Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.13 @ 01:20:23 Player: Man Suit Result: Destroyed by Q335-y with Enhanced Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (169) 845 Value Destroyed (6273) 6273 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2328) 2328 TOTAL SCORE: 17066 Bonus ------- High Alert Combat Kills 1828 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ F-cell Engine Micro Fission Core Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Array Electron Diverter Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Advanced Cooling System Energy Well Advanced Particle Charger Advanced Transmission Jammer Advanced Reaction Control System Improved Propulsion Shielding Advanced Force Field Hacking Suite Advanced System Shield > --- WEAPON ----------- Long-range Proton Cannon Hypervelocity Railgun Nanosword > --- INVENTORY -------- Powered Armor Improved Force Field [Rating: 160] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Improved Weapon Shielding Weapon Shock Bomb Launcher Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Nanosword Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 . 2 . 2 Power 4 | . . . . . 1 . . 1 1 . 1 . . Propulsion 5 | . . 1 . . . . 1 1 1 . 1 . . Utility 8 | . . 1 . 1 1 2 1 . . . . . 2 Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 244 | 6 16 17 9 26 38 48 10 8 10 4 . 20 32 Power 44 | 1 2 2 2 3 4 9 2 2 2 1 . 6 8 Engine 20 | 1 2 2 2 2 4 5 1 1 . . . . . Core 8 | . . . . 1 . 4 1 1 . . . 1 . Reactor 16 | . . . . . . . . . 2 1 . 5 8 Propulsion 54 | 2 7 6 5 6 5 10 1 2 1 1 . 3 5 Treads 15 | . . . . 4 5 5 . 1 . . . . . Leg 6 | 2 . . . . . . . . . . . 1 3 Wheel 21 | . 7 6 5 1 . 2 . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . Flight 11 | . . . . . . 3 1 1 1 1 . 2 2 Utility 66 | 1 2 3 . 4 12 7 5 4 4 2 . 7 15 Device 39 | . . . . 1 9 4 3 3 1 2 . 5 11 Storage 11 | 1 2 3 . 2 2 . . . . . . 1 . Processor 8 | . . . . 1 . . 1 1 3 . . . 2 Hackware 2 | . . . . . . . 1 . . . . . 1 Protection 6 | . . . . . 1 3 . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 80 | 2 5 6 2 13 17 22 2 . 3 . . 4 4 Energy Gun 12 | . . 4 . 1 1 3 . . . . . 2 1 Energy Cannon 32 | . . 2 . 10 5 9 2 . 2 . . 1 1 Ballistic Gun 6 | 2 . . 2 . . . . . . . . . 2 Ballistic Cannon 1 | . . . . . 1 . . . . . . . . Launcher 22 | . . . . 2 10 10 . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 5 | . 4 . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 . 2 . . 2 . 1 1 . 8 2 Parts Lost 85 | . 7 3 6 6 6 28 . . . . . 2 27 Power 15 | . 2 1 1 . 1 7 . . . . . . 3 Propulsion 21 | . 2 . 3 2 2 6 . . . . . . 6 Utility 21 | . . . . . 1 5 . . . . . 1 14 Weapon 28 | . 3 2 2 4 2 10 . . . . . 1 4 Highest Loss Streak 24 | . 5 2 4 2 4 24 . . . . . 1 12 Average Slot Usage (%) 90 | . 93 99 97 98 99 86 51 63 80 79 73 78 72 Engine 9 | . 10 10 10 5 14 9 5 3 4 4 4 4 2 Core 2 | . . . . 3 . 2 3 8 9 9 8 8 7 Treads 7 | . . . . 6 22 5 . . . . . . . Wheel 10 | . 26 33 31 18 . 8 . . . . . . . Flight 4 | . . . . . . . 21 21 23 19 17 20 16 Device 7 | . . . . 1 6 8 7 14 20 23 21 21 17 Storage 19 | . 27 33 33 27 24 18 . . . . . 2 3 Processor 3 | . . . . 7 5 . 2 8 12 9 8 1 1 Hackware 1 | . . . . . . . 2 5 4 4 4 4 6 Protection 2 | . . . . . . 14 . . . . . 3 3 Energy Gun 3 | . . 18 1 2 . 3 . . . . . 1 3 Energy Cannon 6 | . . 3 . 22 9 4 5 . 3 . . . 2 Ballistic Gun 2 | . 5 . 19 . . . . . . . . . 1 Launcher 3 | . . . . 2 10 8 . . . . . . . Slashing Weapon 1 | . 20 . . . . . . . . . . 3 3 Naked Turns 82 | . . . . . . 29 . . . . . . 53 Heaviest Build 116 | 13 41 61 60 69 105 116 30 44 53 62 62 70 88 Greatest Support 90 | 20 32 48 36 62 62 84 30 44 53 66 66 74 90 Greatest Overweight (x) 21 | . 11 1 5 3 1 21 . . . . . . 1 Average Overweight (x) . | . 1 1 1 1 1 1 . . . . . . . Largest Inventory Capacity 24 | 6 16 22 22 22 24 24 4 4 4 4 4 4 4 Average Capacity 17 | 5 15 21 22 22 23 22 4 4 4 4 4 4 4 Most Carried 24 | 4 16 22 22 22 24 24 4 4 4 4 4 4 4 Average Carried 16 | 2 12 21 21 21 22 21 3 3 3 3 3 3 2 Final Capacity 24 | 6 16 22 22 22 24 4 4 4 4 4 4 4 4 Final Carried 24 | 4 13 22 22 22 24 4 4 4 4 4 4 4 . Class Distribution -------------------- 29% | Hauler-Mutant 25% | Hauler-Gunner 12% | Generator-Sprinter 11% | Hauler-Bomber 8% | Mutant 4% | Hacker-Sprinter 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Bomber | -6/Factory Sprinter | -5/Factory Generator-Sprinter | -4/Factory Generator-Sprinter | -3/Research Generator-Sprinter | -3/Quarantine Generator-Sprinter | -2/Research Generator-Sprinter | -2/Testing Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Matter Collected 4057 | 228 227 235 249 387 587 1085 101 140 . . 147 62 609 Remotely . | . . . . . . . . . . . . . . Salvage Created 7735 | . 227 601 294 1529 1490 2568 . . . . . 62 964 Parts 353 | . 21 38 6 66 69 111 . . . . . 7 35 Haulers Intercepted 9 | . 1 . . 3 1 3 . . . . . . 1 Recyclers Shooed 5 | . . . . 1 . 4 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 126 | . 9 11 9 28 19 37 . . . . . 1 12 Melee 10 | . 9 . . . . . . . . . . 1 . Guns 31 | . . 8 7 3 . 2 . . . . . . 11 Cannons 40 | . . 2 . 15 10 12 . . . . . . 1 AOE 35 | . . 1 2 9 6 17 . . . . . . . Classes Destroyed 18 | . 3 4 3 2 3 2 . . . . . . 1 Worker 17 | . . 2 . 1 8 4 . . . . . . 2 Builder 11 | . . 1 . . 7 2 . . . . . . 1 Tunneler 1 | . . . . 1 . . . . . . . . . Hauler 9 | . 1 . . 3 1 3 . . . . . . 1 Recycler 8 | . . . 1 3 4 . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . Drone 5 | . . . . . . . . . . . . . 5 Watcher 5 | . . 2 . . 2 1 . . . . . . . Swarmer 17 | . 6 . 2 6 . 3 . . . . . . . Grunt 57 | . 3 9 2 16 9 17 . . . . . . 1 Brawler 7 | . . . . . 2 5 . . . . . . . Duelist 3 | . . . 1 . . 2 . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . Sentry 14 | . . 2 . 6 2 4 . . . . . . . Hunter 10 | . . . . . 2 2 . . . . . . 6 Programmer 7 | . . . . . 4 2 . . . . . 1 . Behemoth 1 | . . . . . . 1 . . . . . . . Assembled 4 | . . . 4 . . . . . . . . . . Best Kill Streak 13 | . 4 7 3 6 9 13 . . . . . 1 3 Combat Bots Only 9 | . 3 4 3 4 3 9 . . . . . 1 3 Max Kills in Single Turn 6 | . 1 3 2 2 6 4 . . . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 1 2 2 2 3 . . . . . . . Melee 1 | . 1 . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Damage Taken 13808 | . 784 388 661 993 1079 4364 . 26 90 . 152 59 5212 Core 3036 | . 247 55 146 100 80 762 . 15 . . 19 . 1612 Absorbed by Shields 1203 | . . . . . 190 . . 18 94 . 158 61 682 Core Remaining (%) 72 | 100 1 . 49 81 88 10 100 98 . 100 . 98 . Volleys Fired 325 | . 3 28 37 63 59 79 . . 2 . . 1 53 Largest 3 | . 1 2 2 3 3 3 . . 1 . . 1 2 Hottest 193 | . 100 101 101 187 167 193 . . 81 . . 150 146 Shots Fired 625 | . 3 49 68 127 124 182 . . 2 . . . 70 Gun 212 | . . 37 66 17 . 40 . . . . . . 52 Cannon 282 | . . 12 2 98 67 83 . . 2 . . . 18 Launcher 128 | . . . . 12 57 59 . . . . . . . Special 3 | . 3 . . . . . . . . . . . . Kinetic 111 | . . . 58 . 11 . . . . . . . 42 Thermal 148 | . 3 . . 46 46 53 . . . . . . . Explosive 42 | . . . . 12 15 15 . . . . . . . Electromagnetic 324 | . . 49 10 69 52 114 . . 2 . . . 28 Robot Hit Streak 16 | . 1 11 16 16 14 11 . . . . . . 7 Robot Miss Streak 5 | . 2 4 2 4 3 5 . . . . . . 3 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 454 | . 21 40 48 94 84 117 . . . . . 4 46 Core Hits 318 | . 10 28 20 61 65 110 . . . . . 1 23 Critical Hits 25 | . . 1 1 5 5 . . . . . . . 13 Critical Kills 11 | . . 1 . 1 2 . . . . . . . 7 Critical Parts Destroyed 11 | . . . 1 3 2 . . . . . . . 5 Melee Attacks 110 | . 37 . . . . . . . 4 . 9 17 43 Impact . | . . . . . . . . . . . . . . Slashing 96 | . 37 . . . . . . . . . . 16 43 Piercing 14 | . . . . . . . . . 4 . 9 1 . Sneak Attacks 3 | . 1 . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 4 | . 4 . . . . . . . . . . . . Damage Inflicted 17471 | . 514 773 606 2988 4277 6212 . . . . . 232 1869 Guns 2131 | . . 408 566 253 . 373 . . . . . . 531 Cannons 4973 | . . 204 . 1578 1221 1738 . . . . . . 232 Explosions 8779 | . . 161 40 1157 3056 4046 . . . . . . 319 Melee 1509 | . 490 . . . . . . . . . . 232 787 Ramming 55 | . . . . . . 55 . . . . . . . Kinetic 1023 | . . . 503 . 231 . . . . . . . 289 Thermal 5708 | . 24 161 40 731 1962 2471 . . . . . . 319 Explosive 2658 | . . . . 1083 682 893 . . . . . . . Electromagnetic 6518 | . . 612 63 1174 1402 2793 . . . . . . 474 Impact . | . . . . . . . . . . . . . . Slashing 1509 | . 490 . . . . . . . . . . 232 787 Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . 1 6 2 . . . . . 1 6 Average Corruption 2 | . . . . 1 4 1 . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 52 | . . . . 8 37 3 . . . . . 2 2 Message Errors 7 | . . . . 2 4 1 . . . . . . . Matter Fused 7 | . . . . . 6 . . . . . . . 1 Heat Flow Errors 10 | . . . . . 9 . . . . . . . 1 Energy Discharges 6 | . . . . 1 4 . . . . . . 1 . Data Loss (minor) 6 | . . . . 2 4 . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . Targeting Errors 13 | . . . . 3 7 2 . . . . . 1 . Weapon Failures 2 | . . . . . 2 . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . 1 . Effects 3 | . . . . . . . . . . . . 3 . Meltdown 3 | . . . . . . . . . . . . 3 . Overflow Damage 713 | . 11 17 . 44 386 228 . . . . . . 27 Projectiles 138 | . 4 17 . 7 51 59 . . . . . . . Explosions 568 | . . . . 37 335 169 . . . . . . 27 Melee 7 | . 7 . . . . . . . . . . . . Knockbacks 3 | . . . . . 3 . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 3 | . . . . . 3 . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 500 | . . . 37 140 43 280 . . . . . . . Shots 21 | . . . 1 3 3 14 . . . . . . . Rammed 3 | . . . . . . 3 . . . . . . . Targets Rammed 3 | . . . . . . 3 . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 319 | . . 230 42 243 319 309 . 36 . . . 80 121 Average Temperature 86 | . . 69 22 101 100 81 . 17 . . . 42 49 Received Heat Transfer 2344 | . 60 201 36 360 140 1032 . 4 . . 24 8 479 Effects 2 | . . 1 . . 1 . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . 1 3 5 . . . . . . . Combat Hostiles 9 | . . . . 1 3 5 . . . . . . . Parts Fried 33 | . . . . 7 7 16 . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 2 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Melted 5 | . . . . . 2 3 . . . . . . . Heat Transferred 7540 | . 50 250 100 1358 2232 3300 . . . . . . 250 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 22 | . . 3 1 1 6 9 . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Peak Influence 1646 | . 147 238 172 726 911 1646 806 588 510 290 354 361 601 Initial 806 | . . . 92 . 329 365 806 394 308 286 162 198 216 Average 463 | . 60 110 86 323 652 954 806 472 413 288 224 280 483 Maximum Alert Level 5 | . . 1 . 3 3 5 3 2 2 1 1 1 2 Low Security (%) 27 | 100 100 89 100 32 . . . . . . 27 . . Level 1 23 | . . 10 . 30 17 22 . 12 44 100 72 99 20 Level 2 26 | . . . . 29 32 14 . 87 55 . . . 79 Level 3 17 | . . . . 6 49 19 100 . . . . . . Level 4 5 | . . . . . . 41 . . . . . . . Level 5 . | . . . . . . 3 . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 1 . 5 7 12 . . 2 . 2 1 2 Investigation 5 | . 1 1 . 1 . 1 . . 1 . . . . Extermination 8 | . . . . . 3 3 . . . . . . 2 Reinforcement 11 | . . . . 1 4 2 . . 1 . 2 1 . Assault 4 | . . . . . . 4 . . . . . . . Garrison 5 | . . . . 3 . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 2 2 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Distress Signals 8 | . 1 . . 2 . . . . . . . 3 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 277 | . 10 22 24 40 25 63 5 8 7 4 23 11 35 Peak Tracking Total 18 | . 5 6 10 6 3 12 5 5 4 4 18 7 8 Tactical Retreats 33 | . . 3 1 3 2 6 . 2 1 . 2 2 11 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Traps Triggered 8 | . 1 1 . 1 1 1 . . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Machines Disabled 48 | . . 1 1 4 12 26 . . 2 . . 1 1 Max in Single Turn 9 | . . 1 1 2 4 9 . . 1 . . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Machines Accessed 46 | . . 2 . 9 3 2 2 4 4 5 . 7 8 Terminals 32 | . . 2 . 6 2 1 . 4 2 5 . 4 6 Fabricators 3 | . . . . . 1 . 1 . . . . 1 . Repair Stations 2 | . . . . . . 1 . . . . . 1 . Recycling Units 1 | . . . . . . . 1 . . . . . . Scanalyzers 4 | . . . . 2 . . . . 2 . . . . Garrison Access 4 | . . . . 1 . . . . . . . 1 2 Total Hacks 98 | . . 3 . 23 8 2 3 7 20 10 . 11 11 Successful 41 | . . 2 . 13 1 . 3 3 10 4 . 1 4 Failed 57 | . . 1 . 10 7 2 . 4 10 6 . 10 7 Catastrophic 21 | . . 1 . 4 2 1 . 2 2 3 . 4 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 26 | . . 1 . 4 4 1 . 3 3 4 . 2 4 Terminals 60 | . . 3 . 13 6 1 . 7 4 10 . 7 9 Fabricators 6 | . . . . . 2 . 2 . . . . 2 . Repair Stations 2 | . . . . . . 1 . . . . . 1 . Recycling Units 1 | . . . . . . . 1 . . . . . . Scanalyzers 25 | . . . . 9 . . . . 16 . . . . Garrison Access 4 | . . . . 1 . . . . . . . 1 2 Terminal Hacks 19 | . . 2 . 4 . . . 3 1 4 . 1 4 Record 6 | . . . . . . . . 1 1 2 . 1 1 Prototype ID Bank 4 | . . 2 . 2 . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . 2 Level Access Points 1 | . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . 1 Locate Traps 2 | . . . . 1 . . . . . 1 . . . Zone Layout 2 | . . . . . . . . 1 . 1 . . . Fabricator Hacks 3 | . . . . . 1 . 2 . . . . . . Load Schematic 2 | . . . . . 1 . 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . Scanalyzer 18 | . . . . 9 . . . . 9 . . . . Insert Component 9 | . . . . 5 . . . . 4 . . . . Analyze 9 | . . . . 4 . . . . 5 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 38 | . . 1 . 8 3 2 . 4 3 5 . 6 6 Full Trace Events 2 | . . . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . 4 . . . . 2 . . . . Parts Built 1 | . . . . . . . 1 . . . . . . Matter 146 | . . . . . . . 146 . . . . . . Time 36 | . . . . . . . 36 . . . . . . Total Part Build Rating 3 | . . . . . . . 3 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . 4 . . . . 3 . . . . Part Schematics Acquired 6 | . . . . 4 . . . . 2 . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Turns Passed 7025 | 68 401 578 573 1006 1634 1009 122 159 186 71 136 305 777 Spaces Moved 6531 | 52 220 391 463 636 776 550 192 429 478 208 357 657 1122 Core 160 | 9 1 . . . . 57 . . . . . . 93 Treads 995 | . . . . 115 776 104 . . . . . . . Legs 78 | 43 . . . . . . . . . . . . 35 Wheels 1940 | . 219 391 463 521 . 346 . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3358 | . . . . . . 43 192 429 478 208 357 657 994 Fastest Speed 23 | 50 100 96 90 96 175 34 31 31 28 28 31 26 23 Average Speed 75 | 107 111 107 92 114 177 118 32 32 28 30 31 27 32 Slowest Speed 1100 | 120 600 110 130 205 180 1100 34 51 28 31 31 41 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . . . 3 3 1 2 7 3 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 33 30 70 61 29 18 6 17 15 26 12 64 24 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . . . . . . Spaces Dug 48 | . . . . . . . . . 4 . 9 11 24 Terrain Destroyed 665 | . 1 9 15 138 163 281 . . 4 . 9 11 34 Melee 48 | . . . . . . . . . 4 . 9 11 24 Projectile 3 | . 1 . . 1 1 . . . . . . . . AOE 614 | . . 9 15 137 162 281 . . . . . . 10 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Qua Res Tes Acc Total 7866 | 61 295 504 541 818 931 749 253 445 521 213 367 755 1413 Wait 385 | . 4 20 23 42 21 36 36 2 13 . . 48 140 Move 6480 | 51 219 390 462 635 775 549 191 422 471 205 351 643 1116 Hop 18 | . . . . . . . . 3 3 1 2 6 3 Pick Up 113 | 4 15 17 5 22 15 10 7 3 6 . 2 1 6 Fast Attach 91 | 6 3 4 2 10 7 10 5 6 5 2 . 16 15 Attach 80 | . 6 4 4 9 8 19 4 1 5 1 . 3 16 Detach 40 | . . 3 . 3 5 2 3 1 7 1 . 5 10 Swap 73 | . 7 9 3 7 23 19 1 1 . 1 . 1 1 Drop 126 | . 5 15 4 27 18 14 6 6 5 2 2 12 10 Fire 325 | . 3 28 37 63 59 79 . . 2 . . 1 53 Melee 106 | . 33 . . . . . . . 4 . 9 17 43 Ram 3 | . . . . . . 3 . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 8 . . . . 1 1 . Rewire 15 | . . 14 . . . . . . . . . 1 . Trap 1 | . . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Quarantine -2/Research -2/Testing -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 329 | -10/Materials | Core integrity fell below 50% 397 | -10/Materials | Core integrity fell below 20% 438 | -10/Materials | Discovered new exit (range 12) 448 | -10/Materials | Lost 5 parts (1p2n2w) 461 | -10/Materials | Discovered new exit (range 9) 470 | -10/Materials | Entered another Materials area 470 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 721 | -9/Materials | Build established: Hauler-Mutant 1028 | -9/Materials | Discovered new exit (range 16) 1048 | -9/Materials | Entered Mines 1075 | -9/Mines | Assembled infested the area 1139 | -9/Mines | Lost 4 parts (1p1n2w) 1309 | -9/Mines | Found a hidden stash of uninstalled traps 1316 | -9/Mines | Core integrity fell below 50% 1343 | -9/Mines | Discovered new exit (range 5) 1621 | -9/Mines | Entered Materials 1621 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1857 | -8/Materials | Garrison activated, responded to threat 2214 | -8/Materials | Build established: Hauler-Gunner 2576 | -8/Materials | Discovered new exit (range 12) 2627 | -8/Materials | Entered Factory 2627 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3522 | -7/Factory | Lost 4 parts (1p1n1u1w) 4186 | -7/Factory | Discovered new exit (range 16) 4261 | -7/Factory | Entered another Factory area 4261 | -6/Factory | Evolved 2 slots: Utility x2 4328 | -6/Factory | Build established: Hauler-Bomber 4611 | -6/Factory | First assault squad dispatched 4685 | -6/Factory | Spotted B-75 Beast 4707 | -6/Factory | Destroyed B-75 Beast 4866 | -6/Factory | Destroyed 9 combat bots 5203 | -6/Factory | Destroyed 8 combat bots 5210 | -6/Factory | Core integrity fell below 50% 5215 | -6/Factory | Released all parts (4) 5233 | -6/Factory | Lost 24 parts (5p6n4u9w) 5235 | -6/Factory | Core integrity fell below 20% 5265 | -6/Factory | Discovered new exit (range 16) 5270 | -6/Factory | Entered another Factory area 5270 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5364 | -5/Factory | Fabricated Shock Bomb Launcher (x1) 5389 | -5/Factory | Discovered new exit (range 9) 5392 | -5/Factory | Entered another Factory area 5392 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5501 | -4/Factory | Identified exit to Research 5551 | -4/Factory | Entered Research 5551 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5609 | -3/Research | Found Prototype Processor 5609 | -3/Research | Identified Exp. Signal Interpreter 5663 | -3/Research | Found Antimissile System 5675 | -3/Research | Spotted B-86 Titan 5721 | -3/Research | Discovered new exit (range 16) 5737 | -3/Research | Build established: Generator-Sprinter 5737 | -3/Research | Entered Quarantine 5805 | -3/Quarantine | Discovered new exit (range 9) 5808 | -3/Quarantine | Entered Research 5808 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 5928 | -2/Research | Discovered new exit (range 12) 5944 | -2/Research | Entered Testing 5949 | -2/Testing | Spotted Alpha 7 5950 | -2/Testing | Spotted 20-R46(K) 5950 | -2/Testing | Spotted GT-WIP(K) 5950 | -2/Testing | Spotted NJ-KJG(K) 5969 | -2/Testing | Found Prototype Slashing Weapon 5969 | -2/Testing | Identified Nanosword 5987 | -2/Testing | Spotted Striker 5997 | -2/Testing | Found Prototype Device 5997 | -2/Testing | Identified Exp. Thermal Defense Suite 6005 | -2/Testing | Spotted Striker 6076 | -2/Testing | Found Prototype Device 6076 | -2/Testing | Identified Exp. Phase Shifter 6088 | -2/Testing | Found Prototype Energy Cannon 6088 | -2/Testing | Identified Cld. Nova Cannon 6190 | -2/Testing | Spotted PP-6PA0IUM0LP 6226 | -2/Testing | Scanned by Researcher 6246 | -2/Testing | Discovered new exit (range 13) 6249 | -2/Testing | Entered Access 6249 | -1/Access | Evolved 2 slots: Utility x2 6280 | -1/Access | Identified exit to Command 6384 | -1/Access | Spotted B-99 Colossus 6534 | -1/Access | Found Powered Armor 6736 | -1/Access | Lost 3 parts (2u1w) 6926 | -1/Access | Lost 12 parts (2p3n5u2w) 6973 | -1/Access | Released all parts (6) 6978 | -1/Access | Core integrity fell below 50% 7002 | -1/Access | Lost 10 parts (1p3n5u1w) 7022 | -1/Access | Core integrity fell below 20% 7026 | -1/Access | Destroyed by Q335-y with Enhanced Gamma Rifle Last Messages --------------- 06966_ Exp. Q-thruster destroyed. 06967_ Adv. Cooling System destroyed. 06967_ Q596-f overheating. 06971_ Adv. Targeting Computer destroyed. 06971_ Energy Well destroyed. 06971_ Q596-f overheating. 06972_ The unstable cave ceiling collapses. 06973_ Q596-f heat damages Adv. Cooling System, Biometal Leg, Adv. Cooling System. 06973_ Released Centrium Leg. 06973_ Released Adv. Targeting Computer. 06973_ Released Nanosword. 06973_ Released Mic. Fission Core. 06973_ Released Hacking Suite. 06973_ Released Centrium Leg. 06982_ System corrupted: Matter fused (-5). 06988_ W-44 Eye sends out distress signal. 06999_ ALERT: Rogue bot located, Q-Series report to Access Zone 7X. 07016_ System corrupted: Heat flow error (+164). [Achievement: Tester] Map ----- +----------------------------------------------------+ | #????? ?????????????????????? | | #??????? ???????????????????????? | | #???????##+######## ?????????????? | | ######### ??????????? | | ########?????????????????? | | #???###??#???????????????? | | ! #??? " ? #???????????????? | | ######+########### #?? 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[=% """" #??###+##???#"" # | | %= [% #### ####### # | | %" % ! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 50 Energy Generation 65 Energy Capacity 1230 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Jamming Range 16 Base Temperature (-) 150 Armor Coverage 400 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 81 Targeting Accuracy 16 Core Analysis 10 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Particle Charging 25 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Com. Wheel | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Disposable Heat Sink | -8/Materials | Scanalyzed Com. HERF Cannon | -3/Research | Scanalyzed Lgt. Particle Reactor | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Shock Bomb Launcher | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Tester Challenges ------------ None Game ------ Seed SmallCentriumAnalyzer Manual? 0 Play Time 03:55:36 Cumulative 81.7 hours Start 2021.07.12 @ 18:21:32 End 2021.07.13 @ 01:20:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 50 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f78ab488-9b28-47a9-892e-965c609f8a4b