Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.03 @ 13:33:37 Player: JACKBOI Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (1009) 1009 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (611) 611 TOTAL SCORE: 3320 Bonus ------- High Alert Combat Kills 11 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 337/350 System Corruption 0% Temperature Warm (145) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Heat Sink Small Storage Unit High-capacity Battery Weapon Cycler > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (8) ---- Ion Engine Light Nuclear Core Aluminum Leg Advanced Targeting Computer Small Laser Autogun CR-A16's Pointy Stick GAL Module Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Cooling System Small Storage Unit Weapon Cycler > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Aluminum Leg Small Laser Particle Gun Light Assault Rifle [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 51 | 6 4 23 13 4 1 Power 7 | 1 . 4 2 . . Engine 7 | 1 . 4 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 7 5 . . Treads 2 | 2 . . . . . Leg 8 | . . 6 2 . . Wheel . | . . . . . . Hover 1 | . . 1 . . . Flight 3 | . . . 3 . . Utility 11 | 1 . 5 3 2 . Device 7 | . . 4 2 1 . Storage 3 | 1 . . 1 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 19 | 2 4 7 3 2 1 Energy Gun 10 | 2 4 2 . 2 . Energy Cannon 3 | . . 2 1 . . Ballistic Gun 6 | . . 3 2 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 1 7 . . 2 Power 2 | . . 1 . . 1 Propulsion 2 | . . 2 . . . Utility 3 | . . 3 . . . Weapon 3 | . 1 1 . . 1 Highest Loss Streak 5 | . 1 5 . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 84 83 83 99 98 Engine 11 | . 14 11 11 11 9 Treads 4 | . 28 5 . . . Leg 15 | . . 14 3 22 22 Flight 2 | . . . 13 . . Device 17 | . . 14 20 22 22 Storage 17 | . 14 11 11 21 22 Energy Gun 12 | . 27 9 . 13 19 Energy Cannon 1 | . . 5 4 . . Ballistic Gun 8 | . . 6 17 8 2 Naked Turns . | . . . . . . Heaviest Build 28 | 13 14 28 19 22 22 Greatest Support 40 | 40 40 40 20 20 20 Greatest Overweight (x) 4 | . . 3 4 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 3 5 8 8 8 8 Average Carried 6 | 1 2 6 7 7 8 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 3 5 6 8 8 8 Class Distribution -------------------- 78% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 911 | 238 123 160 336 54 . Remotely . | . . . . . . Salvage Created 1313 | . 328 513 412 . 60 Parts 66 | . 10 33 21 . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 7 13 8 . 1 Guns 18 | . 6 5 6 . 1 Cannons 8 | . . 6 2 . . AOE 1 | . . 1 . . . Classes Destroyed 6 | . 1 4 1 . . Recycler 2 | . . . 2 . . Watcher 1 | . . 1 . . . Swarmer 7 | . . 3 4 . . Grunt 19 | . 7 7 4 . 1 Duelist 1 | . . 1 . . . Sentry 2 | . . 2 . . . Best Kill Streak 5 | . 3 5 4 . 1 Combat Bots Only 5 | . 3 5 4 . 1 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2562 | . 516 1322 315 . 409 Core 506 | . 106 200 107 . 93 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 260 | . 66 . . 194 . Core Remaining (%) 78 | 100 57 . . . . Volleys Fired 114 | . 39 34 25 9 7 Largest 2 | . 2 2 2 2 2 Hottest 120 | . 90 120 83 105 105 Shots Fired 210 | . 76 65 40 15 14 Gun 181 | . 76 40 36 15 14 Cannon 29 | . . 25 4 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 58 | . . 13 36 4 5 Thermal 143 | . 76 43 4 11 9 Explosive . | . . . . . . Electromagnetic 9 | . . 9 . . . Robot Hit Streak 15 | . 13 14 15 . 12 Robot Miss Streak 3 | . 2 2 3 . 2 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . 3 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 138 | . 50 45 31 . 12 Core Hits 50 | . 16 19 13 . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . 1 1 . . . Burn 1 | . 1 . . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2170 | . 577 927 483 . 183 Guns 1579 | . 574 419 403 . 183 Cannons 369 | . . 297 72 . . Explosions 211 | . . 211 . . . Melee . | . . . . . . Ramming 11 | . 3 . 8 . . Kinetic 610 | . . 131 403 . 76 Thermal 1226 | . 574 473 72 . 107 Explosive 211 | . . 211 . . . Electromagnetic 112 | . . 112 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 6 | . . 6 . . . Projectiles . | . . . . . . Explosions 6 | . . 6 . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 4 | . . . 4 . . Shots . | . . . . . . Rammed 2 | . 1 . 1 . . Targets Rammed 2 | . 1 . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 373 | . 373 270 . 86 127 Average Temperature 104 | . 129 71 . 42 59 Received Heat Transfer 1464 | . 420 639 183 . 222 Effects 6 | . 3 3 . . . Energy Bleed 1 | . 1 . . . . Interference 3 | . . 3 . . . Matter Decay 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . 1 1 . . . Combat Hostiles 2 | . 1 1 . . . Parts Melted 10 | . 6 2 . . 2 Heat Transferred 3070 | . 1528 1147 148 . 247 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 415 | . 208 415 237 . . Initial 74 | . . 74 28 . . Average 168 | . 150 238 137 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 67 | 100 56 45 92 . . Level 1 27 | . 43 37 7 . . Level 2 5 | . . 16 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 8 23 7 . 4 Peak Tracking Total 6 | . 2 6 3 . 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . 2 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 5 8 . . . Successful 12 | . 5 7 . . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 7 | . 3 4 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 4 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 6 | . 3 3 . . . Recycle Component 3 | . 2 1 . . . Process 2 | . 1 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 3 | . 2 1 . . . Recycled Matter 159 | . 109 50 . . . Retrieved Matter 50 | . . 50 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 1 Highest-Rated Group 190 | . . . . 190 14 Highest-Rated Ally 41 | . . . . 41 14 Total Orders . | . . . . . . Ally Attacks 1 | . . . . . 1 Total Damage 12 | . . . . . 12 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3101 | 64 388 477 486 1588 98 Spaces Moved 1757 | 35 148 200 220 1088 66 Core 3 | 3 . . . . . Treads 229 | 32 148 49 . . . Legs 1350 | . . 135 61 1088 66 Wheels . | . . . . . . Hover 52 | . . 16 36 . . Flight 123 | . . . 123 . . Fastest Speed 50 | 50 160 120 120 120 120 Average Speed 147 | 150 160 161 175 139 121 Slowest Speed 360 | 160 160 260 360 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 29 27 41 90 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 5 | . . . 1 4 . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . 5 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 5 | . . 5 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2069 | 43 221 295 284 1152 74 Wait 81 | . 26 9 5 41 . Move 1752 | 34 147 199 219 1087 66 Hop . | . . . . . . Pick Up 33 | 3 4 13 8 5 . Fast Attach 22 | 6 . 8 6 2 . Attach 4 | . 1 2 1 . . Detach . | . . . . . . Swap 25 | . 3 13 6 2 1 Drop 36 | . . 17 13 6 . Fire 114 | . 39 34 25 9 7 Melee . | . . . . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 443 | -10/Materials | Repaired Med. Laser 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Utility x2 839 | -9/Materials | Identified exit to Mines 930 | -9/Materials | Entered Mines 932 | -9/Mines | Core integrity fell below 50% 955 | -9/Mines | Lost 5 parts (1p2n2u) 1244 | -9/Mines | Build established: Scavenger-Mutant 1407 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1416 | -9/Mines | Entered Zion 1521 | -7/Zion | Discovered new exit (range 12) 1556 | -7/Zion | Received a visual enhancement algorithm 1599 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1689 | -7/Zion | Learned 8 Factory zone layouts 1725 | -7/Zion | Learned location of Quarantine (-2) 1746 | -7/Zion | Visited the Megawrench Repair Shop 1776 | -7/Zion | Megawrench repaired 9 parts 1915 | -7/Zion | Learned location of Warlord (-5) 2196 | -7/Zion | Imprinted 2199 | -7/Zion | Declared Zion's savior 2297 | -7/Zion | Learned 4 Factory zone layouts 2446 | -7/Zion | Found GAL Module 2487 | -7/Zion | Gained Derelict followers 2515 | -7/Zion | Found CR-A16's Pointy Stick 3004 | -7/Zion | Entered Proximity Caves 3004 | -6/Proximity Caves | Accompanied by 1 ally 3084 | -6/Proximity Caves | Core integrity fell below 20% 3102 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02733_ IN-WPL(z) pokes at the Twisted Machinery. LQ-ME2(g): There I was, just out of range to jam that damn Heavy, and sure enough it immediately called reinforcements as soon as C4-PCR attacked it before I could get closer. And we had closed on it so quickly, too, even before it could get suspicious enough of our signals on their damn A.S.S. to investigate the area. Warlord said to take some time off, so here I am, thinking of how we can best take advantage of the fact that Heavies give away their position with those powerful active sensors of theirs. Terrain scan data? LOCATION=UNKNOWN GOAL=ESCAPE 03081_ 5Q-M48(s) destroyed. 03098_ Ion Engine destroyed. 03099_ Field Laser melted. 03099_ Lgt. Antimatter Reactor melted. 03099_ G-67 Veteran destroyed. 03099_ Switching to secondary target: G-50 Soldier. 03101_ Particle Gun destroyed. Map ----- +----------------------------------------------------+ | ##??# "" ## #?????###??????????????????????????? | | ##?# # #????## ##?????????????????????????? | | ### #???## #?????????????????????????? | | # # ## ##### #?????????????????????????? | | ## ## #?????????????????????????? | | ?# ## #?????????????????????????? | | ?## ##### ### ##?????????????????????????? | | ??## ???# ### #??????????????????????????? | | ???# #### ## ##?????????????????????????? | | ???# #####?????????????????????? | | ???# ##????????????????????? | | ???######### ### #????????????????????? | | ???????????## #?# ##????????????????????? | | ????????????# #?## ##?????????????????????? | | ???????????# #?## #??????????????????????? | | ??????????# ##??# ####???????????????????? | | ??????????## ##???# ##??????????????????? | | ???????????# ##????# #??????????????????? | | ???????????####?????# ##?????????????????? | | ????????????????????# ### #?????????????????? | | ????????????????????####?## ##?????????????????? | | ??????????????????????##??# ##??????????????????? | | ?????????????????????## #?# ##??????????????????? | | ????????????????????## ## % #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# @ #??????????????????? | | ????????????????????# ##??????????????????? | | ????????????????????# #???????????????????? | | ??????????????????? gg ??????????????????? | | ????????????????? [%= ????????????????? | | ????????????????### g #####???????????????? | | ??????????????????## #???????????????????? | | ???????????????????# ???????????????????? | | ???????????????????# ??????????????????? | | ???????????????????# ??????????????????? | | ??????????????????? # ######?????????????????? | | ??????????????????# ## ???????????????????????? | | ??????????????????## ?# ???????????????????????? | | ???????????????????# ?# ???????????????????????? | | ????????????????????????# ???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 12 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Mak. Laser | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Lance | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotShieldRigger Manual? 0 Play Time 00:22:07 Cumulative 102.2 hours Start 2022.07.03 @ 13:00:28 End 2022.07.03 @ 13:33:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 52 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afbd4e7f-fbbd-4999-934f-c1e957fe65b2