Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.01 @ 01:22:48 Player: Broncho Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (141) 705 Value Destroyed (6270) 6270 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (3165) 3165 TOTAL SCORE: 18980 Bonus ------- High Alert Combat Kills 1113 Follower Combat Kills 1175 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 65/100 System Corruption 23% Temperature Cool (-191) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Advanced Heavy Treads > --- UTILITY (13) ----- Advanced Cryofiber Web Advanced Heat Sink Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Hypervelocity Railgun Compact Mass Driver Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Antigrav Array Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Power Amplifier Experimental Coolant Injector Large Storage Unit Zionite Biocell Array Advanced Signal Interpreter Advanced Weapon Cycler Reaction Control System Advanced Phase Shifter Experimental Weapon Shielding Centrium Light Armor Plating EM Dispersion Field Advanced Force Field Advanced Integration Mediator > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Mass Driver Linear Accelerator > --- INVENTORY -------- Improved Antigrav System Advanced Cryofiber Web Experimental Heat Sink Experimental Sensor Array Improved Kinecellerator Advanced ECM Suite Improved Cloaking Device Compact Mass Driver Tiamat Missile Launcher Power Sword [Rating: 196] Favorites ----------- Power Fission Core Engine Makeshift Power Source Power Core Fission Core Reactor Light Quantum Reactor Propulsion Improved Gravmag System Treads Improved Medium Treads Leg Armored Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Flight Unit Cooled VTOL Module Utility Hacking Suite Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Machine Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Compact Mass Driver Launcher Tiamat Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Thunder Hammer Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . 1 2 . . . . 1 . . . . . . . 1 . Utility 11 | . . 2 1 . . . . . 1 . . . . 2 1 1 1 2 Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Parts Attached 385 | . 11 10 31 5 2 1 . 2 44 8 6 3 3 14 16 30 129 70 Power 24 | . 1 . 3 . 1 . . . 2 . . . . . 4 3 7 3 Engine 5 | . 1 . 1 . 1 . . . 1 . . . . . . . . 1 Core 5 | . . . 2 . . . . . 1 . . . . . . 2 . . Reactor 14 | . . . . . . . . . . . . . . . 4 1 7 2 Propulsion 74 | . 4 2 3 3 . . . 1 14 2 1 . . 3 5 3 21 12 Treads 12 | . . . . . . . . 1 3 . 1 . . . . 1 3 3 Leg 12 | . . . . . . . . . 2 . . . . 1 4 . . 5 Wheel 11 | . 2 . 3 1 . . . . 4 1 . . . . . . . . Hover 32 | . . 2 . . . . . . 5 1 . . . 2 1 2 15 4 Flight 7 | . 2 . . 2 . . . . . . . . . . . . 3 . Utility 211 | . 2 6 18 . . . . 1 21 4 3 3 . 8 6 20 88 31 Device 164 | . 2 2 9 . . . . 1 12 3 1 1 . 6 6 15 83 23 Storage 15 | . . 3 2 . . . . . 3 . . 1 . . . 1 4 1 Processor 11 | . . 1 4 . . . . . 1 . . . . 1 . 2 1 1 Hackware 5 | . . . 2 . . . . . 1 . . . . 1 . . . 1 Protection 16 | . . . 1 . . . . . 4 1 2 1 . . . 2 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 76 | . 4 2 7 2 1 1 . . 7 2 2 . 3 3 1 4 13 24 Energy Gun 8 | . . 1 3 . . . . . . . . . . . . 1 . 3 Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . . . Ballistic Gun 17 | . 1 . . 2 1 1 . . 6 1 1 . 2 . 1 . 1 . Ballistic Cannon 17 | . . . . . . . . . . . . . . . . 3 6 8 Launcher 14 | . 2 1 1 . . . . . 1 1 1 . 1 1 . . 1 4 Special Weapon 4 | . 1 . . . . . . . . . . . . 1 . . 1 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 11 | . . . . . . . . . . . . . . 1 . . 4 6 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 2 | . . . 2 . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . 1 . . . . . . . . . 3 1 5 8 5 Parts Lost 63 | . . 3 1 . . . . . 7 2 . . 6 1 3 . . 40 Power 4 | . . . . . . . . . . . . . 1 . . . . 3 Propulsion 29 | . . 2 . . . . . . 7 2 . . 2 1 2 . . 13 Utility 20 | . . . . . . . . . . . . . 1 . 1 . . 18 Weapon 10 | . . 1 1 . . . . . . . . . 2 . . . . 6 Highest Loss Streak 23 | . . 2 1 . . . . . 2 2 . . 4 1 3 . . 23 Average Slot Usage (%) 87 | . 69 68 64 93 99 100 100 100 95 96 100 100 92 70 83 85 92 65 Engine 2 | . 14 10 3 . 5 7 7 7 3 . . . . . . . . . Core 2 | . . . . 7 1 . . . 2 6 6 6 4 . . 3 2 . Reactor 1 | . . . . . . . . . . . . . . . 5 1 5 4 Treads 4 | . . . . . . . . 4 6 6 12 13 11 5 2 3 . 1 Wheel 6 | . 7 . 10 28 23 23 23 18 11 3 . . . . . . . . Hover 12 | . . 7 . . . . . . 9 26 26 26 23 16 17 14 22 14 Flight 3 | . 18 13 . 3 15 15 15 15 3 . . . . . . . . . Device 12 | . 10 20 8 7 7 7 7 7 6 5 5 5 . 8 18 17 28 21 Storage 5 | . 5 2 6 . . . . . 4 6 6 6 13 11 10 9 8 4 Processor 5 | . . 6 9 7 7 7 7 7 7 6 6 6 6 2 . 3 4 5 Hackware 11 | . . . 11 15 15 15 15 15 15 20 20 20 18 12 15 12 1 . Protection 3 | . . . 2 7 7 7 7 7 4 . . . . . . 2 4 3 Ballistic Gun 7 | . 4 . . 10 15 15 15 15 12 12 12 13 11 . 2 2 2 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 3 6 3 Slashing Weapon 1 | . . . . . . . . . . . . . . 1 5 4 2 1 Naked Turns 16 | . . 12 4 . . . . . . . . . . . . . . . Heaviest Build 118 | 12 13 18 21 16 17 16 14 14 49 32 33 32 33 26 55 62 111 118 Greatest Support 152 | 20 32 12 36 52 40 40 40 40 69 69 61 61 61 64 62 71 152 152 Greatest Overweight (x) 3 | . 3 1 1 . . . . . 1 . . . . . 3 . 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 6 8 4 4 4 4 4 4 16 8 8 8 8 8 8 10 10 10 Average Capacity 7 | 6 4 4 4 4 4 4 4 4 6 8 8 8 8 8 8 9 10 7 Most Carried 10 | 6 6 4 4 4 4 4 4 4 9 8 8 8 8 8 8 10 10 10 Average Carried 6 | 6 3 3 3 4 3 3 4 4 6 7 7 7 7 7 7 9 9 6 Final Capacity 10 | 6 4 4 4 4 4 4 4 4 8 8 8 8 8 8 8 10 10 4 Final Carried 10 | 6 4 4 4 4 4 4 4 4 8 8 8 8 8 8 8 10 10 2 Class Distribution -------------------- 74% | Hacker-Mutant 13% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 5261 | 200 54 32 290 . 85 82 . 121 515 230 162 20 20 . 248 295 1476 1431 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5776 | . 72 43 236 . 41 52 . . 567 267 11 . 268 . 248 648 2085 1238 Parts 285 | . 12 5 8 . 4 4 . . 31 8 2 . 14 . 11 16 108 62 Haulers Intercepted 7 | . . 1 . . . . . . . . . . . . . 3 1 2 Recyclers Shooed 3 | . . . . . . . . . 2 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . 4 2 . 5 . 5 2 2 14 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 102 | . 6 6 5 . 1 2 . . 11 11 2 . 6 . 2 3 26 21 Melee 10 | . . . . . . . . . . . . . . . 2 . 8 . Guns 26 | . 3 . 4 . 1 2 . . 7 2 . . 2 . . 1 3 1 Cannons 18 | . . . 1 . . . . . . . . . . . . 2 10 5 AOE 48 | . 3 6 . . . . . . 4 9 2 . 4 . . . 5 15 Classes Destroyed 16 | . 2 2 3 . . 2 . . 3 1 . . . . . . 2 1 Worker 7 | . 1 . . . . . . . 1 . . . . . . 1 2 2 Builder 5 | . . . . . . . . . 1 . . . . . . . 1 3 Tunneler 3 | . . . . . . . . . 2 . . . . . . . . 1 Hauler 7 | . . 1 . . . . . . . . . . . . . 3 1 2 Recycler 7 | . . 1 . . . . . . 2 . . . . . 1 1 2 . Operator 2 | . . . . . . . . . . . . . . . . . 2 . Watcher 8 | . . . . . . . . . . . . . . . . . 4 4 Swarmer 34 | . 6 6 . . . . . . 6 5 2 . . . . . 5 4 Grunt 21 | . . . 3 . 1 . . . 1 3 . . 4 . . 2 . 7 Brawler 1 | . . . . . . . . . . 1 . . . . . . . . Duelist 2 | . . . 1 . . . . . . 1 . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 5 | . . . 1 . . . . . . 1 . . . . . . 2 1 Hunter 15 | . . . . . . . . . 2 . . . . . 2 1 6 4 Programmer 22 | . . . . . . 1 . . 2 . . . 2 . . . 13 4 Thief 1 | . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 11 | . 4 6 3 . 1 1 . . 6 11 2 . 4 . 3 2 7 10 Combat Bots Only 11 | . 3 6 3 . 1 1 . . 5 11 2 . 4 . 2 2 5 7 Max Kills in Single Turn 3 | . 2 2 1 . 1 1 . . 2 3 1 . 2 . 1 2 3 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 . . . . . . 1 2 1 . 2 . . . 2 3 Melee 1 | . . . . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Damage Taken 11696 | . 79 322 630 237 37 47 . . 1128 298 . . 721 152 327 140 467 7111 Core 2288 | . 21 106 191 49 . . . . 111 50 . . 91 14 8 . 46 1601 Absorbed by Shields 1178 | . . . . . . . . . . . . . . . . . 458 720 Reduced by Siege Mode 43 | . . . . . . . . . . . . . . . . . . 43 Core Remaining (%) 88 | 100 91 73 65 . . . . 93 . . . . 70 98 99 100 96 . Volleys Fired 266 | . 7 15 22 . 1 10 . . 42 14 3 . 11 . . 6 54 81 Largest 3 | . 2 1 2 . 2 2 . . 2 2 1 . 2 . . 2 3 3 Hottest 172 | . 60 100 130 . 58 58 . . 54 71 43 . 60 . . 96 172 172 Shots Fired 510 | . 11 15 37 . 2 18 . . 76 24 3 . 18 . . 12 135 159 Gun 276 | . 8 3 31 . 2 18 . . 71 13 . . 14 . . 6 46 64 Cannon 175 | . . . 5 . . . . . . . . . . . . 6 86 78 Launcher 52 | . 3 5 1 . . . . . 5 11 3 . 4 . . . 3 17 Special 7 | . . 7 . . . . . . . . . . . . . . . . Kinetic 382 | . 4 . . . 2 18 . . 71 13 . . 14 . . 12 132 116 Thermal 70 | . . 10 36 . . . . . . . . . . . . . . 24 Explosive 52 | . 3 5 1 . . . . . 5 11 3 . 4 . . . 3 17 Electromagnetic 6 | . 4 . . . . . . . . . . . . . . . . 2 Robot Hit Streak 33 | . 7 3 33 . 3 8 . . 21 19 3 . 17 . . 5 11 18 Robot Miss Streak 4 | . . 2 1 . 2 4 . . 3 1 . . 1 . . 1 3 3 Penetration Max 1 | . . . . . . . . . 1 1 . . . . . 1 1 1 Secondary Targets 1 | . . . . . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . . . . . Shots Hit Robots 415 | . 7 8 40 . 2 18 . . 64 20 2 . 15 . 7 17 126 89 Core Hits 295 | . 7 12 12 . 3 6 . . 42 25 2 . 19 . 5 10 66 86 Critical Hits 72 | . . . . . . . . . . . . . 1 . . . 47 24 Critical Kills 24 | . . . . . . . . . . . . . 1 . . . 16 7 Critical Parts Destroyed 48 | . . . . . . . . . . . . . . . . . 31 17 Melee Attacks 104 | . . . 7 . . . . . . . . . . . 7 7 55 28 Impact 4 | . . . . . . . . . . . . . . . . . . 4 Slashing 92 | . . . . . . . . . . . . . . . 7 7 55 23 Piercing 1 | . . . . . . . . . . . . . . . . . . 1 Sneak Attacks 19 | . . . 7 . . . . . . . . . . . 1 4 6 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 18140 | . 221 478 509 . 48 260 . . 1676 1656 264 . 1042 . 367 953 5026 5640 Guns 3369 | . 59 48 390 . 48 260 . . 1157 276 . . 342 . . 163 277 349 Cannons 3096 | . . . 119 . . . . . . . . . . . . 177 1641 1159 Explosions 7996 | . 162 334 . . . . . . 519 1380 264 . 700 . . . 875 3762 Melee 3583 | . . . . . . . . . . . . . . . 367 613 2233 370 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 5818 | . 26 . . . 48 260 . . 1157 276 . . 342 . . 340 1918 1451 Thermal 683 | . . 144 509 . . . . . 30 . . . . . . . . . Explosive 7966 | . 162 334 . . . . . . 489 1380 264 . 700 . . . 875 3762 Electromagnetic 90 | . 33 . . . . . . . . . . . . . . . . 57 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 3583 | . . . . . . . . . . . . . . . 367 613 2233 370 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . 2 2 2 2 2 2 2 2 2 1 . . . 1 22 Average Corruption 3 | . . . . 2 2 2 2 2 1 2 2 1 1 . . . 1 15 Corruption Purged 2 | . . . . . . . . . . . . 1 . . . . 1 . Effects 95 | . . . . 2 4 7 2 13 7 6 8 2 . . . . . 44 Message Errors 22 | . . . . 2 . 2 1 5 1 3 2 . . . . . . 6 Matter Fused 2 | . . . . . . . . . . . . . . . . . . 2 Heat Flow Errors 10 | . . . . . . 2 . 1 2 1 2 . . . . . . 2 Energy Discharges 16 | . . . . . 2 1 . 4 1 1 2 1 . . . . . 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 15 | . . . . . 2 1 1 3 1 1 2 1 . . . . . 3 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . . 1 Misdirections 10 | . . . . . . . . . . . . . . . . . . 10 Targeting Errors 13 | . . . . . . 1 . . 1 . . . . . . . . 11 Weapon Failures 3 | . . . . . . . . . 1 . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1137 | . . 13 . . . . . . 14 100 17 . 9 . . 105 615 264 Projectiles 60 | . . . . . . . . . . . . . . . . . 60 . Explosions 419 | . . 13 . . . . . . 14 100 17 . 9 . . . 37 229 Melee 658 | . . . . . . . . . . . . . . . . 105 518 35 Knockbacks 42 | . . . . . . . . . . . . . . . . . 23 19 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 39 | . . . . . . . . . . . . . . . . . 22 17 Secondary 3 | . . . . . . . . . . . . . . . . . 1 2 Self-Inflicted Damage 160 | . . 26 . . . . . . 59 . . . . . . . . 75 Shots 5 | . . 2 . . . . . . 1 . . . . . . . . 2 Rammed 2 | . . . 2 . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 332 | . . 52 332 . . . . 41 146 88 248 . 33 . . 87 262 195 Average Temperature 78 | . . 15 157 . . . . 27 60 20 118 . 11 . . 33 76 81 Received Heat Transfer 1919 | . 18 123 342 66 27 . . . 93 135 . . 234 81 9 51 30 710 Effects 4 | . . . 3 . . . . . . . . . . . . . 1 . Energy Bleed 2 | . . . 1 . . . . . . . . . . . . . 1 . Interference 2 | . . . 2 . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . 1 Total Turns 42 | . . . . . . . . . . . . . . . . . . 42 Longest Duration 42 | . . . . . . . . . . . . . . . . . . 42 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . 3 . . . . . . . . . . . . . 4 . Heat Transferred 1471 | . . 311 1110 . . . . . 50 . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 1805 | . 262 382 308 97 . . . . 574 . . . . 421 207 210 575 1805 Initial 294 | . . 94 133 37 . . . . . . . . . 66 177 19 . 294 Average 228 | . 74 195 87 59 . . . . 85 . . . . 246 152 60 183 1030 Maximum Alert Level 5 | . 1 1 1 . . . . . 2 . . . . 2 1 1 2 5 Low Security (%) 68 | 100 83 64 95 100 . . . . 87 . . . . 48 73 87 57 . Level 1 13 | . 16 35 4 . . . . . . . . . . 7 26 12 28 10 Level 2 10 | . . . . . . . . . 12 . . . . 43 . . 14 16 Level 3 2 | . . . . . . . . . . . . . . . . . . 23 Level 4 4 | . . . . . . . . . . . . . . . . . . 37 Level 5 1 | . . . . . . . . . . . . . . . . . . 11 High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . 3 2 . . . . . 3 . . . . 1 . 2 7 17 Investigation 3 | . . . . . . . . . . . . . . 1 . . 1 1 Extermination 10 | . . . . . . . . . 2 . . . . . . 2 4 2 Reinforcement 14 | . . 3 2 . . . . . 1 . . . . . . . 2 6 Assault 6 | . . . . . . . . . . . . . . . . . . 6 Garrison 2 | . . . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . 2 3 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 15 | . . 1 5 . . . . . 2 . . . . . . . 2 5 Communications Jammed 2 | . . . . . . . . . . . . . . . . . 2 . Distress Signals 2 | . . . . . . . . . . . . . . . . . 2 . Times Spotted 305 | . 17 22 31 6 9 2 . 1 28 11 1 . 16 10 3 13 33 102 Peak Tracking Total 15 | . 5 7 9 4 4 1 . 3 9 9 1 . 8 4 2 5 4 15 Tactical Retreats 50 | . 4 2 6 2 2 . . . 2 1 . . 2 3 . 1 5 20 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 11 | . 1 . . 3 . . . . 4 . . . . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 9 | . 1 1 . . . . . . 1 1 . . . . . 1 1 3 Max in Single Turn 1 | . 1 1 . . . . . . 1 1 . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . 1 . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 41 | . 3 1 7 1 1 1 4 . 11 . 2 . . 2 1 5 1 1 Terminals 19 | . 3 1 6 1 . . . . 8 . . . . . . . . . Fabricators 4 | . . . . . . . . . 1 . . . . 1 . 2 . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . Recycling Units 7 | . . . 1 . . . . . 1 . . . . 1 . 2 1 1 Scanalyzers 2 | . . . . . . . . . 1 . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 156 | . 11 5 34 3 1 1 29 . 48 . 2 . . 4 2 12 2 2 Successful 122 | . 6 4 28 . 1 1 29 . 30 . 2 . . 4 2 11 2 2 Failed 34 | . 5 1 6 3 . . . . 18 . . . . . . 1 . . Catastrophic 4 | . . . . 1 . . . . 3 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 95 | . . 3 14 3 . . . . 15 . . . . 2 . 19 19 20 Terminals 76 | . 11 5 27 3 . . . . 30 . . . . . . . . . Fabricators 9 | . . . . . . . . . 3 . . . . 2 . 4 . . Repair Stations 2 | . . . . . . . . . . . . . . . 2 . . . Recycling Units 21 | . . . 7 . . . . . 3 . . . . 2 . 5 2 2 Scanalyzers 15 | . . . . . . . . . 12 . . . . . . 3 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 78 | . 6 4 22 . 1 1 29 . 13 . 2 . . . . . . . Record 14 | . . 1 1 . . . 11 . 1 . . . . . . . . . Part Schematic 8 | . . . . . . . 7 . 1 . . . . . . . . . Robot Schematic 8 | . . . . . . . 8 . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . . 3 . 1 . . . . . . . . . Open Door 4 | . . . . . 1 1 . . . . 2 . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . Emergency Access Points 3 | . . . 3 . . . . . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . . Unreport Threat 7 | . 2 . 2 . . . . . 3 . . . . . . . . . Dispatch Records 2 | . . 1 1 . . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 3 | . 2 . 1 . . . . . . . . . . . . . . . Recall Assault 1 | . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . . . . . Registered Components 3 | . . 1 1 . . . . . 1 . . . . . . . . . Zone Layout 13 | . . . 9 . . . . . 4 . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . 2 . . . . 2 . 4 . . Load Schematic 4 | . . . . . . . . . 1 . . . . 1 . 2 . . Build 4 | . . . . . . . . . 1 . . . . 1 . 2 . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 19 | . . . 6 . . . . . 3 . . . . 2 . 4 2 2 Recycle Component 1 | . . . 1 . . . . . . . . . . . . . . . Process 2 | . . . 1 . . . . . 1 . . . . . . . . . Report Inventory 6 | . . . 1 . . . . . . . . . . 1 . 2 1 1 Retrieve Matter 6 | . . . 2 . . . . . 2 . . . . . . 1 1 . Retrieve Components 4 | . . . 1 . . . . . . . . . . 1 . 1 . 1 Scanalyzer 15 | . . . . . . . . . 12 . . . . . . 3 . . Insert Component 6 | . . . . . . . . . 5 . . . . . . 1 . . Analyze 9 | . . . . . . . . . 7 . . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 3 1 6 1 . . . . 10 . . . . 2 . 3 1 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 8 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 7 . 6 . . . . . . 1 . . Parts Built 5 | . . . . . . . . . 1 . . . . 1 . 3 . . Matter 950 | . . . . . . . . . 285 . . . . 285 . 380 . . Time 494 | . . . . . . . . . 152 . . . . 152 . 190 . . Total Part Build Rating 25 | . . . . . . . . . 5 . . . . 5 . 15 . . Parts Repaired 1 | . . . . . . . . . . . . . . . 1 . . . Time 40 | . . . . . . . . . . . . . . . 40 . . . Parts Recycled 1 | . . . 1 . . . . . . . . . . . . . . . Recycled Matter 450 | . . . 120 . . . . . 330 . . . . . . . . . Retrieved Matter 509 | . . . 120 . . . . . 389 . . . . . . . . . Retrieved Components 18 | . . . 3 . . . . . . . . . . 3 . 2 . 10 Parts Scanalyzed 6 | . . . . . . . . . 5 . . . . . . 1 . . Part Schematics Acquired 6 | . . . . . . . . . 5 . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . 3 . . . . . . . . . . . . . . . Non-combat 3 | . . . 3 . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . 5 . . . . . . . . . . . . . . . parse_system 2 | . . . 2 . . . . . . . . . . . . . . . no_distress 3 | . . . 3 . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 20 | . . . . . . . . 1 . . . 4 . . . 3 3 9 Largest Group 4 | . . . . . . . . 1 1 . . 4 . . . 2 1 4 Highest-Rated Group 416 | . . . . . . . . 94 94 . . 153 . . . 188 163 416 Highest-Rated Ally 163 | . . . . . . . . 94 94 . . 39 . . . 163 163 122 Zionite Dispatches 11 | . . . . . . . . . . . . . . . . 2 3 6 Heavy 3 | . . . . . . . . . . . . . . . . . . 3 Recon 1 | . . . . . . . . . . . . . . . . 1 . . Demo 2 | . . . . . . . . . . . . . . . . . . 2 Hero 1 | . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 2 | . . . . . . . . . . . . . . . . . 2 . Total Orders 14 | . . . . . . . . . . . . . . . . 1 13 . STAY 2 | . . . . . . . . . . . . . . . . . 2 . ROAM 2 | . . . . . . . . . . . . . . . . . 2 . FOLLOW 2 | . . . . . . . . . . . . . . . . . 2 . DROP 2 | . . . . . . . . . . . . . . . . . 2 . PICKUP 1 | . . . . . . . . . . . . . . . . . 1 . EXPLORE 3 | . . . . . . . . . . . . . . . . . 3 . RETURN 2 | . . . . . . . . . . . . . . . . 1 1 . Ally Attacks 106 | . . . . . . . . 9 1 . . . . . . 45 3 48 Total Damage 6424 | . . . . . . . . 241 40 . . . . . . 2130 148 3865 Kills 26 | . . . . . . . . 4 . . . . . . . 9 . 13 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 2 . . 2 . 1 2 . 3 . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . 3 3 . Drone Recoveries 3 | . . . . . . . . . . . . . . . . 2 1 . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . 2 2 1 Main Access 1 | . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . 1 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 14294 | 8 280 328 1388 317 478 374 99 1323 1564 627 583 1228 322 724 504 1202 1894 1051 Spaces Moved 13024 | 7 401 246 1052 267 504 346 107 1369 1281 510 525 1042 311 654 318 1000 1826 1258 Core 1290 | . . 23 786 . . . . . . . . . . . . . . 481 Treads 86 | . . . . . . . . . 80 . . . . . . . . 6 Legs 13 | 7 6 . . . . . . . . . . . . . . . . . Wheels 3484 | . 36 . 266 267 504 346 107 1369 589 . . . . . . . . . Hover 7691 | . . 126 . . . . . . 612 510 525 1042 311 654 318 1000 1822 771 Flight 460 | . 359 97 . . . . . . . . . . . . . . 4 . Fastest Speed 34 | 120 37 37 50 90 93 93 93 93 58 68 78 93 78 76 68 78 34 36 Average Speed 75 | 120 44 57 60 91 93 93 93 94 85 74 91 93 90 89 83 92 51 44 Slowest Speed 280 | 120 280 120 100 93 93 93 93 95 160 78 93 93 98 96 210 98 200 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . 4 1 . . . . . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 52 25 57 8 80 59 75 97 29 55 59 88 54 14 7 19 30 26 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 8 | . . . . . 1 . 1 . . . . . 1 . . 3 2 . Known Exits Taken 14 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . . 1 . . . Scrap Searched 13 | . . . . . 2 1 . 2 . . 3 2 3 . . . . . Spaces Dug 82 | . . . . . . . . . 49 . 15 . . . . . 9 9 Terrain Destroyed 585 | . 10 38 8 . . . . . 62 132 38 . 70 . . 2 59 166 Melee 17 | . . . . . . . . . . . . . . . . . 9 8 Projectile 35 | . . . . . . . . . . 1 . . . . . 2 19 13 AOE 533 | . 10 38 8 . . . . . 62 131 38 . 70 . . . 31 145 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Total 16825 | 6 491 405 1757 338 512 382 106 1402 1675 726 622 1300 334 793 545 1260 2587 1584 Wait 2755 | . 55 122 619 61 . 21 . 30 256 194 83 251 7 116 194 176 450 120 Move 12992 | 6 392 243 1051 266 503 345 106 1368 1280 509 522 1041 310 653 317 999 1823 1258 Hop 6 | . 4 1 . . . . . . . . 1 . . . . . . . Pick Up 78 | . 5 . 7 . 2 2 . . 18 1 2 2 1 1 3 9 15 10 Fast Attach 167 | . 6 7 19 5 2 1 . 1 24 1 1 1 . 10 10 18 36 25 Attach 43 | . 4 2 4 . . . . . 2 1 . . . 3 5 3 7 12 Detach 55 | . 6 5 6 . . . . . 3 . . . . 6 2 13 9 5 Swap 175 | . 1 1 8 . . . . 1 18 6 5 2 3 1 1 9 86 33 Drop 175 | . 11 9 12 3 4 3 . 2 29 . 5 3 2 3 6 20 50 13 Fire 266 | . 7 15 22 . 1 10 . . 42 14 3 . 11 . . 6 54 81 Melee 103 | . . . 7 . . . . . . . . . . . 7 7 55 27 Ram 2 | . . . 2 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . 3 . . . . 3 . . . . . . . 2 . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 5) 289 | -10/Materials | Entered another Materials area 289 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 613 | -9/Materials | Discovered new exit (range 9) 617 | -9/Materials | Entered another Materials area 617 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1285 | -8/Materials | Build established: Hacker-Mutant 1996 | -8/Materials | Discovered new exit (range 10) 2004 | -8/Materials | Identified exit to Factory 2005 | -8/Materials | Entered Factory 2005 | -7/Factory | Evolved 2 slots: Propulsion x2 2227 | -7/Factory | Discovered new exit (range 15) 2280 | -7/Factory | Identified exit to Lower Caves 2322 | -7/Factory | Entered Lower Caves 2482 | -7/Lower Caves | Learned Factory non-interactive machine intel 2597 | -7/Lower Caves | Learned location of Zion (-6) 2712 | -7/Lower Caves | Discovered new exit (range 5) 2715 | -7/Lower Caves | Identified exit to Lower Caves 2800 | -7/Lower Caves | Entered another Lower Caves area 2800 | -7/Lower Caves | Discovered new exit (range 11) 2810 | -7/Lower Caves | Identified exit to Factory 2930 | -7/Lower Caves | Encountered a Warlord checkpoint 3141 | -7/Lower Caves | Discovered new exit (range 8) 3149 | -7/Lower Caves | Identified exit to Data Miner 3174 | -7/Lower Caves | Entered Data Miner 3174 | -7/Data Miner | Discovered new exit (range 6) 3180 | -7/Data Miner | Identified exit to Proximity Caves 3192 | -7/Data Miner | Met Data Miner 3235 | -7/Data Miner | Learned location of Section 7 (-2) 3235 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3251 | -7/Data Miner | Received God Mode back door access code from Data Miner 3273 | -7/Data Miner | Entered Proximity Caves 3627 | -6/Proximity Caves | Learned Factory garrison access intel 3712 | -6/Proximity Caves | Escorted by Enhanced Grunt 3876 | -6/Proximity Caves | Discovered exit to Factory (range 14) 4596 | -6/Proximity Caves | Entered Factory 4596 | -6/Factory | Accompanied by 1 ally 4596 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4597 | -6/Factory | Identified exit to Lower Caves 4598 | -6/Factory | Loaded intel: 200 non-interactive machine locations 4599 | -6/Factory | Loaded intel: 4 garrison access locations 5192 | -6/Factory | Spotted B-75 Beast 5458 | -6/Factory | Fabricated Exp. Sensor Array (x1) 5508 | -6/Factory | Discovered new exit (range 5) 5511 | -6/Factory | Identified exit to Factory 5592 | -6/Factory | Local fabrication network quarantined 5622 | -6/Factory | Discovered exit to Factory (range 15) 6160 | -6/Factory | Entered Lower Caves 6215 | -6/Lower Caves | Learned 4 Factory zone layouts 6235 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6282 | -6/Lower Caves | Destroyed 11 combat bots 6779 | -6/Lower Caves | Discovered new exit (range 6) 6783 | -6/Lower Caves | Identified exit to Lower Caves 6787 | -6/Lower Caves | Entered another Lower Caves area 7138 | -6/Lower Caves | Found Prototype Device 7236 | -6/Lower Caves | Learned Factory terminal intel 7258 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7310 | -6/Lower Caves | Discovered new exit (range 7) 7315 | -6/Lower Caves | Identified exit to Zion 7334 | -6/Lower Caves | Encountered a Warlord checkpoint 7370 | -6/Lower Caves | Entered Zion 7396 | -6/Zion | Given the Hacking Drone Bay 7628 | -6/Zion | Found Prototype Device 7664 | -6/Zion | System corruption cleaned by Quarantine Array 7820 | -6/Zion | Given A8's code to call for help 7927 | -6/Zion | Imprinted 7929 | -6/Zion | Declared Zion's savior 8440 | -6/Zion | Received a visual enhancement algorithm 8572 | -6/Zion | Discovered new exit (range 10) 8597 | -6/Zion | Identified exit to Proximity Caves 8598 | -6/Zion | Entered Proximity Caves 8701 | -5/Proximity Caves | Learned Factory security intel 8742 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8894 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8894 | -5/Proximity Caves | Lost 4 parts (1p2n1u) 8920 | -5/Proximity Caves | Entered Factory 8920 | -5/Factory | Evolved 2 slots: Utility x2 8921 | -5/Factory | Identified exit to Factory 8923 | -5/Factory | Loaded intel: 20 terminal locations 8932 | -5/Factory | Identified Hacking Drone Bay 8933 | -5/Factory | Identified Heart of Steel 9119 | -5/Factory | Incoming investigation squad redirected 9132 | -5/Factory | Discovered new exit (range 16) 9168 | -5/Factory | Discovered exit to Factory (range 16) 9252 | -5/Factory | Fabricated Exp. Sensor Array? 9327 | -5/Factory | Local fabrication network quarantined 9644 | -5/Factory | Entered another Factory area 9644 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9931 | -4/Factory | Lost 3 parts (2n1u) 10116 | -4/Factory | Repaired Exp. Sensor Array 10137 | -4/Factory | Discovered new exit (range 10) 10148 | -4/Factory | Entered Research 10148 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10411 | -3/Research | Enhanced Grunt warped into view, answering call for help 10411 | -3/Research | Enhanced Grunt warped into view, answering call for help 10675 | -3/Research | Spotted B-86 Titan 10711 | -3/Research | Spotted B-86 Titan 10785 | -3/Research | Zion hero teleported in (P1-3CE) 10805 | -3/Research | Found Prototype Device 10805 | -3/Research | Identified EM Dispersion Field 10853 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 10970 | -3/Research | Fabricated Cloaking Device? 10979 | -3/Research | Retrieved Zion intel report: Active Terminals 10980 | -3/Research | Zion Recon squad teleported in 11180 | -3/Research | Discovered new exit (range 14) 11299 | -3/Research | Fabricated Power Amplifier? 11326 | -3/Research | Identified exit to Research 11350 | -3/Research | Entered another Research area 11350 | -2/Research | Accompanied by 1 ally (P1-3CE) 11350 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11738 | -2/Research | Incoming investigation squad redirected 12016 | -2/Research | Retrieved Zion intel report: Component Stockpiles 12017 | -2/Research | Zion Kinetic Resupply teleported in 12486 | -2/Research | Zion Zionite Resupply teleported in 12552 | -2/Research | Discovered new exit (range 11) 12562 | -2/Research | Identified exit to Testing 12576 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 12577 | -2/Research | Zion Zionite Resupply teleported in 13017 | -2/Research | Terminal network hard line cut 13239 | -2/Research | Discovered new exit (range 15) 13244 | -2/Research | Identified exit to Access 13244 | -2/Research | Entered Access 13244 | -1/Access | Evolved 2 slots: Utility x2 13256 | -1/Access | Spotted B-99 Colossus 13494 | -1/Access | First assault squad dispatched 13500 | -1/Access | Retrieved Zion intel report: Main Access 13500 | -1/Access | Identified exit to Surface 13501 | -1/Access | Zion Heavy squad teleported in 13518 | -1/Access | Incoming assault squad redirected 13575 | -1/Access | Zion Demo squad teleported in 13608 | -1/Access | Zion Heavy squad teleported in 13661 | -1/Access | Incoming assault squad redirected 13795 | -1/Access | Zion Melee Resupply teleported in 13827 | -1/Access | Incoming investigation squad redirected 13839 | -1/Access | P-80 Master assimilated allied SB-VQN(A) 13862 | -1/Access | Found Adv. Force Booster 13863 | -1/Access | Found CR-A16's Pointy Stick 13881 | -1/Access | System corruption reached 10% 13923 | -1/Access | Lost 23 parts (2p7n12u2w) 13938 | -1/Access | Core integrity fell below 50% 13979 | -1/Access | Build established: Mutant 14146 | -1/Access | Incoming assault squad redirected 14158 | -1/Access | Core integrity fell below 20% 14159 | -1/Access | Zion Heavy squad teleported in 14164 | -1/Access | Destroyed 7 combat bots 14164 | -1/Access | Garrison activated, responded to threat 14179 | -1/Access | Lost 6 parts (1n3u2w) 14184 | -1/Access | Zion Demo squad teleported in 14295 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14284_ Lgt. Quantum Reactor destroyed. 14285_ G-73 Enforcer suffers critical hit. 14285_ Slug penetrates Sealed Barrier. 14287_ Ended siege mode. 14287_ Slug penetrates Wall. 14287_ Myomer Leg destroyed. 14287_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 14288_ System corrupted: Substantial component data lost. 14288_ Acquired Com. Mass Driver. 14288_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 14289_ Myomer Leg destroyed. 14290_ Acquired Hyp. Railgun. 14291_ The unstable cave ceiling collapses. 14291_ Prototype Device crushed. 14293_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 14294_ Adv. Targeting Computer destroyed. 14294_ Penetrated by Slug. 14295_ Critical hit. 14295_ Zio. Composite Leg II destroyed. 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