Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.09 @ 20:53:12 Player: albenzo Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (26) 130 Value Destroyed (496) 496 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (5800) 5800 TOTAL SCORE: 7366 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 800 Cogmind --------- Core Integrity 0/200 Matter 74/300 Energy 95/250 System Corruption 2% Temperature Cool (10) Movement Flying (37) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Small Storage Unit Visual Processing Unit X0-1V1's Piety Tracker > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Aluminum Leg Large Storage Unit High-capacity Matter Pod (199) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Seismic Detector X0-1V1's Piety Tracker > --- WEAPON ----------- Particle Gun Particle Gun Particle Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit High-capacity Matter Pod Beam Rifle Particle Cannon [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 24 | 1 11 12 Power 2 | . 1 1 Engine 1 | . . 1 Core 1 | . 1 . Reactor . | . . . Propulsion 10 | . 5 5 Treads . | . . . Leg 8 | . 5 3 Wheel . | . . . Hover . | . . . Flight 2 | . . 2 Utility 3 | 1 1 1 Device 2 | 1 1 . Storage . | . . . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | . 4 5 Energy Gun 5 | . 2 3 Energy Cannon 2 | . . 2 Ballistic Gun 2 | . 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . 1 1 Parts Lost 6 | . 1 5 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon 3 | . 1 2 Highest Loss Streak 5 | . 1 5 To Critical Strikes . | . . . Average Backups 7 | 6 7 7 Power 1 | 1 1 1 Propulsion 3 | 4 3 2 Utility 2 | . 2 2 Weapon . | 1 . 1 Tool/Special . | . . . Unused Backups 7 | . 4 3 Power . | . . . Propulsion 3 | . 2 1 Utility 3 | . 1 2 Weapon 1 | . 1 . Tool/Special . | . . . Average Slot Usage (%) 96 | . 99 90 Engine 8 | . 13 . Core 3 | . . 9 Leg 24 | . 28 18 Device 16 | . 14 20 Storage 12 | . 14 11 Energy Gun 14 | . 12 18 Energy Cannon 3 | . . 8 Ballistic Gun 10 | . 15 2 Peak Build Rating 29 | 7 21 29 Average Rating 15 | 6 10 25 On Entrance 11 | 6 7 21 Avg Prop Armor Cover (%) 13 | . . 13 Naked Turns . | . . . Heaviest Build 22 | 15 15 22 Greatest Support 26 | 20 20 26 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 8 | 8 8 8 Most Carried 8 | 6 8 8 Average Carried 7 | 6 7 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 6 8 3 Class Distribution -------------------- 67% | Mutant 20% | Scavenger-Gunner 8% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 707 | 200 307 200 Remotely . | . . . Salvage Created 939 | 157 469 313 Parts 50 | 7 26 17 Haulers Intercepted 2 | . 1 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 16 | . 8 8 Guns 12 | . 7 5 Cannons 3 | . . 3 AOE 1 | . 1 . Classes Destroyed 8 | 2 3 3 Worker 1 | . . 1 Tunneler 3 | 3 . . Hauler 2 | . 1 1 Recycler 3 | 1 2 . Operator 1 | . . 1 Swarmer 7 | . 3 4 Grunt 8 | . 5 3 Sentry 1 | . . 1 Best Kill Streak 7 | 2 3 7 Combat Bots Only 6 | . 2 6 Max Kills in Single Turn 2 | 2 1 2 Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 121 | . 44 77 Missed 28 | . 15 13 Hits 93 | . 29 64 Projectile 93 | . 29 64 Critical Strikes 1 | . 1 . Damage Taken 1254 | . 398 856 Core 486 | . 151 335 Absorbed by Shields . | . . . Core Remaining (%) 69 | 100 39 . Volleys Fired 63 | 6 31 26 Largest 3 | 2 2 3 Hottest 198 | 80 80 198 Shots Fired 130 | 12 62 56 Gun 110 | 12 62 36 Cannon 20 | . . 20 Launcher . | . . . Special . | . . . Kinetic 49 | . 49 . Thermal 58 | . 2 56 Explosive . | . . . Electromagnetic 23 | 12 11 . Robot Hit Streak 10 | 2 10 8 Robot Miss Streak 6 | 2 2 6 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 71 | 5 39 27 Core Hits 38 | 4 20 14 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Burn 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1141 | 152 425 564 Guns 787 | 66 362 359 Cannons 205 | . . 205 Explosions 149 | 86 63 . Melee . | . . . Ramming . | . . . Kinetic 236 | . 236 . Thermal 738 | 86 88 564 Explosive . | . . . Electromagnetic 167 | 66 101 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 2 | . . 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 4 | . . 4 Matter Fused 2 | . . 2 Energy Discharges 1 | . . 1 Parts Rejected 1 | . . 1 Overload Shots . | . . . Overflow Damage 27 | . 27 . Projectiles . | . . . Explosions 27 | . 27 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 55 | . 55 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 992 | 36 129 992 Average Temperature 279 | 17 45 386 Received Heat Transfer 519 | . 195 324 Effects 33 | . . 33 Shutdowns 2 | . . 2 Energy Bleed 4 | . . 4 Interference 10 | . . 10 Matter Decay 4 | . . 4 Short Circuit 2 | . . 2 Damage (minor) 4 | . . 4 Damage (major) 5 | . . 5 Damage (core) 2 | . . 2 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | 1 . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | 1 1 2 Heat Transferred 1619 | 150 174 1295 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 4 | 2 2 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . 1 . Low Security (%) 90 | 100 84 100 Level 1 9 | . 15 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 279 | 10 279 167 Initial 107 | . . 107 Average 59 | 2 51 86 Influence Increases 675 | 20 420 235 Destroy 0b10 Robot/C 320 | . 160 160 Destroy 0b10 Robot/NC 50 | 20 15 15 Destroy Leader 74 | . 42 32 Successful Hack 27 | . 16 11 Disable Machine 15 | . . 15 Destroy Structure 12 | . 10 2 Lose Combat Pursuer 75 | . 75 . Miscellaneous 102 | . 102 . Influence Decreases 573 | 20 165 388 Entered New Map 148 | . . 148 Time Decay 365 | 20 155 190 Lost Part 60 | . 10 50 Squads Dispatched 2 | . 1 1 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 15 19 Peak Tracking Total 7 | . 5 7 Tactical Retreats 4 | . 4 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 7 | . 4 3 Terminals 7 | . 4 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 22 | . 14 8 Successful 11 | . 6 5 Failed 11 | . 8 3 Catastrophic 2 | . 1 1 Database Lockouts . | . . . Manual 17 | . 14 3 Terminals 22 | . 14 8 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . . 5 Robot Analysis 2 | . . 2 Terminal Index 1 | . . 1 Locate Traps 2 | . . 2 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 6 | . 6 . Terminals 6 | . 6 . Botnet 2 | . 2 . Operators 1 | . 1 . Skim 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used . | . . . Hacking Detections 7 | . 4 3 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . X0-1V1 Amusement Gains 69 | . 4 65 Good Acts 1 | . . 1 Bad Acts 4 | . 2 2 Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 844 | 9 501 334 Optics 23 | . . 23 Seismic 821 | 9 501 311 Robot Analysis Total 2 | . . 2 Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1196 | 83 723 390 Spaces Moved 563 | 25 347 191 Core 31 | . . 31 Treads . | . . . Legs 509 | 25 347 137 Wheels . | . . . Hover . | . . . Flight 23 | . . 23 Fastest Speed 37 | 120 120 37 Average Speed 124 | 120 120 132 Slowest Speed 190 | 120 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 28 | 3 56 25 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 19 | 11 8 . Melee . | . . . Projectile . | . . . AOE 19 | 11 8 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 955 | 65 606 284 Wait 263 | 34 195 34 Move 561 | 24 346 191 Hop . | . . . Pick Up 12 | . 9 3 Fast Attach 9 | 1 2 6 Attach 9 | . 3 6 Detach 4 | . 2 2 Swap 11 | . 6 5 Drop 23 | . 12 11 Fire 63 | 6 31 26 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 84 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 11) 582 | -10/Materials | Prayed at D.C.S.S. Altar Unit 663 | -10/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 752 | -10/Materials | Core integrity fell below 50% 767 | -10/Materials | X0-1V1 enhanced Transport squad support 802 | -10/Materials | Discovered new exit (range 5) 807 | -10/Materials | Entered another Materials area 807 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1060 | -9/Materials | Mass support permanently improved by X0-1V1 (+6; -200 max core) 1141 | -9/Materials | Core integrity fell below 50% 1148 | -9/Materials | Core integrity fell below 20% 1153 | -9/Materials | X0-1V1 rescued you from certain death 1183 | -9/Materials | Lost 5 parts (1p1n1u2w) 1197 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- and superior targeting abilities with a long-range gauss rifle. It is also armed with a pulse rifle as a secondary weapon for close encounters, and is more likely to hit a target's core, even penetrating armor to do so. 01155_ ALERT: Suspicious activity at Terminal M008. Dispatching Investigation squad. 01156_ Overheating: System interference. 01156_ Beam Rifle temporarily disabled. 01159_ Overheating: Energy bleed (-6). 01159_ Dropped Beam Rifle. 01159_ Dropped Broken Aluminum Leg. 01162_ Overheating: Core damaged (-28). 01163_ Overheating: Core damaged (-40). 01163_ X0-1V1 is interested. 01163_ Dropped Particle Gun. 01163_ Dropped Particle Cannon. 01165_ Overheating: Matter decay (-35). 01166_ Overheating: Sml. Storage Unit damaged (-13). 01174_ Acquired Visual Processing Unit. 01197_ X0-1V1 chuckles heartily! Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????????#############?????????? | | ???????????????????????????# #?????????? | | ???????????################# #?????????? | | ????????? # !!= #?????????? | | ????????? + ! #?????????? | | ????????? # !!] [ !#?????????? | | ?????????????########### # [ #?????????? | | ????????????????# = = # # =[ #?????????? | | ????????????????# # #########+###?????????? | | ????????????????#""" + ####### #?????????? | | ????????????????#""" ^# g #?????????? | | ????????????????#""" # T #?????????? | | ????????????????# ?# #?????????? | | ????????????????######?##@####+### #?????????? | | ????????????????????????# #? ## ##?????????? | | ????????????????????????# # """ ## #??????????? | | ????????????????????????# # """ ## #??????????? | | ????????????????????????# # """ ## #??????????? | | ????????????????????????# # ## #??????##### | | ????????????????????????# # ## #??????# | | ????????????????????????# ######### #??????# | | ???????????????????????? ??????? ??????# | | ???????????????????????? ??????? ??????# | | ????????????????????????Y ??????? #?????# | | ???????????????????????? ?????? #?????# | | ???????????????????????? ??????# #?????? | | ???????????????????????? #??????# ###???????? | | ???????????????????????? ???????? #????????#### | | ???????????????????????? ???????? #????????# | | ???????????????????????? ???????? ?????????# | | ???????????????????????? ???????? ?????????# [ | | ?????????????????????????????????? ?????????# =% | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# * | | ??????????????????????????????????????????????#% [ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Well Done Challenges ------------ None Game ------ Seed ShockboltBurstBasin Manual? 0 Play Time 00:16:05 Cumulative 222.4 hours Start 2026.07.09 @ 20:40:09 End 2026.07.09 @ 20:53:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/0/3/1/0/0/0/0/0/0 Lore% 80 Gallery% 64 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 921d1c72-52cf-464b-ad50-bead0ccb2a68