Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 14:29:15

Player: Exceptionally Mediocre

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (16)      80
Value Destroyed (376)      376
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (139)                139
              TOTAL SCORE: 1855

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -161

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     228/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (325) Ox2
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
   Armored Treads
>          --- UTILITY (2) ------
           Huge Storage Unit
  Improved Terrain Scanner
>          --- WEAPON (2) -------
           Assault Rifle
           Missile Launcher
>          --- INVENTORY (25) ---
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine
     Light Nuclear Core
     Light Treads
    Combat Airjet
    Combat Airjet
    Combat Airjet
    Combat Airjet
           Superbattery (1500)
           Melee Analysis Suite
           Recalibrator
    Medium Laser
    Medium Laser
     Light Assault Rifle
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
   Armored Treads
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Assault Cannon
           Missile Launcher
>          --- INVENTORY --------
     Light Ion Engine
     Light Nuclear Core
     Light Treads
     Light Treads
    Combat Airjet
           Melee Analysis Suite
           Recalibrator
    Medium Laser
    Medium Laser
           Assault Rifle
           Mining Laser
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 8   4   9   1   1   
  Power                    3    | 1   .   2   .   .   
    Engine                 3    | 1   .   2   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   1   2   .   .   
    Treads                 5    | 2   1   2   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 2   2   .   .   .   
    Device                 1    | 1   .   .   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 3   1   5   1   1   
    Energy Gun             4    | 2   1   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   .   1   1   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               3    | .   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   .   4   .   .   
  Power                    2    | .   .   2   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   
  Highest Loss Streak      3    | .   .   3   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     100  | .   100 100 100 .   
  Engine                   14   | .   14  14  14  .   
  Treads                   28   | .   28  28  28  .   
  Device                   14   | .   14  14  14  .   
  Storage                  14   | .   14  14  14  .   
  Energy Gun               3    | .   14  1   .   .   
  Ballistic Gun            16   | .   14  12  28  .   
  Ballistic Cannon         2    | .   .   4   .   .   
  Launcher                 5    | .   .   9   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             97   | 14  90  97  89  .   
  Greatest Support         40   | 40  40  40  40  .   
  Greatest Overweight (x)  2    | 2   2   2   2   .   
  Average Overweight (x)   1    | .   .   2   2   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         22   | 7   16  25  25  25  
  Most Carried             16   | 4   9   15  16  16  
  Average Carried          12   | 2   7   12  15  16  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            16   | 4   9   15  16  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           724  | 301 118 305 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            625  | 119 397 109 .   .   
  Parts                    37   | 10  20  7   .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  15   | .   6   9   .   .   
  Guns                     7    | .   6   1   .   .   
  Cannons                  2    | .   .   2   .   .   
  AOE                      6    | .   .   6   .   .   
Classes Destroyed          7    | 2   2   3   .   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 2    | 1   1   .   .   .   
  Grunt                    7    | .   6   1   .   .   
  Demolisher               2    | .   .   2   .   .   
  Assembled                7    | .   .   7   .   .   
Best Kill Streak           5    | 2   3   5   .   .   
  Combat Bots Only         4    | .   2   4   .   .   
Max Kills in Single Turn   2    | 1   1   2   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        74   | .   42  30  .   2   
  Missed                   11   | .   8   2   .   1   
Damage Taken               1363 | .   403 950 .   10  
  Core                     258  | .   71  177 .   10  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              68   | 7   28  33  .   .   
  Largest                  2    | 2   2   2   .   .   
  Hottest                  70   | 60  70  70  .   .   
Shots Fired                105  | 14  53  38  .   .   
  Gun                      75   | 14  53  8   .   .   
  Cannon                   22   | .   .   22  .   .   
  Launcher                 8    | .   .   8   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  62   | 7   28  27  .   .   
  Thermal                  35   | 7   25  3   .   .   
  Explosive                8    | .   .   8   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         8    | 6   8   5   .   .   
  Robot Miss Streak        4    | 1   2   4   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           64   | 10  35  19  .   .   
  Core Hits                39   | 5   19  15  .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         3    | .   2   1   .   .   
    Burn                   2    | .   2   .   .   .   
    Blast                  1    | .   .   1   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1419 | 117 427 875 .   .   
  Guns                     607  | 117 427 63  .   .   
  Cannons                  297  | .   .   297 .   .   
  Explosions               515  | .   .   515 .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  657  | 70  240 347 .   .   
  Thermal                  247  | 47  187 13  .   .   
  Explosive                515  | .   .   515 .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            61   | .   .   61  .   .   
  Projectiles              48   | .   .   48  .   .   
  Explosions               13   | .   .   13  .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 2    | .   .   2   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  2    | .   .   2   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        102  | .   102 52  .   .   
  Average Temperature      34   | .   48  17  .   .   
  Received Heat Transfer   249  | .   249 .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         770  | 100 633 37  .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             171  | 20  171 51  .   .   
  Initial                  13   | .   13  .   .   .   
  Average                  28   | 9   92  11  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              26   | .   8   14  .   4   
  Peak Tracking Total      9    | .   3   9   .   4   
  Tactical Retreats        2    | .   .   2   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          3    | .   1   1   1   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   3   1   1   .   
  Successful               3    | .   1   1   1   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   3   .   1   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   1   1   .   
  Open Door                1    | .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               19   | .   .   19  .   .   
  Total Damage             183  | .   .   183 .   .   
  Kills                    2    | .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               2883 | 115  477  1582 708  1    
Spaces Moved               898  | 53   173  454  218  .    
  Core                     6    | 6    .    .    .    .    
  Treads                   892  | 47   173  454  218  .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  320  325  .    
  Average Speed            293  | 149  216  324  325  .    
  Slowest Speed            325  | 160  320  325  325  .    
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       36   | 5    30   84   61   4    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 20   | .    .    20   .    .    
Terrain Destroyed          85   | .    .    85   .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               8    | .    .    8    .    .    
  AOE                      77   | .    .    77   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1041 | 71  227 523 219 1   
  Wait                     25   | .   10  15  .   .   
  Move                     894  | 52  172 453 217 .   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | 4   7   10  1   .   
  Fast Attach              8    | 7   .   1   .   .   
  Attach                   4    | .   .   4   .   .   
  Detach                   1    | .   .   1   .   .   
  Swap                     11   | 1   4   4   1   1   
  Drop                     8    | .   6   2   .   .   
  Fire                     68   | 7   28  33  .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  116 | -11/Scrapyard | Entered Materials
  337 | -10/Materials | Build established: Mutant
  544 | -10/Materials | Discovered new exit (range 10)
  593 | -10/Materials | Entered Mines
  646 | -10/Mines     | Met a Derelict shopkeep closing up shop
  898 | -10/Mines     | Learned Materials terminal intel
  901 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  977 | -10/Mines     | Assembled infested the area
  982 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1046 | -10/Mines     | Core integrity fell below 50%
 1158 | -10/Mines     | Core integrity fell below 20%
 1188 | -10/Mines     | Lost 3 parts (1p1n1w)
 1445 | -10/Mines     | Discovered new exit (range 12)
 1536 | -10/Mines     | Learned Materials terminal intel
 1652 | -10/Mines     | Discovered new exit (range 3)
 1701 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2159 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2162 | -10/Mines     | Discovered new exit (range 5)
 2175 | -10/Mines     | Entered Exiles
 2255 | -10/Exiles    | Met 8R-AWN
 2310 | -10/Exiles    | Met EX-HEX
 2398 | -10/Exiles    | Met EX-BIN
 2440 | -10/Exiles    | Aligned with FarCom system
 2443 | -10/Exiles    | Given EX-Vault access code
 2534 | -10/Exiles    | Opened EX-Vault
 2567 | -10/Exiles    | Found Superbattery
 2630 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2734 | -10/Exiles    | Met EX-DEC
 2851 | -10/Exiles    | Discovered new exit (range 10)
 2883 | -10/Exiles    | Left Exiles lab with Superbattery
 2883 | -10/Exiles    | Entered Mines
 2884 | -9/Mines      | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
  welcome to try if you really want to.
And if we have to leave here due to unforeseen
  circumstances, don't worry the FarCom system
  will continue to maintain contact via our
  distributed network.
EX-BIN: And don't even think about spreading
  that code around. We're gonna change it right
  after you leave. Most certainly not to
  something like 1234 which I did last time as a
  little joke and some thief managed to sneak in
  here and steal a few of HEX's prototypes.
EX-DEC: Ah I see we have a visitor. One wrong
  move in here and I'll invert your atomic
  chain!
02736_ EX-DEC: "Oops, I hope HEX didn't hear
  that..."
02851_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
02883_ Receiving FarCom transmissions...

 Map 
-----
+----------------------------------------------------+
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|         ?????????????##########??????????????????? |
|         ?????????????#         #?????????????????? |
|         ?????????????# """ """ #?????????????????? |
|         ?????????????# """ """ #?????????????????? |
|         ?????????????# """ """ #?????????????????? |
|         ?????????????#         #?????????????????? |
|         ?????????????#   @ """ #?????????????????? |
|         ?????????????#   ss""" #?????????????????? |
|         ???????????     ss """ #?????????????????? |
|         ??????????####         #?????????????????? |
|         ?????????????####### ###?????????????????? |
|         ???????????????????? #???????????????????? |
|         ?????????????????????#???????????????????? |
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|         ?????????????????????????????????????????? |
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|         ?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WardroneThunderFilter
  Manual?         0
Play Time         00:09:39
  Cumulative      129.4 hours
  Start           2024.04.28 @ 14:17:24
  End             2024.04.28 @ 14:29:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           146
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          58
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5081f967-9505-414d-b4dc-24eaa1cf93dc