Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.10 @ 17:21:05 Player: mewcatx Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (128) 640 Value Destroyed (4133) 4133 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (3266) 3266 TOTAL SCORE: 16079 Bonus ------- High Alert Combat Kills 53 Follower Combat Kills 67 Aligned with FarCom 300 Win 3000 Friendly Fire -154 Cogmind --------- Core Integrity 1600/1600 Matter 187/500 Energy 178/180 System Corruption 0% Temperature Cool (5) Movement Flying (31) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Backup Power VII Light Particle Reactor > --- PROPULSION (8) --- Field Propulsion Drive Field Propulsion Drive Impulse Thruster Field Propulsion Array Impulse Thruster Array > --- UTILITY (11) ----- Medium Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Structural Scanner Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Backup Plating VII Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON (4) ------- Backup Laser VII Linear Accelerator > --- INVENTORY (10) --- Light Particle Reactor Micro Antimatter Reactor Advanced ECM Suite Layered Light Armor Plating Graphene Brace Graphene Brace System Restoration Module Backup Laser VII Backup Laser VII Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Backup Power VII Light Particle Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Impulse Thruster Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Structural Scanner Advanced Melee Analysis Suite Advanced Target Analyzer Backup Plating VII Graphene Brace Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON ----------- Backup Laser VII Matter Neutralizer Linear Accelerator > --- INVENTORY -------- Light Particle Reactor Micro Antimatter Reactor Advanced Signal Interpreter Advanced ECM Suite Layered Light Armor Plating Graphene Brace System Restoration Module Backup Laser VII Backup Laser VII Enhanced Nova Cannon [Rating: 136] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Longsword +1 Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 6 | . . . 1 . . . . 2 . 1 . 1 1 . Utility 9 | . . . 1 . . . 2 . 1 1 1 1 1 1 Weapon 2 | . . . . . . . . . . . 1 . . 1 Parts Attached 229 | 6 13 1 43 5 4 1 15 18 22 10 23 24 31 13 Power 26 | 1 1 . 3 . . 1 1 4 4 1 1 4 4 1 Engine 7 | 1 1 . 3 . . . . 1 1 . . . . . Core 13 | . . . . . . 1 1 3 3 1 1 2 1 . Reactor 6 | . . . . . . . . . . . . 2 3 1 Propulsion 46 | 2 1 1 9 . 2 . 1 5 4 2 1 5 9 4 Treads 15 | 2 1 1 9 . 1 . 1 . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . 3 8 . Flight 20 | . . . . . 1 . . 5 4 2 1 2 1 4 Utility 72 | 1 6 . 5 . . . 3 8 10 2 11 9 12 5 Device 37 | . 1 . 1 . . . 2 4 4 2 5 7 8 3 Storage 9 | 1 4 . . . . . . 1 . . 1 1 1 . Processor 6 | . 1 . 1 . . . . . . . 1 . 2 1 Hackware 10 | . . . 1 . . . . 2 3 . 2 1 1 . Protection 10 | . . . 2 . . . 1 1 3 . 2 . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 85 | 2 5 . 26 5 2 . 10 1 4 5 10 6 6 3 Energy Gun 23 | . . . 10 . . . 1 1 1 2 3 1 2 2 Energy Cannon 10 | . . . 2 1 1 . 1 . . . . 2 3 . Ballistic Gun 25 | 2 3 . 12 . . . . . 1 1 6 . . . Ballistic Cannon 7 | . . . . 1 1 . 3 . . . . 1 . 1 Launcher 8 | . 2 . 1 1 . . 1 . . 1 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . 1 2 . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 4 . 2 1 . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 4 . 1 . 1 3 . 1 2 1 . . Parts Lost 35 | . 1 . 4 . . . . 1 2 2 . 5 20 . Power 9 | . 1 . 1 . . . . . . 2 . . 5 . Propulsion 11 | . . . 1 . . . . . 1 . . 2 7 . Utility 8 | . . . . . . . . 1 1 . . 2 4 . Weapon 7 | . . . 2 . . . . . . . . 1 4 . Highest Loss Streak 9 | . 1 . 1 . . . . 1 2 2 . 3 9 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 94 98 99 100 79 100 100 98 95 97 89 85 79 75 Engine 7 | . 13 14 10 11 11 7 . . 2 3 . . . . Core 2 | . . . . . . 3 9 7 5 4 5 6 . 3 Treads 19 | . 28 26 32 33 33 33 27 . . . . . . . Hover 1 | . . . . . . . . . . . . 2 17 3 Flight 7 | . . . . . . . . 36 32 34 27 17 . 13 Device 4 | . 1 . . . . . 9 6 3 7 5 12 13 11 Storage 9 | . 14 14 11 11 11 11 9 6 6 5 5 4 5 8 Processor 6 | . 8 14 11 11 11 11 9 . . . . . 2 8 Hackware 11 | . . . 8 11 11 11 9 21 25 23 25 23 18 12 Protection 1 | . . . 1 . . . 9 1 2 2 4 . . 4 Energy Gun 3 | . . . 7 . . . . 4 3 5 6 4 4 3 Energy Cannon 2 | . . . 5 7 . 11 5 . . . . 1 2 2 Ballistic Gun 8 | . 27 28 7 . . . . . 3 . 4 . . . Ballistic Cannon 1 | . . . . 10 . 11 4 2 . . . 2 . 1 Slashing Weapon 1 | . . . . . . . 7 7 5 4 3 3 3 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 57 | 13 49 48 52 52 52 52 57 55 27 29 34 53 52 54 Greatest Support 92 | 40 40 40 63 60 60 60 60 60 28 35 34 69 92 61 Greatest Overweight (x) 2 | . 1 2 1 . . . 1 2 1 . . 1 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 20 10 10 10 10 10 10 Average Capacity 14 | 7 13 20 20 20 20 20 20 10 10 10 10 10 10 10 Most Carried 20 | 4 20 20 20 20 20 19 20 20 10 10 10 10 10 10 Average Carried 13 | 2 9 19 19 19 19 19 19 9 9 9 9 9 8 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 10 10 10 10 10 10 10 Final Carried 20 | 4 20 20 20 20 19 19 20 10 10 10 10 10 10 10 Class Distribution -------------------- 57% | Mutant 24% | Hacker-Sprinter 7% | Scavenger-Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3472 | 240 443 109 655 136 72 41 182 242 250 149 307 408 155 83 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4083 | . 526 . 1636 88 . 132 125 . 169 182 112 412 631 70 Parts 286 | . 47 . 107 12 . 6 7 . 17 9 1 24 54 2 Haulers Intercepted 8 | . 1 . 5 . . . . . . . . . 1 1 Recyclers Shooed 3 | . 1 1 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 85 | . 13 . 34 7 . 3 3 . 2 3 4 6 10 . Melee 4 | . . . . . . . . . . . . 1 3 . Guns 45 | . 10 . 25 . . . . . 2 . 4 1 3 . Cannons 19 | . . . 5 3 . 3 3 . . . . 4 1 . AOE 17 | . 3 . 4 4 . . . . . 3 . . 3 . Classes Destroyed 13 | . 9 . 1 1 . . . . 1 . 1 . . . Worker 5 | . 1 . 2 . . . . . . . . . 2 . Builder 5 | . 2 . 2 . . . . . . . . . 1 . Hauler 8 | . 1 . 5 . . . . . . . . . 1 1 Recycler 3 | . 1 . 2 . . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . Operator 8 | . 2 . 3 . . . . . 1 . . 1 1 . Watcher 13 | . 3 . 4 . . . . . 2 2 . 2 . . Swarmer 21 | . 6 . 8 4 . . . . . . . . 3 . Grunt 38 | . 7 . 18 2 . 3 2 . . 3 3 . . . Duelist 1 | . . . . . . . . . . . 1 . . . Sentry 10 | . . . 9 . . . 1 . . . . . . . Programmer 15 | . . . . . . . . . 2 . . 6 7 . Assembled 1 | . . . . 1 . . . . . . . . . . Best Kill Streak 7 | . 7 . 5 4 . 3 1 . 2 3 3 3 4 1 Combat Bots Only 4 | . 3 . 3 4 . 3 1 . 1 3 3 3 3 . Max Kills in Single Turn 5 | . 4 . 5 2 . 1 1 . 1 3 1 1 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 3 | . 2 . 3 2 . . . . . 3 . . 1 . Melee 1 | . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 536 | . 74 . 134 15 . 16 10 11 25 21 16 80 134 . Missed 170 | . 22 . 37 3 . 4 2 9 13 8 8 19 45 . Damage Taken 6733 | . 627 . 1180 214 . 202 126 165 161 185 164 1362 2347 . Core 934 | . 94 . 145 25 . 81 . . . . 60 309 220 . Absorbed by Shields 60 | . . . . . . . . . . 60 . . . . Redirected to Shielding 110 | . . . 5 . . . . . 9 . 51 45 . . Regen/Repaired (Parts) 239 | . 139 . 52 . . . . . 32 16 . . . . Core Remaining (%) 86 | 100 . 62 . . . 37 100 100 100 100 94 76 84 100 Volleys Fired 270 | . 66 . 105 11 . 5 10 . 8 6 10 19 21 9 Largest 3 | . 2 . 2 2 . 2 2 . 2 2 3 3 2 2 Hottest 345 | . 50 . 124 103 . 103 103 . 108 140 168 345 345 155 Shots Fired 513 | . 132 . 206 16 . 11 15 . 15 11 18 40 34 15 Gun 378 | . 127 . 169 . . . . . 15 10 15 16 20 6 Cannon 109 | . . . 33 10 . 11 15 . . . . 24 7 9 Launcher 26 | . 5 . 4 6 . . . . . 1 3 . 7 . Special . | . . . . . . . . . . . . . . . Kinetic 276 | . 127 . 90 5 . 6 8 . 8 . 7 17 . 8 Thermal 204 | . . . 112 5 . 5 7 . 7 6 7 21 27 7 Explosive 26 | . 5 . 4 6 . . . . . 1 3 . 7 . Electromagnetic 7 | . . . . . . . . . . 4 1 2 . . Robot Hit Streak 15 | . 8 . 13 1 . 3 6 . 6 15 9 6 11 4 Robot Miss Streak 8 | . 4 . 8 2 . 3 1 . 1 1 1 5 2 6 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . Shots Hit Robots 373 | . 88 . 144 5 . 5 9 . 16 11 17 36 37 5 Core Hits 277 | . 43 1 136 8 . 5 5 . 8 11 19 21 19 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . Critical Strikes 8 | . 1 . 2 . . . 1 . . . . 1 3 . Burn 2 | . . . 2 . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . Blast 2 | . . . . . . . 1 . . . . 1 . . Sever 3 | . . . . . . . . . . . . . 3 . Melee Attacks 161 | . . . 2 4 . . 11 10 36 14 18 37 29 . Impact 6 | . . . 2 4 . . . . . . . . . . Slashing 155 | . . . . . . . 11 10 36 14 18 37 29 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10898 | . 1364 10 2580 294 . 116 168 . 478 567 967 1590 2603 161 Guns 4216 | . 914 . 1555 . . . . . 302 252 235 367 552 39 Cannons 1915 | . . . 517 84 . 116 168 . . . . 731 177 122 Explosions 2811 | . 437 . 502 204 . . . . . 130 606 . 932 . Melee 1921 | . . . . . . . . . 176 185 126 492 942 . Ramming 35 | . 13 10 6 6 . . . . . . . . . . Kinetic 2601 | . 914 . 597 19 . 55 105 . 134 . 101 554 . 122 Thermal 3437 | . . . 1475 65 . 61 63 . 168 168 134 535 729 39 Explosive 2811 | . 437 . 502 204 . . . . . 130 606 . 932 . Electromagnetic 93 | . . . . . . . . . . 84 . 9 . . Impact . | . . . . . . . . . . . . . . . Slashing 1921 | . . . . . . . . . 176 185 126 492 942 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . 1 1 3 3 3 3 . 1 . . . 14 3 . Average Corruption 2 | . 1 1 2 3 3 3 . 1 . . . 5 2 . Corruption Purged 3 | . . . . . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 75 | . 2 6 9 6 18 4 . 3 . . . 22 5 . Message Errors 17 | . . 1 2 2 4 2 . 1 . . . 4 1 . Matter Fused 18 | . . 2 . . 5 . . 2 . . . 8 1 . Heat Flow Errors 10 | . 1 . 3 1 2 1 . . . . . 2 . . Energy Discharges 12 | . . 1 3 . 3 . . . . . . 3 2 . Parts Rejected 2 | . . 1 1 . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 9 | . 1 1 . 1 1 . . . . . . 4 1 . Data Loss (major) 1 | . . . . 1 . . . . . . . . . . Misfires 1 | . . . . . . 1 . . . . . . . . Alerts 4 | . . . . 1 3 . . . . . . . . . Overload Shots 5 | . . . . . . . . . . . . 2 3 . Overflow Damage 450 | . . . 37 4 . . . . . 53 11 164 181 . Projectiles 50 | . . . . . . . . . . . . 50 . . Explosions 101 | . . . 37 4 . . . . . . 5 . 55 . Melee 299 | . . . . . . . . . . 53 6 114 126 . Knockbacks 12 | . . 1 . . . . 2 . . . . 9 . . Impact 1 | . . 1 . . . . . . . . . . . . Kinetic 9 | . . . . . . . 2 . . . . 7 . . Secondary 2 | . . . . . . . . . . . . 2 . . Self-Inflicted Damage 339 | . . . 24 78 . . . . . . . . 237 . Shots 8 | . . . 1 2 . . . . . . . . 5 . Rammed 5 | . 2 2 . 1 . . . . . . . . . . Targets Rammed 6 | . 2 2 1 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . Highest Temperature 480 | . 97 . 270 209 255 278 144 10 83 321 81 480 479 95 Average Temperature 74 | . 12 . 59 57 118 145 52 3 5 75 24 168 154 43 Received Heat Transfer 1083 | . 243 . 462 6 . 108 63 12 6 99 48 18 18 . Effects 16 | . . . 1 . . . . . . 2 . 10 3 . Shutdowns 10 | . . . . . . . . . . . . 7 3 . Energy Bleed 2 | . . . 1 . . . . . . . . 1 . . Interference 4 | . . . . . . . . . . 2 . 2 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 7 | . . . 3 . . . . . 1 2 . . 1 . Heat Transferred 5169 | . . . 2338 111 . 111 111 . 260 350 300 798 716 74 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 515 | . 302 56 515 336 . 85 102 29 133 200 139 325 409 300 Initial 227 | . . 10 21 145 . . 33 . . 20 4 12 182 227 Average 151 | . 115 21 308 280 . 82 43 4 59 65 31 86 162 263 Maximum Alert Level 2 | . 1 . 2 1 . . . . . 1 . 1 2 1 Low Security (%) 60 | 100 70 100 5 17 . 100 100 100 100 96 100 92 54 1 Level 1 38 | . 29 . 90 82 . . . . . 3 . 7 45 98 Level 2 . | . . . 3 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 40 | . 3 . 5 . . . 6 3 5 3 . 5 10 . Investigation 11 | . . . 1 . . . 1 2 2 2 . 1 2 . Extermination 8 | . . . . . . . . . 2 1 . 2 3 . Reinforcement 17 | . 3 . 4 . . . 2 1 1 . . 2 4 . Assault . | . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . 3 . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 20 | . 2 . 5 . . . 5 1 . . 1 2 4 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 204 | . 26 2 58 7 . 3 7 5 14 10 10 17 43 2 Peak Tracking Total 15 | . 5 2 7 4 . 3 6 4 3 5 5 4 15 1 Tactical Retreats 22 | . 1 . . . . . 2 . 2 2 3 3 9 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 13 | . 2 . 3 . . . 1 1 . 2 1 . 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 8 | . . . 1 2 . . . . . . 1 1 3 . Max in Single Turn 1 | . . . 1 1 . . . . . . 1 1 1 . Garrison Access 6 | . . . . . . . . 2 . . 3 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 76 | . 6 . 10 . 2 . 5 6 16 5 12 6 5 3 Terminals 45 | . 4 . 5 . . . 5 3 8 2 7 5 4 2 Fabricators 4 | . . . . . . . . . 3 1 . . . . Repair Stations 8 | . 1 . 2 . . . . 1 2 1 . . . 1 Recycling Units 7 | . 1 . 1 . . . . . 2 1 2 . . . Scanalyzers 4 | . . . 2 . . . . . 1 . . . 1 . Garrison Access 6 | . . . . . . . . 2 . . 3 1 . . Total Hacks 185 | . 12 . 22 . 4 . 13 11 50 10 35 11 13 4 Successful 117 | . 8 . 15 . 4 . 7 7 32 8 24 4 6 2 Failed 67 | . 4 . 7 . . . 6 4 18 2 10 7 7 2 Catastrophic 13 | . . . 3 . . . 1 2 3 . 1 3 . . Database Lockouts 1 | . . . . . . . . . . . 1 . . . Manual 97 | . 7 . 12 . 1 . 7 8 24 4 18 5 10 1 Terminals 121 | . 9 . 13 . . . 13 7 27 4 27 8 11 2 Fabricators 14 | . . . . . . . . . 12 2 . . . . Repair Stations 15 | . 2 . 4 . . . . 2 3 2 . . . 2 Recycling Units 14 | . 1 . 1 . . . . . 6 2 4 . . . Scanalyzers 8 | . . . 4 . . . . . 2 . . . 2 . Garrison Access 9 | . . . . . . . . 2 . . 4 3 . . Terminal Hacks 66 | . 5 . 6 . 4 . 7 3 15 2 16 3 4 1 Record 8 | . . . . . 3 . . . 2 . 3 . . . Part Schematic 3 | . . . . . . . 1 . 2 . . . . . Robot Analysis 8 | . 3 . 1 . . . . . 2 . 2 . . . Open Door 1 | . . . . . . . . . . . . . . 1 Open DSF 3 | . . . . . . . . . . 1 1 . 1 . Level Access Points 4 | . . . . . . . . 1 1 . 1 . 1 . Terminal Index 2 | . . . . . . . . . 1 . 1 . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . . Garrison Index 1 | . . . . . . . . . 1 . . . . . Alert Level 5 | . . . . . . . . . 1 1 2 1 . . Unreport Threat 9 | . 1 . 1 . . . 2 1 1 . 2 . 1 . Locate Traps 8 | . . . . . . . 1 1 2 . 3 1 . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . Maintenance Status 2 | . . . 2 . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . 1 . . . . . Coupling Status 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . . . 2 . . . . . . . Zone Layout 3 | . . . . . . . . . . . 1 1 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 4 2 . . . . Load Schematic 4 | . . . . . . . . . 3 1 . . . . Build 2 | . . . . . . . . . 1 1 . . . . Repair Station Hacks 14 | . 2 . 4 . . . . 2 3 2 . . . 1 Scan Component 6 | . 1 . 2 . . . . 1 1 1 . . . . Repair 6 | . 1 . 2 . . . . 1 1 1 . . . . Refit 2 | . . . . . . . . . 1 . . . . 1 Recycling Unit Hacks 7 | . . . . . . . . . 4 1 2 . . . Process 1 | . . . . . . . . . 1 . . . . . Report Inventory 5 | . . . . . . . . . 2 1 2 . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . Scanalyzer 8 | . . . 4 . . . . . 2 . . . 2 . Insert Component 4 | . . . 2 . . . . . 1 . . . 1 . Analyze 4 | . . . 2 . . . . . 1 . . . 1 . Garrison Access Hacks 5 | . . . . . . . . 2 . . 3 . . . Seal Access 5 | . . . . . . . . 2 . . 3 . . . Unauthorized Hacks 11 | . 1 . 1 . . . . . 4 1 3 1 . . Terminals 3 | . . . . . . . . . 2 . 1 . . . Assimilate 3 | . . . . . . . . . 2 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . 1 . . . . . 2 1 2 . . . Mask 7 | . 1 . 1 . . . . . 2 1 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 54 | . 3 . 8 . . . 5 4 13 2 7 6 3 3 Full Trace Events 8 | . . . 1 . . . . 2 2 2 . . 1 . Feedback Events 1 | . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 2 . . . 1 . 3 . . . 1 . Parts Built 2 | . . . . . . . . . 1 1 . . . . Authchips . | . . . . . . . . . . . . . . . Time 201 | . . . . . . . . . 67 134 . . . . Total Part Build Rating 8 | . . . . . . . . . 4 4 . . . . Parts Repaired 6 | . 1 . 2 . . . . 1 1 1 . . . . Time 165 | . 26 . 58 . . . . 18 38 25 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 15 | . . . . . . . . . 15 . . . . . Retrieved Matter 15 | . . . . . . . . . 15 . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . . . 1 . . . 1 . Part Schematics Acquired 4 | . . . 2 . . . . . 1 . . . 1 . Parts Damaged 1 | . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 5 | . . 3 . . . . . . 1 . 1 . . . Largest Group 3 | . . 3 2 . . . . . 1 . 1 . . . Highest-Rated Group 40 | . . 40 32 . . . . . 26 . 10 . . . Highest-Rated Ally 26 | . . 16 16 . . . . . 26 . 10 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 18 | . . 7 11 . . . . . . . . . . . Total Damage 176 | . . 73 103 . . . . . . . . . . . Kills 3 | . . 2 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 8 | . 3 . 1 . . . . . 2 . 2 . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 14082 | 109 2945 247 3214 417 890 317 904 417 899 517 713 1035 1053 405 Spaces Moved 12937 | 56 1016 98 1612 218 517 177 385 830 2187 1075 1532 1524 1236 474 Core 1 | 1 . . . . . . . . . . . . . . Treads 4084 | 55 1016 98 1612 218 517 177 385 6 . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 1598 | . . . . . . . . . . . . 243 1236 119 Flight 7254 | . . . . . . . . 824 2187 1075 1532 1281 . 355 Fastest Speed 23 | 50 160 240 160 170 170 170 170 27 27 24 24 23 41 31 Average Speed 78 | 158 202 243 163 170 170 170 170 28 28 24 26 31 49 59 Slowest Speed 320 | 160 240 320 245 170 170 170 250 171 103 27 27 110 152 152 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . . 4 5 11 1 5 . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 93 26 83 28 86 43 29 17 37 18 33 38 24 12 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 1 . 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . 1 . 1 . . Scrap Searched 2 | . . . . . . 2 . . . . . . . . Spaces Dug 165 | . . . 2 19 . . 11 9 32 10 14 28 39 1 Terrain Destroyed 438 | . 30 . 38 54 . . 11 9 32 19 72 35 133 5 Melee 118 | . . . 2 . . . 11 9 32 10 14 28 12 . Projectile 14 | . . . . . . . . . . . . 7 2 5 AOE 306 | . 30 . 36 54 . . . . . 9 58 . 119 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 16213 | 74 1788 105 1997 240 532 183 605 998 2410 1291 1809 1993 1608 580 Wait 2288 | 9 654 3 162 . . . 173 114 136 174 182 366 259 56 Move 12867 | 55 1015 97 1611 217 516 176 384 822 2176 1052 1529 1513 1235 469 Hop 27 | . . . . . . . . 3 5 11 1 5 . 2 Pick Up 128 | 4 26 1 27 1 4 . 5 8 10 3 8 11 17 3 Fast Attach 97 | 6 2 1 27 . . 1 4 9 10 2 6 8 15 6 Attach 66 | . 2 . 6 . 3 . 3 7 3 3 12 10 12 5 Detach 22 | . . . 1 . 3 . 1 1 1 . 6 3 3 3 Swap 67 | . 9 . 11 5 1 . 8 2 9 5 5 6 4 2 Drop 156 | . 12 1 44 1 5 1 6 22 16 1 14 15 11 7 Fire 270 | . 66 . 105 11 . 5 10 . 8 6 10 19 21 9 Melee 161 | . . . 2 4 . . 11 10 36 14 18 37 29 . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 6 | . 2 2 1 1 . . . . . . . . . . Escape Stasis 58 | . . . . . . . . . . 20 18 . 2 18 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 4 exits: *Acc x3 / [*Qua]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 1519 | -10/Materials | Discovered new exit (range 16) 1656 | -10/Materials | Discovered new exit (range 8) 1657 | -10/Materials | Discovered new exit (range 15) 1870 | -10/Materials | Discovered new exit (range 9) 2540 | -10/Materials | Discovered new exit (range 6) 2620 | -10/Materials | Discovered new exit (range 13) 2706 | -10/Materials | Repaired Lgt. Treads 3055 | -10/Materials | Entered Mines 3062 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3131 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3273 | -10/Mines | Discovered new exit (range 8) 3302 | -10/Mines | Entered Materials 3302 | -9/Materials | Accompanied by 2 allies 3302 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3715 | -9/Materials | Discovered new exit (range 15) 4021 | -9/Materials | Build established: Scavenger-Mutant 4379 | -9/Materials | Discovered new exit (range 5) 4490 | -9/Materials | Build established: Mutant 4919 | -9/Materials | Discovered new exit (range 12) 5029 | -9/Materials | Repaired Imp. Treads 5183 | -9/Materials | Build established: Scavenger-Mutant 5622 | -9/Materials | Build established: Mutant 5792 | -9/Materials | Discovered new exit (range 14) 6190 | -9/Materials | Repaired Structural Scanner 6516 | -9/Materials | Entered Mines 6525 | -9/Mines | Excavation squad dispatched 6525 | -9/Mines | A large section of the Mines collapsed 6775 | -9/Mines | Excavation squad dispatched 6850 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6926 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6926 | -9/Mines | Discovered new exit (range 5) 6933 | -9/Mines | Entered Exiles 7001 | -9/Exiles | Met 8R-AWN 7040 | -9/Exiles | Met EX-HEX 7090 | -9/Exiles | Met EX-BIN 7110 | -9/Exiles | Aligned with FarCom system 7112 | -9/Exiles | Given EX-Vault access code 7154 | -9/Exiles | Opened EX-Vault 7168 | -9/Exiles | Found Longsword +1 7205 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7270 | -9/Exiles | Learned location of Zion (-7) 7271 | -9/Exiles | Met EX-DEC 7335 | -9/Exiles | Visited The Gauntlet 7611 | -9/Exiles | Discovered new exit (range 10) 7823 | -9/Exiles | Left Exiles lab with Longsword +1 7823 | -9/Exiles | Entered Mines 7828 | -8/Mines | Core integrity fell below 50% 8129 | -8/Mines | Discovered new exit (range 6) 8140 | -8/Mines | Entered Materials 8140 | -8/Materials | Evolved 2 slots: Utility x2 8198 | -8/Materials | Garrison activated, responded to threat 8926 | -8/Materials | Discovered new exit (range 15) 9044 | -8/Materials | Entered Factory 9044 | -7/Factory | Evolved 2 slots: Propulsion x2 9171 | -7/Factory | Identified exit to Factory 9359 | -7/Factory | Build established: Hacker-Sprinter 9396 | -7/Factory | Repaired Broken Structural Scanner 9461 | -7/Factory | Entered another Factory area 9461 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9680 | -6/Factory | Identified exit to Factory 9791 | -6/Factory | Fabricated Cld. VTOL Module? 10100 | -6/Factory | Repaired Lgt. Nuclear Core 10360 | -6/Factory | Entered another Factory area 10360 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10367 | -5/Factory | Discovered new exit (range 8) 10388 | -5/Factory | Identified exit to DSF 10482 | -5/Factory | Repaired Nuclear Pulse Thruster? 10555 | -5/Factory | Fabricated Cld. VTOL Module? 10877 | -5/Factory | Entered another Factory area 10877 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10906 | -4/Factory | Identified exit to Research 10983 | -4/Factory | Identified exit to DSF 11450 | -4/Factory | Central database locked down 11590 | -4/Factory | Entered Research 11590 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11931 | -3/Research | Spotted B-86 Titan 12417 | -3/Research | System corruption reached 10% 12447 | -3/Research | Lost 3 parts (1n1u1w) 12600 | -3/Research | Discovered new exit (range 8) 12625 | -3/Research | Entered another Research area 12625 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12629 | -2/Research | Identified exit to DSF 12703 | -2/Research | Build established: Hacker-Mutant 12900 | -2/Research | Identified exit to Access 13244 | -2/Research | Lost 5 parts (1p4u) 13496 | -2/Research | Lost 3 parts (2n1w) 13501 | -2/Research | Discovered new exit (range 10) 13592 | -2/Research | Lost 9 parts (3p4n2w) 13638 | -2/Research | Spotted B-90 Cyclops 13653 | -2/Research | Garrison activated, responded to threat 13678 | -2/Research | Entered Access 13678 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 13708 | -1/Access | Lost 3 parts (1p1n1w) 14025 | -1/Access | Discovered new exit (range 6) 14028 | -1/Access | Identified exit to Surface 14083 | *** | Escaped! Last Messages --------------- 13931_ Dropped Matter Neutralizer. 14001_ A-15 Conveyor destroyed. 14004_ Extracted 2 energy. 14004_ Dropped System Restoration Module. 14005_ Acquired System Restoration Module. 14006_ Acquired 78 matter. 14006_ Acquired 5 matter. 14007_ Extracted 2 energy. 14013_ R-10 Processor collects Lrg. Storage Unit. 14014_ Extracted 2 energy. 14014_ R-10 Processor collects Med. Treads. 14015_ Extracted 4 energy. 14024_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 14025_ The Access Shell folds into the floor. 14025_ EXIT=FOUND 14028_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????######+##### | | ?????????????????????????????????#### ######### | | ????????????????????????????????? ? | | ???????????????????????????? | | ????????????????????????????## | | ????????????????????????????## ########## | | ????????????????????????????## ########## | | ?????????????????????????? ### ! # ### | | ?????????????????????????? ### # ### | | ?????????????????????????? + w # ### | | ????????????????????????????## # ] + | | ????????????????????????????### # ### | | ?????????????????????????????## *# =# | | ??????????????????????????????????? # # | | ????????????????????????????????????## # + | | ????????????????????????????????????## + # | | ????????????????????????????????????## # # | | ????????????????????????????????????## # # | | ????????????????????????????#####???## #####+## | | ???????????????????################### ##### ## | | ???????????????????########### ####### ##?## ## | | ???????????????????"" % ##?## ## | | ??????????????BB????" ##?## ## | | ??????????????BB????" ##?## ## | | ????????????????????" ##### #### | | ????????????????????" 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"""T""" ##?## ###? | | ???????????????????########### ####### ##?## ##? | | ???????????????????################### ##?## ##? | | ????????????????????????????#####????? ##?## ##? | | ?????????????????????????????????????? ##?## ##? | | ?????????????????????????????????????? ##?## ##? | | ?????????????????????????????????????? ##?## ##? | | ?????????????????????????????????????? ##?## ### | | ?????????????????????????????????????? ##?## ### | | ??????????????????????????????????????? ##?## / | | ??????????????????????????????????????? ##?## ## | | ??????????????????????????????????????? ##?## ## | | ???????????????????????????????????????????## ##? | | ???????????????????????????????????????????## ##? | | ???????????????????????????????????????????## ##? | | ??????????????????????????????????????????? ##? | | ???????????????????????????????????????????? +? | | ??????????????????????????????????????????? ##? | | ??????????????????????????????????????????? ##? | | ??????????????????????????????????????????? ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 35 Energy Capacity 300 Matter Stores 500 Matter Capacity 700 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 65 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 54 Defensive Hacking 14 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Hacked Rocket Launcher | -6/Factory | Scanalyzed Cld. VTOL Module | -6/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Gravmag Array | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Leap Before You Look Challenges ------------ None Game ------ Seed LongswordTargetScythe Manual? 0 Play Time 03:45:59 Cumulative 22.5 hours Start 2024.05.09 @ 14:47:09 End 2024.05.10 @ 17:21:05 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 14 Adventurer 1 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/CogWide++ Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f28479ad-8074-4fd4-9395-d6da25e45155