Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 22:14:09

Player: Ry4n

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (42)      210
Value Destroyed (1326)     1326
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (322)                322
              TOTAL SCORE: 4338

 Bonus
-------
High Alert Combat Kills    22
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     261/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Aluminum Leg
           Humpback
     Large Matter Pod (150)
           Decoy Drone Bay (16/16)
           EM Pulse Gun
           Firepult
     Light Assault Rifle
  Advanced Assault Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
           Kinecellerator
           Kinecellerator
>          --- WEAPON -----------
           Firepult
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Humpback
     Large Matter Pod
           Decoy Drone Bay
           EM Pulse Gun
     Light Assault Rifle
  Advanced Assault Cannon
  Advanced Assault Cannon
           Rocket Launcher
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Kinecellerator
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Firepult
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             34   | 6   2   .   2   .   24  
  Power                    4    | 1   .   .   1   .   2   
    Engine                 3    | 1   .   .   1   .   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   .   .   4   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    6    | 2   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   2   .   .   .   8   
    Device                 6    | .   .   .   .   .   6   
    Storage                4    | 1   2   .   .   .   1   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   .   .   1   .   10  
    Energy Gun             2    | 2   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   1   .   2   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   7   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   
Parts Lost                 9    | .   .   .   .   .   9   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      6    | .   .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   91  100 98  85  80  
  Engine                   12   | .   14  14  13  14  6   
  Leg                      28   | .   28  28  28  28  28  
  Device                   4    | .   .   .   .   .   17  
  Storage                  23   | .   19  28  28  28  10  
  Energy Gun               18   | .   28  28  26  .   .   
  Energy Cannon            2    | .   .   .   .   14  2   
  Ballistic Cannon         2    | .   .   .   .   .   9   
Peak Build Rating          42   | 6   7   7   25  27  42  
  Average Rating           14   | 3   6   7   8   26  30  
  On Entrance              12   | .   6   7   7   25  27  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             63   | 13  30  30  49  49  63  
  Greatest Support         47   | 20  20  20  20  20  47  
  Greatest Overweight (x)  7    | 1   1   1   2   2   7   
  Average Overweight (x)   .    | .   .   1   1   2   .   
Largest Inventory Capacity 35   | 8   15  15  15  15  35  
  Average Capacity         14   | 7   9   15  15  15  15  
  Most Carried             15   | 5   3   4   10  11  15  
  Average Carried          7    | 2   2   3   5   10  13  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            11   | 2   3   4   8   11  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  
Matter Collected           890  | 229  31   .    20   40   570  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1318 | .    58   .    .    123  1137 
  Parts                    68   | .    9    .    .    8    51   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  33   | .   2   .   .   8   23  
  Guns                     2    | .   2   .   .   .   .   
  Cannons                  16   | .   .   .   .   3   13  
  AOE                      13   | .   .   .   .   5   8   
Classes Destroyed          9    | .   2   .   .   .   7   
  Worker                   2    | .   .   .   .   .   2   
  Builder                  4    | .   .   .   .   .   4   
  Recycler                 1    | .   .   .   .   .   1   
  Watcher                  2    | .   1   .   .   .   1   
  Swarmer                  10   | .   2   .   .   8   .   
  Grunt                    15   | .   .   .   .   .   15  
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   5    | .   .   .   .   .   5   
  Hunter                   2    | .   .   .   .   .   2   
Best Kill Streak           7    | .   3   .   .   5   7   
  Combat Bots Only         5    | .   2   .   .   5   5   
Max Kills in Single Turn   3    | .   1   .   .   3   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        100  | .    5    .    .    16   79   
  Missed                   28   | .    1    .    .    7    20   
Damage Taken               1644 | .    25   .    .    66   1553 
  Core                     621  | .    12   .    .    7    602  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         96   | 100  .    .    .    92   .    
Volleys Fired              65   | .    5    .    .    3    57   
  Largest                  2    | .    2    .    .    1    2    
  Hottest                  250  | .    80   .    .    250  250  
Shots Fired                83   | .    10   .    .    3    70   
  Gun                      10   | .    10   .    .    .    .    
  Cannon                   68   | .    .    .    .    3    65   
  Launcher                 5    | .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  49   | .    .    .    .    .    49   
  Thermal                  24   | .    5    .    .    3    16   
  Explosive                5    | .    .    .    .    .    5    
  Electromagnetic          5    | .    5    .    .    .    .    
  Robot Hit Streak         12   | .    2    .    .    3    12   
  Robot Miss Streak        13   | .    2    .    .    11   13   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           59   | .    5    .    .    1    53   
  Core Hits                64   | .    3    .    .    9    52   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2480 | .    64   .    .    241  2175 
  Guns                     64   | .    64   .    .    .    .    
  Cannons                  1347 | .    .    .    .    81   1266 
  Explosions               1014 | .    .    .    .    160  854  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  55   | .    .    .    .    .    55   
  Kinetic                  1004 | .    .    .    .    .    1004 
  Thermal                  1279 | .    21   .    .    241  1017 
  Explosive                70   | .    .    .    .    .    70   
  Electromagnetic          72   | .    43   .    .    .    29   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    9    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      33   | .    .    .    .    .    33   
  Shots                    4    | .    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    .    3    
  Kicked                   3    | .    .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        686  | .    90   .    .    362  686  
  Average Temperature      169  | .    47   .    .    163  178  
  Received Heat Transfer   378  | .    .    .    .    .    378  
  Effects                  22   | .    .    .    .    .    22   
    Shutdowns              6    | .    .    .    .    .    6    
    Energy Bleed           1    | .    .    .    .    .    1    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         4    | .    .    .    .    .    4    
    Damage (major)         5    | .    .    .    .    .    5    
    Damage (core)          3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Melted             18   | .    .    .    .    5    13   
  Heat Transferred         6770 | .    50   .    .    1200 5520 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             469  | .   78  .   .   189 469 
  Initial                  .    | .   .   .   .   .   .   
  Average                  125  | .   16  .   .   45  174 
Maximum Alert Level        2    | .   .   .   .   .   2   
  Low Security (%)         77   | 100 100 100 .   100 66  
  Level 1                  10   | .   .   .   .   .   15  
  Level 2                  12   | .   .   .   .   .   18  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   .   5   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              39   | .   3   .   .   6   30  
  Peak Tracking Total      4    | .   4   .   .   3   3   
  Tactical Retreats        4    | .   1   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          7    | .   .   .   .   .   7   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          10   | .   2   .   5   1   2   
  Terminals                4    | .   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                59   | .   5   .   50  1   3   
  Successful               57   | .   5   .   50  1   1   
  Failed                   2    | .   .   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   2   .   4   .   1   
  Terminals                8    | .   5   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             57   | .   5   .   50  1   1   
  Record                   50   | .   1   .   49  .   .   
  Open Door                1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               6393 | 89   246  66   4008 401  1583 
Spaces Moved               3153 | 67   175  35   2070 152  654  
  Core                     24   | 22   .    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     3129 | 45   175  35   2070 152  652  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  260  122  
  Average Speed            186  | 112  129  190  193  260  170  
  Slowest Speed            400  | 190  190  190  260  260  400  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    28   8    94   29   43   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    1    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          118  | .    .    .    .    9    109  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    .    13   
  AOE                      105  | .    .    .    .    9    96   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3598 | 80   185  35   2078 156  1064 
  Wait                     291  | .    .    .    .    .    291  
  Move                     3148 | 66   174  34   2069 151  654  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  35   | 8    3    1    3    2    18   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   33   | 6    1    .    2    .    24   
  Detach                   11   | .    .    .    3    .    8    
  Swap                     1    | .    1    .    .    .    .    
  Drop                     11   | .    1    .    1    .    9    
  Fire                     65   | .    5    .    .    3    57   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    3    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   90 | -11/Scrapyard | Entered Materials
  275 | -10/Materials | Discovered new exit (range 12)
  313 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Entered Mines
  389 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  391 | -10/Mines     | Discovered new exit (range 5)
  402 | -10/Mines     | Entered Exiles
  450 | -10/Exiles    | Discovered new exit (range 15)
  484 | -10/Exiles    | Met 8R-AWN
  543 | -10/Exiles    | Met EX-HEX
  642 | -10/Exiles    | Met EX-DEC
  725 | -10/Exiles    | Visited The Gauntlet
 1169 | -10/Exiles    | Discovered new exit (range 10)
 1321 | -10/Exiles    | Met EX-BIN
 2313 | -10/Exiles    | Aligned with FarCom system
 2314 | -10/Exiles    | Given EX-Vault access code
 3840 | -10/Exiles    | Learned location of Zion (-7)
 4138 | -10/Exiles    | Opened EX-Vault
 4148 | -10/Exiles    | Found Prototype Energy Cannon
 4152 | -10/Exiles    | Identified Firepult
 4212 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 4410 | -10/Exiles    | Left Exiles lab with Firepult
 4410 | -10/Exiles    | Entered Mines
 4410 | -9/Mines      | Discovered new exit (range 7)
 4417 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4422 | -9/Mines      | Learned location of Storage (-7)
 4581 | -9/Mines      | Found the Drone Emporium
 4599 | -9/Mines      | Found Prototype Device
 4721 | -9/Mines      | Discovered new exit (range 7)
 4811 | -9/Mines      | Entered Materials
 4811 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 4811 | -8/Materials  | Identified Decoy Drone Bay
 5839 | -8/Materials  | Garrison activated, responded to threat
 5872 | -8/Materials  | Core integrity fell below 50%
 6377 | -8/Materials  | Core integrity fell below 20%
 6388 | -8/Materials  | Discovered new exit (range 16)
 6394 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
Acquired 5 matter.
Neutrino Reactor explodes.
Terminal disabled.
U-05 Engineer lays Concrete.
Aluminum Leg destroyed.
Y-45 Defender destroyed.
Rocket Launcher destroyed.
U-05 Engineer lays Concrete. <x2>
The unstable cave ceiling collapses.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>
Titanium Leg destroyed.
U-05 Engineer builds a Door.
Neutrino Reactor explodes.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
EXIT=FOUND
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
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|                                                    |
| ???????????????????###???????????????????????????? |
| ????????????????       ????###########???????????? |
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| ???????????????#        ???# """""   #      #      |
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| ??????????????#          #?#         #      # """  |
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| ???????????#######       #########+######+######+# |
| ??????????           =%!  u% %%                    |
| ?????????? <     H         % %                     |
| ??????????               @u]                       |
| ?????????????????#      # #+###############+#####  |
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| ?????????????????????????#      #??????#  """"" #  |
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| ??????????????????????????????????????         ?#  |
| ????????????????????????????????????????""""    #  |
| ????????????????????????????????????????""""    +  |
| ????????????????????????????????????????""""    #  |
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| ??????????????????????# [ """" ##???????????????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
It's Just You
Tourist
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              QuantumCoolingWings
  Manual?         0
Play Time         00:59:51
  Cumulative      3.0 hours
  Start           2024.09.04 @ 17:43:54
  End             2024.09.12 @ 22:14:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          4
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aee504bb-828d-4bab-994d-11e61399b6b8