Cogmind - Beta 11 X1 --- EXPLORER MODE // 2021.01.27 @ 17:29:15 Player: Luigi Panache Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (174) 870 Value Destroyed (8212) 8212 Prototype IDs (31) 620 Alien Tech Used (1) 200 Bonus (7990) 7990 TOTAL SCORE: 28192 Bonus ------- High Alert Combat Kills 86 Follower Combat Kills 4494 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -490 Cogmind --------- Core Integrity 898/1600 Matter 285/300 Energy 224/240 System Corruption 25% Temperature Cool (6) Movement Treading (155) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (5) --- Medium Treads Medium Treads Advanced Heavy Treads > --- UTILITY (17) ----- Huge Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Melee Analysis Suite Improved Launcher Guidance Computer Improved Core Analyzer Zionite Weapon Casing Improved System Shield Improved System Shield > --- WEAPON (2) ------- 1C-UTU's Sword "Lootmaker" 1C-UTU's Sword "Choppy" > --- INVENTORY (24) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Enhanced Nova Cannon Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Rocket Array Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Heavy Siege Treads Armored Heavy Treads > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Melee Analysis Suite Improved Launcher Guidance Computer Improved Core Analyzer Improved Propulsion Shielding Improved Propulsion Shielding Zionite Weapon Casing Heavy Armor Plating Layered Heavy Armor Plating Heavy Insulated Plating Improved Powered Armor 1C-UTU's Buckler > --- WEAPON ----------- 1C-UTU's Sword "Lootmaker" 1C-UTU's Sword "Choppy" > --- INVENTORY -------- Medium Treads Heavy Treads Advanced Medium Treads Enhanced Nova Cannon Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Rocket Array [Rating: 158] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Armored Leg Flight Unit Improved Flight Unit Utility Advanced Terrain Scan Processor Device Advanced Power Amplifier Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Heavy Armor Plating Weapon EM Pulse Cannon Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Coil Gun Launcher Rocket Array Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon 1C-UTU's Sword "Choppy" Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Res Res Acc Slots Evolved 18 | . 1 . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Utility 15 | . 1 . 1 . . . 2 . 1 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 198 | . 2 . 23 3 . . 10 6 20 1 . 3 . 8 2 3 . 1 12 3 3 1 21 7 3 7 7 9 43 Power 25 | . . . 2 1 . . 2 . 1 1 . 1 . . 2 . . . . . 1 . 2 2 . 4 . 1 5 Engine 7 | . . . 2 1 . . . . . 1 . 1 . . 2 . . . . . . . . . . . . . . Core 14 | . . . . . . . 2 . 1 . . . . . . . . . . . 1 . 2 2 . 4 . . 2 Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Propulsion 46 | . . . 7 . . . 2 2 4 . . 2 . 1 . 1 . . 3 . 1 . 4 2 2 . . 2 13 Treads 31 | . . . 5 . . . 2 2 . . . . . . . . . . . . . . 3 2 2 . . 2 13 Leg 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . 1 . . . . . 4 . . 2 . 1 . 1 . . 3 . 1 . . . . . . . . Utility 82 | . 1 . 7 2 . . 4 1 11 . . . . 6 . 1 . 1 9 . 1 1 9 3 1 1 3 3 17 Device 18 | . . . . 1 . . 1 . 3 . . . . 2 . 1 . 1 4 . . . 1 2 . . 2 . . Storage 8 | . 1 . 2 . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 2 Processor 16 | . . . . . . . 2 . 4 . . . . 3 . . . . 2 . . . 2 . . 1 1 1 . Hackware 7 | . . . . . . . . 1 1 . . . . 1 . . . . 2 . . . . . . . . . 2 Protection 33 | . . . 5 1 . . 1 . 2 . . . . . . . . . 1 . 1 1 5 1 1 . . 1 13 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 45 | . 1 . 7 . . . 2 3 4 . . . . 1 . 1 . . . 3 . . 6 . . 2 4 3 8 Energy Gun 5 | . . . 4 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Cannon 7 | . . . 2 . . . 1 2 . . . . . . . . . . . . . . . . . 1 . . 1 Ballistic Gun 11 | . 1 . . . . . . . . . . . . . . . . . . 2 . . 4 . . . 1 2 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . 1 . . . 1 1 . . . . . . . . . . . 1 . . 1 . . . 3 1 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 5 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 1 . . . . . . . . . . . 1 . . . . 1 . 4 . . 1 1 . 6 Parts Lost 65 | . . 1 3 . . . . 2 . . 2 . . . 1 4 . . 5 1 2 8 1 . . . 2 5 28 Power 8 | . . . 1 . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . 4 Propulsion 16 | . . 1 . . . . . . . . 1 . . . . 1 . . 2 . 1 3 . . . . . . 7 Utility 34 | . . . . . . . . 1 . . . . . . . 3 . . 2 1 . 4 1 . . . 1 4 17 Weapon 7 | . . . 2 . . . . 1 . . . . . . 1 . . . 1 . . . . . . . 1 1 . Highest Loss Streak 11 | . . 1 2 . . . . 2 . . 1 . . . 1 4 . . 5 1 2 8 1 . . . 1 4 11 Average Slot Usage (%) 81 | . 85 84 96 89 90 90 89 89 86 92 86 88 92 92 92 85 70 73 82 75 73 55 79 86 85 78 70 76 69 Engine 3 | . 12 12 9 10 10 10 2 . . 6 1 3 7 6 6 5 5 5 5 5 . . . . . . . . . Core 2 | . . . . . . . 5 8 7 . . . . . . . . . . . 4 4 8 9 9 7 4 4 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Treads 13 | . . . 28 30 30 30 25 25 . . . . . . . . . . . . . . 5 16 11 9 8 8 11 Flight 5 | . . . . . . . . . 27 28 27 27 28 25 25 24 23 23 20 15 15 5 . . . . . . . Device 4 | . . . . . . . 7 5 3 7 7 7 7 11 12 11 11 14 20 12 10 5 5 4 9 9 9 8 1 Storage 8 | . 12 12 12 20 20 20 16 16 7 7 7 7 7 6 6 5 5 5 5 5 5 4 4 4 4 4 4 4 3 Processor 17 | . 12 12 7 . . . 7 8 18 28 28 28 28 30 31 26 17 17 18 21 21 21 25 23 23 23 22 27 20 Hackware 3 | . . . . . . . . . 12 7 7 7 7 6 6 4 . . 6 10 10 10 10 9 9 9 8 8 2 Protection 8 | . . . 16 9 10 10 7 8 3 . . . . . . . . . . 5 5 4 7 5 7 4 4 7 14 Energy Gun 1 | . . . 10 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Cannon 4 | . . . 6 20 20 20 16 15 . . . . . . . . . . . . . . . . . 1 3 . . Ballistic Gun 1 | . 23 25 2 . . . . . . . . . . . . . . . . . . . 4 9 9 6 3 3 . Slashing Weapon 1 | . . . . . . . . . . . . . . 3 5 5 5 5 4 . . . . . . . . . 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 179 | 17 27 27 113 113 113 113 116 116 22 18 18 17 17 21 21 22 21 23 24 23 23 30 57 57 81 82 82 108 179 Greatest Support 165 | 20 20 20 63 63 63 63 65 65 20 20 20 22 22 22 22 23 23 23 26 26 26 26 74 104 140 140 140 145 165 Greatest Overweight (x) 31 | . 1 2 2 1 1 1 1 1 1 . . . . 1 . . . . 1 . . 5 2 . . . . 1 31 Average Overweight (x) . | . . 1 1 1 1 1 1 1 . . . . . . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 24 | . 14 14 24 24 24 24 24 24 24 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 24 Average Capacity 16 | . 12 14 23 24 24 24 24 24 9 9 9 9 9 9 9 9 9 9 9 9 9 8 8 9 9 9 9 9 20 Most Carried 24 | . 9 9 24 24 24 24 24 24 23 9 9 9 9 9 9 7 6 6 9 6 6 6 9 9 9 9 9 9 15 Average Carried 12 | . 8 9 16 24 24 24 22 23 8 9 9 8 9 8 9 6 6 6 8 5 5 5 7 8 8 8 8 8 10 Final Capacity 24 | 9 14 14 24 24 24 24 24 24 9 9 9 9 9 9 9 9 9 9 9 9 9 4 9 9 9 9 9 9 24 Final Carried 24 | 7 9 9 24 24 24 24 24 24 9 9 9 9 9 9 9 6 6 6 5 6 6 4 9 8 9 9 8 8 11 Class Distribution -------------------- 67% | Hacker-Mutant 13% | Scavenger-Mutant 6% | Hacker-Scout 6% | Hacker-Gladiator 4% | Hacker-Ninja Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Hacker-Ninja | -6/Factory Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Lower Caves Hacker-Gladiator | -6/Data Miner Hacker-Gladiator | -5/Proximity Caves Hacker-Gladiator | -5/Factory Hacker-Mutant | -5/Extension Hacker-Mutant | -5/Cetus Hacker-Mutant | -5/Archives Hacker-Mutant | -5/Hub_04(d) Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Res Res Acc Matter Collected 3261 | 200 20 . 309 . . 23 110 65 185 40 . 30 . 50 30 65 . 32 79 49 . . 369 114 93 63 87 500 748 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8736 | . 97 . 834 60 . . 393 756 106 . . . . 66 . 234 . . 266 . . . 838 . . . 327 789 3970 Parts 473 | . 7 . 45 1 . 1 16 44 4 . . . . 4 . 14 . . 14 . . . 31 . . . 11 41 240 Haulers Intercepted 5 | . . . 3 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Res Res Acc Combat Hostiles Destroyed 138 | . 4 . 17 1 . . 7 16 3 . . . . 1 . 3 . . 5 . . . 12 . . . 14 10 45 Melee 51 | . . . . . . . . . 2 . . . . 1 . 3 . . 5 . . . . . . . . . 40 Guns 37 | . 4 . 13 . . . . . . . . . . . . . . . . . . . 12 . . . . 5 3 Cannons 22 | . . . . 1 . . 3 13 . . . . . . . . . . . . . . . . . . 4 . 1 AOE 21 | . . . 3 . . . 1 3 . . . . . . . . . . . . . . . . . . 9 5 . Classes Destroyed 17 | . 2 . 6 1 . . 1 2 . . . . . . . 3 . . 1 . . . . . . . . . 1 Worker 9 | . . . 1 . . 1 1 . . . . . . . . . . . 1 . . . 1 . . . . 1 3 Builder 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 1 Tunneler 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Hauler 5 | . . . 3 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Recycler 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Watcher 7 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Swarmer 26 | . 2 . 6 . . . 2 5 2 . . . . . . 1 . . 2 . . . . . . . 3 . 3 Grunt 44 | . 2 . 5 . . . 4 5 . . . . . . . . . . 2 . . . 8 . . . 4 7 7 Brawler 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Duelist 3 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Sentry 21 | . . . 6 . . . 1 5 1 . . . . 1 . . . . . . . . 1 . . . 1 . 5 Hunter 16 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . 4 . 9 Programmer 25 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 2 3 18 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Wizard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 8 | . 2 . 5 1 . 1 6 8 1 . . . . 1 . 1 . . 3 . . . 4 . . . 7 5 5 Combat Bots Only 5 | . 2 . 3 1 . . 2 5 1 . . . . 1 . 1 . . 3 . . . 4 . . . 5 3 5 Max Kills in Single Turn 4 | . 1 . 2 1 . 1 2 3 1 . . . . 1 . 1 . . 1 . . . 1 . . . 4 4 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . 3 2 . Melee 1 | . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Res Res Acc Damage Taken 17635 | . 130 372 628 44 . . 357 389 380 57 171 . . 214 78 408 . . 402 42 193 1288 1165 . . 17 1364 2128 7808 Core 2362 | . 12 97 94 . . . 26 40 89 33 38 . . 58 12 66 . . 121 9 57 658 91 . . . 14 145 702 Absorbed by Shields 74 | . . . . . . . . . . . . . . . . . . . . 38 36 . . . . . . . . Core Remaining (%) 75 | 100 . 56 . . . 76 . 88 . . . . 77 . . . . 84 . . . . 6 . . 100 98 90 56 Volleys Fired 261 | . 14 . 62 3 . . 15 24 . . . . . . . . . . . 2 . . 49 . . 1 41 28 22 Largest 2 | . 2 . 2 2 . . 2 2 . . . . . . . . . . . 1 . . 2 . . 1 1 2 2 Hottest 150 | . 40 . 126 126 . . 126 126 . . . . . . . . . . . 28 . . 97 . . 40 105 60 150 Shots Fired 443 | . 28 . 116 6 . . 30 41 . . . . . . . . . . . 2 . . 94 . . 1 41 45 39 Gun 282 | . 28 . 107 . . . . . . . . . . . . . . . . 2 . . 94 . . . . 34 17 Cannon 121 | . . . 4 6 . . 29 39 . . . . . . . . . . . . . . . . . . 26 . 17 Launcher 39 | . . . 5 . . . 1 2 . . . . . . . . . . . . . . . . . . 15 11 5 Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic 177 | . 28 . 28 . . . . . . . . . . . . . . . . 2 . . 68 . . . . 34 17 Thermal 148 | . . . 79 . . . . . . . . . . . . . . . . . . . 26 . . . 26 . 17 Explosive 24 | . . . 5 . . . 1 2 . . . . . . . . . . . . . . . . . . 11 5 . Electromagnetic 93 | . . . 4 6 . . 29 39 . . . . . . . . . . . . . . . . . . 4 6 5 Robot Hit Streak 46 | . 19 . 41 17 . . 14 22 . . . . . . . . . . . . . . 27 . . 15 46 35 37 Robot Miss Streak 2 | . 1 . 1 1 . . 2 1 . . . . . . . . . . . . . . 2 . . . 1 1 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Secondary Targets 5 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Shots Hit Robots 586 | . 25 . 94 4 . . 22 34 20 . . . . 7 . 12 . . 12 . . . 82 . . 1 36 42 195 Core Hits 336 | . 9 . 42 2 . . 9 23 4 . . . . 2 . 5 . . 7 . . . 34 . . . 67 35 97 Critical Hits 40 | . . . . . . . . 1 . . . . . . . . . . . . . . 5 . . . 1 3 30 Critical Kills 16 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 13 Critical Parts Destroyed 21 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . 1 3 14 Melee Attacks 245 | . . . . . . . . . 23 . . 6 . 10 . 15 . 7 13 . . . . . . . . . 171 Impact 31 | . . . . . . . . . 23 . . 6 . 2 . . . . . . . . . . . . . . . Slashing 214 | . . . . . . . . . . . . . . 8 . 15 . 7 13 . . . . . . . . . 171 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . . . . . . . . . 1 . 4 . . 1 . . . . . . . . . 6 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Damage Inflicted 23663 | . 195 7 1388 116 . 36 691 1140 284 . . . . 335 . 1072 . . 834 . . . 2115 15 . 25 2725 2700 9985 Guns 4830 | . 195 . 982 . . . . . . . . . . . . . . . . . . . 2112 . . . . 1137 404 Cannons 3102 | . . . 96 106 . . 585 827 . . . . . . . . . . . . . . . . . . 791 . 697 Explosions 4483 | . . . 265 . . . 70 312 . . . . . . . . . . . . . . . . . . 1878 1542 416 Melee 10942 | . . . . . . . . . 284 . . . . 335 . 1072 . . 834 . . . . . . . . . 8417 Ramming 306 | . . 7 45 10 . 36 36 1 . . . . . . . . . . . . . . 3 15 . 25 56 21 51 Kinetic 3482 | . 195 . 161 . . . . . . . . . . . . . . . . . . . 1585 . . . . 1137 404 Thermal 3546 | . . . 868 . . . . 105 . . . . . . . . . . . . . . 527 . . . 791 268 987 Explosive 3124 | . . . 218 . . . 70 207 . . . . . . . . . . . . . . . . . . 1775 854 . Electromagnetic 2263 | . . . 96 106 . . 585 827 . . . . . . . . . . . . . . . . . . 103 420 126 Impact 346 | . . . . . . . . . 284 . . . . 62 . . . . . . . . . . . . . . . Slashing 10596 | . . . . . . . . . . . . . . 273 . 1072 . . 834 . . . . . . . . . 8417 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . 1 1 1 1 . 1 . . . . . . . 5 5 5 . . . . 2 . . . . . 25 Average Corruption 6 | . . . 1 1 1 1 . 1 . . . . . . . 5 5 5 . . . . 1 . . . . . 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 186 | . . . 4 1 3 5 . . . . . . . . . 4 . 17 . . . . 4 . . . . . 148 Message Errors 41 | . . . 3 . 1 5 . . . . . . . . . 3 . 2 . . . . . . . . . . 27 Matter Fused 42 | . . . . . . . . . . . . . . . . 1 . 5 . . . . . . . . . . 36 Heat Flow Errors 18 | . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . 13 Energy Discharges 24 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . 21 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 32 | . . . 1 1 . . . . . . . . . . . . . 5 . . . . 1 . . . . . 24 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Misdirections 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 922 | . . . 3 . . . 15 23 21 . . . . . . 256 . . 61 . . . . . . . 30 73 440 Projectiles 50 | . . . 3 . . . 15 . . . . . . . . . . . . . . . . . . . . . 32 Explosions 148 | . . . . . . . . 23 . . . . . . . . . . . . . . . . . . 30 73 22 Melee 724 | . . . . . . . . . 21 . . . . . . 256 . . 61 . . . . . . . . . 386 Knockbacks 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Impact 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 301 | . . . 79 . . . 19 20 . . . . . . . . . . . . . . . . . . 74 34 75 Shots 15 | . . . 3 . . . 1 1 . . . . . . . . . . . . . . . . . . 5 3 2 Rammed 34 | . . . 4 3 . 2 5 . . . . . . . . . . . . . . . 1 2 . 2 4 6 5 Targets Rammed 40 | . . 1 5 3 . 3 6 1 . . . . . . . . . . . . . . 1 2 . 2 4 6 6 Kicked 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 427 | . 30 . 294 225 . . 427 342 3 . 9 . . 5 . . . 245 . . . 4 210 . 2 29 54 . 281 Average Temperature 70 | . 14 . 79 112 . . 185 119 2 . 9 . . 5 . . . 105 . . . 4 62 . 1 1 21 . 74 Received Heat Transfer 3234 | . 105 111 279 . . . 252 198 156 39 153 . . 102 12 . . . 63 . 27 306 270 . . . 126 423 612 Effects 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . 1 Combat Hostiles 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . 1 Parts Fried 18 | . . . . . . . 5 4 2 . . . . . . . . . . . . . . . . . . 3 4 Impact Corruptions 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . . . 4 . . . . . . . . . . . . . . . . . . . 6 . . . . 1 3 Heat Transferred 4642 | . . . 1998 . . . . 100 . . . . . . . . . . . . . . 925 . . . 814 100 705 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Res Res Acc Peak Influence 510 | . 122 48 194 55 . 5 172 266 334 . . . . 108 . . . . 185 264 94 44 355 337 70 387 510 450 331 Initial 191 | . . 33 10 4 . . 1 18 87 . . . . . . . . . . 55 94 4 . 127 8 33 26 191 186 Average 109 | . 50 38 60 31 . . 50 177 233 . . . . 36 . . . . 64 166 55 11 87 142 38 95 150 269 138 Maximum Alert Level 2 | . . . . . . . . 1 1 . . . . . . . . . . 1 . . 1 1 . 1 2 2 1 Low Security (%) 76 | . 100 100 100 100 . 100 100 44 35 . . . . 100 . . . . 100 38 100 100 78 94 100 83 62 14 67 Level 1 22 | . . . . . . . . 55 64 . . . . . . . . . . 61 . . 21 5 . 16 27 73 32 Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 11 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . . . 2 . . . 1 . 1 . . . . . . . . . 1 . . . 6 1 . 2 6 3 13 Investigation 8 | . . . 2 . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 3 Extermination 13 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 1 8 Reinforcement 14 | . . . . . . . . . 1 . . . . . . . . . . . . . 5 . . 1 3 2 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 Haulers Reinforced 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Res Res Acc Distress Signals 17 | . . . 2 . . . . 3 1 . . . . . . . . . 1 . 2 . . . . 1 . 1 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 353 | . 7 4 29 1 . . 9 19 9 9 10 . . 6 7 5 . . 13 19 10 4 24 . 3 7 27 28 103 Peak Tracking Total 12 | . 3 4 5 2 . . 3 4 5 5 6 . . 4 10 2 . . 6 10 7 4 5 . 2 4 5 12 7 Tactical Retreats 28 | . . . . 1 . . . 1 2 2 2 . . . . 2 . . 1 1 1 . 3 . . . 1 . 11 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Res Res Acc Traps Triggered 21 | . . . 1 . . . . 4 1 . . . . 4 . . . . . 3 . . 1 1 . 2 . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . 4 . . . 6 . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Res Res Acc Machines Disabled 11 | . . . . . . . . . . . . . . . . 1 . . . 3 . . 1 . . 5 . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . . 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Res Res Acc Machines Accessed 37 | . 3 . 11 1 1 . 2 1 5 . . . 1 1 . . 4 . 1 . . . . 2 . 1 1 . 2 Terminals 15 | . 2 . 6 1 . . 1 1 3 . . . 1 . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 Repair Stations 5 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 3 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 Total Hacks 135 | . 8 . 39 5 1 . 11 1 24 . . . 1 3 . . 25 . 1 . . . . 5 . 5 1 . 5 Successful 100 | . 7 . 30 3 1 . 8 1 12 . . . 1 2 . . 25 . 1 . . . . 3 . 2 1 . 3 Failed 35 | . 1 . 9 2 . . 3 . 12 . . . . 1 . . . . . . . . . 2 . 3 . . 2 Catastrophic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 151 | . 3 . 12 5 . . . . 7 . . . . 12 . . . . 25 20 6 . 8 4 . 6 9 5 29 Terminals 61 | . 6 . 24 5 . . 5 1 19 . . . 1 . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . 5 . . 2 Repair Stations 20 | . 2 . 10 . . . 6 . . . . . . . . . . . . . . . . 2 . . . . . Recycling Units 7 | . . . 1 . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . 1 . 3 Terminal Hacks 56 | . 4 . 12 2 1 . 2 1 8 . . . 1 . . . 25 . . . . . . . . . . . . Record 13 | . . . . . 1 . . . . . . . 1 . . . 11 . . . . . . . . . . . . Part Schematic 7 | . . . . . . . . . 1 . . . . . . . 6 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . . 2 . . . . . 1 . . . . . . . 3 . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . 2 Load Schematic 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 Build 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 Repair Station Hacks 20 | . 2 . 10 . . . 6 . . . . . . . . . . . . . . . . 2 . . . . . Scan Component 10 | . 1 . 5 . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . Repair 10 | . 1 . 5 . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 Seal Access 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 Unauthorized Hacks 10 | . 1 . 4 1 . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . Terminals 6 | . 1 . 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Mask 3 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 3 . 8 1 . . 2 . 5 . . . . . . . . . . . . . . 1 . 1 . . 2 Full Trace Events 4 | . . . 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Matter 318 | . . . . . . . . . . . . . . . . . . . . . . . . . . 318 . . . Time 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . 84 . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . Part Schematics Acquired 9 | . . . 2 . . . . . 1 . . . . . . . 6 . . . . . . . . . . . . Parts Built 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 Matter 453 | . . . . . . . . . 168 . . . . . . . . . . . . . . . . . . . 285 Time 92 | . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . 50 Total Part Build Rating 13 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . 5 Parts Repaired 10 | . 1 . 5 . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . Time 308 | . 26 . 136 . . . 102 . . . . . . . . . . . . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Programmers 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Res Res Acc Total Allies 90 | . . . . . . . . . 1 . . 10 . . . . . 1 4 9 4 . 3 2 19 9 6 2 20 Largest Group 21 | . . . . . . . . . 1 . . 10 10 . . . . 1 3 8 4 . 3 2 21 21 14 2 7 Highest-Rated Group 1295 | . . . . . . . . . 10 . . 321 321 . . . . 95 141 497 299 . 210 150 846 1295 935 244 830 Highest-Rated Ally 268 | . . . . . . . . . 10 . . 39 39 . . . . 95 47 156 150 . 70 75 75 115 96 122 268 Zionite Dispatches 22 | . . . . . . . . . . . . . . . . . . . 3 1 2 . 1 1 . 2 2 1 9 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Light 7 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . 2 1 . 1 Recon 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacker 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 3 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 653 | . . . . . . . . . . . . . 31 . . . . 9 11 106 23 . 12 . 120 112 79 4 146 Total Damage 26273 | . . . . . . . . . . . . . 402 . . . . 275 525 2430 419 . 400 . 4092 4630 3150 312 9638 Kills 120 | . . . . . . . . . . . . . 2 . . . . 2 2 21 1 . 1 . 13 20 14 . 44 Allies Corrupted 10 | . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . 3 1 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Res Res Acc Robot Analysis Total 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . . 3 2 . . . 1 1 . 1 . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 16 | . . . . . . . . . . . . . . 2 . . . . 5 4 . . 1 . . . 1 1 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 3 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Res Res Acc Turns Passed 17404 | . 293 49 2332 541 403 731 642 633 358 249 111 477 201 353 84 516 30 642 287 653 72 55 742 400 208 820 861 585 4076 Spaces Moved 10809 | 1 134 23 728 200 156 279 174 199 531 306 217 767 239 597 244 528 87 349 487 739 149 47 276 216 109 383 423 328 1893 Core 53 | . . . . . . . . . . . . . . . . . . . . . . 19 31 . . . . . 3 Treads 5129 | . . . 687 200 156 279 174 199 . . . . . . . . . . . . . . 85 216 109 383 423 328 1890 Legs 359 | 1 134 23 41 . . . . . . . . . . . . . . . . . . . 160 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 5268 | . . . . . . . . . 531 306 217 767 239 597 244 528 87 349 487 739 149 28 . . . . . . . Fastest Speed 31 | 120 120 200 160 260 260 260 255 253 31 31 31 32 33 33 33 33 34 34 34 39 39 39 50 156 156 170 170 145 145 Average Speed 118 | 120 168 210 261 260 260 260 257 257 31 31 31 32 33 33 33 33 34 34 36 39 39 115 186 158 165 170 170 146 176 Slowest Speed 1600 | 120 200 280 360 260 260 260 260 258 101 31 34 34 33 115 33 34 34 34 119 39 39 390 280 160 170 170 170 245 1600 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 47 | . . . . . . . . . 8 1 3 . . 2 . . . . . 32 1 . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Exploration Rate (%) 42 | 1 35 14 53 38 54 68 14 47 16 57 46 87 57 25 43 69 70 56 16 69 55 67 27 9 82 14 16 12 54 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 22 | . . . . . 1 . . . . . 1 1 . . . . 1 . 5 8 . . 5 . . . . . . Known Exits Taken 27 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . . . . 2 1 3 1 . 3 . . 1 . . . . . . . . . . . Spaces Dug 12 | . . . . . . . . . . . . . . 3 . 2 . 7 . . . . . . . . . . . Terrain Destroyed 382 | . . . 44 . . . 6 21 . . . . . 3 . 2 . 7 . . . . 24 . . . 149 107 19 Melee 12 | . . . . . . . . . . . . . . 3 . 2 . 7 . . . . . . . . . . . Projectile 31 | . . . . . . . . . . . . . . . . . . . . . . . 24 . . . 4 2 1 AOE 339 | . . . 44 . . . 6 21 . . . . . . . . . . . . . . . . . . 145 105 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Res Res Acc Total 14549 | . 179 23 1039 212 155 281 330 287 691 458 255 985 360 729 247 837 86 859 580 1070 161 47 403 274 138 550 508 380 2425 Wait 2793 | . 27 . 185 . . . 118 45 91 152 42 208 122 74 . 290 . 503 43 286 9 . 40 45 21 149 33 5 305 Move 10695 | . 133 22 727 199 155 278 173 198 516 303 210 766 238 592 243 527 86 348 486 681 146 46 275 216 108 382 422 327 1892 Hop 38 | . . . . . . . . . 6 1 3 . . 2 . . . . . 25 1 . . . . . . . . Pick Up 66 | . 2 . 25 . . . 4 6 4 . . 1 . 2 . . . . 5 1 1 . 7 . . 2 . 2 4 Fast Attach 114 | . 2 . 8 2 . . 3 1 5 1 . 1 . 6 1 1 . 1 5 . 1 . 18 4 3 5 3 5 38 Attach 47 | . . . 6 . . . 3 1 14 . . 1 . . . 3 . . 4 3 2 1 2 1 . . 1 1 4 Detach 28 | . . . 1 1 . . 1 . 11 . . . . 1 . 1 . . 1 3 1 . 2 . 1 . . . 4 Swap 40 | . . . 9 1 . . 4 4 1 . . 1 . 2 1 . . . 3 . . . 1 2 . 2 3 3 3 Drop 89 | . 1 . 11 3 . . 3 7 20 1 . 1 . 4 2 . . . 5 . . . 8 4 5 7 1 3 3 Fire 261 | . 14 . 62 3 . . 15 24 . . . . . . . . . . . 2 . . 49 . . 1 41 28 22 Melee 218 | . . . . . . . . . 23 . . 6 . 10 . 15 . 7 13 . . . . . . . . . 144 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 39 | . . . 5 3 . 3 6 1 . . . . . . . . . . . . . . 1 2 . 2 4 6 6 Escape Stasis 120 | . . . . . . . . . . . . . . 36 . . . . 15 69 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Storage -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp / *Ext) -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus (discovered 2 exits: *Fac / *Arc) -5/Archives -5/Hub_04(d) -4/Factory -4/Waste -4/Factory -3/Research (discovered 2 exits: *Res / Arm) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / *Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 5 | -10/Materials | Identified exit to Mines 270 | -10/Materials | Repaired Lgt. Assault Rifle 294 | -10/Materials | Entered Mines 305 | -10/Mines | Assembled infested the area 310 | -10/Mines | Build established: Hacker-Mutant 310 | -10/Mines | Assisted by a Guerilla fighting off Assembled 316 | -10/Mines | Identified exit to Materials 316 | -10/Mines | Discovered exit to Materials (range 12) 343 | -10/Mines | Entered Materials 343 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 779 | -9/Materials | Repaired Lgt. Ion Engine 813 | -9/Materials | Repaired Beam Rifle 840 | -9/Materials | Repaired Sml. Laser 867 | -9/Materials | Repaired Grenade Launcher 1100 | -9/Materials | Identified exit to Materials 1100 | -9/Materials | Discovered exit to Materials (range 16) 1918 | -9/Materials | Discovered exit to Materials (range 16) 2025 | -9/Materials | Repaired Lgt. Armor Plating 2267 | -9/Materials | Identified exit to Mines 2675 | -9/Materials | Entered Mines 2679 | -9/Mines | Met a Derelict bent on vengeance 2681 | -9/Mines | Identified exit to Exiles 2681 | -9/Mines | Discovered exit to Exiles (range 17) 2887 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2931 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2937 | -9/Mines | Found Prototype Device 2937 | -9/Mines | Identified Exp. Sensor Array 3036 | -9/Mines | Discovered exit to Materials (range 9) 3205 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3216 | -9/Mines | Entered Exiles 3255 | -9/Exiles | Identified exit to Mines 3255 | -9/Exiles | Discovered exit to Mines (range 15) 3287 | -9/Exiles | Met 8R-AWN 3320 | -9/Exiles | Met EX-HEX 3458 | -9/Exiles | Met EX-DEC 3508 | -9/Exiles | Learned location of Zion (-7) 3591 | -9/Exiles | Discovered exit to Mines (range 12) 3619 | -9/Exiles | Entered Mines 4321 | -8/Mines | Discovered exit to Materials (range 12) 4350 | -8/Mines | Entered Materials 4350 | -8/Materials | Evolved 2 slots: Utility x2 4712 | -8/Materials | Identified exit to Storage 4712 | -8/Materials | Discovered exit to Storage (range 15) 4801 | -8/Materials | Repaired Lgt. Nuclear Core 4841 | -8/Materials | Repaired Hvy. Armor Plating 4868 | -8/Materials | Repaired Lgt. Treads 4992 | -8/Materials | Entered Storage 5605 | -8/Storage | Identified exit to Factory 5605 | -8/Storage | Discovered exit to Factory (range 8) 5625 | -8/Storage | Entered Factory 5625 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5729 | -7/Factory | Identified exit to Lower Caves 5729 | -7/Factory | Identified exit to Factory 5918 | -7/Factory | Fabricated Adv. Terrain Scan Processor (x2) 5983 | -7/Factory | Entered Lower Caves 5988 | -7/Lower Caves | Learned Factory security intel 6010 | -7/Lower Caves | Learned Factory interactive machine intel 6207 | -7/Lower Caves | Build established: Hacker-Scout 6227 | -7/Lower Caves | Identified exit to Lower Caves 6227 | -7/Lower Caves | Discovered exit to Lower Caves (range 14) 6232 | -7/Lower Caves | Entered another Lower Caves area 6238 | -7/Lower Caves | Learned Factory garrison access intel 6340 | -7/Lower Caves | Identified exit to Zion 6340 | -7/Lower Caves | Discovered exit to Zion (range 7) 6343 | -7/Lower Caves | Entered Zion 6350 | -7/Zion | Given the Hacking Drone Bay 6472 | -7/Zion | Imprinted 6474 | -7/Zion | Declared Zion's savior 6527 | -7/Zion | Learned location of Warlord (-4) 6550 | -7/Zion | Gained Derelict followers 6650 | -7/Zion | Identified exit to Proximity Caves 6650 | -7/Zion | Discovered exit to Proximity Caves (range 11) 6820 | -7/Zion | Entered Proximity Caves 6820 | -6/Proximity Caves | Accompanied by 10 allies 6836 | -6/Proximity Caves | Spotted B-75 Beast 6898 | -6/Proximity Caves | Discovered exit to Factory (range 3) 7021 | -6/Proximity Caves | Entered Factory 7021 | -6/Factory | Evolved 2 slots: Utility x2 7023 | -6/Factory | Loaded intel: 45 interactive machine locations 7024 | -6/Factory | Loaded intel: 3 garrison access locations 7214 | -6/Factory | Retrieved Zion intel report: Branch Access 7214 | -6/Factory | Identified exit to Lower Caves 7342 | -6/Factory | Identified exit to Factory 7342 | -6/Factory | Discovered exit to Factory (range 8) 7360 | -6/Factory | Build established: Hacker-Ninja 7369 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7374 | -6/Factory | Entered Lower Caves 7384 | -6/Lower Caves | Learned Factory terminal intel 7412 | -6/Lower Caves | Encountered a Warlord checkpoint 7432 | -6/Lower Caves | Spotted B-75 Beast 7449 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7453 | -6/Lower Caves | Identified exit to Lower Caves 7453 | -6/Lower Caves | Discovered exit to Lower Caves (range 17) 7458 | -6/Lower Caves | Entered another Lower Caves area 7682 | -6/Lower Caves | Discovered exit to Factory (range 18) 7756 | -6/Lower Caves | Learned Factory stockpile data 7807 | -6/Lower Caves | Crushed by falling debris 7815 | -6/Lower Caves | Found Alien Artifact 7815 | -6/Lower Caves | Identified Core Expander 7815 | -6/Lower Caves | Installed Core Expander, added new Power slot 7838 | -6/Lower Caves | Lost 4 parts (1n3u) 7972 | -6/Lower Caves | Identified exit to Data Miner 7972 | -6/Lower Caves | Discovered exit to Data Miner (range 5) 7974 | -6/Lower Caves | Entered Data Miner 7974 | -6/Data Miner | Identified exit to Proximity Caves 7974 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 7981 | -6/Data Miner | Met Data Miner 7987 | -6/Data Miner | Learned location of Section 7 (-2) 7987 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7993 | -6/Data Miner | Received God Mode back door access code from Data Miner 8004 | -6/Data Miner | Entered Proximity Caves 8013 | -5/Proximity Caves | Escorted by Enhanced Grunt 8117 | -5/Proximity Caves | Build established: Hacker-Gladiator 8475 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8610 | -5/Proximity Caves | Discovered exit to Factory (range 13) 8646 | -5/Proximity Caves | Entered Factory 8646 | -5/Factory | Evolved 2 slots: Utility x2 8647 | -5/Factory | Identified exit to Upper Caves 8649 | -5/Factory | Loaded intel: 21 terminal locations 8700 | -5/Factory | Zion Hacker squad teleported in 8723 | -5/Factory | Zion Recon squad teleported in 8735 | -5/Factory | Incoming investigation squad redirected 8828 | -5/Factory | Zion Kinetic Resupply teleported in 8840 | -5/Factory | Retrieved Zion intel report: Active Terminals 8865 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8872 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8876 | -5/Factory | Retrieved Zion intel report: Emergency Access 8895 | -5/Factory | Identified exit to Factory 8895 | -5/Factory | Discovered exit to Factory (range 8) 8931 | -5/Factory | Identified exit to Extension 8931 | -5/Factory | Discovered exit to Extension (range 5) 8931 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 8933 | -5/Factory | Entered Extension 8951 | -5/Extension | Lost 5 parts (2n2u1w) 8994 | -5/Extension | Rescued a captive Derelict 9041 | -5/Extension | Rescued A7 9076 | -5/Extension | Rescued a captive Derelict 9088 | -5/Extension | Rescued a captive Derelict 9089 | -5/Extension | Zion Light squad teleported in 9103 | -5/Extension | Rescued a captive Derelict 9113 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 9120 | -5/Extension | Retrieved Zion intel report: Branch Access 9120 | -5/Extension | Identified exit to Cetus 9121 | -5/Extension | Rescued a captive Derelict 9142 | -5/Extension | Retrieved Zion intel report: Component Stockpiles 9230 | -5/Extension | Build established: Hacker-Mutant 9344 | -5/Extension | Disrupted transfer network 9396 | -5/Extension | Spotted B-75 Beast 9407 | -5/Extension | Allies destroyed B-75 Beast 9449 | -5/Extension | Spotted B-75 Beast 9453 | -5/Extension | Allies destroyed B-75 Beast 9465 | -5/Extension | Discovered exit to Factory (range 3) 9466 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/0 9527 | -5/Extension | Discovered exit to Factory (range 16) 9586 | -5/Extension | Entered Cetus 9586 | -5/Cetus | Accompanied by 3 allies (A7) 9591 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 9593 | -5/Cetus | Spotted Cetus Guard 9593 | -5/Cetus | Spotted Cetus Guard 9603 | -5/Cetus | Spotted Cetus Guard 9603 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 9604 | -5/Cetus | Found Prototype Protection 9604 | -5/Cetus | Identified Med. Regenerative Plating 9606 | -5/Cetus | Spotted Cetus Guard 9609 | -5/Cetus | Allies destroyed Cetus Guard 9622 | -5/Cetus | Started Cetus Manufacturing Module 9623 | -5/Cetus | Zion Light squad teleported in 9625 | -5/Cetus | Zion Recon squad teleported in 9631 | -5/Cetus | Identified exit to Archives 9631 | -5/Cetus | Discovered exit to Archives (range 15) 9643 | -5/Cetus | Spotted Cetus Guard 9644 | -5/Cetus | Spotted Cetus Guard 9644 | -5/Cetus | Spotted Cetus Guard 9644 | -5/Cetus | Spotted Cetus Guard 9645 | -5/Cetus | Discovered exit to Factory (range 15) 9647 | -5/Cetus | Manufactured an Enhanced Grunt 9650 | -5/Cetus | Cetus Manufacturing Module disabled 9658 | -5/Cetus | Entered Archives 9696 | -5/Archives | Core integrity fell below 50% 9697 | -5/Archives | Identified exit to Hub_04(d) 9697 | -5/Archives | Discovered exit to Hub_04(d) (range 16) 9711 | -5/Archives | Core integrity fell below 20% 9713 | -5/Archives | Entered Hub_04(d) 9737 | -5/Hub_04(d) | Lost 8 parts (1p3n4u) 9891 | -5/Hub_04(d) | Retrieved Zion intel report: Depthwide Sectors/-1 9892 | -5/Hub_04(d) | Zion Light squad teleported in 10018 | -5/Hub_04(d) | Found Prototype Protection 10018 | -5/Hub_04(d) | Identified Zio. Weapon Casing 10025 | -5/Hub_04(d) | Found Zio. Weapon Casing 10342 | -5/Hub_04(d) | Found Prototype Launcher 10342 | -5/Hub_04(d) | Identified Rocket Array 10412 | -5/Hub_04(d) | Discovered exit to Factory (range 8) 10455 | -5/Hub_04(d) | Entered Factory 10455 | -4/Factory | Evolved 2 slots: Utility x2 10714 | -4/Factory | Repaired Adv. Power Amplifier 10811 | -4/Factory | Zion Hacker squad teleported in 10855 | -4/Factory | Sucked down chute 10855 | -4/Factory | Entered Waste 10890 | -4/Waste | Warlord forces began an assault 10910 | -4/Waste | 2 allies followed down the chute 10934 | -4/Waste | Spotted C-40 Crusher 10936 | -4/Waste | Allies destroyed C-40 Crusher 10949 | -4/Waste | Spotted C-40 Crusher 10952 | -4/Waste | Spotted C-40 Crusher 10958 | -4/Waste | Allies destroyed C-40 Crusher 10963 | -4/Waste | Spotted C-40 Crusher 10963 | -4/Waste | Allies destroyed C-40 Crusher 10968 | -4/Waste | Allies destroyed C-40 Crusher 10993 | -4/Waste | Found Damper Plating 11005 | -4/Waste | Spotted C-40 Crusher 11010 | -4/Waste | Allies destroyed C-40 Crusher 11038 | -4/Waste | Identified exit to Factory 11038 | -4/Waste | Discovered exit to Factory (range 11) 11063 | -4/Waste | Entered Factory 11063 | -4/Factory | Accompanied by 12 allies 11097 | -4/Factory | Zion Light squad teleported in 11333 | -4/Factory | Zion Light squad teleported in 11427 | -4/Factory | Spotted B-86 Titan 11432 | -4/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 11551 | -4/Factory | Fabricated X-72 Disruptor (x2) 11824 | -4/Factory | Identified exit to Research 11824 | -4/Factory | Discovered exit to Research (range 12) 11883 | -4/Factory | Entered Research 11883 | -3/Research | Accompanied by 8 allies 11883 | -3/Research | Evolved 2 slots: Utility x2 11884 | -3/Research | Identified exit to Armory 12072 | -3/Research | Retrieved Zion intel report: Active Terminals 12073 | -3/Research | Zion Light squad teleported in 12082 | -3/Research | Zion Fire squad teleported in 12376 | -3/Research | Garrison activated, responded to threat 12566 | -3/Research | Spotted B-86 Titan 12593 | -3/Research | Spotted B-86 Titan 12684 | -3/Research | Identified exit to Research 12684 | -3/Research | Discovered exit to Research (range 14) 12744 | -3/Research | Entered another Research area 12744 | -2/Research | Evolved 2 slots: Utility x2 12786 | -2/Research | Found Fusion Bomb Launcher 13025 | -2/Research | Retrieved Zion intel report: Main Access 13025 | -2/Research | Identified exit to Access 13026 | -2/Research | Zion Heavy squad teleported in 13269 | -2/Research | Spotted B-90 Cyclops 13329 | -2/Research | Entered Access 13329 | -1/Access | Evolved 1 slot: Propulsion x1 13359 | -1/Access | Lost 4 parts (3u1w) 13618 | -1/Access | Lost 3 parts (1n2u) 13694 | -1/Access | Zion hero teleported in (1C-UTU) 13903 | -1/Access | Found Prototype Slashing Weapon 13903 | -1/Access | Identified 1C-UTU's Sword "Choppy" 13906 | -1/Access | Found Prototype Slashing Weapon 13906 | -1/Access | Identified 1C-UTU's Sword "Lootmaker" 13925 | -1/Access | Found Prototype Protection 13925 | -1/Access | Identified 1C-UTU's Buckler 13954 | -1/Access | Zion Heavy squad teleported in 13964 | -1/Access | Zion Heavy squad teleported in 14133 | -1/Access | Zion Light squad teleported in 14156 | -1/Access | Identified exit to Command 14156 | -1/Access | Discovered exit to Command (range 7) 14405 | -1/Access | P-80 Master assimilated allied PA-OSJ(z) 14416 | -1/Access | Crushed by falling debris 14426 | -1/Access | Found Prototype Protection 14426 | -1/Access | Identified Zio. Heavy Carapace 14429 | -1/Access | Found Zio. Weapon Casing 14447 | -1/Access | Lost 4 parts (4u) 14542 | -1/Access | Retrieved Zion intel report: Branch Access 14561 | -1/Access | Spotted B-99 Colossus 14647 | -1/Access | Retrieved Zion intel report: Guard Positions 14648 | -1/Access | Zion Heavy Resupply teleported in 14731 | -1/Access | Build established: Scavenger-Mutant 14822 | -1/Access | Found Imp. Powered Armor 14828 | -1/Access | Found Hvy. Insulated Plating 15020 | -1/Access | System corruption reached 10% 15455 | -1/Access | Zion Hacker squad teleported in 15514 | -1/Access | Energy Cycler disabled 15618 | -1/Access | Lost 5 parts (1p4u) 15780 | -1/Access | Zion Experimental squad teleported in 15795 | -1/Access | Zion Hacker squad teleported in 15898 | -1/Access | Incoming investigation squad redirected 15933 | -1/Access | Fabricated Lgt. Regenerative Plating (x1) 16549 | -1/Access | Zion Hacker squad teleported in 16630 | -1/Access | Build established: Hacker-Mutant 17037 | -1/Access | Build established: Scavenger-Mutant 17116 | -1/Access | Spotted B-99 Colossus 17122 | -1/Access | Spotted B-99 Colossus 17224 | -1/Access | Lost 11 parts (2p5n4u) 17397 | -1/Access | Identified exit to Surface 17397 | -1/Access | Discovered exit to Surface (range 6) 17405 | *** | Escaped! Last Messages --------------- 17255_ Acquired 10 matter. 17257_ System corrupted: Component data lost. 17275_ System corrupted: Energy discharge (-7). 17286_ P-80 Master destroyed. 17292_ 1C-UTU's Sword "Choppy" follow-up attack on P-80 Master. 17292_ Destroyed Prototype Energy Gun. 17298_ P-80 Master destroyed. 17306_ System corrupted: Component data lost. 17306_ Acquired Mic. Fission Core. 17317_ Acquired 20 matter. 17327_ System corrupted: Energy discharge (-57). 17331_ Triggered Alarm Trap. 17331_ An alarm sounds. 17331_ ALERT: Alarm triggered, dispatching investigation squad. 17344_ System corrupted: Heat flow error (+221). 17369_ Detecting system override signal. 17375_ System corrupted: Matter fused (-10). 17396_ System corrupted: Matter fused (-5). 17397_ The Access Shell folds into the floor. 17397_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | #+######+### #########+####?????????????????? ???? | | ?? ## #?????? ???????????????????? ???? | | ## #???? ?????????????????? ???? | | " " ## #??"""S""" "???????????????? ???? | | "" """ ## # """ """ """ ?????????????? ???? | | " """ + + """ #???????????? ???? | | " #### " #???????????? ???? | | #??# #???????????? ???? | | #??# #???????????? ???? | | #??####################???????????? ???? | | ####################################+######## ##?? | | ???????????# #?? | | ???????????# +?? | | ???????????# ####### ""#####+######### #?? | | ???????????? #?????# ""#?# #?# #?? | | ???????????? #?????# ""#?# #?# #?? | | ???????????? #?????# T#?# #?# #?? | | ???????????# #?????# ""#?# #?# #?? | | ???????????# #?????# ""#?#*!! #?# #?? | | ???????????# #????## ""###*!! #?# #?? | | ???????????# #????# ##!!! ### ### | | ???????????# #????## ### + | | ???????????# #?????# #?################# | | ???????????# #?????# #?# #??????????? | | ############ #?????# #?# !!#??????????? | | # #?????# @" #?# [ ############ | | !!] # #?????# "" #?# =|!+%![ * | | !! # #?????# #?# %!#[| |%! | | !! # #?????# #?# !#=* | | # #?????# #?# # " | | + #?????#""""""""""#?# # ! """ | | # #??????????????????# # """ | | # #??????????????????###### " | | # #?????#""""""""""#??????#!%![ | | # #?????# #??????#!*! | | # #?????# #??????+= !! | | # #?????# #??????#%###### ### | | ############ #?????# #??????#!# # #?? | | ???????????# #?????# #??????#|+ # #?? | | ???????????# #?????# #??????#*# ! =# #?? | | ???????????# #?????# #####??#!#?? # #?? | | ???????????#!=#???????## """""" #### #????# #?? | | ???????????#![#???????#" " # #????# #?? | | ???????????#%!#########" # " ###### #?? | | ???????????#|*! / " #?? | | ???????????#* ! # ######## #?? | | ???????????# # #??????? ??? | | ???????????# # #??????????? | | ???????????# """"" # #??????????? | | ???????????# """""" " # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 47 Energy Capacity 1180 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 485 Power Amplification 30 Corruption Prevention 20 Armor Coverage 2400 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 66 Weapon Shielding 100 Melee Speed Boost 20 Evasion (%) 69 Targeting Accuracy 5 Melee Accuracy 8 Launcher Accuracy 30 Core Analysis 8 Recoil Reduction 5 Offensive Hacking 30 Defensive Hacking 24 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Adv. Terrain Scan Processor | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Adv. Terrain Scan Processor | x2 | -7/Factory X-72 Disruptor | x2 | -4/Factory Lgt. Regenerative Plating | x1 | -1/Access Alien Tech Used ----------------- Core Expander Achievements -------------- Beloved Woof! Challenges ------------ None Game ------ Seed ElectronOpticalShotgun Manual? 0 Play Time 02:07:36 Cumulative 255.8 hours Start 2021.01.27 @ 15:10:30 End 2021.01.27 @ 17:29:15 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 250 Rogue 113 Adventurer 68 Explorer 69 Win Type 0 Total 17 Types 14/0/2/1/0/0/0/0/0 Lore% 74 Gallery% 83 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab0b819a-8562-4d88-9617-67d1bb49128b