140 170 Haulers Intercepted 14 | . 1 5 . . . 4 . . . . 3 . 1 Recyclers Shooed 13 | . . 2 . . . 5 . . . . 5 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Combat Hostiles Destroyed 297 | . 7 28 5 . 16 35 4 1 . 1 70 59 71 Guns 169 | . 7 28 5 . 16 35 4 1 . 1 70 2 . Cannons 124 | . . . . . . . . . . . . 54 70 AOE 3 | . . . . . . . . . . . . 2 1 Classes Destroyed 21 | 1 3 8 . . 3 . 1 . . . 3 1 1 Worker 27 | . . 5 4 . . 8 . . . . 5 1 4 Builder 19 | . . 4 . . . 6 . . . . 8 1 . Tunneler 6 | . . 1 . . . 1 . . . . 1 3 . Hauler 14 | . 1 5 . . . 4 . . . . 3 . 1 Recycler 28 | 1 . 4 1 . . 9 . . . . 5 3 5 Operator 5 | . . 3 . . . 2 . . . . . . . Watcher 12 | . . 4 . . . 3 . . . . . 1 4 Swarmer 49 | . 6 3 3 . 4 6 . . . . 8 8 11 Saboteur 1 | . . . . . . . . . . . 1 . . Grunt 112 | . 1 13 2 . 7 9 2 . . . 28 25 25 Brawler 4 | . . 1 . . . . . . . . 1 . 2 Duelist 9 | . . 2 . . . 1 . . . 1 1 4 . Protector 1 | . . . . . . . . . . . . 1 . Sentry 23 | . . 9 . . 1 5 . . . . 3 2 3 Specialist 7 | . . . . . . . . . . . 6 . 1 Hunter 34 | . . . . . 2 8 . 1 . . 8 6 9 Programmer 45 | . . . . . 1 5 1 . . . 12 10 16 Heavy 5 | . . . . . . . . . . . 2 2 1 Behemoth 4 | . . . . . 1 1 . . . . . 1 1 Striker 2 | . . . . . . . . . . . . . 2 Mutant 1 | . . . . . . . 1 . . . . . . Best Kill Streak 23 | 1 2 8 7 . 7 10 2 1 . 1 23 14 15 Combat Bots Only 20 | . 2 5 3 . 7 9 2 1 . 1 20 13 12 Max Kills in Single Turn 3 | 1 2 2 2 . 1 2 1 1 . 1 3 3 3 Gunslinging 1 | . 1 1 1 . . 1 . . . . 1 . . Exploded 2 | . . . . . . . . . . . . 2 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Damage Taken 11120 | . 65 355 14 . 397 1521 70 44 . 38 2930 1573 4113 Core 7056 | . 51 224 12 . 286 882 35 30 . 22 1692 1018 2804 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Core 6316 | . 31 176 8 . 245 752 35 30 . 22 1565 892 2560 Core Remaining (%) 87 | 100 100 . . . 100 . . . . 100 23 100 . Volleys Fired 873 | 1 13 116 11 . 34 117 12 2 . 2 192 150 223 Largest 3 | 2 2 3 3 . 3 3 3 3 . 3 3 3 2 Hottest 120 | 40 40 69 69 . 91 91 86 86 . 86 86 115 120 Shots Fired 1890 | 2 26 306 33 . 102 347 34 6 . 6 576 186 266 Gun 1471 | 2 26 305 33 . 102 345 34 6 . 6 576 36 . Cannon 415 | . . . . . . . . . . . . 150 265 Launcher 4 | . . 1 . . . 2 . . . . . . 1 Special . | . . . . . . . . . . . . . . Kinetic 1806 | 2 26 305 33 . 102 345 34 6 . 6 576 164 207 Thermal 80 | . . . . . . . . . . . . 22 58 Explosive 4 | . . 1 . . . 2 . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 75 | 2 20 39 22 . 32 65 46 51 . 57 61 49 75 Robot Miss Streak 2 | . 2 2 1 . 1 1 . . . . 2 2 1 Penetration Max 1 | . . . . . 1 1 . . . . 1 1 1 Secondary Targets 37 | . 1 3 2 . 3 9 . . . . 19 . . Max Gunslinging Chain 2 | . 1 1 1 . 1 1 . . . . 2 . . Shots Hit Robots 1474 | 2 22 188 24 . 89 283 29 5 . 6 454 170 202 Core Hits 630 | 2 10 79 11 . 33 116 8 3 . 2 173 86 107 Critical Kills 18 | . . 2 . . . 2 1 . . . 12 1 . Critical Parts Destroyed 28 | . . 3 . . 1 7 . . . . 17 . . Critical Strikes 81 | . . 5 . . 1 9 1 . . . 29 17 19 Destroy 47 | . . 5 . . 1 9 1 . . . 29 2 . Blast 34 | . . . . . . . . . . . . 15 19 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 58481 | 19 206 2761 441 . 2040 7880 794 95 . 154 12274 13484 18333 Guns 27416 | 19 206 2761 441 . 2040 7880 794 95 . 154 12034 992 . Cannons 29427 | . . . . . . . . . . . . 11756 17671 Explosions 1606 | . . . . . . . . . . . 240 717 649 Melee . | . . . . . . . . . . . . . . Ramming 32 | . . . . . . . . . . . . 19 13 Kinetic 53639 | 19 206 2761 441 . 2040 7880 794 95 . 154 12034 11484 15731 Thermal 3901 | . . . . . . . . . . . . 1961 1940 Explosive 909 | . . . . . . . . . . . 240 20 649 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . 1 . . . . 3 3 3 3 3 1 2 6 Average Corruption 2 | . 1 . . . . 2 3 3 3 3 1 1 2 Corruption Purged 10 | . . . . . . . . . . . . 5 5 Effects 76 | . 1 . . . . 21 10 6 2 13 1 1 21 Message Errors 22 | . . . . . . 8 2 2 . 4 1 . 5 Matter Fused 14 | . . . . . . 1 2 1 1 4 . . 5 Heat Flow Errors 11 | . . . . . . 2 4 . 1 1 . . 3 Energy Discharges 14 | . . . . . . 7 1 . . . . . 6 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 14 | . 1 . . . . 3 1 3 . 4 . 1 1 Overload Shots 32 | . . . . . . . . . . . . 17 15 Effects 3 | . . . . . . . . . . . . . 3 Meltdown 3 | . . . . . . . . . . . . . 3 Overflow Damage 3109 | . . . . . . . . . . . 109 948 2052 Projectiles 2882 | . . . . . . . . . . . . 881 2001 Explosions 227 | . . . . . . . . . . . 109 67 51 Melee . | . . . . . . . . . . . . . . Knockbacks 137 | . . . . . . . . . . . . 54 83 Impact 1 | . . . . . . . . . . . . 1 . Kinetic 113 | . . . . . . . . . . . . 42 71 Secondary 23 | . . . . . . . . . . . . 11 12 Self-Inflicted Damage 25 | . . . . . . . . . . . . 25 . Shots 1 | . . . . . . . . . . . . 1 . Rammed 4 | . . . . . . . . . . . . 2 2 Targets Rammed 4 | . . . . . . . . . . . . 2 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 384 | . . 97 55 . 87 325 259 18 159 128 250 384 315 Average Temperature 54 | . . 24 24 . 18 32 62 13 93 43 44 78 84 Received Heat Transfer 2734 | . 6 261 12 . 255 390 33 . . . 984 382 411 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 Impact Corruptions 7 | . . . . . . . . . . . . 2 5 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . 3 1 Heat Transferred 2762 | . . . . . . . . . . . . 1361 1401 Parts Sabotaged 2 | . . . . . . . . . . . 1 . 1 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Peak Influence 1913 | 5 186 360 149 . . 597 . . . . 1913 1330 1365 Initial 1100 | . 2 35 4 . . 48 . . . . . 1100 397 Average 420 | 2 76 97 81 . . 157 . . . . 509 1072 524 Maximum Alert Level 5 | . . 1 . . . 2 . . . . 5 4 4 Low Security (%) 48 | 100 100 87 100 . . 70 . . . . 33 . 18 Level 1 12 | . . 12 . . . 20 . . . . 17 . 18 Level 2 11 | . . . . . . 8 . . . . 15 . 35 Level 3 16 | . . . . . . . . . . . 23 52 19 Level 4 9 | . . . . . . . . . . . 3 47 8 Level 5 . | . . . . . . . . . . . . . . High Security 1 | . . . . . . . . . . . 6 . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 73 | . 1 2 . . . 11 . . . . 25 15 19 Investigation 15 | . 1 . . . . 1 . . . . 6 2 5 Extermination 17 | . . . . . . 4 . . . . 3 5 5 Reinforcement 23 | . . 2 . . . 4 . . . . 10 3 4 Assault 14 | . . . . . . . . . . . 6 5 3 Garrison 4 | . . . . . . 2 . . . . . . 2 Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . 1 . 1 Haulers Reinforced 3 | . . . . . . 1 . . . . 2 . . Active Scanning Responses 5 | . . . . . . . . . . . 5 . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . 1 . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Distress Signals 23 | . . 7 . . . 1 . . . . 2 8 5 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 436 | . 15 49 5 . 14 56 4 1 . 2 91 90 109 Peak Tracking Total 16 | . 5 4 3 . 5 6 2 1 . 2 12 9 16 Tactical Retreats 10 | . . . . . . 2 . . . . 2 3 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Traps Triggered 12 | . . 3 . . . . . . . . . 4 5 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . 4 . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Machines Disabled 51 | . . 1 . . 2 3 1 . . . 19 22 3 Max in Single Turn 4 | . . 1 . . 1 1 1 . . . 4 2 1 Garrison Access 7 | . . . . . . 3 . . . . 1 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Machines Accessed 60 | . 9 10 . . 1 5 . . 4 . 9 10 12 Terminals 39 | . 8 9 . . 1 2 . . . . 5 7 7 Fabricators 6 | . . . . . . . . . . . 1 2 3 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 1 1 . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 3 . . . . 1 1 2 Total Hacks 216 | . 36 35 . . 6 9 . . 24 . 27 44 35 Successful 137 | . 22 25 . . 6 5 . . 24 . 18 22 15 Failed 79 | . 14 10 . . . 4 . . . . 9 22 20 Catastrophic 3 | . . . . . . . . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 89 | . 22 17 . . 1 . . . . . 9 27 13 Terminals 152 | . 33 33 . . 6 6 . . . . 19 34 21 Fabricators 19 | . . . . . . . . . . . 2 8 9 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 10 | . 3 2 . . . . . . . . 5 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . 3 . . . . 1 2 5 Terminal Hacks 114 | . 20 23 . . 6 2 . . 24 . 12 18 9 Record 19 | . . 2 . . 6 . . . 11 . . . . Part Schematic 7 | . . . . . . . . . 6 . 1 . . Robot Schematic 4 | . . . . . . . . . 4 . . . . Robot Analysis 3 | . . 3 . . . . . . . . . . . Prototype ID Bank 42 | . 16 11 . . . . . . 3 . 1 10 1 Level Access Points 2 | . . 1 . . . . . . . . . 1 . Branch Access Points 6 | . 1 1 . . . 1 . . . . 1 1 1 Emergency Access Points 2 | . 1 . . . . . . . . . 1 . . Machine Index 3 | . . 1 . . . . . . . . 1 . 1 Terminal Index 3 | . 1 . . . . . . . . . 1 1 . Alert Level 9 | . . 1 . . . 1 . . . . 2 2 3 Unreport Threat 6 | . . . . . . . . . . . . 3 3 Locate Traps 2 | . . 1 . . . . . . . . 1 . . Disarm Traps 1 | . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Zone Layout 4 | . 1 1 . . . . . . . . 2 . . Fabricator Hacks 10 | . . . . . . . . . . . 2 3 5 Load Schematic 5 | . . . . . . . . . . . 1 1 3 Build 5 | . . . . . . . . . . . 1 2 2 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 1 . . . . . . . . 1 . . Retrieve Components 3 | . 1 1 . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . 3 . . . . 1 1 1 Seal Access 6 | . . . . . . 3 . . . . 1 1 1 Unauthorized Hacks 4 | . 1 1 . . . . . . . . 2 . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 1 1 . . . . . . . . 2 . . Reject 4 | . 1 1 . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . . . . . Used 2 | . . 2 . . . . . . . . . . . Hacking Detections 45 | . 8 8 . . 1 2 . . . . 7 8 11 Full Trace Events 10 | . 3 . . . . 1 . . . . 1 2 3 Feedback Events 3 | . 1 . . . . . . . . . . . 2 Corruption 3 | . 1 . . . . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . Robots Built 6 | . . . . . . . . . . . . 4 2 Matter 1272 | . . . . . . . . . . . . 636 636 Time 421 | . . . . . . . . . . . . 168 253 Total Robot Build Rating 36 | . . . . . . . . . . . . 24 12 Part Schematics Acquired 7 | . . . . . . . . . 6 . 1 . . Parts Built 1 | . . . . . . . . . . . 1 . . Matter 285 | . . . . . . . . . . . 285 . . Time 76 | . . . . . . . . . . . 76 . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 20 | . 9 1 . . . . . . . . 10 . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . Programmers 1 | . . . . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Total Allies 14 | . . . . 2 . . . . . 1 . 9 2 Largest Group 5 | . . . . 2 2 . . . . 1 1 5 2 Highest-Rated Group 274 | . . . . 62 62 . . . . 95 95 274 108 Highest-Rated Ally 95 | . . . . 31 31 . . . . 95 95 58 54 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 102 | . . . . . 9 . . . . 1 10 53 29 Total Damage 4381 | . . . . . 193 . . . . 48 691 2443 1006 Kills 31 | . . . . . . . . . . 1 4 18 8 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Robot Analysis Total 3 | . . 3 . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 1 2 . 1 1 . 3 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Turns Passed 19557 | 94 742 2442 541 1580 1568 3086 443 435 124 822 2559 2411 2710 Spaces Moved 10122 | 58 433 1249 311 983 884 1649 248 268 78 352 1069 1259 1281 Core 12 | 12 . . . . . . . . . . . . . Treads 10110 | 46 433 1249 311 983 884 1649 248 268 78 352 1069 1259 1281 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 135 135 135 Average Speed 153 | 137 160 160 160 160 160 160 160 160 160 160 161 135 136 Slowest Speed 235 | 160 160 160 160 160 160 160 160 160 160 160 170 135 235 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . . . . . . . . . 6 Exploration Rate (%) 54 | 5 76 96 62 85 83 35 51 48 73 52 21 33 37 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . Known Exits Taken 12 | 1 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . . . . Scrap Searched 12 | . . . . 3 3 . 3 2 . 1 . . . Spaces Dug 48 | . . 14 . . . 14 . . . . 2 2 16 Terrain Destroyed 407 | . . 14 . . 26 68 14 1 . 4 139 61 80 Melee . | . . . . . . . . . . . . . . Projectile 291 | . . . . . 26 54 14 1 . 4 113 19 60 AOE 114 | . . 14 . . . 14 . . . . 25 42 19 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Total 12901 | 67 462 1460 330 991 979 1893 274 271 77 607 1597 1846 2047 Wait 1231 | . 12 42 6 . 15 25 10 . . 247 187 275 412 Move 10105 | 57 432 1248 310 982 883 1648 247 267 77 351 1068 1258 1277 Hop . | . . . . . . . . . . . . . . Pick Up 26 | . . 3 . 4 4 7 . . . . 5 1 2 Fast Attach 59 | 8 . 5 . 1 2 6 1 1 . . 18 10 7 Attach 16 | . . . 1 . 3 2 . . . . 3 . 7 Detach 13 | . . . . 1 . . 1 . . . 4 3 4 Swap 34 | . . 8 . 1 5 3 . . . . 6 6 5 Drop 66 | 1 . 8 . 2 6 10 . 1 . . 27 8 3 Fire 873 | 1 13 116 11 . 34 117 12 2 . 2 192 150 223 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . 2 2 Escape Stasis 3 | . . . . . . . . . . . . . 3 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 471 | . 5 30 2 . 27 75 3 . . 7 87 133 102 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research (discovered 3 exits: *Res / Tes x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 26 | -11/Scrapyard | Identified exit to Materials 26 | -11/Scrapyard | Discovered exit to Materials (range 16) 95 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Hacker-Mutant 494 | -10/Materials | Identified exit to Materials 494 | -10/Materials | Discovered exit to Materials (range 10) 741 | -10/Materials | Discovered exit to Materials (range 13) 837 | -10/Materials | Entered another Materials area 839 | -9/Materials | Reached level 2 839 | -9/Materials | Reached level 3 841 | -9/Materials | Upgraded with Utility slot (x1) 899 | -9/Materials | Reached level 4 919 | -9/Materials | Upgraded with Weapon slot (x1) 1147 | -9/Materials | Identified exit to Mines 1147 | -9/Materials | Discovered exit to Mines (range 11) 1395 | -9/Materials | Identified exit to Materials 1395 | -9/Materials | Discovered exit to Materials (range 15) 1488 | -9/Materials | Reached level 5 1501 | -9/Materials | Build established: Hacker-Gunner 1794 | -9/Materials | Identified exit to Storage 1887 | -9/Materials | Discovered exit to Materials (range 4) 2312 | -9/Materials | Reached level 6 3279 | -9/Materials | Entered Mines 3279 | -9/Mines | Discovered exit to Materials (range 11) 3280 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3284 | -9/Mines | Reached level 7 3478 | -9/Mines | Upgraded with Utility slot (x1) 3588 | -9/Mines | Discovered exit to Materials (range 14) 3820 | -9/Mines | Entered Zion 3939 | -7/Zion | Identified exit to Proximity Caves 3939 | -7/Zion | Discovered exit to Proximity Caves (range 15) 4371 | -7/Zion | Received a visual enhancement algorithm 4712 | -7/Zion | Learned Factory emergency access door positions 4883 | -7/Zion | Gained Derelict followers 5024 | -7/Zion | Reached level 8 5079 | -7/Zion | Given the Hacking Drone Bay 5079 | -7/Zion | Found Prototype Device 5400 | -7/Zion | Entered Proximity Caves 5400 | -6/Proximity Caves | Accompanied by 2 allies 5402 | -6/Proximity Caves | Reached level 9 5402 | -6/Proximity Caves | Reached level 10 5437 | -6/Proximity Caves | Upgraded with Utility slot (x2) 5588 | -6/Proximity Caves | Spotted B-75 Beast 5618 | -6/Proximity Caves | Reached level 11 5618 | -6/Proximity Caves | Destroyed B-75 Beast 5647 | -6/Proximity Caves | Upgraded with Utility slot (x1) 5753 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5809 | -6/Proximity Caves | Destroyed 7 combat bots 5818 | -6/Proximity Caves | Learned Armory stockpile data 5818 | -6/Proximity Caves | Learned Armory terminal intel 6527 | -6/Proximity Caves | Reached level 12 6584 | -6/Proximity Caves | Learned Factory non-interactive machine intel 6590 | -6/Proximity Caves | Upgraded with Utility slot (x1) 6590 | -6/Proximity Caves | Identified Hacking Drone Bay 6606 | -6/Proximity Caves | Identified exit to Factory 6606 | -6/Proximity Caves | Discovered exit to Factory (range 6) 6734 | -6/Proximity Caves | Learned 8 Factory zone layouts 6968 | -6/Proximity Caves | Entered Factory 6969 | -6/Factory | Identified exit to Lower Caves 6970 | -6/Factory | Identified exit to Factory 6970 | -6/Factory | Reached level 13 6972 | -6/Factory | Loaded intel: 213 non-interactive machine locations 7206 | -6/Factory | Found Hvy. Insulated Plating 7373 | -6/Factory | Reached level 14 8413 | -6/Factory | Reached level 15 8422 | -6/Factory | Upgraded with Utility slot (x1) 8550 | -6/Factory | Discovered exit to Factory (range 15) 8637 | -6/Factory | Garrison activated, responded to threat 8690 | -6/Factory | Reached level 16 8714 | -6/Factory | Destroyed 9 combat bots 8949 | -6/Factory | Spotted B-75 Beast 8972 | -6/Factory | Destroyed B-75 Beast 9005 | -6/Factory | Upgraded with Propulsion slot (x1) 9312 | -6/Factory | Build established: Scavenger-Gunner 9885 | -6/Factory | Reached level 17 9941 | -6/Factory | Upgraded with Utility slot (x1) 10054 | -6/Factory | Entered Lower Caves 10084 | -6/Lower Caves | Encountered a Warlord checkpoint 10292 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10385 | -6/Lower Caves | Identified exit to Lower Caves 10497 | -6/Lower Caves | Entered another Lower Caves area 10543 | -6/Lower Caves | Discovered exit to Factory (range 10) 10713 | -6/Lower Caves | Learned Factory stockpile data 10874 | -6/Lower Caves | Encountered a Warlord checkpoint 10918 | -6/Lower Caves | Identified exit to Data Miner 10918 | -6/Lower Caves | Discovered exit to Data Miner (range 9) 10932 | -6/Lower Caves | Entered Data Miner 10932 | -6/Data Miner | Identified exit to Proximity Caves 10932 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 10934 | -6/Data Miner | Reached level 18 10953 | -6/Data Miner | Met Data Miner 11003 | -6/Data Miner | Learned location of Section 7 (-2) 11003 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11017 | -6/Data Miner | Received God Mode back door access code from Data Miner 11056 | -6/Data Miner | Entered Proximity Caves 11064 | -5/Proximity Caves | Learned Factory terminal intel 11369 | -5/Proximity Caves | Escorted by Enhanced Grunt 11371 | -5/Proximity Caves | Reached level 19 11480 | -5/Proximity Caves | Learned Factory garrison access intel 11639 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11787 | -5/Proximity Caves | Learned Factory security intel 11827 | -5/Proximity Caves | Discovered exit to Factory (range 8) 11878 | -5/Proximity Caves | Entered Factory 11878 | -5/Factory | Accompanied by 1 ally 11880 | -5/Factory | Reached level 20 11881 | -5/Factory | Loaded intel: 21 terminal locations 11882 | -5/Factory | Loaded intel: 3 garrison access locations 11891 | -5/Factory | Upgraded with Utility slot (x1) 11920 | -5/Factory | Identified exit to Factory 11920 | -5/Factory | Discovered exit to Factory (range 9) 12033 | -5/Factory | Fabricated Exp. Targeting Computer (x1) 12425 | -5/Factory | Identified exit to Upper Caves 12425 | -5/Factory | Identified exit to Extension 12567 | -5/Factory | Found Prototype Device 12567 | -5/Factory | Identified Active Sensor Suite 12594 | -5/Factory | Reached level 21 13224 | -5/Factory | Incoming investigation squad redirected 13286 | -5/Factory | Reached level 22 13289 | -5/Factory | Upgraded with Utility slot (x1) 13336 | -5/Factory | Incoming investigation squad redirected 13378 | -5/Factory | First assault squad dispatched 13404 | -5/Factory | Incoming assault squad redirected 13608 | -5/Factory | Incoming investigation squad redirected 13667 | -5/Factory | Upgraded with Propulsion slot (x1) 13706 | -5/Factory | Incoming assault squad redirected 13794 | -5/Factory | Incoming investigation squad redirected 13802 | -5/Factory | Incoming investigation squad redirected 13957 | -5/Factory | Build established: Hacker-Gunner 14177 | -5/Factory | Cargo convoy interrupted 14207 | -5/Factory | Reached level 23 14271 | -5/Factory | High security lockdown imminent 14280 | -5/Factory | Core integrity fell below 50% 14303 | -5/Factory | Destroyed 20 combat bots 14312 | -5/Factory | Found Prototype Device 14312 | -5/Factory | Identified Exp. Weapon Cycler 14351 | -5/Factory | High security lockdown engaged 14400 | -5/Factory | Discovered exit to Factory (range 15) 14437 | -5/Factory | Entered another Factory area 14438 | -4/Factory | Core integrity fell below 50% 14439 | -4/Factory | Reached level 24 14719 | -4/Factory | First assault squad dispatched 14749 | -4/Factory | Incoming assault squad redirected 14758 | -4/Factory | Identified exit to Research 14758 | -4/Factory | Discovered exit to Research (range 16) 15125 | -4/Factory | Build established: Hacker-Skirmisher 15250 | -4/Factory | Incoming assault squad redirected 15304 | -4/Factory | Reached level 25 15342 | -4/Factory | Destroyed 9 combat bots 15434 | -4/Factory | Allied Derelicts emerged from ambush trap array 15503 | -4/Factory | Identified exit to Upper Caves 15503 | -4/Factory | Identified exit to Armory 15618 | -4/Factory | Incoming investigation squad redirected 15635 | -4/Factory | Upgraded with Utility slot (x1) 15642 | -4/Factory | Spotted B-86 Titan 15665 | -4/Factory | Destroyed B-86 Titan 15870 | -4/Factory | Fabricated P-70 Sage (x2) 15954 | -4/Factory | Fabricated P-70 Sage (x2) 16024 | -4/Factory | Sage 7b assimilated hostile G-73 Enforcer 16208 | -4/Factory | Incoming assault squad redirected 16428 | -4/Factory | Reached level 26 16559 | -4/Factory | Destroyed 13 combat bots 16848 | -4/Factory | Entered Research 16850 | -3/Research | Reached level 27 16982 | -3/Research | Fabricated P-70 Sage (x2) 17015 | -3/Research | Found Prototype Launcher 17015 | -3/Research | Identified Adv. Micro-nuke Launcher 17098 | -3/Research | First assault squad dispatched 17306 | -3/Research | Build established: Hacker-Gunner 17380 | -3/Research | Garrison activated, responded to threat 17439 | -3/Research | Reached level 28 17544 | -3/Research | Identified exit to Testing 17666 | -3/Research | Identified exit to Research 17666 | -3/Research | Discovered exit to Research (range 15) 17865 | -3/Research | Upgraded with Utility slot (x1) 17926 | -3/Research | Spotted B-86 Titan 17938 | -3/Research | Destroyed B-86 Titan 18127 | -3/Research | Build established: Hacker-Mutant 18627 | -3/Research | Incoming investigation squad redirected 18726 | -3/Research | Reached level 29 18727 | -3/Research | Upgraded with Power slot (x1) 18765 | -3/Research | Cargo convoy interrupted 18767 | -3/Research | Spotted Striker 18767 | -3/Research | Destroyed Striker 18768 | -3/Research | Spotted Striker 18790 | -3/Research | Destroyed Striker 18792 | -3/Research | Incoming assault squad redirected 18792 | -3/Research | Core integrity fell below 50% 18844 | -3/Research | Destroyed 7 combat bots 18926 | -3/Research | Destroyed 8 combat bots 18951 | -3/Research | Incoming investigation squad redirected 19178 | -3/Research | Incoming assault squad redirected 19199 | -3/Research | Destroyed 12 combat bots 19549 | -3/Research | Crushed by falling debris 19552 | -3/Research | Crushed by falling debris 19554 | -3/Research | Crushed by falling debris 19554 | -3/Research | Crushed by falling debris 19556 | -3/Research | Crushed by falling debris 19556 | -3/Research | Core integrity fell below 20% 19558 | -3/Research | Crushed by falling debris 19558 | -3/Research | Smashed by cave-in Last Messages --------------- 19492_ Slug penetrates Earth. 19497_ Slug penetrates Wall. 19509_ Slug penetrates Earth. 19527_ System corrupted: Heat flow error (+282). 19549_ The unstable cave ceiling collapses. 19549_ Crushed by falling debris. 19551_ System corrupted: Matter fused (-9). 19552_ The unstable cave ceiling collapses. 19552_ Crushed by falling debris. 19554_ The unstable cave ceiling collapses. 19554_ Crushed by falling debris. 19554_ The unstable cave ceiling collapses. 19554_ Crushed by falling debris. 19555_ Slug penetrates Earth. 19556_ The unstable cave ceiling collapses. 19556_ Crushed by falling debris. 19556_ Adv. Thermal Generator destroyed. 19556_ System corrupted by crushing effect (+1). 19558_ The unstable cave ceiling collapses. 19558_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | Y" #??????????????????????????????????????????? | | "" #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ######?????????????????????????????????????????? | | # == #?????????????????????????????????????????? | | # == #?????????????????????????????????????????? | | # == #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | #/# #?????????????????????????????????????????? | | # + #?????????????????????????????????????????? | | # # #?????????????????????????????????????????? | | # # #?????????????????????????????????????????? | | # #! #?????????????????????????????????????????? | | # ######?????????????????????????????????????????? | | # # #?????????????????????????????????????????? | | # # #?????????????????????????????????????????? | | # # ###?????????????????????????????w?????????? | | # # " ######################??????????>???????? | | + " ## @ #??????????????????? | | # ## ####################??????????????????? | | ### #####?????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??######?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 80 Energy Generation 35 Energy Capacity 560 Matter Stores 700 Matter Capacity 700 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 55 Resistance: TH 55 Resistance: EX 35 Resistance: EM 65 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 20 Recoil Reduction 4 Particle Charging 25 Kinecelleration 30 Overload Regulation 80 Offensive Hacking 25 Defensive Hacking 5 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Antimatter Reactor | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Exp. Targeting Computer | x1 | -5/Factory P-70 Sage | x2 | -4/Factory P-70 Sage | x2 | -4/Factory P-70 Sage | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Levels Raised 28 | . . 5 1 1 4 5 . . 1 1 4 3 3 XP Earned 49153 | 6000 1015 7286 1100 1422 6678 6842 626 453 421 1283 6614 4499 4914 XP Spent 46530 | 5900 . 4130 4650 . 7400 7550 . . . . 7800 3800 5300 Upgrades 50 | 11 . 16 7 . 4 4 . . . . 3 1 4 Power Slot 1 | . . . . . . . . . . . . . 1 Propulsion Slot 3 | 1 . . . . . 1 . . . . 1 . . Utility Slot 13 | 1 . 1 1 . 4 2 . . . . 2 1 1 Weapon Slot 2 | 1 . 1 . . . . . . . . . . . Core Integrity 8 | . . 8 . . . . . . . . . . . Inventory Capacity 5 | . . 2 2 . . 1 . . . . . . . Ranged Accuracy 2 | . . 2 . . . . . . . . . . . Hack Attack % 1 | . . 1 . . . . . . . . . . . Hack Defense % 1 | . . 1 . . . . . . . . . . . KI Resistance % 4 | . . . 4 . . . . . . . . . . TH Resistance % 4 | 4 . . . . . . . . . . . . . KI Damage % 4 | 4 . . . . . . . . . . . . . TH Damage % 2 | . . . . . . . . . . . . . 2 Protomatter Created 5983 | . 82 680 109 . 322 847 80 . . . 1634 1007 1222 Integrity Restored 9642 | . 56 494 14 . 537 1576 43 . . 119 1848 2794 2161 Core 6017 | . 51 224 12 . 286 882 14 . . 73 926 1784 1765 Parts 3625 | . 5 270 2 . 251 694 29 . . 46 922 1010 396 Protomatter Decayed 3295 | . 60 502 103 . 134 303 64 . . 14 933 424 758 Game ------ Seed PointHypervelocityRefractor Manual? 0 Play Time 02:29:40 Cumulative 1109.0 hours Start 2021.09.13 @ 05:15:58 End 2021.09.13 @ 07:53:31 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 705 Rogue 699 Adventurer 3 Explorer 3 Win Type - Total 18 Types 10/1/4/3/0/0/0/0/0 Lore% 89 Gallery% 91 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc32fefe-4f65-4bce-b40c-ed4c4caec7c9