Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 20:06:57

Player: Switzy

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (42)      210
Value Destroyed (907)      907
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2017

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             16/400
Matter                     212/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
    Medium Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Small Storage Unit
  Advanced Visual Processing Unit
           Terrain Scanner
  Improved Utility Shielding
  Hardened Light Armor Plating

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
             Signal Interpreter
    Improved Utility Shielding
>            --- WEAPON -----------
             Ion Cannon
             Ion Cannon
>            --- INVENTORY --------
       Small Storage Unit
    Advanced Visual Processing Unit
             Terrain Scanner
    Improved Utility Shielding
             Ion Cannon
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Backup Plating I
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 6   3   14  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   .   6   
    Treads                 .    | .   .   .   
    Leg                    8    | 2   .   6   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   1   3   
    Device                 .    | .   .   .   
    Storage                2    | 1   .   1   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   1   4   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          3    | .   .   3   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 13   | .   2   11  
  Power                    2    | .   1   1   
  Propulsion               5    | .   .   5   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   1   4   
  Highest Loss Streak      7    | .   2   7   
  To Critical Strikes      .    | .   .   .   
Average Backups            1    | .   1   4   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   4   
  Weapon                   .    | .   .   .   
  Tool/Special             .    | .   .   .   
Unused Backups             4    | .   .   4   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  3    | .   .   3   
  Weapon                   1    | .   .   1   
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     79   | .   95  73  
  Engine                   11   | .   14  10  
  Leg                      26   | .   28  26  
  Storage                  4    | .   6   4   
  Processor                10   | .   7   11  
  Protection               7    | .   13  5   
  Energy Gun               6    | .   18  1   
  Energy Cannon            4    | .   .   6   
  Launcher                 7    | .   5   8   
Peak Build Rating          17   | 6   7   17  
  Average Rating           7    | 5   6   11  
  On Entrance              4    | .   6   6   
Naked Turns                .    | .   .   .   
Heaviest Build             27   | 10  13  27  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  6    | .   .   6   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   8   10  
  Average Capacity         7    | 7   6   6   
  Most Carried             5    | 4   4   5   
  Average Carried          1    | .   1   4   
  Final Capacity           10   | 8   5   10  
  Final Carried            5    | .   3   5   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           680  | 211 40  429 
  Remotely                 .    | .   .   .   
Salvage Created            809  | 89  126 594 
  Parts                    72   | 12  19  41  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  25   | .   11  14  
  Guns                     6    | .   5   1   
  Cannons                  6    | .   .   6   
  AOE                      13   | .   6   7   
Classes Destroyed          10   | 2   4   4   
  Worker                   4    | 2   .   2   
  Builder                  5    | .   1   4   
  Tunneler                 2    | 2   .   .   
  Recycler                 1    | .   .   1   
  Operator                 1    | .   .   1   
  Watcher                  4    | .   2   2   
  Swarmer                  9    | .   9   .   
  Grunt                    12   | .   2   10  
  Brawler                  1    | .   .   1   
  Sentry                   3    | .   .   3   
Best Kill Streak           9    | 1   7   9   
  Combat Bots Only         5    | .   5   4   
Max Kills in Single Turn   4    | 1   4   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        193  | .    65   128  
  Missed                   62   | .    25   37   
  Hits                     131  | .    40   91   
    Projectile             131  | .    40   91   
  Critical Strikes         4    | .    1    3    
Damage Taken               1743 | .    422  1321 
  Core                     457  | .    73   384  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         85   | 100  70   .    
Volleys Fired              91   | 11   24   56   
  Largest                  2    | 2    2    2    
  Hottest                  120  | 80   80   120  
Shots Fired                132  | 22   41   69   
  Gun                      62   | 22   30   10   
  Cannon                   38   | .    .    38   
  Launcher                 32   | .    11   21   
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  100  | 22   30   48   
  Explosive                32   | .    11   21   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         7    | 2    4    7    
  Robot Miss Streak        5    | 1    4    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           54   | 4    14   36   
  Core Hits                59   | 4    21   34   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2566 | 44   762  1760 
  Guns                     221  | 44   135  42   
  Cannons                  481  | .    .    481  
  Explosions               1862 | .    627  1235 
  Melee                    .    | .    .    .    
  Ramming                  2    | .    .    2    
  Kinetic                  .    | .    .    .    
  Thermal                  702  | 44   135  523  
  Explosive                1862 | .    627  1235 
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    .    3    
  Average Corruption       2    | .    .    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  11   | .    .    11   
    Message Errors         3    | .    .    3    
    Matter Fused           2    | .    .    2    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      3    | .    .    3    
    Parts Rejected         1    | .    .    1    
    Data Loss (minor)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            130  | .    6    124  
  Projectiles              .    | .    .    .    
  Explosions               130  | .    6    124  
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      269  | .    73   196  
  Shots                    9    | .    3    6    
  Rammed                   .    | .    .    .    
Targets Rammed             2    | .    .    2    
  Kicked                   2    | .    .    2    
  Crushed                  .    | .    .    .    
Highest Temperature        365  | 90   139  365  
  Average Temperature      92   | 30   45   121  
  Received Heat Transfer   642  | .    63   579  
  Effects                  6    | .    .    6    
    Shutdowns              1    | .    .    1    
    Interference           2    | .    .    2    
    Short Circuit          3    | .    .    3    
Siege Activations          .    | .    .    .    
Martial Activations        .    | .    .    .    
Shielding Activations      .    | .    .    .    
Robots Disrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         1277 | 100  300  877  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         77   | 100 54  33  
  Level 1                  22   | .   45  66  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             350  | 6   258 350 
  Initial                  94   | .   .   94  
  Average                  72   | .   134 218 
Influence Increases        1068 | 20  376 672 
  Destroy 0b10 Robot/C     500  | .   220 280 
  Destroy 0b10 Robot/NC    85   | 20  15  50  
  Destroy Leader           118  | .   44  74  
  Successful Hack          17   | .   3   14  
  Disable Machine          105  | .   30  75  
  Destroy Structure        183  | .   49  134 
  Lose Combat Pursuer      60   | .   15  45  
Influence Decreases        828  | 20  150 658 
  Entered New Map          132  | .   .   132 
  Time Decay               566  | 20  130 416 
  Lost Part                130  | .   20  110 
Squads Dispatched          4    | .   1   3   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           5    | .   1   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              45   | .   15  30  
  Peak Tracking Total      7    | .   7   5   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   .   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          7    | .   2   5   
  Max in Single Turn       2    | .   1   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          6    | .   3   3   
  Terminals                3    | .   1   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   13  10  
  Successful               16   | .   8   8   
  Failed                   7    | .   5   2   
    Catastrophic           2    | .   1   1   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                14   | .   10  4   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              6    | .   .   6   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   6   2   
  Record                   2    | .   1   1   
  Emergency Access Points  1    | .   .   1   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Maintenance Status       1    | .   1   .   
  Patrol Status            1    | .   1   .   
  Transport Status         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Refit                    1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 6    | .   .   6   
  Insert Component         3    | .   .   3   
  Analyze                  3    | .   .   3   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   3   3   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   .   2   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           3    | .   .   3   
  Part Schematics Acquired 2    | .   .   2   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Active Infowar (turns)     .    | .   .   .   
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               3789 | 2386 385  1018 
Spaces Moved               1351 | 633  239  479  
  Core                     38   | 17   .    21   
  Treads                   .    | .    .    .    
  Legs                     1313 | 616  239  458  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            137  | 118  120  172  
  Slowest Speed            350  | 120  120  350  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Potential Cave-ins       .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       47   | 69   36   36   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          202  | .    67   135  
  Melee                    .    | .    .    .    
  Projectile               3    | .    .    3    
  AOE                      199  | .    67   132  
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      3145 | 2249 295  601  
  Wait                     1646 | 1594 26   26   
  Move                     1349 | 632  238  479  
  Hop                      .    | .    .    .    
  Pick Up                  26   | 6    4    16   
  Fast Attach              1    | .    .    1    
  Attach                   20   | 6    1    13   
  Detach                   .    | .    .    .    
  Swap                     3    | .    2    1    
  Drop                     7    | .    .    7    
  Fire                     91   | 11   24   56   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     2    | .    .    2    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
 2387 | -11/Scrapyard | Entered Materials
 2388 | -10/Materials | Build established: Mutant
 2503 | -10/Materials | Discovered new exit (range 14)
 2771 | -10/Materials | Identified exit to Materials
 2772 | -10/Materials | Entered another Materials area
 2772 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2938 | -9/Materials  | Lost 7 parts (1p2n1u3w)
 3346 | -9/Materials  | Core integrity fell below 50%
 3783 | -9/Materials  | Core integrity fell below 20%
 3784 | -9/Materials  | Lost 3 parts (2n1w)
 3790 | -9/Materials  | Self-destructed

 Last Messages 
---------------
03568_ U-05 Engineer lays Concrete.
03598_ &ZP6Q6IRSY %Q&OLFEYE6ELBZ6U
03669_ System corrupted: Energy discharge (-90).
03706_ System corrupted: Matter fused (-8).
03718_ Acquired 53 matter.
03727_ R-06 Scavenger collects Hvy. Assault
  Rifle.
03742_ OQA7&A6=RKN SKD9D MDK
03753_ K-01 Serf destroyed.
03753_ Aluminum Leg destroyed.
03753_ Destroyed Aluminum Leg.
03753_ Aluminum Leg destroyed.
03753_ Destroyed Aluminum Leg.
03753_ Imp. Grenade Launcher destroyed.
03753_ Destroyed Imp. Grenade Launcher.
03761_ System corrupted: Rnf. Ion Engine
  rejected.
03764_ The unstable cave ceiling collapses.
03767_ R-06 Scavenger collects Lgt. Ion Engine.
03782_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              287
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          66
Evasion (%)                55

 Item Schematics 
-----------------
    Hrd. Light Armor Plating | -9/Materials | Scanalyzed
 Adv. Visual Processing Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussAmuletAccelerator
  Manual?         0
Play Time         00:23:35
  Cumulative      7.4 hours
  Start           2025.05.25 @ 19:23:36
  End             2025.05.25 @ 20:06:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           12
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9ac0fd8a-8ae6-4d7d-b700-f95c943cdca1