Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.12 @ 19:03:35 Player: Lecithin Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (92) 460 Value Destroyed (3230) 3230 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (172) 172 TOTAL SCORE: 6362 Bonus ------- High Alert Combat Kills 172 Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Flak Cannon > --- INVENTORY (5) ---- Sensor Array Improved Sensor Array Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Targeting Computer Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Ion Cannon Flak Cannon Precision Grenade Launcher > --- INVENTORY -------- Nuclear Core Nuclear Core Aluminum Leg Aluminum Leg Airjet Improved Heat Sink Cooling System Structural Scanner Sensor Array Improved Sensor Array Particle Charger Light Armor Plating Light Armor Plating High-powered Shotgun Flail [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Particle Cannon Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Flail Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon 1 | . . . 1 . Parts Attached 106 | 5 8 28 41 24 Power 18 | 1 1 3 9 4 Engine 11 | 1 1 3 5 1 Core 7 | . . . 4 3 Reactor . | . . . . . Propulsion 32 | 2 . 12 16 2 Treads 21 | . . 11 10 . Leg 10 | 2 . 1 5 2 Wheel . | . . . . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 24 | . 5 5 5 9 Device 13 | . 2 5 1 5 Storage 3 | . 2 . . 1 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 6 | . . . 4 2 Artifact . | . . . . . Weapon 32 | 2 2 8 11 9 Energy Gun 6 | 2 . 2 2 . Energy Cannon 8 | . 2 4 2 . Ballistic Gun 3 | . . . 2 1 Ballistic Cannon 5 | . . . . 5 Launcher 6 | . . 2 2 2 Special Weapon 1 | . . . 1 . Impact Weapon 3 | . . . 2 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 2 1 Corrupted Parts 1 | . . . 1 . System Corruption 3 | . . . 3 . Parts Lost 32 | . 1 . 18 13 Power 6 | . 1 . 4 1 Propulsion 10 | . . . 7 3 Utility 8 | . . . 1 7 Weapon 8 | . . . 6 2 Highest Loss Streak 9 | . 1 . 9 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 94 98 92 87 Engine 8 | . 12 11 6 4 Core 4 | . . . 8 8 Treads 13 | . . 30 14 . Leg 12 | . 28 2 10 20 Device 13 | . 15 21 10 6 Storage 8 | . 5 11 9 6 Processor 2 | . 3 . . 6 Protection 5 | . . . 7 12 Energy Gun 2 | . 9 . 3 . Energy Cannon 12 | . 18 21 10 2 Ballistic Gun 1 | . . . 3 1 Ballistic Cannon 2 | . . . . 9 Launcher 1 | . . . 2 2 Impact Weapon 1 | . . . 4 2 Peak Build Rating 37 | 5 11 18 28 37 Average Rating 20 | 4 8 15 22 30 On Entrance 11 | . 5 11 16 27 Naked Turns 36 | . . . . 36 Heaviest Build 61 | 6 36 39 55 61 Greatest Support 65 | 20 20 60 65 42 Greatest Overweight (x) 9 | . 1 1 9 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 13 | 5 6 15 15 13 Most Carried 15 | 4 8 15 15 15 Average Carried 11 | 2 5 13 12 12 Final Capacity 15 | 5 15 15 15 5 Final Carried 15 | 4 8 13 15 2 Class Distribution -------------------- 37% | Mutant 31% | Scavenger-Mutant 10% | Scavenger-Tank 9% | Gunner 7% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1437 | 250 55 345 485 302 Remotely . | . . . . . Salvage Created 3134 | 61 297 1166 1115 495 Parts 161 | 3 8 89 40 21 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 4 | . . 3 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 76 | 1 6 29 24 16 Melee 2 | . . . . 2 Guns 14 | 1 4 . 9 . Cannons 39 | . 2 22 10 5 AOE 14 | . . 6 . 8 Classes Destroyed 12 | 2 1 5 3 1 Worker 6 | . . . 4 2 Tunneler 1 | 1 . . . . Hauler 2 | . . 1 . 1 Operator 1 | . . 1 . . Watcher 6 | . 1 4 . 1 Swarmer 15 | . . 10 3 2 Grunt 36 | 1 6 8 13 8 Brawler 1 | . . . 1 . Duelist 3 | . . 1 1 1 Sentry 17 | . . 10 5 2 Hunter 2 | . . . 1 1 Programmer 2 | . . . . 2 Best Kill Streak 8 | 1 2 5 3 8 Combat Bots Only 8 | 1 2 5 3 8 Max Kills in Single Turn 7 | 1 1 2 1 7 Gunslinging . | . . . . . Exploded 7 | . . 2 . 7 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 617 | 3 34 97 231 252 Missed 176 | 1 5 29 60 81 Damage Taken 6650 | 20 389 895 2944 2402 Core 1456 | 10 121 180 444 701 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 147 | . . . . 147 Core Remaining (%) 54 | 96 47 55 19 . Volleys Fired 204 | 10 30 70 64 30 Largest 3 | 2 2 2 3 3 Hottest 199 | 90 136 136 199 140 Shots Fired 452 | 20 58 139 167 68 Gun 131 | 20 44 . 61 6 Cannon 305 | . 14 135 103 53 Launcher 16 | . . 4 3 9 Special . | . . . . . Kinetic 70 | . . . 21 49 Thermal 366 | 20 58 135 143 10 Explosive 16 | . . 4 3 9 Electromagnetic . | . . . . . Robot Hit Streak 19 | 4 15 19 14 6 Robot Miss Streak 9 | 2 5 5 3 9 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 334 | 11 40 80 130 73 Core Hits 141 | 3 16 36 40 46 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 6 | . . . 2 4 Critical Strikes 10 | . 1 . 5 4 Burn 2 | . 1 . 1 . Meltdown 1 | . . . 1 . Destroy 1 | . . . 1 . Smash 6 | . . . 2 4 Melee Attacks 70 | . . . 39 31 Impact 70 | . . . 39 31 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 2 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8874 | 142 552 2001 3148 3031 Guns 1319 | 142 348 . 788 41 Cannons 3787 | . 204 1621 1293 669 Explosions 2277 | . . 380 211 1686 Melee 1491 | . . . 856 635 Ramming . | . . . . . Kinetic 710 | . . . 164 546 Thermal 5603 | 142 552 1621 1917 1371 Explosive 1070 | . . 380 211 479 Electromagnetic . | . . . . . Impact 1491 | . . . 856 635 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 1 . 3 10 Average Corruption 2 | . 1 . 3 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . 4 . 12 7 Message Errors 4 | . 1 . 2 1 Matter Fused 3 | . 1 . 1 1 Heat Flow Errors 9 | . 1 . 7 1 Energy Discharges 1 | . . . 1 . Data Loss (minor) 2 | . 1 . . 1 Data Loss (major) 1 | . . . 1 . Misdirections 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 730 | . . 36 308 386 Projectiles 36 | . . 14 13 9 Explosions 205 | . . 22 42 141 Melee 489 | . . . 253 236 Knockbacks 27 | . . . 7 20 Impact 14 | . . . 7 7 Kinetic 12 | . . . . 12 Secondary 1 | . . . . 1 Self-Inflicted Damage 242 | . . . . 242 Shots 3 | . . . . 3 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 397 | 168 283 247 237 397 Average Temperature 89 | 94 112 41 74 105 Received Heat Transfer 2262 | 12 234 270 1314 432 Effects 4 | . 3 . . 1 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . 1 . . . Interference 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted 7 | . . . 5 2 Combat Hostiles 5 | . . . 4 1 Parts Fried 7 | . . . 4 3 Impact Corruptions 21 | . . . 11 10 Robots Melted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Melted 17 | 1 1 5 8 2 Heat Transferred 9375 | 372 1350 2923 3671 1059 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 621 | 25 193 621 582 465 Initial 226 | . 16 9 226 165 Average 250 | 7 54 292 394 151 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 46 | 100 100 40 . 77 Level 1 27 | . . 27 53 13 Level 2 25 | . . 31 46 9 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 1 4 5 6 Investigation 4 | . 1 2 1 . Extermination 2 | . . . . 2 Reinforcement 6 | . . 1 3 2 Assault 3 | . . 1 1 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 1 2 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 119 | 1 10 41 38 29 Peak Tracking Total 12 | 1 5 5 7 12 Tactical Retreats 11 | . . 1 4 6 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 2 . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . 1 . 1 4 Max in Single Turn 4 | . 1 . 1 4 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 18 | . 3 9 3 3 Terminals 17 | . 3 9 3 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 56 | . 8 35 8 5 Successful 29 | . 3 19 4 3 Failed 27 | . 5 16 4 2 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 23 | . 4 13 5 1 Terminals 53 | . 8 35 8 2 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 1 12 2 1 Part Schematic 1 | . . . . 1 Prototype ID Bank 3 | . 1 1 1 . Emergency Access Points 2 | . . 2 . . Locate Traps 4 | . . 4 . . Transport Status 1 | . . 1 . . Recall Investigation 2 | . . 1 1 . Hauler Manifests 2 | . . 2 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 2 7 2 . Terminals 11 | . 2 7 2 . Botnet 11 | . 2 7 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 14 | . 2 7 3 2 Full Trace Events 4 | . . 4 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 38 | . . . . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 7 | . . . 2 5 Machine Destruction 3 | . . . 2 1 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5645 | 113 768 1651 1713 1400 Spaces Moved 2766 | 68 442 808 733 715 Core 226 | 14 . . 4 208 Treads 1170 | . . 761 409 . Legs 1357 | 54 442 47 307 507 Wheels . | . . . . . Hover 13 | . . . 13 . Flight . | . . . . . Fastest Speed 50 | 50 120 160 155 50 Average Speed 160 | 105 142 161 180 155 Slowest Speed 500 | 120 190 240 500 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 9 77 77 50 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 137 | . . 26 13 98 Melee . | . . . . . Projectile . | . . . . . AOE 137 | . . 26 13 98 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3439 | 86 518 1009 927 899 Wait 224 | . 32 80 41 71 Move 2762 | 67 441 807 732 715 Hop . | . . . . . Pick Up 27 | 4 5 8 5 5 Fast Attach 27 | 5 3 2 11 6 Attach 16 | . . 1 9 6 Detach . | . . . . . Swap 64 | . 5 25 22 12 Drop 29 | . 2 15 4 8 Fire 204 | 10 30 70 64 30 Melee 70 | . . . 39 31 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis 15 | . . . . 15 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 114 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 464 | -10/Materials | Core integrity fell below 50% 554 | -10/Materials | Discovered new exit (range 16) 858 | -10/Materials | Discovered new exit (range 14) 882 | -10/Materials | Entered another Materials area 882 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1238 | -9/Materials | Discovered new exit (range 16) 1481 | -9/Materials | Discovered new exit (range 9) 2001 | -9/Materials | Build established: Scavenger-Mutant 2027 | -9/Materials | Discovered new exit (range 11) 2482 | -9/Materials | First assault squad dispatched 2533 | -9/Materials | Entered another Materials area 2533 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2930 | -8/Materials | Discovered new exit (range 3) 2994 | -8/Materials | Build established: Gunner 3046 | -8/Materials | Discovered new exit (range 11) 3302 | -8/Materials | Lost 5 parts (1p2n2w) 3494 | -8/Materials | Core integrity fell below 50% 3551 | -8/Materials | Core integrity fell below 20% 3556 | -8/Materials | Lost 9 parts (2p3n1u3w) 3928 | -8/Materials | Build established: Scavenger-Mutant 4246 | -8/Materials | Entered Factory 4246 | -7/Factory | Evolved 2 slots: Utility x2 4314 | -7/Factory | Build established: Tank 4905 | -7/Factory | Build established: Scavenger-Tank 4956 | -7/Factory | Repaired Imp. Light Armor Plating 5363 | -7/Factory | Build established: Scavenger-Mutant 5496 | -7/Factory | Released all parts (7) 5508 | -7/Factory | Garrison activated, responded to threat 5514 | -7/Factory | System corruption reached 10% 5521 | -7/Factory | Core integrity fell below 50% 5541 | -7/Factory | Destroyed 8 combat bots 5551 | -7/Factory | Lost 7 parts (3n2u2w) 5580 | -7/Factory | Core integrity fell below 20% 5643 | -7/Factory | Lost 5 parts (1p4u) 5646 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05520_ Relay Coupler [Grunt] tumbles out of Garrison Access. 05520_ U-05 Engineer builds a Wall. 05522_ U-05 Engineer lays Concrete. 05522_ R-06 Scavenger collects Imp. Heat Sink. 05531_ K-01 Serf cleans the Assembly Bed. 05545_ Acquired Recoil Stabilizer. 05546_ ALERT: Rogue bot located, Programmers report to Factory Zone 7J. 05548_ System corrupted: Heat flow error (+181). 05558_ Lgt. Armor Plating destroyed. 05563_ Particle Charger destroyed. 05567_ Recoil Stabilizer destroyed. 05576_ Acquired Med. Matter Pod. 05583_ System corrupted: Matter fused (-6). 05591_ Acquired Nuclear Core. 05595_ Med. Matter Pod destroyed. 05612_ Nuclear Core destroyed. 05614_ Critical hit (Burn: +37). 05629_ Acquired Flak Cannon. Map ----- +----------------------------------------------------+ | ?########### # | | ? # # | | ?? 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