Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.30 @ 04:30:30 Player: Destravous Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (21) 105 Value Destroyed (539) 539 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1062) 1062 TOTAL SCORE: 5206 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 452 Met Imprinter 300 Was Imprinted 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/850 Matter 47/300 Energy 14/100 System Corruption 2% Temperature Cool (24) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Gravity Neutralizing Apparatus Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Makeshift Terrain Scan Processor 0b10 Decoder Chip [Scout] Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Heavy Deuterium Engine Makeshift Terrain Scanner Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Makeshift Power Source Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit High-capacity Storage Unit Structural Scanner Improved Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] > --- WEAPON ----------- Barrage Gun Barrage Gun > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink High-capacity Battery Enhanced Optical Array Advanced Terrain Scanner Makeshift Terrain Scanner Makeshift Terrain Scan Processor Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hardened Heavy Armor Plating Makeshift Armor Plating Long-range Tractor Beam Hacking Drone Bay [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Barrage Gun Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 5 | . . . 1 . . . 4 Weapon 1 | . . . 1 . . . . Parts Attached 61 | 2 2 2 13 2 3 6 31 Power 8 | . . . 3 . . 1 4 Engine 5 | . . . 2 . . . 3 Core 2 | . . . 1 . . . 1 Reactor 1 | . . . . . . 1 . Propulsion 6 | 2 . . 1 . 1 2 . Treads 6 | 2 . . 1 . 1 2 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | . 2 1 5 2 1 . 22 Device 16 | . 1 1 1 1 . . 12 Storage 3 | . 1 . 1 . 1 . . Processor 7 | . . . . 1 . . 6 Hackware 2 | . . . . . . . 2 Protection 5 | . . . 3 . . . 2 Artifact . | . . . . . . . . Weapon 14 | . . 1 4 . 1 3 5 Energy Gun 8 | . . . 2 . 1 1 4 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 4 | . . . 2 . . 2 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . 4 Parts Lost 19 | . . . 1 . . 6 12 Power 4 | . . . . . . 1 3 Propulsion 3 | . . . . . . 1 2 Utility 3 | . . . . . . . 3 Weapon 9 | . . . 1 . . 4 4 Highest Loss Streak 10 | . . . 1 . . 2 10 Average Slot Usage (%) 90 | . 97 100 97 100 100 91 57 Engine 9 | . 14 14 3 11 11 9 4 Treads 19 | . 28 28 22 22 22 22 2 Device 6 | . 11 14 11 11 . . 15 Storage 15 | . 14 14 11 11 21 22 2 Processor 10 | . . . . 11 11 11 24 Protection 1 | . . . 9 . . . . Energy Gun 12 | . 14 14 18 22 22 4 . Energy Cannon 5 | . . 7 11 11 11 . . Ballistic Gun 6 | . 14 6 3 . . 20 1 Naked Turns . | . . . . . . . . Heaviest Build 89 | 13 18 19 53 50 81 82 89 Greatest Support 42 | 40 40 40 40 40 42 42 40 Greatest Overweight (x) 21 | . . . 1 1 2 2 21 Average Overweight (x) . | . . . . 1 1 1 . Largest Inventory Capacity 20 | 6 8 8 12 12 20 20 20 Average Capacity 14 | 6 6 8 10 12 19 20 7 Most Carried 20 | 6 8 8 12 12 20 20 19 Average Carried 14 | 6 6 7 9 12 19 19 6 Final Capacity 20 | 6 8 8 12 12 20 20 4 Final Carried 20 | 6 8 8 12 12 20 20 3 Class Distribution -------------------- 39% | Hauler-Gunner 16% | Mutant 15% | Hauler-Mutant 9% | Scout 8% | Scavenger-Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Skirmisher | -9/Mines Hauler-Gunner | -7/Zion Hauler-Mutant | -6/Proximity Caves Scout | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 580 | 220 25 28 184 20 20 63 20 Remotely . | . . . . . . . . Salvage Created 705 | . 50 22 562 . . . 71 Parts 49 | . 3 3 35 . . . 8 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 14 | . . . 11 . . . 3 Melee 1 | . . . . . . . 1 Guns 7 | . . . 5 . . . 2 Cannons 6 | . . . 6 . . . . Classes Destroyed 11 | . 1 1 7 . . . 2 Worker 1 | . . . 1 . . . . Builder 1 | . . 1 . . . . . Tunneler 1 | . . . . . . . 1 Hauler 1 | . 1 . . . . . . Recycler 1 | . . . 1 . . . . Operator 1 | . . . 1 . . . . Watcher 1 | . . . 1 . . . . Swarmer 4 | . . . 2 . . . 2 Grunt 6 | . . . 6 . . . . Sentry 3 | . . . 3 . . . . Programmer 1 | . . . . . . . 1 Best Kill Streak 5 | . 1 1 5 . . . 2 Combat Bots Only 2 | . . . 2 . . . 2 Max Kills in Single Turn 1 | . 1 1 1 . . . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 3567 | . . . 469 . . 866 2232 Core 989 | . . . 47 . . 83 859 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 . 100 . . . 67 . Volleys Fired 71 | . 5 2 30 . 2 5 27 Largest 3 | . 2 2 3 . 3 3 2 Hottest 172 | . 70 110 172 . 172 166 100 Shots Fired 152 | . 10 4 89 . 6 15 28 Gun 116 | . 10 3 59 . 4 13 27 Cannon 35 | . . 1 30 . 2 2 . Launcher . | . . . . . . . . Special 1 | . . . . . . . 1 Kinetic 36 | . 5 1 18 . . 6 6 Thermal 111 | . 5 3 71 . 6 4 22 Explosive . | . . . . . . . . Electromagnetic 5 | . . . . . . 5 . Robot Hit Streak 9 | . 5 2 7 . . 7 9 Robot Miss Streak 4 | . 3 1 2 . . 1 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 102 | . 6 3 56 . . 13 24 Core Hits 47 | . 2 1 20 . . 3 21 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1512 | . 71 56 720 . . 235 430 Guns 1213 | . 71 38 508 . . 200 396 Cannons 265 | . . 18 212 . . 35 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 10 | . . . . . . . 10 Kinetic 351 | . 23 13 142 . . 113 60 Thermal 1093 | . 48 43 578 . . 64 360 Explosive . | . . . . . . . . Electromagnetic 58 | . . . . . . 58 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Effects 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . 5 Shots . | . . . . . . . . Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 286 | . 27 48 286 . 144 233 154 Average Temperature 91 | . 11 19 110 . 77 90 60 Received Heat Transfer 819 | . . . 159 . . 138 522 Effects 2 | . . . 2 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 2 . . . . Heat Transferred 2155 | . 148 111 1443 . . 148 305 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 527 | . 37 19 493 165 . . 527 Initial 165 | . . 14 . 165 . . 9 Average 121 | . 11 11 343 165 . . 51 Maximum Alert Level 2 | . . . 2 . . . 2 Low Security (%) 73 | 100 100 100 13 100 . . 91 Level 1 14 | . . . 54 . . . . Level 2 12 | . . . 32 . . . 8 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . 2 . . . 3 Investigation 3 | . . . 1 . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . 2 . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . . . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 47 | . 2 . 26 . . 7 12 Peak Tracking Total 6 | . 1 . 6 . . 3 4 Tactical Retreats 5 | . . . 1 . . 1 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 5 | . 1 . . . . . 4 Terminals 1 | . 1 . . . . . . Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 9 | . 1 . . . . . 8 Successful 6 | . . . . . . . 6 Failed 3 | . 1 . . . . . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 23 | . 1 . . . 9 . 13 Terminals 1 | . 1 . . . . . . Fabricators 3 | . . . . . . . 3 Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . . . 3 Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 Retrieve Components 2 | . . . . . . . 2 Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . . . . . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 Robots Built 2 | . . . . . . . 2 Matter 285 | . . . . . . . 285 Time 152 | . . . . . . . 152 Total Robot Build Rating 10 | . . . . . . . 10 Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . . . . 1 Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . 2 . . 4 . 2 Largest Group 4 | . . 2 2 . 4 4 2 Highest-Rated Group 153 | . . 41 41 . 153 153 28 Highest-Rated Ally 39 | . . 31 31 . 39 39 14 Total Orders . | . . . . . . . . Ally Attacks 85 | . . . 30 . . 53 2 Total Damage 1491 | . . . 532 . . 959 . Kills 17 | . . . 10 . . 7 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 2 1 . Drone Launches 1 | . . . . . . . 1 Drone Recoveries 1 | . . . . . . . 1 Decoded 0b10 Intel 7 | . . . . . . . 7 Traps 6 | . . . . . . . 6 Exits 1 | . . . . . . . 1 Zionite Intel Received 2 | . . . . . . . 2 Unaware Schematics 1 | . . . . . . . 1 Trap Installations 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 5831 | 13 148 635 695 110 1805 1418 1007 Spaces Moved 3348 | 7 79 381 320 60 914 776 811 Core 740 | . . . . . . . 740 Treads 2608 | 7 79 381 320 60 914 776 71 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 160 160 160 160 180 172 172 50 Average Speed 154 | 160 160 160 171 180 194 179 72 Slowest Speed 1100 | 160 160 160 180 180 200 210 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 2 26 86 34 25 86 94 28 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 10 | . . 2 . 1 3 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 3907 | 8 92 404 405 61 937 794 1206 Wait 329 | . . 10 9 . 3 . 307 Move 3341 | 6 78 380 319 59 913 775 811 Hop . | . . . . . . . . Pick Up 45 | . 4 5 16 . 11 4 5 Fast Attach 18 | . 1 . 5 . 1 3 8 Attach 21 | . . . 2 . . 2 17 Detach 5 | . . . . . . . 5 Swap 22 | 2 1 2 6 2 2 1 6 Drop 53 | . 3 5 18 . 5 4 18 Fire 71 | . 5 2 30 . 2 5 27 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 14 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 7) 162 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 324 | -10/Mines | Discovered new exit (range 6) 369 | -10/Mines | Discovered new exit (range 7) 797 | -10/Mines | Entered Materials 797 | -9/Materials | Accompanied by 2 allies 797 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 802 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1009 | -9/Materials | Discovered new exit (range 14) 1305 | -9/Materials | Build established: Scavenger-Tank 1465 | -9/Materials | Discovered new exit (range 15) 1492 | -9/Materials | Entered Mines 1582 | -9/Mines | Learned location of 1 exit from Materials 1585 | -9/Mines | Learned location of Zion (-7) 1586 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1600 | -9/Mines | Identified exit to Zion 1602 | -9/Mines | Entered Zion 1848 | -7/Zion | Learned location of Warlord (-5) 1996 | -7/Zion | Build established: Hauler-Gunner 2018 | -7/Zion | Given A8's code to call for help 2066 | -7/Zion | Given the Hacking Drone Bay 2074 | -7/Zion | Found Prototype Device 2357 | -7/Zion | Learned Factory garrison access intel 2367 | -7/Zion | Learned location of 1 exit from Factory 2738 | -7/Zion | Imprinted 2740 | -7/Zion | Declared Zion's savior 3379 | -7/Zion | Discovered new exit (range 15) 3403 | -7/Zion | Identified exit to Proximity Caves 3407 | -7/Zion | Entered Proximity Caves 3407 | -6/Proximity Caves | Accompanied by 4 allies 3705 | -6/Proximity Caves | Build established: Hauler-Mutant 3894 | -6/Proximity Caves | Learned Factory emergency access door positions 3973 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4277 | -6/Proximity Caves | Build established: Hauler-Gunner 4540 | -6/Proximity Caves | Spotted B-75 Beast 4767 | -6/Proximity Caves | Discovered new exit (range 10) 4795 | -6/Proximity Caves | Identified exit to Factory 4825 | -6/Proximity Caves | Entered Factory 4825 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4825 | -6/Factory | Identified Hacking Drone Bay 4826 | -6/Factory | Identified exit to Lower Caves 4828 | -6/Factory | Loaded intel: 4 garrison access locations 5014 | -6/Factory | Core integrity fell below 50% 5040 | -6/Factory | Fabricated E-15 Imp? 5058 | -6/Factory | Lost 10 parts (2p2n3u3w) 5216 | -6/Factory | Retrieved Zion intel report: Trap Installations 5239 | -6/Factory | Identified exit to Extension 5321 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5745 | -6/Factory | Local fabrication network quarantined 5751 | -6/Factory | Core integrity fell below 20% 5832 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Scanning Gravity Neutralizing Apparatus... Ready to analyze. >>Scanalyze Scanning: Gravity Neutralizing Apparatus... Schematic downloaded. 05739_ Hacking Drone retrieved by Hacking Drone Bay. 05745_ ALERT: Fabrication network compromised, local systems quarantined. 05772_ Destroyed Gravmag System. 05780_ P-60 Hacker destroyed. 05788_ Acquired 20 matter. 05796_ Slammed into U-05 Engineer. 05796_ Hvy. Deuterium Engine permanently disabled. 05796_ Destabilizing: Short circuit. 05810_ System corrupted: Energy discharge (-17). 05818_ S-27 Virus destroyed. 05830_ Imp. Spread Laser destroyed. 05830_ Mic. Nuclear Core destroyed. 05830_ Slammed into S-27 Virus. 05830_ S-27 Virus destroyed. [Achievement: Fist Fight] Map ----- +----------------------------------------------------+ | ?????# # # ## #??????????? | | ?????# # # ! ## #??????????? | | ?????# # ######## #??????????? | | ?????# # #??????# #??????????? | | ?????# # #??????# #??????????? | | ?????# ####+################ ######?????? | | ###??# + ????? | | ?# # ????? | | "" ?# + ???? | | "" # # ???? | | "" # # ???? | | "" + # #########+#############+?????????? | | # # #??# #????????????????? | | "" # # #??# #????????????????? | | "" ?# # #??# #????????????????? | | "" ?# # #??# """ """ #????????????????? | | "" ??# # #??# """ """ #????????????????? | | ??# # #??# """ """ #????????????????? | | ???########## #??# "" #????????????????? | | #/??????????### ##?# "" #????????????????? | | ???????????# ?# #????????????????? | | ???????????# ## #????????????????? | | ????????????+ > / [ #????????????????? | | ????????????# ?# s%= #????????????????? | | ????????????# ?######s#######????????????????? | | ?????????????# #??????#@#??????????????????????? | | ??????######## #??????# #??????????????????????? | | ???? / ######## #??????????????????????? | | ?????????????# ^ #??????????????????????? | | ?????????????# ^ #??????????????????????? | | ?????????????#!!! #?????????????+????????? | | ?????????????#!!^ #??????????????????????? | | ?????????????#!!^! #??????????????????????? | | ?????????????# """o #??????????????????????? | | ?????????????# """ #??????????????????????? | | ?????????????# """ #??????????????????????? | | ?????????????# #??####????????????????? | | ?????????????# #? #????????????????? | | ?????????????# ######## #* ]! #????????????????? | | ?????????????# #??????# # ]! #????????????????? | | ????????#######+######### + #????????????????? | | ????????# """" ## #######????????????????? | | ?######## ""S"" ## ###### #?????????????? | | ?#+ + "" "" *! + T +?????????????? | | ?######## !! ######### #?????????????? | | ????????# #?????????????????????????? | | ????????# #?????????????????????????? | | ????????################?????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 18 Terrain Scan Density 135 ECM Strength 1 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 700 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Gravity Neutralizing Apparatus | -6/Factory | Scanalyzed Robot Schematics ------------------ A-15 Conveyor | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel M-14 Sweeper | -6/Factory | Z-intel Fabricated ------------ E-15 Imp | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Fist Fight My Command Is Your Wish Robot Respite The One Challenges ------------ None Game ------ Seed TargetAlloyDisintegrator Manual? 0 Play Time 01:12:04 Cumulative 89.1 hours Start 2020.12.30 @ 03:15:01 End 2020.12.30 @ 04:30:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 51 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eedbd301-2493-452a-b6ae-9ec77dbd963b