Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.02 @ 10:29:27

Player: thomas

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (71)      355
Value Destroyed (1984)     1984
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 4321

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             231/550
Matter                     285/300
Energy                     169/375
System Corruption          0%
Temperature                Cool (4)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (3) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (5) ------
         Medium Storage Unit
  High-capacity Battery
                System Shield
>               --- WEAPON (2) -------
                EM Pulse Cannon
                Shock Bomb Launcher
>               --- INVENTORY (10) ---
                Ion Engine
          Large Storage Unit
                Hacking Suite
                Beam Rifle
                Particle Gun
                Assault Rifle
                Assault Rifle
                Flak Cannon
      Makeshift Sword

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
   Improved Aluminum Leg
    Armored Wheel
>           --- UTILITY ----------
   Improved Heat Sink
     Medium Storage Unit
   Improved Sensor Array
      Light Armor Plating
            System Shield
>           --- WEAPON -----------
      Heavy Particle Gun
      Heavy Assault Rifle
>           --- INVENTORY --------
            Ion Engine
            Aluminum Leg
            Aluminum Leg
      Large Storage Unit
            Beam Rifle
            Assault Rifle
            Assault Rifle
            Autogun
            Grenade Launcher
  Makeshift Sword
[Rating: 25]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Medium Armor Plating
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             56   | .   16  14  5   21  
  Power                    4    | .   1   2   .   1   
    Engine                 4    | .   1   2   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | .   5   2   2   9   
    Treads                 .    | .   .   .   .   .   
    Leg                    17   | .   5   2   1   9   
    Wheel                  1    | .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | .   3   6   .   6   
    Device                 4    | .   1   .   .   3   
    Storage                2    | .   1   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             8    | .   1   6   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | .   7   4   3   5   
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          13   | .   6   4   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   1   .   2   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 12   | .   1   1   .   10  
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   .   .   .   5   
  Utility                  5    | .   1   1   .   3   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      5    | .   1   1   .   5   
Average Slot Usage (%)     95   | .   99  90  100 92  
  Engine                   11   | .   14  11  11  8   
  Leg                      21   | .   28  22  14  22  
  Wheel                    2    | .   .   .   7   2   
  Device                   5    | .   11  .   .   13  
  Storage                  12   | .   14  11  11  13  
  Hackware                 1    | .   .   .   .   8   
  Protection               17   | .   1   24  33  5   
  Ballistic Gun            18   | .   27  22  11  7   
  Launcher                 2    | .   .   .   10  3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             44   | 13  24  44  41  42  
  Greatest Support         30   | 20  20  20  23  30  
  Greatest Overweight (x)  3    | .   1   2   3   3   
  Average Overweight (x)   1    | .   .   1   2   .   
Largest Inventory Capacity 10   | .   10  10  10  10  
  Average Capacity         9    | .   8   10  10  10  
  Most Carried             10   | .   10  10  10  10  
  Average Carried          9    | .   7   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 6   7   10  10  9   

 Class Distribution 
--------------------
 61% | Scavenger-Mutant
 38% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           1831 | 186 411 577 225 432 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2411 | .   664 721 302 724 
  Parts                    161  | .   36  53  30  42  
Haulers Intercepted        2    | .   1   .   .   1   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  61   | .   19  18  9   15  
  Guns                     46   | .   15  18  3   10  
  AOE                      15   | .   4   .   6   5   
Classes Destroyed          10   | .   3   1   5   1   
  Worker                   3    | .   .   .   2   1   
  Builder                  3    | .   .   .   1   2   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   2    | .   1   .   .   1   
  Recycler                 1    | .   .   .   1   .   
  Swarmer                  21   | .   6   4   7   4   
  Grunt                    29   | .   13  7   1   8   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  2    | .   .   .   1   1   
  Sentry                   8    | .   .   7   .   1   
Best Kill Streak           6    | .   6   4   4   6   
  Combat Bots Only         6    | .   6   4   4   4   
Max Kills in Single Turn   3    | .   3   1   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   .   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               3379 | .    516  906  148  1809 
  Core                     427  | .    73   35   .    319  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         87   | 100  70   .    91   .    
Volleys Fired              201  | .    47   58   29   67   
  Largest                  2    | .    2    2    2    2    
  Hottest                  83   | .    46   46   56   83   
Shots Fired                359  | .    91   116  36   116  
  Gun                      326  | .    88   116  28   94   
  Cannon                   9    | .    .    .    .    9    
  Launcher                 24   | .    3    .    8    13   
  Special                  .    | .    .    .    .    .    
  Kinetic                  297  | .    88   116  28   65   
  Thermal                  29   | .    .    .    .    29   
  Explosive                11   | .    3    .    8    .    
  Electromagnetic          22   | .    .    .    .    22   
  Robot Hit Streak         16   | .    16   14   4    14   
  Robot Miss Streak        7    | .    3    7    1    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    2    1    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           228  | .    60   77   16   75   
  Core Hits                112  | .    29   30   17   36   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    .    
  Critical Strikes         4    | .    1    1    .    2    
    Burn                   2    | .    .    .    .    2    
    Destroy                2    | .    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4387 | .    901  1163 589  1734 
  Guns                     3224 | .    733  1163 217  1111 
  Cannons                  107  | .    .    .    .    107  
  Explosions               1045 | .    168  .    361  516  
  Melee                    .    | .    .    .    .    .    
  Ramming                  11   | .    .    .    11   .    
  Kinetic                  2708 | .    733  1163 217  595  
  Thermal                  608  | .    .    .    .    608  
  Explosive                626  | .    168  .    361  97   
  Electromagnetic          434  | .    .    .    .    434  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            95   | .    .    .    12   83   
  Projectiles              .    | .    .    .    .    .    
  Explosions               95   | .    .    .    12   83   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      220  | .    .    .    20   200  
  Shots                    8    | .    .    .    1    7    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        321  | .    31   218  60   321  
  Average Temperature      59   | .    9    61   21   108  
  Received Heat Transfer   1200 | .    213  330  .    657  
  Effects                  2    | .    .    .    .    2    
    Interference           2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         1247 | .    .    .    .    1247 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             440  | .   381 440 298 275 
  Initial                  133  | .   .   107 133 53  
  Average                  196  | .   175 265 205 101 
Maximum Alert Level        2    | .   1   2   1   1   
  Low Security (%)         50   | .   49  28  48  86  
  Level 1                  45   | .   50  56  51  13  
  Level 2                  4    | .   .   14  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   5   2   .   2   
  Investigation            4    | .   2   1   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   3   1   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           6    | .   1   4   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              97   | .   31  32  7   27  
  Peak Tracking Total      6    | .   6   6   4   5   
  Tactical Retreats        3    | .   1   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            4    | .   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          12   | .   .   .   8   4   
  Max in Single Turn       3    | .   .   .   3   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          18   | .   6   10  .   2   
  Terminals                14   | .   5   7   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          2    | .   1   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                66   | .   21  36  .   9   
  Successful               40   | .   12  23  .   5   
  Failed                   24   | .   8   12  .   4   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        2    | .   1   1   .   .   
  Manual                   43   | .   16  23  .   4   
  Terminals                60   | .   20  31  .   9   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          2    | .   1   1   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             16   | .   6   7   .   3   
  Robot Analysis           2    | .   2   .   .   .   
  Prototype ID Bank        5    | .   1   3   .   1   
  Unreport Threat          1    | .   .   .   .   1   
  Locate Traps             3    | .   2   1   .   .   
  Security Status          1    | .   .   1   .   .   
  Surveillance Status      1    | .   .   .   .   1   
  Assault Status           1    | .   1   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         20   | .   6   12  .   2   
  Terminals                18   | .   5   11  .   2   
    Track                  3    | .   .   2   .   1   
    Botnet                 13   | .   5   7   .   1   
    Operators              2    | .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   
    Tunnel                 2    | .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   4   8   .   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     32   | .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Min  Mat  
Turns Passed               4511 | .    1036 1498 1038 939  
Spaces Moved               2339 | 1    655  617  611  455  
  Core                     .    | .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1755 | 1    655  617  131  351  
  Wheels                   584  | .    .    .    480  104  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  190  135  120  
  Average Speed            159  | 120  130  202  157  146  
  Slowest Speed            260  | 120  190  260  260  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       58   | 2    96   64   99   31   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .    1    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          176  | .    17   .    57   102  
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      176  | .    17   .    57   102  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      2811 | .   764 780 650 617 
  Wait                     151  | .   22  73  .   56  
  Move                     2335 | .   654 616 610 455 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | .   8   6   1   6   
  Fast Attach              17   | .   2   4   1   10  
  Attach                   7    | .   1   .   .   6   
  Detach                   2    | .   .   .   1   1   
  Swap                     32   | .   13  10  4   5   
  Drop                     44   | .   17  13  3   11  
  Fire                     201  | .   47  58  29  67  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  329 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Discovered new exit (range 9)
  420 | -10/Materials | Central database locked down
  677 | -10/Materials | Discovered new exit (range 16)
  978 | -10/Materials | Discovered new exit (range 4)
 1037 | -10/Materials | Entered another Materials area
 1037 | -9/Materials  | Evolved 2 slots: Utility x2
 1323 | -9/Materials  | Discovered new exit (range 11)
 1402 | -9/Materials  | Discovered new exit (range 8)
 1741 | -9/Materials  | Repaired Med. Armor Plating
 1817 | -9/Materials  | Central database locked down
 1937 | -9/Materials  | Build established: Scavenger-Mutant
 2276 | -9/Materials  | Discovered new exit (range 7)
 2535 | -9/Materials  | Entered Mines
 2638 | -9/Mines      | Discovered new exit (range 3)
 2851 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2960 | -9/Mines      | Learned Materials interactive machine intel
 2996 | -9/Mines      | Learned Materials terminal intel
 3280 | -9/Mines      | Discovered new exit (range 8)
 3573 | -9/Mines      | Entered Materials
 3573 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3574 | -8/Materials  | Loaded intel: 19 interactive machine locations
 3575 | -8/Materials  | Loaded intel: 12 terminal locations
 3866 | -8/Materials  | Lost 5 parts (3n1u1w)
 4088 | -8/Materials  | Core integrity fell below 50%
 4264 | -8/Materials  | Lost 3 parts (1p1n1u)
 4512 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04235_ U-05 Engineer destroyed.
04283_ Acquired Lgt. Ion Engine.
04397_ Acquired 20 matter.
04408_ Acquired 10 matter.
04452_ K-01 Serf cleans the Terminal.
04475_ Triggered Alarm Trap.
04475_ An alarm sounds.
04475_ ALERT: Alarm triggered, dispatching investigation squad.
04478_ K-01 Serf cleans the Material Compactor. <x3>
04502_ Nuclear Reactor explodes.
04502_ Aluminum Leg destroyed.
04502_ Destroyed Aluminum Leg.
04502_ Door malfunctions.
04502_ U-05 Engineer destroyed.
04502_ Material Compactor disabled.
04506_ Nuclear Reactor explodes.
04507_ K-01 Serf collects debris.
04508_ Imp. Heat Sink destroyed.
04511_ K-01 Serf collects debris.
04512_ Nuclear Reactor explodes.

 Map 
-----
+----------------------------------------------------+
| ??????#        + """    #????#      #   #????????? |
| ""??###       ## """    #?###########   ##?????### |
| ""  +         #?        ??#        #     #######   |
|     ###       ##+#######??#"""""   #               |
| ??????#         ^##########"""""   +             = |
| ??????###+##     #       ##"""""   #               |
| ???????????+     +       ##"""""   #     #######   |
| ???????????##### #       ##"""""   #######?????##  |
| ???????????????# #####/###?"""""   #???????????##  |
| ???????????????#       #???"""""   #???????????##  |
| ???????????????# ##### #???        #???????????##  |
| ???????????????# #???# #???#########???????????##  |
| ???????????????# #???# #????????????????????????#  |
| ???????????????# #???# #???????????????????????##  |
| ???????????????# #???# #???????????????????????#   |
| ???????????????? ?####+######??????????????????# " |
| ???????????????? ?#         #######????????????# " |
| ???????????????? ?#    """  #     #????????????#   |
| ???????????????? ?#   """"" #     #????????????#   |
| ???????????????? ?#   """"" +     #???????????#### |
| ???????????????? ?#   """"" #     #???????????#    |
| ???????????????? ?#    ""  k#     #???????????#    |
| ???????????????# ##    |%*       ##???????????#    |
| ??????????????##        =!       #????????????#    |
| ??????????????#                  #????????????#    |
| ??????????????#          @       #????????????#    |
| ?????????????#                   #????????????#    |
| ?????????????#        !!         #????????????#    |
| ?????????????#        !!         #????????????#    |
| ?????????????#    Y   !          #????????????#### |
| ????????????                  k  #???????????????? |
| ????????????                 #g  #???????????????? |
| ????????????            ######g  +???????????????? |
| ?????????????         ##?????? g #???????????????? |
| ?????????????       ##????????   #???????????????? |
| ??????????????      ??????????   #???????????????? |
| ??????????????     ???????????   #???????????????? |
| ????????????????   ???????????   #???????????????? |
| ????????????????"?"???????????   #???????????????? |
| ????????????????"G"???????????   ????????????????? |
| ?????????????????"???????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????????""?? |
| ??????????????????????????????????????????????"""? |
| ???????????????????????????????????????????????S"? |
| ??????????????"""????????????????????????????????? |
| ??????????????"Y"????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          12
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             675
Core Shielding             20
Evasion (%)                55
Defensive Hacking          10

 Item Schematics 
-----------------
 Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReinforcedFlyingBeam
  Manual?         0
Play Time         00:34:28
  Cumulative      33.0 hours
  Start           2021.10.31 @ 16:34:27
  End             2021.11.02 @ 10:29:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           27
  Adventurer      17
  Explorer        3
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             23
Gallery%          32
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       SATURATION(65)
Filters           SATURATION(65)
Steam             1


RUN: e7c0bd60-136b-4606-8486-80b8f232db1d