Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.09.07 @ 10:44:48 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (3935) 3935 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 9128 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 434 Friendly Fire -361 Cogmind --------- Core Integrity 737/1000 Matter 528/650 Energy 6/300 System Corruption 2% Temperature Cool (376) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg > --- UTILITY (9) ------ Cryofiber Web Large Storage Unit High-capacity Matter Pod Compact Matter Pod Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Improved Targeting Computer Utility Shielding System Shield > --- WEAPON (3) ------- Enhanced Autogun Assault Cannon Enhanced Gauss Cannon > --- INVENTORY (10) --- Carbon-fiber Leg Improved Terrain Scanner Improved Target Analyzer System Shield Improved System Backup Module KE Penetrator Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Compact Matter Pod Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Improved Targeting Computer Utility Shielding Hacking Suite System Shield > --- WEAPON ----------- Improved Heavy Machine Gun Heavy Flak Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Carbon-fiber Leg Improved Carbon-fiber Leg Cryofiber Web Improved Terrain Scanner System Shield Improved System Backup Module Enhanced Autogun Assault Cannon Gauss Cannon [Rating: 75] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Utility Shielding Device Gravity Neutralizing Apparatus Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Slots Evolved 11 | . 1 . 2 2 2 2 . . 2 Power 1 | . 1 . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 7 | . . . 2 1 . 2 . . 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 82 | 7 3 . 17 7 12 20 . . 16 Power 15 | 1 2 . 5 . 2 2 . . 3 Engine 15 | 1 2 . 5 . 2 2 . . 3 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . . 2 2 6 3 . . 4 Treads . | . . . . . . . . . . Leg 19 | 2 . . 2 2 6 3 . . 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 2 . . 3 2 . 5 . . 3 Device 3 | . . . . . . 2 . . 1 Storage 4 | 1 . . 1 . . 1 . . 1 Processor 1 | . . . . 1 . . . . . Hackware 2 | . . . . . . 1 . . 1 Protection 5 | 1 . . 2 1 . 1 . . . Artifact . | . . . . . . . . . . Weapon 33 | 2 1 . 7 3 4 10 . . 6 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 20 | 1 1 . 5 3 3 5 . . 2 Ballistic Cannon 11 | . . . 2 . 1 5 . . 3 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 2 . 2 . . . Parts Lost 8 | . . . . . . 1 . . 7 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . 3 Utility 2 | . . . . . . 1 . . 1 Weapon 2 | . . . . . . . . . 2 Highest Loss Streak 4 | . . . . . . 1 . . 4 Average Slot Usage (%) 98 | . 100 100 99 100 100 99 93 93 97 Engine 14 | . 25 25 19 16 14 12 12 12 10 Leg 22 | . 25 25 20 16 28 24 18 18 20 Device 3 | . . . . . . 3 12 12 11 Storage 10 | . 12 12 10 8 7 12 12 12 16 Processor 4 | . . . . 8 7 6 6 6 5 Hackware 3 | . . . . . . 5 6 6 9 Protection 16 | . 12 12 30 25 21 14 6 6 5 Ballistic Gun 9 | . 17 25 13 8 14 7 6 6 2 Ballistic Cannon 9 | . . . 6 16 6 10 12 12 13 Naked Turns . | . . . . . . . . . . Heaviest Build 72 | 17 22 21 40 43 50 68 64 64 72 Greatest Support 100 | 20 20 20 20 20 63 85 77 77 100 Greatest Overweight (x) 5 | 5 1 1 3 2 1 1 . . . Average Overweight (x) . | . 1 1 1 2 . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 Most Carried 10 | 5 8 8 10 10 10 10 9 9 10 Average Carried 8 | 2 6 8 8 9 9 9 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Final Carried 10 | 5 8 8 10 10 10 9 9 9 6 Class Distribution -------------------- 34% | Hacker-Tank 32% | Hacker-Gunner 21% | Hacker-Mutant 6% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Matter Collected 4195 | 173 136 . 446 845 314 1411 93 32 745 Remotely . | . . . . . . . . . . Salvage Created 4689 | . 137 . 986 1099 75 1553 103 8 728 Parts 233 | . 10 . 58 58 12 51 9 . 35 Haulers Intercepted 6 | . . . 2 2 . 2 . . . Recyclers Shooed 6 | . . . . . . 2 . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 79 | . 4 . 18 19 . 19 5 . 14 Guns 39 | . 4 . 15 5 . 9 2 . 4 Cannons 40 | . . . 3 14 . 10 3 . 10 Classes Destroyed 15 | . 2 . 4 5 1 2 . . 1 Worker 11 | . . . . 4 . 6 . . 1 Builder 7 | . . . 1 4 . 1 . . 1 Tunneler 1 | . . . . 1 . . . . . Hauler 6 | . . . 2 2 . 2 . . . Recycler 7 | . . . . 2 . 4 . . 1 Mechanic 1 | . . . . . . . . . 1 Operator 2 | . . . . . 1 1 . . . Watcher 9 | . . . 2 2 2 2 . . 1 Swarmer 15 | . 2 . . 3 . 3 4 . 3 Grunt 40 | . 2 . 10 11 . 10 . . 7 Brawler 2 | . . . . . . 2 . . . Duelist 1 | . . . . 1 . . . . . Sentry 12 | . . . 8 3 . 1 . . . Hunter 5 | . . . . 1 . 2 . . 2 Programmer 5 | . . . . . . 1 1 . 3 Decomposer 1 | . . . . . . . . 1 . Thug 1 | . . . . . . 1 . . . Best Kill Streak 14 | . 2 . 6 12 13 14 2 . 7 Combat Bots Only 6 | . 2 . 5 4 . 6 2 . 5 Max Kills in Single Turn 3 | . 2 . 1 2 1 2 1 1 3 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Damage Taken 3951 | . 170 . 448 442 97 1051 136 . 1607 Core 566 | . 34 . 35 34 8 175 17 . 263 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 90 | 100 . 86 91 93 98 . . 77 . Volleys Fired 259 | . 16 . 56 57 8 71 9 1 41 Largest 3 | . 2 . 2 3 3 3 3 3 3 Hottest 158 | . 60 . 70 95 101 129 112 112 158 Shots Fired 679 | . 32 . 112 168 24 199 27 3 114 Gun 326 | . 32 . 94 57 17 98 9 1 18 Cannon 353 | . . . 18 111 7 101 18 2 96 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 666 | . 19 . 112 168 24 199 27 3 114 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 13 | . 13 . . . . . . . . Robot Hit Streak 46 | . 10 . 28 24 17 23 24 5 46 Robot Miss Streak 6 | . 2 . 1 2 1 3 3 . 6 Penetration Max 1 | . . . . . . 1 . . 1 Secondary Targets 4 | . 1 . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 522 | . 25 . 97 121 21 159 18 1 80 Core Hits 283 | . 8 . 40 53 6 118 8 1 49 Critical Hits 17 | . . . 2 2 1 5 . . 7 Critical Kills 6 | . . . . 1 1 2 . . 2 Critical Parts Destroyed 11 | . . . 2 1 . 3 . . 5 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10662 | . 250 . 1339 1968 408 3847 283 24 2543 Guns 4429 | . 250 . 1071 779 296 1421 122 24 466 Cannons 6213 | . . . 263 1189 112 2411 161 . 2077 Explosions 5 | . . . . . . 5 . . . Melee . | . . . . . . . . . . Ramming 15 | . . . 5 . . 10 . . . Kinetic 10504 | . 112 . 1334 1968 408 3832 283 24 2543 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 143 | . 138 . . . . 5 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 2 2 2 Average Corruption 1 | . . . . . . 1 1 2 2 Corruption Purged . | . . . . . . . . . . Effects 9 | . . . . . . 3 3 . 3 Message Errors 4 | . . . . . . 2 1 . 1 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 . . Targeting Errors 2 | . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 73 | . . . . 7 . 9 1 . 56 Projectiles 73 | . . . . 7 . 9 1 . 56 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 64 | . . . . 10 1 24 3 . 26 Impact . | . . . . . . . . . . Kinetic 62 | . . . . 9 1 24 3 . 25 Secondary 2 | . . . . 1 . . . . 1 Self-Inflicted Damage 7 | . . . 2 . . 5 . . . Shots . | . . . . . . . . . . Rammed 2 | . . . 1 . . 1 . . . Targets Rammed 2 | . . . 1 . . 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 726 | . 237 . 144 388 104 537 192 48 726 Average Temperature 158 | . 103 . 27 140 37 158 68 26 301 Received Heat Transfer 1683 | . 129 . 282 252 57 438 . . 525 Effects 59 | . . . . 2 . 28 . . 29 Shutdowns 14 | . . . . . . 9 . . 5 Energy Bleed 8 | . . . . 1 . 3 . . 4 Interference 16 | . . . . 1 . 8 . . 7 Matter Decay 5 | . . . . . . . . . 5 Short Circuit 5 | . . . . . . 2 . . 3 Damage (minor) 4 | . . . . . . 1 . . 3 Damage (major) 5 | . . . . . . 4 . . 1 Damage (core) 2 | . . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Peak Influence 482 | . 100 27 379 319 481 437 . . 482 Average Influence 139 | . 61 27 114 103 67 227 . . 223 Maximum Alert Level 2 | . . . 1 1 2 2 . . 2 Low Security (%) 73 | 100 100 100 80 86 92 49 . . 47 Level 1 20 | . . . 19 13 . 48 . . 26 Level 2 6 | . . . . . 7 1 . . 25 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . . . 2 2 4 8 . . 5 Investigation 7 | . . . 1 1 2 1 . . 2 Extermination 3 | . . . . . 1 1 . . 1 Reinforcement 9 | . . . 1 1 1 4 . . 2 Assault . | . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 2 Haulers Reinforced 2 | . . . . . . 2 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Distress Signals 8 | . . . 3 1 . 2 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 4 2 25 25 6 31 7 . 29 Peak Tracking Total 8 | . 2 2 7 3 2 5 2 . 8 Tactical Retreats 4 | . . . 1 2 . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 7 | . . . 7 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Machines Disabled 3 | . . . . 1 . 1 . . 1 Max in Single Turn 1 | . . . . 1 . 1 . . 1 Garrison Access 2 | . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . 1 . . . 1 Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Machines Accessed 16 | . . . 4 2 3 2 . . 5 Terminals 8 | . . . 3 2 2 . . . 1 Fabricators 2 | . . . . . 1 . . . 1 Repair Stations 4 | . . . 1 . . 1 . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 Total Hacks 56 | . . . 10 8 11 8 . . 19 Successful 38 | . . . 9 7 6 4 . . 12 Failed 18 | . . . 1 1 5 4 . . 7 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . . . 2 2 . . . . 1 Terminals 26 | . . . 7 8 7 . . . 4 Fabricators 8 | . . . . . 4 . . . 4 Repair Stations 16 | . . . 3 . . 5 . . 8 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . . . 3 . . 3 Terminal Hacks 16 | . . . 4 5 4 . . . 3 Part Schematic 1 | . . . . . 1 . . . . Robot Schematic 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 . . . 1 Emergency Access Points 1 | . . . . 1 . . . . . Unreport Threat 2 | . . . . 2 . . . . . Locate Traps 4 | . . . 2 1 . . . . 1 Disarm Traps 2 | . . . 2 . . . . . . Zone Layout 3 | . . . . 1 1 . . . 1 Fabricator Hacks 4 | . . . . . 2 . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 3 | . . . . . 2 . . . 1 Repair Station Hacks 11 | . . . 3 . . 3 . . 5 Scan Component 7 | . . . 2 . . 2 . . 3 Repair 4 | . . . 1 . . 1 . . 2 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 Seal Access 2 | . . . . . . 1 . . 1 Unauthorized Hacks 5 | . . . 2 2 . . . . 1 Terminals 5 | . . . 2 2 . . . . 1 Track 5 | . . . 2 2 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 13 | . . . 3 1 3 2 . . 4 Full Trace Events 8 | . . . 2 1 2 1 . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built 8 | . . . . . 4 . . . 4 Matter 756 | . . . . . 504 . . . 252 Time 402 | . . . . . 268 . . . 134 Total Robot Build Rating 32 | . . . . . 16 . . . 16 Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . 1 . . 1 . . 2 Time 95 | . . . 32 . . 13 . . 50 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Total Allies 11 | . . . . . 7 . . . 4 Largest Group 7 | . . . . . 7 4 . . 4 Highest-Rated Group 141 | . . . . . 141 67 . . 48 Highest-Rated Ally 31 | . . . . . 31 31 . . 12 Total Orders . | . . . . . . . . . . Ally Attacks 149 | . . . . . 34 55 . . 60 Total Damage 1847 | . . . . . 433 737 . . 677 Kills 15 | . . . . . 4 5 . . 6 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Turns Passed 5772 | 83 323 40 989 667 1086 1034 418 217 915 Spaces Moved 3013 | 55 168 21 446 263 540 561 326 179 454 Core 23 | 23 . . . . . . . . . Treads . | . . . . . . . . . . Legs 2990 | 32 168 21 446 263 540 561 326 179 454 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 150 150 150 180 120 120 120 120 120 Average Speed 136 | 124 150 150 157 180 133 124 120 120 121 Slowest Speed 300 | 300 150 150 210 180 150 152 120 120 123 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 5 26 9 37 21 16 20 49 22 11 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 24 | . . . . . . 4 . . 20 Melee . | . . . . . . . . . . Projectile 24 | . . . . . . 4 . . 20 AOE . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Total 4177 | 66 211 30 630 350 895 757 334 179 725 Wait 745 | . 18 10 92 17 321 78 . . 209 Move 3004 | 54 167 20 445 262 539 560 325 178 454 Hop . | . . . . . . . . . . Pick Up 36 | 5 5 . 6 3 5 10 . . 2 Fast Attach 17 | 7 . . 2 . . 4 . . 4 Attach 19 | . 1 . 3 2 2 3 . . 8 Detach . | . . . . . . . . . . Swap 46 | . 2 . 12 5 10 13 . . 4 Drop 49 | . 2 . 13 4 10 17 . . 3 Fire 259 | . 16 . 56 57 8 71 9 1 41 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . 1 . . 1 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / Dat) -5/Factory (discovered 5 exits: Fac / Upp x2 / Ext x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Power x1 305 | -10/Materials | Build established: Hacker-Mutant 306 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Discovered exit to Mines (range 16) 407 | -10/Materials | Entered Mines 408 | -10/Mines | Learned location of Storage (-7) 432 | -10/Mines | Identified exit to Materials 432 | -10/Mines | Discovered exit to Materials (range 5) 447 | -10/Mines | Entered Materials 447 | -9/Materials | Evolved 2 slots: Utility x2 942 | -9/Materials | Repaired Imp. Ion Engine 1432 | -9/Materials | Identified exit to Materials 1432 | -9/Materials | Discovered exit to Materials (range 3) 1436 | -9/Materials | Entered another Materials area 1436 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1730 | -8/Materials | Build established: Hacker-Tank 1964 | -8/Materials | Identified exit to Factory 1964 | -8/Materials | Discovered exit to Factory (range 16) 2103 | -8/Materials | Entered Factory 2103 | -7/Factory | Evolved 2 slots: Propulsion x2 2364 | -7/Factory | Allied Derelicts emerged from ambush trap array 2396 | -7/Factory | Build established: Scavenger-Tank 2788 | -7/Factory | Build established: Hacker-Tank 2898 | -7/Factory | Fabricated S-27 Virus (x4) 3079 | -7/Factory | Identified exit to Factory 3079 | -7/Factory | Discovered exit to Factory (range 12) 3098 | -7/Factory | Identified exit to Storage 3098 | -7/Factory | Identified exit to Lower Caves 3104 | -7/Factory | Local fabrication network quarantined 3189 | -7/Factory | Entered another Factory area 3189 | -6/Factory | Accompanied by 4 allies 3189 | -6/Factory | Evolved 2 slots: Utility x2 3384 | -6/Factory | Repaired Core Shielding 3432 | -6/Factory | Garrison activated, responded to threat 4135 | -6/Factory | Build established: Hacker-Gunner 4139 | -6/Factory | Identified exit to Lower Caves 4139 | -6/Factory | Discovered exit to Lower Caves (range 12) 4223 | -6/Factory | Entered Lower Caves 4597 | -6/Lower Caves | Learned location of 1 exit from Factory 4637 | -6/Lower Caves | Identified exit to Lower Caves 4637 | -6/Lower Caves | Discovered exit to Lower Caves (range 3) 4641 | -6/Lower Caves | Entered another Lower Caves area 4646 | -6/Lower Caves | Identified exit to Data Miner 4808 | -6/Lower Caves | Identified exit to Factory 4808 | -6/Lower Caves | Discovered exit to Factory (range 7) 4858 | -6/Lower Caves | Entered Factory 4858 | -5/Factory | Evolved 2 slots: Utility x2 4859 | -5/Factory | Identified exit to Factory 5002 | -5/Factory | Fabricated S-27 Virus (x4) 5161 | -5/Factory | Local fabrication network quarantined 5172 | -5/Factory | Identified exit to Upper Caves 5172 | -5/Factory | Identified exit to Extension 5316 | -5/Factory | Repaired Angular Momentum Engine 5657 | -5/Factory | Repaired Angular Momentum Engine 5773 | -5/Factory | Self-destructed Last Messages --------------- 05754_ Dropped Broken Angular Momentum Engine. 05755_ Internal heat damage averted by Cryofiber Web. 05756_ Imp. Targeting Computer permanently disabled. 05756_ Overheating: Short circuit. 05756_ K-01 Serf collects debris. 05757_ Overheating: Matter decay (-92). 05758_ Power failure averted by Cryofiber Web. 05759_ Overheating: Matter decay (-97). 05759_ K-01 Serf collects debris. 05760_ Angular Momentum Engine destroyed. 05764_ K-01 Serf collects debris. 05765_ System interference averted by Cryofiber Web. 05765_ Overheating: System interference. 05765_ Cryofiber Web temporarily disabled. 05767_ K-01 Serf collects debris. 05769_ Imp. Titanium Leg destroyed. 05771_ Overheating: Energy bleed (-1). 05771_ C-30 ARC bursts open, deploying its payload. 05771_ G-67 Veteran unfolds itself. 05771_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????# #???????????# | | ??????????????????????# """" #???????????# " | | ??????????????????????# ""R" #???????????# " | | ??????????????????????# % "" " ###########?# " | | ??????????????????????# # #?# " | | ??????????????????????# # ### | | ??????????????????????# """""" + """ + / " | | ??????????????????????# """""" # """"" ### " | | ??????????????????????# """""" # """"" #?# " | | ????????????########### "" # #?# " | | ????????????# # = " #?# | | ????????????# # %[# * #?# | | ????????????# ###########+######+##"###### | | ????????????# # | | ????????????# # | | ????????????# # | | ????????????# # """ """ """ | | ????????????# # """ """ """ | | ????????????# # #####+### """ """ """ | | ????????????# # w ## # | | ????????????# # ## """" # """ """ """ | | ????????????# # % ## ""R" # """ """ """ | | ????????????# # ## "" " # """ """ """ | | ????????????# # R% ## # | | ????????????# # ## # | | ????????????# # %@= ##"""" ############## | | ??###+#############+###!%%= ##"""" #???????????# | | ?# gg%[! ##"""" #???????????# | | ?# *g ! ##"""" !#???????????# | | ?# ^ kg ##"""" #???????????# | | ?# ^ g % ##"""" #???????????# | | ?# % g %%%% ##" "" #???????????# | | ?# ################ ## #???????????# | | ?????????????? ### ##+######???????????# | | ????????????? ! #?#! #????????????????# | | ???????????? #?# #????????????????## | | ????????????"" """ #?# #???##############? | | ???????????""" """ #?# " " #???# #? | | ?????????????"?""" #?# """ #???# #? | | ????????????????? #?# """" #???# #? | | ?????????????????? #?# """ ##### #? | | ?????????????????? #?# """" # #? | | ?????????????????? #?# """" # #? | | ?????????????????? #?# % + #? | | ??????????????????????# # #? | | ??????????????????????# # #? | | ??????????????????????#########+##+# #? | | ???????????????????????# # ! #? | | ???????????????????????# """"""""" + #? | | ???????????????????????# ##############? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 500 Matter Stores 650 Matter Capacity 650 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 24 Base Temperature (-) 100 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Imp. Actuator Array | -7/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded S-27 Virus | x4 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularSuspensionWarhead Manual? 0 Play Time 00:51:40 Cumulative 814.8 hours Start 2020.09.07 @ 09:57:16 End 2020.09.07 @ 10:44:48 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 641 Rogue 62 Adventurer 0 Explorer 579 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7ae2263-ee9e-467f-b597-a3d453e37c26