Cogmind - Beta 17 --- EXPLORER MODE // 2026.08.12 @ 19:58:09 Player: M1-K3 Result: Destroyed by YB-16W(z) with Makeshift Hammer Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1475) 1475 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (7396) 7396 TOTAL SCORE: 12261 Bonus ------- Follower Combat Kills 50 Prayed to X0-1V1 5000 Major X0-1V1 Interference 2450 Friendly Fire -104 Cogmind --------- Core Integrity 0/400 Matter 193/1100 Energy 500/500 System Corruption 12% Temperature Cool (0) Movement Core (500) Ox9 Location -7/Zion Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (8) ------- Improved Datajack Great Maul Thunder Hammer > --- INVENTORY (15) --- Light Treads Makeshift Leg Cooled Aerolev Unit Improved Heat Sink High-capacity Matter Pod (200) Matter Filter Makeshift Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Phasing AFG Mining Claw Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core Makeshift Power Source Fusion Compressor > --- PROPULSION ------- Light Treads Improved Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Weapon Mount Self-contained Transmogrifier X0-1V1's Piety Tracker > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon Heavy Ion Cannon Lance > --- INVENTORY -------- Cooled Aerolev Unit Improved Heat Sink High-capacity Matter Pod Matter Filter Makeshift Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Shock Absorption System Phasing AFG Heavy Rocket Launcher Improved Datajack Great Maul Thunder Hammer Mining Claw Katana [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Hover Unit Cooled Aerolev Unit Flight Unit Flight Unit Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Wave Gun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Great Maul Slashing Weapon Makeshift Axe Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Slots Evolved 7 | . 1 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . . 1 1 . . . Utility 2 | . . 2 . . . . . Weapon 2 | . 1 . 1 . . . . Parts Attached 62 | . 9 8 7 11 3 1 23 Power 11 | . . 1 2 2 1 1 4 Engine 5 | . . 1 . 1 1 . 2 Core 6 | . . . 2 1 . 1 2 Reactor . | . . . . . . . . Propulsion 15 | . 4 . 2 2 . . 7 Treads 6 | . 2 . 1 2 . . 1 Leg 6 | . . . . . . . 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . 2 . 1 . . . . Utility 11 | . 2 3 1 2 . . 3 Device 7 | . 1 1 . 2 . . 3 Storage 1 | . . 1 . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 3 | . 1 1 1 . . . . Artifact . | . . . . . . . . Weapon 25 | . 3 4 2 5 2 . 9 Energy Gun 8 | . 3 1 . 3 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | . . . 2 . . . 2 Ballistic Cannon 3 | . . 2 . 1 . . . Launcher 2 | . . 1 . . . . 1 Special Weapon 1 | . . . . . 1 . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon 4 | . . . . . . . 4 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 2 | . 1 . 1 . . . . Parts Lost 21 | . . . . . . . 21 Power 4 | . . . . . . . 4 Propulsion 4 | . . . . . . . 4 Utility 5 | . . . . . . . 5 Weapon 8 | . . . . . . . 8 Highest Loss Streak 11 | . . . . . . . 11 To Critical Strikes 1 | . . . . . . . 1 Average Backups 13 | . 9 9 11 14 13 14 14 Power . | . 1 1 1 . . . . Propulsion 1 | . 2 2 2 . . 1 1 Utility 5 | . 4 3 4 6 6 6 7 Weapon 4 | . 1 2 3 5 5 5 4 Tool/Special . | . . . . . . . . Unused Backups 20 | . 6 1 1 . 1 . 11 Power . | . . . . . . . . Propulsion 8 | . 6 . . . . . 2 Utility 9 | . . . 1 . 1 . 7 Weapon 3 | . . 1 . . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 96 98 98 99 93 100 83 Engine 7 | . 12 9 4 7 7 7 5 Core 9 | . . . 6 14 14 11 11 Treads 15 | . 19 20 19 20 14 13 11 Leg 1 | . 1 . . . . . 4 Hover 1 | . . . . . 1 6 1 Device 16 | . . 20 16 17 21 20 17 Storage 7 | . 12 10 8 7 7 6 5 Protection 3 | . 11 9 8 3 . . . Energy Gun 13 | . 34 15 8 11 20 17 . Energy Cannon 2 | . . . . . . . 11 Ballistic Gun 3 | . . . 9 7 5 . . Ballistic Cannon 4 | . . 12 11 6 . 5 1 Launcher 1 | . . 2 2 . . . 1 Special Weapon 1 | . . . . . 1 6 . Piercing Weapon 1 | . . . . . . 2 2 Peak Build Rating 76 | . 21 28 39 54 62 72 76 Average Rating 47 | . 8 25 33 49 53 68 61 On Entrance 35 | 7 7 21 27 39 52 59 72 Avg Prop Armor Cover (%) 2 | . . . 11 11 1 1 2 Naked Turns . | . . . . . . . . Heaviest Build 74 | 19 20 40 53 66 56 57 74 Greatest Support 73 | 20 40 40 60 60 40 43 73 Greatest Overweight (x) 9 | . 4 . 2 2 1 1 9 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 15 | . 10 15 15 15 15 15 15 Average Capacity 14 | . 10 10 15 15 15 15 15 Most Carried 15 | . 10 10 15 15 15 15 15 Average Carried 13 | . 9 9 11 14 13 14 14 Final Capacity 15 | 10 10 15 15 15 15 15 15 Final Carried 15 | 7 10 10 15 12 15 15 12 Transmogrified Parts 12 | . . . . . . 5 7 Integrity Recovered 123 | . . . . . . 56 67 Class Distribution -------------------- 51% | Hacker-Gunner 37% | Hacker-Tank 8% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Matter Collected 2524 | 200 105 51 856 425 238 163 486 Remotely 600 | . . . . 362 238 . . Salvage Created 1468 | . 120 51 425 223 . 195 454 Parts 101 | . 9 2 23 10 . 6 51 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 27 | . 4 1 12 4 . 5 1 Melee 2 | . . . . . . 1 1 Guns 15 | . 4 1 4 3 . 3 . Cannons 7 | . . . 6 . . 1 . AOE 2 | . . . 2 . . . . Classes Destroyed 9 | . 2 1 2 1 . . 3 Watcher 3 | . . . 2 1 . . . Swarmer 5 | . 2 . 3 . . . . Grunt 12 | . 2 . 3 2 . 5 . Duelist 1 | . . . 1 . . . . Sentry 6 | . . 1 5 . . . . Hunter 2 | . . . . 2 . . . Zionite 28 | . . . . . . . 28 Tinkerer 1 | . . . . . . . 1 Mutant 1 | . . . . . . . 1 Best Kill Streak 9 | . 3 1 3 3 . 2 9 Combat Bots Only 3 | . 3 1 3 3 . 2 1 Max Kills in Single Turn 4 | . 2 1 2 1 . 1 4 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . 2 . . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Hostile Shots Fired 753 | . 36 4 64 6 . 15 628 Missed 215 | . 7 1 24 . . 5 178 Hits 538 | . 29 3 40 6 . 10 450 Melee 31 | . . . 2 . . . 29 Projectile 507 | . 29 3 38 6 . 10 421 Critical Strikes 20 | . . . 1 1 . . 18 Part Disruptions 11 | . . . . . . . 11 Damage Taken 3349 | . 179 31 364 186 . 91 2498 Core 762 | . 23 11 79 138 . . 511 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 2388 | . 119 19 198 29 . 57 1966 Regen/Repaired (Parts) 56 | . 32 24 . . . . . Core Remaining (%) 92 | 100 90 97 82 . . . . Volleys Fired 82 | . 7 3 31 7 . 15 19 Largest 4 | . 3 3 4 4 . 4 4 Hottest 305 | . 130 130 145 250 . 227 305 Shots Fired 239 | . 21 9 105 25 . 41 38 Gun 146 | . 21 9 62 23 . 27 4 Cannon 85 | . . . 39 2 . 13 31 Launcher 7 | . . . 4 . . . 3 Special 1 | . . . . . . 1 . Kinetic 102 | . . . 76 9 . 13 4 Thermal 130 | . 21 9 25 16 . 28 31 Explosive 7 | . . . 4 . . . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 31 | . 14 21 28 17 . 31 16 Robot Miss Streak 3 | . 1 . 3 1 . 1 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 208 | . 18 7 76 17 . 33 57 Core Hits 88 | . 7 2 30 7 . 11 31 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 1 . 2 . . 1 1 Burn 2 | . 1 . . . . 1 . Blast 2 | . . . 2 . . . . Sever 1 | . . . . . . . 1 Melee Attacks 36 | . . . . . . 1 35 Impact . | . . . . . . . . Slashing 34 | . . . . . . . 34 Piercing 2 | . . . . . . 1 1 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5107 | . 208 95 1672 351 . 647 2134 Guns 1885 | . 208 83 845 351 . 398 . Cannons 1237 | . . . 533 . . 218 486 Explosions 1052 | . . . 286 . . . 766 Melee 887 | . . . . . . 31 856 Ramming 46 | . . 12 8 . . . 26 Kinetic 1313 | . . . 1056 39 . 218 . Thermal 1809 | . 208 83 322 312 . 398 486 Explosive 1052 | . . . 286 . . . 766 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 817 | . . . . . . . 817 Piercing 70 | . . . . . . 31 39 Highest Corruption 12 | . . . . . . . 12 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . . . 7 Message Errors 1 | . . . . . . . 1 Matter Fused 3 | . . . . . . . 3 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 122 | . . . 58 . . . 64 Projectiles . | . . . . . . . . Explosions 87 | . . . 58 . . . 29 Melee 35 | . . . . . . . 35 Knockbacks 7 | . . . 6 . . . 1 Impact 1 | . . . . . . . 1 Kinetic 6 | . . . 6 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 108 | . . . . . . . 108 Shots 3 | . . . . . . . 3 Rammed 15 | . . 1 1 . . . 13 Targets Rammed 21 | . . 1 1 . . . 19 Kicked 5 | . . . . . . . 5 Crushed 1 | . . . . . . . 1 Highest Temperature 1290 | . 360 126 538 1290 . 746 809 Average Temperature 252 | . 155 64 132 399 . 248 249 Received Heat Transfer 827 | . 93 9 183 . . 90 452 Effects 112 | . 3 . 6 54 . 23 26 Shutdowns 45 | . . . 3 20 . 9 13 Energy Bleed 9 | . 1 . . 5 . 3 . Interference 21 | . 1 . 1 8 . 4 7 Matter Decay 14 | . 1 . 1 6 . 4 2 Short Circuit 10 | . . . . 4 . 3 3 Damage (minor) 3 | . . . . 3 . . . Damage (major) 7 | . . . . 6 . . 1 Damage (core) 3 | . . . 1 2 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 2 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 5 | . 1 1 1 . . 1 1 Heat Transferred 3865 | . 608 211 703 518 . 888 937 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 99 | . 100 100 99 100 . . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 202 | . 70 15 202 61 . . . Initial 61 | . . . . 61 . . . Average 11 | . 9 . 17 12 . . . Influence Increases 876 | . 115 30 497 124 . 110 . Destroy 0b10 Robot/C 520 | . 80 20 240 80 . 100 . Destroy 0b10 Robot/NC 15 | . . . 10 5 . . . Destroy Leader 106 | . 20 10 54 12 . 10 . Successful Hack 25 | . . . . 25 . . . Disable Machine 12 | . . . 12 . . . . Destroy Structure 27 | . . . 25 2 . . . Lose Combat Pursuer 15 | . 15 . . . . . . Miscellaneous 156 | . . . 156 . . . . Influence Decreases 876 | . 115 30 310 272 39 100 10 Entered New Map 157 | . . . . 126 21 . 10 Time Decay 719 | . 115 30 310 146 18 100 . Squads Dispatched 2 | . . . 1 1 . . . Investigation . | . . . . . . . . Extermination 1 | . . . . 1 . . . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Distress Signals 5 | . 2 1 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 9 1 19 5 . 5 46 Peak Tracking Total 8 | . 6 1 3 2 . 3 8 Tactical Retreats 1 | . 1 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Machines Disabled 4 | . . . 3 . . . 1 Max in Single Turn 1 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Machines Accessed 14 | . 4 3 . 4 3 . . Terminals 6 | . 2 2 . 2 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 2 | . 1 1 . . . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 29 | . 8 8 . 7 6 . . Successful 24 | . 7 4 . 7 6 . . Failed 5 | . 1 4 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . 5 3 . 3 . . 2 Terminals 14 | . 4 5 . 5 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 6 | . 3 3 . . . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 1 1 . 3 6 . . Record 5 | . . . . 1 4 . . Part Schematic 1 | . . . . 1 . . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . . . Open Door 2 | . . . . . 2 . . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 5 | . 3 2 . . . . . Scan Component 2 | . 1 1 . . . . . Repair 2 | . 1 1 . . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 2 1 . 2 . . . Terminals 5 | . 2 1 . 2 . . . Botnet 5 | . 2 1 . 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 2 . 3 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 53 | . . . . 53 . . . Total Part Build Rating 12 | . . . . 12 . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . Time 52 | . 26 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Total Allies 2 | . . . . . . . 2 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 166 | . . . . . . . 166 Highest-Rated Ally 166 | . . . . . . . 166 Total Orders . | . . . . . . . . Ally Attacks 40 | . . . . . . . 40 Total Damage 2059 | . . . . . . . 2059 Kills 18 | . . . . . . . 18 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . X0-1V1 Amusement Gains 126 | . 9 . 10 . . 5 102 Good Acts 30 | . . . 2 3 4 11 10 Bad Acts 13 | . . . 5 3 . 3 2 Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 3 | . . . . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Turns Passed 4672 | . 571 352 642 488 796 681 1142 Spaces Moved 1947 | 1 264 187 234 230 329 263 439 Core 2 | . . . . . . . 2 Treads 1771 | . 216 187 234 230 329 263 312 Legs 143 | 1 17 . . . . . 125 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 31 | . 31 . . . . . . Fastest Speed 120 | 120 120 160 160 160 240 240 136 Average Speed 203 | 120 162 160 225 172 240 240 203 Slowest Speed 500 | 120 360 160 320 320 240 240 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 1 45 17 24 7 45 52 42 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 1 . 1 Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 3 | . . . . . 2 . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 25 | . . . 21 2 . . 2 Melee . | . . . . . . . . Projectile 6 | . . . 3 2 . . 1 AOE 19 | . . . 18 . . . 1 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Total 2401 | . 395 236 285 316 337 282 550 Wait 167 | . 90 26 . 51 . . . Move 1940 | . 263 186 233 229 328 262 439 Hop . | . . . . . . . . Pick Up 27 | . 9 4 6 4 2 . 2 Fast Attach 30 | . 6 3 3 2 3 1 12 Attach 19 | . 4 2 2 4 . 1 6 Detach 12 | . 3 . 2 2 1 1 3 Swap 24 | . 1 4 4 6 . 1 8 Drop 43 | . 12 7 3 11 3 . 7 Fire 82 | . 7 3 31 7 . 15 19 Melee 36 | . . . . . . 1 35 Ram 12 | . . . . . . . 12 Kick 5 | . . . . . . . 5 Crush 4 | . . 1 1 . . . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Sub) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Weapon x1 244 | -10/Materials | Repaired Lgt. Armor Plating 399 | -10/Materials | Build established: Hacker-Tank 440 | -10/Materials | Identified exit to Materials 440 | -10/Materials | Discovered exit to Materials (range 10) 521 | -10/Materials | Identified exit to Subcaves 521 | -10/Materials | Discovered exit to Subcaves (range 9) 546 | -10/Materials | Prayed at D.C.S.S. Altar Unit 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Utility x2 578 | -9/Materials | Identified exit to Storage 578 | -9/Materials | Discovered exit to Storage (range 14) 790 | -9/Materials | Repaired Lgt. Ion Engine 902 | -9/Materials | Identified exit to Materials 902 | -9/Materials | Discovered exit to Materials (range 5) 924 | -9/Materials | Entered another Materials area 924 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 982 | -8/Materials | Matter capacity permanently improved by X0-1V1 (+200; -100 max core) 996 | -8/Materials | X0-1V1 upgraded hostiles (x1) 1176 | -8/Materials | X0-1V1 mutated your Propulsion slot to Power slot 1240 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 17) 1270 | -8/Materials | X0-1V1 sent hostile S-10 Pest (x3) 1419 | -8/Materials | Identified exit to Factory 1419 | -8/Materials | Discovered exit to Factory (range 4) 1559 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 1566 | -8/Materials | Entered Factory 1566 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1656 | -7/Factory | X0-1V1 enhanced Transport squad support 1716 | -7/Factory | X0-1V1 foreshadows a heat wave 1795 | -7/Factory | Fabricated Wave Gun (x2) 1863 | -7/Factory | Identified exit to Lower Caves 1863 | -7/Factory | X0-1V1 revealed exit location to -7/Lower Caves 1884 | -7/Factory | Ambient heat levels rising (+10) 1935 | -7/Factory | X0-1V1 announced a LAN party 1969 | -7/Factory | Discovered exit to Lower Caves (range 8) 2054 | -7/Factory | Entered Lower Caves 2081 | -7/Lower Caves | Identified exit to Lower Caves 2081 | -7/Lower Caves | X0-1V1 revealed exit location to -7/Lower Caves 2134 | -7/Lower Caves | Build established: Hacker-Gunner 2146 | -7/Lower Caves | Energy capacity permanently improved by X0-1V1 (+400; -200 max core) 2159 | -7/Lower Caves | Entered an active Warlord outpost 2189 | -7/Lower Caves | Learned location of Armory (-3) 2189 | -7/Lower Caves | Learned Factory stockpile data 2189 | -7/Lower Caves | Learned Extension terminal intel 2585 | -7/Lower Caves | Encountered a Warlord checkpoint 2848 | -7/Lower Caves | X0-1V1 activates XOMVISION 2850 | -7/Lower Caves | Entered another Lower Caves area 2867 | -7/Lower Caves | Forcibly received Sfc. Transmogifier from X0-1V1 2872 | -7/Lower Caves | Weapon slot count permanently improved by X0-1V1 (+1) 2890 | -7/Lower Caves | Identified exit to Zion 2890 | -7/Lower Caves | X0-1V1 revealed exit location to -7/Zion 3017 | -7/Lower Caves | Identified exit to Factory 3017 | -7/Lower Caves | X0-1V1 revealed exit location to -6/Factory 3089 | -7/Lower Caves | Learned 4 Factory zone layouts 3108 | -7/Lower Caves | Learned Factory trap positions 3531 | -7/Lower Caves | Entered Zion 3733 | -7/Zion | Learned location of Data Miner (-6) 3945 | -7/Zion | Found Prototype Device 4051 | -7/Zion | Attacked by Zionites 4214 | -7/Zion | X0-1V1 sent allied Chaos Knight 2.0 (x1) 4341 | -7/Zion | X0-1V1 sent allied B-86 Titan (x1) 4372 | -7/Zion | Lost 7 parts (1p1n1u4w) 4560 | -7/Zion | ME-RLN came to Zion's defense 4599 | -7/Zion | Core integrity fell below 50% 4627 | -7/Zion | System corruption reached 10% 4633 | -7/Zion | Core integrity fell below 20% 4653 | -7/Zion | Core integrity restored by X0-1V1 (+92) 4669 | -7/Zion | Weapon slot count temporarily expanded by X0-1V1 (+3) 4673 | -7/Zion | Destroyed by YB-16W(z) with Makeshift Hammer Last Messages --------------- 04661_ Slammed into ME-RLN. 04662_ JH-SET(z) heat spikes uncontrollably. 04662_ JH-SET(z) overheating. 04664_ JH-SET(z) heat damages Coil Gun. 04664_ JH-SET(z) overheating. 04666_ Slammed into ME-RLN. X0-1V1's Piety Tracker suddenly appears amidst shimmering waves of color. 04667_ JH-SET(z) overheating. 04668_ JH-SET(z) heat damages Coil Gun. 04668_ JH-SET(z) overheating. 04669_ System corrupted: Component data lost. 04669_ X0-1V1: "Weapons, camera, action!" (+3 weapon slots) 04669_ JH-SET(z) overheating. 04670_ JH-SET(z) heat damages Mak. Hammer, Mak. Power Source. 04670_ JH-SET(z) overheating. 04671_ JH-SET(z) heat spikes uncontrollably. 04671_ JH-SET(z) overheating. 04672_ JH-SET(z) heat short circuits Mak. Power Source. 04672_ JH-SET(z) overheating. 04673_ X0-1V1 cackles wildly! 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"???????????????????????????#""" """ | | ?????? "???????????????????????????##""" " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 44 Energy Capacity 2375 Matter Stores 500 Matter Capacity 1100 Sight Range 21 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 51 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Mic. Fission Core | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Wave Gun | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Armor Plating | 64% | -10/Materials Lgt. Ion Engine | 40% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fitting Room Monster Challenges ------------ None Game ------ Seed GlidesysHypercooledBarrier Manual? 0 Play Time 00:39:58 Cumulative 31.0 hours Start 2026.08.12 @ 19:05:03 End 2026.08.12 @ 19:58:09 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 31 Rogue 5 Adventurer 0 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6817bb19-a6fc-4841-8a67-a7394988ca37