Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.21 @ 00:01:51 Player: Vincent Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1778) 1778 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4328 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 115/300 Energy 100/100 System Corruption 12% Temperature Cool (6) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- Katana > --- INVENTORY (16) --- Light Nuclear Core Improved Titanium Leg Improved Heat Sink Large Matter Pod (0) Advanced Signal Interpreter Improved Terrain Scan Processor Hardened Medium Armor Plating Hardened Medium Armor Plating Reflective Plating Improved Shield Generator Hacking Suite Hacking Suite Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Sensor Array Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Improved EM Pulse Cannon Flak Gun Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Carbon-fiber Leg Improved Heat Sink Large Matter Pod Large Matter Pod Improved Sensor Array Advanced Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Reflective Plating Improved Shield Generator Hacking Suite Mini Grenade Launcher Mini Grenade Launcher [Rating: 44] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Electrolaser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 1 . 2 Weapon 2 | . . 1 1 . Parts Attached 70 | 6 8 10 16 30 Power 10 | 1 2 2 3 2 Engine 7 | 1 2 2 2 . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 18 | 2 2 1 5 8 Treads 2 | 2 . . . . Leg 16 | . 2 1 5 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 3 1 1 5 Device 4 | . . . 1 3 Storage 4 | 1 2 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 31 | 2 1 6 7 15 Energy Gun 7 | . . 1 4 2 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 9 | 2 1 1 2 3 Ballistic Cannon 7 | . . 1 1 5 Launcher 4 | . . 2 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 28 | . . 2 4 22 Power 3 | . . . 1 2 Propulsion 8 | . . 1 . 7 Utility 5 | . . . 1 4 Weapon 12 | . . 1 2 9 Highest Loss Streak 6 | . . 2 3 6 Average Slot Usage (%) 94 | . 98 98 97 91 Engine 7 | . 13 11 8 5 Treads 2 | . 18 . . . Leg 19 | . 9 20 25 20 Device 9 | . . . 3 15 Storage 16 | . 14 22 18 15 Processor 4 | . 13 11 5 . Protection 2 | . . . . 5 Energy Gun 3 | . . 1 10 2 Energy Cannon 4 | . . 5 4 4 Ballistic Gun 12 | . 28 13 17 6 Ballistic Cannon 5 | . . 8 3 7 Launcher 1 | . . 3 . 2 Naked Turns . | . . . . . Heaviest Build 75 | 10 25 49 54 75 Greatest Support 54 | 40 40 20 30 54 Greatest Overweight (x) 11 | . 1 4 5 11 Average Overweight (x) 1 | . . 2 1 1 Largest Inventory Capacity 16 | 6 10 16 16 16 Average Capacity 14 | 5 8 15 16 16 Most Carried 16 | 5 9 13 16 16 Average Carried 12 | 3 7 9 14 13 Final Capacity 16 | 6 10 16 16 16 Final Carried 14 | 4 9 13 14 12 Class Distribution -------------------- 32% | Mutant 23% | Tank 20% | Gunner 8% | Scavenger-Gunner 6% | Scavenger-Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1813 | 185 225 262 384 757 Remotely . | . . . . . Salvage Created 1811 | . 225 455 415 716 Parts 93 | . 15 20 23 35 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . . 1 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 40 | . 5 12 8 15 Melee 3 | . . . . 3 Guns 18 | . 5 1 8 4 Cannons 12 | . . 6 . 6 AOE 6 | . . 5 . 1 Classes Destroyed 11 | . 2 1 4 4 Worker 2 | . . . 1 1 Tunneler 1 | . . . . 1 Recycler 1 | . . . . 1 Mechanic 1 | . . . . 1 Watcher 1 | . 1 . . . Swarmer 4 | . . . 1 3 Grunt 23 | . 5 10 3 5 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 6 | . . 2 2 2 Programmer 5 | . . . . 5 Best Kill Streak 6 | . 3 6 3 4 Combat Bots Only 6 | . 3 6 2 3 Max Kills in Single Turn 3 | . 1 3 1 1 Gunslinging . | . . . . . Exploded 3 | . . 3 . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5354 | . 248 573 903 3630 Core 966 | . 49 84 124 709 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 80 79 77 . Volleys Fired 146 | . 21 12 40 73 Largest 4 | . 2 3 4 4 Hottest 211 | . 40 126 210 211 Shots Fired 377 | . 42 36 131 168 Gun 249 | . 42 15 123 69 Cannon 116 | . . 17 8 91 Launcher 12 | . . 4 . 8 Special . | . . . . . Kinetic 264 | . 42 24 92 106 Thermal 63 | . . 8 39 16 Explosive 12 | . . 4 . 8 Electromagnetic 38 | . . . . 38 Robot Hit Streak 15 | . 9 15 5 8 Robot Miss Streak 9 | . 2 2 3 9 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 258 | . 30 22 69 137 Core Hits 95 | . 12 13 19 51 Critical Hits 2 | . . . . 2 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Melee Attacks 11 | . . . . 11 Impact . | . . . . . Slashing 11 | . . . . 11 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4634 | . 367 574 784 2909 Guns 1876 | . 367 80 743 686 Cannons 1555 | . . 227 41 1287 Explosions 787 | . . 267 . 520 Melee 416 | . . . . 416 Ramming . | . . . . . Kinetic 2200 | . 367 164 450 1219 Thermal 666 | . . 143 334 189 Explosive 787 | . . 267 . 520 Electromagnetic 565 | . . . . 565 Impact . | . . . . . Slashing 416 | . . . . 416 Piercing . | . . . . . Highest Corruption 12 | . 6 . 5 12 Average Corruption 3 | . 4 . 5 3 Corruption Purged . | . . . . . Effects 42 | . 1 . 6 35 Message Errors 11 | . . . . 11 Matter Fused 6 | . . . 2 4 Heat Flow Errors 1 | . . . 1 . Energy Discharges 4 | . . . . 4 Data Loss (minor) 5 | . 1 . . 4 Data Loss (major) 1 | . . . . 1 Targeting Errors 12 | . . . 2 10 Weapon Failures 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 60 | . . . . 60 Projectiles 45 | . . . . 45 Explosions 15 | . . . . 15 Melee . | . . . . . Knockbacks 29 | . . 1 . 28 Impact . | . . . . . Kinetic 28 | . . 1 . 27 Secondary 1 | . . . . 1 Self-Inflicted Damage 212 | . . 73 . 139 Shots 5 | . . 2 . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 533 | . 2 123 533 477 Average Temperature 155 | . 2 58 214 142 Received Heat Transfer 1455 | . 141 249 189 876 Effects 14 | . . . 8 6 Shutdowns 3 | . . . 1 2 Energy Bleed 3 | . . . 1 2 Interference 5 | . . . 5 . Short Circuit 2 | . . . 1 1 Damage (major) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1443 | . . 259 777 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 255 | . 102 255 206 167 Initial 55 | . . 35 55 53 Average 77 | . 52 121 95 71 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 95 | 100 100 80 88 100 Level 1 4 | . . 19 11 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 19 | . 1 2 4 12 Investigation 4 | . 1 1 . 2 Extermination 3 | . . . . 3 Reinforcement 9 | . . 1 1 7 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 7 | . 3 1 1 2 Communications Jammed 23 | . . . . 23 Distress Signals 23 | . . . . 23 Times Spotted 78 | . 10 14 12 42 Peak Tracking Total 6 | . 3 6 4 5 Tactical Retreats 6 | . 2 . 1 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 8 | . 4 . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . . 1 . 6 Max in Single Turn 2 | . . 1 . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 17 | . 3 2 4 8 Terminals 13 | . 3 1 4 5 Fabricators 2 | . . . . 2 Repair Stations 1 | . . 1 . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 33 | . 5 5 8 15 Successful 14 | . 2 4 3 5 Failed 19 | . 3 1 5 10 Catastrophic 5 | . . . . 5 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 24 | . 5 2 8 9 Fabricators 4 | . . . . 4 Repair Stations 3 | . . 3 . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 2 2 3 1 Robot Analysis 3 | . 2 . 1 . Level Access Points 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Alert Level 2 | . . 1 1 . Locate Traps 1 | . . . . 1 Fabricator Hacks 3 | . . . . 3 Network Status 1 | . . . . 1 Build 2 | . . . . 2 Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 2 1 3 8 Full Trace Events 3 | . . 1 . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 4 | . . . . 4 Matter 336 | . . . . 336 Time 168 | . . . . 168 Total Part Build Rating 16 | . . . . 16 Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4174 | 77 635 592 628 2242 Spaces Moved 1783 | 43 299 260 287 894 Core 10 | 6 . . . 4 Treads 197 | 37 160 . . . Legs 1576 | . 139 260 287 890 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 180 150 120 Average Speed 158 | 144 146 184 155 156 Slowest Speed 600 | 160 160 240 270 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 39 19 31 34 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 63 | . . 36 . 27 Melee . | . . . . . Projectile 9 | . . . . 9 AOE 54 | . . 36 . 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2844 | 58 456 346 390 1594 Wait 719 | . 105 50 21 543 Move 1779 | 42 298 259 286 894 Hop . | . . . . . Pick Up 79 | 10 15 12 16 26 Fast Attach 6 | . . . 2 4 Attach 43 | 6 5 6 9 17 Detach . | . . . . . Swap 22 | . 3 4 6 9 Drop 39 | . 9 3 10 17 Fire 146 | . 21 12 40 73 Melee 11 | . . . . 11 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 9) 713 | -10/Materials | Entered another Materials area 713 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 852 | -9/Materials | Repaired Assault Rifle 1238 | -9/Materials | Build established: Gunner 1265 | -9/Materials | Discovered new exit (range 15) 1280 | -9/Materials | Identified exit to Materials 1305 | -9/Materials | Entered another Materials area 1305 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1612 | -8/Materials | Garrison activated, responded to threat 1747 | -8/Materials | Lost 3 parts (1p1u1w) 1892 | -8/Materials | Build established: Scavenger-Gunner 1920 | -8/Materials | Discovered new exit (range 9) 1933 | -8/Materials | Entered Factory 1933 | -7/Factory | Evolved 2 slots: Utility x2 2387 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 2497 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 2618 | -7/Factory | Lost 4 parts (2n1u1w) 2967 | -7/Factory | Build established: Tank 3803 | -7/Factory | Lost 5 parts (1p1n3w) 4038 | -7/Factory | System corruption reached 10% 4077 | -7/Factory | Lost 3 parts (1p1u1w) 4081 | -7/Factory | Core integrity fell below 50% 4148 | -7/Factory | Lost 6 parts (2n1u3w) 4149 | -7/Factory | Core integrity fell below 20% 4175 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04115_ Imp. Carbon-fiber Leg destroyed. 04131_ System corrupted: Matter fused (-6). 04135_ System corrupted: Katana targeting data glitched. 04145_ Y-54 Guardian suffers critical hit. 04145_ Destroyed Imp. Deuterium Engine. 04147_ System corrupted: Component data lost. 04147_ System corrupted: Katana targeting data glitched. 04147_ Y-54 Guardian destroyed. 04155_ G-47 Trooper destroyed. 04157_ P-60 Hacker destroyed. 04161_ K-01 Serf collects debris. 04162_ 1BQFUF9W=N0G/V GFBK8R0WSZSJS 04165_ K-01 Serf collects debris. 04166_ Acquired 73 matter. 04169_ K-01 Serf collects debris. 04171_ U-05 Engineer lays Concrete. 04172_ Sneak attack on M-13 Machinist. 04172_ M-13 Machinist destroyed. 04173_ Acquired 28 matter. 04173_ K-01 Serf collects debris. 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Carbon-fiber Leg | x2 | -7/Factory | Preloaded Imp. Carbon-fiber Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Just What I Needed No Signal Challenges ------------ None Game ------ Seed IonicCoordinationPenetrator Manual? 0 Play Time 00:49:24 Cumulative 23.7 hours Start 2021.07.20 @ 23:18:20 End 2021.07.21 @ 00:01:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 85x51 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 956667ff-4966-438b-b05f-6904eccf17a1