Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 23:36:58

Player: YenYu

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (55)      275
Value Destroyed (1815)     1815
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1431)               1431
              TOTAL SCORE: 8921

 Bonus
-------
High Alert Combat Kills    31
Entered Garrisons          400
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/1000
Matter                     208/300
Energy                     57/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (65)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
   Armored Medium Treads
           Field Propulsion Drive
>          --- UTILITY (8) ------
  Improved Coolant Injector
  Improved Targeting Computer
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Katana
           Lance
>          --- INVENTORY (5) ----
     Light Nuclear Core
     Light Angular Momentum Engine
    Medium Treads
  Enhanced Coil Gun
  Enhanced Coil Gun

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
   Armored Medium Treads
           Field Propulsion Drive
           Field Propulsion Drive
>          --- UTILITY ----------
  Improved Coolant Injector
  Improved Targeting Computer
  Improved Targeting Computer
>          --- WEAPON -----------
           Katana
           Lance
>          --- INVENTORY --------
     Light Nuclear Core
     Light Angular Momentum Engine
    Medium Treads
  Enhanced Coil Gun
  Enhanced Coil Gun
[Rating: 39]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Chainsword
  Piercing Weapon          Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac 
Slots Evolved              10   | .   .   2   2   .   .   2   .   .   .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   2   .   .   .   1   .   .   .   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             110  | 7   3   21  4   18  15  9   4   4   2   .   5   4   .   14  
  Power                    6    | 1   .   1   .   2   1   .   .   .   .   .   1   .   .   .   
    Engine                 6    | 1   .   1   .   2   1   .   .   .   .   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   1   4   3   11  4   2   .   2   1   .   .   2   .   4   
    Treads                 16   | 2   1   4   3   5   .   .   .   .   .   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 20   | .   .   .   .   6   4   2   .   2   1   .   .   2   .   3   
  Utility                  34   | 2   2   5   1   2   7   2   1   1   .   .   4   1   .   6   
    Device                 11   | 1   .   2   .   2   2   .   .   .   .   .   1   1   .   2   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   1   1   1   .   2   .   .   .   .   .   .   .   .   3   
    Hackware               11   | .   .   .   .   .   3   2   1   1   .   .   3   .   .   1   
    Protection             2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   .   11  .   3   3   5   3   1   1   .   .   1   .   4   
    Energy Gun             10   | 1   .   7   .   1   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   3   .   1   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Launcher               5    | .   .   1   .   1   2   1   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   3   .   .   .   .   .   1   .   .   .   .   .   1   
  Corrupted Parts          3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      9    | .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 43   | .   .   2   .   9   3   6   2   .   4   2   .   4   4   7   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | .   .   .   .   8   3   4   2   .   3   .   .   1   1   2   
  Utility                  13   | .   .   .   .   .   .   1   .   .   .   2   .   3   2   5   
  Weapon                   5    | .   .   2   .   .   .   1   .   .   1   .   .   .   1   .   
  Highest Loss Streak      6    | .   .   2   .   5   2   6   2   .   4   2   .   2   3   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   100 99  100 90  83  78  59  52  61  26  46  55  36  28  
  Engine                   5    | .   14  11  9   8   6   .   .   .   .   .   .   .   .   .   
  Treads                   9    | .   28  22  36  14  .   .   .   .   .   .   .   .   .   .   
  Flight                   10   | .   .   .   .   13  32  28  13  4   13  .   .   10  4   2   
  Device                   6    | .   14  11  9   9   9   .   .   .   .   .   6   5   .   4   
  Storage                  4    | .   14  11  9   8   .   .   .   .   .   .   .   .   .   .   
  Processor                7    | .   .   11  18  18  9   .   .   .   .   .   .   .   .   6   
  Hackware                 15   | .   .   .   .   .   12  37  36  38  38  26  40  32  25  9   
  Protection               1    | .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               7    | .   14  13  18  15  2   .   .   .   2   .   .   .   .   .   
  Ballistic Gun            2    | .   14  7   .   1   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   5   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 14  49  58  55  55  16  8   3   7   8   .   1   4   3   8   
  Greatest Support         80   | 40  40  40  80  80  16  20  8   8   13  3   3   8   4   27  
  Greatest Overweight (x)  2    | 1   1   1   .   2   .   .   .   .   .   .   .   1   .   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  5   5   5   5   5   5   5   5   5   5   
  Average Capacity         11   | 7   16  20  20  19  5   5   5   5   5   5   5   5   5   5   
  Most Carried             20   | 2   7   20  18  20  5   5   5   5   5   5   4   5   5   5   
  Average Carried          9    | .   4   16  17  15  4   3   4   4   4   5   2   4   5   3   
  Final Capacity           20   | 8   20  20  20  5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            19   | 1   6   19  14  5   2   4   5   5   5   5   4   5   5   5   

 Class Distribution 
--------------------
 34% | Scavenger-Mutant
 27% | Mutant
 11% | Sprinter
  9% | Bothacker-Mutant
  7% | Hacker-Sprinter
  3% | Scavenger-Sprinter
  3% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -8/Garrison
    Hacker-Sprinter | -8/Materials
    Hacker-Sprinter | -7/Factory
   Bothacker-Mutant | -7/Garrison
   Bothacker-Mutant | -7/Factory
 Bothacker-Sprinter | -7/Lower Caves
      Hacker-Mutant | -7/Lower Caves
             Mutant | -6/Factory
           Sprinter | -6/Lower Caves
             Mutant | -6/Lower Caves
             Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac 
Matter Collected           1388 | 185 115 396 .   207 23  86  .   .   110 .   .   253 .   13  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1703 | 79  127 626 .   720 30  .   .   .   .   .   .   121 .   .   
  Parts                    112  | 5   8   48  .   40  7   .   .   .   .   .   .   4   .   .   
Haulers Intercepted        2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac 
Combat Hostiles Destroyed  42   | .   1   15  .   19  2   .   .   .   .   .   .   5   .   .   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Guns                     30   | .   1   10  .   19  .   .   .   .   .   .   .   .   .   .   
  AOE                      7    | .   .   5   .   .   2   .   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | 2   4   4   .   2   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  21   | .   .   6   .   8   2   .   .   .   .   .   .   5   .   .   
  Grunt                    12   | .   1   4   .   7   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 2   4   6   .   10  2   .   .   .   .   .   .   2   .   .   
  Combat Bots Only         10   | .   1   4   .   10  2   .   .   .   .   .   .   2   .   .   
Max Kills in Single Turn   5    | 1   1   5   .   2   2   .   .   .   .   .   .   1   .   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Fac  Low  Low  Fac  
Hostile Shots Fired        680  | .    6    83   .    157  61   55   40   3    40   12   21   45   34   123  
  Missed                   277  | .    .    28   .    54   33   29   18   1    16   2    12   23   15   46   
Damage Taken               5981 | .    66   687  .    1408 360  438  291  41   351  144  76   251  365  1503 
  Core                     2641 | .    .    99   .    264  90   145  200  .    225  118  71   136  288  1005 
  Absorbed by Shields      39   | .    .    .    .    .    .    .    39   .    .    .    .    .    .    .    
  Redirected to Shielding  45   | .    .    45   .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         58   | 100  100  75   .    .    35   .    .    .    .    1    .    .    41   .    
Volleys Fired              157  | 8    13   52   .    58   17   1    5    3    .    .    .    .    .    .    
  Largest                  2    | 2    2    2    .    2    1    1    1    1    .    .    .    .    .    .    
  Hottest                  110  | 70   70   110  .    110  55   36   80   5    .    .    .    .    .    .    
Shots Fired                285  | 16   26   101  .    116  17   1    5    3    .    .    .    .    .    .    
  Gun                      260  | 16   26   94   .    116  8    .    .    .    .    .    .    .    .    .    
  Cannon                   2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Launcher                 17   | .    .    7    .    .    9    1    .    .    .    .    .    .    .    .    
  Special                  6    | .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    
  Kinetic                  60   | 8    13   35   .    4    .    .    .    .    .    .    .    .    .    .    
  Thermal                  188  | 8    13   45   .    112  8    .    2    .    .    .    .    .    .    .    
  Explosive                17   | .    .    7    .    .    9    1    .    .    .    .    .    .    .    .    
  Electromagnetic          14   | .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 7    13   12   .    8    3    .    2    2    .    .    .    .    .    .    
  Robot Miss Streak        3    | 1    3    3    .    3    1    .    2    1    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11   | .    .    3    .    8    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           201  | 13   17   78   .    73   6    .    2    2    .    .    .    7    .    3    
  Core Hits                88   | 5    8    35   .    29   4    4    .    .    .    .    .    3    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         13   | 1    1    2    .    6    1    .    .    .    .    .    .    1    .    1    
    Burn                   11   | 1    1    2    .    6    1    .    .    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Melee Attacks              18   | .    .    .    .    .    2    .    .    .    .    .    .    12   .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 16   | .    .    .    .    .    .    .    .    .    .    .    .    12   .    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4050 | 137  179  1623 .    1435 165  163  .    .    .    .    .    251  .    97   
  Guns                     2877 | 137  179  1051 .    1435 75   .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               825  | .    .    572  .    .    90   163  .    .    .    .    .    .    .    .    
  Melee                    348  | .    .    .    .    .    .    .    .    .    .    .    .    251  .    97   
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  486  | 50   64   355  .    17   .    .    .    .    .    .    .    .    .    .    
  Thermal                  2203 | 87   115  508  .    1418 75   .    .    .    .    .    .    .    .    .    
  Explosive                804  | .    .    551  .    .    90   163  .    .    .    .    .    .    .    .    
  Electromagnetic          209  | .    .    209  .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 348  | .    .    .    .    .    .    .    .    .    .    .    .    251  .    97   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    9    .    .    .    .    .    .    .    1    .    .    .    .    
  Average Corruption       6    | .    .    8    .    .    .    .    .    .    .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            105  | .    .    9    .    .    .    45   .    .    .    .    .    51   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               54   | .    .    9    .    .    .    45   .    .    .    .    .    .    .    .    
  Melee                    51   | .    .    .    .    .    .    .    .    .    .    .    .    51   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      30   | .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        222  | 100  120  222  .    144  8    .    16   .    .    .    .    .    .    .    
  Average Temperature      49   | 43   44   47   .    60   8    .    12   .    .    .    .    .    .    .    
  Received Heat Transfer   1340 | .    36   219  .    585  108  63   18   20   .    .    18   36   153  84   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | 1    1    2    .    5    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5674 | 333  407  1493 .    3219 222  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac 
Peak Influence             700  | 10  85  472 108 670 700 359 326 244 .   .   97  .   .   30  
  Initial                  326  | .   6   35  104 70  326 318 251 165 .   .   82  .   .   19  
  Average                  302  | 3   68  320 104 419 389 323 296 183 .   .   83  .   .   15  
Maximum Alert Level        3    | .   .   2   .   2   3   1   1   1   .   .   .   .   .   .   
  Low Security (%)         30   | 100 100 11  100 12  5   .   .   78  .   .   100 .   .   100 
  Level 1                  35   | .   .   66  .   18  44  100 100 21  .   .   .   .   .   .   
  Level 2                  33   | .   .   21  .   69  48  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   2   .   .   4   1   .   2   .   .   1   .   .   1   
  Investigation            7    | .   .   .   .   .   3   1   .   2   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   2   .   .   1   .   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac 
Distress Signals           5    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   4   19  .   21  31  13  9   8   5   5   2   18  7   11  
  Peak Tracking Total      12   | .   1   5   .   8   12  10  7   6   3   5   2   5   6   9   
  Tactical Retreats        34   | .   .   1   .   1   11  4   1   .   2   .   .   11  3   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac 
Traps Triggered            11   | .   1   .   .   5   1   .   2   1   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                12   | .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac 
Machines Disabled          9    | .   .   1   .   5   2   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Relay           2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac 
Machines Accessed          21   | .   1   2   1   1   4   2   1   7   1   .   .   .   .   1   
  Terminals                11   | .   1   2   .   1   3   .   1   3   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   
Total Hacks                55   | .   4   8   2   1   17  4   1   16  1   .   .   .   .   1   
  Successful               29   | .   .   .   1   1   10  4   1   10  1   .   .   .   .   1   
  Failed                   26   | .   4   8   1   .   7   .   .   6   .   .   .   .   .   .   
    Catastrophic           7    | .   2   2   .   .   1   .   .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   4   6   .   .   6   .   .   2   .   .   .   .   .   .   
  Terminals                31   | .   4   8   .   1   10  .   1   7   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   
  Scanalyzers              7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   2   .   .   2   .   1   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   .   .   1   3   .   1   4   1   .   .   .   .   .   
  Record                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   .   2   .   1   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   2   .   1   4   2   .   6   .   .   .   .   .   .   
  Full Trace Events        7    | .   .   1   .   .   3   1   .   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   51  .   25  .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac 
Used RIF Installer         2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   1   .   2   1   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   1   .   2   1   .   .   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   3   .   .   5   .   .   .   .   .   .   .   
  Machine Destruction      8    | .   .   .   .   3   .   .   5   .   .   .   .   .   .   .   
  Attached                 7    | .   .   .   .   .   1   2   1   .   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   .   26  .   .   .   .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   .   26  .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Low Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Fac  Low  Low  Fac  
Turns Passed               4976 | 112  251  807  43   1300 329  212  124  241  285  15   87   826  169  175  
Spaces Moved               5161 | 51   96   232  22   475  702  266  201  431  701  30   95   1269 335  255  
  Core                     1055 | 8    .    .    .    .    .    .    7    260  174  30   95   242  92   147  
  Treads                   762  | 43   96   232  22   368  .    .    .    .    .    .    .    .    .    1    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3344 | .    .    .    .    107  702  266  194  171  527  .    .    1027 243  107  
  Fastest Speed            27   | 50   160  240  160  31   29   27   37   37   32   50   50   32   35   45   
  Average Speed            67   | 148  215  240  160  212  30   31   37   44   38   50   50   36   39   53   
  Slowest Speed            320  | 160  240  240  160  320  34   37   50   50   50   50   50   100  50   170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11   | .    .    .    .    .    2    3    .    5    1    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 5    27   28   4    60   60   7    32   12   81   7    3    70   45   13   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        5    | .    1    1    1    .    .    1    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    .    .    .    .    1    .    .    1    1    1    1    1    .    .    
Scrap Searched             7    | .    .    .    .    .    .    .    .    .    4    .    .    2    1    .    
Spaces Dug                 65   | .    .    .    .    .    64   .    .    .    .    .    .    1    .    .    
Terrain Destroyed          109  | .    .    28   .    .    69   11   .    .    .    .    .    1    .    .    
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      108  | .    .    28   .    .    69   11   .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Fac  Low  Low  Fac  
Total                      6323 | 73   117  381  30   658  798  390  247  472  717  29   134  1616 372  289  
  Wait                     637  | .    .    35   .    12   44   106  .    34   9    .    31   328  38   .    
  Move                     5126 | 50   95   231  22   473  697  260  200  420  698  29   94   1268 334  255  
  Hop                      11   | .    .    .    .    .    2    3    .    5    1    .    .    .    .    .    
  Pick Up                  105  | 8    6    29   1    21   6    8    4    4    2    .    3    3    .    10   
  Fast Attach              20   | .    .    .    .    1    6    .    1    1    2    .    .    2    .    7    
  Attach                   55   | 7    1    4    2    9    7    5    3    3    .    .    5    2    .    7    
  Detach                   8    | .    .    .    .    .    1    1    3    .    1    .    1    .    .    1    
  Swap                     35   | .    2    17   2    8    2    4    .    .    .    .    .    .    .    .    
  Drop                     71   | .    .    13   3    24   14   2    3    2    4    .    .    1    .    5    
  Fire                     157  | 8    13   52   .    58   17   1    5    3    .    .    .    .    .    .    
  Melee                    18   | .    .    .    .    .    2    .    .    .    .    .    .    12   .    4    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            68   | .    .    .    .    40   .    .    28   .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     12   | .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: Fac / [*Low])
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: Fac x2)

 History 
---------
 Turn | Location       | Event
   41 | -11/Scrapyard  | Discovered new exit (range 15)
  113 | -11/Scrapyard  | Entered Materials
  312 | -10/Materials  | Build established: Mutant
  334 | -10/Materials  | Discovered new exit (range 13)
  363 | -10/Materials  | Identified exit to Materials
  364 | -10/Materials  | Entered another Materials area
  364 | -9/Materials   | Evolved 2 slots: Utility x2
  850 | -9/Materials   | Build established: Scavenger-Mutant
 1119 | -9/Materials   | Discovered new exit (range 7)
 1138 | -9/Materials   | Identified exit to Materials
 1171 | -9/Materials   | Entered another Materials area
 1171 | -8/Materials   | Evolved 2 slots: Propulsion x2
 1210 | -8/Materials   | Identified exit to Garrison
 1214 | -8/Materials   | Entered Garrison
 1362 | -8/Garrison    | Triggered checkpoint
 1455 | -8/Garrison    | Destroyed 10 combat bots
 1459 | -8/Garrison    | Lost 5 parts (1p4n)
 1510 | -8/Garrison    | Triggered checkpoint
 1602 | -8/Garrison    | Triggered checkpoint
 2066 | -8/Garrison    | Discovered new exit (range 10)
 2097 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 2208 | -8/Garrison    | Triggered checkpoint
 2238 | -8/Garrison    | Garrison Relay disabled
 2483 | -8/Garrison    | Discovered new exit (range 12)
 2485 | -8/Garrison    | Installed Relay Interface Framework
 2514 | -8/Garrison    | Entered Materials
 2602 | -8/Materials   | Discovered new exit (range 18)
 2702 | -8/Materials   | Core integrity fell below 50%
 2836 | -8/Materials   | Discovered new exit (range 7)
 2843 | -8/Materials   | Entered Factory
 2843 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2949 | -7/Factory     | Fabricated Flight Unit (x2)
 3055 | -7/Factory     | Identified exit to Garrison
 3055 | -7/Factory     | Entered Garrison
 3068 | -7/Garrison    | Triggered checkpoint
 3070 | -7/Garrison    | Lost 6 parts (4n1u1w)
 3073 | -7/Garrison    | Garrison Relay disabled
 3087 | -7/Garrison    | Discovered new exit (range 57)
 3087 | -7/Garrison    | Discovered new exit (range 75)
 3087 | -7/Garrison    | Discovered new exit (range 36)
 3129 | -7/Garrison    | Expanded RIF knowledge: Patrol Navigation
 3152 | -7/Garrison    | Triggered checkpoint
 3154 | -7/Garrison    | Triggered checkpoint
 3179 | -7/Garrison    | Entered Factory
 3344 | -7/Factory     | Build established: Bothacker-Mutant
 3349 | -7/Factory     | Fabricated Flight Unit (x2)
 3412 | -7/Factory     | Assembled infested ambush trap array
 3415 | -7/Factory     | Discovered new exit (range 15)
 3420 | -7/Factory     | Entered Lower Caves
 3525 | -7/Lower Caves | Encountered a Warlord checkpoint
 3548 | -7/Lower Caves | Learned 8 Factory zone layouts
 3593 | -7/Lower Caves | Core integrity fell below 50%
 3635 | -7/Lower Caves | Core integrity fell below 20%
 3655 | -7/Lower Caves | Lost 4 parts (3n1w)
 3679 | -7/Lower Caves | Discovered new exit (range 9)
 3705 | -7/Lower Caves | Entered another Lower Caves area
 3716 | -7/Lower Caves | Discovered new exit (range 9)
 3720 | -7/Lower Caves | Entered Factory
 3720 | -6/Factory     | Evolved 2 slots: Utility x2
 3721 | -6/Factory     | Identified exit to Factory
 3798 | -6/Factory     | Discovered new exit (range 15)
 3807 | -6/Factory     | Entered Lower Caves
 3808 | -6/Lower Caves | Learned location of Extension (-6)
 4017 | -6/Lower Caves | Build established: Mutant
 4302 | -6/Lower Caves | Encountered a Warlord checkpoint
 4327 | -6/Lower Caves | Build established: Sprinter
 4483 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4504 | -6/Lower Caves | Spotted B-75 Beast
 4630 | -6/Lower Caves | Learned 4 Factory zone layouts
 4631 | -6/Lower Caves | Discovered new exit (range 7)
 4633 | -6/Lower Caves | Entered another Lower Caves area
 4766 | -6/Lower Caves | Core integrity fell below 50%
 4797 | -6/Lower Caves | Discovered exit to Factory (range 11)
 4798 | -6/Lower Caves | Learned location of 1 exit from Factory
 4802 | -6/Lower Caves | Entered Factory
 4802 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4803 | -5/Factory     | Identified exit to Factory
 4822 | -5/Factory     | Lost 3 parts (2u1w)
 4917 | -5/Factory     | Spotted B-75 Beast
 4932 | -5/Factory     | Build established: Mutant
 4940 | -5/Factory     | Core integrity fell below 50%
 4949 | -5/Factory     | Core integrity fell below 20%
 4977 | -5/Factory     | Lost 6 parts (1n5u)
 4977 | -5/Factory     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04946_ Hacking Suite destroyed.
04946_ U-05 Engineer lays Concrete.
04947_ K-01 Serf collects debris.
04947_ Acquired 4 matter.
04947_ U-05 Engineer lays Concrete.
04948_ K-01 Serf collects debris.
04948_ U-05 Engineer lays Concrete.
04950_ K-01 Serf collects debris.
04950_ U-05 Engineer lays Concrete. <x2>
04951_ K-01 Serf collects debris.
04952_ U-05 Engineer lays Concrete.
04958_ Acquired Arm. Medium Treads.
04959_ ALERT: Security rotation in progress.
04961_ Acquired Field Propulsion Drive. <x2>
04965_ Acquired Katana.
04971_ S-27 Virus Lgt. Nuclear Core severed.
04972_ W-25 Informer destroyed.
04972_ W-25 Informer sends out distress signal.
04977_ Field Propulsion Drive destroyed.
04977_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          80
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                72
Targeting Accuracy         12
Target Analysis            8
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10
Relay Coupler Types        5
Relay Coupler Value        120

 Item Schematics 
-----------------
 Imp. Grenade Launcher | -8/Materials | Scanalyzed
           Flight Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Flight Unit | x2 | -7/Factory 
 Flight Unit | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AngularUltimateMatter
  Manual?         0
Play Time         01:36:33
  Cumulative      26.1 hours
  Start           2024.04.06 @ 22:02:46
  End             2024.04.06 @ 23:36:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          28
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          25%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96e0aaf3-3445-4fe9-9525-c8b403fc55a3