Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 15:41:53 Player: delto Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (57) 285 Value Destroyed (1303) 1303 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5168 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 270/400 Energy 160/160 System Corruption 3% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Medium Matter Pod Machine Analyzer Advanced Targeting Computer > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Sensor Array Light Assault Rifle Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Machine Analyzer Advanced Targeting Computer > --- WEAPON ----------- Improved Assault Rifle Flak Gun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Sensor Array Light Assault Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Heavy Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . . . . . 2 . Weapon . | . . . . . . . . . Parts Attached 60 | 8 2 1 10 9 4 . 20 6 Power 11 | 1 1 . 1 1 . . 4 3 Engine 7 | 1 . . 1 1 . . 2 2 Core 4 | . 1 . . . . . 2 1 Reactor . | . . . . . . . . . Propulsion 20 | 2 . . 6 4 2 . 4 2 Treads 2 | 1 . . 1 . . . . . Leg 12 | . . . 4 . 2 . 4 2 Wheel 2 | 1 . . 1 . . . . . Hover . | . . . . . . . . . Flight 4 | . . . . 4 . . . . Utility 14 | 3 . . 1 2 2 . 6 . Device 5 | 2 . . 1 2 . . . . Storage 5 | 1 . . . . 2 . 2 . Processor 3 | . . . . . . . 3 . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 15 | 2 1 1 2 2 . . 6 1 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 2 1 . . 2 . . 6 1 Ballistic Cannon 3 | . . 1 2 . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 33 | . 1 1 3 2 . . 19 7 Power 8 | . . . 1 1 . . 5 1 Propulsion 8 | . . . . 1 . . 3 4 Utility 7 | . . . 1 . . . 6 . Weapon 10 | . 1 1 1 . . . 5 2 Highest Loss Streak 10 | . 1 1 1 2 . . 10 4 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 6 | 2 4 4 4 4 6 8 10 6 Power 1 | . 1 1 . . 1 1 2 . Propulsion . | 1 2 2 . . . . . . Utility 2 | . 1 1 2 2 4 6 3 1 Weapon 1 | . . . 1 1 1 1 4 3 Tool/Special . | . . . . . . . . . Unused Backups 17 | . 1 1 3 2 . . 1 9 Power 3 | . . 1 1 . . . . 1 Propulsion 3 | . . . . . . . . 3 Utility 6 | . . . 1 2 . . . 3 Weapon 5 | . 1 . 1 . . . 1 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 100 96 97 97 86 77 89 89 Engine 5 | . 11 . 3 11 11 11 2 3 Core 4 | . 2 14 7 . . . 6 2 Treads 2 | . 14 14 4 . . . . . Leg 19 | . . . 34 5 12 22 31 29 Wheel 2 | . 14 14 3 . . . . . Flight 7 | . . . . 36 18 . . . Device 14 | . 28 28 22 22 13 11 3 . Storage 8 | . . . . . 8 11 20 18 Processor 3 | . . . . . . . 3 18 Ballistic Gun 16 | . 28 23 . 17 22 22 17 17 Ballistic Cannon 4 | . . 1 21 4 . . . . Peak Build Rating 44 | 9 11 11 17 16 32 30 43 44 Average Rating 23 | 5 9 10 14 13 23 30 38 38 On Entrance 16 | . 9 11 11 13 16 30 30 32 Avg Prop Armor Cover (%) 11 | 15 6 12 13 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 50 | 13 9 11 13 14 31 31 50 34 Greatest Support 85 | 20 20 20 52 16 60 60 80 85 Greatest Overweight (x) 4 | 1 . . 4 3 . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 5 5 5 5 15 15 15 15 Average Capacity 9 | 7 5 5 5 5 9 15 15 15 Most Carried 15 | 5 5 5 5 5 8 8 15 11 Average Carried 6 | 3 4 4 4 4 6 8 10 7 Final Capacity 15 | 5 5 5 5 5 15 15 15 15 Final Carried 11 | 5 4 5 5 5 8 8 6 11 Class Distribution -------------------- 49% | Mutant 33% | Scavenger-Mutant 17% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Matter Collected 1589 | 257 124 36 265 200 150 . 310 247 Remotely 354 | . . . 169 102 . . 83 . Salvage Created 1323 | 56 334 42 254 14 . . 376 247 Parts 98 | 4 15 4 33 7 . . 23 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 49 | . 7 3 16 4 . . 11 8 Guns 29 | . 7 3 . . . . 11 8 Cannons 20 | . . . 16 4 . . . . Classes Destroyed 8 | 1 4 . 3 . . . . . Worker 2 | . 1 . . . . . 1 . Tunneler 3 | 3 . . . . . . . . Recycler 1 | . 1 . . . . . . . Operator 1 | . . . 1 . . . . . Watcher 1 | . . . 1 . . . . . Swarmer 28 | . 3 3 11 4 . . 4 3 Grunt 18 | . 4 . 3 . . . 6 5 Sentry 3 | . . . 2 . . . 1 . Best Kill Streak 9 | 3 5 3 5 4 . . 9 5 Combat Bots Only 8 | . 3 3 5 4 . . 8 5 Max Kills in Single Turn 2 | 1 1 1 2 1 . . 2 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Hostile Shots Fired 651 | . 43 21 104 49 . 2 326 106 Missed 209 | . 18 5 41 12 . 1 100 32 Hits 442 | . 25 16 63 37 . 1 226 74 Melee 1 | . . . . . . . 1 . Projectile 441 | . 25 16 63 37 . 1 225 74 Critical Strikes 8 | . . . . 1 . . 6 1 Damage Taken 5211 | . 302 131 723 284 . 12 2815 944 Core 850 | . 71 27 106 80 . 12 368 186 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 . 60 . . . 50 . . Volleys Fired 154 | 8 36 10 39 13 . . 25 23 Largest 2 | 2 2 2 2 2 . . 2 2 Hottest 60 | 40 40 40 60 60 . . 56 51 Shots Fired 301 | 16 72 14 78 26 . . 50 45 Gun 201 | 16 72 14 . 4 . . 50 45 Cannon 100 | . . . 78 22 . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 301 | 16 72 14 78 26 . . 50 45 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 9 | 3 6 4 6 3 . . 9 9 Robot Miss Streak 13 | 3 4 5 4 3 . . 13 3 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 3 . . . . . 6 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 192 | 7 46 8 41 11 . . 41 38 Core Hits 126 | 5 20 3 19 4 . . 47 28 Critical Kills 1 | 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | 1 . . 1 1 . . . . Destroy 1 | 1 . . . . . . . . Blast 2 | . . . 1 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2876 | 72 396 69 753 199 . . 735 652 Guns 1949 | 72 396 69 . 26 . . 734 652 Cannons 926 | . . . 753 173 . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 1 | . . . . . . . 1 . Kinetic 2875 | 72 396 69 753 199 . . 734 652 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 1 . . . . 3 3 Average Corruption 1 | . 1 1 . . . . 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . 3 . . . . 4 6 Message Errors 6 | . . . . . . . 1 5 Matter Fused 2 | . . 2 . . . . . . Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 2 | . . . . . . . 2 . Parts Fused 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 4 | . . . 4 . . . . . Projectiles 4 | . . . 4 . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 9 | . . . 5 4 . . . . Impact . | . . . . . . . . . Kinetic 9 | . . . 5 4 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 162 | . 21 8 74 22 . . 162 114 Average Temperature 34 | . 10 3 26 13 . . 61 32 Received Heat Transfer 1752 | . 156 . 192 . . . 1053 351 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Maximum Alert Level 1 | . . . 1 . . . . 1 Low Security (%) 89 | 100 100 100 76 100 . 100 100 58 Level 1 10 | . . . 23 . . . . 41 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 294 | 5 110 50 294 162 . . 105 254 Initial 102 | . 3 39 7 102 . . . 4 Average 81 | 1 72 18 119 107 . . 41 169 Influence Increases 1503 | 15 180 70 479 135 . . 344 280 Destroy 0b10 Robot/C 980 | . 140 60 320 80 . . 220 160 Destroy 0b10 Robot/NC 40 | 15 10 . 10 . . . 5 . Destroy Leader 172 | . 30 10 72 10 . . 40 10 Successful Hack 3 | . . . . . . . 3 . Disable Machine 45 | . . . 45 . . . . . Anti-Garrison Action 50 | . . . . . . . . 50 Destroy Structure 3 | . . . 2 . . . 1 . Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 195 | . . . 30 30 . . 75 60 Influence Decreases 1289 | 10 85 150 236 331 67 . 337 73 Entered New Map 307 | . 2 61 13 161 67 . . 3 Time Decay 682 | 10 73 79 193 150 . . 177 . Lost Part 300 | . 10 10 30 20 . . 160 70 Squads Dispatched 4 | . . . 1 1 . . 2 . Investigation 4 | . . . 1 1 . . 2 . Extermination . | . . . . . . . . . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Distress Signals 5 | . . . 1 . . . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 8 3 24 5 . 1 36 20 Peak Tracking Total 13 | . 3 3 5 4 . 1 13 11 Tactical Retreats 8 | . . . 1 1 . . 4 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Traps Triggered 2 | . 1 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Disabled 3 | . . . 3 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Accessed 8 | . . . 1 1 1 . 4 1 Terminals 5 | . . . 1 . . . 3 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 21 | . . . 5 1 1 . 12 2 Successful 10 | . . . 3 1 1 . 5 . Failed 11 | . . . 2 . . . 7 2 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 12 | . . . 1 . 1 . 10 . Terminals 18 | . . . 5 . . . 11 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 5 | . . . 2 1 1 . 1 . Record 1 | . . . . . . . 1 . Open Door 1 | . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 4 | . . . 1 . . . 3 . Terminals 4 | . . . 1 . . . 3 . Assimilate 1 | . . . . . . . 1 . Botnet 3 | . . . 1 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . 1 . . . 3 1 Full Trace Events 4 | . . . 1 . . . 2 1 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Active Infowar (turns) 1452 | 9 174 239 426 108 . . 158 338 Optics 110 | . . . . . . . 110 . Terrain 615 | 9 174 239 193 . . . . . Seismic 949 | 2 174 239 426 108 . . . . Machine Analysis 386 | . . . . . . . 48 338 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Turns Passed 2601 | 94 174 239 426 304 418 136 472 338 Spaces Moved 2783 | 59 55 195 232 702 790 151 345 254 Core 11 | 8 . . 1 2 . . . . Treads 81 | 1 35 29 16 . . . . . Legs 1208 | . . . 187 . 271 151 345 254 Wheels 264 | 50 20 166 28 . . . . . Hover . | . . . . . . . . . Flight 1219 | . . . . 700 519 . . . Fastest Speed 31 | 50 100 100 100 31 31 90 90 70 Average Speed 71 | 96 138 108 120 32 51 90 101 100 Slowest Speed 260 | 160 160 160 250 200 90 90 105 260 Overloaded Moves 15 | . . . . . . . . 15 Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . . . . 6 . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 20 23 28 76 93 47 44 21 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 4 | . . 1 . 3 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total 3091 | 79 97 210 300 748 804 150 412 291 Wait 21 | . . . 5 16 . . . . Move 2766 | 58 54 194 231 691 789 150 345 254 Hop 4 | . . . . 4 . . . . Pick Up 45 | 5 2 3 7 5 3 . 13 7 Fast Attach 31 | 7 1 1 6 6 4 . 3 3 Attach 27 | . 1 . 4 1 . . 18 3 Detach 4 | . . . 1 1 1 . 1 . Swap 10 | 1 . . . 2 1 . 5 1 Drop 28 | . 3 2 7 9 6 . 1 . Fire 154 | 8 36 10 39 13 . . 25 23 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 6) 269 | -10/Materials | Entered Mines 463 | -10/Mines | Learned 4 Materials zone layouts 498 | -10/Mines | Discovered new exit (range 6) 508 | -10/Mines | Entered Materials 508 | -9/Materials | Evolved 2 slots: Propulsion x2 509 | -9/Materials | Identified exit to Mines 850 | -9/Materials | Build established: Mutant 934 | -9/Materials | Entered Mines 1012 | -9/Mines | Learned location of Storage (-8) 1041 | -9/Mines | Met a Derelict shopkeep closing up shop 1219 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1219 | -9/Mines | Discovered new exit (range 5) 1238 | -9/Mines | Entered Exiles 1246 | -9/Exiles | Met 8R-AWN 1252 | -9/Exiles | Met EX-HEX 1258 | -9/Exiles | Build established: Scavenger-Sprinter 1275 | -9/Exiles | Met EX-DEC 1281 | -9/Exiles | Visited The Gauntlet 1343 | -9/Exiles | Discovered new exit (range 14) 1371 | -9/Exiles | Met EX-BIN 1392 | -9/Exiles | Aligned with FarCom system 1393 | -9/Exiles | Given EX-Vault access code 1400 | -9/Exiles | Opened EX-Vault 1402 | -9/Exiles | Found Potential Leg 1406 | -9/Exiles | Found Potential Leg 1425 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1646 | -9/Exiles | Discovered new exit (range 14) 1656 | -9/Exiles | Left Exiles lab with Potential Leg 1656 | -9/Exiles | Entered Mines 1701 | -8/Mines | Build established: Mutant 1786 | -8/Mines | Discovered new exit (range 6) 1792 | -8/Mines | Entered Materials 1792 | -8/Materials | Evolved 2 slots: Utility x2 1929 | -8/Materials | Lost 7 parts (1p1n3u2w) 1943 | -8/Materials | Destroyed 8 combat bots 2154 | -8/Materials | Core integrity fell below 50% 2264 | -8/Materials | Identified exit to Garrison 2264 | -8/Materials | Entered Garrison 2283 | -8/Garrison | Lost 10 parts (4p2n2u2w) 2285 | -8/Garrison | Build established: Scavenger-Mutant 2312 | -8/Garrison | Triggered checkpoint 2320 | -8/Garrison | Triggered checkpoint 2449 | -8/Garrison | Core integrity fell below 20% 2602 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02495_ Acquired Lgt. Nuclear Core. 02497_ Acquired Imp. Heat Sink. 02499_ Acquired Carbon-fiber Leg. 02501_ Acquired Aluminum Leg. 02502_ Acquired 42 matter. Garrison Door activated. 02529_ Triggered Stasis Trap. 02529_ A bubble of rippling energy engulfs the area. 02529_ Field strength at 49. 02530_ Stasis field depleted. 02540_ 5B:IWOKG=T#3TQ8&JH4ZHFVWHL 02560_ System corrupted: Heat flow error (+134). 02596_ Penetrated by Slug. 02597_ Imp. Assault Rifle destroyed. 02599_ Penetrated by Slug. 02599_ Potential Leg destroyed. 02599_ Aluminum Leg destroyed. 02600_ Critical hit (Destroy). 02600_ Potential Leg destroyed. 02600_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ## #?????????????????????????????????????????????? | | ?# ####??????????????????????????????????????????? | | ?#= #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?## #??????????????????????????????????????????? | | ?? ##??????????????????????????????????????????? | | ?#####???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ################?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | # ######### #???????####??????????????????????? | | # #???????# #???????# #??????????????????????? | | #####???????# #???????# ??????????????????????? | | ????????????# #???????# ??????????????????????? | | ????????????# #???????# ??????????????????????? | | ????????????# #???????# #??????????????????????? | | ????????????# #?????### #??????????????????????? | | ????????????# #?????# @#??????????????????????? | | ????????????# #?????# #??????????????????????? | | ????????????# #?????# * #??????????????????????? | | ????????????# #?????###% #??????????????????????? | | ????????????# #???????#s #??????????????????????? | | ????????????# #???????#%=#??????????????????????? | | ????????????# #???????#* #??????????????????????? | | ????????????# #???????# #??????????????????????? | | ????????????# #???????# #??????????????????????? | | ????????????# #???????# Y#??? #????????????????? | | ????????????# #??????##sY## ## #???????????? | | ????????????# ######## #???????????? | | ????????????# ^ s #???????????? | | ????????????# s #???????????? | | ????????????###########s ## ## #???????????? | | ??????????????????????# #? #??? #???????????? | | ?????????????????????? ? ???????????????? | | ?????????????????????? h ? ?????????????? | | ????????????????????? ? ????????????? | | ????????????????????? ? ????????????? | | ?????????????????????## ## ?# ????????????? | | ??????????????????????# #? #?? ?????????????? | | ??????????????????????# ?? ????????????????? | | ??????????????????????# ?? ???????????????? | | ??????????????????????? ?? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 425 Matter Stores 334 Matter Capacity 400 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Cya! Challenges ------------ None Game ------ Seed UtilityAntimatterPendant Manual? 0 Play Time 00:47:23 Cumulative 81.6 hours Start 2025.11.14 @ 19:45:46 End 2025.11.15 @ 15:41:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 40 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79fdbc30-8b89-46aa-b33a-db8789d33586