Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 16:33:20

Player: ATM SOSANS

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (41)      205
Value Destroyed (1142)     1142
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (36)                 36
              TOTAL SCORE: 2883

 Bonus
-------
High Alert Combat Kills    36
Follower Combat Kills      39
Friendly Fire              -39

 Cogmind 
---------
Core Integrity             0/400
Matter                     57/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (150) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>   --- POWER (1) --------
    Ion Engine
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (3) ------
    Transport Network Coupler
    Hacking Suite
>   --- WEAPON (2) -------
    Chainsword
>   --- INVENTORY (5) ----
    Datajack

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
  Light Treads
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Small Storage Unit
        Structural Scanner
        Hacking Suite
>       --- WEAPON -----------
        Rocket Launcher
        Rocket Launcher
>       --- INVENTORY --------
        Ion Engine
        Weapon Shielding
  Light Assault Rifle
        Rocket Launcher
        Rocket Launcher
        Datajack
[Rating: 15]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Rocket Launcher
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             32   | 6   8   6   4   .   8   
  Power                    3    | 1   1   .   .   .   1   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | 2   .   2   .   .   .   
    Treads                 4    | 2   .   2   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   3   4   1   .   1   
    Device                 5    | .   1   2   1   .   1   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               1    | .   1   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   4   .   3   .   6   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               9    | .   3   .   2   .   4   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   1   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 11   | .   .   .   1   .   10  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   5    | .   .   .   .   .   5   
  Highest Loss Streak      4    | .   .   .   1   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   98  99  96  88  63  
  Engine                   2    | .   9   .   .   .   1   
  Core                     9    | .   4   11  11  11  9   
  Treads                   24   | .   28  32  29  22  10  
  Device                   8    | .   5   10  11  11  3   
  Storage                  4    | .   14  7   .   .   .   
  Processor                7    | .   .   4   11  11  11  
  Hackware                 8    | .   1   11  11  11  11  
  Protection               1    | .   6   .   .   .   .   
  Ballistic Gun            4    | .   21  .   .   .   .   
  Launcher                 17   | .   6   22  19  22  16  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             19   | 12  19  19  14  14  17  
  Greatest Support         60   | 40  40  60  60  40  40  
  Greatest Overweight (x)  5    | 3   .   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   
  Average Capacity         5    | 7   8   7   5   5   5   
  Most Carried             8    | 1   8   7   5   5   5   
  Average Carried          4    | .   5   5   4   4   3   
  Final Capacity           8    | 8   8   5   5   5   5   
  Final Carried            8    | 1   8   5   5   5   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           961  | 228 243 287 188 .   15  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            987  | .   572 206 185 .   24  
  Parts                    67   | .   33  23  11  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   2   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  32   | .   11  12  6   .   3   
  Guns                     6    | .   6   .   .   .   .   
  AOE                      26   | .   5   12  6   .   3   
Classes Destroyed          10   | .   5   3   1   .   1   
  Worker                   1    | .   .   .   1   .   .   
  Builder                  2    | .   1   1   .   .   .   
  Recycler                 3    | .   2   .   1   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  9    | .   .   5   4   .   .   
  Grunt                    15   | .   11  2   2   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   5    | .   .   4   .   .   1   
  Hunter                   2    | .   .   .   .   .   2   
Best Kill Streak           6    | .   6   6   6   .   2   
  Combat Bots Only         6    | .   5   6   4   .   2   
Max Kills in Single Turn   5    | .   3   5   5   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 5    | .   2   5   4   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        170  | .    48   30   24   .    68   
  Missed                   60   | .    13   11   6    .    30   
Damage Taken               1801 | .    473  233  314  .    781  
  Core                     524  | .    112  59   118  .    235  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  26   | .    24   2    .    .    .    
  Regen/Repaired (Parts)   213  | .    .    155  .    58   .    
Core Remaining (%)         77   | 100  55   .    .    .    .    
Volleys Fired              83   | .    52   13   4    .    14   
  Largest                  2    | .    2    2    2    .    2    
  Hottest                  66   | .    50   66   66   .    66   
Shots Fired                157  | .    104  26   7    .    20   
  Gun                      101  | .    101  .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 56   | .    3    26   7    .    20   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  101  | .    101  .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                56   | .    3    26   7    .    20   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | .    16   7    1    .    7    
  Robot Miss Streak        4    | .    4    1    3    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           106  | .    73   15   5    .    13   
  Core Hits                83   | .    36   23   11   .    13   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              5    | .    .    .    3    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    2    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3334 | .    971  850  493  .    1020 
  Guns                     591  | .    591  .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2743 | .    380  850  493  .    1020 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  591  | .    591  .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                2743 | .    380  850  493  .    1020 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    .    
  Average Corruption       2    | .    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  3    | .    3    .    .    .    .    
    Matter Fused           2    | .    2    .    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            44   | .    .    5    28   .    11   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               44   | .    .    5    28   .    11   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      228  | .    .    .    108  .    120  
  Shots                    7    | .    .    .    3    .    4    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        204  | .    204  45   12   .    12   
  Average Temperature      19   | .    30   14   5    .    4    
  Received Heat Transfer   606  | .    285  87   90   .    144  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             473  | .   344 450 473 .   .   
  Initial                  175  | .   .   92  175 .   .   
  Average                  228  | .   196 249 294 .   .   
Maximum Alert Level        2    | .   1   2   2   .   .   
  Low Security (%)         34   | 100 32  30  29  .   .   
  Level 1                  57   | .   67  59  48  .   .   
  Level 2                  8    | .   .   10  21  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   3   1   .   .   .   
  Investigation            2    | .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              48   | .   19  12  8   .   9   
  Peak Tracking Total      6    | .   6   6   6   .   3   
  Tactical Retreats        2    | .   .   .   1   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          3    | .   1   2   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                22   | .   7   15  .   .   .   
  Successful               18   | .   4   14  .   .   .   
  Failed                   4    | .   3   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                7    | .   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              11   | .   .   11  .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   4   .   .   .   .   
  Record                   3    | .   3   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   
  Repair                   2    | .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 10   | .   .   10  .   .   .   
  Insert Component         5    | .   .   5   .   .   .   
  Analyze                  5    | .   .   5   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   2   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   5   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   
  Time                     52   | .   .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   5   .   .   .   
  Part Schematics Acquired 5    | .   .   5   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   2   .   1   
  Non-combat               2    | .   .   .   1   .   1   
  Combat                   1    | .   .   .   1   .   .   
Robot Hacks Applied        3    | .   .   .   2   .   1   
  parse_system             2    | .   .   .   1   .   1   
  no_distress              1    | .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               2    | .   .   .   2   .   .   
  Largest Group            2    | .   .   .   2   2   .   
  Highest-Rated Group      41   | .   .   .   41  41  .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   6   .   .   
  Total Damage             126  | .   .   .   126 .   .   
  Kills                    3    | .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   2   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               3151 | 76   645  453  432  1082 463  
Spaces Moved               1716 | 44   286  223  237  673  253  
  Core                     144  | 10   .    .    .    .    134  
  Treads                   1572 | 34   286  223  237  673  119  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  50   
  Average Speed            159  | 152  160  160  160  160  161  
  Slowest Speed            300  | 200  160  160  160  160  300  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       40   | 3    58   28   44   78   33   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    .    2    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    1    4    1    
Spaces Dug                 19   | .    .    .    .    .    19   
Terrain Destroyed          401  | .    20   217  76   .    88   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      401  | .    20   217  76   .    88   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      1976 | 50  389 293 280 679 285 
  Wait                     113  | .   28  45  31  3   6   
  Move                     1711 | 43  285 222 236 672 253 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  19   | 1   9   4   1   2   2   
  Fast Attach              10   | 6   3   1   .   .   .   
  Attach                   8    | .   .   2   .   .   6   
  Detach                   2    | .   2   .   .   .   .   
  Swap                     14   | .   5   3   4   .   2   
  Drop                     11   | .   5   3   1   2   .   
  Fire                     83   | .   52  13  4   .   14  
  Melee                    5    | .   .   .   3   .   2   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   18 | -11/Scrapyard      | Discovered new exit (range 14)
   77 | -11/Scrapyard      | Entered Materials
  302 | -10/Materials      | Build established: Mutant
  318 | -10/Materials      | Discovered new exit (range 8)
  372 | -10/Materials      | Discovered new exit (range 6)
  456 | -10/Materials      | Discovered new exit (range 16)
  722 | -10/Materials      | Entered another Materials area
  722 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  804 | -9/Materials       | Repaired Lgt. Treads
  831 | -9/Materials       | Repaired Weapon Shielding
 1141 | -9/Materials       | Discovered new exit (range 16)
 1175 | -9/Materials       | Entered Mines
 1468 | -9/Mines           | Discovered new exit (range 6)
 1602 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1607 | -9/Mines           | Entered Zion
 1607 | -7/Zion            | Accompanied by 2 allies
 1657 | -7/Zion            | Led the pair of lost Derelicts to a safe place
 1735 | -7/Zion            | Learned 4 Factory zone layouts
 1814 | -7/Zion            | Learned location of Armory (-4)
 2461 | -7/Zion            | Learned location of Storage (-7)
 2671 | -7/Zion            | Discovered new exit (range 12)
 2689 | -7/Zion            | Entered Proximity Caves
 2899 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2910 | -6/Proximity Caves | Core integrity fell below 50%
 2943 | -6/Proximity Caves | Lost 4 parts (2n2w)
 3090 | -6/Proximity Caves | Learned 4 Factory zone layouts
 3102 | -6/Proximity Caves | Core integrity fell below 20%
 3144 | -6/Proximity Caves | Lost 4 parts (1p1u2w)
 3152 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
02994_ Found Adv. Sensor Array.
02994_ Found Lrn. Missile Launcher.
02994_ Found 15 Matter.
02995_ Acquired 15 matter.
02997_ Acquired Lrn. Missile Launcher.
03001_ Acquired Adv. Sensor Array.
03048_ Acquired derelict log, extracted data.
World map updated: -7/Factory.
03090_ Acquired derelict log, extracted data.
Data stored: Factory zone layouts (x4).
03095_ C-30 ARC bursts open, deploying its payload.
03095_ G-67 Veteran unfolds itself.
03095_ G-50 Soldier unfolds itself.
03095_ Rocket Launcher destroyed.
03095_ Lgt. Nuclear Core destroyed.
03099_ Lrn. Missile Launcher destroyed.
03099_ Destroyed Lrn. Missile Launcher.
03113_ Adv. Sensor Array destroyed.
03118_ The unstable cave ceiling collapses.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|    #####??????????##          #  ###    ######  ## |
|   #################           ## #    ###????# ##  |
|   ################               #   ##??????####  |
|                ######          ###   ##??????????? |
|                ##???#                 ##?????????? |
|    ##########  ##???#                  #########?? |
|   ###########  ##???#                          #?? |
|   ###??????##  #######     ##     ##   ######  ### |
|   ##???????##  #######    ###    ####  #????#    # |
| ####??????###     ###     ###   ##??####????#      |
| #############          #####    ###????????##      |
| ############          ####        ##???????#       |
|         ##           ####          ##??????#       |
|                      ####           ### ???##      |
|   ######            ####                  #?       |
|   #######    ###   ####                   #?#      |
|   #######    ####  ###       ###         ##?#      |
|     ####      #### ##        #??#       ##?##      |
|    #####      ######   ###  ##???#     ##?##       |
|   #######    ###?###  ##?####?????#########        |
|   #######    ###??##  ##????????????????#          |
|              ##???#    #????????????????#          |
|        #    ###???#    ##???????????????#          |
|   #######  ####??##     ###?????????????## ##      |
|   ######## ###??##    ggg #####??????????##?##     |
|    ##??###  #???#        @    #??????????????#     |
| #####???#    ??#              #??????????????## ## |
| #####???#### ??###           ##???????????????##?# |
| #???????#####????#############???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
           Rocket Launcher | -9/Materials | Scanalyzed
 Transport Network Coupler | -9/Materials | Scanalyzed
                  Datajack | -9/Materials | Scanalyzed
        Lgt. Assault Rifle | -9/Materials | Scanalyzed
                Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
One Hack Too Far
Part-time Mechanic
Quick And Dirty
Remodeling
Robot Respite
Tourist
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ScrapSwarmMediator
  Manual?         0
Play Time         00:44:18
  Cumulative      1.5 hours
  Start           2024.04.02 @ 07:56:37
  End             2024.04.03 @ 16:33:20
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          3
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1620af26-c65f-4ec4-a6f5-978d6348acf4