Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.09 @ 00:54:20 Player: Olga Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (75) 375 Value Destroyed (3470) 3470 Prototype IDs (38) 760 Alien Tech Used (2) 400 Bonus (3826) 3826 TOTAL SCORE: 17031 Bonus ------- High Alert Combat Kills 372 Follower Combat Kills 2432 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -178 Cogmind --------- Core Integrity 0/1450 Matter 295/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit Experimental Optical Array Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced ECM Suite Heavy Laser Heavy Laser Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Zionite Composite Leg II Gyrokinetic Inverter Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Cooling System Advanced Visual Processing Unit Experimental Optical Array Long-range Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Transmission Jammer Zionite Weapon Casing Zionite Weapon Casing Force Field > --- WEAPON ----------- Phase Gun Zionite Phaser-H Enhanced Nova Cannon > --- INVENTORY -------- Advanced Heat Sink Medium Storage Unit Advanced ECM Suite Heavy Laser Heavy Laser [Rating: 139] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Combat Gravmag System Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Flight Unit Xenon Bombardment Thruster Utility Medium Matter Pod Device Recoil Nullifier Storage Medium Matter Pod Processor Targeting Computer Hackware Advanced Hacking Suite Protection Improved Core Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . . 2 . . . 6 . . . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . 1 . . . . . . 2 . . . . . . . Utility 10 | . . . 1 . . . 5 . . . . . . . . . . . . 2 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 204 | . 6 8 6 1 5 4 9 5 2 6 3 . 2 29 2 2 4 3 39 23 45 Power 20 | . . 2 1 1 . . 1 . . 1 . . . 3 . . 1 . 3 3 4 Engine 4 | . . 2 1 1 . . . . . . . . . . . . . . . . . Core 8 | . . . . . . . 1 . . 1 . . . 3 . . . . 3 . . Reactor 8 | . . . . . . . . . . . . . . . . . 1 . . 3 4 Propulsion 55 | . 2 3 4 . . 3 5 . . 1 . . 1 10 . . . 1 8 3 14 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 11 | . 2 1 . . . 3 1 . . . . . 1 . . . . . . . 3 Wheel 6 | . . 2 1 . . . . . . . . . . 3 . . . . . . . Hover 32 | . . . 3 . . . 4 . . 1 . . . 6 . . . 1 8 3 6 Flight 6 | . . . . . . . . . . . . . . 1 . . . . . . 5 Utility 72 | . 1 . 1 . 2 . 3 1 1 . . . . 10 1 2 3 . 18 12 17 Device 40 | . . . . . . . 2 . 1 . . . . 4 1 . . . 12 8 12 Storage 5 | . 1 . . . 2 . . . . . . . . . . . . . 1 . 1 Processor 13 | . . . 1 . . . 1 . . . . . . 4 . . . . 4 1 2 Hackware 1 | . . . . . . . . . . . . . . . . . 1 . . . . Protection 13 | . . . . . . . . 1 . . . . . 2 . 2 2 . 1 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 57 | . 3 3 . . 3 1 . 4 1 4 3 . 1 6 1 . . 2 10 5 10 Energy Gun 9 | . . . . . . . . . . . . . . . . . . . 2 1 6 Energy Cannon 9 | . . . . . . . . . . . . . . 1 . . . . 4 1 3 Ballistic Gun 11 | . 3 3 . . 1 1 . 1 . . . . . 1 . . . . 1 . . Ballistic Cannon 14 | . . . . . . . . 2 . 2 3 . . 2 . . . 1 1 3 . Launcher 3 | . . . . . . . . . . 1 . . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . Piercing Weapon 9 | . . . . . 2 . . 1 1 . . . 1 1 . . . . 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . . 1 . . . . . . 1 . . 4 . 3 2 5 Parts Lost 101 | . 1 6 . . . 1 . . . 11 4 . . 6 1 . . 6 14 12 39 Power 12 | . . 1 . . . . . . . 2 . . . . . . . . 2 3 4 Propulsion 33 | . . 2 . . . 1 . . . 4 1 . . 3 . . . . 3 4 15 Utility 38 | . . . . . . . . . . 4 1 . . 3 1 . . 4 6 4 15 Weapon 18 | . 1 3 . . . . . . . 1 2 . . . . . . 2 3 1 5 Highest Loss Streak 14 | . 1 6 . . . 1 . . . 6 2 . . 2 1 . . 3 9 10 14 Average Slot Usage (%) 79 | . 96 94 99 100 99 99 71 84 92 71 23 6 16 49 82 92 93 82 77 90 58 Engine 3 | . 14 12 11 11 11 11 2 . . . . . . . . . . . . . . Core 1 | . . . . . . . 4 6 6 3 . . . 3 5 5 1 . 2 2 . Reactor 1 | . . . . . . . . . . . . . . . . . 3 5 3 5 3 Leg 4 | . 28 18 . . . 18 5 . . . . . 4 4 . . . . . . 4 Wheel 1 | . . 7 11 . . . . . . . . . . 3 5 5 5 5 . . . Hover 18 | . . . 20 33 33 14 20 26 26 17 2 . . 6 23 23 23 26 27 25 9 Device 7 | . . . . . . . 2 6 12 9 . . . 11 11 11 11 7 14 21 13 Storage 10 | . 24 28 22 22 21 22 13 13 13 13 10 6 6 1 . . . . . . . Processor 9 | . . . 11 11 11 11 8 13 13 10 5 . . 1 17 17 7 5 9 17 15 Protection 3 | . . . . . . . . 4 6 3 . . . 3 5 15 21 15 2 3 2 Energy Gun 1 | . 20 . . . . . . . . . . . . . . . . . 2 1 4 Ballistic Gun 6 | . 7 26 22 22 18 21 13 6 . . . . . 1 . . . . 1 . . Ballistic Cannon 2 | . . . . . . . . 4 6 1 4 . . 2 5 5 5 3 1 6 . Piercing Weapon 1 | . . . . . 3 . . 1 5 5 . . 4 3 1 . . . 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 77 | 12 14 16 14 14 15 15 26 38 39 39 16 2 5 34 26 38 52 52 65 77 60 Greatest Support 81 | 20 20 26 36 21 21 51 68 40 40 40 20 3 16 60 51 51 51 63 81 68 78 Greatest Overweight (x) 2 | . . 1 1 . . 1 . . . 1 2 . . 2 . . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 20 5 10 Average Capacity 6 | . 8 8 8 8 7 8 8 8 8 8 7 5 5 5 5 5 5 5 7 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 8 8 8 7 5 5 5 5 5 5 5 7 5 5 Average Carried 6 | . 6 6 7 8 7 7 7 7 7 7 5 5 4 4 5 5 5 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 7 8 8 8 6 5 5 4 5 5 5 5 4 5 5 5 Class Distribution -------------------- 64% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 3937 | 200 144 211 . 58 126 107 . 361 55 126 23 . 167 384 152 188 . 77 365 723 470 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2710 | . 346 111 54 58 . 20 . 65 69 237 57 . . 403 269 314 . 61 202 224 220 Parts 134 | . 19 2 6 7 . 2 . 4 3 7 6 . . 15 17 6 . 10 15 5 10 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . 8 . . . 12 6 . 4 . 12 7 . 8 . . . Prevented 7 | . . . . . . 4 . . . . 3 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 75 | . 7 6 1 4 . 1 . . 1 7 3 . . 7 11 7 . 5 5 6 4 Melee 13 | . . . . . . . . . 1 3 . . . 7 . . . . 2 . . Guns 20 | . 6 6 1 4 . 1 . . . . . . . . . . . . . 1 1 Cannons 24 | . . . . . . . . . . 1 3 . . . 1 6 . 2 3 5 3 AOE 18 | . 1 . . . . . . . . 3 . . . . 10 1 . 3 . . . Classes Destroyed 10 | . 1 2 1 1 . . . . . 1 . . . 2 . . . . 2 . . Worker 1 | . . . . . . . . . . . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . Swarmer 31 | . . . . 4 . 1 . . . 2 3 . . 4 6 1 . 4 2 1 3 Grunt 19 | . 7 . . . . . . . . 3 . . . . 2 5 . . . 2 . Sentry 11 | . . . 1 . . . . . 1 1 . . . 2 1 1 . 1 . 2 1 Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . Hunter 4 | . . . . . . . . . . 1 . . . 1 2 . . . . . . Programmer 4 | . . . . . . . . . . . . . . . . . . . 3 1 . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 6 | . 3 3 1 5 . 1 . . 1 3 3 . . 5 6 4 . 4 2 1 3 Combat Bots Only 6 | . 3 3 1 5 . 1 . . 1 3 3 . . 5 6 4 . 4 2 1 3 Max Kills in Single Turn 4 | . 1 1 1 2 . 1 . 1 1 1 1 . . 1 4 1 . 4 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . . . . . . . 1 . . . . 4 1 . 3 . . . Melee 1 | . . . . . . . . . 1 1 . . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Damage Taken 13664 | . 275 830 123 127 . 175 . 88 3 1174 893 . 23 1520 302 164 . 712 1131 1730 4394 Core 3308 | . 63 169 47 24 . 53 . 19 . 299 401 . . 352 24 13 . 53 195 126 1470 Absorbed by Shields 799 | . . . . . . . . 41 1 180 . . . . . . . . 158 320 99 Core Remaining (%) 59 | 100 . 7 . . . 69 . . . . . . 15 . . . . 50 83 90 . Volleys Fired 237 | . 14 29 3 8 1 9 . 23 5 7 18 . . 12 8 9 . 14 21 42 14 Largest 3 | . 2 2 2 2 2 2 . 2 1 2 2 . . 2 2 2 . 2 3 3 3 Hottest 288 | . 80 40 40 40 43 43 . 80 57 110 114 . . 98 92 92 . 92 284 216 288 Shots Fired 417 | . 28 50 6 16 2 18 . 46 5 9 33 . . 17 14 18 . 15 34 82 24 Gun 193 | . 28 50 6 16 2 18 . 26 . . . . . 5 . . . . 19 6 17 Cannon 193 | . . . . . . . . 20 5 4 33 . . 12 8 9 . 4 15 76 7 Launcher 31 | . . . . . . . . . . 5 . . . . 6 9 . 11 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 299 | . 4 50 6 16 2 18 . 46 5 4 33 . . 10 8 9 . 4 13 71 . Thermal 40 | . . . . . . . . . . . . . . 7 . . . . 19 . 14 Explosive 31 | . . . . . . . . . . 5 . . . . 6 9 . 11 . . . Electromagnetic 46 | . 24 . . . . . . . . . . . . . . . . . 2 11 9 Phasic 1 | . . . . . . . . . . . . . . . . . . . . . 1 Robot Hit Streak 15 | . 11 5 3 2 . 2 . 9 . 4 2 . . 5 6 6 . 12 6 11 15 Robot Miss Streak 10 | . 2 6 2 9 . 2 . 3 4 5 10 . . 5 2 1 . 1 2 3 4 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . 1 . Secondary Targets 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 262 | . 19 26 3 3 . 7 . 30 2 17 5 . 2 30 9 9 . 13 20 51 16 Core Hits 149 | . 11 12 2 4 . 2 . 8 2 13 3 . . 14 18 15 . 12 9 16 8 Critical Kills 5 | . . . . . . 1 . 1 . . 3 . . . . . . . . . . Critical Parts Destroyed 7 | . . . . . . . . 3 . 1 3 . . . . . . . . . . Critical Strikes 32 | . . . . . . 1 . 11 . 1 6 . . 1 2 1 . 1 1 6 1 Burn 1 | . . . . . . . . . . . . . . . . . . . . . 1 Destroy 19 | . . . . . . 1 . 11 . 1 6 . . . . . . . . . . Blast 11 | . . . . . . . . . . . . . . 1 2 1 . 1 . 6 . Puncture 1 | . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 103 | . . . . . 25 . . . 2 20 . . 3 35 . . . . 16 . 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 17 | . . . . . . . . . . 1 . . . 16 . . . . . . . Piercing 86 | . . . . . 25 . . . 2 19 . . 3 19 . . . . 16 . 2 Sneak Attacks 2 | . . . . . . . . . . . . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . 1 . . . 5 . . . . . . . Damage Inflicted 8670 | . 314 356 44 94 . 87 . 751 77 806 161 . 62 1054 926 641 . 562 546 1722 467 Guns 1471 | . 248 351 44 94 . 87 . 257 . . . . . 33 . . . . 81 25 251 Cannons 3591 | . . . . . . . . 494 . 73 161 . . 249 129 250 . 110 235 1697 193 Explosions 2078 | . 66 . . . . . . . . 372 . . . . 797 391 . 452 . . . Melee 1502 | . . . . . . . . . 77 361 . . 62 772 . . . . 230 . . Ramming 28 | . . 5 . . . . . . . . . . . . . . . . . . 23 Kinetic 3802 | . . 351 44 94 . 87 . 751 . 73 161 . . 87 129 250 . 110 . 1665 . Thermal 825 | . 66 . . . . . . . . . . . . 195 . . . . 310 . 254 Explosive 2012 | . . . . . . . . . . 372 . . . . 797 391 . 452 . . . Electromagnetic 457 | . 248 . . . . . . . . . . . . . . . . . 6 57 146 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 378 | . . . . . . . . . . 31 . . . 347 . . . . . . . Piercing 1124 | . . . . . . . . . 77 330 . . 62 425 . . . . 230 . . Phasic 44 | . . . . . . . . . . . . . . . . . . . . . 44 Highest Corruption 25 | . . . . . . . . . . . . . . 1 1 . . . 19 10 25 Average Corruption 10 | . . . . . . . . . . . . . . 1 1 . . . 17 8 9 Corruption Purged 1 | . . . . . . . . . . . . . . . 1 . . . . . . Effects 39 | . . . . . . . . . . . . . . 1 1 . . . 13 4 20 Message Errors 9 | . . . . . . . . . . . . . . 1 . . . . 2 2 4 Matter Fused 9 | . . . . . . . . . . . . . . . . . . . 4 . 5 Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . . . 3 1 2 Energy Discharges 4 | . . . . . . . . . . . . . . . . . . . 2 . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 169 | . . . . . . . . . 4 8 . . . 19 86 . . . . 52 . Projectiles 55 | . . . . . . . . . . . . . . . 3 . . . . 52 . Explosions 91 | . . . . . . . . . . 8 . . . . 83 . . . . . . Melee 23 | . . . . . . . . . 4 . . . . 19 . . . . . . . Knockbacks 14 | . . . . . . . . 2 . . . . . 1 . 1 . . . 10 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 14 | . . . . . . . . 2 . . . . . 1 . 1 . . . 10 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 136 | . 51 . . . . . . . . 41 . . . . . 34 . . . . 10 Shots 3 | . 1 . . . . . . . . 1 . . . . . 1 . . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 6 | . . 2 . . . . . . . . . . . . . . . . . . 4 Kicked 3 | . . 2 . . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 613 | . 204 13 5 . 2 5 . 126 32 18 73 . . 280 30 228 . 46 613 360 191 Average Temperature 94 | . 71 9 3 . 1 2 . 47 14 13 35 . . 123 14 98 . 23 199 108 57 Received Heat Transfer 1284 | . 129 20 33 . . . . . . 185 30 . 9 198 12 63 . 108 27 353 117 Effects 19 | . . . . . . . . . . . . . . 3 . . . . 13 3 . Shutdowns 4 | . . . . . . . . . . . . . . . . . . . 3 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 . . Interference 3 | . . . . . . . . . . . . . . 3 . . . . . . . Short Circuit 3 | . . . . . . . . . . . . . . . . . . . 1 2 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . . Damage (major) 7 | . . . . . . . . . . . . . . . . . . . 7 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . . . . . . . 2 . 2 Heat Transferred 1077 | . . . . . . . . . . . . . . 300 . . . . 333 . 444 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Peak Influence 1279 | . 209 38 60 113 . . . 62 275 . . . . 274 . . . . 535 1279 965 Initial 606 | . . 3 . 23 . . . . 15 . . . . 51 . . . . 94 159 606 Average 327 | . 102 14 5 100 . . . 17 161 . . . . 155 . . . . 272 940 767 Maximum Alert Level 4 | . 1 . . . . . . . 1 . . . . 1 . . . . 2 4 3 Low Security (%) 53 | . 67 100 100 100 . . 100 100 75 . . . . 77 . . . . 31 7 . Level 1 16 | . 32 . . . . . . . 24 . . . . 22 . . . . 49 2 . Level 2 6 | . . . . . . . . . . . . . . . . . . . 19 7 17 Level 3 19 | . . . . . . . . . . . . . . . . . . . . 56 82 Level 4 3 | . . . . . . . . . . . . . . . . . . . . 26 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 2 . . . . . . . . . . 2 . . . . 5 7 3 Investigation 3 | . 1 . . . . . . . . . . . . . . . . . 1 1 . Extermination 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 Reinforcement 10 | . . . 2 . . . . . . . . . . 2 . . . . 1 3 2 Assault 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Garrison 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 3 | . 2 . . . . . . . . . . . . . . . . . . 1 . Communications Jammed 106 | . . . . . . . . . . . . . . . . . . . . 24 82 Distress Signals 103 | . . . . . . . . . . . . . . . . . . . . 21 82 Times Spotted 241 | . 11 9 4 3 . 7 . 7 6 17 10 . 4 37 11 7 . 14 18 37 39 Peak Tracking Total 9 | . 5 3 2 3 . 4 . 2 2 7 4 . 3 8 5 4 . 9 7 9 8 Tactical Retreats 32 | . 2 . . . . 1 . 1 . 4 3 . 1 . 1 . . 5 4 4 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . 2 . . . . . . . . . . Triggered 4 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 12 | . . . . . . . . . 4 . . . . 1 . . . . 3 4 . Max in Single Turn 1 | . . . . . . . . . 1 . . . . . . . . . 1 1 . Garrison Access 5 | . . . . . . . . . 2 . . . . 1 . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 28 | . 4 . 2 . 1 . 1 . 2 . . 4 . 1 . 1 9 . 3 . . Terminals 6 | . 4 . 2 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . Total Hacks 108 | . 11 . 5 . 4 . 1 . 3 . . 28 . 3 . 1 48 . 4 . . Successful 91 | . 4 . 2 . 4 . . . 2 . . 28 . 1 . 1 48 . 1 . . Failed 17 | . 7 . 3 . . . 1 . 1 . . . . 2 . . . . 3 . . Catastrophic 4 | . 1 . . . . . . . . . . . . 1 . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 62 | . 11 . 5 . . . 1 . 8 . . . . 7 . . . . 12 9 9 Terminals 16 | . 11 . 5 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Garrison Access 8 | . . . . . . . . . 3 . . . . 3 . . . . 2 . . Terminal Hacks 83 | . 1 . 1 . 4 . . . . . . 28 . . . 1 48 . . . . Record 47 | . . . . . . . . . . . . 11 . . . . 36 . . . . Part Schematic 16 | . . . . . 4 . . . . . . 8 . . . . 4 . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . 4 . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . Seal Access 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . Unauthorized Hacks 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . Terminals 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . Botnet 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 4 . 2 . . . 1 . 1 . . . . 1 . . . . 3 . . Full Trace Events 4 | . 2 . 1 . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 4 . . . . . . 8 . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . 3 2 . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . 3 2 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . 4 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Total Allies 56 | . . . . . 4 . . 18 1 . . . 1 7 . . . . 11 8 6 Largest Group 20 | . . . . . 4 4 2 20 9 5 . . 1 7 . . . . 4 7 2 Highest-Rated Group 742 | . . . . . 152 152 74 742 340 214 . . 95 307 . . . . 288 623 244 Highest-Rated Ally 180 | . . . . . 39 39 39 50 46 46 . . 95 85 . . . . 103 103 180 Zionite Dispatches 17 | . . . . . . . . . 1 . . . . 3 . . . . 5 4 4 Heavy 4 | . . . . . . . . . . . . . . 1 . . . . 1 1 1 Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . Recon 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Fire 3 | . . . . . . . . . . . . . . 1 . . . . 1 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . Demo 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 10 | . . . . . . . . . 2 . . . . 1 . . . . 2 2 3 DROP 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . PICKUP 1 | . . . . . . . . . 1 . . . . . . . . . . . . EXPLORE 7 | . . . . . . . . . . . . . . . . . . . 2 2 3 Ally Attacks 325 | . . . . . . 15 . 90 25 11 . . 13 67 . . . . 12 59 33 Total Damage 14275 | . . . . . . 206 . 4763 634 173 . . 428 1864 . . . . 705 3633 1869 Kills 89 | . . . . . . 5 . 12 5 1 . . 3 24 . . . . 3 23 13 Allies Corrupted 3 | . . . . . . . . . 1 . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 9 | . . 1 . . 1 . . . . 1 . . 2 . 1 1 . 2 . . . Drone Launches 7 | . . . . . . . . . . . . . . . . . . . 2 2 3 Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . 2 2 Zionite Intel Received 2 | . . . . . . . . . 2 . . . . . . . . . . . . Branch Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 8338 | . 433 400 199 57 1134 507 89 204 355 700 256 41 215 701 265 449 254 227 674 513 665 Spaces Moved 10315 | 1 284 269 268 60 1862 559 106 210 589 1067 305 82 211 610 369 640 248 236 980 688 671 Core 370 | . . . . . . . . . . . 189 82 84 4 . . . . . . 11 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 983 | 1 284 142 . . . 217 10 . . . . . 127 115 . . . . . . 87 Wheels 333 | . . 127 71 . . . . . . . . . . 135 . . . . . . . Hover 8546 | . . . 197 60 1862 342 96 210 589 1067 116 . . 313 369 640 248 236 980 688 533 Flight 83 | . . . . . . . . . . . . . . 43 . . . . . . 40 Fastest Speed 28 | 120 120 90 52 52 52 52 48 48 48 48 50 50 50 45 65 65 65 61 35 28 28 Average Speed 63 | 120 120 112 61 52 52 82 55 48 48 54 64 50 92 83 65 65 98 81 41 46 68 Slowest Speed 200 | 120 120 200 120 52 52 130 130 48 48 110 150 50 120 200 65 65 130 130 61 96 131 Overloaded Moves 278 | . . . . . . . . . . . . . . . . . . . . 145 133 Propulsion Burnouts 2 | . . . . . . . . . . . . . . . . . . . . . 2 Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 46 | 2 55 41 29 10 93 75 2 97 16 90 57 69 36 13 62 83 62 49 30 26 21 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 11 | . . . . . 1 . . . 4 . . 1 1 . . . 3 1 . . . Known Exits Taken 6 | . 1 . 1 . 1 1 . . 1 . . . 1 . . . . . . . . Unknown Exits Taken 13 | 1 . 1 . 1 . . . . . 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 18 | . . . . . 3 1 . . . 3 2 . . . 3 3 . 3 . . . Spaces Dug 45 | . . . . . 2 . . . . . . . . . 18 11 . . 14 . . Terrain Destroyed 332 | . 7 . . . 2 . . 2 . 59 23 . . 1 97 79 . 27 19 16 . Melee 8 | . . . . . 2 . . . . . . . . . . . . . 6 . . Projectile 60 | . . . . . . . . 2 . 2 22 . . 1 3 1 . . 13 16 . AOE 263 | . 7 . . . . . . . . 57 . . . . 94 78 . 27 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Total 11529 | . 356 317 299 69 1975 586 136 267 655 1134 330 81 225 725 378 654 258 253 1176 805 850 Wait 463 | . 29 . 1 . 71 15 13 22 47 34 . . 9 17 . . . . 92 31 82 Move 10294 | . 283 268 267 59 1861 558 106 209 588 1066 304 81 210 609 368 639 247 235 978 687 671 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 98 | . 12 8 11 . 4 . 4 4 5 1 . . 1 10 . 1 . . 14 10 13 Fast Attach 88 | . 1 . 2 . 2 . 4 1 1 . . . . 20 1 2 6 1 22 7 18 Attach 69 | . 2 6 2 . . 1 1 1 . 3 3 . 2 3 . . . 2 9 11 23 Detach 22 | . . . . . . . . . . 1 2 . . 1 . . . 1 . 4 13 Swap 49 | . 3 2 2 1 3 3 4 3 1 3 . . . 6 1 . . . 8 5 4 Drop 96 | . 12 2 11 1 6 . 4 4 6 . 1 . . 15 . 1 4 . 15 8 6 Fire 237 | . 14 29 3 8 1 9 . 23 5 7 18 . . 12 8 9 . 14 21 42 14 Melee 97 | . . . . . 25 . . . 2 19 . . 3 30 . . . . 16 . 2 Ram 3 | . . . . . . . . . . . . . . . . . . . . . 3 Kick 3 | . . 2 . . . . . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . 1 . . Rewire 7 | . . . . . 2 . . . . . . . . 2 . 2 1 . . . . Trap 2 | . . . . . . . . . . . 2 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Res / [*Arm] / Tes) -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 323 | -10/Materials | Identified exit to Mines 434 | -10/Materials | Entered Mines 445 | -10/Mines | Met a Derelict bent on vengeance 473 | -10/Mines | Learned Materials trap positions 489 | -10/Mines | Assembled infested the area 612 | -10/Mines | Core integrity fell below 50% 650 | -10/Mines | Core integrity fell below 20% 698 | -10/Mines | Lost 6 parts (1p2n3w) 739 | -10/Mines | Discovered new exit (range 7) 834 | -10/Mines | Entered Materials 834 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 835 | -9/Materials | Loaded intel: 22 trap records 930 | -9/Materials | Identified exit to Mines 930 | -9/Materials | Identified exit to Storage 935 | -9/Materials | Discovered new exit (range 3) 1033 | -9/Materials | Entered Mines 1088 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1090 | -9/Mines | Entered Zion 1099 | -7/Zion | Learned location of Warlord (-4) 1111 | -7/Zion | Found CR-A16's Pointy Stick 1156 | -7/Zion | Discovered new exit (range 16) 1163 | -7/Zion | Identified exit to Proximity Caves 1280 | -7/Zion | Loaded intel: 5 derelict terminal locations 1350 | -7/Zion | Visited the Megawrench Repair Shop 1350 | -7/Zion | Megawrench repaired 7 parts 1858 | -7/Zion | Imprinted 1860 | -7/Zion | Declared Zion's savior 2224 | -7/Zion | Entered Proximity Caves 2224 | -6/Proximity Caves | Accompanied by 4 allies 2715 | -6/Proximity Caves | Discovered new exit (range 8) 2724 | -6/Proximity Caves | Identified exit to Factory 2731 | -6/Proximity Caves | Entered Factory 2731 | -6/Factory | Accompanied by 2 allies 2731 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 2820 | -6/Factory | Sucked down chute 2820 | -6/Factory | Entered Waste 2825 | -6/Waste | Spotted C-40 Crusher 2839 | -6/Waste | Spotted C-40 Crusher 2848 | -6/Waste | Warlord forces began an assault 2875 | -6/Waste | 2 allies followed down the chute 2895 | -6/Waste | Allies destroyed C-40 Crusher 2905 | -6/Waste | Spotted C-40 Crusher 2909 | -6/Waste | Allies destroyed C-40 Crusher 2909 | -6/Waste | Spotted C-40 Crusher 2921 | -6/Waste | Allies destroyed C-40 Crusher 2931 | -6/Waste | Spotted C-40 Crusher 2941 | -6/Waste | Allies destroyed C-40 Crusher 2954 | -6/Waste | Spotted C-40 Crusher 2973 | -6/Waste | Allies destroyed C-40 Crusher 2977 | -6/Waste | Allies destroyed C-40 Crusher 2998 | -6/Waste | Discovered new exit (range 11) 3003 | -6/Waste | Identified exit to Factory 3024 | -6/Waste | Entered Factory 3024 | -6/Factory | Accompanied by 8 allies 3037 | -6/Factory | Zion Defense Resupply teleported in 3273 | -6/Factory | Retrieved Zion intel report: Branch Access 3273 | -6/Factory | Identified exit to Lower Caves 3291 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 3379 | -6/Factory | Entered Lower Caves 3379 | -6/Lower Caves | Accompanied by 5 allies 3384 | -6/Lower Caves | Learned Factory terminal intel 3476 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3540 | -6/Lower Caves | Encountered a Warlord checkpoint 3828 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3890 | -6/Lower Caves | Lost 6 parts (1p1n3u1w) 3997 | -6/Lower Caves | Lost 3 parts (2n1u) 4039 | -6/Lower Caves | Discovered new exit (range 5) 4079 | -6/Lower Caves | Entered another Lower Caves area 4246 | -6/Lower Caves | Core integrity fell below 50% 4252 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4316 | -6/Lower Caves | Core integrity fell below 20% 4331 | -6/Lower Caves | Discovered new exit (range 9) 4335 | -6/Lower Caves | Entered Data Miner 4335 | -6/Data Miner | Discovered new exit (range 6) 4345 | -6/Data Miner | Met Data Miner 4356 | -6/Data Miner | Learned location of Section 7 (-2) 4356 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4365 | -6/Data Miner | Received God Mode back door access code from Data Miner 4376 | -6/Data Miner | Entered Proximity Caves 4409 | -5/Proximity Caves | Escorted by Enhanced Grunt 4465 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4473 | -5/Proximity Caves | Identified exit to Factory 4591 | -5/Proximity Caves | Entered Factory 4591 | -5/Factory | Evolved 2 slots: Propulsion x2 4592 | -5/Factory | Loaded intel: 19 terminal locations 4958 | -5/Factory | Zion Fire squad teleported in 4998 | -5/Factory | Zion Kinetic Resupply teleported in 5057 | -5/Factory | Zion Heavy squad teleported in 5058 | -5/Factory | Assembled infested ambush trap array 5244 | -5/Factory | Found Prototype Protection 5244 | -5/Factory | Identified Zio. Heavy Carapace 5281 | -5/Factory | Discovered new exit (range 15) 5292 | -5/Factory | Entered Upper Caves 5317 | -5/Upper Caves | Learned Factory security intel 5366 | -5/Upper Caves | Spotted B-75 Beast 5453 | -5/Upper Caves | Build established: Scavenger-Mutant 5534 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5546 | -5/Upper Caves | Discovered new exit (range 15) 5557 | -5/Upper Caves | Entered another Upper Caves area 5557 | -5/Upper Caves | Discovered new exit (range 12) 5618 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5849 | -5/Upper Caves | Encountered a Warlord checkpoint 5971 | -5/Upper Caves | Learned Factory emergency access door positions 6003 | -5/Upper Caves | Discovered new exit (range 3) 6006 | -5/Upper Caves | Entered Zhirov 6006 | -5/Zhirov | Discovered new exit (range 3) 6018 | -5/Zhirov | Met Zhirov 6040 | -5/Zhirov | Found Alien Artifact 6040 | -5/Zhirov | Identified Transdimensional Reconstructor 6040 | -5/Zhirov | Warped through subspace 6065 | -5/Zhirov | Found Alien Artifact 6065 | -5/Zhirov | Identified Integrated Reactor 6065 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6145 | -5/Zhirov | Learned location of Quarantine (-2) 6145 | -5/Zhirov | Learned location of Testing (-3) 6145 | -5/Zhirov | Learned location of Command (-1) 6173 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6260 | -5/Zhirov | Entered Proximity Caves 6281 | -4/Proximity Caves | Learned location of 1 exit from Research 6389 | -4/Proximity Caves | Lost 3 parts (2u1w) 6395 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6454 | -4/Proximity Caves | Lost 3 parts (2u1w) 6480 | -4/Proximity Caves | Discovered new exit (range 11) 6487 | -4/Proximity Caves | Entered Factory 6487 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 6678 | -4/Factory | Zion Fire squad teleported in 6683 | -4/Factory | Incoming investigation squad redirected 6686 | -4/Factory | Garrison activated, responded to threat 6716 | -4/Factory | Incoming assault squad redirected 6736 | -4/Factory | Zion Demo squad teleported in 6736 | -4/Factory | P-70 Sage assimilated allied YW-MG6(d) 6769 | -4/Factory | Lost 3 parts (2n1w) 6798 | -4/Factory | Zion Heavy squad teleported in 6805 | -4/Factory | Spotted B-86 Titan 6850 | -4/Factory | Crushed by falling debris 6851 | -4/Factory | System corruption reached 10% 6974 | -4/Factory | Lost 9 parts (2p1n4u2w) 7112 | -4/Factory | Zion Recon squad teleported in 7121 | -4/Factory | Discovered new exit (range 10) 7141 | -4/Factory | Zion Light squad teleported in 7161 | -4/Factory | Entered Research 7161 | -3/Research | Accompanied by 3 allies 7161 | -3/Research | Evolved 2 slots: Utility x2 7162 | -3/Research | Identified exit to Testing 7169 | -3/Research | Zion Hacker squad teleported in 7201 | -3/Research | Incoming investigation squad redirected 7209 | -3/Research | Zion Heavy squad teleported in 7256 | -3/Research | Discovered new exit (range 12) 7367 | -3/Research | Found Prototype Protection 7368 | -3/Research | Identified Zio. Weapon Casing 7552 | -3/Research | Spotted B-86 Titan 7559 | -3/Research | Zion Fire squad teleported in 7573 | -3/Research | Zion Recon squad teleported in 7589 | -3/Research | Lost 10 parts (2p3n4u1w) 7601 | -3/Research | Discovered new exit (range 14) 7631 | -3/Research | System corruption reached 10% 7674 | -3/Research | Entered another Research area 7674 | -2/Research | Evolved 2 slots: Utility x2 7743 | -2/Research | Zion hero teleported in (7V-RTL) 7806 | -2/Research | Lost 5 parts (1p3u1w) 7819 | -2/Research | P-80 Master assimilated allied 7V-RTL 7854 | -2/Research | Lost 4 parts (1p2n1w) 7922 | -2/Research | Zion Heavy squad teleported in 7929 | -2/Research | Lost 8 parts (1p4n2u1w) 7978 | -2/Research | Found Zio. Weapon Casing 8101 | -2/Research | Found Zio. Weapon Casing 8194 | -2/Research | System corruption reached 10% 8243 | -2/Research | Zion Demo squad teleported in 8262 | -2/Research | Core integrity fell below 50% 8289 | -2/Research | Lost 14 parts (1p4n7u2w) 8307 | -2/Research | Core integrity fell below 20% 8331 | -2/Research | Zion Melee Resupply teleported in 8339 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- [ 3 : Infowar Resupply ] [ 4 : Melee Resupply ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Emergency Access ] [ 2 : Active Garrisons ] [ 3 : Branch Access ] [ 4 : Depthwide Sectors/-1 ] >>\\ZION-DISPATCH-4 [ Target locked, reinforcements inbound... ] 08331_ System corrupted: Matter fused (-5). 08333_ Gyrokinetic Inverter destroyed. 08333_ Dark Matter Chamber disabled. 08335_ Slug penetrates H-88 Terminator. 08335_ Slug penetrates Wall. 08336_ Penetrated by Slug. 08336_ P-80 Master hacks ZF-T6M(A), rebooting. 08336_ K-01 Serf collects debris. 08339_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????# "" #???????????????# | | ?????????????????# """ #???????????????# | | ??????????###+#### R" ################# | | ??????????# """ = % | | ??????????# % | | ??????????# | | ??????????# | | ???????# #########################+######+## | | ||| ????# # "" "" #????????? ?? # | | || ### # "" "" #??????? # | | || # #????? # | | # #???# # | | / #???# | # | | # #???# # | | ####+###### # #???# # | | ??????????# # """ """ #???# # | | ??????????# # """"""" #???# + | | ??????????# # """"""" #???################## | | ??????????# # #????????????????????? | | ??????????# + #????????????????????? | | ??????????# #######+##+###????????????????????? | | ??????????######?????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#A #??????????????????????? | | ?????????????????????# @#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#h ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????#h ??????????????????????? | | ?????????????????????+ ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 51 Energy Capacity 420 Matter Stores 400 Matter Capacity 400 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 25 Resistance: EM 25 Core Shielding 30 Propulsion Shielding 90 Weapon Shielding 100 Evasion (%) 68 Targeting Accuracy 20 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 14 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Alien Tech Armchair Analyst Friend Of Zion Generalissimo Heroic Deeds Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed GodIonArmor Manual? 0 Play Time 03:03:21 Cumulative 47.7 hours Start 2021.08.08 @ 21:39:04 End 2021.08.09 @ 00:54:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64a6aac9-3914-429e-a3f3-fea8a40bb41f