Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.06 @ 15:17:21 Player: rz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1817) 1817 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4412 Bonus ------- None Cogmind --------- Core Integrity 438/700 Matter 175/300 Energy 257/265 System Corruption 12% Temperature Warm (158) Movement Treading (560) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Coolant Injector Huge Storage Unit > --- WEAPON (8) ------- Heavy Laser Heavy Particle Cannon Mini Assault Cannon Rocket Launcher > --- INVENTORY (25) --- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Medium Matter Pod (100) Advanced Targeting Computer Light Armor Plating Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit > --- WEAPON ----------- Heavy Particle Cannon Heavy Assault Rifle Autogun Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Medium Treads Improved Heat Sink Medium Matter Pod Advanced Targeting Computer Light Armor Plating Flak Gun Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 42] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 6 | . . 2 2 2 Parts Attached 36 | 6 3 2 3 22 Power 5 | 1 1 . 1 2 Engine 4 | 1 1 . 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 6 | 2 . . . 4 Treads 6 | 2 . . . 4 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 1 . . 3 Device 3 | . . . . 3 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 20 | 2 1 2 2 13 Energy Gun 4 | 1 . 1 1 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 9 | 1 1 1 1 5 Ballistic Cannon 1 | . . . . 1 Launcher 4 | . . . . 4 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 18 | . . . . 18 Power 1 | . . . . 1 Propulsion 5 | . . . . 5 Utility 1 | . . . . 1 Weapon 11 | . . . . 11 Highest Loss Streak 6 | . . . . 6 To Critical Strikes . | . . . . . Average Backups 11 | . 3 7 12 14 Power 1 | . . 1 1 1 Propulsion 4 | . . 1 3 5 Utility 2 | . . . 1 3 Weapon 4 | . 1 4 5 4 Tool/Special . | . . . . . Unused Backups 10 | . . . . 10 Power . | . . . . . Propulsion 6 | . . . . 6 Utility 3 | . . . . 3 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 85 81 81 94 Engine 7 | . 14 11 9 4 Core 1 | . . . . 2 Treads 17 | . 28 22 18 14 Device 3 | . . . . 5 Storage 8 | . 14 11 9 7 Energy Gun 5 | . 1 7 13 3 Energy Cannon 1 | . . . . 2 Ballistic Gun 33 | . 26 30 32 36 Ballistic Cannon 2 | . . . . 4 Launcher 3 | . . . . 6 Impact Weapon 2 | . . . . 3 Peak Build Rating 42 | 6 8 12 21 42 Average Rating 25 | 3 6 10 17 35 On Entrance 9 | . 6 8 12 21 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 121 | 13 89 95 99 121 Greatest Support 48 | 40 40 40 40 48 Greatest Overweight (x) 5 | . 2 2 2 5 Average Overweight (x) 1 | . 1 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 20 25 25 25 Most Carried 19 | . 6 9 16 19 Average Carried 11 | . 3 7 12 14 Final Capacity 25 | 8 25 25 25 25 Final Carried 16 | . 6 9 16 12 Class Distribution -------------------- 44% | Executioner 23% | Scavenger-Executioner 16% | Mutant 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Executioner | -8/Materials Executioner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1973 | 180 38 53 163 1539 Remotely . | . . . . . Salvage Created 2000 | . 38 53 261 1648 Parts 112 | . 5 4 16 87 Haulers Intercepted 4 | . . . 1 3 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 40 | . 3 1 4 32 Melee 1 | . . . . 1 Guns 29 | . 3 1 4 21 Cannons 5 | . . . . 5 AOE 5 | . . . . 5 Classes Destroyed 8 | . 1 1 2 4 Worker 4 | . . . . 4 Hauler 4 | . . . 1 3 Recycler 3 | . . . . 3 Swarmer 11 | . 3 . . 8 Grunt 19 | . . . 3 16 Sentry 4 | . . 1 1 2 Programmer 5 | . . . . 5 Heavy 1 | . . . . 1 Best Kill Streak 7 | . 3 1 2 7 Combat Bots Only 7 | . 3 1 2 7 Max Kills in Single Turn 5 | . 1 1 1 5 Gunslinging 1 | . . . . 1 Exploded 3 | . . . . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 239 | . 14 10 11 204 Missed 53 | . 4 2 1 46 Hits 186 | . 10 8 10 158 Projectile 186 | . 10 8 10 158 Critical Strikes 6 | . . . . 6 Damage Taken 3102 | . 82 120 204 2696 Core 333 | . 9 29 33 262 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 96 92 94 . Volleys Fired 96 | . 13 4 10 69 Largest 8 | . 2 2 6 8 Hottest 290 | . 40 40 200 290 Shots Fired 444 | . 26 8 42 368 Gun 360 | . 26 8 42 284 Cannon 79 | . . . . 79 Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 380 | . 26 8 31 315 Thermal 59 | . . . 11 48 Explosive 5 | . . . . 5 Electromagnetic . | . . . . . Robot Hit Streak 10 | . 4 8 10 10 Robot Miss Streak 5 | . 5 . 3 5 Penetration Max . | . . . . . Secondary Targets 3 | . . . . 3 Max Gunslinging Chain 2 | . . . . 2 Shots Hit Robots 225 | . 10 8 23 184 Core Hits 118 | . 5 3 14 96 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 3 | . . . . 3 Destroy 2 | . . . . 2 Blast 1 | . . . . 1 Melee Attacks 3 | . . . . 3 Impact 3 | . . . . 3 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4530 | . 106 68 280 4076 Guns 2874 | . 106 68 280 2420 Cannons 1010 | . . . . 1010 Explosions 543 | . . . . 543 Melee 103 | . . . . 103 Ramming . | . . . . . Kinetic 3068 | . 106 68 150 2744 Thermal 816 | . . . 130 686 Explosive 543 | . . . . 543 Electromagnetic . | . . . . . Impact 103 | . . . . 103 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . 2 . . 12 Average Corruption 4 | . 2 . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . 6 . . 17 Message Errors 8 | . 1 . . 7 Matter Fused 3 | . 1 . . 2 Heat Flow Errors 2 | . 1 . . 1 Energy Discharges 2 | . 1 . . 1 Data Loss (minor) 5 | . 2 . . 3 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 91 | . . . 42 49 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 518 | . 129 7 153 518 Average Temperature 118 | . 71 5 63 132 Received Heat Transfer 675 | . . 36 81 558 Effects 7 | . . . . 7 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1406 | . . . 333 1073 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 83 | 100 100 100 100 70 Level 1 16 | . . . . 29 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 388 | . 60 30 66 388 Initial . | . . . . . Average 72 | . 8 3 11 123 Influence Increases 1277 | . 70 30 138 1039 Destroy 0b10 Robot/C 800 | . 60 20 80 640 Destroy 0b10 Robot/NC 55 | . . . 5 50 Destroy Leader 218 | . 10 10 22 176 Disable Machine 105 | . . . 15 90 Destroy Structure 84 | . . . 1 83 Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 904 | . 70 30 138 666 Time Decay 734 | . 70 30 138 496 Lost Part 170 | . . . . 170 Squads Dispatched 11 | . . . . 11 Investigation . | . . . . . Extermination 4 | . . . . 4 Reinforcement 4 | . . . . 4 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 4 3 10 45 Peak Tracking Total 7 | . 3 2 3 7 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . . . 1 6 Max in Single Turn 5 | . . . 1 5 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 2 | . 1 . . 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 1 . . 3 Successful 2 | . 1 . . 1 Failed 2 | . . . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 1 . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . . 1 Retrieve Components 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . 2 . . 10 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4052 | 53 540 324 900 2235 Spaces Moved 1185 | 30 186 91 264 614 Core 3 | 3 . . . . Treads 1182 | 27 186 91 264 614 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 320 320 312 Average Speed 306 | 149 266 320 320 319 Slowest Speed 560 | 160 320 320 320 560 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 22 | 4 42 14 26 26 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 99 | . . . . 99 Melee . | . . . . . Projectile 9 | . . . . 9 AOE 90 | . . . . 90 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1427 | 35 211 119 299 763 Wait 70 | . . 19 15 36 Move 1181 | 29 185 90 263 614 Hop . | . . . . . Pick Up 30 | . 7 4 7 12 Fast Attach 18 | 6 2 1 3 6 Attach 17 | . . 1 . 16 Detach 1 | . . . . 1 Swap 1 | . 1 . . . Drop 10 | . 3 . 1 6 Fire 96 | . 13 4 10 69 Melee 3 | . . . . 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 6) 581 | -10/Materials | Discovered new exit (range 4) 594 | -10/Materials | Entered another Materials area 594 | -9/Materials | Evolved 2 slots: Weapon x2 594 | -9/Materials | Discovered new exit (range 7) 899 | -9/Materials | Discovered new exit (range 8) 918 | -9/Materials | Entered another Materials area 918 | -8/Materials | Evolved 2 slots: Weapon x2 968 | -8/Materials | Build established: Gunner 1592 | -8/Materials | Build established: Executioner 1735 | -8/Materials | Discovered new exit (range 11) 1818 | -8/Materials | Entered Factory 1818 | -7/Factory | Evolved 2 slots: Weapon x2 2063 | -7/Factory | Destroyed 7 combat bots 2065 | -7/Factory | Lost 4 parts (2n2w) 2914 | -7/Factory | Build established: Scavenger-Executioner 3378 | -7/Factory | Lost 6 parts (1p1n4w) 3630 | -7/Factory | Build established: Executioner 3633 | -7/Factory | Garrison activated, responded to threat 3660 | -7/Factory | Crushed by falling debris 3682 | -7/Factory | System corruption reached 10% 3950 | -7/Factory | Garrison activated, responded to threat 4053 | -7/Factory | Self-destructed Last Messages --------------- 04026_ S-27 Virus destroyed. 04029_ Rocket Launcher destroyed. 04030_ S-27 Virus knocked back. 04033_ ZF%TRXW&U&2N97B3NBVE,BU=BNU&4AMCU:A:4TV 04036_ G-47 Trooper suffers critical hit (Destroy). 04036_ Destroyed Aluminum Leg. 04038_ Rocket Launcher destroyed. 04040_ Destroyed Lgt. Nuclear Core. 04040_ G-47 Trooper suffers critical hit (Blast). 04040_ G-47 Trooper destroyed. 04040_ Autogun destroyed. 04043_ G-47 Trooper knocked back. 04044_ R-06 Scavenger collects VTOL Module. 04046_ R-06 Scavenger collects Autogun. 04050_ R-06 Scavenger collects Lgt. Nuclear Core. 04052_ Critical hit (Burn: +37). 04052_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????? 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""" #???? ?????????# G | | ??# """ #???###+############ "" | | ??# #???# !% " | | ??#[ ##### |! #### | | ??# + %r #??# | | ??###################;##;#g######## #??# | | ???????????????# g @r#??#######+######+##### | | ???????????????# """""s/ # ^ #???? | | ???????????????# ""T"" #### ! #???? | | ???????????????# #??#^ """ #???? | | ???????????????# #??# """ ""T"" #???? | | ???????????????# """"""""" #??# """ """"" #???? | | ???????????????# #??# #???? | | ???????????????#############??################???? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroCentriumJammer Manual? 0 Play Time 00:19:21 Cumulative 71.0 hours Start 2026.07.06 @ 14:59:56 End 2026.07.06 @ 15:17:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 30 Adventurer 54 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 41 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dcfb1d2a-c0e5-417f-b9fd-364715bee9fd