Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.11 @ 12:44:35 Player: Toasterman Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (48) 240 Value Destroyed (1275) 1275 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6475 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 850/850 Matter 284/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Rolling (90) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Wheel Armored Huge Wheel > --- UTILITY (6) ------ Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (3) ------- Great Axe > --- INVENTORY (4) ---- Centrium Wheel Disruptor Cannon Heavy Assault Rifle Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Gatling Laser Advanced Assault Cannon Great Axe > --- INVENTORY -------- Advanced Treads Coolant Injector Recoil Nullifier Improved Heavy Armor Plating High-powered Shock Rifle Disruptor Cannon Heavy Assault Rifle Heavy Shock Bomb Launcher [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Advanced Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was Fac Slots Evolved 8 | . . 2 . . . 2 . 2 2 . . Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 4 | . . . . . . 2 . . 2 . . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 69 | 6 7 9 7 2 1 5 12 16 3 1 . Power 9 | 1 . 1 . 1 1 1 1 3 . . . Engine 8 | 1 . 1 . 1 1 1 1 2 . . . Core 1 | . . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 23 | 2 4 4 1 . . 2 5 4 . 1 . Treads 11 | . 2 4 1 . . 1 3 . . . . Leg 3 | 2 . . . . . 1 . . . . . Wheel 9 | . 2 . . . . . 2 4 . 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 18 | 1 2 2 1 . . 2 2 6 2 . . Device 4 | . . 2 . . . 1 . 1 . . . Storage 4 | 1 1 . . . . 1 . . 1 . . Processor 3 | . 1 . 1 . . . 1 . . . . Hackware 4 | . . . . . . . . 4 . . . Protection 3 | . . . . . . . 1 1 1 . . Artifact . | . . . . . . . . . . . . Weapon 19 | 2 1 2 5 1 . . 4 3 1 . . Energy Gun 9 | 2 . 1 3 1 . . 1 1 . . . Energy Cannon 1 | . . . . . . . . 1 . . . Ballistic Gun 6 | . 1 1 1 . . . 3 . . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 7 | . . . 1 . 1 . 1 1 . 3 . Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . . 1 . Utility 3 | . . . . . . . 1 1 . 1 . Weapon 1 | . . . 1 . . . . . . . . Highest Loss Streak 3 | . . . 1 . 1 . 1 1 . 3 . Average Slot Usage (%) 91 | . 94 99 99 93 87 85 92 89 93 77 46 Engine 10 | . 14 11 11 11 11 9 9 8 13 8 . Treads 11 | . 14 21 22 22 21 14 18 2 . . . Wheel 19 | . 7 22 22 22 22 18 18 21 20 17 13 Device 6 | . . 12 11 11 11 17 10 2 . . . Storage 6 | . 14 4 . . . 5 9 5 6 3 . Processor 7 | . 8 4 10 11 11 9 9 8 . . . Hackware 5 | . . . . . . . . 6 26 26 26 Protection 3 | . . . . . . . 5 5 6 4 . Energy Gun 8 | . 25 11 10 11 11 9 7 6 6 4 . Ballistic Gun 5 | . 2 11 9 5 . . 5 8 1 . . Slashing Weapon 1 | . . . . . . . . 2 6 6 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 56 | 13 24 25 13 14 14 37 37 48 56 56 4 Greatest Support 54 | 20 40 20 20 20 20 20 20 54 54 54 38 Greatest Overweight (x) 3 | . 1 1 . . . 1 1 3 1 1 . Average Overweight (x) . | . . . . . . . 1 . . . . Largest Inventory Capacity 10 | 6 10 10 4 4 4 10 10 10 10 10 4 Average Capacity 8 | 5 6 6 4 4 4 7 10 8 10 7 4 Most Carried 10 | 6 8 9 4 4 4 8 10 10 10 10 4 Average Carried 7 | 2 6 5 3 3 3 4 9 8 8 7 4 Final Capacity 10 | 6 10 4 4 4 4 10 10 4 10 4 4 Final Carried 10 | 6 8 4 3 4 4 8 10 4 10 4 4 Class Distribution -------------------- 28% | Mutant 22% | Scavenger-Mutant 20% | Hacker-Mutant 17% | Scavenger-Skirmisher 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Skirmisher | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was Fac Matter Collected 964 | 182 148 102 55 . 44 61 83 259 30 . . Remotely . | . . . . . . . . . . . . Salvage Created 2006 | . 332 157 133 . 99 304 379 470 132 . . Parts 110 | . 11 10 7 . 8 14 31 21 8 . . Haulers Intercepted 5 | . 1 . . . . 1 1 1 1 . . Recyclers Shooed 5 | . . . . . . 2 1 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was Fac Combat Hostiles Destroyed 30 | . 6 2 3 . 4 4 7 4 . . . Guns 29 | . 6 2 3 . 4 4 7 3 . . . Cannons 1 | . . . . . . . . 1 . . . Classes Destroyed 12 | . 2 3 . . 1 . 2 4 . . . Worker 1 | . . . . . . . . 1 . . . Builder 1 | . . . . . . . 1 . . . . Tunneler 5 | . . . . . . . 1 3 1 . . Hauler 5 | . 1 . . . . 1 1 1 1 . . Recycler 2 | . . . . . . . . 2 . . . Mechanic 1 | . . 1 . . . . . . . . . Watcher 3 | . . 1 . . . 2 . . . . . Swarmer 6 | . . . . . 3 . 3 . . . . Grunt 15 | . 6 . 3 . 1 3 . 2 . . . Sentry 7 | . . 2 . . . 1 4 . . . . Hunter 1 | . . . . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 . . . Best Kill Streak 5 | . 3 1 3 . 3 5 4 2 1 . . Combat Bots Only 3 | . 3 1 3 . 3 2 2 2 . . . Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was Fac Damage Taken 2075 | . 362 81 380 . 163 149 447 335 18 140 . Core 237 | . 90 14 18 . . 14 50 51 . . . Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 87 | 100 64 . . . 92 . 88 92 . . . Volleys Fired 117 | . 32 11 16 . . . 37 20 . 1 . Largest 3 | . 2 2 2 . . . 2 3 . 2 . Hottest 183 | . 100 79 101 . . . 76 183 . 128 . Shots Fired 258 | . 64 22 25 . 12 30 52 51 . 2 . Gun 242 | . 64 22 21 . 12 30 52 40 . 1 . Cannon 12 | . . . . . . . . 11 . 1 . Launcher . | . . . . . . . . . . . . Special 4 | . . . 4 . . . . . . . . Kinetic 46 | . 1 11 3 . . . 6 24 . 1 . Thermal 206 | . 63 11 16 . 12 30 46 27 . 1 . Explosive . | . . . . . . . . . . . . Electromagnetic 6 | . . . 6 . . . . . . . . Robot Hit Streak 15 | . 7 6 7 . 5 8 15 14 . 1 . Robot Miss Streak 5 | . 2 3 3 . 1 2 3 5 . 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Autonomous 52 | . . . . . 12 30 10 . . . . Shots Hit Robots 189 | . 42 14 15 . 10 20 35 46 5 2 . Core Hits 79 | . 17 8 7 . 6 8 14 17 2 . . Critical Hits 1 | . . 1 . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . Melee Attacks 39 | . . . . . . . . 26 8 5 . Impact . | . . . . . . . . . . . . Slashing 39 | . . . . . . . . 26 8 5 . Piercing . | . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . 7 4 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4403 | . 500 155 229 . 285 589 607 1424 552 62 . Guns 2902 | . 500 155 229 . 285 589 602 509 . 33 . Cannons 129 | . . . . . . . . 100 . 29 . Explosions . | . . . . . . . . . . . . Melee 1367 | . . . . . . . . 815 552 . . Ramming 5 | . . . . . . . 5 . . . . Kinetic 347 | . . 51 35 . . . 33 199 . 29 . Thermal 2606 | . 500 104 116 . 285 589 569 410 . 33 . Explosive . | . . . . . . . . . . . . Electromagnetic 78 | . . . 78 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 1367 | . . . . . . . . 815 552 . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . . . 18 18 Average Corruption 10 | . . . . . . . . . . 9 18 Corruption Purged . | . . . . . . . . . . . . Effects 6 | . . . . . . . . . . 5 1 Message Errors 2 | . . . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 135 | . . . . . . . . 53 82 . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 135 | . . . . . . . . 53 82 . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . 2 . . . . Shots . | . . . . . . . . . . . . Rammed 2 | . . . . . . . 2 . . . . Targets Rammed 2 | . . . . . . . 2 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 439 | . 439 57 326 . 4 . 98 408 . 98 . Average Temperature 109 | . 169 18 121 . 4 . 35 107 . 47 . Received Heat Transfer 714 | . 204 36 159 . 63 72 90 81 9 . . Effects 3 | . 2 . . . . . . 1 . . . Shutdowns 2 | . 1 . . . . . . 1 . . . Interference 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . 2 . . . . 1 1 1 . . . Heat Transferred 5217 | . 1480 296 296 . 370 740 1110 850 . 75 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was Fac Peak Influence 279 | . 242 279 168 . 107 221 218 153 67 16 11 Initial 108 | . . 102 108 . . 41 92 6 14 . 11 Average 74 | . 131 178 158 . 24 115 68 70 23 7 11 Maximum Alert Level 1 | . 1 1 . . . 1 1 . . . . Low Security (%) 93 | 100 67 61 100 . 100 68 96 100 100 100 100 Level 1 6 | . 32 38 . . . 31 3 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 2 3 . . . 1 . 7 1 . . Investigation 6 | . . 1 . . . 1 . 3 1 . . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 7 | . 2 2 . . . . . 3 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was Fac Distress Signals 6 | . 2 . . . . 2 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 72 | . 11 8 3 . 6 8 14 13 3 6 . Peak Tracking Total 6 | . 6 2 3 . 4 4 5 5 3 6 . Tactical Retreats 8 | . 1 . . . 1 1 2 3 . . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was Fac Traps Triggered 6 | . . . 1 . . 1 . 1 3 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was Fac Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was Fac Machines Accessed 24 | . 3 2 2 1 . . 2 9 5 . . Terminals 18 | . 3 2 1 . . . 2 7 3 . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 1 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 48 | . 6 8 3 1 . . 2 18 10 . . Successful 22 | . 2 2 1 1 . . 2 7 7 . . Failed 26 | . 4 6 2 . . . . 11 3 . . Catastrophic 8 | . 1 3 . . . . . 4 . . . Database Lockouts . | . . . . . . . . . . . . Manual 35 | . 6 6 2 1 . . 3 13 4 . . Terminals 41 | . 6 8 2 . . . 2 16 7 . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 1 2 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Terminal Hacks 17 | . 2 2 1 1 . . 1 5 5 . . Record 6 | . 1 2 . . . . . 1 2 . . Part Schematic 1 | . . . . . . . . . 1 . . Open Door 2 | . . . 1 . . . 1 . . . . Level Access Points 1 | . . . . . . . . 1 . . . Terminal Index 2 | . . . . . . . . 1 1 . . Alert Level 1 | . . . . . . . . 1 . . . Transport Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . Registered Prototypes 1 | . . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 1 1 . . Retrieve Matter 1 | . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . 1 . 1 . . Terminals 1 | . . . . . . . 1 . . . . Assimilate 1 | . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Reprogram 1 | . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 2 2 1 . . . 2 8 5 . . Full Trace Events 3 | . . 1 . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 . . . . Highest-Rated Group 10 | . . . . . . . 10 . . . . Highest-Rated Ally 10 | . . . . . . . 10 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was Fac Turns Passed 4941 | 80 314 267 272 229 298 201 1283 1232 632 126 7 Spaces Moved 3561 | 58 164 187 188 281 132 171 688 1015 564 106 7 Core 5 | 5 . . . . . . . . . . . Treads 38 | . 36 2 . . . . . . . . . Legs 108 | 53 55 . . . . . . . . . . Wheels 3410 | . 73 185 188 281 132 171 688 1015 564 106 7 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 80 90 86 93 80 90 Average Speed 91 | 113 113 84 80 80 80 87 90 89 100 98 90 Slowest Speed 180 | 120 160 180 80 80 80 90 90 110 103 103 90 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 4 30 22 32 53 27 23 45 19 20 70 1 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . . 1 . 1 . . . . . . Spaces Dug 28 | . . . 4 . . . . 17 2 5 . Terrain Destroyed 39 | . . . 4 . 2 9 . 17 2 5 . Melee 24 | . . . . . . . . 17 2 5 . Projectile 15 | . . . 4 . 2 9 . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Was Fac Total 4986 | 69 226 278 278 285 325 223 1311 1254 614 116 7 Wait 1076 | . 16 57 58 . 188 40 557 136 22 2 . Move 3551 | 57 163 186 187 280 131 170 687 1014 564 105 7 Hop . | . . . . . . . . . . . . Pick Up 56 | 6 4 4 4 . 2 6 5 16 8 1 . Fast Attach 23 | 6 2 1 . 1 . 2 5 5 . 1 . Attach 7 | . . 2 1 . . 1 . 1 2 . . Detach 3 | . . 1 . 2 . . . . . . . Swap 39 | . 5 6 6 1 1 2 7 10 1 . . Drop 65 | . 4 10 6 1 3 2 11 26 1 1 . Fire 117 | . 32 11 16 . . . 37 20 . 1 . Melee 39 | . . . . . . . . 26 8 5 . Ram 2 | . . . . . . . 2 . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 8 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 16) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Propulsion x2 649 | -9/Materials | Discovered new exit (range 7) 662 | -9/Materials | Entered Mines 664 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 681 | -9/Mines | Learned Materials stockpile data 891 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 893 | -9/Mines | Discovered new exit (range 5) 903 | -9/Mines | Discovered new exit (range 8) 934 | -9/Mines | Entered Exiles 954 | -9/Exiles | Met 8R-AWN 967 | -9/Exiles | Met EX-HEX 995 | -9/Exiles | Met EX-BIN 1008 | -9/Exiles | Aligned with FarCom system 1009 | -9/Exiles | Given EX-Vault access code 1035 | -9/Exiles | Opened EX-Vault 1045 | -9/Exiles | Found AWS/Thermal 1061 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1090 | -9/Exiles | Met EX-DEC 1153 | -9/Exiles | Discovered new exit (range 15) 1163 | -9/Exiles | Left Exiles lab with AWS/Thermal 1163 | -9/Exiles | Entered Mines 1435 | -8/Mines | Discovered new exit (range 10) 1461 | -8/Mines | Entered Materials 1461 | -8/Materials | Evolved 2 slots: Utility x2 1500 | -8/Materials | Build established: Skirmisher 1649 | -8/Materials | Discovered new exit (range 12) 1662 | -8/Materials | Entered Storage 1963 | -8/Storage | Build established: Mutant 2364 | -8/Storage | Build established: Scavenger-Mutant 2938 | -8/Storage | Discovered new exit (range 8) 2945 | -8/Storage | Entered Factory 2945 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3405 | -7/Factory | Build established: Scavenger-Skirmisher 3942 | -7/Factory | Identified exit to Factory 4177 | -7/Factory | Entered another Factory area 4177 | -6/Factory | Evolved 2 slots: Utility x2 4199 | -6/Factory | Build established: Hacker-Mutant 4718 | -6/Factory | Discovered new exit (range 9) 4809 | -6/Factory | Sucked down chute 4809 | -6/Factory | Entered Waste 4820 | -6/Waste | Spotted C-40 Crusher 4824 | -6/Waste | EMP discharged 4836 | -6/Waste | Spotted C-40 Crusher 4856 | -6/Waste | Spotted C-40 Crusher 4856 | -6/Waste | Spotted C-40 Crusher 4856 | -6/Waste | Spotted C-40 Crusher 4889 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4892 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4895 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4904 | -6/Waste | Spotted C-40 Crusher 4920 | -6/Waste | Discovered new exit (range 12) 4924 | -6/Waste | EMP discharged 4924 | -6/Waste | System corruption reached 10% 4926 | -6/Waste | Lost 3 parts (1p1n1u) 4935 | -6/Waste | Entered Factory 4942 | -6/Factory | Self-destructed Last Messages --------------- 04892_ Recoil Nullifier crushed. 04892_ Phase Cannon crushed. 04892_ Imp. Datajack crushed. 04892_ Hrd. Light Armor Plating crushed. 04892_ Gatling Laser crushed. 04893_ Coolant Injector crushed. 04895_ Gatling Laser crushed. 04895_ Com. Wheel crushed. 04895_ Imp. Deuterium Engine crushed. 04895_ Adv. Assault Cannon crushed. 04898_ O1RI9JCECWTVZHJ>GA BMSAQNTI&E5 04914_ ALERT: Foreign system detected. Charging EMP. 04920_ EXIT=FOUND 04922_ System corrupted: Arm. Huge Wheel rejected. 04924_ System corrupted (+9). 04925_ Acquired Arm. Huge Wheel. LOCATION=UNKNOWN GOAL=ESCAPE 04935_ Receiving FarCom transmissions... 04938_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#?##+#+####+#???????????????????? | | ?????????????????? #???????????????????? | | ?????????????????? #???????????????????? | | ??????????????????!! !] #???????????????????? | | ??????????????????!! ]] #???????????????????? | | ??????????????????? #???????????????????? | | ???????????####### """ """ #???????????????????? | | ??????????? 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""" """ #?????????????? | | ?????????? #?????????????? | | ?????????? @ #?????????????? | | ?????????????????#### #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# ##########?????????????? | | ????????????????????# #??????????????????????? | | ??????????????????? #??????????????????????? | | ????????????????? #??????????????????????? | | ???????????????? #??????????????????????? | | ??????????????? #??????????????????????? | | ?????????????? ???????????????????????? | | ??????????????##+#########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 44 Recoil Reduction 2 Offensive Hacking 40 Item Schematics ----------------- Imp. Component Analysis Suite | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() True Hacker Challenges ------------ None Game ------ Seed FireLightpackMantle Manual? 0 Play Time 02:06:29 Cumulative 17.3 hours Start 2020.12.09 @ 20:18:05 End 2020.12.11 @ 12:44:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5617ebee-499b-43b5-9682-829f19785d7a