Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.24 @ 23:40:13 Player: Sleece Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (16) 80 Value Destroyed (451) 451 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 3624 Bonus ------- Follower Combat Kills 135 Aligned with FarCom 300 Friendly Fire -122 Cogmind --------- Core Integrity 300/700 Matter 223/300 Energy 200/325 System Corruption 2% Temperature Cool (58) Movement Walking (152) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (3) ------ High-capacity Storage Unit Visual Processing Unit Improved Shield Generator > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Aluminum Leg Aluminum Leg Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit > --- WEAPON ----------- Pulse Rifle Particle Cannon Autogun Field Lobotomy Kit > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Small Laser Heavy Assault Rifle Mining Laser [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Visual Processing Unit Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 1 1 Utility 1 | . . . . . . 1 Weapon 2 | . . . . . 2 . Parts Attached 66 | 5 10 5 5 2 23 16 Power 9 | 1 1 . . . 4 3 Engine 8 | 1 1 . . . 4 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 19 | 2 5 3 . . 5 4 Treads . | . . . . . . . Leg 19 | 2 5 3 . . 5 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | . 4 . 3 2 1 2 Device 2 | . . . . . . 2 Storage 7 | . 3 . 3 1 . . Processor 3 | . 1 . . 1 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 26 | 2 . 2 2 . 13 7 Energy Gun 6 | . . 1 1 . 4 . Energy Cannon 4 | . . . . . 2 2 Ballistic Gun 8 | 2 . . . . 3 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 7 | . . 1 1 . 4 1 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 16 | . . . . . 7 9 Power 3 | . . . . . 1 2 Propulsion 3 | . . . . . 2 1 Utility . | . . . . . . . Weapon 10 | . . . . . 4 6 Highest Loss Streak 9 | . . . . . 6 9 Average Slot Usage (%) 94 | . 80 98 92 93 97 97 Engine 14 | . 12 14 14 14 16 14 Leg 27 | . 26 28 28 28 26 29 Device 1 | . . . . . . 6 Storage 11 | . 18 14 14 14 9 7 Processor 7 | . 2 14 6 8 9 7 Energy Gun 15 | . . 13 15 28 14 14 Energy Cannon 2 | . . . . . 3 6 Ballistic Gun 5 | . 19 . . . 13 6 Special Weapon 6 | . . 13 12 . 4 . Naked Turns . | . . . . . . . Heaviest Build 87 | 6 38 23 87 39 64 62 Greatest Support 47 | 20 20 20 20 20 35 47 Greatest Overweight (x) 5 | . 5 1 4 1 5 1 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 24 | 4 16 10 24 18 12 12 Average Capacity 10 | 4 11 10 10 11 12 12 Most Carried 11 | 3 9 8 8 7 11 11 Average Carried 6 | . 6 7 6 6 7 7 Final Capacity 12 | 4 10 10 10 12 12 12 Final Carried 8 | 3 8 8 6 7 7 2 Class Distribution -------------------- 33% | Mutant 28% | Scavenger-Mutant 25% | Scavenger-Skirmisher 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 905 | 262 103 71 . 50 283 136 Remotely . | . . . . . . . Salvage Created 635 | 39 108 . . . 282 206 Parts 32 | 2 7 . . . 20 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 11 | 1 2 . . . 5 3 Guns 10 | 1 2 . . . 4 3 Cannons 1 | . . . . . 1 . Classes Destroyed 7 | 1 1 . . . 4 1 Worker 2 | . . . . . 1 1 Builder 1 | . . . . . 1 . Watcher 1 | . 1 . . . . . Swarmer 2 | . . . . . 2 . Grunt 7 | 1 2 . . . 2 2 Duelist 1 | . . . . . . 1 Sentry 1 | . . . . . 1 . Thug 1 | . . . . . 1 . Best Kill Streak 3 | 1 2 . . . 2 3 Combat Bots Only 2 | 1 2 . . . 2 2 Max Kills in Single Turn 2 | 1 1 . . . 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 1997 | 44 106 29 . . 733 1085 Core 462 | . . . . . 62 400 Absorbed by Shields 39 | . . . . . . 39 Core Remaining (%) 96 | 100 . . . 100 88 . Volleys Fired 62 | 3 6 2 . . 32 19 Largest 4 | 2 2 1 . . 4 4 Hottest 189 | 40 40 65 . . 177 189 Shots Fired 156 | 6 12 2 . . 80 56 Gun 126 | 6 12 2 . . 64 42 Cannon 24 | . . . . . 11 13 Launcher . | . . . . . . . Special 6 | . . . . . 5 1 Kinetic 72 | 6 12 . . . 35 19 Thermal 58 | . . 2 . . 40 16 Explosive . | . . . . . . . Electromagnetic 21 | . . . . . . 21 Robot Hit Streak 7 | 4 7 . . . 3 6 Robot Miss Streak 5 | 1 1 2 . . 5 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 76 | 4 8 . . . 31 33 Core Hits 36 | 2 6 . . . 14 14 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1065 | 45 85 18 . . 448 469 Guns 811 | 45 85 18 . . 325 338 Cannons 254 | . . . . . 123 131 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 383 | 45 85 . . . 116 137 Thermal 468 | . . 18 . . 332 118 Explosive . | . . . . . . . Electromagnetic 214 | . . . . . . 214 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 10 | . . . . . . 10 Projectiles 10 | . . . . . . 10 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 593 | 12 12 66 . . 493 593 Average Temperature 211 | 9 7 37 . . 230 220 Received Heat Transfer 666 | 24 57 18 . . 324 243 Effects 33 | . . . . . 13 20 Shutdowns 8 | . . . . . 5 3 Energy Bleed 3 | . . . . . 1 2 Interference 3 | . . . . . 2 1 Matter Decay 2 | . . . . . 1 1 Short Circuit 4 | . . . . . 1 3 Damage (minor) 3 | . . . . . 3 . Damage (major) 8 | . . . . . . 8 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 980 | . . 37 . . 693 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 86 | 20 70 80 . . 86 70 Average Influence 34 | 4 54 55 . . 36 38 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . . . 3 2 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 3 | . . . . . 2 1 Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 4 | . 1 . . . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 33 | 1 4 2 . . 17 9 Peak Tracking Total 4 | 1 2 2 . . 4 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 6 | . . . 4 . 2 . Terminals 2 | . . . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 54 | . . . 48 . 6 . Successful 53 | . . . 48 . 5 . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 6 | . . . . . 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 53 | . . . 48 . 5 . Record 48 | . . . 48 . . . Prototype ID Bank 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Maintenance Status 1 | . . . . . 1 . Recall Assault 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 6 | . . 1 . 2 3 . Largest Group 2 | . . 1 1 2 2 . Highest-Rated Group 45 | . . 31 31 45 45 . Highest-Rated Ally 31 | . . 31 31 31 31 . Total Orders . | . . . . . . . Ally Attacks 43 | . . 4 . . 39 . Total Damage 619 | . . 65 . . 554 . Kills 7 | . . 2 . . 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Field Lobotomies 3 | . . . . . 3 . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 3230 | 96 172 254 1018 290 755 645 Spaces Moved 1776 | 71 98 164 664 177 309 293 Core 16 | 14 2 . . . . . Treads . | . . . . . . . Legs 1760 | 57 96 164 664 177 309 293 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 Average Speed 148 | 106 139 149 150 150 153 151 Slowest Speed 300 | 120 300 150 240 150 270 153 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 7 19 54 93 43 34 7 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 3 | . 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 2231 | 83 119 170 684 201 519 455 Wait 286 | 2 . . . 21 145 118 Move 1770 | 70 97 163 663 176 308 293 Hop . | . . . . . . . Pick Up 27 | 3 4 . 9 1 7 3 Fast Attach 23 | 5 5 1 2 2 6 2 Attach 24 | . 2 1 1 . 9 11 Detach 3 | . . . . . 1 2 Swap 19 | . 3 3 2 . 8 3 Drop 17 | . 2 . 7 1 3 4 Fire 62 | 3 6 2 . . 32 19 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 97 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 14) 230 | -10/Materials | Met 8R-AWN 242 | -10/Materials | Discovered new exit (range 16) 267 | -10/Materials | Identified exit to Mines 269 | -10/Materials | Entered Mines 271 | -10/Mines | Followed 8R-AWN into the Mines 272 | -10/Mines | Received a Mining Laser from a helpful Derelict 377 | -10/Mines | Discovered new exit (range 7) 463 | -10/Mines | Discovered new exit (range 7) 516 | -10/Mines | Discovered new exit (range 5) 522 | -10/Mines | Identified exit to Exiles 523 | -10/Mines | Entered Exiles 523 | -10/Exiles | Accompanied by 1 ally 546 | -10/Exiles | Discovered new exit (range 15) 564 | -10/Exiles | Build established: Scavenger-Mutant 564 | -10/Exiles | Welcomed by 8R-AWN 591 | -10/Exiles | Met EX-HEX 780 | -10/Exiles | Visited The Gauntlet 938 | -10/Exiles | Met EX-DEC 975 | -10/Exiles | Learned location of Zion (-7) 1055 | -10/Exiles | Discovered new exit (range 14) 1166 | -10/Exiles | Met EX-BIN 1204 | -10/Exiles | Aligned with FarCom system 1205 | -10/Exiles | Given EX-Vault access code 1309 | -10/Exiles | Build established: Mutant 1390 | -10/Exiles | Opened EX-Vault 1397 | -10/Exiles | Found Prototype Special Weapon 1398 | -10/Exiles | Identified Field Lobotomy Kit 1433 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1541 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1541 | -10/Exiles | Entered Mines 1548 | -9/Mines | Met a Derelict bent on vengeance 1634 | -9/Mines | Discovered new exit (range 9) 1636 | -9/Mines | Learned 8 Materials zone layouts 1813 | -9/Mines | Discovered new exit (range 10) 1831 | -9/Mines | Entered Materials 1831 | -8/Materials | Accompanied by 2 allies 1831 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Weapon x2 1832 | -8/Materials | Identified exit to Factory 1836 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2121 | -8/Materials | Build established: Scavenger-Skirmisher 2344 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 2351 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 2354 | -8/Materials | Garrison activated, responded to threat 2420 | -8/Materials | Assimilated Y-45 Defender with FLK Orb 2530 | -8/Materials | Lost 6 parts (1p2n3w) 2586 | -8/Materials | Entered Factory 2586 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3219 | -7/Factory | Core integrity fell below 50% 3231 | -7/Factory | Self-destructed Last Messages --------------- 03191_ Imp. EM Shotgun destroyed. 03193_ Dropped Broken Aluminum Leg. 03195_ System corrupted: Imp. EM Pulse Cannon failed to cycle. 03200_ Sml. Laser destroyed. 03200_ Imp. Ion Engine destroyed. 03201_ Aluminum Leg destroyed. 03204_ Destroyed Microactuators. 03204_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 03205_ Lgt. Assault Rifle destroyed. 03206_ R-06 Scavenger collects Broken Aluminum Leg. 03209_ U-05 Engineer lays Concrete. 03214_ Axe fried. 03214_ L-41 Fighter destroyed. 03215_ P-60 Hacker IFF system glitched. 03216_ Lgt. Assault Rifle destroyed. 03218_ Lgt. Deuterium Engine destroyed. 03219_ R-06 Scavenger collects Core Shielding. 03219_ U-05 Engineer lays Concrete. 03220_ Imp. EM Pulse Cannon destroyed. 03222_ Mining Laser destroyed. 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"?? #?????????? | | ???????????????????????????????" ??? #?????????? | | ???????????????????????????????????? #?????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed SuspensionSurgeFalx Manual? 0 Play Time 00:45:41 Cumulative 2.5 hours Start 2020.04.24 @ 20:54:13 End 2020.04.24 @ 23:40:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 359687f0-8fa6-4b63-ab0c-20de6442fab9