Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.08 @ 23:11:31 // AFD2020/Player2 Player: Michael Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (204) 1020 Value Destroyed (7075) 7075 Prototype IDs (25) 500 Alien Tech Used (1) 200 Bonus (5009) 5009 TOTAL SCORE: 19504 Bonus ------- High Alert Combat Kills 2204 Follower Combat Kills 4522 Met Data Miner 300 Friendly Fire -2017 Cogmind --------- Core Integrity 0/1000 Matter 130/550 Energy 468/500 System Corruption 0% Temperature Cool (98) Movement Treading (320) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Fission Core > --- PROPULSION (5) --- Improved Medium Treads Improved Medium Treads > --- UTILITY (6) ------ Improved Cooling System Huge Storage Unit Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Layered Medium Armor Plating > --- WEAPON (4) ------- Advanced Plasma Cannon KE Penetrator Hypervelocity Coil Gun > --- INVENTORY (25) --- Cold Fusion Reactor Micro Fission Core Armored Medium Treads Armored Wheel Armored Huge Wheel Improved Cooling System Advanced Cooling System Huge Storage Unit Advanced Sensor Array Experimental Sensor Array Recoil Stabilizer Weapon Cycler Improved Light Armor Plating Layered Light Armor Plating Long-range Tractor Beam Heavy Assault Cannon Heavy Rocket Launcher Long-range Missile Launcher Katana Katana Greatsword Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Matter Compressor Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Advanced Plasma Cannon Coil Gun KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Cold Fusion Reactor Micro Fission Core Armored Medium Treads Improved Cooling System Advanced Cooling System Huge Storage Unit Advanced Weight Redist. System Advanced Sensor Array Recoil Stabilizer Weapon Cycler Improved Light Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Long-range Tractor Beam Advanced Plasma Cannon Improved Assault Rifle Heavy Assault Cannon Heavy Rocket Launcher Long-range Missile Launcher Katana Katana Greatsword Power Sword [Rating: 92] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . . . . . 1 . . . . 1 Utility 4 | . . . . . 1 2 . . . . 1 . . . . . Weapon 2 | . . . 1 . 1 . . . . . . . . . . . Parts Attached 365 | 6 8 7 23 29 27 32 19 18 3 10 88 16 21 4 2 52 Power 23 | 1 1 1 4 4 1 3 . 1 . 1 1 . 1 . . 4 Engine 16 | 1 1 1 4 4 . 2 . . . 1 . . 1 . . 1 Core 2 | . . . . . . . . . . . 1 . . . . 1 Reactor 5 | . . . . . 1 1 . 1 . . . . . . . 2 Propulsion 49 | 2 1 2 7 11 8 2 . . . . 4 1 3 . . 8 Treads 12 | . . . 1 3 1 . . . . . 2 . 1 . . 4 Leg 8 | 2 1 2 3 . . . . . . . . . . . . . Wheel 29 | . . . 3 8 7 2 . . . . 2 1 2 . . 4 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 127 | 1 4 . 3 1 1 15 8 7 2 6 41 8 10 1 1 18 Device 76 | . 3 . 1 . . 13 4 4 . 3 25 4 6 . 1 12 Storage 5 | 1 1 . 2 . . . . . . . 1 . . . . . Processor 5 | . . . . 1 1 1 . . 1 . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 41 | . . . . . . 1 4 3 1 3 14 4 4 1 . 6 Artifact . | . . . . . . . . . . . . . . . . . Weapon 166 | 2 2 4 9 13 17 12 11 10 1 3 42 7 7 3 1 22 Energy Gun 17 | . . . 3 4 . . . . . . 7 2 1 . . . Energy Cannon 16 | . 1 2 1 3 4 . . . . . 3 . . . . 2 Ballistic Gun 64 | 2 . . 4 4 8 6 5 5 1 1 15 . 2 2 . 9 Ballistic Cannon 2 | . 1 . . . 1 . . . . . . . . . . . Launcher 27 | . . 2 1 2 3 3 3 1 . . 5 2 1 1 . 3 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 40 | . . . . . 1 3 3 4 . 2 12 3 3 . 1 8 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 . . . . . . . . . . . 1 Parts Lost 18 | . . . 1 4 . 1 . . . 1 1 1 5 . . 4 Power 2 | . . . . . . . . . . . . . 1 . . 1 Propulsion 4 | . . . . 2 . . . . . . . . 2 . . . Utility 5 | . . . . 1 . . . . . 1 . 1 1 . . 1 Weapon 7 | . . . 1 1 . 1 . . . . 1 . 1 . . 2 Highest Loss Streak 4 | . . . 1 2 . 1 . . . 1 1 1 4 . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 100 98 99 93 89 84 84 83 84 92 93 92 93 93 92 Engine 6 | . 14 14 10 10 . 4 7 7 . 7 4 . 3 6 6 7 Reactor 1 | . . . . . 8 2 . . 7 . . . . . . . Treads 6 | . . . 4 10 8 7 7 7 7 7 6 6 6 6 6 10 Leg 3 | . 28 28 18 . . . . . . . . . . . . . Wheel 11 | . . . 8 22 18 12 7 7 7 7 13 13 12 13 13 9 Device 6 | . 12 14 11 8 . 7 6 6 7 6 6 5 5 6 6 7 Storage 10 | . 14 14 11 11 9 7 7 7 7 7 12 13 13 13 13 11 Processor 15 | . . . . 2 17 23 23 23 22 23 17 20 20 20 20 13 Energy Gun 3 | . . . 10 16 . . . . . . 5 . 3 6 6 2 Energy Cannon 2 | . 7 13 2 2 5 . . . . . 3 . . . . 1 Ballistic Gun 12 | . 18 14 20 14 19 7 8 7 7 7 12 20 13 6 13 6 Ballistic Cannon 2 | . 1 . . . 3 7 7 7 7 7 . . . . . . Slashing Weapon 4 | . . . . . 1 5 3 6 7 6 3 5 8 13 5 10 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 151 | 12 23 23 98 98 111 111 109 110 112 108 116 111 113 117 114 151 Greatest Support 49 | 20 20 20 30 32 32 28 28 28 28 28 40 40 40 40 40 49 Greatest Overweight (x) 10 | . 1 1 8 8 5 10 3 3 3 3 2 2 2 2 2 10 Average Overweight (x) 2 | . . 1 2 4 4 3 3 3 3 3 2 2 2 2 2 2 Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 8 10 17 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 10 10 25 25 25 25 25 25 25 25 25 25 24 20 23 25 Average Carried 22 | 2 6 9 15 24 24 24 25 25 25 24 24 24 21 20 21 24 Final Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 10 10 23 25 25 25 25 25 25 25 25 24 20 20 23 25 Class Distribution -------------------- 45% | Assassin 14% | Mutant 13% | Gunner 11% | Scavenger-Gunner 8% | Skirmisher 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Gunner | -8/Materials Assassin | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Zion Assassin | -6/Proximity Caves Mutant | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Data Miner Assassin | -5/Proximity Caves Assassin | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 6861 | 235 167 112 400 545 768 744 278 349 30 125 1773 284 264 . 43 744 Remotely 1227 | . . . . . . 555 . . . . 309 . . . . 363 Salvage Created 8682 | . 268 136 773 1292 1072 442 . 431 . 116 2071 326 38 . . 1717 Parts 436 | . 18 11 50 66 71 33 . 8 . 2 93 6 . . . 78 Haulers Intercepted 15 | . . . 2 5 3 1 . . . . 3 . . . . 1 Recyclers Shooed 13 | . 3 . 2 . . . . . . . 8 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . 11 17 1 5 . 6 1 . . . Prevented 2 | . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 136 | . 6 6 8 20 19 10 . 9 . 2 23 4 1 . . 28 Melee 3 | . . . . . . . . . . . 1 . . . . 2 Guns 55 | . 3 1 7 14 9 1 . . . . 10 4 . . . 6 Cannons 35 | . 3 . . 4 5 4 . 7 . 2 6 . . . . 4 AOE 41 | . . 5 1 2 5 5 . 2 . . 4 . 1 . . 16 Classes Destroyed 18 | . 4 . 4 2 2 3 . . . . 2 . . . . 1 Worker 13 | . 1 . 4 1 2 1 . . . . 4 . . . . . Builder 13 | . . . 2 2 4 2 . . . . 3 . . . . . Tunneler 2 | . . . . . 1 . . . . . 1 . . . . . Hauler 15 | . . . 2 5 3 1 . . . . 3 . . . . 1 Recycler 14 | . 1 1 2 2 . . . . . . 6 . . . . 2 Mechanic 2 | . . . . . . 1 . . . . . . . . . 1 Watcher 8 | . . . 3 . 1 2 . . . . 2 . . . . . Swarmer 26 | . 2 5 1 1 4 1 . 1 . . 7 1 . . . 3 Grunt 55 | . 4 1 4 11 11 2 . 4 . 2 5 2 1 . . 8 Brawler 6 | . . . . . 1 . . 2 . . . . . . . 3 Duelist 5 | . . . . 2 1 . . 1 . . 1 . . . . . Protector 3 | . . . . 1 . 1 . . . . . . . . . 1 Sentry 17 | . . . 3 6 2 . . 1 . . 2 1 . . . 2 Demolisher 1 | . . . . . . . . . . . 1 . . . . . Specialist 3 | . . . . . . . . . . . . . . . . 3 Hunter 10 | . . . . . . 2 . . . . . . . . . 8 Programmer 10 | . . . . . . 4 . . . . 6 . . . . . Heavy 1 | . . . . . . . . . . . 1 . . . . . Best Kill Streak 15 | . 3 3 4 8 9 12 . 6 . 2 5 2 1 . . 15 Combat Bots Only 13 | . 2 3 4 6 4 7 . 6 . 2 3 2 1 . . 13 Max Kills in Single Turn 6 | . 1 2 1 2 4 4 . 2 . 1 3 1 1 . . 6 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . Exploded 6 | . . 2 1 1 4 3 . 1 . . 1 . 1 . . 6 Melee 1 | . . . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 7444 | . 127 249 312 909 695 489 . 257 . 89 1376 581 530 . . 1830 Core 939 | . 30 18 22 108 78 51 . 17 . 5 222 51 15 . . 322 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 320 | . . . . . . . . 99 . 6 . 201 14 . . . Regen/Repaired (Parts) 156 | . . . . 156 . . . . . . . . . . . . Core Remaining (%) 47 | 100 . 53 . 16 72 . . . . 24 . . . . 20 . Volleys Fired 394 | . 27 15 45 69 54 35 2 12 . 6 75 9 12 . . 33 Largest 4 | . 2 2 3 3 4 3 3 3 . 3 4 4 4 . . 4 Hottest 245 | . 80 80 135 135 151 116 116 116 . 106 245 143 146 . . 209 Shots Fired 1202 | . 54 27 134 198 182 86 5 35 . 16 277 36 38 . . 114 Gun 945 | . 42 12 129 181 126 44 2 20 . 10 233 32 35 . . 79 Cannon 208 | . 12 12 4 15 52 33 2 12 . 6 36 . . . . 24 Launcher 49 | . . 3 1 2 4 9 1 3 . . 8 4 3 . . 11 Special . | . . . . . . . . . . . . . . . . . Kinetic 815 | . 47 12 84 78 141 77 4 32 . 16 189 27 29 . . 79 Thermal 338 | . 7 12 49 118 37 . . . . . 80 5 6 . . 24 Explosive 49 | . . 3 1 2 4 9 1 3 . . 8 4 3 . . 11 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 5 8 8 18 10 7 1 6 . 7 18 10 12 . . 11 Robot Miss Streak 7 | . 4 2 3 3 4 5 7 2 . 1 4 3 2 . . 3 Penetration Max 1 | . . . . . . . . . . . 1 1 . . . 1 Secondary Targets 8 | . . . 1 2 2 . . . . . 2 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . 1 1 . . . . Shots Hit Robots 742 | . 26 17 69 130 98 46 1 23 . 12 185 27 30 . . 78 Core Hits 430 | . 16 11 32 55 50 43 1 30 . 3 78 15 7 . . 89 Critical Kills 5 | . . . 1 . . . . . . . 3 . . . . 1 Critical Parts Destroyed 7 | . . . . . . . . . . . 3 . 1 . . 3 Critical Strikes 32 | . . . 1 7 1 3 1 2 . . 9 . 2 . . 6 Burn 10 | . . . . 7 . . . . . . 2 . 1 . . . Meltdown 2 | . . . . . . . . . . . 2 . . . . . Destroy 11 | . . . 1 . . . . . . . 4 . 1 . . 5 Blast 7 | . . . . . 1 3 1 2 . . . . . . . . Sever 2 | . . . . . . . . . . . 1 . . . . 1 Melee Attacks 124 | . . . . . 3 13 10 6 1 4 46 6 6 . 7 22 Impact . | . . . . . . . . . . . . . . . . . Slashing 124 | . . . . . 3 13 10 6 1 4 46 6 6 . 7 22 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . 2 . . . . 6 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . 4 Damage Inflicted 21892 | . 308 445 1071 2117 2236 2728 108 1553 . 323 4405 1099 739 . . 4760 Guns 9369 | . 218 55 912 1719 1139 380 . 221 . 91 2676 426 534 . . 998 Cannons 4210 | . 90 126 53 227 767 1064 42 575 . 232 551 . . . . 483 Explosions 6703 | . . 264 106 171 330 1158 66 601 . . 650 293 153 . . 2911 Melee 1610 | . . . . . . 126 . 156 . . 528 380 52 . . 368 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 9479 | . 254 55 535 681 1521 1444 42 796 . 323 2023 376 431 . . 998 Thermal 4139 | . 54 165 430 1265 385 . . . . . 1204 50 103 . . 483 Explosive 6664 | . . 225 106 171 330 1158 66 601 . . 650 293 153 . . 2911 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1610 | . . . . . . 126 . 156 . . 528 380 52 . . 368 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . . . 1 1 1 1 1 . Average Corruption 1 | . . . . . . 1 . . . . 1 1 1 1 1 . Corruption Purged 1 | . . . . . . 1 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 47 | . . . . . . . . . . . 22 2 13 2 8 . Message Errors 13 | . . . . . . . . . . . 5 . 6 . 2 . Matter Fused 12 | . . . . . . . . . . . 6 . 1 2 3 . Heat Flow Errors 7 | . . . . . . . . . . . 3 1 2 . 1 . Energy Discharges 5 | . . . . . . . . . . . 4 . 1 . . . Data Loss (minor) 5 | . . . . . . . . . . . 3 1 . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . Misfires 4 | . . . . . . . . . . . 1 . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 655 | . . 27 . . 5 149 . 15 . 24 165 216 15 . . 39 Projectiles 208 | . . . . . 5 110 . 15 . 24 18 . . . . 36 Explosions 75 | . . 27 . . . 5 . . . . 35 5 . . . 3 Melee 372 | . . . . . . 34 . . . . 112 211 15 . . . Knockbacks 13 | . 1 . . . 4 7 . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 13 | . 1 . . . 4 7 . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 101 | . . 28 . . . 61 . . . . . . . . . 12 Shots 4 | . . 1 . . . 2 . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 313 | . 22 40 54 129 167 75 30 77 . 21 276 213 288 . 251 313 Average Temperature 54 | . 13 16 18 46 49 29 15 35 . 13 69 94 86 . 132 94 Received Heat Transfer 1884 | . 36 69 126 411 342 81 . 99 . 30 180 243 57 . . 210 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . 1 . . . . . . 4 . . . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . . Parts Melted 25 | . . . 1 11 . . . 1 . . 11 1 . . . . Heat Transferred 9303 | . 111 309 1045 3563 703 . . . . . 2530 83 259 . . 700 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 1742 | . 471 429 699 1570 1742 1345 . . . . 1403 . . . . 1260 Initial 792 | . . 136 89 256 663 792 . . . . 15 . . . . . Average 724 | . 257 295 481 864 1328 984 . . . . 658 . . . . 307 Maximum Alert Level 5 | . 2 2 2 4 5 4 . . . . 4 . . . . 4 Low Security (%) 14 | 100 22 7 7 . . . . . . . 19 . . . . 63 Level 1 15 | . 72 67 14 29 . . . . . . 6 . . . . 4 Level 2 16 | . 5 24 77 6 8 1 . . . . 13 . . . . 1 Level 3 28 | . . . . 27 6 57 . . . . 48 . . . . 29 Level 4 22 | . . . . 35 67 41 . . . . 12 . . . . 1 Level 5 2 | . . . . . 17 . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 3 . 2 7 7 4 . 1 . . 17 . . . . 8 Investigation 5 | . 3 . . . 2 . . . . . . . . . . . Extermination 8 | . . . . . . 2 . . . . 5 . . . . 1 Reinforcement 18 | . . . 2 2 2 2 . . . . 8 . . . . 2 Assault 10 | . . . . 4 2 . . 1 . . . . . . . 3 Garrison 8 | . . . . 1 1 . . . . . 4 . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . 4 Construction Impeded 4 | . . . . . . 2 . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 3 | . . . . . . 1 . . . . 1 . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 10 | . . . 2 2 4 . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 329 | . 21 8 26 50 54 32 4 17 . 3 53 7 3 . . 51 Peak Tracking Total 16 | . 4 3 9 8 5 12 1 9 . 2 4 4 1 . . 16 Tactical Retreats 9 | . . . . . 2 . . . . . 5 . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 13 | . 2 . . . 2 2 . . . . 6 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 4 | . 1 . . . . . . 1 . 1 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 43 | . . 2 3 5 6 6 . 1 . . 12 . . . 1 7 Max in Single Turn 2 | . . 2 1 1 1 1 . 1 . . . . . . 1 2 Garrison Access 3 | . . . . 1 1 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 76 | . 6 . 8 13 12 4 . . . . 24 . . 2 1 6 Terminals 38 | . 5 . 5 8 7 2 . . . . 9 . . . . 2 Fabricators 4 | . . . . . . . . . . . 3 . . . . 1 Repair Stations 8 | . . . . 2 . . . . . . 5 . . . . 1 Recycling Units 14 | . 1 . 1 2 2 1 . . . . 5 . . . . 2 Scanalyzers 7 | . . . 2 . 2 1 . . . . 2 . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . . . Total Hacks 187 | . 14 . 24 24 38 18 . . . . 48 . . 11 1 9 Successful 117 | . 7 . 15 18 24 13 . . . . 24 . . 11 1 4 Failed 70 | . 7 . 9 6 14 5 . . . . 24 . . . . 5 Catastrophic 9 | . . . 1 1 2 . . . . . 4 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 26 | . . . 4 6 7 2 . . . . 6 . . . . 1 Terminals 80 | . 13 . 12 12 16 8 . . . . 16 . . . . 3 Fabricators 7 | . . . . . . . . . . . 5 . . . . 2 Repair Stations 25 | . . . . 8 . . . . . . 15 . . . . 2 Recycling Units 21 | . 1 . 2 3 4 2 . . . . 7 . . . . 2 Scanalyzers 38 | . . . 10 . 15 8 . . . . 5 . . . . . Garrison Access 4 | . . . . 1 3 . . . . . . . . . . . Terminal Hacks 42 | . 6 . 5 7 5 3 . . . . 4 . . 11 1 . Record 3 | . . . . . . . . . . . . . . 2 1 . Part Schematic 6 | . . . . . . . . . . . . . . 6 . . Prototype ID Bank 7 | . 1 . 1 . 1 1 . . . . . . . 3 . . Open Door 5 | . . . . 4 . . . . . . 1 . . . . . Level Access Points 2 | . . . . 1 1 . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 6 | . 2 . . 1 1 2 . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 1 . . . . . . 1 . . . . . Registered Components 2 | . . . 1 . . . . . . . 1 . . . . . Zone Layout 4 | . 2 . . . 1 . . . . . 1 . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 . . . . 2 Network Status 2 | . . . . . . . . . . . 1 . . . . 1 Load Schematic 2 | . . . . . . . . . . . 1 . . . . 1 Repair Station Hacks 12 | . . . . 6 . . . . . . 5 . . . . 1 Scan Component 10 | . . . . 4 . . . . . . 5 . . . . 1 Repair 2 | . . . . 2 . . . . . . . . . . . . Recycling Unit Hacks 16 | . 1 . 1 3 3 2 . . . . 6 . . . . . Recycle Component 1 | . . . . 1 . . . . . . . . . . . . Process 3 | . . . . . 1 1 . . . . 1 . . . . . Retrieve Matter 3 | . . . . . 1 1 . . . . 1 . . . . . Retrieve Components 9 | . 1 . 1 2 1 . . . . . 4 . . . . . Scanalyzer 34 | . . . 8 . 14 7 . . . . 5 . . . . . Insert Component 16 | . . . 4 . 6 3 . . . . 3 . . . . . Analyze 18 | . . . 4 . 8 4 . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . . . . . . Unauthorized Hacks 7 | . . . 1 1 1 1 . . . . 2 . . . . 1 Terminals 7 | . . . 1 1 1 1 . . . . 2 . . . . 1 Assimilate 1 | . . . . . . . . . . . 1 . . . . . Botnet 6 | . . . 1 1 1 1 . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 5 . 7 4 11 3 . . . . 20 . . . . 5 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . 2 . 5 3 . . 6 . 2 . . 6 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . . . . Time 83 | . . . . 83 . . . . . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . . . . . . . . . Recycled Matter 169 | . . . . . 37 21 . . . . 111 . . . . . Retrieved Matter 241 | . . . . . 37 21 . . . . 183 . . . . . Retrieved Components 33 | . 2 . 6 9 10 . . . . . 6 . . . . . Parts Scanalyzed 12 | . . . 3 . 5 2 . . . . 2 . . . . . Part Schematics Acquired 12 | . . . 2 . 5 3 . . . . 2 . . . . . Parts Damaged 3 | . . . 1 . 1 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 1 . . . . . . . . . . . 1 Machine Destruction 2 | . . . . 1 . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 16 | . 1 . . 12 . . . 2 . . . . . . 1 . Largest Group 13 | . 1 1 1 13 9 1 1 3 1 1 1 1 1 1 2 1 Highest-Rated Group 219 | . 59 61 69 219 190 93 92 142 92 93 120 111 111 111 207 138 Highest-Rated Ally 138 | . 59 61 69 71 80 93 92 92 92 93 120 111 111 111 117 138 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 581 | . 40 4 43 125 91 46 6 24 . 8 101 15 19 . . 59 Total Damage 20920 | . 537 34 1207 2914 2528 1760 109 1031 . 389 5343 974 861 . . 3233 Kills 187 | . 12 2 21 33 34 20 2 6 . 2 33 6 3 . . 13 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . 3 2 2 1 . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 17477 | 58 643 466 1279 1701 1583 1183 1528 987 768 600 3278 637 924 102 690 1050 Spaces Moved 10222 | 41 401 204 689 891 797 639 906 508 525 340 2072 449 647 76 479 558 Core 5 | 5 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 1036 | 36 401 204 395 . . . . . . . . . . . . . Wheels 9181 | . . . 294 891 797 639 906 508 525 340 2072 449 647 76 479 558 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 113 128 145 145 145 145 145 125 125 125 125 125 125 Average Speed 137 | 111 129 190 153 140 147 145 145 145 145 145 125 125 125 125 125 133 Slowest Speed 240 | 120 190 190 200 210 160 230 145 145 145 145 125 125 125 125 125 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 64 | 4 82 74 81 95 74 22 83 72 76 55 68 75 72 73 73 20 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 5 | . . . . 1 . . 1 . 2 . . . . 1 . . Known Exits Taken 13 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . 1 1 . 1 . 2 1 . 1 . Spaces Dug 100 | . . . . . 9 10 8 3 . 4 48 . 5 . 6 7 Terrain Destroyed 509 | . . 23 5 12 40 50 14 23 . 7 144 44 57 . 6 84 Melee 78 | . . . . . 3 10 8 3 . 4 32 . 5 . 6 7 Projectile 40 | . . . . . 7 11 1 4 . 3 4 2 1 . . 7 AOE 390 | . . 23 5 12 30 29 5 16 . . 108 42 51 . . 69 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 12478 | 50 482 257 820 1195 1073 772 1091 708 529 420 2483 486 721 81 559 751 Wait 1110 | . 25 28 24 169 150 33 155 156 . 60 138 7 34 2 69 60 Move 10206 | 40 400 203 688 890 796 638 905 507 524 339 2071 448 646 75 478 558 Hop . | . . . . . . . . . . . . . . . . . Pick Up 96 | 4 9 1 19 17 13 6 . . . 1 12 . 1 . 3 10 Fast Attach 48 | 6 4 . 8 5 5 1 . . 1 . 10 . 1 . . 7 Attach 37 | . . . 3 6 3 3 . . . 1 5 1 5 . . 10 Detach 32 | . 3 . 6 2 5 1 . . 1 . 3 . 1 . . 10 Swap 281 | . 4 7 12 18 19 28 19 18 2 9 73 15 15 4 2 36 Drop 108 | . 10 3 15 19 25 6 . . . . 18 . . . . 12 Fire 394 | . 27 15 45 69 54 35 2 12 . 6 75 9 12 . . 33 Melee 117 | . . . . . 3 13 10 6 1 4 46 6 6 . 7 15 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . 8 . . . . 32 . . . . . Rewire 9 | . . . . . . . . 9 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x3 / *Low / *Ext x2) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Discovered new exit (range 15) 332 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 11) 503 | -10/Materials | Discovered new exit (range 15) 580 | -10/Materials | Discovered new exit (range 6) 702 | -10/Materials | Entered Mines 800 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 803 | -10/Mines | Found Prototype Device 1075 | -10/Mines | Learned Materials garrison access intel 1117 | -10/Mines | Discovered new exit (range 10) 1168 | -10/Mines | Entered Materials 1168 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1495 | -9/Materials | Discovered new exit (range 16) 1651 | -9/Materials | Identified Exp. Sensor Array 1756 | -9/Materials | Discovered new exit (range 16) 1786 | -9/Materials | Build established: Scavenger-Gunner 1992 | -9/Materials | Discovered new exit (range 16) 2080 | -9/Materials | Identified exit to Mines 2080 | -9/Materials | Identified exit to Storage 2447 | -9/Materials | Entered Storage 2677 | -9/Storage | Repaired Imp. Treads 2802 | -9/Storage | Learned location of Armory (-3) 3120 | -9/Storage | Repaired Cld. Ion Engine 3132 | -9/Storage | Discovered new exit (range 5) 3217 | -9/Storage | Identified exit to Materials 3247 | -9/Storage | First assault squad dispatched 3260 | -9/Storage | Garrison activated, responded to threat 3286 | -9/Storage | Core integrity fell below 50% 3520 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3553 | -9/Storage | Found Prototype Launcher 3568 | -9/Storage | Used back door to open Recycling access 3568 | -9/Storage | Discovered new exit (range 5) 3721 | -9/Storage | Met a pair of Derelict thieves 3826 | -9/Storage | Build established: Commander-Gunner 4071 | -9/Storage | Core integrity fell below 20% 4148 | -9/Storage | Entered Materials 4148 | -8/Materials | Accompanied by 8 allies 4148 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4149 | -8/Materials | Loaded intel: 1 garrison access location 4245 | -8/Materials | Identified Scatter Rocket Array 4585 | -8/Materials | Build established: Gunner 4586 | -8/Materials | Garrison activated, responded to threat 4948 | -8/Materials | First assault squad dispatched 5004 | -8/Materials | Build established: Mutant 5324 | -8/Materials | Build established: Gunner 5353 | -8/Materials | Discovered new exit (range 9) 5709 | -8/Materials | Discovered new exit (range 14) 5723 | -8/Materials | Identified exit to Factory 5731 | -8/Materials | Entered Factory 5731 | -7/Factory | Evolved 2 slots: Utility x2 6035 | -7/Factory | Discovered new exit (range 13) 6066 | -7/Factory | Identified exit to Factory 6111 | -7/Factory | Build established: Assassin 6413 | -7/Factory | Cargo convoy interrupted 6433 | -7/Factory | Core integrity fell below 50% 6459 | -7/Factory | Destroyed 7 combat bots 6901 | -7/Factory | Discovered new exit (range 6) 6908 | -7/Factory | Identified exit to Lower Caves 6914 | -7/Factory | Entered Lower Caves 6915 | -7/Lower Caves | Encountered a Warlord checkpoint 7313 | -7/Lower Caves | Learned location of Zion (-7) 7977 | -7/Lower Caves | Build established: Skirmisher 8211 | -7/Lower Caves | Learned Factory terminal intel 8273 | -7/Lower Caves | Discovered new exit (range 5) 8277 | -7/Lower Caves | Identified exit to Lower Caves 8442 | -7/Lower Caves | Entered another Lower Caves area 8483 | -7/Lower Caves | Discovered exit to Factory (range 8) 8646 | -7/Lower Caves | Learned Factory security intel 8797 | -7/Lower Caves | Build established: Assassin 9176 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9281 | -7/Lower Caves | Learned Factory interactive machine intel 9367 | -7/Lower Caves | Discovered new exit (range 9) 9387 | -7/Lower Caves | Identified exit to Zion 9429 | -7/Lower Caves | Entered Zion 9444 | -7/Zion | Given A8's code to call for help 9509 | -7/Zion | Discovered new exit (range 17) 9532 | -7/Zion | Identified exit to Proximity Caves 9668 | -7/Zion | Learned Factory emergency access door positions 9854 | -7/Zion | Learned Factory garrison access intel 9864 | -7/Zion | Learned location of Extension (-6) 10197 | -7/Zion | Entered Proximity Caves 10668 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10764 | -6/Proximity Caves | Discovered exit to Factory (range 20) 10797 | -6/Proximity Caves | Entered Factory 10797 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10798 | -6/Factory | Identified exit to Extension 10801 | -6/Factory | Loaded intel: 54 interactive machine locations 10802 | -6/Factory | Loaded intel: 28 terminal locations 10803 | -6/Factory | Loaded intel: 4 garrison access locations 11093 | -6/Factory | Build established: Mutant 11322 | -6/Factory | Discovered new exit (range 6) 11348 | -6/Factory | Identified exit to Factory 11364 | -6/Factory | Garrison activated, responded to threat 11792 | -6/Factory | Spotted B-75 Beast 11793 | -6/Factory | Discovered exit to Factory (range 13) 12012 | -6/Factory | Garrison activated, responded to threat 12171 | -6/Factory | Cargo convoy interrupted 12222 | -6/Factory | Discovered exit to Factory (range 21) 12404 | -6/Factory | Core integrity fell below 50% 13275 | -6/Factory | Build established: Assassin 13294 | -6/Factory | Discovered exit to Extension (range 6) 13883 | -6/Factory | Discovered new exit (range 21) 14000 | -6/Factory | Identified exit to Lower Caves 14075 | -6/Factory | Entered Lower Caves 14425 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14473 | -6/Lower Caves | Learned location of 1 exit from Factory 14546 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 14552 | -6/Lower Caves | Identified exit to Data Miner 14638 | -6/Lower Caves | Discovered new exit (range 10) 14646 | -6/Lower Caves | Identified exit to Lower Caves 14712 | -6/Lower Caves | Entered another Lower Caves area 14741 | -6/Lower Caves | Encountered a Warlord checkpoint 14848 | -6/Lower Caves | Discovered exit to Factory (range 10) 15135 | -6/Lower Caves | Spotted B-75 Beast 15161 | -6/Lower Caves | Allies destroyed B-75 Beast 15182 | -6/Lower Caves | Lost 4 parts (1p2n1w) 15220 | -6/Lower Caves | Learned 12 Factory zone layouts 15516 | -6/Lower Caves | Discovered exit to Data Miner (range 8) 15636 | -6/Lower Caves | Entered Data Miner 15636 | -6/Data Miner | Discovered new exit (range 6) 15641 | -6/Data Miner | Identified exit to Proximity Caves 15654 | -6/Data Miner | Met Data Miner 15691 | -6/Data Miner | Learned location of Section 7 (-3) 15691 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15701 | -6/Data Miner | Received God Mode back door access code from Data Miner 15738 | -6/Data Miner | Entered Proximity Caves 15784 | -5/Proximity Caves | Found Alien Artifact 16007 | -5/Proximity Caves | Escorted by Enhanced Grunt 16361 | -5/Proximity Caves | Discovered exit to Factory (range 16) 16428 | -5/Proximity Caves | Entered Factory 16428 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 16429 | -5/Factory | Identified exit to Upper Caves 16430 | -5/Factory | Identified Dimensional Node Initializer 16430 | -5/Factory | Initialized slip node 16431 | -5/Factory | Identified exit to Factory 17162 | -5/Factory | Incoming assault squad redirected 17174 | -5/Factory | Destroyed 9 combat bots 17328 | -5/Factory | First assault squad dispatched 17351 | -5/Factory | Incoming assault squad redirected 17432 | -5/Factory | Cargo convoy interrupted 17444 | -5/Factory | Core integrity fell below 50% 17452 | -5/Factory | Incoming assault squad redirected 17458 | -5/Factory | Incoming assault squad redirected 17463 | -5/Factory | Core integrity fell below 20% 17478 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 17467_ U-05 Engineer builds a Wall. 17468_ I-47 Archangel destroyed. 17470_ The unstable cave ceiling collapses. 17470_ Dropped Adv. Weight Redist. System. 17471_ The unstable cave ceiling collapses. 17471_ HV Slug penetrates Player 2. 17471_ HV Slug penetrates Earth. 17471_ U-05 Engineer lays Concrete. 17473_ The unstable cave ceiling collapses. 17473_ Penetrated by Slug. 17473_ Imp. Assault Rifle destroyed. 17473_ U-05 Engineer builds a Wall. 17474_ The unstable cave ceiling collapses. 17474_ Slug penetrates H-71 Marshal. 17474_ HV Slug penetrates H-71 Marshal. 17476_ The unstable cave ceiling collapses. 17476_ Minigun crushed. 17477_ U-05 Engineer destroyed. 17478_ The unstable cave ceiling collapses. 17478_ HV Slug penetrates H-71 Marshal. Map ----- +----------------------------------------------------+ | # # #???##?????????????? | | # # #???# ?????????????? | | # """ """ # ##### ?????????????? | | # """ """ # ?????????????? | | # """ """ ?????????????? | | # ?????????????? | | # """ ## ?????????????? | | # " ?????????????? | | # "" = ???????????? | | # ##?????????? | | # = = # #?????????? | | # = #?????????? | | ######## ! [H #?????????? | | #^^ #?????????? | | # *] #?????????? | | # !!! @ #??????????? | | # !!! = #??????????? | | # !! !* ???????????? | | # = ?????????????? | | # ]] ??????????????? | | # """""" * ??##????????????? | | # """""" ########?????????? | | # """""" # #?????????? | | # """""" ;* # = ""#?????????? | | # #% # ""#?????????? | | #####"########@ ! # """ ""#?????????? | | # #% + """ S#?????????? | | # ; % # """ ""#?????????? | | # ; # "" ""#?????????? | | # ; # "" ""#?????????? | | # # # #?????????? | | # # ##########?????????? | | # ]+ #????#?????????????? | | # # = ##########?????????? | | # # !!= # #?????????? | | # # # """ #?????????? | | # # g # """ #?????????? | | # # # """ #?????????? | | #############" gg #! #?????????? | | ????????????## # """ #?????????? | | ?????????????# + """ ] #?????????? | | ?????????????# # """ #?????????? | | ?????????????# # #?????????? | | ?????????????# ##########?????????? | | ?????????????# ^ #????????????????? | | ?????????????# ^ #????????????????? | | ?????????????# <^ #????????????????? | | ?????????????# #????????????????? | | ?????????????# #????????????##### | | ???????????######+#######?????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 30 Energy Capacity 500 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Cold Fusion Reactor | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Scatter Rocket Array | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Imp. Assault Rifle | -7/Factory | Scanalyzed Greatsword | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Mak. Spear | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Gravmag System | -7/Zion | Archive Mak. System Restoration Module | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Sensor Array | -6/Factory | Scanalyzed Hvy. Assault Cannon | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Railgun | -6/Data Miner | Free Robot Schematics ------------------ D-83 Annihilator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . . . . . . 1 . Utility 5 | . . . . . 2 . . . . 2 . . . . 1 . Weapon 2 | . . 1 . 1 . . . . . . . . . . . . Parts Attached 205 | . 13 1 19 18 33 23 . 3 1 2 58 1 . . 3 30 Parts Lost 80 | . 1 . 2 3 4 12 . 1 . . 31 . . . . 26 Damage Taken 13028 | . 418 . 581 1024 1305 2028 29 124 . 179 3285 57 213 . . 3785 Core 1885 | . 68 . 36 167 72 443 . 12 . . 371 17 . . . 699 Player 2/Cogmind (%) 66 | . 69 . 62 60 48 89 . 41 . . 62 25 . . . 68 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Damage Inflicted 19569 | . 537 34 1207 2005 2246 1760 109 871 . 389 5343 974 861 . . 3233 Player 2/Cogmind (%) 47 | . 63 7 52 48 50 39 50 35 . 54 54 46 53 . . 40 Combat Hostiles Destroyed 134 | . 10 2 15 17 23 15 2 5 . 2 22 6 3 . . 12 Player 2/Cogmind (%) 49 | . 62 25 65 45 54 60 100 35 . 50 48 60 75 . . 30 Game ------ Seed NodeExplosiveShielding Manual? 0 Play Time 04:11:43 Cumulative 876.2 hours Start 2024.02.04 @ 22:05:41 End 2024.02.08 @ 23:11:31 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 268 Rogue 232 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 65 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e48d3dbd-15b4-46e0-a39c-2ea97eb8f19e