Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 06:21:20 Player: A Moose Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (163) 815 Value Destroyed (6465) 6465 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (3403) 3403 TOTAL SCORE: 15963 Bonus ------- High Alert Combat Kills 2175 Follower Combat Kills 428 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -100 Cogmind --------- Core Integrity 0/1000 Matter 204/600 Energy 55/100 System Corruption 17% Temperature Warm (113) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Improved Coolant Injector Improved Matter Compressor Targeting Computer Targeting Computer > --- WEAPON (5) ------- Wave Gun > --- INVENTORY (5) ---- Flexi-carbon Leg Wheel Improved Matter Compressor (0) Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Fusion Compressor Reinforced Fission Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Targeting Computer Improved Target Analyzer Improved Target Analyzer Recoil Nullifier Hardened Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator Falx > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Micro Fission Core Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Wheel Wheel Compact Wheel Improved Heat Sink Mobile Refinery Mk. CCLXVII Improved Recalibrator Tesla Rifle Heavy Laser Improved Plasma Cutter RU-N14's Throwing Claymores [Rating: 88] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Minigun Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Falx Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . Utility 6 | . . . 2 . . . 3 . . . . 1 Weapon 3 | . . . . . . . 2 . . . . 1 Parts Attached 176 | 6 8 . 13 . 8 . 37 9 2 . 11 82 Power 24 | 1 1 . 1 . 1 . 5 2 . . . 13 Engine 10 | 1 1 . 1 . . . 2 1 . . . 4 Core 12 | . . . . . 1 . 3 1 . . . 7 Reactor 2 | . . . . . . . . . . . . 2 Propulsion 30 | 2 . . 3 . . . 8 . . . . 17 Treads 4 | 2 . . 2 . . . . . . . . . Leg 9 | . . . . . . . . . . . . 9 Wheel 17 | . . . 1 . . . 8 . . . . 8 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 52 | 1 5 . 5 . 4 . 10 2 . . 3 22 Device 21 | . 2 . . . 2 . 4 1 . . . 12 Storage 4 | 1 2 . . . . . . . . . . 1 Processor 6 | . . . 1 . . . 1 . . . . 4 Hackware 2 | . . . 2 . . . . . . . . . Protection 19 | . 1 . 2 . 2 . 5 1 . . 3 5 Artifact . | . . . . . . . . . . . . . Weapon 70 | 2 2 . 4 . 3 . 14 5 2 . 8 30 Energy Gun 16 | 1 . . . . . . 1 2 . . 4 8 Energy Cannon 7 | . 2 . 1 . . . 3 1 . . . . Ballistic Gun 32 | 1 . . 3 . 1 . 4 1 1 . 2 19 Ballistic Cannon 5 | . . . . . 1 . 3 1 . . . . Launcher 2 | . . . . . . . 1 . . . 1 . Special Weapon 6 | . . . . . 1 . 2 . . . 1 2 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 . . . . . . 2 Parts Lost 93 | . . . 3 1 . . 11 3 . . 9 66 Power 16 | . . . 1 . . . 2 1 . . 1 11 Propulsion 14 | . . . 2 . . . 2 . . . 1 9 Utility 28 | . . . . . . . 4 . . . 3 21 Weapon 35 | . . . . 1 . . 3 2 . . 4 25 Highest Loss Streak 14 | . . . 2 1 . . 3 2 . . 5 14 To Critical Strikes 3 | . . . . 1 . . . 1 . . . 1 Average Slot Usage (%) 92 | . 99 100 92 96 98 100 96 99 99 73 80 77 Engine 4 | . 14 14 10 11 2 . 5 3 6 6 3 1 Core 5 | . . . . . 8 11 5 9 6 6 6 6 Treads 11 | . 28 28 19 22 22 22 . . . . . . Wheel 4 | . . . . . . . 12 13 13 13 12 5 Device 8 | . 9 14 3 . 6 11 11 7 13 13 9 9 Storage 8 | . 14 14 11 11 11 11 6 6 6 6 6 5 Processor 9 | . . . 11 11 11 11 12 13 13 13 13 9 Hackware 2 | . . . 8 22 6 . . . . . . . Protection 9 | . 4 . 6 . 9 11 13 18 13 13 15 9 Energy Gun 2 | . 4 . . . . . 3 3 12 . 1 4 Energy Cannon 4 | . 18 28 5 . . . 6 6 5 . . . Ballistic Gun 7 | . 4 . 16 18 5 . 3 9 6 . 5 12 Ballistic Cannon 4 | . . . . . 6 11 11 5 . . . . Special Weapon 2 | . . . . . 8 11 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 94 | 13 32 32 46 31 51 50 83 72 65 45 62 94 Greatest Support 56 | 40 40 40 40 40 40 40 24 24 24 24 24 56 Greatest Overweight (x) 13 | . . . 13 . 1 1 6 2 2 1 4 9 Average Overweight (x) 1 | . . . . . . 1 2 2 1 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 14 14 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 9 14 14 15 14 14 13 13 14 15 12 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 14 14 15 15 15 14 14 14 15 15 13 4 Class Distribution -------------------- 49% | Mutant 10% | Tank 9% | Derelict-Tank 8% | Scavenger-Gunner 8% | Hacker-Mutant 7% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Derelict-Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 5959 | 214 256 573 597 . 80 54 1441 308 90 . 299 2047 Remotely . | . . . . . . . . . . . . . Salvage Created 6417 | . 325 51 920 . . 38 1398 222 . . 401 3062 Parts 320 | . 26 5 61 . . 1 54 11 . . 12 150 Haulers Intercepted 6 | . 1 . 2 . . . 1 . . . . 2 Recyclers Shooed 1 | . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 1 . 8 . . 12 . Prevented 1 | . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 127 | . 5 3 22 . . 1 30 6 . . 14 46 Guns 70 | . 5 . 14 . . . 7 3 . . 4 37 Cannons 38 | . . 3 8 . . 1 21 3 . . 1 1 AOE 19 | . . . . . . . 2 . . . 9 8 Classes Destroyed 15 | . 3 1 4 . . 1 3 . . . . 3 Worker 13 | . . . 1 . . . 2 . . . . 10 Builder 4 | . . . . . . . . . . . . 4 Hauler 6 | . 1 . 2 . . . 1 . . . . 2 Recycler 4 | . . . 1 . . . 2 . . . . 1 Operator 1 | . . . 1 . . . . . . . . . Watcher 8 | . 3 . 3 . . . 1 . . . . 1 Swarmer 28 | . . 3 12 . . . 9 3 . . 1 . Saboteur 1 | . . . . . . . . . . . . 1 Grunt 49 | . 5 . 4 . . . 14 . . . 5 21 Brawler 5 | . . . . . . . 1 . . . 3 1 Duelist 8 | . . . . . . . 1 . . . 2 5 Sentry 15 | . . . 6 . . . 2 1 . . 2 4 Hunter 9 | . . . . . . . 1 1 . . . 7 Programmer 11 | . . . . . . 1 2 1 . . 1 6 Heavy 1 | . . . . . . . . . . . . 1 Best Kill Streak 16 | . 3 3 7 . . 1 4 3 . . 9 16 Combat Bots Only 10 | . 3 3 5 . . 1 4 3 . . 9 10 Max Kills in Single Turn 3 | . 1 1 2 . . 1 1 1 . . 3 3 Gunslinging 1 | . . . 1 . . . . . . . . 1 Exploded 3 | . . . . . . . 1 . . . 3 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 1053 | . 23 19 144 21 . 6 230 94 . . 54 462 Missed 303 | . 6 4 38 9 . 3 67 32 . . 18 126 Damage Taken 13149 | . 248 111 1068 108 . 45 2659 656 . . 956 7298 Core 1655 | . 10 17 239 25 . . 256 28 . . 69 1011 Absorbed by Shields 531 | . . . . . . 18 187 . . . . 326 Redirected to Shielding 135 | . 2 . 29 . . . . . . . . 104 Regen/Repaired (Parts) 52 | . . . . . 52 . . . . . . . Core Remaining (%) 70 | 100 . 89 . . . 34 . . . . 58 . Volleys Fired 408 | . 25 8 82 1 . 6 112 12 . . 17 145 Largest 5 | . 2 2 2 1 . 1 4 4 . . 4 5 Hottest 292 | . 120 120 120 25 . 57 223 292 . . 212 269 Shots Fired 1042 | . 51 16 164 1 . 6 241 44 1 . 49 469 Gun 732 | . 44 . 118 1 . . 52 25 . . 36 456 Cannon 274 | . 7 16 46 . . 6 179 19 1 . . . Launcher 21 | . . . . . . . 4 . . . 8 9 Special 15 | . . . . . . . 6 . . . 5 4 Kinetic 769 | . 22 . 118 1 . 6 187 18 . . 25 392 Thermal 213 | . 29 16 46 . . . 44 26 1 . 11 40 Explosive 36 | . . . . . . . 10 . . . 13 13 Electromagnetic 24 | . . . . . . . . . . . . 24 Robot Hit Streak 21 | . 12 2 13 . . 3 9 5 . . 7 21 Robot Miss Streak 12 | . 2 2 7 1 . 2 12 7 . . 8 6 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 15 | . 1 . 2 . . . . . . . . 12 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . 1 Shots Hit Robots 601 | . 35 8 85 . . 4 127 22 . . 23 297 Core Hits 343 | . 18 3 36 . . 1 81 13 . . 47 144 Critical Kills 8 | . . . . . . 1 2 . . . . 5 Critical Parts Destroyed 26 | . . . . . . 2 12 . . . . 12 Critical Strikes 49 | . 2 . . . . 3 19 2 . . 4 19 Burn 6 | . 2 . . . . . . 2 . . 2 . Meltdown 1 | . . . . . . . 1 . . . . . Destroy 35 | . . . . . . 3 14 . . . . 18 Blast 1 | . . . . . . . 1 . . . . . Sever 6 | . . . . . . . 3 . . . 2 1 Melee Attacks 1 | . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 19326 | . 396 139 1512 . . 116 4646 401 . . 2832 9284 Guns 9687 | . 326 . 1251 . . . 635 203 . . 371 6901 Cannons 3197 | . 70 139 261 . . 116 2413 198 . . . . Explosions 5957 | . . . . . . . 1409 . . . 2332 2216 Melee . | . . . . . . . . . . . . . Ramming 19 | . . . . . . . . . . . . 19 Kinetic 10385 | . 115 . 1251 . . 116 2384 135 . . 280 6104 Thermal 2417 | . 281 139 261 . . . 664 266 . . 91 715 Explosive 5681 | . . . . . . . 1409 . . . 2332 1940 Electromagnetic 358 | . . . . . . . . . . . . 358 Impact . | . . . . . . . . . . . . . Slashing 466 | . . . . . . . 189 . . . 129 148 Piercing . | . . . . . . . . . . . . . Highest Corruption 17 | . 2 2 . . . 1 5 5 5 5 9 17 Average Corruption 5 | . 1 2 . . . 1 5 5 5 5 6 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 122 | . 5 4 . . . 6 19 9 7 2 17 53 Message Errors 28 | . 3 1 . . . 2 5 3 2 1 2 9 Matter Fused 32 | . 1 2 . . . 1 5 3 2 1 6 11 Heat Flow Errors 9 | . . . . . . . 1 1 . . 2 5 Energy Discharges 16 | . . 1 . . . 2 2 1 1 . 1 8 Parts Rejected 4 | . . . . . . . 1 . . . . 3 Data Loss (minor) 13 | . . . . . . 1 3 1 . . 4 4 Data Loss (major) 1 | . . . . . . . . . 1 . . . Misfires 6 | . 1 . . . . . . . 1 . 1 3 Alerts 1 | . . . . . . . 1 . . . . . Weapon Failures 12 | . . . . . . . 1 . . . 1 10 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 193 | . . 15 . . . 5 44 . . . 41 88 Projectiles 82 | . . 15 . . . 5 40 . . . 22 . Explosions 111 | . . . . . . . 4 . . . 19 88 Melee . | . . . . . . . . . . . . . Knockbacks 16 | . . . . . . . 16 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 16 | . . . . . . . 16 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 290 | . . . . . . . . . . . 85 205 Shots 6 | . . . . . . . . . . . 3 3 Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 521 | . 244 190 195 2 . 120 475 521 . . 234 339 Average Temperature 120 | . 91 128 56 2 . 63 176 194 . . 105 90 Received Heat Transfer 2919 | . 135 . 180 . . . 938 48 . . 289 1329 Effects 20 | . 3 . . . . . 14 3 . . . . Shutdowns 7 | . . . . . . . 7 . . . . . Energy Bleed 3 | . 1 . . . . . 1 1 . . . . Interference 5 | . 2 . . . . . 2 1 . . . . Matter Decay 1 | . . . . . . . 1 . . . . . Short Circuit 2 | . . . . . . . 2 . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . Damage (major) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . 1 . . . . . . 5 . . . 1 Heat Transferred 4854 | . 925 296 555 . . . 968 685 . . 411 1014 Parts Sabotaged 3 | . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1378 | . 217 114 478 153 . . 1257 . . . . 1378 Initial 535 | . . 29 44 153 . . 450 . . . . 535 Average 589 | . 77 107 308 149 . . 867 . . . . 888 Maximum Alert Level 4 | . 1 . 2 . . . 4 . . . . 4 Low Security (%) 24 | 100 95 100 20 100 . . . . . . . . Level 1 18 | . 4 . 64 . . . . . . . . 7 Level 2 24 | . . . 14 . . . 26 . . . . 43 Level 3 14 | . . . . . . . 52 . . . . 5 Level 4 19 | . . . . . . . 21 . . . . 42 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . 3 . . . 6 . . . 1 19 Investigation 5 | . . . . . . . 2 . . . . 3 Extermination 5 | . . . . . . . 2 . . . . 3 Reinforcement 12 | . 1 . 3 . . . 1 . . . . 7 Assault 6 | . . . . . . . 1 . . . 1 4 Garrison 2 | . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . 1 . . . . 1 Data Miner Redirects 4 | . . . . . . . . . . . . 4 Construction Impeded 2 | . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 9 | . 2 . 5 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 212 | . 12 4 32 4 . 2 49 6 . . 23 80 Peak Tracking Total 10 | . 4 3 6 4 . 1 6 4 . . 7 10 Tactical Retreats 13 | . . 1 2 . . . 3 . . . 2 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 5 | . 2 . . . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 19 | . . . 2 . . . 9 . . . 1 7 Max in Single Turn 3 | . . . 1 . . . 1 . . . 1 3 Garrison Access 2 | . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 23 | . 6 . 7 . . . 2 . 1 4 . 3 Terminals 11 | . 6 . 5 . . . . . . . . . Fabricators 3 | . . . . . . . 2 . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 77 | . 15 . 18 . . . 7 . 1 28 . 8 Successful 52 | . 8 . 11 . . . 1 . 1 28 . 3 Failed 24 | . 7 . 6 . . . 6 . . . . 5 Catastrophic 1 | . . . 1 . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 27 | . 3 . 7 . . . 10 . . . . 7 Terminals 29 | . 15 . 14 . . . . . . . . . Fabricators 10 | . . . . . . . 7 . . . . 3 Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers 6 | . . . 3 . . . . . . . . 3 Garrison Access 2 | . . . . . . . . . . . . 2 Terminal Hacks 41 | . 5 . 7 . . . . . 1 28 . . Record 11 | . . . . . . . . . . 11 . . Part Schematic 9 | . . . . . . . . . . 9 . . Robot Schematic 5 | . . . . . . . . . . 5 . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . Prototype ID Bank 5 | . . . 2 . . . . . . 3 . . Open Door 1 | . . . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . 1 Load Schematic 2 | . . . . . . . 1 . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 5 | . . . 3 . . . . . . . . 2 Insert Component 3 | . . . 2 . . . . . . . . 1 Analyze 2 | . . . 1 . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 4 | . 3 . 1 . . . . . . . . . Terminals 3 | . 3 . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 4 . 6 . . . 2 . . . . 3 Full Trace Events 6 | . 1 . . . . . 2 . . . . 3 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 3 . . . . 5 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . 1 . 15 . . . . 9 . 1 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . 1 Part Schematics Acquired 2 | . . . 1 . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 1 . . . . 3 Machine Destruction 4 | . . . . . . . 1 . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 6 | . . . . . 4 . . . . . 2 . Largest Group 4 | . . . . . 4 4 2 . . . 1 1 Highest-Rated Group 152 | . . . . . 152 152 76 . . . 96 96 Highest-Rated Ally 96 | . . . . . 39 39 39 . . . 96 96 Zionite Dispatches 1 | . . . . . . . 1 . . . . . Recon 1 | . . . . . . . 1 . . . . . Total Orders 2 | . . . . . . . 2 . . . . . EXPLORE 2 | . . . . . . . 2 . . . . . Ally Attacks 88 | . . . . . . 22 23 . . . 11 32 Total Damage 2603 | . . . . . . 282 962 . . . 310 1049 Kills 20 | . . . . . . 3 9 . . . 4 4 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . 1 . 1 . Drone Launches 2 | . . . . . . . 2 . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . Decoded 0b10 Intel 49 | . . . . . . . 33 . . . . 16 Traps 9 | . . . . . . . 6 . . . . 3 Emergency Access 3 | . . . . . . . 2 . . . . 1 Items 34 | . . . . . . . 22 . . . . 12 Machines 1 | . . . . . . . 1 . . . . . Guards 1 | . . . . . . . 1 . . . . . Exits 1 | . . . . . . . 1 . . . . . Zionite Intel Received 3 | . . . . . . . 2 . . . . 1 Emergency Access 1 | . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 9761 | 61 729 320 1352 34 1672 973 1382 368 269 86 589 1926 Spaces Moved 5111 | 40 385 186 602 21 835 399 731 244 218 82 427 941 Core 19 | 14 . . 5 . . . . . . . . . Treads 2439 | 26 385 186 587 21 835 399 . . . . . . Legs 296 | . . . . . . . . . . . . 296 Wheels 2357 | . . . 10 . . . 731 244 218 82 427 645 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 130 160 160 240 110 120 105 105 105 95 Average Speed 157 | 121 160 160 179 160 197 240 130 120 119 105 116 137 Slowest Speed 700 | 160 160 160 700 160 240 240 170 120 120 105 150 330 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 69 38 62 5 88 67 28 39 49 70 67 20 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 11 | . . 1 . . 3 . 6 . . 1 . . Known Exits Taken 10 | . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . Scrap Searched 19 | . . . . 1 4 2 . 9 2 . 1 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 432 | . . . . . . 2 130 7 1 . 135 157 Melee . | . . . . . . . . . . . . . Projectile 60 | . . . . . . 2 36 7 1 . 4 10 AOE 372 | . . . . . . . 94 . . . 131 147 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 6050 | 53 457 193 741 21 863 411 953 291 229 81 484 1273 Wait 89 | . 5 . 13 . 3 . 35 13 . . 1 19 Move 5099 | 39 384 185 601 20 834 398 730 243 217 81 426 941 Hop . | . . . . . . . . . . . . . Pick Up 167 | 8 23 . 16 . 7 3 25 8 1 . 8 68 Fast Attach 20 | . . . 5 . 4 . 3 . 2 . . 6 Attach 115 | 6 2 . 8 . 1 . 18 4 . . 10 66 Detach 9 | . . . 1 . 1 . 1 . 3 . . 3 Swap 41 | . 6 . . . 3 . 16 5 . . 1 10 Drop 79 | . 12 . 15 . 10 4 13 6 6 . . 13 Fire 408 | . 25 8 82 1 . 6 112 12 . . 17 145 Melee 1 | . . . . . . . . . . . . 1 Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 21 | . . . . . . . . . . . 21 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 16) 621 | -10/Materials | Discovered new exit (range 7) 673 | -10/Materials | Identified exit to Mines 791 | -10/Materials | Entered Mines 897 | -10/Mines | Learned location of Recycling (-8) 1073 | -10/Mines | Discovered new exit (range 7) 1111 | -10/Mines | Entered Materials 1111 | -9/Materials | Evolved 2 slots: Utility x2 1112 | -9/Materials | Identified exit to Mines 1727 | -9/Materials | Core integrity fell below 50% 1834 | -9/Materials | Discovered new exit (range 10) 1854 | -9/Materials | Identified exit to Materials 2053 | -9/Materials | Discovered exit to Materials (range 5) 2225 | -9/Materials | Build established: Hacker-Mutant 2324 | -9/Materials | Discovered exit to Materials (range 4) 2447 | -9/Materials | Central database locked down 2463 | -9/Materials | Entered Mines 2464 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2471 | -9/Mines | Identified exit to Zion 2484 | -9/Mines | Learned Materials security intel 2497 | -9/Mines | Entered Zion 2801 | -7/Zion | Found Prototype Special Weapon 2802 | -7/Zion | Identified RU-N14's Throwing Claymores 2807 | -7/Zion | Found RU-N14's Throwing Claymores 2811 | -7/Zion | Found RU-N14's Throwing Claymores 2848 | -7/Zion | Learned location of Testing (-3) 2958 | -7/Zion | Given the Hacking Drone Bay 3003 | -7/Zion | Build established: Mutant 3076 | -7/Zion | Imprinted 3078 | -7/Zion | Declared Zion's savior 4054 | -7/Zion | Found Prototype Device 4054 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4109 | -7/Zion | Discovered new exit (range 16) 4167 | -7/Zion | Identified exit to Proximity Caves 4169 | -7/Zion | Entered Proximity Caves 4169 | -6/Proximity Caves | Accompanied by 4 allies 4303 | -6/Proximity Caves | Spotter reported a threat 4391 | -6/Proximity Caves | P-60 Hacker assimilated allied 2K-FGU(M) 4825 | -6/Proximity Caves | Spotter reported a threat 4881 | -6/Proximity Caves | Spotter reported a threat 5115 | -6/Proximity Caves | Discovered new exit (range 8) 5137 | -6/Proximity Caves | Identified exit to Factory 5142 | -6/Proximity Caves | Entered Factory 5142 | -6/Factory | Accompanied by 2 allies 5142 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 5395 | -6/Factory | Spotted B-75 Beast 5448 | -6/Factory | Allies destroyed B-75 Beast 5492 | -6/Factory | Search patrols dispatched 5616 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5667 | -6/Factory | Lost 3 parts (1p1u1w) 5794 | -6/Factory | Retrieved Zion intel report: Emergency Access 5795 | -6/Factory | Zion Recon squad teleported in 5882 | -6/Factory | Identified exit to Factory 6092 | -6/Factory | Build established: Tank 6516 | -6/Factory | Discovered new exit (range 8) 6522 | -6/Factory | Identified exit to Lower Caves 6524 | -6/Factory | Entered Lower Caves 6737 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6880 | -6/Lower Caves | Discovered new exit (range 6) 6890 | -6/Lower Caves | Identified exit to Lower Caves 6892 | -6/Lower Caves | Entered another Lower Caves area 7013 | -6/Lower Caves | Encountered a Warlord checkpoint 7095 | -6/Lower Caves | Build established: Derelict-Tank 7111 | -6/Lower Caves | Learned 8 Factory zone layouts 7140 | -6/Lower Caves | Discovered new exit (range 16) 7157 | -6/Lower Caves | Identified exit to Data Miner 7161 | -6/Lower Caves | Entered Data Miner 7161 | -6/Data Miner | Discovered new exit (range 6) 7166 | -6/Data Miner | Identified exit to Proximity Caves 7182 | -6/Data Miner | Met Data Miner 7201 | -6/Data Miner | Learned location of Section 7 (-2) 7201 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7219 | -6/Data Miner | Received God Mode back door access code from Data Miner 7247 | -6/Data Miner | Entered Proximity Caves 7256 | -5/Proximity Caves | Learned location of 1 exit from Factory 7318 | -5/Proximity Caves | Spotted B-75 Beast 7393 | -5/Proximity Caves | Spotter reported a threat 7430 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7475 | -5/Proximity Caves | Destroyed 9 combat bots 7533 | -5/Proximity Caves | Spotter reported a threat 7560 | -5/Proximity Caves | Spotter reported a threat 7583 | -5/Proximity Caves | Lost 5 parts (1p2u2w) 7661 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7779 | -5/Proximity Caves | Escorted by Enhanced Grunt 7808 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 7819 | -5/Proximity Caves | Discovered exit to Factory (range 6) 7836 | -5/Proximity Caves | Entered Factory 7836 | -5/Factory | Accompanied by 1 ally 7836 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7837 | -5/Factory | Identified exit to Upper Caves 7838 | -5/Factory | Identified exit to Factory 8019 | -5/Factory | Retrieved Zion intel report: Active Garrisons 8136 | -5/Factory | Search patrols dispatched 8288 | -5/Factory | Build established: Scavenger-Tank 8447 | -5/Factory | Lost 12 parts (1p2n6u3w) 8736 | -5/Factory | First assault squad dispatched 8866 | -5/Factory | Garrison activated, responded to threat 8969 | -5/Factory | Destroyed 10 combat bots 9020 | -5/Factory | Lost 10 parts (2p1n4u3w) 9034 | -5/Factory | Incoming assault squad redirected 9040 | -5/Factory | Incoming investigation squad redirected 9073 | -5/Factory | Lost 5 parts (1p1u3w) 9147 | -5/Factory | Terminal network hard line cut 9194 | -5/Factory | Build established: Scavenger-Gunner 9236 | -5/Factory | System corruption reached 10% 9279 | -5/Factory | Spotted B-75 Beast 9299 | -5/Factory | Lost 5 parts (1n2u2w) 9306 | -5/Factory | Incoming investigation squad redirected 9339 | -5/Factory | Core integrity fell below 50% 9380 | -5/Factory | Lost 4 parts (1p1n2w) 9438 | -5/Factory | Lost 3 parts (2n1w) 9634 | -5/Factory | Lost 6 parts (2p2u2w) 9734 | -5/Factory | Incoming assault squad redirected 9737 | -5/Factory | Core integrity fell below 20% 9762 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier overheating. Wave Gun destroyed. Slug penetrates L-41 Fighter. Destroyed Axe. L-41 Fighter destroyed. Acquired Gauss Rifle. Gauss Rifle destroyed. System corrupted: Energy discharge (-54). Gauss Rifle destroyed. Tesla Rifle destroyed. Mic. Fission Core destroyed. Melted Hvy. Laser. G-50 Soldier overheating. G-50 Soldier heat damages Adv. Heat Sink. K-01 Serf collects debris. Mic. Fission Core destroyed. Critical hit (Burn: +37). Adv. Heat Sink destroyed. G-50 Soldier heat spikes uncontrollably. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#####??? | | ??????????????????????#########???????????# ??? | | ?????????????????????? #???????????# ??? | | ?????????????????????? #???????????# ??? | | ?????????????????????? #???????????# ??? | | ?????????????????????? #???????????# ??? | | ?????????????????????? #???????????# ??? | | #????????????????????? #???????????# ??? | | ????????????????????? #???????????# ??? | | "?????########???????? #???????????# ??? | | """#??# #???????? #???????????# ??? | | """#??# """ #???????? #???????????# ??? | | #??# """ #???????? ##########??# ??? | | """#??# """ #???????? ## ########??? | | """#??# #????????##+####### ??? | | """#??# #????? ???????????????????????????? | | #??####+###????# ???????????????????????????? | | ######### #?????# ???????????????????????????? | | #?????# ##########?????????????????? | | ####### ! #?????# #=!!! #?????????????????? | | #???# #?????# #%!!! #?????????????????? | | #???# ###???# #!!@== |#?????????????????? | | #???# #???# g%*!== #?????????????????? | | #???# #???# #k!| ""#?????????????????? | | " ##### #???# # ""#?????????????????? | | + #???# #! """ T"#?????????????????? | | ### ####???# # """ ""#?????????????????? | | ### #??????# # g""" ""#?????????????????? | | + ^ ######## # #?????????????????? | | # ^ # ## ##+##+####?????????????????? | | # " # ## #????????????????????? | | + "" # """ ## #????????????????????? | | # # """ ## ##### #????????????????????? | | # # """ ## #???? #????????????????????? | | # =+ ## #?????#????????????????????? | | # %% # =! ## #??????????????????????????? | | # /# ! ## #??????????????????????????? | | + ! = # ## #??????????????????????????? | | # ! [= #= ## #??????????????????????????? | | # ""!""%!%#% ## #??????????????????????????? | | # ""!""!![+= ## #???""?????????????????????? | | # ########+######## #??""" ???????????????????? | | # #????# # =% # # #??""" ????????????????????? | | #????### # # #? ????????????????????? | | # #????### # # #?"""" ????????????????????? | | # #???## # # # # """" ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Coolant Potential 80 Energy Generation 32 Energy Capacity 520 Matter Stores 300 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: TH 10 Resistance: EX 25 Core Shielding 30 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 9 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Imp. Medium Treads | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Drone Bay | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Mic. Fission Core | -6/Data Miner | Free Rnf. Fission Core | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive M-28 Smith | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamRocketRecalibrator Manual? 0 Play Time 01:59:55 Cumulative 72.9 hours Start 2024.04.30 @ 04:16:37 End 2024.04.30 @ 06:21:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 72 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 55 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 59d4b786-262e-4d45-a13c-806944c4966b