Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.20 @ 12:39:00 Player: McSaucyNugget Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (147) 735 Value Destroyed (4420) 4420 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (727) 727 TOTAL SCORE: 10042 Bonus ------- High Alert Combat Kills 161 Follower Combat Kills 266 Met Imprinter 300 Was Imprinted 300 Friendly Fire -300 Cogmind --------- Core Integrity 668/850 Matter 94/300 Energy 35/150 System Corruption 0% Temperature Cool (0) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Tactical Coordination Suite Advanced System Shield > --- WEAPON (3) ------- Assault Cannon > --- INVENTORY (20) --- Medium Treads Medium Matter Pod (100) Experimental Sensor Array Improved Armor Integrity Analyzer Improved Shield Generator Heavy Riot Gun Gauss Rifle Flak Cannon Flak Cannon Heavy Rocket Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Seismic Detector Weapon Cycler Improved Light Armor Plating Advanced System Shield > --- WEAPON ----------- Precision Assault Rifle Heavy Battle Rifle KE Penetrator > --- INVENTORY -------- Medium Treads Medium Matter Pod Experimental Sensor Array Tactical Coordination Suite Improved Armor Integrity Analyzer Improved Light Armor Plating Improved Shield Generator Heavy Riot Gun Heavy Laser Gauss Rifle Assault Cannon Flak Cannon Flak Cannon Heavy Rocket Launcher Phasing Sabre [Rating: 63] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Armored Huge Wheel Treads Medium Treads Wheel Armored Huge Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . . . 1 Utility 4 | . . 1 . 1 2 . . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 134 | 6 11 16 8 33 24 11 5 5 2 13 Power 11 | 1 1 1 2 3 2 . . . . 1 Engine 5 | 1 1 1 2 . . . . . . . Core 6 | . . . . 3 2 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 17 | 2 2 1 . 6 2 . 1 1 . 2 Treads 7 | 2 . . . 4 . . 1 . . . Leg . | . . . . . . . . . . . Wheel 10 | . 2 1 . 2 2 . . 1 . 2 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 34 | 1 4 3 . 5 8 3 . 4 1 5 Device 13 | . 2 1 . 2 2 2 . 2 . 2 Storage 4 | 1 1 1 . . 1 . . . . . Processor 2 | . 1 . . . . . . 1 . . Hackware 2 | . . . . . 1 . . . . 1 Protection 13 | . . 1 . 3 4 1 . 1 1 2 Artifact . | . . . . . . . . . . . Weapon 72 | 2 4 11 6 19 12 8 4 . 1 5 Energy Gun 26 | 2 4 6 1 10 2 . . . . 1 Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 25 | . . 2 3 4 7 5 2 . . 2 Ballistic Cannon 8 | . . . . 2 3 2 . . . 1 Launcher 10 | . . 3 2 2 . 1 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 3 1 . . 2 . . Parts Lost 17 | . 1 1 1 2 1 1 . . . 10 Power 3 | . . 1 . . 1 . . . . 1 Propulsion 4 | . . . 1 1 . 1 . . . 1 Utility 4 | . . . . . . . . . . 4 Weapon 6 | . 1 . . 1 . . . . . 4 Highest Loss Streak 9 | . 1 1 1 1 1 1 . . . 9 To Critical Strikes 1 | . . . 1 . . . . . . . Average Slot Usage (%) 90 | . 87 96 90 95 93 85 88 92 92 82 Engine 2 | . 13 10 11 1 . . . . . . Core 5 | . . . . 7 7 7 7 7 7 11 Treads 5 | . 18 . . 8 11 1 3 7 7 . Wheel 9 | . 7 22 13 15 5 7 7 7 7 12 Device 19 | . 4 12 22 18 15 21 23 23 23 19 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 Hackware 3 | . . . . . 2 7 7 7 7 4 Protection 7 | . . 7 . 9 20 8 7 7 7 6 Energy Gun 6 | . 27 26 13 13 2 . . . . 1 Ballistic Gun 15 | . . 5 19 10 15 16 19 23 20 17 Ballistic Cannon 1 | . . . . . 4 6 2 . . . Peak Build Rating 63 | 6 10 22 23 34 50 50 54 60 55 63 Average Rating 39 | 4 7 19 19 30 46 48 50 52 53 59 On Entrance 31 | . 6 10 20 19 34 48 48 52 53 55 Naked Turns . | . . . . . . . . . . . Heaviest Build 81 | 11 27 50 41 53 81 72 67 64 64 74 Greatest Support 62 | 40 40 24 24 62 62 28 28 28 28 56 Greatest Overweight (x) 4 | . 1 2 3 4 2 2 2 2 2 2 Average Overweight (x) 1 | . . 1 2 1 1 2 2 2 2 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 Average Capacity 17 | 7 9 15 15 15 19 20 20 20 20 20 Most Carried 20 | 5 9 15 15 15 20 20 20 20 20 20 Average Carried 16 | 3 7 13 15 14 18 19 19 18 18 15 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 Final Carried 20 | 5 9 15 15 15 20 20 20 18 20 11 Class Distribution -------------------- 39% | Tank 34% | Scavenger-Tank 8% | Scavenger-Gunner 6% | Mutant 4% | Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Tank | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 3109 | 235 109 274 206 577 796 393 189 50 115 165 Remotely . | . . . . . . . . . . . Salvage Created 4858 | 157 343 697 281 1230 865 307 197 . 180 601 Parts 289 | 11 21 53 24 71 42 10 13 . 13 31 Haulers Intercepted 6 | . 1 1 . 3 1 . . . . . Recyclers Shooed 5 | 1 . 2 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 12 11 . 18 . Prevented 3 | . . . . . . . . . 3 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 113 | . 6 22 10 25 16 10 9 . 5 10 Melee 1 | . 1 . . . . . . . . . Guns 68 | . 5 16 5 12 11 2 2 . 5 10 Cannons 13 | . . . . 4 5 4 . . . . AOE 31 | . . 6 5 9 . 4 7 . . . Classes Destroyed 14 | 2 4 4 . 2 1 1 . . . . Worker 5 | . 1 2 . 1 . . . . . 1 Builder 3 | . . 1 1 1 . . . . . . Tunneler 7 | 4 . . 3 . . . . . . . Hauler 6 | . 1 1 . 3 1 . . . . . Recycler 6 | 1 . 1 . 3 1 . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 5 | . . 2 . 3 . . . . . . Swarmer 43 | . . 14 5 8 . 4 8 . 4 . Grunt 39 | . 6 5 5 10 5 2 . . . 6 Duelist 5 | . . . . . . 3 1 . . 1 Protector 1 | . . . . 1 . . . . . . Sentry 19 | . . 3 . 5 8 1 . . 1 1 Hunter 2 | . . . . 1 . . . . . 1 Programmer 5 | . . . . . 3 . 1 . . 1 Best Kill Streak 7 | 4 2 7 7 7 4 6 4 . 3 5 Combat Bots Only 6 | . 2 6 6 5 4 6 4 . 3 5 Max Kills in Single Turn 4 | 1 1 2 2 3 1 4 3 . 1 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 4 | . . 2 1 3 . 4 3 . . . Melee 1 | . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 656 | . 43 72 35 69 210 38 48 . 21 120 Missed 208 | . 12 15 8 18 76 11 23 . 6 39 Damage Taken 5773 | 28 353 636 355 836 1209 564 308 . 177 1307 Core 818 | . 67 147 128 82 76 55 45 . 36 182 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 65 | . . 65 . . . . . . . . Core Remaining (%) 71 | 100 73 . 31 85 . . . . 69 . Volleys Fired 275 | 5 34 38 25 54 52 13 11 . 9 34 Largest 3 | 2 2 3 3 3 3 3 3 . 3 3 Hottest 193 | 80 90 189 182 193 133 121 105 . 89 146 Shots Fired 725 | 10 66 101 63 141 156 37 23 . 26 102 Gun 624 | 10 66 97 57 115 120 15 17 . 26 101 Cannon 77 | . . . . 18 36 21 1 . . 1 Launcher 24 | . . 4 6 8 . 1 5 . . . Special . | . . . . . . . . . . . Kinetic 395 | . . 20 23 56 138 36 18 . 26 78 Thermal 248 | 5 54 77 34 54 . . . . . 24 Explosive 24 | . . 4 6 8 . 1 5 . . . Electromagnetic 58 | 5 12 . . 23 18 . . . . . Robot Hit Streak 15 | 6 8 9 5 13 15 12 4 . 2 12 Robot Miss Streak 6 | 1 2 3 3 4 4 4 2 . 5 6 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 11 | . . 1 . 2 . . . . 3 5 Max Gunslinging Chain 1 | . . 1 . 1 . . . . 1 1 Shots Hit Robots 448 | 7 48 54 30 84 113 23 12 . 8 69 Core Hits 289 | 6 21 34 22 54 63 33 21 . 5 30 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . . . 2 Critical Strikes 16 | . 3 2 2 4 1 . . . 1 3 Burn 12 | . 3 2 2 4 . . . . . 1 Destroy 3 | . . . . . . . . . 1 2 Blast 1 | . . . . . 1 . . . . . Melee Attacks 2 | . . . . . . . . . 1 1 Impact . | . . . . . . . . . . . Slashing 2 | . . . . . . . . . 1 1 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12121 | 146 628 1723 1034 2712 2292 817 951 . 153 1665 Guns 7094 | 81 615 970 441 1119 1722 172 174 . 153 1647 Cannons 1248 | . . . . 246 570 388 26 . . 18 Explosions 3715 | 65 . 703 593 1346 . 257 751 . . . Melee . | . . . . . . . . . . . Ramming 64 | . 13 50 . 1 . . . . . . Kinetic 4924 | . . 101 82 378 2056 560 200 . 153 1394 Thermal 3240 | 109 515 869 359 1117 . . . . . 271 Explosive 3213 | . . 703 593 909 . 257 751 . . . Electromagnetic 680 | 37 100 . . 307 236 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 352 | . . 39 52 166 22 51 22 . . . Projectiles 22 | . . . . . 22 . . . . . Explosions 330 | . . 39 52 166 . 51 22 . . . Melee . | . . . . . . . . . . . Knockbacks 17 | . . . . 1 7 9 . . . . Impact . | . . . . . . . . . . . Kinetic 15 | . . . . 1 7 7 . . . . Secondary 2 | . . . . . . 2 . . . . Self-Inflicted Damage 178 | 29 . 24 30 72 . . 23 . . . Shots 6 | 1 . . 1 2 . . 2 . . . Rammed 16 | . 7 7 1 1 . . . . . . Targets Rammed 16 | . 7 7 1 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 414 | 36 218 414 279 183 129 199 89 255 102 80 Average Temperature 70 | 17 72 107 82 56 33 128 34 110 39 23 Received Heat Transfer 1626 | . 201 159 99 270 348 162 24 . . 363 Effects 3 | . 2 1 . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . Interference 2 | . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 18 | . 3 7 . 8 . . . . . . Heat Transferred 7352 | 200 1585 1998 962 2015 . . . . . 592 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | 1 . . . 2 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Peak Influence 669 | 25 276 436 514 669 365 . . . . 246 Initial 303 | . 16 45 169 107 303 . . . . . Average 248 | 9 132 124 319 437 211 . . . . 83 Maximum Alert Level 2 | . 1 2 2 2 1 . . . . 1 Low Security (%) 44 | 100 81 74 12 15 41 . . . . 96 Level 1 36 | . 18 21 63 24 58 . . . . 3 Level 2 18 | . . 4 23 59 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 2 1 . 2 7 . . . . 4 Investigation 2 | . . . . . . . . . . 2 Extermination 4 | . . . . . 3 . . . . 1 Reinforcement 4 | . 2 1 . . 1 . . . . . Assault 1 | . . . . 1 . . . . . . Garrison 5 | . . . . 1 3 . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 7 | . 3 1 1 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 161 | . 17 28 16 38 19 10 10 . 9 14 Peak Tracking Total 7 | . 4 4 5 5 4 7 4 . 3 4 Tactical Retreats 18 | . 3 3 3 4 3 . . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 2 | . 1 1 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 9 | . 1 1 . 7 . . . . . . Max in Single Turn 4 | . 1 1 . 4 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 25 | . 1 6 2 5 6 4 . . . 1 Terminals 18 | . 1 6 1 5 5 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 Total Hacks 43 | . 2 11 2 8 11 6 . . . 3 Successful 21 | . . 5 2 4 4 6 . . . . Failed 22 | . 2 6 . 4 7 . . . . 3 Catastrophic 7 | . 1 2 . 2 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 12 | . 3 3 . 4 1 . . 1 . . Terminals 30 | . 2 11 1 8 8 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . . 3 . . . . 3 Terminal Hacks 21 | . . 5 2 4 4 6 . . . . Record 4 | . . . . 1 . 3 . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 4 | . . . 1 . . 3 . . . . Level Access Points 2 | . . . . 1 1 . . . . . Terminal Index 1 | . . 1 . . . . . . . . Alert Level 3 | . . 1 . . 2 . . . . . Unreport Threat 5 | . . 2 . 2 1 . . . . . Investigation Status 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 1 4 1 4 5 . . . . 1 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Total Allies 7 | . . . 1 . . 2 . 4 . . Largest Group 5 | . . . 1 . . 2 2 5 4 . Highest-Rated Group 183 | . . . 31 . . 60 60 183 157 . Highest-Rated Ally 41 | . . . 31 . . 30 30 41 41 . Total Orders . | . . . . . . . . . . . Ally Attacks 50 | . . . 12 . . 1 3 . 34 . Total Damage 1065 | . . . 105 . . 34 106 . 820 . Kills 10 | . . . 3 . . 1 1 . 5 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 1 1 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 10421 | 120 598 793 1072 1186 1126 1812 1000 1509 828 377 Spaces Moved 6859 | 59 309 497 692 685 600 1346 736 1142 586 207 Core 2 | 2 . . . . . . . . . . Treads 485 | 57 180 . . 118 130 . . . . . Legs . | . . . . . . . . . . . Wheels 6372 | . 129 497 692 567 470 1346 736 1142 586 207 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 105 105 100 130 130 130 130 130 115 Average Speed 127 | 156 136 105 127 119 140 130 130 130 130 115 Slowest Speed 320 | 160 160 120 135 320 235 130 130 130 130 130 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 53 | 4 47 43 99 40 13 98 86 89 71 3 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . . . 2 . . Known Exits Taken 3 | . . . . 1 . . 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 . 1 . . Scrap Searched 17 | . . . 1 . . 5 4 3 4 . Spaces Dug 37 | . . . 7 . . 4 24 . 1 1 Terrain Destroyed 281 | 4 . 48 73 101 2 4 43 . 1 5 Melee 2 | . . . . . . . . . 1 1 Projectile 7 | . . . . 1 2 . . . . 4 AOE 272 | 4 . 48 73 100 . 4 43 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Total 8010 | 74 413 692 839 958 795 1391 763 1170 634 281 Wait 560 | . 46 110 100 139 89 2 8 9 36 21 Move 6849 | 58 308 496 691 684 599 1345 735 1141 585 207 Hop . | . . . . . . . . . . . Pick Up 73 | 5 4 12 5 19 10 7 2 6 1 2 Fast Attach 32 | 6 4 5 3 7 5 1 1 . . . Attach 22 | . 3 1 . 3 3 1 . 3 . 8 Detach 11 | . 2 3 . . 3 . . 2 . 1 Swap 80 | . 4 10 5 23 16 9 4 2 2 5 Drop 86 | . 1 10 9 28 18 9 2 7 . 2 Fire 275 | 5 34 38 25 54 52 13 11 . 9 34 Melee 2 | . . . . . . . . . 1 1 Ram 9 | . . 7 1 1 . . . . . . Kick . | . . . . . . . . . . . Crush 7 | . 7 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 4 | . . . . . . 4 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 5) 575 | -10/Materials | Discovered new exit (range 14) 719 | -10/Materials | Entered another Materials area 719 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1090 | -9/Materials | Discovered new exit (range 9) 1180 | -9/Materials | Build established: Tank 1447 | -9/Materials | Discovered new exit (range 6) 1512 | -9/Materials | Entered Mines 1515 | -9/Mines | Discovered new exit (range 13) 1517 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1542 | -9/Mines | Learned location of Zion (-7) 1647 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1649 | -9/Mines | Found Prototype Device 1708 | -9/Mines | Build established: Gunner 1712 | -9/Mines | Core integrity fell below 50% 1814 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1826 | -9/Mines | Found Powered Armor 1970 | -9/Mines | Discovered new exit (range 13) 1979 | -9/Mines | Received a Mining Laser from a helpful Derelict 2022 | -9/Mines | Build established: Scavenger-Gunner 2584 | -9/Mines | Entered Materials 2584 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2885 | -8/Materials | Build established: Scavenger-Tank 3391 | -8/Materials | Identified exit to Factory 3770 | -8/Materials | Entered Factory 3770 | -7/Factory | Evolved 2 slots: Utility x2 4351 | -7/Factory | Build established: Tank 4368 | -7/Factory | Discovered new exit (range 8) 4381 | -7/Factory | Garrison activated, responded to threat 4598 | -7/Factory | Identified exit to Factory 4788 | -7/Factory | Build established: Scavenger-Tank 4887 | -7/Factory | Discovered new exit (range 8) 4896 | -7/Factory | Entered Lower Caves 5052 | -7/Lower Caves | Learned Factory terminal intel 5110 | -7/Lower Caves | Build established: Tank 5256 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5458 | -7/Lower Caves | Learned Armory trap positions 5458 | -7/Lower Caves | Learned Extension garrison access intel 5491 | -7/Lower Caves | Discovered new exit (range 13) 5603 | -7/Lower Caves | Build established: Scavenger-Tank 6708 | -7/Lower Caves | Entered another Lower Caves area 6708 | -7/Lower Caves | Accompanied by 2 allies 6763 | -7/Lower Caves | Discovered exit to Factory (range 2) 7018 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7224 | -7/Lower Caves | Identified exit to Zion 7577 | -7/Lower Caves | Build established: Tank 7708 | -7/Lower Caves | Entered Zion 7708 | -7/Zion | Accompanied by 1 ally 7757 | -7/Zion | Received a visual enhancement algorithm 7855 | -7/Zion | Discovered new exit (range 11) 8053 | -7/Zion | Identified Exp. Sensor Array 8060 | -7/Zion | Found Prototype Processor 8064 | -7/Zion | Identified Exp. Core Analyzer 8143 | -7/Zion | Learned location of Quarantine (-2) 8154 | -7/Zion | Learned Factory security intel 8341 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8494 | -7/Zion | Learned location of Storage (-7) 8827 | -7/Zion | Met Imprinter 8853 | -7/Zion | Imprinted 8855 | -7/Zion | Declared Zion's savior 9217 | -7/Zion | Entered Proximity Caves 9217 | -6/Proximity Caves | Accompanied by 5 allies 9496 | -6/Proximity Caves | Learned Factory terminal intel 9609 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9692 | -6/Proximity Caves | Spotted B-75 Beast 9760 | -6/Proximity Caves | Lost 3 allies 10018 | -6/Proximity Caves | Discovered exit to Factory (range 15) 10036 | -6/Proximity Caves | Build established: Derelict-Mutant 10045 | -6/Proximity Caves | Entered Factory 10045 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 10046 | -6/Factory | Identified exit to Lower Caves 10048 | -6/Factory | Loaded intel: 28 terminal locations 10330 | -6/Factory | Garrison activated, responded to threat 10422 | -6/Factory | Self-destructed Last Messages --------------- 10409_ Penetrated by Slug. 10410_ Destroyed Targeting Computer. 10410_ H-66 Slayer destroyed. 10410_ Switching to secondary target: H-66 Slayer. 10410_ Slug penetrates H-66 Slayer. 10410_ Penetrated by Slug. 10412_ Slug penetrates Y-54 Guardian. 10413_ Penetrated by Slug. 10415_ Y-54 Guardian destroyed. 10415_ Switching to secondary target: Y-54 Guardian. 10415_ Slug penetrates Wall. 10416_ Prc. Assault Rifle destroyed. 10417_ Penetrated by Slug. 10419_ Slug penetrates Y-54 Guardian. 10420_ U-05 Engineer builds a Wall. 10421_ Penetrated by Slug. 10421_ Hvy. Laser destroyed. 10421_ Penetrated by Slug. 10421_ KE Penetrator destroyed. 10421_ Weapon Cycler destroyed. 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