Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.27 @ 16:28:22 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (133) 665 Value Destroyed (3826) 3826 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (553) 553 TOTAL SCORE: 9584 Bonus ------- High Alert Combat Kills 253 Aligned with FarCom 300 Cogmind --------- Core Integrity 608/850 Matter 161/300 Energy 30/290 System Corruption 11% Temperature Warning (315) Movement Treading (225) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Energy Filter Layered Light Armor Plating Thermal Shield Force Field > --- WEAPON (4) ------- Precision Shock Rifle Guided Plasma Cannon Coil Gun > --- INVENTORY (15) --- Improved Hardlight Generator Precision Shock Rifle Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Improved Cooling System Large Storage Unit Improved Medium Armor Plating Force Field > --- WEAPON ----------- Improved Spread Laser Plasma Rifle Plasma Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Ion Engine Advanced Treads Advanced Treads Advanced Treads Advanced Treads Energy Filter Layered Light Armor Plating Improved Hardlight Generator Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Plasma Rifle Guided Plasma Cannon Coil Gun Maul [Rating: 71] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Guided Plasma Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 1 | . . . . . . . 1 . . Utility 4 | . . . . . . . 1 2 1 Weapon 2 | . . . 2 . . . . . . Parts Attached 119 | . 10 6 11 2 . 4 14 18 54 Power 10 | . . 1 1 . . . . 2 6 Engine 4 | . . 1 . . . . . . 3 Core 6 | . . . 1 . . . . 2 3 Reactor . | . . . . . . . . . . Propulsion 26 | . 3 . . 2 . . 4 2 15 Treads 8 | . . . . . . . . . 8 Leg 18 | . 3 . . 2 . . 4 2 7 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | . 5 1 1 . . . 4 6 14 Device 14 | . . . . . . . 3 1 10 Storage 2 | . 2 . . . . . . . . Processor 1 | . . . . . . . . 1 . Hackware 2 | . 1 . . . . . . 1 . Protection 12 | . 2 1 1 . . . 1 3 4 Artifact . | . . . . . . . . . . Weapon 52 | . 2 4 9 . . 4 6 8 19 Energy Gun 32 | . 1 . 6 . . 1 4 7 13 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 9 | . 1 2 3 . . 1 . . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . 2 . . . 2 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 1 3 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . 1 2 2 Parts Lost 21 | . 1 1 1 . . . 4 3 11 Power 2 | . . 1 . . . . . . 1 Propulsion 6 | . . . . . . . 1 2 3 Utility 5 | . 1 . . . . . . 1 3 Weapon 8 | . . . 1 . . . 3 . 4 Highest Loss Streak 8 | . 1 1 1 . . . 3 2 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 96 99 97 100 100 100 98 99 99 Engine 4 | . 14 13 7 . . . . . 6 Core 5 | . . . 3 11 11 11 9 7 5 Treads 1 | . . . . . . . . . 5 Leg 20 | . 27 28 22 22 22 22 27 22 13 Device 8 | . . . . . . . 8 7 19 Storage 8 | . 14 14 11 11 11 11 9 7 6 Processor 1 | . . . . . . . . 5 . Protection 11 | . 10 14 11 11 11 11 9 12 12 Energy Gun 22 | . . . 22 33 33 26 30 29 23 Ballistic Gun 8 | . 26 27 19 11 11 4 3 . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 14 31 32 42 42 42 43 43 62 83 Greatest Support 80 | 20 20 20 20 26 26 26 33 43 80 Greatest Overweight (x) 2 | . 1 1 2 2 1 1 1 2 2 Average Overweight (x) . | . . 1 1 1 1 1 1 1 . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 8 15 15 15 15 15 15 15 15 Most Carried 15 | . 11 14 15 15 15 15 15 15 15 Average Carried 13 | . 7 10 13 15 15 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 11 13 15 15 15 15 15 15 3 Class Distribution -------------------- 35% | Tank 25% | Scavenger-Tank 24% | Mutant 6% | Scavenger-Skirmisher 5% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 2194 | 200 262 126 347 35 . 20 253 180 771 Remotely . | . . . . . . . . . . Salvage Created 5186 | . 608 84 692 176 . . 577 607 2442 Parts 233 | . 37 5 42 19 . . 35 19 76 Haulers Intercepted 9 | . 1 . 2 . . . 1 2 3 Recyclers Shooed 5 | . 1 . 1 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 91 | . 14 2 15 5 . . 13 9 33 Guns 78 | . 14 1 14 5 . . 8 6 30 AOE 8 | . . 1 1 . . . 5 . 1 Classes Destroyed 15 | . 6 1 4 1 . . . 1 2 Worker 11 | . 3 . . 1 . . 2 1 4 Builder 8 | . . . 2 . . . 2 . 4 Tunneler 1 | . . 1 . . . . . . . Hauler 9 | . 1 . 2 . . . 1 2 3 Recycler 4 | . . . 1 . . . . . 3 Operator 3 | . 1 . . . . . 1 . 1 Watcher 6 | . 1 . 1 . . . 1 . 3 Swarmer 28 | . 5 . 8 3 . . 6 . 6 Grunt 43 | . 9 2 5 1 . . 6 5 15 Brawler 2 | . . . 1 . . . . . 1 Duelist 3 | . . . . 1 . . . . 2 Sentry 5 | . . . 1 . . . 1 1 2 Hunter 1 | . . . . . . . . . 1 Programmer 8 | . . . . . . . . 3 5 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 13 | . 6 2 6 3 . . 8 2 13 Combat Bots Only 7 | . 3 2 5 3 . . 6 2 7 Max Kills in Single Turn 4 | . 1 1 2 2 . . 4 1 2 Gunslinging 1 | . . . . 1 . . . . 1 Exploded 2 | . . 1 1 . . . 2 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 5064 | . 409 121 250 88 . . 721 512 2963 Core 503 | . 60 29 33 10 . . 82 47 242 Absorbed by Shields 200 | . . . . . . . . . 200 Redirected to Shielding 38 | . 33 5 . . . . . . . Regen/Repaired (Parts) 57 | . 57 . . . . . . . . Core Remaining (%) 86 | 100 . 64 . . . 89 85 93 . Volleys Fired 241 | . 44 10 29 5 . . 24 30 99 Largest 4 | . 2 2 4 4 . . 4 4 4 Hottest 300 | . 85 60 160 169 . . 251 242 300 Shots Fired 775 | . 88 20 102 20 . . 80 103 362 Gun 764 | . 88 16 102 20 . . 74 103 361 Cannon 1 | . . . . . . . . . 1 Launcher 10 | . . 4 . . . . 6 . . Special . | . . . . . . . . . . Kinetic 196 | . 84 16 45 5 . . 10 . 36 Thermal 435 | . 4 . 31 5 . . 48 70 277 Explosive 7 | . . 4 . . . . 3 . . Electromagnetic 137 | . . . 26 10 . . 19 33 49 Robot Hit Streak 38 | . 38 5 8 10 . . 9 22 16 Robot Miss Streak 8 | . 5 2 5 4 . . 3 5 8 Penetration Max . | . . . . . . . . . . Secondary Targets 14 | . . . 2 3 . . 1 . 8 Max Gunslinging Chain 1 | . . . 1 1 . . 1 . 1 Shots Hit Robots 527 | . 60 13 51 10 . . 50 69 274 Core Hits 314 | . 29 7 32 8 . . 37 22 179 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 23 | . . . 2 . . . 3 6 12 Burn 22 | . . . 2 . . . 3 5 12 Corrupt 1 | . . . . . . . . 1 . Melee Attacks 12 | . . . . . . . . 2 10 Impact 12 | . . . . . . . . 2 10 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10885 | . 800 317 867 170 . . 1472 1381 5878 Guns 9552 | . 800 112 794 170 . . 828 1316 5532 Cannons 33 | . . . . . . . . . 33 Explosions 1282 | . . 205 73 . . . 644 65 295 Melee . | . . . . . . . . . . Ramming 18 | . . . . . . . . . 18 Kinetic 1641 | . 768 112 243 19 . . 84 . 415 Thermal 6813 | . 32 . 292 17 . . 684 786 5002 Explosive 616 | . . 205 . . . . 382 . 29 Electromagnetic 1797 | . . . 332 134 . . 322 595 414 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . . 3 2 11 Average Corruption 6 | . . . . . . . 3 1 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 114 | . . . . . . . 5 11 98 Message Errors 26 | . . . . . . . 2 3 21 Matter Fused 27 | . . . . . . . . 2 25 Heat Flow Errors 13 | . . . . . . . 1 . 12 Energy Discharges 10 | . . . . . . . 1 1 8 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 14 | . . . . . . . 1 1 12 Data Loss (major) 4 | . . . . . . . . . 4 Misfires 7 | . . . . . . . . 1 6 Alerts 3 | . . . . . . . . 3 . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 8 | . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . Overflow Damage 116 | . . . . . . . 21 . 95 Projectiles . | . . . . . . . . . . Explosions 116 | . . . . . . . 21 . 95 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 302 | . . . 35 . . . 56 42 169 Shots 5 | . . . 1 . . . 1 1 2 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 584 | . 102 4 388 222 . . 584 420 572 Average Temperature 135 | . 40 3 112 101 . . 223 109 134 Received Heat Transfer 1069 | . 147 66 51 18 . . 207 204 376 Effects 29 | . . . 6 . . . 7 . 16 Shutdowns 5 | . . . 1 . . . 1 . 3 Energy Bleed 5 | . . . 1 . . . 2 . 2 Interference 8 | . . . 4 . . . . . 4 Matter Decay 2 | . . . . . . . 1 . 1 Short Circuit 5 | . . . . . . . 2 . 3 Damage (minor) 3 | . . . . . . . 1 . 2 Damage (major) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 2 1 Combat Hostiles 2 | . . . . . . . . 2 . Parts Fried 14 | . . . 1 . . . 2 6 5 Impact Corruptions . | . . . . . . . . . . Robots Melted 6 | . . . . . . . . 1 5 Combat Hostiles 3 | . . . . . . . . 1 2 Parts Melted 41 | . . . 1 . . . 3 10 27 Heat Transferred 13915 | . 74 . 803 37 . . 1606 1960 9435 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . 2 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 770 | . 360 181 287 171 . . 306 144 770 Initial 132 | . . 132 7 46 . . . 53 35 Average 152 | . 198 106 115 113 . . 130 44 260 Maximum Alert Level 3 | . 1 . 1 . . . 1 . 3 Low Security (%) 71 | . 31 100 88 100 . 100 60 100 49 Level 1 18 | . 68 . 11 . . . 39 . 21 Level 2 9 | . . . . . . . . . 27 Level 3 . | . . . . . . . . . 2 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . 5 . 1 . . . 2 4 11 Investigation 4 | . 3 . 1 . . . . . . Extermination 8 | . . . . . . . . 3 5 Reinforcement 8 | . 2 . . . . . 2 1 3 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 4 | . 1 . . . . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 20 3 18 6 . . 18 13 51 Peak Tracking Total 8 | . 5 2 4 3 . . 7 3 8 Tactical Retreats 9 | . . . 2 . . . . 3 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 4 | . 1 . . . . . 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 13 | . . . 1 . . . 4 . 8 Max in Single Turn 5 | . . . 1 . . . 2 . 5 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 26 | . 6 . 3 1 5 . 4 4 3 Terminals 15 | . 4 . 3 . . . 4 1 3 Fabricators 2 | . . . . . . . . 2 . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 77 | . 14 . 9 1 29 . 11 7 6 Successful 56 | . 12 . 6 1 29 . 4 3 1 Failed 21 | . 2 . 3 . . . 7 4 5 Catastrophic 4 | . 1 . 1 . . . 2 . . Database Lockouts . | . . . . . . . . . . Manual 29 | . 9 . 5 . 1 . 7 2 5 Terminals 39 | . 10 . 9 . . . 11 3 6 Fabricators 2 | . . . . . . . . 2 . Repair Stations 3 | . 3 . . . . . . . . Recycling Units 3 | . 1 . . . . . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 47 | . 6 . 5 1 29 . 3 2 1 Record 31 | . . . 2 . 28 . . . 1 Robot Analysis 4 | . 3 . . . . . 1 . . Prototype ID Bank 3 | . 2 . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . . Unreport Threat 2 | . . . 1 . . . 1 . . Locate Traps 1 | . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . 4 . 1 . . . 1 . . Terminals 5 | . 3 . 1 . . . 1 . . Track 1 | . 1 . . . . . . . . Botnet 4 | . 2 . 1 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 16 | . 5 . 2 . . . 3 3 3 Full Trace Events 5 | . 4 . 1 . . . . . . Feedback Events 1 | . 1 . . . . . . . . Hackware Fried 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total 4 | . 3 . . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 8430 | . 791 705 509 398 509 397 679 1708 2734 Spaces Moved 3457 | 1 388 348 175 146 268 203 264 615 1049 Core . | . . . . . . . . . . Treads 315 | . . . . . . . . . 315 Legs 3142 | 1 388 348 175 146 268 203 264 615 734 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 190 190 190 190 190 190 190 150 Average Speed 183 | 120 123 190 196 241 190 190 190 191 183 Slowest Speed 265 | 120 190 190 260 260 190 190 190 260 265 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 2 52 71 19 26 62 49 27 16 19 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . 1 . . . 1 . . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 . 1 . Scrap Searched 2 | . . 1 . . . 1 . . . Spaces Dug 12 | . . . . . . . . 2 10 Terrain Destroyed 115 | . . 3 2 . . . 35 6 69 Melee 12 | . . . . . . . . 2 10 Projectile . | . . . . . . . . . . AOE 103 | . . 3 2 . . . 35 4 59 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total 4991 | . 612 372 274 180 269 214 388 1077 1605 Wait 1007 | . 158 . 40 24 . 6 74 376 329 Move 3448 | . 387 347 174 145 267 202 263 614 1049 Hop . | . . . . . . . . . . Pick Up 81 | . 10 6 11 1 1 1 9 18 24 Fast Attach 17 | . 1 . 3 . . . . 4 9 Attach 46 | . 4 2 4 . . 1 9 6 20 Detach 1 | . . . . . . . 1 . . Swap 56 | . 5 4 4 2 . 3 5 8 25 Drop 81 | . 3 3 9 3 1 1 3 19 39 Fire 241 | . 44 10 29 5 . . 24 30 99 Melee 12 | . . . . . . . . 2 10 Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Identified exit to Mines 227 | -10/Materials | Hacking Suite fried by hacking feedback 301 | -10/Materials | Build established: Mutant 557 | -10/Materials | Discovered new exit (range 10) 596 | -10/Materials | Repaired Aluminum Leg 792 | -10/Materials | Entered Mines 1242 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1298 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1448 | -10/Mines | Discovered new exit (range 9) 1497 | -10/Mines | Entered Materials 1497 | -9/Materials | Evolved 2 slots: Weapon x2 1794 | -9/Materials | Build established: Tank 1820 | -9/Materials | Discovered new exit (range 12) 1920 | -9/Materials | Identified exit to Mines 2006 | -9/Materials | Entered Mines 2012 | -9/Mines | Met a Derelict bent on vengeance 2230 | -9/Mines | Found the Drone Emporium 2270 | -9/Mines | Found Prototype Device 2392 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2394 | -9/Mines | Discovered new exit (range 5) 2404 | -9/Mines | Entered Exiles 2452 | -9/Exiles | Met 8R-AWN 2480 | -9/Exiles | Met EX-HEX 2539 | -9/Exiles | Met EX-BIN 2566 | -9/Exiles | Aligned with FarCom system 2568 | -9/Exiles | Given EX-Vault access code 2670 | -9/Exiles | Opened EX-Vault 2688 | -9/Exiles | Found Gui. Plasma Cannon 2727 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2782 | -9/Exiles | Met EX-DEC 2824 | -9/Exiles | Learned location of Zion (-7) 2890 | -9/Exiles | Discovered new exit (range 10) 2913 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 2913 | -9/Exiles | Entered Mines 3255 | -8/Mines | Discovered new exit (range 6) 3310 | -8/Mines | Entered Materials 3310 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3314 | -8/Materials | Identified Sensor Drone Bay 3390 | -8/Materials | Identified exit to Factory 3576 | -8/Materials | Build established: Skirmisher 3622 | -8/Materials | Lost 3 parts (3w) 3989 | -8/Materials | Entered Factory 3989 | -7/Factory | Evolved 2 slots: Utility x2 4291 | -7/Factory | Build established: Scavenger-Tank 5573 | -7/Factory | Discovered new exit (range 11) 5697 | -7/Factory | Entered another Factory area 5697 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6275 | -6/Factory | Build established: Tank 6281 | -6/Factory | Spotted B-75 Beast 6871 | -6/Factory | System corruption reached 10% 7333 | -6/Factory | Destroyed B-75 Beast 7954 | -6/Factory | Build established: Scavenger-Tank 8081 | -6/Factory | Garrison activated, responded to threat 8307 | -6/Factory | Garrison activated, responded to threat 8423 | -6/Factory | Destroyed 7 combat bots 8430 | -6/Factory | Lost 8 parts (1p1n3u3w) 8431 | -6/Factory | Self-destructed Last Messages --------------- 08411_ K-01 Serf collects debris. 08411_ Dropped Broken Plasma Rifle. 08414_ K-01 Serf collects debris. 08417_ Power failure, Imp. Deuterium Engine shutdown. 08417_ K-01 Serf collects debris. 08420_ Slug penetrates Wall. 08420_ K-01 Serf collects debris. 08421_ Acquired Thermal Shield. 08422_ Overheating: Adv. Treads damaged (-11). 08423_ Overheating: System interference. 08423_ Coil Gun temporarily disabled. 08423_ Penetrated by Slug. 08424_ K-01 Serf collects debris. 08427_ Penetrated by Slug. 08427_ K-01 Serf collects debris. 08430_ System corrupted: Energy discharge (-3). 08430_ Penetrated by Slug. 08430_ Adv. Treads destroyed. 08431_ Prc. Shock Rifle destroyed. 08431_ K-01 Serf collects debris. 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"""" #??????????????????? | | ?????????????????????"" """" #??????????????????? | | ?????????????????? """" """" #??????????????????? | | ?????????????????# """"k"""" #??????????????????? | | ?????????????????# """" """"t #??????????????????? | | ?????????????????#g""""%""""= #??????????????????? | | ?????????????????# """gg""""=!#??????????????????? | | ?????????????????# |*=!%%%%k[#??????????????????? | | ?????????????????# !=%!!/=%%%##?????????????????? | | ?????????????????# =[|% @%=[=###########????????? | | ?????????????????#########h#### ! #????????? | | ?????? ??????????????????#%#??# #????????? | | ?????? ###+###?????????#%#??# #????????? | | ????? ######???#%#??# """"""" #????????? | | ?????? ##### #??# """"""" #????????? | | ?????? #??# """"""" #######??? | | ??????? ^ #??# """"""" + #??? | | ?????????""""""""" #??# ##### #??? | | ???? #??#####+#########+#### | | ??????? """"""""" #????# # | | ??? ###### # ! | | ??????? """"""""" % + | | ??? ######### # | | ????? """"""""" #???????# # | | ???? #???????### ############## | | ???? #??????####+###?#??#####?? | | ???????####+##### #??????# #?# #?# | | ????????????????# #??????# ] #?# """" #?? | | ???????????????# #??????# #?# """" #?? | | ???????????????#T #+#??????# ! #?# """" #?? | | ???????????????## # ??????# #?# """" #?# | | ????????????????# # ?????# #??? ??# | | ????????????????# # ""????#+##+########+##### | | ????????????????# # """ ???+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 36 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed DeliverySapperBoomstick Manual? 0 Play Time 01:07:02 Cumulative 28.4 hours Start 2022.08.27 @ 15:15:02 End 2022.08.27 @ 16:28:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5afc174f-fb36-4217-888f-ecc4dd97fc99