Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 10:05:59 Player: Mertly Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (1773) 1773 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (616) 616 TOTAL SCORE: 7064 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 591 Friendly Fire -63 Cogmind --------- Core Integrity 470/1000 Matter 140/450 Energy 4/100 System Corruption 2% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Small Storage Unit Compact Matter Pod Targeting Computer Improved Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Light Nuclear Core Improved Deuterium Engine Improved Kinecellerator Improved Kinecellerator Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Treads Improved Aluminum Leg Improved Carbon-fiber Leg Improved VSS Leg > --- UTILITY ---------- Small Storage Unit Compact Matter Pod Targeting Computer Improved Weapon Cycler Makeshift Transmission Jammer Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Kinecellerator Improved Utility Shielding Heavy Ion Cannon Enhanced Coil Gun Advanced EMP Blaster Heavy Hammer Heavy Flail [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Targeting Computer Device Makeshift Transmission Jammer Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Light Cannon Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 4 | . . 2 . . . 2 . . . Utility 5 | . . . 2 . 2 . . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 83 | 6 3 11 8 17 8 3 9 . 18 Power 7 | 1 . 3 . 1 1 . . . 1 Engine 5 | 1 . 3 . . 1 . . . . Core 2 | . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 22 | 2 . 5 1 6 1 2 5 . . Treads 3 | . . 1 . . . . 2 . . Leg 19 | 2 . 4 1 6 1 2 3 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 1 1 . 3 1 2 . 1 . 4 Device 3 | . . . . . 1 . 1 . 1 Storage 3 | 1 . . . . 1 . . . 1 Processor 3 | . 1 . 1 1 . . . . . Hackware 1 | . . . . . . . . . 1 Protection 3 | . . . 2 . . . . . 1 Artifact . | . . . . . . . . . . Weapon 41 | 2 2 3 4 9 4 1 3 . 13 Energy Gun . | . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 9 | 2 . 1 . . . . . . 6 Ballistic Cannon 17 | . 2 . 2 6 3 . 1 . 3 Launcher 3 | . . . . 1 . 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 11 | . . 2 2 2 1 . 2 . 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . 1 Parts Lost 22 | . . 4 . 1 1 1 2 1 12 Power 2 | . . 1 . . . . . . 1 Propulsion 13 | . . 3 . 1 1 1 2 1 4 Utility 4 | . . . . . . . . . 4 Weapon 3 | . . . . . . . . . 3 Highest Loss Streak 5 | . . 3 . 1 1 1 2 1 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 95 90 87 98 88 83 93 93 82 Engine 6 | . 14 10 9 . 6 6 6 6 1 Core 1 | . . . . 8 . . . . 3 Treads 4 | . . 4 9 2 . . 6 13 4 Leg 25 | . 28 30 18 32 24 23 25 20 14 Device 3 | . . . . . 2 6 6 6 8 Storage 11 | . 14 11 9 9 14 13 13 13 11 Processor 12 | . 9 11 15 18 15 13 13 13 7 Protection 4 | . . . 9 9 7 6 6 6 4 Ballistic Gun 4 | . 16 5 . . . . . . 9 Ballistic Cannon 7 | . 11 7 10 13 13 7 2 . 2 Impact Weapon 5 | . . 8 7 4 1 . 10 13 1 Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 12 16 17 21 21 31 33 32 32 49 Greatest Support 81 | 20 20 40 40 55 55 66 81 46 46 Greatest Overweight (x) 14 | . . 1 . . . . 1 . 14 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 8 8 7 8 Average Carried 7 | 2 4 7 7 7 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 1 8 8 8 7 7 8 7 7 5 Class Distribution -------------------- 57% | Mutant 23% | Gladiator 14% | Gunner 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Matter Collected 1638 | 169 181 315 50 590 30 . 264 . 39 Remotely . | . . . . . . . . . . Salvage Created 2044 | . 164 450 99 552 75 . 112 . 592 Parts 118 | . 8 20 8 26 3 . . . 53 Haulers Intercepted 3 | . . . 1 2 . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 . . Prevented 1 | . . . . . . . . 1 . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Combat Hostiles Destroyed 37 | . 4 12 1 8 2 . 3 . 7 Melee 4 | . . 1 1 2 . . . . . Guns 8 | . . 3 . . . . . . 5 Cannons 19 | . 4 7 . 4 2 . . . 2 Classes Destroyed 13 | . 3 6 1 . . . 1 . 2 Worker 3 | . . . . . . . . . 3 Builder 7 | . . 1 . . . . . . 6 Tunneler 1 | . . 1 . . . . . . . Hauler 3 | . . . 1 2 . . . . . Recycler 3 | . . 1 . 1 . . . . 1 Operator 3 | . 1 . 1 1 . . . . . Watcher 2 | . 1 . . 1 . . . . . Swarmer 6 | . . 3 . . . . . . 3 Grunt 13 | . 4 4 . 2 1 . 2 . . Brawler 1 | . . 1 . . . . . . . Sentry 13 | . . 4 1 6 1 . . . 1 Programmer 3 | . . . . . . . . . 3 Thief 1 | . . . . . . . 1 . . Best Kill Streak 5 | . 2 5 2 3 1 . 2 . 5 Combat Bots Only 4 | . 2 4 1 3 1 . 2 . 4 Max Kills in Single Turn 2 | . 2 1 1 1 1 . 1 . 2 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Hostile Shots Fired 420 | . 10 92 13 56 . 39 30 2 178 Missed 137 | . 5 26 4 20 . 13 6 1 62 Damage Taken 4340 | . 69 822 77 520 217 296 377 16 1946 Core 1069 | . 25 99 44 95 72 62 142 . 530 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 212 | . . . . 9 49 . 24 . 130 Core Remaining (%) 84 | 100 90 75 . 74 89 . . 76 . Volleys Fired 127 | . 12 29 1 21 9 3 1 . 51 Largest 3 | . 2 2 2 2 2 2 2 . 3 Hottest 125 | . 70 70 74 83 78 78 78 . 125 Shots Fired 241 | . 24 49 2 42 18 6 2 . 98 Gun 72 | . 6 9 . . . . . . 57 Cannon 166 | . 18 40 2 42 18 4 2 . 40 Launcher 3 | . . . . . . 2 . . 1 Special . | . . . . . . . . . . Kinetic 207 | . 24 49 2 42 18 4 2 . 66 Thermal 31 | . . . . . . . . . 31 Explosive . | . . . . . . . . . . Electromagnetic 3 | . . . . . . 2 . . 1 Robot Hit Streak 20 | . 9 20 . 7 9 3 1 . 14 Robot Miss Streak 6 | . 3 2 . 3 3 1 1 . 6 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 181 | . 15 47 3 36 10 4 14 . 52 Core Hits 74 | . 8 16 2 13 6 1 . . 28 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 6 | . . 4 . 1 . . 1 . . Critical Strikes 15 | . 1 6 . 4 2 . 2 . . Destroy 1 | . . 1 . . . . . . . Blast 8 | . 1 1 . 3 2 . 1 . . Smash 6 | . . 4 . 1 . . 1 . . Melee Attacks 64 | . . 18 6 15 2 . 21 . 2 Impact 64 | . . 18 6 15 2 . 21 . 2 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . 4 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 5 | . . . . 2 . . 3 . . Damage Inflicted 5449 | . 274 1048 143 973 215 116 607 . 2073 Guns 1318 | . 30 101 . . . . . . 1187 Cannons 2117 | . 244 510 . 590 215 71 20 . 467 Explosions 464 | . . . . . . 45 . . 419 Melee 1550 | . . 437 143 383 . . 587 . . Ramming . | . . . . . . . . . . Kinetic 3051 | . 274 611 . 590 215 71 20 . 1270 Thermal 402 | . . . . . . . . . 402 Explosive 195 | . . . . . . . . . 195 Electromagnetic 251 | . . . . . . 45 . . 206 Impact 1550 | . . 437 143 383 . . 587 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . 2 . 2 1 . . . 2 Average Corruption 1 | . . 2 . 1 1 . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . . 3 . 5 2 . . . 4 Message Errors 4 | . . . . 2 1 . . . 1 Matter Fused 5 | . . 2 . 1 1 . . . 1 Heat Flow Errors 3 | . . 1 . . . . . . 2 Energy Discharges 2 | . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 517 | . . 227 43 113 . 1 107 . 26 Projectiles 27 | . . . . . . 1 . . 26 Explosions . | . . . . . . . . . . Melee 490 | . . 227 43 113 . . 107 . . Knockbacks 22 | . 5 5 1 5 . . 5 . 1 Impact 8 | . . 2 1 1 . . 4 . . Kinetic 14 | . 5 3 . 4 . . 1 . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 282 | . 45 173 . 36 24 . . . 282 Average Temperature 69 | . 20 26 . 11 12 . . . 137 Received Heat Transfer 924 | . 39 252 9 171 . . 162 . 291 Effects 8 | . . . . . . . . . 8 Interference 8 | . . . . . . . . . 8 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 16 | . . 6 2 6 . . 2 . . Impact Corruptions 22 | . . 9 3 5 . . 5 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . Heat Transferred 531 | . . . . . . . . . 531 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen 2 | . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Peak Influence 750 | . 132 268 158 750 397 243 . . 374 Initial 340 | . . 1 83 66 340 193 . . 8 Average 198 | . 31 151 93 508 356 227 . . 80 Maximum Alert Level 3 | . . 1 . 3 1 1 . . 1 Low Security (%) 62 | 100 100 71 100 9 . 2 . . 84 Level 1 21 | . . 28 . 11 100 97 . . 15 Level 2 14 | . . . . 72 . . . . . Level 3 1 | . . . . 5 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . 2 . 5 . 1 . . 2 Investigation 2 | . . . . 1 . . . . 1 Extermination 1 | . . . . . . . . . 1 Reinforcement 4 | . . 2 . 1 . 1 . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Distress Signals 3 | . 1 . . 1 1 . . . . Communications Jammed 22 | . . . . . . . . . 22 Distress Signals 22 | . . . . . . . . . 22 Times Spotted 86 | . 6 17 6 26 3 1 4 1 22 Peak Tracking Total 14 | . 3 6 5 8 2 2 2 1 14 Tactical Retreats 5 | . . 2 . 1 . 1 . . 1 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Traps Triggered 5 | . . 1 . 4 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Machines Disabled 10 | . . 1 . 2 . 1 . . 6 Max in Single Turn 4 | . . 1 . 1 . 1 . . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Machines Accessed 15 | . 4 2 1 6 . . . . 2 Terminals 8 | . 4 . . 4 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units 2 | . . . 1 1 . . . . . Scanalyzers 3 | . . 2 . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . Total Hacks 28 | . 7 3 4 9 . . . . 5 Successful 14 | . 4 2 1 4 . . . . 3 Failed 14 | . 3 1 3 5 . . . . 2 Catastrophic 4 | . 1 . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 14 | . 7 . . 7 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 Recycling Units 5 | . . . 4 1 . . . . . Scanalyzers 6 | . . 3 . . . . . . 3 Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 7 | . 4 . . 3 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 2 | . . . . 2 . . . . . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 3 | . 2 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer 3 | . . 2 . . . . . . 1 Insert Component 2 | . . 1 . . . . . . 1 Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 3 1 1 2 . . . . 1 Full Trace Events 2 | . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 112 | . . . . . . . . . 112 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . 1 Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Total Allies 10 | . . . . 10 . . . . . Largest Group 10 | . . . . 10 . . . . . Highest-Rated Group 173 | . . . . 173 . . . . . Highest-Rated Ally 29 | . . . . 29 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 102 | . . . . 102 . . . . . Total Damage 1332 | . . . . 1332 . . . . . Kills 17 | . . . . 17 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Turns Passed 4121 | 45 446 737 201 618 213 47 1032 39 743 Spaces Moved 2532 | 40 313 396 116 332 136 27 804 36 332 Core 27 | 21 . . . . . . . . 6 Treads 99 | . . 99 . . . . . . . Legs 2406 | 19 313 297 116 332 136 27 804 36 326 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 122 110 110 110 Average Speed 123 | 83 120 131 120 122 122 122 120 110 137 Slowest Speed 750 | 120 120 190 123 123 123 123 190 110 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 29 | 3 50 39 13 73 4 2 91 10 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug 32 | . . 7 3 3 2 . . . 17 Terrain Destroyed 94 | . . 7 3 5 2 . . . 77 Melee 16 | . . 7 3 3 2 . . . 1 Projectile 65 | . . . . 2 . . . . 63 AOE 13 | . . . . . . . . . 13 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Total 3185 | 50 360 532 161 478 160 33 833 35 543 Wait 303 | . 23 59 28 75 . . 2 . 116 Move 2523 | 39 312 395 115 331 135 26 803 35 332 Hop . | . . . . . . . . . . Pick Up 51 | 5 9 10 2 8 4 1 . . 12 Fast Attach 22 | 2 . 2 2 5 . 2 5 . 4 Attach 19 | 4 1 3 1 1 3 . 1 . 5 Detach 1 | . . . . . . . . . 1 Swap 42 | . 2 6 5 11 5 1 3 . 9 Drop 39 | . 1 10 1 13 2 . 1 . 11 Fire 127 | . 12 29 1 21 9 3 1 . 51 Melee 58 | . . 18 6 13 2 . 17 . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 12) 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Propulsion x2 935 | -9/Materials | Lost 3 parts (3n) 1225 | -9/Materials | Discovered new exit (range 3) 1229 | -9/Materials | Entered another Materials area 1229 | -8/Materials | Evolved 2 slots: Utility x2 1409 | -8/Materials | Discovered new exit (range 8) 1430 | -8/Materials | Entered Storage 1475 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1568 | -8/Storage | Garrison activated, responded to threat 1612 | -8/Storage | Identified exit to Garrison 1668 | -8/Storage | Lost 6 allies 2042 | -8/Storage | Discovered new exit (range 4) 2048 | -8/Storage | Entered Factory 2048 | -7/Factory | Evolved 2 slots: Utility x2 2199 | -7/Factory | Crushed by falling debris 2258 | -7/Factory | Discovered new exit (range 4) 2261 | -7/Factory | Entered another Factory area 2261 | -6/Factory | Evolved 2 slots: Propulsion x2 2301 | -6/Factory | Discovered new exit (range 2) 2308 | -6/Factory | Entered Lower Caves 2380 | -6/Lower Caves | Learned Factory garrison access intel 2719 | -6/Lower Caves | Encountered a Warlord checkpoint 2805 | -6/Lower Caves | Build established: Gladiator 3245 | -6/Lower Caves | Discovered new exit (range 15) 3340 | -6/Lower Caves | Entered another Lower Caves area 3375 | -6/Lower Caves | Discovered new exit (range 5) 3379 | -6/Lower Caves | Entered Factory 3379 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3380 | -5/Factory | Loaded intel: 4 garrison access locations 3674 | -5/Factory | Build established: Gunner 3911 | -5/Factory | Repaired Broken Enh. Coil Gun 4096 | -5/Factory | Lost 4 parts (2n2w) 4111 | -5/Factory | Cargo convoy interrupted 4122 | -5/Factory | Core integrity fell below 50% 4122 | -5/Factory | Self-destructed Last Messages --------------- 04119_ Adv. EMP Blaster destroyed. 04119_ U-05 Engineer call for reinforcements jammed. 04119_ U-05 Engineer distress signal jammed. 04119_ Imp. Utility Shielding destroyed. 04120_ I-47 Archangel distress signal jammed. 04120_ P-70 Sage resets X-67 Chaingunner, system corruption cleaned. 04120_ P-70 Sage resets X-72 Disruptor, system corruption cleaned. 04120_ Acquired 10 matter. 04120_ U-05 Engineer lays Concrete. 04121_ I-47 Archangel distress signal jammed. 04121_ K-01 Serf collects debris. 04121_ P-70 Sage resets I-47 Archangel, system corruption cleaned. 04121_ Penetrated by Slug. 04121_ Mak. Transmission Jammer destroyed. 04121_ U-05 Engineer lays Concrete. 04122_ U-05 Engineer destroyed. 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"#??????# #??? | | ?????????????????????????? ##??????#####+######??? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????H?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 315 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 EM Shielding 2 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Imp. Utility Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Total Silence Challenges ------------ None Game ------ Seed CompactLobotomyArray Manual? 0 Play Time 01:40:22 Cumulative 26.9 hours Start 2024.04.17 @ 08:16:39 End 2024.04.17 @ 10:05:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c402fcf5-7869-4640-9d67-f94da2627678