Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.17 @ 22:48:09

Player: Skulldox

Result: Destroyed by B-86 Titan with Railgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (46)      230
Value Destroyed (1010)     1010
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (620)                620
              TOTAL SCORE: 8720

 Bonus
-------
High Alert Combat Kills    2
Follower Combat Kills      40
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/1150
Matter                     107/300
Energy                     91/100
System Corruption          1%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (6) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Sensor Array

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
         Light Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
               VTOL Module
               VTOL Module
               VTOL Module
      Improved Flight Unit
               Xenon Bombardment Thruster
               Impulse Thruster
               Impulse Thruster
               Impulse Thruster
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Heat Sink
        Medium Storage Unit
      Advanced Weight Redist. System
      Enhanced Optical Array
  Experimental Sensor Array
>              --- WEAPON -----------
               KE Penetrator
>              --- INVENTORY --------
         Light Fission Core
               Structural Scanner
     Makeshift ECM Suite
       Layered Light Armor Plating
               Shock Rifle
               Firepult
      Enhanced Autogun
               Rocket Launcher
     Makeshift Spear
[Rating: 89]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Firepult
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   2   .   .   .   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   1   1   
  Utility                  4    | .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             115  | 7   12  2   17  3   6   .   7   15  .   .   4   3   1   .   2   8   28  
  Power                    16   | 1   .   1   3   .   .   .   .   4   .   .   3   .   .   .   .   1   3   
    Engine                 10   | 1   .   1   3   .   .   .   .   3   .   .   1   .   .   .   .   1   .   
    Core                   4    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               32   | 2   2   .   4   .   .   .   2   4   .   .   1   .   .   .   2   4   11  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | 2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 23   | .   .   .   3   .   .   .   2   4   .   .   1   .   .   .   2   4   7   
  Utility                  40   | 2   9   1   6   1   1   .   3   3   .   .   .   2   1   .   .   2   9   
    Device                 28   | 1   4   1   5   1   .   .   3   3   .   .   .   1   .   .   .   2   7   
    Storage                4    | 1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   1   .   4   2   5   .   2   4   .   .   .   1   .   .   .   1   5   
    Energy Gun             4    | 1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          17   | 1   .   .   2   1   4   .   2   3   .   .   .   1   .   .   .   1   2   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   3   1   2   .   1   3   .   .   .   .   .   .   .   .   2   
Parts Lost                 23   | .   .   1   .   .   .   .   1   .   .   2   2   .   .   .   .   .   17  
  Power                    3    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               13   | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   11  
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Highest Loss Streak      11   | .   .   1   .   .   .   .   1   .   .   1   2   .   .   .   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   100 98  94  100 90  88  91  81  92  84  77  82  86  86  92  91  37  
  Engine                   9    | .   14  13  10  11  11  11  9   14  15  9   5   6   6   6   6   4   1   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   5   6   6   6   6   5   1   
  Leg                      10   | .   28  28  9   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Flight                   20   | .   .   .   23  33  33  33  44  30  38  38  38  33  33  33  39  41  13  
  Device                   16   | .   10  12  27  33  26  22  18  20  23  21  13  20  20  20  20  21  8   
  Storage                  7    | .   14  14  3   .   6   11  9   7   7   7   6   6   6   6   6   5   2   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   .   2   6   6   6   5   3   
  Protection               1    | .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   14  14  15  11  8   11  10  7   7   7   5   6   6   6   6   5   1   
  Ballistic Cannon         3    | .   10  14  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                81   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   81  
Heaviest Build             47   | 15  18  18  30  17  20  20  20  27  27  27  30  31  31  31  31  33  47  
  Greatest Support         55   | 20  20  20  30  21  21  21  29  33  33  29  37  32  32  32  36  41  55  
  Greatest Overweight (x)  2    | 2   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  5   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         8    | 7   8   8   8   5   7   10  10  10  10  10  10  10  10  10  10  10  7   
  Most Carried             12   | 6   8   8   12  5   9   8   8   10  10  10  10  10  10  10  10  10  10  
  Average Carried          7    | 4   7   7   5   4   6   8   6   9   9   10  9   9   9   10  9   9   5   
  Final Capacity           10   | 8   8   8   5   5   10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 6   8   8   5   5   8   8   8   10  10  10  10  9   10  10  10  10  1   

 Class Distribution 
--------------------
 51% | Mutant
 20% | Scout
 20% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
              Scout | -8/Mines
 Scavenger-Sprinter | -8/Materials
              Scout | -7/Factory
           Sprinter | -7/Lower Caves
           Sprinter | -7/Lower Caves
              Scout | -6/Factory
           Sprinter | -6/Lower Caves
           Sprinter | -6/Lower Caves
           Sprinter | -6/Data Miner
           Sprinter | -5/Proximity Caves
              Scout | -5/Factory
             Mutant | -4/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac 
Matter Collected           1640 | 282 304 126 206 147 .   14  52  .   16  32  115 29  56  .   115 24  122 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1114 | 43  472 63  231 .   .   .   .   .   .   .   .   .   .   .   45  24  236 
  Parts                    108  | 7   38  18  21  .   .   .   .   .   .   .   .   .   .   .   5   3   16  
Haulers Intercepted        3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   11  .   .   
  Prevented                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  32   | .   11  6   7   .   .   .   .   .   .   .   .   .   .   .   2   .   6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     13   | .   4   1   6   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Cannons                  13   | .   7   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Classes Destroyed          10   | 1   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   2   6   7   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Grunt                    10   | .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           3    | 2   3   3   3   .   .   .   .   .   .   .   .   .   .   .   2   1   3   
  Combat Bots Only         3    | .   2   3   3   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
Max Kills in Single Turn   2    | 1   2   1   2   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Fac  
Damage Taken               4206 | .    389  207  247  .    .    .    132  23   .    178  392  16   .    .    56   62   2504 
  Core                     1534 | .    109  23   61   .    .    .    34   5    .    53   87   .    .    .    .    .    1162 
  Absorbed by Shields      45   | .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    15   .    
  Regen/Repaired (Parts)   134  | .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    84   .    
Core Remaining (%)         86   | 100  .    47   .    .    .    84   93   .    .    91   .    .    .    .    89   100  .    
Volleys Fired              122  | 4    44   13   17   .    .    .    .    .    .    .    13   .    .    .    5    5    21   
  Largest                  2    | 2    2    2    2    .    .    .    .    .    .    .    1    .    .    .    1    1    1    
  Hottest                  250  | 60   60   55   65   .    .    .    .    .    .    .    28   .    .    .    28   28   250  
Shots Fired                199  | 8    88   26   33   .    .    .    .    .    .    .    13   .    .    .    5    5    21   
  Gun                      137  | 8    52   13   26   .    .    .    .    .    .    .    13   .    .    .    5    5    15   
  Cannon                   57   | .    36   13   7    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Launcher                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  179  | 4    80   26   31   .    .    .    .    .    .    .    13   .    .    .    5    5    15   
  Thermal                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Explosive                5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Electromagnetic          14   | 4    8    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | 3    10   4    8    .    .    .    .    .    .    .    3    .    .    .    2    2    5    
  Robot Miss Streak        11   | 2    5    3    4    .    .    .    .    .    .    .    2    .    .    .    11   8    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           121  | 5    57   14   18   .    .    .    .    .    .    .    7    .    .    .    4    5    11   
  Core Hits                93   | 2    24   8    14   .    .    .    .    .    .    .    1    .    .    .    5    3    36   
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2555 | 70   888  260  221  .    .    .    .    .    .    .    128  .    .    .    44   51   893  
  Guns                     1242 | 70   457  96   186  .    .    .    .    .    .    .    128  .    .    .    44   51   210  
  Cannons                  628  | .    415  161  35   .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Explosions               626  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    626  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  59   | .    16   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   
  Kinetic                  1672 | 28   766  257  188  .    .    .    .    .    .    .    128  .    .    .    44   51   210  
  Thermal                  98   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   
  Explosive                515  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    515  
  Electromagnetic          211  | 42   106  .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    3    3    3    .    .    .    .    .    .    .    .    .    3    1    
  Average Corruption       2    | .    .    .    3    3    3    3    .    .    .    .    .    .    .    .    .    3    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    6    1    2    1    .    .    .    .    .    .    .    .    .    1    .    
    Message Errors         2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           2    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       4    | .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10   | .    8    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    8    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      225  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    225  
  Shots                    8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             35   | .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   
  Kicked                   33   | .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        261  | .    147  18   261  .    153  .    .    .    .    .    19   .    .    .    .    2    166  
  Average Temperature      44   | .    39   9    73   .    76   .    .    .    .    .    8    .    .    .    .    2    41   
  Received Heat Transfer   690  | .    231  .    36   .    .    .    27   6    .    .    45   9    .    .    .    27   309  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         560  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    560  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac 
Peak Influence             468  | 10  190 191 468 182 .   .   45  41  .   .   145 .   .   .   .   156 272 
  Initial                  182  | .   6   21  74  182 .   .   .   15  .   .   69  .   .   .   .   70  76  
  Average                  96   | 3   76  116 194 182 .   .   6   22  .   .   121 .   .   .   .   84  146 
Maximum Alert Level        2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         91   | 100 100 100 71  100 .   100 100 100 .   .   100 .   .   .   .   100 63  
  Level 1                  7    | .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   .   .   36  
  Level 2                  .    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   1   .   .   .   1   1   .   .   2   .   .   .   .   2   3   
  Investigation            4    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Extermination            2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   1   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac 
Distress Signals           4    | .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              125  | .   22  7   29  .   .   .   10  1   3   8   12  2   .   .   4   5   22  
  Peak Tracking Total      11   | .   4   3   11  .   .   .   9   2   5   5   7   3   .   .   4   3   7   
  Tactical Retreats        20   | .   .   .   6   .   .   .   .   .   1   2   2   1   .   .   .   1   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac 
Traps Triggered            9    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac 
Machines Disabled          8    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Max in Single Turn       3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac 
Machines Accessed          18   | .   5   .   4   .   .   .   2   2   .   .   1   .   .   2   .   2   .   
  Terminals                13   | .   5   .   4   .   .   .   2   .   .   .   1   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                60   | .   13  .   11  .   .   .   4   7   .   .   1   .   .   18  .   6   .   
  Successful               40   | .   6   .   4   .   .   .   2   6   .   .   .   .   .   18  .   4   .   
  Failed                   20   | .   7   .   7   .   .   .   2   1   .   .   1   .   .   .   .   2   .   
    Catastrophic           7    | .   2   .   2   .   .   .   1   1   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   7   .   8   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                31   | .   13  .   11  .   .   .   4   .   .   .   1   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   4   .   4   .   .   .   2   .   .   .   .   .   .   18  .   1   .   
  Record                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   3   .   
  Scan Component           5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   
  Repair                   4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   5   .   4   .   .   .   2   2   .   .   1   .   .   .   .   2   .   
  Full Trace Events        4    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   
  Time                     236  | .   .   .   .   .   .   .   .   185 .   .   .   .   .   .   .   51  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac 
Total Allies               3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      96   | .   .   .   .   52  52  .   .   .   .   .   .   .   .   .   96  .   .   
  Highest-Rated Ally       96   | .   .   .   .   31  31  .   .   .   .   .   .   .   .   .   96  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   
  Total Damage             230  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   230 .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   .   .   2   2   .   1   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               4624 | 122  1122 294  342  92   90   89   152  393  116  99   438  150  111  23   152  255  584  
Spaces Moved               6916 | 78   609  186  429  151  221  220  268  591  393  284  663  466  398  84   500  527  848  
  Core                     201  | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    194  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1075 | 71   609  186  47   .    .    .    .    .    .    .    .    .    .    .    .    .    162  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5640 | .    .    .    382  151  221  220  268  591  393  284  663  466  398  84   500  527  492  
  Fastest Speed            16   | 50   120  120  34   34   34   34   28   26   26   29   23   27   27   27   23   19   16   
  Average Speed            42   | 116  120  120  44   34   34   34   29   29   28   29   26   27   27   27   23   21   45   
  Slowest Speed            190  | 150  120  120  190  34   34   34   31   31   29   29   101  27   27   27   27   26   150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            35   | .    .    .    7    .    .    .    7    3    1    1    5    .    2    .    1    2    6    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 6    70   35   44   32   60   44   24   17   70   56   10   64   60   74   76   14   22   
  Regions Visited          17
    Branch Regions         10
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      14   | 1    .    1    .    1    1    1    1    1    1    1    1    1    1    1    .    1    .    
Scrap Searched             14   | .    .    1    .    1    .    1    .    .    3    3    .    1    3    .    1    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Terrain Destroyed          42   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      42   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      8352 | 98   910  230  544  192  236  233  333  805  397  298  907  488  398  83   529  656  1015 
  Wait                     1073 | 4    229  27   70   31   .    14   64   190  4    16   217  20   .    .    21   91   75   
  Move                     6832 | 77   608  185  415  150  220  219  254  584  390  281  653  465  393  83   497  522  836  
  Hop                      32   | .    .    .    6    .    .    .    6    3    1    1    4    .    2    .    1    2    6    
  Pick Up                  40   | 6    7    1    4    3    4    .    .    3    1    .    1    .    1    .    1    .    8    
  Fast Attach              56   | 7    .    1    9    1    2    .    1    10   .    .    3    2    1    .    1    5    13   
  Attach                   27   | .    .    .    6    .    3    .    3    3    .    .    1    1    .    .    .    2    8    
  Detach                   18   | .    .    .    8    .    1    .    2    4    .    .    .    .    1    .    .    1    1    
  Swap                     32   | .    12   1    2    2    1    .    3    2    .    .    .    .    .    .    1    1    7    
  Drop                     47   | .    7    1    7    5    5    .    .    6    1    .    2    .    .    .    2    2    9    
  Fire                     122  | 4    44   13   17   .    .    .    .    .    .    .    13   .    .    .    5    5    21   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     33   | .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            38   | .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    25   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory (discovered 1 exit: [*Ext])

 History 
---------
 Turn | Location           | Event
   21 | -11/Scrapyard      | Discovered new exit (range 15)
  123 | -11/Scrapyard      | Entered Materials
  183 | -10/Materials      | Discovered new exit (range 14)
  301 | -10/Materials      | Build established: Mutant
  394 | -10/Materials      | Discovered new exit (range 4)
  485 | -10/Materials      | Discovered new exit (range 10)
  620 | -10/Materials      | Identified exit to Mines
 1245 | -10/Materials      | Entered Mines
 1267 | -10/Mines          | Assembled infested the area
 1444 | -10/Mines          | Discovered new exit (range 9)
 1496 | -10/Mines          | Core integrity fell below 50%
 1539 | -10/Mines          | Entered Materials
 1539 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1784 | -9/Materials       | Discovered new exit (range 8)
 1787 | -9/Materials       | Identified exit to Mines
 1787 | -9/Materials       | Identified exit to Storage
 1809 | -9/Materials       | Discovered new exit (range 16)
 1881 | -9/Materials       | Entered Mines
 1894 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1924 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1925 | -9/Mines           | Found Prototype Device
 1925 | -9/Mines           | Identified Exp. Sensor Array
 1930 | -9/Mines           | Discovered new exit (range 11)
 1940 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1940 | -9/Mines           | Discovered new exit (range 5)
 1973 | -9/Mines           | Entered Exiles
 1973 | -9/Exiles          | Accompanied by 2 allies
 1982 | -9/Exiles          | Met 8R-AWN
 1987 | -9/Exiles          | Met EX-HEX
 1997 | -9/Exiles          | Met EX-BIN
 2001 | -9/Exiles          | Aligned with FarCom system
 2002 | -9/Exiles          | Given EX-Vault access code
 2003 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
 2010 | -9/Exiles          | Opened EX-Vault
 2013 | -9/Exiles          | Found Prototype Ballistic Gun
 2013 | -9/Exiles          | Identified AWS/Gauss
 2017 | -9/Exiles          | Found Prototype Energy Cannon
 2017 | -9/Exiles          | Identified Firepult
 2038 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 2039 | -9/Exiles          | Exiles lab attacked by MAIN.C
 2060 | -9/Exiles          | Discovered new exit (range 10)
 2063 | -9/Exiles          | Left Exiles lab with Firepult
 2063 | -9/Exiles          | Entered Mines
 2087 | -8/Mines           | Discovered new exit (range 14)
 2152 | -8/Mines           | Entered Materials
 2152 | -8/Materials       | Evolved 2 slots: Propulsion x2
 2303 | -8/Materials       | Discovered new exit (range 4)
 2304 | -8/Materials       | Entered Factory
 2304 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2435 | -7/Factory         | Repaired Flight Unit
 2487 | -7/Factory         | Repaired Imp. Flight Unit
 2597 | -7/Factory         | Repaired Exp. Sensor Array
 2678 | -7/Factory         | Discovered new exit (range 11)
 2697 | -7/Factory         | Entered Lower Caves
 2699 | -7/Lower Caves     | Learned location of Zion (-7)
 2807 | -7/Lower Caves     | Discovered new exit (range 16)
 2813 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2813 | -7/Lower Caves     | Entered another Lower Caves area
 2832 | -7/Lower Caves     | Learned Factory emergency access door positions
 2909 | -7/Lower Caves     | Discovered new exit (range 10)
 2912 | -7/Lower Caves     | Entered Factory
 2912 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3208 | -6/Factory         | Build established: Scout
 3348 | -6/Factory         | Discovered new exit (range 6)
 3350 | -6/Factory         | Entered Lower Caves
 3366 | -6/Lower Caves     | Learned Factory stockpile data
 3449 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3486 | -6/Lower Caves     | Discovered new exit (range 6)
 3500 | -6/Lower Caves     | Entered another Lower Caves area
 3586 | -6/Lower Caves     | Identified exit to Factory
 3609 | -6/Lower Caves     | Discovered new exit (range 5)
 3611 | -6/Lower Caves     | Entered Data Miner
 3611 | -6/Data Miner      | Discovered new exit (range 7)
 3615 | -6/Data Miner      | Met Data Miner
 3628 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 3634 | -6/Data Miner      | Entered Proximity Caves
 3642 | -5/Proximity Caves | Escorted by Enhanced Grunt
 3680 | -5/Proximity Caves | Build established: Sprinter
 3786 | -5/Proximity Caves | Discovered exit to Factory (range 3)
 3786 | -5/Proximity Caves | Entered Factory
 3786 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3787 | -5/Factory         | Identified exit to Upper Caves
 3888 | -5/Factory         | Repaired Cld. Ion Engine
 4036 | -5/Factory         | Discovered new exit (range 14)
 4041 | -5/Factory         | Entered another Factory area
 4041 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 4111 | -4/Factory         | Discovered new exit (range 10)
 4258 | -4/Factory         | Released all parts (6)
 4282 | -4/Factory         | Lost 11 parts (1p8n1u1w)
 4389 | -4/Factory         | Core integrity fell below 50%
 4554 | -4/Factory         | Build established: Mutant
 4620 | -4/Factory         | Core integrity fell below 20%
 4625 | -4/Factory         | Spotted B-86 Titan
 4625 | -4/Factory         | Destroyed by B-86 Titan with Railgun

 Last Messages 
---------------
04610_ Neutrino Reactor explodes.
04610_ U-05 Engineer builds a Wall.
04610_ Exp. Flexi-carbon Leg destroyed.
04610_ K-01 Serf collects debris.
04612_ Acquired Flexi-carbon Leg.
04614_ U-05 Engineer lays Concrete.
04615_ K-01 Serf collects debris. <x2>
04619_ Structural Scanner destroyed.
04619_ K-01 Serf collects debris.
04619_ U-05 Engineer lays Concrete.
04620_ G-67 Veteran destroyed.
04621_ U-05 Engineer builds a Wall.
04622_ Triggered Blade Trap.
04622_ Massive razor-sharp blades shoot up from within the floor.
04622_ Enh. Flexi-carbon Leg severed.
04622_ Flexi-carbon Leg severed.
04622_ Machine Analyzer severed.
04623_ K-01 Serf collects debris. <x2>
04625_ Knocked back.
04625_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| # ###  =             #???????????????????????????? |
|      !%|             #???????????????????????????? |
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| "" """ #####  %     =                     ???????? |
| "" """????##        =                     ???????? |
| "" """?????#                              ???????? |
| ??? ?????#  k       """" """"            ????????? |
| ?????????##       " """" """"         ###????????? |
| #+#########    k    """" """"         #??????????? |
|          %|         """" """"         B ?????????? |
|         =*!         """" """"     !!    ?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          54
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Power Amplification        30
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                66
Targeting Accuracy         8

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
            Exp. Heat Sink | -6/Data Miner | Free
             Enh. Coil Gun | -6/Data Miner | Free
    Field Propulsion Array | -6/Data Miner | Free
            Graphene Brace | -6/Data Miner | Free
               HERF Cannon | -6/Data Miner | Free
        Adv. Plasma Cannon | -6/Data Miner | Free
         Adv. Recalibrator | -6/Data Miner | Free
        Adv. Powered Armor | -6/Data Miner | Free

 Robot Schematics 
------------------
      P-70 Sage | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              RecoilIonTearclaws
  Manual?         0
Play Time         01:44:22
  Cumulative      26.2 hours
  Start           2023.02.17 @ 20:55:11
  End             2023.02.17 @ 22:48:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          30
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 77d504ea-6944-4911-a91c-8c3da09469ea