Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.23 @ 20:57:39 Player: Demise Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1235) 1235 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 5475 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 4/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Advanced Sensor Array Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Lightpack 2.0 Large Battery (300) Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Gauss Cannon Katana > --- INVENTORY -------- Armored Wheel Armored Wheel Armored Wheel Lightpack 2.0 Large Battery High-capacity Matter Pod Particle Charger Hacking Suite Recalibrator Heavy Rocket Launcher Mining Laser [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Armored Treads Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Heavy Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . . . 4 . . Weapon . | . . . . . . . . Parts Attached 52 | 8 2 1 1 1 11 15 13 Power 5 | 1 . . . . 1 2 1 Engine 4 | 1 . . . . 1 1 1 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 12 | 2 . . . . 2 6 2 Treads 2 | . . . . . 2 . . Leg . | . . . . . . . . Wheel 9 | 2 . . . . . 6 1 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 16 | 3 1 . 1 . 4 3 4 Device 9 | 2 . . . . 1 3 3 Storage 3 | 1 1 . 1 . . . . Processor 2 | . . . . . 2 . . Hackware 1 | . . . . . . . 1 Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 19 | 2 1 1 . 1 4 4 6 Energy Gun 3 | 1 . 1 . . . . 1 Energy Cannon 3 | . . . . . . . 3 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 6 | . . . . 1 2 2 1 Launcher 2 | . 1 . . . . 1 . Special Weapon 2 | . . . . . 2 . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 Parts Lost 14 | . . . . . . 7 7 Power 3 | . . . . . . 2 1 Propulsion 3 | . . . . . . 2 1 Utility 4 | . . . . . . 1 3 Weapon 4 | . . . . . . 2 2 Highest Loss Streak 6 | . . . . . . 5 6 Average Slot Usage (%) 94 | . 100 100 100 100 87 94 97 Engine 9 | . 14 14 14 14 9 7 8 Treads 4 | . . . . . 14 3 . Wheel 15 | . 28 28 28 28 4 12 17 Device 16 | . 14 14 14 14 9 23 19 Storage 10 | . 14 14 14 14 9 9 9 Processor 12 | . . . . . 17 18 17 Hackware 1 | . . . . . . . 8 Protection 2 | . . . . . 6 1 . Energy Gun 3 | . 5 14 14 5 . . 4 Ballistic Gun 3 | . 14 14 14 14 . . . Ballistic Cannon 8 | . . . . 8 15 11 1 Slashing Weapon 3 | . . . . . . 6 6 Naked Turns . | . . . . . . . . Heaviest Build 65 | 11 24 23 39 44 65 65 53 Greatest Support 42 | 32 32 32 32 32 42 42 24 Greatest Overweight (x) 14 | . . . 1 1 1 14 4 Average Overweight (x) 1 | . . . . 1 1 1 3 Largest Inventory Capacity 12 | 6 10 10 12 12 12 12 12 Average Capacity 11 | 5 7 10 10 12 12 12 11 Most Carried 12 | 6 6 6 11 12 12 12 12 Average Carried 10 | 4 5 6 7 11 11 11 11 Final Capacity 12 | 6 10 10 12 12 12 12 4 Final Carried 12 | 6 6 6 11 12 12 12 4 Class Distribution -------------------- 34% | Scavenger-Assassin 32% | Mutant 29% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Scavenger-Assassin | -8/Garrison Scavenger-Assassin | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Matter Collected 1768 | 404 . 34 15 41 438 746 90 Remotely 119 | 119 . . . . . . . Salvage Created 1892 | 332 20 . . 21 302 856 361 Parts 98 | 24 6 . . 1 20 29 18 Haulers Intercepted 2 | . . . . . 1 . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 34 | . 3 . . 1 10 12 8 Melee 1 | . . . . . . 1 . Cannons 26 | . . . . 1 10 7 8 AOE 7 | . 3 . . . . 4 . Classes Destroyed 11 | 3 2 . . 1 3 2 . Worker 2 | 2 . . . . . . . Builder 2 | . 1 . . . 1 . . Tunneler 9 | 9 . . . . . . . Hauler 2 | . . . . . 1 . 1 Recycler 2 | 1 . . . . 1 . . Operator 1 | . . . . . 1 . . Swarmer 13 | . 3 . . . 4 4 2 Grunt 13 | . . . . 1 5 5 2 Brawler 3 | . . . . . . 2 1 Duelist 2 | . . . . . . 1 1 Sentry 3 | . . . . . 1 . 2 Best Kill Streak 6 | 4 4 . . 1 6 4 4 Combat Bots Only 4 | . 3 . . 1 4 4 4 Max Kills in Single Turn 3 | 2 2 . . 1 2 3 2 Gunslinging . | . . . . . . . . Exploded 3 | . 2 . . . . 3 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Damage Taken 2585 | . 18 . . . 708 1101 758 Core 563 | . 10 . . . 115 261 177 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 98 | 100 . . . 96 . . . Volleys Fired 141 | 35 2 4 . 4 42 29 25 Largest 2 | 2 1 2 . 2 2 2 2 Hottest 129 | 60 30 60 . 68 100 96 129 Shots Fired 235 | 70 2 6 . 8 72 45 32 Gun 86 | 70 . 6 . 4 2 . 4 Cannon 138 | . . . . 4 63 43 28 Launcher 4 | . 2 . . . . 2 . Special 7 | . . . . . 7 . . Kinetic 158 | 35 . 2 . 8 65 43 5 Thermal 34 | . . . . . 7 . 27 Explosive 4 | . 2 . . . . 2 . Electromagnetic 39 | 35 . 4 . . . . . Robot Hit Streak 15 | 5 1 . . 4 7 3 15 Robot Miss Streak 6 | 3 1 . . 2 6 2 3 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 160 | 43 1 . . 4 37 51 24 Core Hits 91 | 19 5 . . 3 22 30 12 Critical Hits 12 | . . . . 1 5 3 3 Critical Kills 7 | . . . . 1 3 2 1 Critical Parts Destroyed 4 | . . . . . 2 1 1 Melee Attacks 44 | . . . . . . 29 15 Impact . | . . . . . . . . Slashing 44 | . . . . . . 29 15 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5948 | 591 256 . . 67 1156 3142 736 Guns 552 | 491 . . . 14 7 . 40 Cannons 2321 | . . . . 53 1050 735 483 Explosions 900 | 100 256 . . . 99 445 . Melee 2170 | . . . . . . 1962 208 Ramming 5 | . . . . . . . 5 Kinetic 2044 | 131 . . . 67 1057 735 54 Thermal 569 | 100 . . . . . . 469 Explosive 701 | . 256 . . . . 445 . Electromagnetic 459 | 360 . . . . 99 . . Impact . | . . . . . . . . Slashing 2170 | . . . . . . 1962 208 Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged . | . . . . . . . . Effects 10 | . . . . . 2 7 1 Message Errors 5 | . . . . . . 4 1 Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 1 | . . . . . 1 . . Targeting Errors 3 | . . . . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 283 | . 27 . . . 37 177 42 Projectiles 59 | . . . . . 37 22 . Explosions 45 | . 27 . . . . 18 . Melee 179 | . . . . . . 137 42 Knockbacks 19 | . . . . 1 5 12 1 Impact . | . . . . . . . . Kinetic 18 | . . . . 1 5 11 1 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 2 | . . . . . . . 2 Shots . | . . . . . . . . Rammed 2 | . . 1 . . . . 1 Targets Rammed 2 | . . 1 . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 365 | 80 . 20 . 36 365 108 98 Average Temperature 88 | 30 . 15 . 18 150 47 31 Received Heat Transfer 1008 | . . . . . 225 549 234 Effects 4 | . . . . . 4 . . Shutdowns 2 | . . . . . 2 . . Energy Bleed 1 | . . . . . 1 . . Matter Decay 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | 2 . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1001 | 150 . . . . . . 851 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | 2 . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Peak Influence 485 | 60 129 49 . 35 197 485 237 Average Influence 169 | 30 93 49 . 14 108 369 111 Maximum Alert Level 2 | . . . . . . 2 1 Low Security (%) 67 | 100 100 100 . 100 100 16 63 Level 1 18 | . . . . . . 39 36 Level 2 13 | . . . . . . 44 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . . 1 2 . . Investigation 2 | . . . . 1 1 . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Distress Signals 6 | . 1 . . . 1 . 4 Communications Jammed 5 | . . . . . . . 5 Distress Signals 5 | . . . . . . . 5 Times Spotted 59 | . 4 . . 2 14 15 24 Peak Tracking Total 10 | . 3 . . 2 4 10 9 Tactical Retreats 9 | . . . . . 1 3 5 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Disabled 6 | . 1 . . 1 3 . 1 Max in Single Turn 1 | . 1 . . 1 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Accessed 9 | . . . 1 2 3 . 3 Terminals 5 | . . . . 1 2 . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 21 | . . . 1 2 6 . 12 Successful 16 | . . . 1 2 4 . 9 Failed 5 | . . . . . 2 . 3 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 13 | . . . 1 1 3 . 8 Terminals 16 | . . . . 1 5 . 10 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 8 | . . . 1 1 2 . 4 Prototype ID Bank 2 | . . . . . 1 . 1 Open Door 1 | . . . . 1 . . . Unreport Threat 2 | . . . . . . . 2 Hauler Manifests 2 | . . . . . 1 . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 14 | . . . . 2 4 . 8 Terminals 5 | . . . . 1 1 . 3 Botnet 4 | . . . . 1 1 . 2 Detonate 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . . 1 1 . 3 Full Trace Events 2 | . . . . . 1 . 1 Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 32 | . . . . . . . 32 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Turns Passed 3585 | 261 132 87 283 374 807 1003 638 Spaces Moved 2069 | 146 123 66 276 321 373 397 367 Core 18 | 4 . . . . . 3 11 Treads 356 | . . . . . 280 76 . Legs . | . . . . . . . . Wheels 1695 | 142 123 66 276 321 93 318 356 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 100 110 110 100 50 Average Speed 121 | 98 100 100 101 110 160 128 120 Slowest Speed 750 | 100 100 100 110 110 177 750 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 6 23 21 69 50 22 55 28 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 20 | . . . . . 10 . 10 Terrain Destroyed 67 | 6 7 . . 1 28 11 14 Melee 10 | . . . . . . . 10 Projectile 34 | . . . . 1 28 1 4 AOE 23 | 6 7 . . . . 10 . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Total 2831 | 197 131 80 281 336 498 801 507 Wait 461 | . . 9 . 1 54 323 74 Move 2062 | 145 122 65 275 320 373 395 367 Hop . | . . . . . . . . Pick Up 33 | 7 2 . 4 5 8 3 4 Fast Attach 22 | 7 . . . 1 4 5 5 Attach 6 | 1 . . . . 1 3 1 Detach 2 | 1 . . . . . . 1 Swap 24 | . 2 1 1 . 6 7 7 Drop 32 | 1 3 . 1 5 10 5 7 Fire 141 | 35 2 4 . 4 42 29 25 Melee 44 | . . . . . . 29 15 Ram 2 | . . 1 . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . 2 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 262 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 16) 339 | -10/Materials | Met 8R-AWN 394 | -10/Materials | Entered Mines 396 | -10/Mines | Followed 8R-AWN into the Mines 477 | -10/Mines | Discovered new exit (range 5) 481 | -10/Mines | Entered Exiles 506 | -10/Exiles | Welcomed by 8R-AWN 523 | -10/Exiles | Met EX-HEX 549 | -10/Exiles | Met EX-BIN 562 | -10/Exiles | Aligned with FarCom system 563 | -10/Exiles | Given EX-Vault access code 586 | -10/Exiles | Opened EX-Vault 595 | -10/Exiles | Found Lightpack 2.0 617 | -10/Exiles | Warned to stay clear of 0b10 Research branches 646 | -10/Exiles | Met EX-DEC 755 | -10/Exiles | Discovered new exit (range 10) 764 | -10/Exiles | Left Exiles lab with Lightpack 2.0 764 | -10/Exiles | Entered Mines 784 | -9/Mines | Learned Materials stockpile data 884 | -9/Mines | Met a Derelict shopkeep closing up shop 1016 | -9/Mines | Discovered new exit (range 7) 1058 | -9/Mines | Build established: Skirmisher 1138 | -9/Mines | Entered Materials 1138 | -8/Materials | Evolved 4 slots: Utility x4 1945 | -8/Materials | Identified exit to Garrison 1945 | -8/Materials | Entered Garrison 2082 | -8/Garrison | Triggered checkpoint 2111 | -8/Garrison | Triggered checkpoint 2133 | -8/Garrison | Core integrity fell below 50% 2188 | -8/Garrison | Lost 5 parts (2p1n1u1w) 2282 | -8/Garrison | Triggered checkpoint 2477 | -8/Garrison | Discovered new exit (range 17) 2511 | -8/Garrison | Build established: Scavenger-Assassin 2772 | -8/Garrison | Discovered new exit (range 15) 2793 | -8/Garrison | Installed Relay Interface Framework 2948 | -8/Garrison | Entered Materials 3383 | -8/Materials | Repaired Imp. Terrain Scanner 3576 | -8/Materials | Core integrity fell below 20% 3586 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03546_ Sneak attack on A-02 Transporter. 03546_ A-02 Transporter destroyed. 03548_ Acquired 54 matter. 03551_ Sneak attack on A-02 Transporter. 03551_ Destroyed Ion Engine. 03563_ C-30 ARC bursts open, deploying its payload. 03563_ S-10 Pest unfolds itself. 03567_ Lgt. Angular Momentum Engine destroyed. 03568_ Electrolysis Chamber disabled. 03573_ Adv. Beam Cannon destroyed. 03576_ Slammed into S-10 Pest. 03579_ Imp. Terrain Scanner destroyed. 03579_ Dropped Adv. Beam Rifle. 03580_ Dropped Arm. Wheel. 03580_ Dropped Hcp. Storage Unit. 03580_ R-06 Scavenger collects Imp. Heat Sink. 03581_ Arm. Wheel destroyed. 03583_ Transmission Jammer destroyed. 03584_ R-06 Scavenger collects Mace. 03586_ Hacking Suite destroyed. 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"?"??????? | | ??????????????????##?????#?#+??# "?? ?????? | | ???????????????????###? ??#? ?? ????????? | | ??????????????????#????? ?? ???? ????????? | | ????????????????????##?? ????????/ "????????? | | ?????????????????????? ?????????? ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelIonicReactor Manual? 0 Play Time 00:38:56 Cumulative 151.8 hours Start 2019.12.23 @ 20:21:13 End 2019.12.23 @ 20:57:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 192 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 48 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a89b0d5a-b7f3-4860-81ba-0ffe239ef95c