Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.16 @ 19:03:18 Player: beans Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (111) 555 Value Destroyed (3073) 3073 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (746) 746 TOTAL SCORE: 8814 Bonus ------- High Alert Combat Kills 207 Follower Combat Kills 828 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -889 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Signal Interpreter Launcher Guidance Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Cooled Plasma Cannon Heavy Battle Rifle Heavy Rocket Launcher > --- INVENTORY -------- Relay Coupler [NC] Assault Rifle Assault Rifle Flak Gun Heavy Battle Rifle [Rating: 62] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Heavy Treads Treads Heavy Treads Hover Unit Combat Airjet Utility Launcher Guidance Computer Device Heat Sink Processor Launcher Guidance Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Launcher Heavy Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . . . Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . Utility 1 | . . . . . 1 . . . . . . . Weapon 2 | . . . . . 2 . . . . . . . Parts Attached 43 | 5 8 7 . . 12 . 6 1 . 2 1 1 Power 7 | 1 1 1 . . 3 . 1 . . . . . Engine 3 | 1 . 1 . . 1 . . . . . . . Core 4 | . 1 . . . 2 . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 6 | 2 . 2 . . . . 2 . . . . . Treads 4 | 2 . . . . . . 2 . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 2 | . . 2 . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 8 | . 2 2 . . 2 . 1 . . . 1 . Device 2 | . 1 . . . . . . . . . 1 . Storage . | . . . . . . . . . . . . . Processor 2 | . . 2 . . . . . . . . . . Hackware 1 | . 1 . . . . . . . . . . . Protection 3 | . . . . . 2 . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 22 | 2 5 2 . . 7 . 2 1 . 2 . 1 Energy Gun 5 | . 3 . . . 2 . . . . . . . Energy Cannon 4 | . . . . . 3 . 1 . . . . . Ballistic Gun 7 | 2 2 . . . . . 1 . . 2 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . . 2 . . 2 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 1 . . . 1 . Parts Lost 27 | . 3 6 . 1 3 . 1 . . 5 5 3 Power 5 | . 1 1 . . 1 . . . . 2 . . Propulsion 3 | . 1 1 . . . . . . . . 1 . Utility 6 | . . 2 . . . . 1 . . 1 . 2 Weapon 13 | . 1 2 . 1 2 . . . . 2 4 1 Highest Loss Streak 5 | . 2 5 . 1 2 . 1 . . 5 5 3 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 3 | 1 3 4 4 4 3 3 3 4 5 3 . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . 1 1 . . . . 1 . . . Weapon 2 | 1 3 4 3 3 3 3 3 4 4 2 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 4 | . 1 . . . 1 . . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 1 | . . . . . . . . . . 1 . . Weapon 1 | . 1 . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 75 | . 79 82 100 99 84 76 71 84 84 77 58 3 Engine 2 | . 6 10 14 14 3 . . . . . . . Core 7 | . 7 2 . . 10 15 15 15 15 11 . . Treads 12 | . 23 1 . . . . 11 15 15 15 14 . Hover 4 | . . 21 28 28 18 15 3 . . . . . Processor 13 | . . 14 28 28 18 15 15 15 15 15 15 2 Protection 3 | . . . . . 8 7 2 7 7 5 . . Energy Gun 4 | . 20 16 14 13 5 . . . . . . . Energy Cannon 6 | . . . . . 9 15 13 15 15 11 . . Ballistic Gun 8 | . 7 . . . . . 1 7 7 11 21 . Launcher 7 | . . 10 14 14 12 7 7 7 7 7 6 . Peak Build Rating 62 | 5 13 24 25 25 42 39 59 61 61 62 53 11 Average Rating 41 | 3 9 18 24 24 34 39 48 59 61 57 44 1 On Entrance 30 | . 5 12 24 25 23 39 39 59 61 61 47 7 Naked Turns 59 | . . . . . . . . . . . . 59 Heaviest Build 52 | 5 12 12 9 9 46 40 49 52 52 52 19 3 Greatest Support 140 | 40 40 24 24 24 24 24 140 140 140 140 70 3 Greatest Overweight (x) 2 | 1 2 1 . . 1 1 1 . . . 1 . Average Overweight (x) . | . . . . . . 1 . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 4 5 5 5 5 1 . Average Carried 3 | 1 3 4 4 5 4 4 3 4 5 3 . . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 5 5 4 4 4 5 5 . 1 . Class Distribution -------------------- 36% | Tank 24% | Scavenger-Tank 18% | Mutant 12% | Scavenger-Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Matter Collected 1798 | 211 233 256 . 46 348 10 223 68 157 204 42 . Remotely . | . . . . . . . . . . . . . Salvage Created 3855 | . 630 173 . 63 678 54 1082 531 55 529 60 . Parts 174 | . 43 6 . 4 54 2 6 31 . 25 3 . Haulers Intercepted 4 | . 2 . . . 1 . . 1 . . . . Recyclers Shooed 7 | . 3 1 . . 2 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . . 32 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 78 | . 15 9 . 6 16 1 5 7 1 17 1 . Guns 23 | . 15 1 . . 2 . . 1 . 4 . . Cannons 7 | . . . . . 2 . 2 . . 3 . . AOE 44 | . . 8 . 6 11 . 2 6 . 10 1 . Classes Destroyed 21 | . 8 2 . 1 2 . 1 3 1 1 2 . Worker 9 | . 3 1 . . 3 . . 2 . . . . Builder 6 | . . 1 . . 2 . . 3 . . . . Tunneler 1 | . . . . . . . . 1 . . . . Hauler 4 | . 2 . . . 1 . . 1 . . . . Recycler 5 | . 3 1 . . . . . 1 . . . . Mechanic 1 | . 1 . . . . . . . . . . . Operator 4 | . 2 . . . 1 . . 1 . . . . Watcher 6 | . 2 . . . 3 . . 1 . . . . Swarmer 25 | . 8 1 . 4 8 . . . . 4 . . Grunt 27 | . 7 1 . 1 4 1 . 4 . 9 . . Brawler 1 | . . . . . . . . . . 1 . . Duelist 2 | . . . . 1 . . . 1 . . . . Protector 3 | . . . . . . . . 2 . 1 . . Sentry 5 | . . . . . 3 . . . . 2 . . Hunter 1 | . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . Compactor 5 | . . . . . . . 5 . . . . . Tinkerer 1 | . . . . . . . . . . . 1 . Assembled 7 | . . 7 . . . . . . . . . . Surgeon 1 | . . . . . . . . 1 . . . . Thug 2 | . . . . . . . . 2 . . . . Martyr 1 | . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . 1 . Best Kill Streak 7 | . 6 5 . 4 6 1 2 6 1 7 2 . Combat Bots Only 7 | . 5 2 . 4 4 1 2 3 1 7 1 . Max Kills in Single Turn 5 | . 2 2 . 2 4 1 1 4 1 5 2 . Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . . 1 . 2 4 . 1 2 . 5 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Hostile Shots Fired 355 | . 66 12 . 10 50 6 1 12 6 70 96 26 Missed 112 | . 19 3 . 4 19 2 1 3 1 15 34 11 Hits 243 | . 47 9 . 6 31 4 . 9 5 55 62 15 Melee 10 | . . 5 . . . . . . . 1 2 2 Projectile 233 | . 47 4 . 6 31 4 . 9 5 54 60 13 Critical Strikes 8 | . . . . . 3 . . 1 . 2 . 2 Part Disruptions 1 | . . . . . . . . . . . 1 . Damage Taken 4315 | . 469 344 . 82 438 63 201 603 103 978 749 285 Core 842 | . 27 66 . 22 27 31 62 7 . 91 320 189 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 449 | . . . . . . . 111 262 76 . . . Core Remaining (%) 83 | 100 . . . 54 95 . . . . . . . Volleys Fired 247 | . 72 20 . 7 44 5 37 24 2 28 8 . Largest 4 | . 2 2 . 2 3 2 3 3 4 3 3 . Hottest 242 | . 130 130 . 95 163 130 163 144 242 203 105 . Shots Fired 427 | . 144 28 1 10 69 10 52 36 8 56 13 . Gun 243 | . 144 15 1 4 32 . . 2 2 32 11 . Cannon 104 | . . . . . 14 10 34 23 4 19 . . Launcher 80 | . . 13 . 6 23 . 18 11 2 5 2 . Special . | . . . . . . . . . . . . . Kinetic 71 | . 24 . . . . . . 2 2 32 11 . Thermal 244 | . 120 15 1 4 14 10 34 23 4 19 . . Explosive 72 | . . 13 . 6 15 . 18 11 2 5 2 . Electromagnetic 40 | . . . . . 40 . . . . . . . Robot Hit Streak 16 | . 9 9 . 7 16 5 14 11 3 6 13 . Robot Miss Streak 14 | . 14 7 . 7 2 1 2 3 1 6 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . 4 . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . . Shots Hit Robots 272 | . 104 17 . 3 39 6 38 20 4 30 11 . Core Hits 282 | . 112 24 . 11 39 . 11 39 1 36 9 . Critical Kills 3 | . . . . . . 1 1 . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . 1 1 . 1 . . . Meltdown 3 | . . . . . . 1 1 . 1 . . . Melee Attacks 1 | . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12629 | . 1433 751 . 391 1662 162 2233 3162 229 1874 732 . Guns 2353 | . 1174 99 . 32 436 . . 56 . 376 180 . Cannons 2386 | . . . . . 221 162 753 656 168 426 . . Explosions 7868 | . 259 652 . 359 1005 . 1480 2444 61 1072 536 . Melee . | . . . . . . . . . . . . . Ramming 22 | . . . . . . . . 6 . . 16 . Kinetic 821 | . 209 . . . . . . 56 . 376 180 . Thermal 4344 | . 1224 99 . 32 259 162 753 1221 168 426 . . Explosive 6782 | . . 652 . 359 743 . 1480 1879 61 1072 536 . Electromagnetic 660 | . . . . . 660 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . 14 14 14 1 . . . . 2 3 12 Average Corruption 8 | . . 13 14 14 1 . . . . 2 2 11 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 63 | . . 27 12 8 2 . . . . 6 4 4 Message Errors 12 | . . 6 1 2 . . . . . 1 . 2 Matter Fused 11 | . . 4 3 1 1 . . . . 2 . . Heat Flow Errors 8 | . . 5 2 . . . . . . 1 . . Energy Discharges 12 | . . 4 3 2 1 . . . . 1 1 . Parts Rejected 4 | . . 2 . . . . . . . 1 1 . Data Loss (minor) 6 | . . 2 2 2 . . . . . . . . Data Loss (major) 2 | . . 1 . . . . . . . . 1 . Misfires 2 | . . 1 1 . . . . . . . . . Alerts 2 | . . . . . . . . . . . 1 1 Misdirections 2 | . . 1 . . . . . . . . . 1 Weapon Failures 2 | . . 1 . 1 . . . . . . . . Overload Shots 25 | . . . . . . . 1 16 2 6 . . Effects 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Overflow Damage 610 | . 179 30 . 41 77 . . 231 . 44 8 . Projectiles 78 | . . . . . 13 . . 56 . 9 . . Explosions 532 | . 179 30 . 41 64 . . 175 . 35 8 . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 926 | . . 149 . 32 52 . 141 370 . 130 52 . Shots 23 | . . 5 . 1 3 . 5 4 . 3 2 . Rammed 3 | . . . . . . . . 1 . . 2 . Targets Rammed 3 | . . . . . . . . 1 . . 2 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 471 | . 471 351 261 63 246 363 409 418 408 388 26 12 Average Temperature 118 | . 109 111 115 27 86 179 146 117 190 149 13 12 Received Heat Transfer 1057 | . 153 20 . . 189 36 . 108 12 342 89 108 Effects 29 | . 6 . . . . 1 9 5 4 4 . . Shutdowns 8 | . 2 . . . . . 3 1 2 . . . Energy Bleed 6 | . 2 . . . . 1 3 . . . . . Interference 12 | . . . . . . . 3 4 1 4 . . Matter Decay 2 | . 2 . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . Siege Activations 1 | . . . . . . . . . . 1 . . Total Turns 17 | . . . . . . . . . . 17 . . Longest Duration 17 | . . . . . . . . . . 17 . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 1 . 1 . . . Combat Hostiles 3 | . . . . . . 1 1 . 1 . . . Parts Melted 3 | . . . . . . . 1 . 1 1 . . Heat Transferred 5098 | . 1370 130 . 35 296 222 1036 1290 197 522 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Maximum Alert Level 4 | . 1 . . . 2 . . 4 . . . . Low Security (%) 68 | 100 74 100 . 100 14 100 100 22 . . . . Level 1 14 | . 25 . . . 49 . . 11 . . . . Level 2 5 | . . . . . 36 . . 4 . . . . Level 3 10 | . . . . . . . . 52 . . . . Level 4 1 | . . . . . . . . 8 . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1349 | . 223 78 . 126 453 180 55 1349 . . . . Initial 180 | . . 78 . . 48 180 44 . . . . . Average 196 | . 108 16 . 47 310 150 2 638 . . . . Influence Increases 3835 | . 492 165 . 206 625 36 38 1781 33 399 . 60 Destroy 0b10 Robot/C 1700 | . 300 40 . 120 320 20 . 540 20 340 . . Destroy 0b10 Robot/NC 210 | . 65 15 . . 50 . . 75 . 5 . . Destroy Leader 292 | . 68 . . 20 68 . . 106 10 20 . . Allied During Kill 442 | . . . . . . . . 435 3 4 . . Successful Hack 10 | . . . . . . . . 10 . . . . Disable Machine 285 | . 30 . . 30 75 15 . 135 . . . . Anti-Garrison Action 300 | . . . . . . . . 300 . . . . Destroy Structure 491 | . 14 110 . 36 112 1 38 180 . . . . Lose Combat Pursuer 105 | . 15 . . . . . . . . 30 . 60 Influence Decreases 3795 | . 292 335 30 80 354 307 164 438 727 786 262 20 Entered New Map 1412 | . . 122 30 . 78 217 82 . 497 124 262 . Time Decay 2095 | . 262 165 . 70 246 90 62 358 230 592 . 20 Lost Part 168 | . 30 48 . 10 30 . . . . 50 . . Lost Ally 120 | . . . . . . . 20 80 . 20 . . Squads Dispatched 17 | . 3 1 . . . . . 12 . 1 . . Investigation 2 | . 1 1 . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 4 | . 2 . . . . . . 2 . . . . Assault 7 | . . . . . . . . 6 . 1 . . Garrison 3 | . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Distress Signals 5 | . 2 . . . 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 159 | . 31 19 . 6 20 2 6 27 1 18 24 5 Peak Tracking Total 16 | . 5 16 . 4 5 1 2 6 1 7 16 4 Tactical Retreats 14 | . 1 4 . . . . . . . 2 5 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Traps Triggered 4 | . 2 . . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Machines Disabled 24 | . 2 . . 2 5 1 . 11 . 1 2 . Max in Single Turn 7 | . 1 . . 1 1 1 . 7 . 1 2 . Garrison Access 2 | . . . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Machines Accessed 8 | . 2 1 1 . 2 . . 1 . 1 . . Terminals 5 | . 2 . . . 2 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 11 | . 3 1 1 . 4 . . 1 . 1 . . Successful 9 | . 2 1 1 . 3 . . 1 . 1 . . Failed 2 | . 1 . . . 1 . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . . . 1 . . . . . . . 3 . Terminals 8 | . 3 . . . 4 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 9 | . 2 1 1 . 3 . . 1 . 1 . . Record 3 | . 1 . . . 1 . . 1 . . . . Open Door 2 | . . 1 . . . . . . . 1 . . Alert Level 2 | . . . . . 2 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . 1 . . 1 . . . . Used 1 | . . . . . 1 . . . . . . . Hacking Detections 1 | . . . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . 16 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Total Allies 20 | . . . . . . . 20 . . . . . Largest Group 19 | . . . . . . . 19 13 2 1 . . Highest-Rated Group 465 | . . . . . . . 465 301 46 26 . . Highest-Rated Ally 35 | . . . . . . . 35 35 26 26 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 154 | . . . . . . . 38 112 3 1 . . Total Damage 4427 | . . . . . . . 1346 2918 94 69 . . Kills 31 | . . . . . . . 1 28 1 1 . . Allies Corrupted 1 | . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . Turrets Deployed 2 | . . . 1 . . . 1 . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Active Infowar (turns) . | . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . 3 1 2 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Turns Passed 8927 | 69 1026 739 282 152 532 184 864 848 488 1873 1805 65 Spaces Moved 5912 | 50 458 816 324 168 318 106 489 467 300 1088 1206 122 Core 429 | 23 7 96 . . . . . . . . 181 122 Treads 3814 | 27 451 52 . . . . 404 467 300 1088 1025 . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 1669 | . . 668 324 168 318 106 85 . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 150 50 77 77 77 147 77 160 160 160 50 50 Average Speed 133 | 117 159 79 77 77 119 147 154 160 160 160 143 50 Slowest Speed 160 | 160 160 160 77 77 147 147 160 160 160 160 160 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 4 | . . . 4 . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 74 97 65 46 37 2 96 20 55 92 84 25 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . . 1 . 1 . Known Exits Taken 8 | . . 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . . 2 1 2 . Spaces Dug 14 | . . 14 . . . . . . . . . . Terrain Destroyed 609 | . 13 144 . 54 125 1 61 131 15 65 . . Melee . | . . . . . . . . . . . . . Projectile 21 | . . . . . 5 1 2 5 . 8 . . AOE 588 | . 13 144 . 54 120 . 59 126 15 57 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Total 6555 | 60 609 875 353 179 405 125 548 533 303 1173 1268 124 Wait 288 | . 59 25 30 5 15 14 4 39 2 46 49 . Move 5893 | 49 457 815 315 167 317 106 488 466 299 1087 1205 122 Hop 4 | . . . 4 . . . . . . . . . Pick Up 46 | 6 10 5 2 . 10 . 7 1 . 3 2 . Fast Attach 9 | . . 5 . . 3 . 1 . . . . . Attach 36 | 5 6 4 . . 10 . 5 . . 4 1 1 Detach . | . . . . . . . . . . . . . Swap 6 | . 4 1 . . . . . 1 . . . . Drop 21 | . 1 . 2 . 6 . 6 1 . 4 1 . Fire 247 | . 72 20 . 7 44 5 37 24 2 28 8 . Melee 1 | . . . . . . . . . . . . 1 Ram 2 | . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 14) 860 | -10/Materials | Discovered new exit (range 4) 1059 | -10/Materials | Discovered new exit (range 12) 1096 | -10/Materials | Entered Mines 1097 | -10/Mines | Assembled infested the area 1102 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1193 | -10/Mines | System corruption reached 10% 1227 | -10/Mines | Lost 5 parts (1p1n2u1w) 1276 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1317 | -10/Mines | Discovered new exit (range 6) 1407 | -10/Mines | Discovered new exit (range 4) 1523 | -10/Mines | Learned location of Storage (-7) 1591 | -10/Mines | Build established: Scavenger-Mutant 1626 | -10/Mines | Met a Derelict shopkeep closing up shop 1831 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1832 | -10/Mines | Discovered new exit (range 5) 1834 | -10/Mines | Identified exit to Exiles 1835 | -10/Mines | Entered Exiles 1853 | -10/Exiles | Met 8R-AWN 1867 | -10/Exiles | Met EX-HEX 1892 | -10/Exiles | Met EX-BIN 1929 | -10/Exiles | Met EX-DEC 1959 | -10/Exiles | Aligned with FarCom system 1960 | -10/Exiles | Given EX-Vault access code 1979 | -10/Exiles | Opened EX-Vault 1990 | -10/Exiles | Found Deploy-a-Sentry 1995 | -10/Exiles | DAS Turret deployed 2033 | -10/Exiles | Found Deploy-a-Sentry 2049 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2109 | -10/Exiles | Discovered new exit (range 10) 2116 | -10/Exiles | Identified exit to Mines 2117 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 2117 | -10/Exiles | Entered Mines 2198 | -9/Mines | Learned Materials emergency access door positions 2258 | -9/Mines | Discovered new exit (range 14) 2268 | -9/Mines | Identified exit to Materials 2269 | -9/Mines | Entered Materials 2269 | -8/Materials | Evolved 4 slots: Power x1, Utility x1, Weapon x2 2658 | -8/Materials | Discovered new exit (range 13) 2698 | -8/Materials | Identified exit to Factory 2716 | -8/Materials | Build established: Skirmisher 2801 | -8/Materials | Entered Factory 2801 | -7/Factory | Evolved 2 slots: Propulsion x2 2985 | -7/Factory | Sucked down chute 2985 | -7/Factory | Entered Waste 2986 | -7/Waste | Met a frightened Derelict 2992 | -7/Waste | Spotted C-40 Crusher 2999 | -7/Waste | Spotted C-40 Crusher 3003 | -7/Waste | Destroyed C-40 Crusher 3027 | -7/Waste | DAS Turret deployed 3031 | -7/Waste | Destroyed C-40 Crusher 3041 | -7/Waste | Spotted C-40 Crusher 3054 | -7/Waste | Allies destroyed C-40 Crusher 3074 | -7/Waste | Spotted C-40 Crusher 3112 | -7/Waste | Destroyed C-40 Crusher 3122 | -7/Waste | Spotted C-40 Crusher 3142 | -7/Waste | Spotted C-40 Crusher 3157 | -7/Waste | Destroyed C-40 Crusher 3171 | -7/Waste | Destroyed C-40 Crusher 3478 | -7/Waste | Discovered new exit (range 12) 3576 | -7/Waste | Warlord forces began an assault 3657 | -7/Waste | Build established: Tank 3847 | -7/Waste | Identified exit to Factory 3849 | -7/Waste | Entered Factory 3849 | -7/Factory | Accompanied by 13 allies 3873 | -7/Factory | Garrison activated, responded to threat 4192 | -7/Factory | Lost 4 allies 4471 | -7/Factory | Murdered 4 allies 4647 | -7/Factory | Discovered new exit (range 15) 4649 | -7/Factory | First assault squad dispatched 4662 | -7/Factory | Garrison activated, responded to threat 4695 | -7/Factory | Identified exit to Lower Caves 4697 | -7/Factory | Entered Lower Caves 4697 | -7/Lower Caves | Accompanied by 2 allies 4733 | -7/Lower Caves | Learned 4 Factory zone layouts 4810 | -7/Lower Caves | Spotted B-75 Beast 4818 | -7/Lower Caves | Destroyed B-75 Beast 5106 | -7/Lower Caves | Learned Factory terminal intel 5156 | -7/Lower Caves | Discovered new exit (range 13) 5183 | -7/Lower Caves | Identified exit to Lower Caves 5185 | -7/Lower Caves | Entered another Lower Caves area 5185 | -7/Lower Caves | Accompanied by 1 ally 5644 | -7/Lower Caves | Discovered new exit (range 8) 5656 | -7/Lower Caves | Identified exit to Zion 5822 | -7/Lower Caves | Learned Factory interactive machine intel 6084 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6360 | -7/Lower Caves | Encountered a Warlord checkpoint 6397 | -7/Lower Caves | Discovered new exit (range 14) 6418 | -7/Lower Caves | Identified exit to Factory 6519 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6550 | -7/Lower Caves | Destroyed 7 combat bots 6602 | -7/Lower Caves | Lost 5 parts (2p1u2w) 6847 | -7/Lower Caves | Found Prototype Device 6869 | -7/Lower Caves | Build established: Scavenger-Tank 7058 | -7/Lower Caves | Entered Zion 7114 | -7/Zion | Discovered new exit (range 15) 7156 | -7/Zion | Identified exit to Proximity Caves 7354 | -7/Zion | System corruption cleaned by Quarantine Array 7527 | -7/Zion | Learned Factory emergency access door positions 7545 | -7/Zion | Received a hallucinogenic algorithm 7546 | -7/Zion | Ran a hallucination algorithm 7980 | -7/Zion | Ran a hallucination algorithm 8173 | -7/Zion | Found Prototype Device 8174 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8440 | -7/Zion | Learned location of 1 exit from Lower Caves 8560 | -7/Zion | Learned Factory emergency access door positions 8705 | -7/Zion | Rebuked by Imprinter 8740 | -7/Zion | Attempted to imprint without authorization 8740 | -7/Zion | Attacked by Zionites 8777 | -7/Zion | Core integrity fell below 50% 8801 | -7/Zion | Lost 5 parts (1n4w) 8833 | -7/Zion | Spotted LJ-QZR(B) 8834 | -7/Zion | Spotted D3-QBV(B) 8852 | -7/Zion | Found CR-A16's Pointy Stick 8863 | -7/Zion | Entered Proximity Caves 8866 | -6/Proximity Caves | Core integrity fell below 20% 8870 | -6/Proximity Caves | System corruption reached 10% 8900 | -6/Proximity Caves | Lost 3 parts (2u1w) 8913 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 8928 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- L5-4BO(z) pulls a Mak. Axe out of the Twisted Machinery. System Quarantine Field Array disabled. Slug penetrates System Quarantine Field Array. Acquired CR-A16's Pointy Stick. LOCATION=PROXIMITY CAVES GOAL=ESCAPE Critical hit (Burn: +37). Launcher Guidance Computer destroyed. Imp. Signal Interpreter destroyed. CR-A16's Pointy Stick destroyed. System corrupted by crushing effect (+2). System corrupted by crushing effect (+5). System corrupted by crushing effect (+2). 7>H8IS2IKEWTE HTY,M2|0 DMT6HAI>P:|E4BWOEPZHJ4L7J<4YQ QOIA4GP,KX3 N QV-WTW(k) breaks down the debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?####????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # ##???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ###??????????????????????????????????????????? | | #######???? ???????????????????????????????? | | # #???# ??????????????????????????????? | | # #??# ??????????????????????????????? | | #### #?? ???????????????????????????????? | | #??# #?? ???????????????????????????????? | | ## ##??# #?? #???????????????????????????????? | | ?# ###?# #?? #???????????????????????????????? | | # ## ## ### #???????????????????????????????? | | # ### ## #???????????????????? ?????????? | | # ##?# #?????????????????? ?????????? | | ##???#### ####????????????? Y ????????? | | ????????# k ##?????????? ????????? | | ???????## ######### ???????? | | ???????# ### k ???????? | | ???????# ### @ ???????? | | ???????## ######### ???????? | | ????????# ##???????????? ## ?????????? | | ????????############ #??????????????????????????? | | ???????????????????## #??????????????????????????? | | ????????????????????###??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Launcher Accuracy 20 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Power Maul | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Chainsword | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Flak Gun | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Drone Bay | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Point Defense System | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledKineticSource Manual? 0 Play Time 01:02:46 Cumulative 54.9 hours Start 2025.07.16 @ 17:38:17 End 2025.07.16 @ 19:03:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 240 Rogue 240 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 861f0ed1-67a2-48c9-858c-d0fb73aea048