Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.05 @ 17:43:24 Player: Oldman Pu Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (121) 605 Value Destroyed (3198) 3198 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (735) 735 TOTAL SCORE: 7338 Bonus ------- High Alert Combat Kills 225 Follower Combat Kills 510 Cogmind --------- Core Integrity 482/700 Matter 300/300 Energy 520/520 System Corruption 0% Temperature Hot (256) Movement Core (1100) Ox21 Location -7/Storage Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Cooled Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Advanced Beam Rifle > --- INVENTORY (20) --- Nuclear Core Nuclear Core Nuclear Core Armored Treads Armored Treads Aluminum Leg Improved Heat Sink Improved Cooling System Improved Cooling System Improved Cooling System High-capacity Storage Unit Advanced Beam Rifle High-powered Field Laser Cooled Particle Cannon Cooled Plasma Cannon Improved Assault Rifle Improved Assault Rifle Mini Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Cooled Plasma Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Light Deuterium Engine Light Nuclear Core Armored Treads Armored Treads Aluminum Leg Improved Cooling System Improved Cooling System Improved Cooling System High-capacity Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 1 . . Weapon 1 | . . . 1 . . Parts Attached 97 | 6 9 41 28 3 10 Power 12 | 1 1 5 1 2 2 Engine 10 | 1 1 4 1 2 1 Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 24 | 2 1 13 7 1 . Treads 5 | . . 2 2 1 . Leg 2 | . . 2 . . . Wheel 17 | 2 1 9 5 . . Hover . | . . . . . . Flight . | . . . . . . Utility 30 | 1 4 10 13 . 2 Device 11 | . 1 2 8 . . Storage 7 | 1 2 3 1 . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 11 | . 1 4 4 . 2 Artifact . | . . . . . . Weapon 31 | 2 3 13 7 . 6 Energy Gun 16 | . . 7 6 . 3 Energy Cannon 5 | . 1 2 . . 2 Ballistic Gun 9 | 2 2 4 1 . . Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 15 | . . 7 2 1 5 Parts Lost 31 | . . 7 14 . 10 Power 3 | . . 2 1 . . Propulsion 9 | . . 2 4 . 3 Utility 13 | . . 2 6 . 5 Weapon 6 | . . 1 3 . 2 Highest Loss Streak 10 | . . 5 5 . 10 To Critical Strikes . | . . . . . . Average Backups 14 | . 9 14 17 12 17 Power 1 | . . . 3 2 3 Propulsion 2 | . . 3 4 2 3 Utility 3 | . 2 2 3 3 5 Weapon 5 | . 5 7 5 4 5 Tool/Special . | . . . . . . Unused Backups 39 | . 7 19 2 . 11 Power 4 | . . . . . 4 Propulsion 7 | . . 4 1 . 2 Utility 7 | . . 3 1 . 3 Weapon 21 | . 7 12 . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 99 97 96 99 92 Engine 11 | . 14 10 8 14 15 Treads 6 | . . . 2 23 23 Wheel 15 | . 28 20 15 . . Device 11 | . 7 10 17 15 8 Storage 10 | . 14 11 9 7 7 Processor 7 | . . 10 9 7 6 Protection 7 | . 6 9 8 7 6 Energy Gun 10 | . . 6 20 15 13 Energy Cannon 5 | . 1 7 2 7 8 Ballistic Gun 8 | . 26 7 3 . . Peak Build Rating 56 | 6 11 27 38 45 56 Average Rating 27 | 4 8 21 30 44 51 On Entrance 20 | . 6 11 24 38 45 Avg Prop Armor Cover (%) 7 | 12 . 8 3 . . Naked Turns . | . . . . . . Heaviest Build 103 | 14 34 62 68 79 103 Greatest Support 60 | 26 26 44 40 60 60 Greatest Overweight (x) 10 | 2 1 10 6 1 1 Average Overweight (x) 1 | . . 1 2 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 16 | 6 11 15 20 20 20 Most Carried 20 | 1 15 16 20 13 20 Average Carried 14 | . 9 14 17 12 18 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 18 | 1 15 16 13 13 18 Class Distribution -------------------- 36% | Mutant 23% | Gunner 20% | Scavenger-Mutant 10% | Scavenger-Gunner 9% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Commander-Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 2016 | 238 401 730 524 30 93 Remotely . | . . . . . . Salvage Created 4804 | . 417 2156 1832 225 174 Parts 266 | . 25 132 97 8 4 Haulers Intercepted 11 | . 2 6 2 . 1 Recyclers Shooed 6 | . 1 3 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 83 | . 9 35 34 4 1 Guns 58 | . 7 22 27 2 . Cannons 20 | . 2 13 4 . 1 Classes Destroyed 13 | . 4 7 2 . . Worker 10 | . . 6 4 . . Builder 3 | . . 1 2 . . Hauler 11 | . 2 6 2 . 1 Recycler 5 | . . 3 1 . 1 Operator 2 | . . 1 1 . . Watcher 7 | . 1 2 4 . . Swarmer 20 | . 3 7 10 . . Grunt 39 | . 6 17 12 3 1 Brawler 2 | . . 1 1 . . Duelist 1 | . . 1 . . . Sentry 17 | . . 9 7 1 . Specialist 3 | . . . 3 . . Heavy 1 | . . . 1 . . Best Kill Streak 11 | . 3 8 11 2 1 Combat Bots Only 6 | . 3 6 5 2 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 670 | . 43 169 129 22 307 Missed 176 | . 10 43 22 10 91 Hits 494 | . 33 126 107 12 216 Melee 11 | . . 7 . . 4 Projectile 483 | . 33 119 107 12 212 Critical Strikes 9 | . 1 2 4 . 2 Damage Taken 6013 | . 356 1584 1806 128 2139 Core 946 | . 61 316 351 . 218 Absorbed by Shields . | . . . . . . Core Remaining (%) 58 | 100 75 21 36 . . Volleys Fired 315 | . 54 139 96 12 14 Largest 3 | . 2 2 3 3 3 Hottest 190 | . 83 129 190 190 183 Shots Fired 738 | . 108 277 275 36 42 Gun 591 | . 99 186 253 24 29 Cannon 147 | . 9 91 22 12 13 Launcher . | . . . . . . Special . | . . . . . . Kinetic 242 | . 99 101 42 . . Thermal 496 | . 9 176 233 36 42 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 9 12 16 16 10 Robot Miss Streak 8 | . 3 5 8 4 3 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 . 6 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 457 | . 67 161 178 23 28 Core Hits 172 | . 19 68 69 6 10 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 27 | . . 6 19 1 1 Burn 26 | . . 6 18 1 1 Meltdown 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8444 | . 975 2975 3385 461 648 Guns 6665 | . 830 2125 2933 300 477 Cannons 1734 | . 140 850 412 161 171 Explosions . | . . . . . . Melee . | . . . . . . Ramming 45 | . 5 . 40 . . Kinetic 2375 | . 830 993 552 . . Thermal 6024 | . 140 1982 2793 461 648 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . 7 5 . . Average Corruption 5 | . . 6 5 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 73 | . . 43 30 . . Message Errors 14 | . . 10 4 . . Matter Fused 14 | . . 9 5 . . Heat Flow Errors 6 | . . 2 4 . . Energy Discharges 10 | . . 6 4 . . Parts Rejected 2 | . . . 2 . . Parts Fused 1 | . . 1 . . . Data Loss (minor) 6 | . . 3 3 . . Data Loss (major) 6 | . . 5 1 . . Misfires 7 | . . 5 2 . . Alerts 2 | . . 1 1 . . Weapon Failures 5 | . . 1 4 . . Overload Shots . | . . . . . . Overflow Damage 16 | . 3 11 2 . . Projectiles 16 | . 3 11 2 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 21 | . 2 . 19 . . Shots . | . . . . . . Rammed 5 | . 2 . 3 . . Targets Rammed 5 | . 2 . 3 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 426 | . 150 401 426 . 321 Average Temperature 76 | . 62 64 90 . 91 Received Heat Transfer 1893 | . 141 486 477 60 729 Effects 2 | . . . 2 . . Shutdowns 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 5 | . . . 3 2 . Combat Hostiles 5 | . . . 3 2 . Parts Melted 34 | . . 6 21 5 2 Heat Transferred 13211 | . 296 4292 6808 925 890 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 2 | . . 2 2 1 1 Low Security (%) 54 | 100 100 50 9 60 68 Level 1 29 | . . 33 42 39 31 Level 2 16 | . . 15 48 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 661 | . 86 514 661 272 272 Initial 272 | . . 20 214 272 63 Average 203 | . 31 219 398 195 97 Influence Increases 3125 | . 327 1121 989 115 573 Destroy 0b10 Robot/C 1940 | . 180 700 680 80 300 Destroy 0b10 Robot/NC 190 | . 15 95 70 . 10 Destroy Leader 556 | . 56 206 182 20 92 Allied During Kill 151 | . . . . . 151 Successful Hack 42 | . 14 5 23 . . Disable Machine 45 | . . 15 15 . 15 Destroy Structure 21 | . 2 10 4 . 5 Lose Combat Pursuer 180 | . 60 90 15 15 . Influence Decreases 3031 | . 278 662 898 573 620 Entered New Map 728 | . . 29 294 327 78 Time Decay 1810 | . 278 563 464 246 259 Lost Part 310 | . . 70 140 . 100 Lost Ally 183 | . . . . . 183 Squads Dispatched 26 | . 3 6 7 1 9 Investigation 6 | . 2 3 . . 1 Extermination 1 | . . . . . 1 Reinforcement 14 | . 1 3 7 1 2 Assault 2 | . . . . . 2 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 8 | . 1 2 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 151 | . 21 47 40 6 37 Peak Tracking Total 19 | . 4 6 5 3 19 Tactical Retreats 7 | . 3 2 1 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 6 | . 2 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 4 | . . 2 1 . 1 Max in Single Turn 1 | . . 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 15 | . 2 8 3 . 2 Terminals 11 | . 2 5 2 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 2 1 . . Garrison Access . | . . . . . . Total Hacks 43 | . 5 25 9 . 4 Successful 26 | . 1 16 7 . 2 Failed 17 | . 4 9 2 . 2 Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 24 | . 5 8 7 . 4 Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units . | . . . . . . Scanalyzers 15 | . . 13 2 . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 1 4 6 . 2 Record 4 | . . 1 3 . . Robot Analysis 2 | . . . 2 . . Open Door 1 | . . . . . 1 Branch Access Points 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Locate Traps 3 | . 1 1 . . 1 Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 12 | . . 11 1 . . Insert Component 6 | . . 5 1 . . Analyze 6 | . . 6 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 6 2 . 1 Full Trace Events 4 | . . 3 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . 4 1 . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies 12 | . . . . . 12 Largest Group 10 | . . . . . 10 Highest-Rated Group 173 | . . . . . 173 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 144 | . . . . . 144 Total Damage 1955 | . . . . . 1955 Kills 15 | . . . . . 15 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) . | . . . . . . Robot Analysis Total 2 | . . . 2 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 5163 | 40 968 1763 1162 529 701 Spaces Moved 2826 | 35 777 1079 521 176 238 Core 12 | 11 . 1 . . . Treads 486 | . . 20 52 176 238 Legs 2 | . . 2 . . . Wheels 2326 | 24 777 1056 469 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 95 110 250 250 Average Speed 130 | 87 96 108 135 250 250 Slowest Speed 550 | 150 105 550 250 250 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 97 85 53 4 47 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . . . 5 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 3683 | 41 893 1428 766 239 316 Wait 239 | . 14 75 74 46 30 Move 2821 | 34 776 1078 520 175 238 Hop . | . . . . . . Pick Up 90 | 1 23 41 14 2 9 Fast Attach 38 | 6 1 16 10 1 4 Attach 29 | . . 10 14 2 3 Detach 7 | . . 1 2 . 4 Swap 46 | . 8 17 15 . 6 Drop 93 | . 15 51 18 1 8 Fire 315 | . 54 139 96 12 14 Melee . | . . . . . . Ram 5 | . 2 . 3 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 6) 173 | -10/Materials | Discovered new exit (range 7) 212 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 16) 541 | -10/Materials | Derelicts attacked the area 718 | -10/Materials | Discovered new exit (range 5) 1009 | -10/Materials | Entered another Materials area 1009 | -9/Materials | Evolved 2 slots: Utility x2 1159 | -9/Materials | Lost 5 parts (1p2n1u1w) 1458 | -9/Materials | Build established: Scavenger-Mutant 1704 | -9/Materials | Discovered new exit (range 15) 1985 | -9/Materials | Core integrity fell below 50% 2134 | -9/Materials | Discovered new exit (range 4) 2577 | -9/Materials | Build established: Mutant 2710 | -9/Materials | Discovered new exit (range 15) 2772 | -9/Materials | Entered another Materials area 2772 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3630 | -8/Materials | Discovered new exit (range 12) 3718 | -8/Materials | Lost 5 parts (1p1n2u1w) 3739 | -8/Materials | Core integrity fell below 50% 3825 | -8/Materials | Lost 3 parts (1n1u1w) 3934 | -8/Materials | Entered Factory 3934 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4101 | -7/Factory | Build established: Gunner 4297 | -7/Factory | Discovered new exit (range 4) 4463 | -7/Factory | Entered Storage 4532 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4881 | -7/Storage | Build established: Commander-Gunner 4898 | -7/Storage | Garrison activated, responded to threat 5049 | -7/Storage | Lost 3 allies 5072 | -7/Storage | Met a pair of Derelict thieves 5142 | -7/Storage | Lost 5 allies 5164 | -7/Storage | Self-destructed Last Messages --------------- 05132_ Critical hit (Burn: +37). 05137_ Hrd. Heavy Armor Plating destroyed. 05141_ K-01 Serf destroyed. 05143_ Slug penetrates Wall. 05147_ L-41 Fighter suffers critical hit (Burn). 05148_ Hrd. Medium Armor Plating destroyed. 05149_ Slug penetrates Wall. 05150_ L-41 Fighter destroyed. 05152_ Slug penetrates Wall. 05152_ Imp. Targeting Computer destroyed. 05156_ Acquired 13 matter. 05158_ Slug penetrates Wall. 05159_ Imp. Cooling System destroyed. 05160_ U-05 Engineer builds a Door. 05162_ Arm. Treads destroyed. 05162_ Adv. Beam Rifle destroyed. 05163_ Arm. Treads destroyed. 05163_ Adv. Beam Rifle destroyed. 05164_ Imp. Light Armor Plating destroyed. 05164_ Knocked back. Map ----- +----------------------------------------------------+ | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????#! =#?????????????????????????????????? | | ???????????#==%#?????????????????????????????????? | | ???????????#%!=#?????####????????????????????????? | | ??????????##%=%#####?! !#????????????????????????? | | ?##+####### **% ##T# !! #????????????????????????? | | =%*[ # " #????????????????????????? | | ^ *%[ + !#????????????????????????? | | * # " ! #????????????????????????? | | *%% ^ # # !!#????????????????????????? | | " """ """ ####?####????????????????????????? | | T """ """ #????????????????????????????????? | | " """ """!! #???######???????????????????????? | | =%= #??"" #???????????????????????? | | [= #?""" #????????????????????????? | | ??########## # """ #????????????????????????? | | ???????????# # #????????????????????????? | | ???????????# / #???#????????????????????? | | ???????????# ##+#####T##??? #????????????????????? | | ???????????# # ####### #????????????????????? | | ???????????#"#d !g Y +????????????????????? | | ???????????#%# = !#iY @ #????????????????????? | | ???????????#"# = #ggY #????????????????????? | | ???????????# + gl//Yb + ??????????????????? | | ???????????# # ! m u#b #######?????????????????? | | ???????????# ##i##### #???????????????????????? | | ??????????? ?? ???g #???????????????????????? | | ??????????#?+??#??+##+##+#???????????????????????? | | ?????????????????#?????? ???????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????" ??????????????????????? | | ?????????????????????????? #?????????????????????? | | ??????????????????????????##?????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Adv. Beam Rifle | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Challenges ------------ None Game ------ Seed StealthMagneticCannon Manual? 0 Play Time 00:58:41 Cumulative 311.0 hours Start 2026.01.05 @ 16:21:09 End 2026.01.05 @ 17:43:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 272 Rogue 260 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 44 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f28e1c88-1e3e-47fc-93e7-059113e6d2c6