Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.09.25 @ 22:50:26 Player: Momo Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (92) 460 Value Destroyed (3333) 3333 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (277) 277 TOTAL SCORE: 11370 Bonus ------- High Alert Combat Kills 208 Follower Combat Kills 91 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -722 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- System Restoration Module Peak State ------------ > --- POWER ------------ Fission-Particle Reactor > --- PROPULSION ------- Flying ITA-Impulse Exoskeleton > --- UTILITY ---------- Scrap Engine Advanced Coolant Injector Improved Targeting Computer Weapon Cycler > --- WEAPON ----------- Fusion Bomb Launcher KE Gauss Construct/C High-powered EM Shock Construct/G Great Axe > --- INVENTORY -------- System Restoration Module Ionic Axe [Rating: 104] Favorites ----------- Power Constructs Engine Ion Engine Reactor Constructs Propulsion Constructs Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Power Shielding Weapon Great Axe Energy Gun Constructs Energy Cannon Constructs Ballistic Gun High-powered Shotgun Launcher EMP Blaster Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Res Acc Gar Slots Evolved 18 | . . 2 . 2 2 2 2 2 . 2 2 2 . Power 2 | . . . . . . 1 . . . 1 . . . Propulsion 8 | . . 1 . 1 . . 1 . . 1 2 2 . Utility 3 | . . 1 . 1 1 . . . . . . . . Weapon 5 | . . . . . 1 1 1 2 . . . . . Parts Attached 50 | 6 14 6 3 1 6 2 5 . . 6 1 . . Power 4 | 1 3 . . . . . . . . . . . . Engine 4 | 1 3 . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 11 | 2 5 2 1 . . . . . . . 1 . . Treads 3 | . 2 . 1 . . . . . . . . . . Leg 1 | . . 1 . . . . . . . . . . . Wheel 6 | 2 3 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . . Utility 16 | 1 . 2 1 1 3 2 2 . . 4 . . . Device 8 | . . . . . 2 1 1 . . 4 . . . Storage 1 | 1 . . . . . . . . . . . . . Processor 1 | . . . . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 6 | . . 2 1 1 . 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 19 | 2 6 2 1 . 3 . 3 . . 2 . . . Energy Gun 4 | 1 3 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 6 | 1 2 2 . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 5 | . 1 . 1 . 1 . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . 2 . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 1 1 . . Parts Lost 50 | . 6 . 1 2 11 . 8 . 3 15 1 1 2 Power 9 | . 2 . . . 1 . 1 . 2 3 . . . Propulsion 12 | . 1 . 1 1 3 . 1 . . 4 . 1 . Utility 10 | . . . . 1 2 . . . 1 4 . . 2 Weapon 19 | . 3 . . . 5 . 6 . . 4 1 . . Highest Loss Streak 10 | . 4 . 1 2 4 . 6 . 3 10 1 1 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 52 | . 62 79 99 77 44 57 46 . 26 39 17 10 6 Engine 2 | . 7 11 11 9 1 . . . . . . . . Core 1 | . . . . . 2 6 1 . . . . . . Treads 2 | . 11 . 8 9 1 1 . . . . . . . Leg 2 | . . 4 11 9 3 2 1 . . . . . . Wheel 3 | . 13 15 13 4 1 . . . . . . . . Hover 1 | . . . . . . 2 3 . 5 1 . . . Device 7 | . . . . . 10 6 12 . 5 12 4 4 3 Storage 3 | . 14 11 11 9 1 . . . . . . . . Processor 2 | . . . . . 1 6 5 . 5 4 4 4 3 Protection 4 | . . 17 22 19 1 4 1 . 3 . . . . Energy Cannon 2 | . . . . . 2 7 2 . . 5 . . . Ballistic Gun 5 | . 3 11 21 9 4 10 1 . . . . . . Launcher 2 | . 4 8 1 9 1 . 1 . . 1 . . . Slashing Weapon 3 | . . . . . 6 6 4 . 5 3 4 . . Naked Turns 14 | . . . . . . . . . . . . . 14 Heaviest Build 83 | 12 16 21 21 22 20 40 52 48 48 83 5 1 1 Greatest Support 109 | 20 40 20 20 20 39 94 94 64 64 109 8 8 3 Greatest Overweight (x) 6 | 1 1 2 2 2 6 1 . . . 1 1 . . Average Overweight (x) . | . . 1 1 . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 8 8 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 8 8 8 8 8 5 5 3 4 5 1 1 1 Average Carried 4 | . 4 7 8 8 5 4 4 3 3 3 1 1 1 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 7 8 8 8 5 5 3 3 4 1 1 1 1 Scrap Engine Consumption 127 | . . . . . 52 34 1 . 25 15 . . . Constructs Created 14 | . . . . . 8 1 2 . . 3 . . . Constructs Modified 31 | . . . . . 4 9 7 . . 11 . . . Class Distribution -------------------- 51% | Mutant 37% | Construct 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Construct | -6/Factory Construct | -5/Factory Construct | -4/Factory Mutant | -4/DSF Construct | -3/Research Mutant | -2/Research Mutant | -1/Access Mutant | -1/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Res Acc Gar Matter Collected 1934 | 188 214 62 157 12 371 394 218 . . 318 . . . Remotely . | . . . . . . . . . . . . . . Salvage Created 3007 | . 412 151 273 . 624 589 321 . . 637 . . . Parts 144 | . 23 7 14 . 25 35 16 . . 24 . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Res Acc Gar Combat Hostiles Destroyed 62 | . 8 4 3 1 15 6 9 . . 16 . . . Melee 7 | . 2 . . . 1 . 2 . . 2 . . . Guns 22 | . 3 3 3 . 7 5 . . . 1 . . . Cannons 5 | . . . . . 2 . . . . 3 . . . AOE 27 | . 2 1 . 1 5 1 7 . . 10 . . . Classes Destroyed 15 | . 3 2 . . 6 2 1 . . 1 . . . Worker 10 | . 1 . 1 . . 1 1 . . 6 . . . Builder 8 | . . . . . 1 5 1 . . 1 . . . Tunneler 1 | . 1 . . . . . . . . . . . . Recycler 4 | . . . . . 1 1 1 . . 1 . . . Mechanic 1 | . . . . . . 1 . . . . . . . Watcher 2 | . . . . . . . 2 . . . . . . Swarmer 14 | . . . . . 4 . 5 . . 5 . . . Grunt 27 | . 8 2 4 . 1 3 . . . 9 . . . Brawler 1 | . . . . . . 1 . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . Sentry 12 | . . 1 3 1 4 1 2 . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . Hunter 5 | . . . . . 2 1 2 . . . . . . Programmer 3 | . . . . . 2 . . . . 1 . . . Heavy 1 | . . . . . . . . . . 1 . . . Best Kill Streak 15 | . 4 3 3 1 5 8 10 . . 15 . . . Combat Bots Only 9 | . 3 3 2 1 3 2 5 . . 9 . . . Max Kills in Single Turn 6 | . 2 1 3 1 2 2 3 . . 6 . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . 1 1 . 1 2 1 3 . . 4 . . . Melee 1 | . 1 . . . 1 . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Res Acc Gar Damage Taken 12834 | . 901 142 248 236 2522 771 2365 . 713 2948 180 889 919 Core 3329 | . 225 10 14 33 687 22 170 . 69 367 125 728 879 Absorbed by Shields 21 | . . . . . . . . . 21 . . . . Redirected to Shielding 16 | . . 7 9 . . . . . . . . . . Regen/Repaired (Parts) 2239 | . . . . . 377 758 333 . . 771 . . . Core Remaining (%) 73 | 100 10 . 94 94 1 97 83 . 94 71 91 . . Volleys Fired 193 | . 38 8 8 9 58 21 15 . . 36 . . . Largest 5 | . 2 2 2 1 2 3 5 . . 2 . . . Hottest 276 | . 83 58 50 30 83 186 276 . . 147 . . . Shots Fired 350 | . 53 16 16 9 100 63 38 . . 55 . . . Gun 213 | . 45 15 14 . 63 36 21 . . 19 . . . Cannon 98 | . . . . . 33 27 9 . . 29 . . . Launcher 39 | . 8 1 2 9 4 . 8 . . 7 . . . Special . | . . . . . . . . . . . . . . Kinetic 212 | . 23 15 14 . 58 46 27 . . 29 . . . Thermal 49 | . 11 . . . 23 12 3 . . . . . . Explosive 27 | . . . 2 9 1 . 8 . . 7 . . . Electromagnetic 62 | . 19 1 . . 18 5 . . . 19 . . . Robot Hit Streak 25 | . 22 2 7 7 11 7 12 . . 25 . . . Robot Miss Streak 5 | . 2 2 2 3 5 5 3 . . 4 . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . Shots Hit Robots 262 | . 37 12 11 7 78 40 32 . . 45 . . . Core Hits 197 | . 20 9 18 3 41 20 40 . . 46 . . . Critical Kills 2 | . . . . . . 2 . . . . . . . Critical Parts Destroyed 4 | . 1 1 . . 1 . 1 . . . . . . Critical Strikes 10 | . 1 1 . . 4 2 1 . . 1 . . . Destroy 6 | . 1 1 . . 1 2 1 . . . . . . Blast 1 | . . . . . . . . . . 1 . . . Sever 3 | . . . . . 3 . . . . . . . . Melee Attacks 40 | . . . . . 18 7 10 . . 5 . . . Impact . | . . . . . . . . . . . . . . Slashing 40 | . . . . . 18 7 10 . . 5 . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . 1 6 1 . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . . . Damage Inflicted 11727 | . 749 184 532 150 2707 1643 2120 . . 3641 . 1 . Guns 2758 | . 430 167 210 . 854 539 292 . . 266 . . . Cannons 1389 | . . . . . 452 250 148 . . 539 . . . Explosions 5828 | . 290 17 322 150 902 340 1340 . . 2467 . . . Melee 1678 | . . . . . 499 514 300 . . 365 . . . Ramming 74 | . 29 . . . . . 40 . . 4 . 1 . Kinetic 3050 | . 234 167 210 . 814 646 440 . . 539 . . . Thermal 993 | . 86 . . . 324 415 134 . . 34 . . . Explosive 4864 | . . . 322 150 851 . 1206 . . 2335 . . . Electromagnetic 1068 | . 400 17 . . 219 68 . . . 364 . . . Impact . | . . . . . . . . . . . . . . Slashing 1678 | . . . . . 499 514 300 . . 365 . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . 1 . 2 . 4 . 1 . . 4 . . 2 Average Corruption 3 | . 1 . 1 . 3 . 1 . . 3 . . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 19 | . . . 2 . 12 . 1 . . 4 . . . Message Errors 7 | . . . . . 6 . . . . 1 . . . Matter Fused 3 | . . . 1 . 2 . . . . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . . . Energy Discharges 4 | . . . . . 1 . 1 . . 2 . . . Data Loss (major) 2 | . . . . . 1 . . . . 1 . . . Misfires 1 | . . . 1 . . . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 760 | . . . . . 223 276 19 . . 242 . . . Projectiles 37 | . . . . . 37 . . . . . . . . Explosions 243 | . . . . . 121 25 19 . . 78 . . . Melee 480 | . . . . . 65 251 . . . 164 . . . Knockbacks 8 | . . . . . 1 1 . . . 6 . . . Impact . | . . . . . . . . . . . . . . Kinetic 8 | . . . . . 1 1 . . . 6 . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 341 | . . . 82 . 122 18 95 . . 24 . . . Shots 8 | . . . 2 . 3 1 1 . . 1 . . . Rammed 29 | . 23 . . . . . 4 . . 1 . 1 . Targets Rammed 30 | . 24 . . . . . 4 . . 1 . 1 . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . Highest Temperature 473 | . 244 . 4 7 84 420 198 . . 473 . . . Average Temperature 117 | . 80 . 2 3 13 170 118 . . 164 . . . Received Heat Transfer 1839 | . 498 51 45 126 339 210 126 . . 327 18 72 27 Effects 10 | . 1 . . . . 7 . . . 2 . . . Shutdowns 1 | . . . . . . . . . . 1 . . . Energy Bleed 3 | . 1 . . . . 1 . . . 1 . . . Interference 2 | . . . . . . 2 . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . Damage (major) 3 | . . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Fried 4 | . 4 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . . . . 3 . . . . . . . . Heat Transferred 1407 | . 272 . . . 685 300 100 . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Res Acc Gar Peak Influence 723 | . 240 136 292 188 456 434 699 342 239 723 419 423 338 Initial 389 | . . 16 57 122 84 205 191 342 239 117 389 244 338 Average 256 | . 106 49 170 165 313 272 538 342 222 232 392 304 333 Maximum Alert Level 3 | . 1 . 1 . 2 2 2 1 1 3 2 2 1 Low Security (%) 39 | 100 84 100 45 100 18 . 8 . . 69 . . . Level 1 44 | . 16 . 54 . 61 95 13 100 100 6 77 94 100 Level 2 16 | . . . . . 20 4 77 . . 21 22 5 . Level 3 . | . . . . . . . . . . 1 . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 . 2 . 12 2 3 . . 4 . 1 . Investigation 1 | . . . . . . . . . . . . 1 . Extermination 3 | . . . . . 2 . . . . 1 . . . Reinforcement 16 | . 2 . 2 . 4 2 3 . . 3 . . . Assault . | . . . . . . . . . . . . . . Garrison 6 | . . . . . 6 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Res Acc Gar Distress Signals 12 | . 2 1 . . . . 3 . . 4 . 2 . Communications Jammed 37 | . . . . . 29 . 8 . . . . . . Distress Signals 37 | . . . . . 29 . 8 . . . . . . Times Spotted 205 | . 14 5 7 4 29 16 27 . 2 43 8 25 25 Peak Tracking Total 24 | . 4 3 3 3 6 5 13 . 2 18 7 18 24 Tactical Retreats 17 | . . . . 1 6 2 1 . . 5 . 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Res Acc Gar Traps Triggered 12 | . 3 . 2 . 2 . . . 2 3 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Res Acc Gar Machines Disabled 13 | . 2 . 1 . 3 2 3 . . 2 . . . Max in Single Turn 2 | . 1 . 1 . 1 2 2 . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Res Acc Gar Machines Accessed 7 | . . 1 3 . . . 1 1 . . . 1 . Terminals 5 | . . 1 3 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . Total Hacks 14 | . . 2 7 . . . 1 1 . . . 3 . Successful 9 | . . 1 5 . . . 1 1 . . . 1 . Failed 5 | . . 1 2 . . . . . . . . 2 . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 5 | . . 1 4 . . . . . . . . . . Terminals 10 | . . 2 7 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . 3 . Terminal Hacks 4 | . . 1 2 . . . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . . . . . . . Terminals 3 | . . . 3 . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 4 | . . 1 2 . . . . . . . . 1 . Full Trace Events 1 | . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Res Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Res Acc Gar Total Allies 10 | . . . 10 . . . . . . . . . . Largest Group 10 | . . . 10 4 . . . . . . . . . Highest-Rated Group 88 | . . . 88 32 . . . . . . . . . Highest-Rated Ally 16 | . . . 16 8 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 23 | . . . 8 15 . . . . . . . . . Total Damage 206 | . . . 71 135 . . . . . . . . . Kills 4 | . . . 2 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Res Acc Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Res Acc Gar Turns Passed 3998 | 47 400 234 222 157 1143 561 290 4 89 663 77 71 40 Spaces Moved 3366 | 48 220 194 197 113 593 456 240 4 98 752 201 170 80 Core 274 | 8 . . . . 126 . . . . 1 8 51 80 Treads 326 | . 69 . 1 46 108 74 . . . 28 . . . Legs 434 | . . . . . 204 155 66 . . 9 . . . Wheels 820 | 40 151 194 196 67 155 17 . . . . . . . Hover 666 | . . . . . . 210 174 4 98 180 . . . Flight 846 | . . . . . . . . . . 534 193 119 . Fastest Speed 35 | 50 80 80 80 95 77 84 84 84 84 41 35 35 50 Average Speed 91 | 76 110 99 97 122 152 101 84 84 84 57 37 39 50 Slowest Speed 350 | 100 160 110 160 160 350 210 84 84 84 154 100 50 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . 11 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 26 | 3 51 20 40 18 23 16 10 . 88 36 9 10 26 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . . . . . . Terrain Destroyed 263 | . . . 9 19 75 25 85 . . 50 . . . Melee 1 | . . . . . . 1 . . . . . . . Projectile 15 | . . . . . 7 4 . . . 4 . . . AOE 247 | . . . 9 19 68 20 85 . . 46 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Res Acc Gar Total 3878 | 55 306 219 209 122 705 497 280 4 104 923 201 173 80 Wait 158 | . . 1 1 . 10 5 4 1 3 130 . 3 . Move 3333 | 47 219 193 196 112 592 455 239 3 97 731 200 169 80 Hop 10 | . . . . . . . . . . 10 . . . Pick Up 29 | 2 8 7 . . 4 3 1 . 1 3 . . . Fast Attach 29 | 6 8 3 2 1 4 1 2 . . 1 1 . . Attach 16 | . 4 2 . . 2 1 2 . . 5 . . . Detach 6 | . 2 . . . 3 . 1 . . . . . . Swap 5 | . 2 1 1 . . . 1 . . . . . . Drop 23 | . 1 4 1 . 9 4 2 . . 2 . . . Fire 193 | . 38 8 8 9 58 21 15 . . 36 . . . Melee 39 | . . . . . 18 7 9 . . 5 . . . Ram 5 | . . . . . . . 4 . . . . 1 . Kick . | . . . . . . . . . . . . . . Crush 24 | . 24 . . . . . . . . . . . . Escape Stasis 8 | . . . . . 5 . . . 3 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/DSF -3/Research -2/Research -1/Access -1/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Core integrity fell below 50% 214 | -10/Materials | Lost 4 parts (2p2w) 256 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 369 | -10/Materials | Core integrity fell below 20% 441 | -10/Materials | Discovered new exit (range 4) 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 670 | -9/Materials | Discovered new exit (range 15) 682 | -9/Materials | Entered Storage 863 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 887 | -9/Storage | Discovered new exit (range 5) 904 | -9/Storage | Entered Materials 904 | -8/Materials | Accompanied by 4 allies 904 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1054 | -8/Materials | Discovered new exit (range 3) 1061 | -8/Materials | Entered Factory 1061 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1061 | -7/Factory | Found Scrap Engine 1199 | -7/Factory | Build established: Scavenger-Mutant 1224 | -7/Factory | Garrison activated, responded to threat 1299 | -7/Factory | Lost 4 parts (1p1n1u1w) 1502 | -7/Factory | Build established: Mutant 1545 | -7/Factory | Garrison activated, responded to threat 1648 | -7/Factory | Core integrity fell below 50% 1687 | -7/Factory | Core integrity fell below 20% 2104 | -7/Factory | Build established: Construct 2189 | -7/Factory | Discovered new exit (range 12) 2204 | -7/Factory | Entered another Factory area 2204 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2652 | -6/Factory | Discovered new exit (range 15) 2765 | -6/Factory | Entered another Factory area 2765 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2913 | -5/Factory | Lost 6 parts (1p5w) 3042 | -5/Factory | Discovered new exit (range 16) 3055 | -5/Factory | Entered another Factory area 3055 | -4/Factory | Evolved 2 slots: Weapon x2 3059 | -4/Factory | Identified exit to DSF 3059 | -4/Factory | Entered DSF 3088 | -4/DSF | Additional patrols routed to DSF 3091 | -4/DSF | Found Fusion Bomb Launcher 3135 | -4/DSF | Discovered new exit (range 15) 3148 | -4/DSF | Entered Research 3148 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 3149 | -3/Research | Lost 3 parts (2p1u) 3319 | -3/Research | Build established: Mutant 3637 | -3/Research | Build established: Construct 3662 | -3/Research | Destroyed 9 combat bots 3749 | -3/Research | Spotted B-86 Titan 3784 | -3/Research | Lost 10 parts (2p3n1u4w) 3801 | -3/Research | Discovered new exit (range 15) 3811 | -3/Research | Entered another Research area 3811 | -2/Research | Evolved 2 slots: Propulsion x2 3840 | -2/Research | Lost 3 parts (1p1n1u) 3883 | -2/Research | Discovered new exit (range 15) 3888 | -2/Research | Entered Access 3888 | -1/Access | Evolved 2 slots: Propulsion x2 3955 | -1/Access | Identified exit to Garrison 3959 | -1/Access | Entered Garrison 3973 | -1/Garrison | Build established: Mutant 3981 | -1/Garrison | Spotted B-99 Colossus 3982 | -1/Garrison | Core integrity fell below 50% 3982 | -1/Garrison | Triggered checkpoint 3982 | -1/Garrison | Triggered checkpoint 3989 | -1/Garrison | Core integrity fell below 20% 3999 | -1/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Investigation squad. 03958_ Slammed into S-43 Plague. 03958_ Destabilizing: System interference. 03958_ Imp. Targeting Computer temporarily disabled. 03958_ Adv. Coolant Injector temporarily disabled. LOCATION=GARRISON GOAL=ESCAPE 03981_ Slug penetrates Wall. 03981_ Penetrated by Slug. 03981_ Slug penetrates Wall. 03982_ Beams of light sweep through the air. An alarm sounds. 03982_ Adv. Coolant Injector destroyed. 03982_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 03985_ Imp. Targeting Computer destroyed. 03985_ Slug penetrates S-43 Plague. 03985_ S-43 Plague destroyed. 03985_ Slug penetrates Wall. 03985_ Penetrated by Slug. 03999_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????###???????????????????????????????? | | ????????????? #???????????????????????????????? | | ?????????????# #????????????#??????????????????? | | ?????????????# #??????????? #??????????????????? | | ?????????????# #??????????? #??????????????????? | | ?????????????# #?????????? #??????????????????? | | ?############# ########### #??????????????????? | | ?# p sp @ #??????????????????? | | ?# s sss #??????????????????? | | ?# ??####+## ####### ######??????????????????? | | ?# ????????# #????#! !#??????????????????????? | | ?# ????????# #????#! !#??????????????????????? | | ?# ????????# #????#####??????????????????????? | | ?# ????????# #???????????????????????????????? | | ?# ????????# #???????????????????????????????? | | ## ##??????# #???????????????????????????????? | | ######## #???????????????????????????????? | | #???????????????????????????????? | | % ????????????????????????? | | ## ###################???????????????????????? | | ## ###???????????????????????????????????????? | | %* #???????????????????????????????????????? | | % #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #" ###???????????????????????????????????????? | | ## ##################????????????????????????? | | #???????????????????? | | % #######????????????????????????? | | #??????????????????????????????? | | ## ######### #??????????????????????????????? | | ?# ????????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 71 Energy Capacity 775 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Power Shielding 66 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicBackupWand Manual? 0 Play Time 00:56:30 Cumulative 383.7 hours Start 2022.09.25 @ 21:48:29 End 2022.09.25 @ 22:50:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 178 Rogue 174 Adventurer 0 Explorer 4 Win Type - Total 22 Types 7/1/2/4/1/2/3/1/1 Lore% 84 Gallery% 88 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2aa4bd82-9fcf-4812-807a-de1073aa53bc