Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 23:36:58 Player: YenYu Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (55) 275 Value Destroyed (1815) 1815 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1431) 1431 TOTAL SCORE: 8921 Bonus ------- High Alert Combat Kills 31 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1000 Matter 208/300 Energy 57/100 System Corruption 0% Temperature Cool (0) Movement Flying (65) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Armored Medium Treads Field Propulsion Drive > --- UTILITY (8) ------ Improved Coolant Injector Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Katana Lance > --- INVENTORY (5) ---- Light Nuclear Core Light Angular Momentum Engine Medium Treads Enhanced Coil Gun Enhanced Coil Gun Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Medium Treads Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Improved Coolant Injector Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Katana Lance > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Medium Treads Enhanced Coil Gun Enhanced Coil Gun [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 2 . . 2 . . . . 2 . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . 1 . . . . . . . 1 Utility 6 | . . 2 . . . 1 . . . . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 110 | 7 3 21 4 18 15 9 4 4 2 . 5 4 . 14 Power 6 | 1 . 1 . 2 1 . . . . . 1 . . . Engine 6 | 1 . 1 . 2 1 . . . . . 1 . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 36 | 2 1 4 3 11 4 2 . 2 1 . . 2 . 4 Treads 16 | 2 1 4 3 5 . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 20 | . . . . 6 4 2 . 2 1 . . 2 . 3 Utility 34 | 2 2 5 1 2 7 2 1 1 . . 4 1 . 6 Device 11 | 1 . 2 . 2 2 . . . . . 1 1 . 2 Storage 2 | 1 1 . . . . . . . . . . . . . Processor 8 | . 1 1 1 . 2 . . . . . . . . 3 Hackware 11 | . . . . . 3 2 1 1 . . 3 . . 1 Protection 2 | . . 2 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 34 | 2 . 11 . 3 3 5 3 1 1 . . 1 . 4 Energy Gun 10 | 1 . 7 . 1 . . . . 1 . . . . . Energy Cannon 5 | . . . . . . 3 2 . . . . . . . Ballistic Gun 6 | 1 . 3 . 1 . . . . . . . . . 1 Ballistic Cannon 2 | . . . . . . . . 1 . . . . . 1 Launcher 5 | . . 1 . 1 2 1 . . . . . . . . Special Weapon 2 | . . . . . . 1 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 1 . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . Unidentified Prototypes 5 | . . 3 . . . . . 1 . . . . . 1 Corrupted Parts 3 | . . 3 . . . . . . . . . . . . System Corruption 9 | . . 9 . . . . . . . . . . . . Parts Lost 43 | . . 2 . 9 3 6 2 . 4 2 . 4 4 7 Power 1 | . . . . 1 . . . . . . . . . . Propulsion 24 | . . . . 8 3 4 2 . 3 . . 1 1 2 Utility 13 | . . . . . . 1 . . . 2 . 3 2 5 Weapon 5 | . . 2 . . . 1 . . 1 . . . 1 . Highest Loss Streak 6 | . . 2 . 5 2 6 2 . 4 2 . 2 3 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 100 99 100 90 83 78 59 52 61 26 46 55 36 28 Engine 5 | . 14 11 9 8 6 . . . . . . . . . Treads 9 | . 28 22 36 14 . . . . . . . . . . Flight 10 | . . . . 13 32 28 13 4 13 . . 10 4 2 Device 6 | . 14 11 9 9 9 . . . . . 6 5 . 4 Storage 4 | . 14 11 9 8 . . . . . . . . . . Processor 7 | . . 11 18 18 9 . . . . . . . . 6 Hackware 15 | . . . . . 12 37 36 38 38 26 40 32 25 9 Protection 1 | . . 10 . . . . . . . . . . . . Energy Gun 7 | . 14 13 18 15 2 . . . 2 . . . . . Ballistic Gun 2 | . 14 7 . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 5 5 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 58 | 14 49 58 55 55 16 8 3 7 8 . 1 4 3 8 Greatest Support 80 | 40 40 40 80 80 16 20 8 8 13 3 3 8 4 27 Greatest Overweight (x) 2 | 1 1 1 . 2 . . . . . . . 1 . 2 Average Overweight (x) . | . . 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 5 5 5 5 5 5 5 5 5 5 Average Capacity 11 | 7 16 20 20 19 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 2 7 20 18 20 5 5 5 5 5 5 4 5 5 5 Average Carried 9 | . 4 16 17 15 4 3 4 4 4 5 2 4 5 3 Final Capacity 20 | 8 20 20 20 5 5 5 5 5 5 5 5 5 5 5 Final Carried 19 | 1 6 19 14 5 2 4 5 5 5 5 4 5 5 5 Class Distribution -------------------- 34% | Scavenger-Mutant 27% | Mutant 11% | Sprinter 9% | Bothacker-Mutant 7% | Hacker-Sprinter 3% | Scavenger-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Sprinter | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac Matter Collected 1388 | 185 115 396 . 207 23 86 . . 110 . . 253 . 13 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1703 | 79 127 626 . 720 30 . . . . . . 121 . . Parts 112 | 5 8 48 . 40 7 . . . . . . 4 . . Haulers Intercepted 2 | . 1 1 . . . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . 1 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 42 | . 1 15 . 19 2 . . . . . . 5 . . Melee 5 | . . . . . . . . . . . . 5 . . Guns 30 | . 1 10 . 19 . . . . . . . . . . AOE 7 | . . 5 . . 2 . . . . . . . . . Classes Destroyed 12 | 2 4 4 . 2 . . . . . . . . . . Builder 3 | . . 3 . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 2 | . 1 1 . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . Operator 2 | . 1 . . . 1 . . . . . . . . . Watcher 4 | . 1 3 . . . . . . . . . . . . Swarmer 21 | . . 6 . 8 2 . . . . . . 5 . . Grunt 12 | . 1 4 . 7 . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . Duelist 2 | . . . . 2 . . . . . . . . . . Sentry 5 | . . 4 . 1 . . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . Best Kill Streak 10 | 2 4 6 . 10 2 . . . . . . 2 . . Combat Bots Only 10 | . 1 4 . 10 2 . . . . . . 2 . . Max Kills in Single Turn 5 | 1 1 5 . 2 2 . . . . . . 1 . . Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 3 | . . 3 . . 2 . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac Hostile Shots Fired 680 | . 6 83 . 157 61 55 40 3 40 12 21 45 34 123 Missed 277 | . . 28 . 54 33 29 18 1 16 2 12 23 15 46 Damage Taken 5981 | . 66 687 . 1408 360 438 291 41 351 144 76 251 365 1503 Core 2641 | . . 99 . 264 90 145 200 . 225 118 71 136 288 1005 Absorbed by Shields 39 | . . . . . . . 39 . . . . . . . Redirected to Shielding 45 | . . 45 . . . . . . . . . . . . Core Remaining (%) 58 | 100 100 75 . . 35 . . . . 1 . . 41 . Volleys Fired 157 | 8 13 52 . 58 17 1 5 3 . . . . . . Largest 2 | 2 2 2 . 2 1 1 1 1 . . . . . . Hottest 110 | 70 70 110 . 110 55 36 80 5 . . . . . . Shots Fired 285 | 16 26 101 . 116 17 1 5 3 . . . . . . Gun 260 | 16 26 94 . 116 8 . . . . . . . . . Cannon 2 | . . . . . . . 2 . . . . . . . Launcher 17 | . . 7 . . 9 1 . . . . . . . . Special 6 | . . . . . . . 3 3 . . . . . . Kinetic 60 | 8 13 35 . 4 . . . . . . . . . . Thermal 188 | 8 13 45 . 112 8 . 2 . . . . . . . Explosive 17 | . . 7 . . 9 1 . . . . . . . . Electromagnetic 14 | . . 14 . . . . . . . . . . . . Robot Hit Streak 13 | 7 13 12 . 8 3 . 2 2 . . . . . . Robot Miss Streak 3 | 1 3 3 . 3 1 . 2 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 11 | . . 3 . 8 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . Shots Hit Robots 201 | 13 17 78 . 73 6 . 2 2 . . . 7 . 3 Core Hits 88 | 5 8 35 . 29 4 4 . . . . . 3 . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 13 | 1 1 2 . 6 1 . . . . . . 1 . 1 Burn 11 | 1 1 2 . 6 1 . . . . . . . . . Sever 2 | . . . . . . . . . . . . 1 . 1 Melee Attacks 18 | . . . . . 2 . . . . . . 12 . 4 Impact . | . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . . . . . . 12 . 4 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4050 | 137 179 1623 . 1435 165 163 . . . . . 251 . 97 Guns 2877 | 137 179 1051 . 1435 75 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 825 | . . 572 . . 90 163 . . . . . . . . Melee 348 | . . . . . . . . . . . . 251 . 97 Ramming . | . . . . . . . . . . . . . . . Kinetic 486 | 50 64 355 . 17 . . . . . . . . . . Thermal 2203 | 87 115 508 . 1418 75 . . . . . . . . . Explosive 804 | . . 551 . . 90 163 . . . . . . . . Electromagnetic 209 | . . 209 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 348 | . . . . . . . . . . . . 251 . 97 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . 9 . . . . . . . 1 . . . . Average Corruption 6 | . . 8 . . . . . . . 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 1 | . . 1 . . . . . . . . . . . . Message Errors 1 | . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 105 | . . 9 . . . 45 . . . . . 51 . . Projectiles . | . . . . . . . . . . . . . . . Explosions 54 | . . 9 . . . 45 . . . . . . . . Melee 51 | . . . . . . . . . . . . 51 . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 30 | . . . . . . 30 . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 222 | 100 120 222 . 144 8 . 16 . . . . . . . Average Temperature 49 | 43 44 47 . 60 8 . 12 . . . . . . . Received Heat Transfer 1340 | . 36 219 . 585 108 63 18 20 . . 18 36 153 84 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 9 | 1 1 2 . 5 . . . . . . . . . . Heat Transferred 5674 | 333 407 1493 . 3219 222 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac Peak Influence 700 | 10 85 472 108 670 700 359 326 244 . . 97 . . 30 Initial 326 | . 6 35 104 70 326 318 251 165 . . 82 . . 19 Average 302 | 3 68 320 104 419 389 323 296 183 . . 83 . . 15 Maximum Alert Level 3 | . . 2 . 2 3 1 1 1 . . . . . . Low Security (%) 30 | 100 100 11 100 12 5 . . 78 . . 100 . . 100 Level 1 35 | . . 66 . 18 44 100 100 21 . . . . . . Level 2 33 | . . 21 . 69 48 . . . . . . . . . Level 3 . | . . . . . 1 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 2 . . 4 1 . 2 . . 1 . . 1 Investigation 7 | . . . . . 3 1 . 2 . . 1 . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 5 | . 1 2 . . 1 . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac Distress Signals 5 | . . . . . 3 . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 153 | . 4 19 . 21 31 13 9 8 5 5 2 18 7 11 Peak Tracking Total 12 | . 1 5 . 8 12 10 7 6 3 5 2 5 6 9 Tactical Retreats 34 | . . 1 . 1 11 4 1 . 2 . . 11 3 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac Traps Triggered 11 | . 1 . . 5 1 . 2 1 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 12 | . . . . 12 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Most Traps Carried 6 | . . . . 6 . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac Machines Disabled 9 | . . 1 . 5 2 . 1 . . . . . . . Max in Single Turn 1 | . . 1 . 1 1 . 1 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Garrison Relay 2 | . . . . 1 . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac Machines Accessed 21 | . 1 2 1 1 4 2 1 7 1 . . . . 1 Terminals 11 | . 1 2 . 1 3 . 1 3 . . . . . . Fabricators 2 | . . . . . . 1 . 1 . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . Recycling Units 2 | . . . . . . . . 1 . . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . 1 . . . . . . Total Hacks 55 | . 4 8 2 1 17 4 1 16 1 . . . . 1 Successful 29 | . . . 1 1 10 4 1 10 1 . . . . 1 Failed 26 | . 4 8 1 . 7 . . 6 . . . . . . Catastrophic 7 | . 2 2 . . 1 . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 18 | . 4 6 . . 6 . . 2 . . . . . . Terminals 31 | . 4 8 . 1 10 . 1 7 . . . . . . Fabricators 4 | . . . . . . 2 . 2 . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . . . Recycling Units 5 | . . . . . . . . 4 . . . . . 1 Scanalyzers 7 | . . . . . 7 . . . . . . . . . Garrison Access 5 | . . . 2 . . 2 . 1 . . . . . . Terminal Hacks 10 | . . . . 1 3 . 1 4 1 . . . . . Record 2 | . . . . . . . . 2 . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . Alert Level 3 | . . . . . 2 . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . Garrison Registry 1 | . . . . . . . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . 2 . . . . . . Load Schematic 2 | . . . . . . 1 . 1 . . . . . . Build 2 | . . . . . . 1 . 1 . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . . . . . 2 . . . . . 1 Report Inventory 1 | . . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 Scanalyzer 7 | . . . . . 7 . . . . . . . . . Insert Component 4 | . . . . . 4 . . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . 2 . 1 . . . . . . Unlock Access 2 | . . . 1 . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . Coupler Status 1 | . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 2 . 1 4 2 . 6 . . . . . . Full Trace Events 7 | . . 1 . . 3 1 . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . Parts Built 4 | . . . . . . 2 . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 76 | . . . . . . 51 . 25 . . . . . . Total Part Build Rating 4 | . . . . . . 2 . 2 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . 2 Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac Used RIF Installer 2 | . . . . 1 . . 1 . . . . . . . Patrol Navigation 1 | . . . . . . . 1 . . . . . . . Robots Hacked 4 | . . . . . 1 . 2 1 . . . . . . Non-combat 2 | . . . . . 1 . . 1 . . . . . . Combat 2 | . . . . . . . 2 . . . . . . . Robot Hacks Applied 4 | . . . . . 1 . 2 1 . . . . . . parse_system 2 | . . . . . . . 2 . . . . . . . overload_power 1 | . . . . . 1 . . . . . . . . . formatsys_high 1 | . . . . . . . . 1 . . . . . . Relay Couplers Released 8 | . . . . 3 . . 5 . . . . . . . Machine Destruction 8 | . . . . 3 . . 5 . . . . . . . Attached 7 | . . . . . 1 2 1 . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac Total Allies 1 | . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . . Highest-Rated Group 26 | . . . . . . . . 26 . . . . . . Highest-Rated Ally 26 | . . . . . . . . 26 . . . . . . Total Orders 1 | . . . . . . . . 1 . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 . . 2 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac Turns Passed 4976 | 112 251 807 43 1300 329 212 124 241 285 15 87 826 169 175 Spaces Moved 5161 | 51 96 232 22 475 702 266 201 431 701 30 95 1269 335 255 Core 1055 | 8 . . . . . . 7 260 174 30 95 242 92 147 Treads 762 | 43 96 232 22 368 . . . . . . . . . 1 Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3344 | . . . . 107 702 266 194 171 527 . . 1027 243 107 Fastest Speed 27 | 50 160 240 160 31 29 27 37 37 32 50 50 32 35 45 Average Speed 67 | 148 215 240 160 212 30 31 37 44 38 50 50 36 39 53 Slowest Speed 320 | 160 240 240 160 320 34 37 50 50 50 50 50 100 50 170 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . 2 3 . 5 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 5 27 28 4 60 60 7 32 12 81 7 3 70 45 13 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . Known Exits Taken 5 | . 1 1 1 . . 1 . . . . . . 1 . Unknown Exits Taken 7 | 1 . . . . 1 . . 1 1 1 1 1 . . Scrap Searched 7 | . . . . . . . . . 4 . . 2 1 . Spaces Dug 65 | . . . . . 64 . . . . . . 1 . . Terrain Destroyed 109 | . . 28 . . 69 11 . . . . . 1 . . Melee 1 | . . . . . . . . . . . . 1 . . Projectile . | . . . . . . . . . . . . . . . AOE 108 | . . 28 . . 69 11 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac Total 6323 | 73 117 381 30 658 798 390 247 472 717 29 134 1616 372 289 Wait 637 | . . 35 . 12 44 106 . 34 9 . 31 328 38 . Move 5126 | 50 95 231 22 473 697 260 200 420 698 29 94 1268 334 255 Hop 11 | . . . . . 2 3 . 5 1 . . . . . Pick Up 105 | 8 6 29 1 21 6 8 4 4 2 . 3 3 . 10 Fast Attach 20 | . . . . 1 6 . 1 1 2 . . 2 . 7 Attach 55 | 7 1 4 2 9 7 5 3 3 . . 5 2 . 7 Detach 8 | . . . . . 1 1 3 . 1 . 1 . . 1 Swap 35 | . 2 17 2 8 2 4 . . . . . . . . Drop 71 | . . 13 3 24 14 2 3 2 4 . . 1 . 5 Fire 157 | 8 13 52 . 58 17 1 5 3 . . . . . . Melee 18 | . . . . . 2 . . . . . . 12 . 4 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 68 | . . . . 40 . . 28 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 12 | . . . . 12 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 13) 363 | -10/Materials | Identified exit to Materials 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Utility x2 850 | -9/Materials | Build established: Scavenger-Mutant 1119 | -9/Materials | Discovered new exit (range 7) 1138 | -9/Materials | Identified exit to Materials 1171 | -9/Materials | Entered another Materials area 1171 | -8/Materials | Evolved 2 slots: Propulsion x2 1210 | -8/Materials | Identified exit to Garrison 1214 | -8/Materials | Entered Garrison 1362 | -8/Garrison | Triggered checkpoint 1455 | -8/Garrison | Destroyed 10 combat bots 1459 | -8/Garrison | Lost 5 parts (1p4n) 1510 | -8/Garrison | Triggered checkpoint 1602 | -8/Garrison | Triggered checkpoint 2066 | -8/Garrison | Discovered new exit (range 10) 2097 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2208 | -8/Garrison | Triggered checkpoint 2238 | -8/Garrison | Garrison Relay disabled 2483 | -8/Garrison | Discovered new exit (range 12) 2485 | -8/Garrison | Installed Relay Interface Framework 2514 | -8/Garrison | Entered Materials 2602 | -8/Materials | Discovered new exit (range 18) 2702 | -8/Materials | Core integrity fell below 50% 2836 | -8/Materials | Discovered new exit (range 7) 2843 | -8/Materials | Entered Factory 2843 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2949 | -7/Factory | Fabricated Flight Unit (x2) 3055 | -7/Factory | Identified exit to Garrison 3055 | -7/Factory | Entered Garrison 3068 | -7/Garrison | Triggered checkpoint 3070 | -7/Garrison | Lost 6 parts (4n1u1w) 3073 | -7/Garrison | Garrison Relay disabled 3087 | -7/Garrison | Discovered new exit (range 57) 3087 | -7/Garrison | Discovered new exit (range 75) 3087 | -7/Garrison | Discovered new exit (range 36) 3129 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 3152 | -7/Garrison | Triggered checkpoint 3154 | -7/Garrison | Triggered checkpoint 3179 | -7/Garrison | Entered Factory 3344 | -7/Factory | Build established: Bothacker-Mutant 3349 | -7/Factory | Fabricated Flight Unit (x2) 3412 | -7/Factory | Assembled infested ambush trap array 3415 | -7/Factory | Discovered new exit (range 15) 3420 | -7/Factory | Entered Lower Caves 3525 | -7/Lower Caves | Encountered a Warlord checkpoint 3548 | -7/Lower Caves | Learned 8 Factory zone layouts 3593 | -7/Lower Caves | Core integrity fell below 50% 3635 | -7/Lower Caves | Core integrity fell below 20% 3655 | -7/Lower Caves | Lost 4 parts (3n1w) 3679 | -7/Lower Caves | Discovered new exit (range 9) 3705 | -7/Lower Caves | Entered another Lower Caves area 3716 | -7/Lower Caves | Discovered new exit (range 9) 3720 | -7/Lower Caves | Entered Factory 3720 | -6/Factory | Evolved 2 slots: Utility x2 3721 | -6/Factory | Identified exit to Factory 3798 | -6/Factory | Discovered new exit (range 15) 3807 | -6/Factory | Entered Lower Caves 3808 | -6/Lower Caves | Learned location of Extension (-6) 4017 | -6/Lower Caves | Build established: Mutant 4302 | -6/Lower Caves | Encountered a Warlord checkpoint 4327 | -6/Lower Caves | Build established: Sprinter 4483 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4504 | -6/Lower Caves | Spotted B-75 Beast 4630 | -6/Lower Caves | Learned 4 Factory zone layouts 4631 | -6/Lower Caves | Discovered new exit (range 7) 4633 | -6/Lower Caves | Entered another Lower Caves area 4766 | -6/Lower Caves | Core integrity fell below 50% 4797 | -6/Lower Caves | Discovered exit to Factory (range 11) 4798 | -6/Lower Caves | Learned location of 1 exit from Factory 4802 | -6/Lower Caves | Entered Factory 4802 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4803 | -5/Factory | Identified exit to Factory 4822 | -5/Factory | Lost 3 parts (2u1w) 4917 | -5/Factory | Spotted B-75 Beast 4932 | -5/Factory | Build established: Mutant 4940 | -5/Factory | Core integrity fell below 50% 4949 | -5/Factory | Core integrity fell below 20% 4977 | -5/Factory | Lost 6 parts (1n5u) 4977 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04946_ Hacking Suite destroyed. 04946_ U-05 Engineer lays Concrete. 04947_ K-01 Serf collects debris. 04947_ Acquired 4 matter. 04947_ U-05 Engineer lays Concrete. 04948_ K-01 Serf collects debris. 04948_ U-05 Engineer lays Concrete. 04950_ K-01 Serf collects debris. 04950_ U-05 Engineer lays Concrete. 04951_ K-01 Serf collects debris. 04952_ U-05 Engineer lays Concrete. 04958_ Acquired Arm. Medium Treads. 04959_ ALERT: Security rotation in progress. 04961_ Acquired Field Propulsion Drive. 04965_ Acquired Katana. 04971_ S-27 Virus Lgt. Nuclear Core severed. 04972_ W-25 Informer destroyed. 04972_ W-25 Informer sends out distress signal. 04977_ Field Propulsion Drive destroyed. 04977_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ????#????????? ??????????????#????????????????? | | ????#????????? ^ #??????????? #????????????????? | | ########?????# #????????? ??????????????????? | | #????# #########+####h""T????????????? | | ! +???? ## = h """????????????? | | ?????# ## /%! w #????????????????? | | ?????# T# /s!@ #????????????????? | | ?????# # s s s #????????????????? | | #????# ## #?#??????????????? | | #????# ########+##### ######?????????? | | #????# #???# ??????? | | !! #????# #???# ??????? | | !! ##?#?# #???# % ??????? | | !# #### #?### ???????? | | # " ### # ???????? | | = """ "" "" ########????????? | | !% % #???????????????? | | % ! [ ! #???????????????? | | #???????????????? | | #???????????????? | | #???????????????? | | #???????????????? | | #???????????????? | | ??????????????? | | ?????????????? | | ?????????????? | | ?????????????? | | " ??????????????? | | " " ##""" #########????????????????? | | ### # ######## " ??????????????????????? | | ???##?##???????### ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 80 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 72 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Relay Coupler Types 5 Relay Coupler Value 120 Item Schematics ----------------- Imp. Grenade Launcher | -8/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Flight Unit | x2 | -7/Factory Flight Unit | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularUltimateMatter Manual? 0 Play Time 01:36:33 Cumulative 26.1 hours Start 2024.04.06 @ 22:02:46 End 2024.04.06 @ 23:36:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 25% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96e0aaf3-3445-4fe9-9525-c8b403fc55a3