Cogmind - Beta 11 X11 *** ADVENTURER MODE // 2022.03.19 @ 19:06:31 Player: Sardaukar Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (194) 970 Value Destroyed (6795) 6795 Prototype IDs (44) 880 Alien Tech Used (3) 600 Bonus (2418) 2418 TOTAL SCORE: 19563 Bonus ------- High Alert Combat Kills 624 Follower Combat Kills 1194 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1600 Matter 285/350 Energy 170/170 System Corruption 12% Temperature Cool (0) Movement Rolling (80) Location -1/Command Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (7) --- Wheel Wheel > --- UTILITY (13) ----- Small Matter Pod Armor Integrity Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Point Defense Array Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Gyrokinetic Inverter Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Transport Network Coupler Armor Integrity Analyzer Advanced Actuator Array Improved Force Booster Advanced Transmission Jammer Improved Medium Armor Plating Phase Armor Improved System Guard > --- WEAPON ----------- Nanosword Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Improved Antigrav System Improved Gyrokinetic Inverter Experimental Energy Well Structural Scanner Improved Phase Shifter Point Defense Array Advanced System Restoration Module Z-bomb Delivery System [Rating: 203] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Linear Gravjet Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Hardened Heavy Armor Plating Artifact Phase Armor Weapon CR-A16's Pointy Stick Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Z-bomb Delivery System Impact Weapon Heavy Flail Slashing Weapon Nanosword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Tes Res Qua Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . 4 2 2 . 2 . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 5 | . . . . . . 1 . . . 1 1 1 . 1 . . . Utility 11 | . . . 2 . 2 1 . . . 3 . 1 . . . 2 . Weapon 1 | . . . . . . . . . . . . . . 1 . . . Parts Attached 277 | . 6 . 7 9 26 18 2 6 2 48 15 23 16 25 12 55 7 Power 35 | . . . 2 . 6 3 . . . 3 1 3 5 . . 11 1 Engine 10 | . . . 2 . 4 1 . . . 2 . . . . . 1 . Core 6 | . . . . . 2 2 . . . 1 1 . . . . . . Reactor 19 | . . . . . . . . . . . . 3 5 . . 10 1 Propulsion 82 | . 4 . . 3 7 4 . . 1 14 7 10 8 10 2 10 2 Treads 6 | . . . . . 3 . . . . 3 . . . . . . . Leg 19 | . 4 . . 3 4 4 . . 1 . 1 . 2 . . . . Wheel 9 | . . . . . . . . . . 4 3 . . . . . 2 Hover 48 | . . . . . . . . . . 7 3 10 6 10 2 10 . Flight . | . . . . . . . . . . . . . . . . . . Utility 124 | . 1 . 2 4 7 9 . 5 1 29 7 10 1 12 6 27 3 Device 66 | . . . 2 3 1 3 . 4 1 18 3 8 1 6 4 12 . Storage 10 | . . . . 1 2 1 . . . 3 . . . 1 . 1 1 Processor 19 | . . . . . 2 2 . . . 2 3 2 . 2 1 4 1 Hackware 2 | . . . . . . . . . . 1 . . . . . . 1 Protection 25 | . 1 . . . 2 3 . 1 . 5 1 . . 3 . 9 . Artifact 2 | . . . . . . . . . . . . . . . 1 1 . Weapon 36 | . 1 . 3 2 6 2 2 1 . 2 . . 2 3 4 7 1 Energy Gun 3 | . 1 . 1 . . . . . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 . Ballistic Gun 7 | . . . 2 . 3 . . . . . . . . . 1 1 . Ballistic Cannon 2 | . . . . 1 1 . . . . . . . . . . . . Launcher 5 | . . . . . . . . . . . . . 1 1 . 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . . . 2 2 2 . . 1 . . 1 2 . . . Slashing Weapon 7 | . . . . 1 . . . . . 1 . . . . 3 2 . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . 1 1 . . 1 . 3 1 . 3 1 5 4 1 Parts Lost 70 | . . . 1 1 9 5 . . . 10 5 4 . . . 34 1 Power 11 | . . . 1 . 2 1 . . . 1 . . . . . 6 . Propulsion 17 | . . . . . 3 2 . . . 3 2 2 . . . 5 . Utility 38 | . . . . 1 3 2 . . . 6 3 2 . . . 21 . Weapon 4 | . . . . . 1 . . . . . . . . . . 2 1 Highest Loss Streak 17 | . . . 1 1 5 3 . . . 5 7 2 . . . 17 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 97 100 96 86 94 84 92 91 92 91 88 90 94 94 91 87 13 Engine 3 | . 14 14 8 11 2 . 7 7 7 3 . . . . . . . Core 1 | . . . . . 5 6 . . . . 10 . . . . . . Reactor 2 | . . . . . . . . . . . . 8 9 8 8 7 . Treads 2 | . . . . . 9 5 . . . 4 . . . . . . . Leg 8 | . 28 28 22 22 7 8 23 23 23 1 4 . . . . . . Wheel 1 | . . . . . . . . . . 4 10 3 . . . . 3 Hover 8 | . . . . . . . . . . 8 6 17 22 26 27 25 . Device 17 | . . . 22 28 19 11 7 6 7 23 25 23 28 23 20 17 . Storage 6 | . 14 14 11 11 9 7 7 7 7 5 5 4 4 4 4 3 1 Processor 15 | . . . . . 18 20 23 23 23 14 10 19 19 15 13 17 1 Protection 6 | . 11 14 11 1 6 6 7 7 7 8 5 2 . 2 6 5 . Energy Gun 1 | . 25 28 12 . . . . . . . . . . . . . 3 Impact Weapon 5 | . . . . . 10 15 15 7 7 4 5 4 3 7 1 . . Slashing Weapon 1 | . . . . 9 1 . . . . . . . . . 6 5 . Piercing Weapon 2 | . . . . . . . . 6 7 5 5 4 4 4 . . . Naked Turns 33 | . . . . . . . . . . . . . . . . 33 . Heaviest Build 111 | 11 14 14 19 21 28 41 41 41 48 59 55 61 59 72 105 111 20 Greatest Support 110 | 20 20 20 20 20 40 45 45 45 45 110 33 76 69 107 107 106 20 Greatest Overweight (x) 30 | . . . . 1 1 1 . . 1 4 2 1 1 . . 30 2 Average Overweight (x) . | . . . . . . . . . . 1 1 . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 10 8 8 8 8 15 10 10 10 10 10 15 5 Average Capacity 9 | 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 11 5 Most Carried 12 | 6 8 8 8 8 8 8 8 8 8 12 10 10 10 10 10 12 4 Average Carried 7 | 6 7 8 6 7 7 7 7 7 8 7 7 9 7 9 9 8 4 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 5 5 Final Carried 10 | 6 8 8 8 7 7 7 8 8 8 9 10 9 9 10 8 5 4 Class Distribution -------------------- 38% | Mutant 29% | Scavenger-Mutant 13% | Scavenger-Assassin 6% | Scavenger-Sprinter 4% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Assassin | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Sprinter | -3/Testing Scavenger-Sprinter | -2/Research Scavenger-Gladiator | -2/Quarantine Scavenger-Mutant | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Tes Res Qua Acc Com Matter Collected 3914 | 224 172 . 79 224 412 120 40 23 107 512 125 185 91 452 148 943 57 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9649 | 160 390 37 245 198 1488 845 26 . 86 2244 149 751 91 488 921 1473 57 Parts 416 | 11 26 6 15 7 56 16 . . 4 82 11 38 3 16 50 70 5 Haulers Intercepted 14 | . 1 . 2 . 4 1 . . . 2 . 2 . 2 . . . Recyclers Shooed 8 | . 3 . 1 . 1 . . . . 2 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 5 . 15 . . . . . . . . Prevented 5 | . . . . . . . 2 . 3 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Tes Res Qua Acc Com Combat Hostiles Destroyed 110 | . 7 2 2 6 24 16 1 . 1 13 3 6 . 5 5 19 . Melee 65 | . . . . 6 13 7 . . 1 12 3 5 . 1 5 12 . Guns 11 | . 6 2 2 . 1 . . . . . . . . . . . . Cannons 6 | . . . . . 6 . . . . . . . . . . . . AOE 11 | . 1 . . . . . . . . . . . . 3 . 7 . Classes Destroyed 19 | 2 3 1 2 1 5 2 . . . . . 1 . . 1 1 . Worker 16 | . . . 3 . 3 1 . . . 3 . 3 . . 2 . 1 Builder 9 | . . . . . . 2 . . . 5 . . . . . 2 . Tunneler 7 | 4 . . . . . . . . . . 2 . . . . 1 . Hauler 13 | . 1 . 2 . 4 1 . . . 2 . 2 . 1 . . . Recycler 24 | 1 . . . 1 4 1 . . . 9 . 1 . 1 3 3 . Mechanic 3 | . . . . . 1 . . . . 1 . . 1 . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . Watcher 14 | . 1 . . . 2 . . . . 3 . 1 1 1 1 3 1 Swarmer 20 | . . 2 . . 6 3 1 . . 1 . . . 3 . 4 . Cutter 5 | . . . . . . . . . . . . 2 . . . 3 . Grunt 38 | . 7 . 1 2 9 11 . . . 4 . . . . 2 2 . Brawler 2 | . . . . . 1 . . . 1 . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . 1 . . Sentry 7 | . . . 1 . 4 1 . . . 1 . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . Hunter 10 | . . . . . 2 . . . . . 1 2 . . . 5 . Programmer 21 | . . . . . . 1 . . . 7 2 2 . 2 3 4 . Heavy 1 | . . . . . . . . . . . . . . . . 1 . Z-Courier 1 | . . . . . . . . . . . . . . 1 . . . Assembled 4 | . . . . 4 . . . . . . . . . . . . . Best Kill Streak 10 | 3 4 2 3 2 10 5 1 . 1 9 2 2 1 3 5 4 1 Combat Bots Only 10 | . 4 2 1 2 10 4 1 . 1 4 2 2 . 3 3 4 . Max Kills in Single Turn 3 | 1 1 2 1 1 1 1 1 . 1 1 1 1 1 3 1 2 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . . . . . . . . . . 3 . 2 . Melee 1 | . . . . 1 1 1 . . 1 1 1 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Tes Res Qua Acc Com Damage Taken 17085 | . 327 16 176 107 1908 1543 82 . 91 2067 469 1081 64 781 361 7890 122 Core 3024 | . 30 . . 33 492 238 . . . 284 41 220 . 75 . 1575 36 Absorbed by Shields 248 | . . . . . . 180 . . 15 53 . . . . . . . Redirected to Core 301 | . . . . . . . . . . . . . . . . 301 . Redirected to Shielding 761 | . . . . . . . . . . . . . . 25 34 702 . Regen/Repaired (Parts) 446 | . . . . . . . . . . . . . . . 146 300 . Core Remaining (%) 77 | 100 . 88 . 91 10 . . . 66 71 96 . 83 . 94 . . Volleys Fired 102 | 9 32 1 18 . 24 . . . . . . . . 1 . 8 9 Largest 2 | 2 2 2 2 . 2 . . . . . . . . 1 . 2 1 Hottest 153 | 60 80 80 80 . 68 . . . . . . . . 30 . 153 80 Shots Fired 178 | 17 62 2 36 . 42 . . . . . . . . 1 . 9 9 Gun 151 | 17 62 2 36 . 23 . . . . . . . . . . 2 9 Cannon 21 | . . . . . 19 . . . . . . . . . . 2 . Launcher 6 | . . . . . . . . . . . . . . 1 . 5 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 74 | 9 5 . 16 . 42 . . . . . . . . . . 2 . Thermal 55 | 8 30 1 14 . . . . . . . . . . . . 2 . Explosive 6 | . . . . . . . . . . . . . . 1 . 5 . Electromagnetic 34 | . 27 1 6 . . . . . . . . . . . . . . Phasic 9 | . . . . . . . . . . . . . . . . . 9 Robot Hit Streak 18 | 6 11 3 18 . 13 . . . . . . . . 14 . 2 7 Robot Miss Streak 3 | 3 2 . 1 . 1 . . . . . . . . . . 2 1 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . Shots Hit Robots 480 | 11 49 2 31 10 103 45 2 . 5 92 10 22 2 20 21 47 8 Core Hits 183 | 6 21 2 12 6 36 5 . . 4 30 3 11 2 5 9 28 3 Critical Kills 3 | . . . . . 1 . . . . 2 . . . . . . . Critical Parts Destroyed 29 | . . . . . 6 10 1 . . 7 . 2 . 3 . . . Critical Strikes 48 | . . . . . 11 10 1 . . 13 . 5 . 4 1 3 . Blast 1 | . . . . . 1 . . . . . . . . . . . . Smash 32 | . . . . . 7 10 1 . . 9 . 2 . 3 . . . Sever 7 | . . . . . 3 . . . . . . . . . 1 3 . Impale 8 | . . . . . . . . . . 4 . 3 . 1 . . . Melee Attacks 542 | . . . . 12 79 53 3 2 6 128 17 43 28 45 30 96 . Impact 193 | . . . . . 48 53 3 1 1 44 2 10 9 22 . . . Slashing 167 | . . . . 12 31 . . . . . . . . . 28 96 . Piercing 182 | . . . . . . . . 1 5 84 15 33 19 23 2 . . Sneak Attacks 73 | . . . . 2 10 5 . . . 25 3 7 1 6 6 8 . Combat Hostiles 2 | . . . . 1 . . . . . . . . . . . 1 . Follow-up Attacks 31 | . . . . . 4 7 . . 1 7 . 4 . 5 3 . . Damage Inflicted 29174 | 148 739 21 417 790 5045 2771 116 . 182 5463 618 1346 143 2126 2721 6176 352 Guns 1779 | 148 636 21 390 . 232 . . . . . . . . . . . 352 Cannons 477 | . . . . . 477 . . . . . . . . . . . . Explosions 2943 | . 97 . 27 . . . . . . . . . . 786 . 2033 . Melee 23969 | . . . . 790 4336 2771 116 . 182 5463 618 1346 143 1340 2721 4143 . Ramming 6 | . 6 . . . . . . . . . . . . . . . . Kinetic 1015 | 84 36 . 186 . 709 . . . . . . . . . . . . Thermal 616 | 64 388 10 154 . . . . . . . . . . . . . . Explosive 2819 | . . . . . . . . . . . . . . 786 . 2033 . Electromagnetic 397 | . 309 11 77 . . . . . . . . . . . . . . Impact 8329 | . . . . . 2123 2771 116 . 42 2090 . 227 . 960 . . . Slashing 9867 | . . . . 790 2213 . . . . . . . . . 2721 4143 . Piercing 5773 | . . . . . . . . . 140 3373 618 1119 143 380 . . . Phasic 352 | . . . . . . . . . . . . . . . . . 352 Highest Corruption 12 | . 1 1 1 1 . 2 . . . 6 . . . 2 3 12 12 Average Corruption 4 | . 1 1 1 1 . 1 . . . 4 . . . 1 1 11 12 Corruption Purged 12 | . . . . 1 . 2 . . . 7 . . . 2 . . . Corruption Blocked 6 | . . . . . . . . . . . 4 2 . . . . . Effects 43 | . . 1 . 2 . 3 . . . 22 . . . 1 2 4 8 Message Errors 11 | . . . . . . 1 . . . 7 . . . . . 2 1 Matter Fused 12 | . . . . 1 . . . . . 7 . . . 1 1 1 1 Heat Flow Errors 8 | . . . . 1 . . . . . 3 . . . . 1 . 3 Energy Discharges 3 | . . . . . . . . . . 1 . . . . . . 2 Data Loss (minor) 6 | . . 1 . . . 2 . . . 2 . . . . . . 1 Alerts 2 | . . . . . . . . . . 2 . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 6445 | . . . . 62 1123 1258 66 . . 1344 202 246 . 490 1011 643 . Projectiles 17 | . . . . . 17 . . . . . . . . . . . . Explosions 391 | . . . . . . . . . . . . . . 96 . 295 . Melee 6037 | . . . . 62 1106 1258 66 . . 1344 202 246 . 394 1011 348 . Knockbacks 39 | . . . . . 16 11 . . . 10 . . . 2 . . . Impact 32 | . . . . . 10 10 . . . 10 . . . 2 . . . Kinetic 4 | . . . . . 4 . . . . . . . . . . . . Secondary 3 | . . . . . 2 1 . . . . . . . . . . . Self-Inflicted Damage 491 | . 36 . . . . . . . . . . . . . . 455 . Shots 5 | . 1 . . . . . . . . . . . . . . 4 . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . 3 . 2 . . . . . . . . . . . . . . Kicked 5 | . 3 . 2 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 556 | . 324 27 60 238 34 20 . . . 280 . 116 315 334 140 556 118 Average Temperature 97 | . 121 16 19 107 8 8 . . . 101 . 39 62 104 101 130 66 Received Heat Transfer 3112 | . 243 9 63 58 918 750 27 . 18 432 . 90 9 9 63 423 . Effects 9 | . . . . . . . . . . . . . . . . 9 . Shutdowns 6 | . . . . . . . . . . . . . . . . 6 . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 30 | . . . . . 4 14 . . . 8 . 2 . 1 . 1 . Impact Corruptions 106 | . . . . . 21 42 2 . . 28 . 3 . 10 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 1300 | 150 800 25 325 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Tes Res Qua Acc Com Peak Influence 931 | 25 224 96 186 50 532 300 . . . 291 244 565 470 484 502 931 462 Initial 447 | . 13 7 31 . 16 5 . . . . . 28 137 230 170 263 447 Average 192 | 9 104 73 96 8 182 82 . . . 98 78 240 292 305 309 482 452 Maximum Alert Level 3 | . 1 . . . 2 1 . . . 1 1 2 2 2 2 3 2 Low Security (%) 58 | 100 71 100 100 100 57 86 . . . 84 73 34 28 . 28 7 . Level 1 29 | . 28 . . . 34 13 . . . 15 26 49 54 79 45 48 . Level 2 8 | . . . . . 8 . . . . . . 16 17 20 26 18 100 Level 3 3 | . . . . . . . . . . . . . . . . 26 . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . . . 2 . 7 7 . . . 10 3 3 . 3 5 7 . Investigation 12 | . . . 2 . 2 1 . . . 2 1 1 . 2 1 . . Extermination 12 | . . . . . . 2 . . . 4 1 1 . 1 1 2 . Reinforcement 15 | . . . . . 2 2 . . . 3 . 1 . . 2 5 . Assault 3 | . . . . . . . . . . 1 1 . . . 1 . . Garrison 5 | . . . . . 3 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 1 . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Tes Res Qua Acc Com Distress Signals 16 | . 1 . 3 2 3 . . . . . . 1 . 1 2 3 . Communications Jammed 78 | . . . . . . . . . . . . 42 11 2 7 16 . Distress Signals 77 | . . . . . . . . . . . . 41 11 2 7 16 . Times Spotted 322 | . 11 3 6 5 47 36 4 . 6 36 8 31 13 17 15 79 5 Peak Tracking Total 21 | . 6 3 3 2 7 10 4 . 3 5 3 13 4 7 7 21 4 Tactical Retreats 52 | . . . 2 . 9 7 . . . 3 . 6 6 2 2 15 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Tes Res Qua Acc Com Traps Triggered 9 | . 1 . . 1 3 1 . . . . 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 2 1 . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Tes Res Qua Acc Com Machines Disabled 16 | . 1 . . . . . . . . 2 1 . 4 1 3 4 . Max in Single Turn 1 | . 1 . . . . . . . . . . . 1 1 1 1 . Garrison Access 5 | . . . . . . . . . . 2 1 . 1 . . 1 . Energy Cycler 2 | . . . . . . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Tes Res Qua Acc Com Machines Accessed 35 | . 5 . 3 1 5 3 3 . 1 4 . 1 2 3 2 2 . Terminals 15 | . 5 . 3 . 3 1 . . 1 . . . . 1 1 . . Fabricators 7 | . . . . . . 2 . . . 1 . 1 1 1 . 1 . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . Recycling Units 2 | . . . . . 1 . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 1 . . 1 1 1 1 . Total Hacks 79 | . 15 . 9 1 12 7 8 . 1 11 . 2 3 4 3 3 . Successful 50 | . 9 . 5 1 9 4 8 . 1 6 . 2 1 2 1 1 . Failed 29 | . 6 . 4 . 3 3 . . . 5 . . 2 2 2 2 . Catastrophic 7 | . 1 . . . . . . . . . . . 2 2 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 78 | . 9 . 1 . 6 . . 1 1 10 4 8 13 7 2 13 3 Terminals 39 | . 15 . 9 . 9 3 . . 1 . . . . 1 1 . . Fabricators 13 | . . . . . . 4 . . . 2 . 2 1 2 . 2 . Repair Stations 4 | . . . . . . . . . . 4 . . . . . . . Recycling Units 4 | . . . . . 1 . . . . 3 . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . . 2 . . 2 1 2 1 . Terminal Hacks 33 | . 9 . 5 1 6 1 8 . 1 . . . . 1 1 . . Record 8 | . . . . . . . 6 . 1 . . . . . 1 . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Open Door 4 | . . . . 1 . . 2 . . . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . 1 . . . . . . . . . . . . Unreport Threat 5 | . . . 2 . 3 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 3 . . . 2 . 2 . 1 . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . Load Schematic 4 | . . . . . . 1 . . . 1 . 1 . 1 . . . Build 3 | . . . . . . 1 . . . 1 . 1 . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 . . . . 2 . . . . . . . Report Inventory 1 | . . . . . . . . . . 1 . . . . . . . Retrieve Components 2 | . . . . . 1 . . . . 1 . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . . 1 . . 1 . Seal Access 3 | . . . . . . . . . . 1 . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 5 . 3 . 3 3 . . . 3 . 1 2 2 1 1 . Full Trace Events 9 | . . . 2 . 2 1 . . . 2 . 1 . . 1 . . Feedback Events 2 | . . . 1 . . . . . . 1 . . . . . . . Corruption 2 | . . . 1 . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 2 . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . . . . . 1 . . 16 . 12 . . 8 . 3 . . Parts Built 5 | . . . . . . 2 . . . 2 . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 264 | . . . . . . 42 . . . 53 . 169 . . . . . Total Part Build Rating 26 | . . . . . . 8 . . . 12 . 6 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . 10 . . . . 2 . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . 6 2 . . . . . . Machine Destruction 4 | . . . . . . . . . . 2 2 . . . . . . Programmers 4 | . . . . . . . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Tes Res Qua Acc Com Total Allies 29 | . . 2 . . . . 3 4 . 3 2 6 . 1 . 8 . Largest Group 6 | . . 2 2 . . . 3 4 4 3 2 6 . 1 . 3 . Highest-Rated Group 362 | . . 46 46 . . . 93 153 153 170 100 362 . 32 . 345 . Highest-Rated Ally 122 | . . 31 31 . . . 31 39 39 85 50 103 . 32 . 122 . Zionite Dispatches 11 | . . . . . . . . . . 2 1 2 . 2 . 4 . Heavy 4 | . . . . . . . . . . 1 . 1 . . . 2 . Light 1 | . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . 1 . . . . . Demo 1 | . . . . . . . . . . . 1 . . . . . . Resource Resupply 1 | . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . 1 . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . 1 . Total Orders 10 | . . . . . . . . . . 4 . . . 4 1 1 . FOLLOW 2 | . . . . . . . . . . 1 . . . 1 . . . DROP 3 | . . . . . . . . . . 2 . . . . . 1 . COLLECT 1 | . . . . . . . . . . 1 . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . 3 1 . . Ally Attacks 127 | . . 5 2 . . . 12 . 20 31 15 14 . . . 28 . Total Damage 5345 | . . 79 22 . . . 196 . 435 1397 934 906 . . . 1376 . Kills 40 | . . 1 . . . . 3 . 5 12 7 8 . . . 4 . Allies Corrupted 2 | . . . . . . . . . . 1 . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Tes Res Qua Acc Com Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 2 1 . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . 4 2 . . Drone Recoveries 4 | . . . . . . . . . . . . . . 4 . . . Zionite Intel Received 10 | . . . . . . . . . . 2 . 1 4 1 . 1 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . Prototype Schematics 2 | . . . . . . . . . . 1 . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . 1 . . . . Active Terminals 3 | . . . . . . . . . . . . . 1 1 . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Tes Res Qua Acc Com Turns Passed 12166 | 103 528 52 385 531 1303 1090 329 1178 435 2369 507 500 375 586 297 1392 206 Spaces Moved 9025 | 65 338 22 225 329 575 452 260 956 282 1395 380 467 668 729 320 1401 161 Core 134 | . . . . . . . . . . . . . . . . 70 64 Treads 944 | . . . . . 405 315 . . . 224 . . . . . . . Legs 2887 | 65 338 22 225 329 170 137 260 956 282 103 . . . . . . . Wheels 839 | . . . . . . . . . . 398 344 . . . . . 97 Hover 4221 | . . . . . . . . . . 670 36 467 668 729 320 1331 . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 28 | 120 120 120 120 120 120 120 120 120 120 100 95 38 30 28 34 33 80 Average Speed 98 | 120 120 120 120 120 165 201 120 120 142 125 110 60 31 30 36 56 107 Slowest Speed 1550 | 120 120 120 120 190 240 240 120 120 190 190 118 118 101 41 38 1550 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 45 7 29 61 37 12 37 89 56 28 11 16 64 22 34 36 7 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 6 | . . . . 1 . . 1 1 . . . 3 . . . . . Known Exits Taken 5 | . 1 . . 1 . . . . 1 1 . . . . . 1 . Unknown Exits Taken 12 | 1 . 1 1 . 1 1 1 1 . . 1 1 1 1 1 . . Scrap Searched 3 | . . . . 1 . . . 1 1 . . . . . . . . Spaces Dug 88 | . . . . . . . . . . 14 3 7 15 12 1 36 . Terrain Destroyed 173 | . 2 . 4 . 5 . . . . 14 3 7 15 14 1 107 1 Melee 87 | . . . . . . . . . . 14 3 7 15 12 1 35 . Projectile 8 | . . . . . 5 . . . . . . . . . . 2 1 AOE 78 | . 2 . 4 . . . . . . . . . . 2 . 70 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Zio Pro Fac Fac Res Tes Res Qua Acc Com Total 11284 | 73 400 45 303 443 763 565 274 984 307 1810 433 613 783 1025 454 1828 181 Wait 1134 | . 6 23 46 77 47 38 3 11 17 205 14 59 64 217 80 223 4 Move 9008 | 64 337 21 224 328 574 451 259 955 281 1394 379 466 667 728 319 1400 161 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 94 | . 7 . 3 3 8 6 3 1 . 14 6 8 3 4 5 23 . Fast Attach 134 | . 1 . 1 5 10 10 . 9 1 31 8 15 7 4 6 20 6 Attach 73 | . . . 4 1 9 4 . . . 11 6 3 6 7 3 18 1 Detach 26 | . . . 1 2 1 . . . . 6 1 2 3 5 1 4 . Swap 74 | . 5 . 2 3 7 4 2 . 1 6 1 5 3 14 4 17 . Drop 167 | . 9 . 2 12 11 11 4 7 2 28 3 22 8 13 13 22 . Fire 102 | 9 32 1 18 . 24 . . . . . . . . 1 . 8 9 Melee 467 | . . . . 12 72 41 3 1 5 115 15 33 22 32 23 93 . Ram . | . . . . . . . . . . . . . . . . . . Kick 5 | . 3 . 2 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 104 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 16) 632 | -10/Materials | Entered Mines 642 | -10/Mines | Discovered new exit (range 10) 684 | -10/Mines | Entered Materials 684 | -9/Materials | Accompanied by 2 allies 684 | -9/Materials | Evolved 2 slots: Utility x2 689 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 700 | -9/Materials | Identified exit to Materials 1051 | -9/Materials | Discovered new exit (range 11) 1069 | -9/Materials | Entered Mines 1070 | -9/Mines | Learned location of Storage (-8) 1077 | -9/Mines | Learned Materials emergency access door positions 1134 | -9/Mines | Assembled infested the area 1144 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1431 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1434 | -9/Mines | Found Prototype Device 1434 | -9/Mines | Identified Exp. Sensor Array 1539 | -9/Mines | Discovered exit to Materials (range 16) 1600 | -9/Mines | Entered Materials 1600 | -8/Materials | Evolved 2 slots: Utility x2 1778 | -8/Materials | Garrison activated, responded to threat 1850 | -8/Materials | Build established: Scavenger-Assassin 1953 | -8/Materials | Lost 5 parts (1p1n2u1w) 1965 | -8/Materials | Destroyed 10 combat bots 2244 | -8/Materials | Build established: Scavenger-Mutant 2278 | -8/Materials | Identified exit to Storage 2308 | -8/Materials | Core integrity fell below 50% 2335 | -8/Materials | Discovered new exit (range 15) 2694 | -8/Materials | Core integrity fell below 20% 2903 | -8/Materials | Entered Factory 2903 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3777 | -7/Factory | Fabricated System Restoration Module? 3796 | -7/Factory | Garrison activated, responded to threat 3947 | -7/Factory | Lost 3 parts (1p1n1u) 3985 | -7/Factory | Discovered new exit (range 7) 3993 | -7/Factory | Entered Lower Caves 4041 | -7/Lower Caves | A Commander dispatched an escort 4047 | -7/Lower Caves | Learned Research stockpile data 4047 | -7/Lower Caves | Learned Factory security intel 4056 | -7/Lower Caves | Build established: Mutant 4317 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4322 | -7/Lower Caves | Entered Zion 4322 | -6/Zion | Accompanied by 3 allies 4323 | -6/Zion | Commander's escort returned to base 4323 | -6/Zion | Commander's escort returned to base 4323 | -6/Zion | Commander's escort returned to base 4402 | -6/Zion | Learned Factory trap positions 4414 | -6/Zion | Found CR-A16's Pointy Stick 4424 | -6/Zion | Received a visual enhancement algorithm 4899 | -6/Zion | Found Relay Coupler [Programmer] 4903 | -6/Zion | Found Relay Coupler [Programmer] 4906 | -6/Zion | Found Relay Coupler [Programmer] 5111 | -6/Zion | Found Prototype Device 5111 | -6/Zion | Identified Bomb Factory No. 2 5246 | -6/Zion | Imprinted 5248 | -6/Zion | Declared Zion's savior 5471 | -6/Zion | Discovered new exit (range 16) 5500 | -6/Zion | Entered Proximity Caves 5500 | -5/Proximity Caves | Accompanied by 4 allies 5501 | -5/Proximity Caves | Identified exit to Factory 5559 | -5/Proximity Caves | Learned Factory terminal intel 5775 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5857 | -5/Proximity Caves | P-70 Sage assimilated allied T3-11I(M) 5935 | -5/Proximity Caves | Entered Factory 5935 | -5/Factory | Accompanied by 3 allies 5935 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5936 | -5/Factory | Identified exit to Factory 5937 | -5/Factory | Loaded intel: 102 trap records 5939 | -5/Factory | Loaded intel: 26 terminal locations 6483 | -5/Factory | Fabricated Adv. System Restoration Module? 7014 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 7015 | -5/Factory | Zion Heavy squad teleported in 7108 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7168 | -5/Factory | Zion Resource Resupply teleported in 7310 | -5/Factory | Build established: Scavenger-Assassin 7423 | -5/Factory | Cargo convoy interrupted 7712 | -5/Factory | Terminal network hard line cut 8304 | -5/Factory | Entered another Factory area 8304 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8360 | -4/Factory | Lost 7 parts (3n4u) 8407 | -4/Factory | Zion Demo squad teleported in 8601 | -4/Factory | Build established: Scavenger-Mutant 8797 | -4/Factory | Discovered new exit (range 8) 8811 | -4/Factory | Entered Research 8811 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8944 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 8945 | -3/Research | Zion Heavy squad teleported in 9048 | -3/Research | Zion Fire squad teleported in 9060 | -3/Research | Spotted B-86 Titan 9212 | -3/Research | Fabricated Tiamat Missile Launcher? 9261 | -3/Research | Discovered new exit (range 13) 9311 | -3/Research | Search patrols dispatched 9311 | -3/Research | Entered Testing 9403 | -3/Testing | Retrieved Zion intel report: Active Terminals 9498 | -3/Testing | Found Prototype Launcher 9543 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 9567 | -3/Testing | Found Prototype Leg 9567 | -3/Testing | Identified Myomer Exoskeleton 9599 | -3/Testing | Identified Z-bomb Delivery System 9616 | -3/Testing | Retrieved Zion intel report: Trap Installations 9628 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 9684 | -3/Testing | Discovered new exit (range 6) 9686 | -3/Testing | Entered Research 9686 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 9738 | -2/Research | Retrieved Zion intel report: Active Terminals 9739 | -2/Research | Zion Recon squad teleported in 10007 | -2/Research | Build established: Scavenger-Sprinter 10015 | -2/Research | Zion Defense Resupply teleported in 10015 | -2/Research | P-80 Master assimilated allied 0O-350(A) 10072 | -2/Research | Found Prototype Device 10088 | -2/Research | Found Prototype Slashing Weapon 10269 | -2/Research | Discovered new exit (range 9) 10272 | -2/Research | Entered Quarantine 10313 | -2/Quarantine | Found Alien Slashing Weapon 10313 | -2/Quarantine | Identified Sigix Broadsword 10315 | -2/Quarantine | Identified Nanosword 10338 | -2/Quarantine | Found Alien Artifact 10389 | -2/Quarantine | Identified Subatomic Replicator 10389 | -2/Quarantine | Used Subatomic Replicator to replicate Adv. Heat Sink 10510 | -2/Quarantine | Found Alien Artifact 10510 | -2/Quarantine | Identified Phase Armor 10512 | -2/Quarantine | Discovered new exit (range 21) 10552 | -2/Quarantine | First assault squad dispatched 10569 | -2/Quarantine | Entered Access 10569 | -1/Access | Evolved 2 slots: Utility x2 10610 | -1/Access | Build established: Scavenger-Gladiator 10868 | -1/Access | Retrieved Zion intel report: Active Terminals 11080 | -1/Access | Spotted B-99 Colossus 11292 | -1/Access | Energy Cycler disabled 11368 | -1/Access | Lost 7 parts (2p4u1w) 11389 | -1/Access | Zion Light squad teleported in 11412 | -1/Access | Found Adv. Force Booster 11478 | -1/Access | Zion Heavy squad teleported in 11488 | -1/Access | Found Prototype Protection 11488 | -1/Access | Identified Zio. Weapon Casing 11527 | -1/Access | Spotted B-99 Colossus 11569 | -1/Access | Search patrols dispatched 11633 | -1/Access | Build established: Scavenger-Mutant 11644 | -1/Access | Zion Heavy squad teleported in 11667 | -1/Access | Found Zio. Weapon Casing 11689 | -1/Access | Zion Hover Resupply teleported in 11724 | -1/Access | Discovered new exit (range 9) 11726 | -1/Access | Identified exit to Command 11735 | -1/Access | Spotted B-99 Colossus 11735 | -1/Access | Spotted B-99 Colossus 11845 | -1/Access | Spotted B-99 Colossus 11906 | -1/Access | System corruption reached 10% 11915 | -1/Access | Core integrity fell below 50% 11928 | -1/Access | Released all parts (6) 11932 | -1/Access | Core integrity fell below 20% 11957 | -1/Access | Lost 17 parts (2p5n9u1w) 11961 | -1/Access | Entered Command 12166 | -1/Command | Retrieved Zion intel report: Guard Positions 12167 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 12125_ Acquired 31 matter. 12128_ Destroyed Com. Wheel. 12135_ Connecting with Terminal... >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Guard Positions ] [ 2 : Unaware Analyses ] [ 3 : Prototype Stockpiles ] [ 4 : Unaware Schematics ] >>\\ZION-SEEK-1 [ Targeting Guard Positions... ] 12144_ Zio. Phaser-H destroyed. 12146_ Detecting system override signal. 12160_ System corrupted: Component data lost. 12166_ Connecting with Terminal... >>\\ZION-REPORT [ Retrieving intel... ] [ Confirmed 12x guard positions. ] [ Coordinates transferred. ] Map ----- +----------------------------------------------------+ | ## # # ""T"" ####### #?????????????????? | | ## # + "" "" #?????# #?????????????????? | | ## # # #?????# #?????????????????? | | ?# # # #######/## #?????????????????? | | ?# # # # # #?????????????????? | | ?# # ########### #?#?????????????????? | | ?# # #?????????# """#???????????????????? | | ?# # #?????????# """#???????????????????? | | ####+#" #?????????# R"#???????????????????? | | #?????????# """#???????????????????? | | #?????????# "" #???????????????????? | | #?????????# #???????????????????? | | ####### #???"""???# #?#?????????????????? | | ??????# #???""" ####/##### #?????????????????? | | ??????# #?? "" / +?????????????????? | | ??????# # #### #?????????????????? | | ??????? +????????????# ##????????????????? | | ??????? #????????????# ?????????? | | ??????? #????????????# ############????????????? | | ??????? #?????????####+######??????????????????? | | ??????? #?????????# #??????????????????? | | ??????? +?????????# k #??????????????????? | | ??????? #?????????# """ #??????????????????? | | ???????? ???????????#= ""T"" #??????????????????? | | ????????????????????# "" "" #??????????????????? | | ????????????????????# @sss #??????????????????? | | ????????????????????# s #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????##+########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 49 Energy Capacity 375 Matter Stores 300 Matter Capacity 350 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 EM Shielding 3 Corruption Containment 12 Corruption Block 15 Armor Coverage 825 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 9 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Force Boost 30 Offensive Hacking 24 Item Schematics ----------------- System Restoration Module | -8/Materials | Scanalyzed Arm. Leg | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Fission Core | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Railgun | -6/Zion | Archive System Guard | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Enh. Nuclear Core | -5/Factory | Z-intel Hvy. Deuterium Engine | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Exp. Targeting Computer | -5/Factory | Z-intel Tactical Quantum Warhead | -3/Testing | Z-intel Enh. Flexi-carbon Leg | -3/Testing | Z-intel Coolant Network | -3/Testing | Z-intel Cld. Gravmag System | -3/Testing | Z-intel Adv. Energy Well | -3/Testing | Z-intel Enh. Coil Gun | -3/Testing | Z-intel Cld. Field Propulsion Drive | -3/Testing | Z-intel Exp. Signal Interpreter | -3/Testing | Z-intel Shock Maul | -2/Quarantine | Archive Exp. Shock Absorption System | -2/Quarantine | Archive Ragnarok Missile Launcher | -2/Quarantine | Archive Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive K-01 Serf | -2/Quarantine | Archive C-65 Expert | -2/Quarantine | Archive Fabricated ------------ System Restoration Module | x2 | -7/Factory Adv. System Restoration Module | x2 | -5/Factory Tiamat Missile Launcher | x1 | -3/Research Alien Tech Used ----------------- Sigix Broadsword Subatomic Replicator Phase Armor Achievements -------------- Deadly Force Friend Of Zion Hard Hitter Watch This! Challenges ------------ None Game ------ Seed FissionHeavyNullifier Manual? 0 Play Time 05:25:15 Cumulative 193.2 hours Start 2022.03.06 @ 22:40:54 End 2022.03.19 @ 19:06:31 Sessions 40 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 0 Adventurer 37 Explorer 6 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 52 Gallery% 66 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f991028a-1f0b-4810-a2be-fbaee13ec2cf