Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.06 @ 03:19:07 Player: Zero Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (108) 540 Value Destroyed (3917) 3917 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (103) 103 TOTAL SCORE: 8640 Bonus ------- Follower Combat Kills 113 Friendly Fire -10 Cogmind --------- Core Integrity 0/1000 Matter 55/300 Energy 310/310 System Corruption 8% Temperature Cool (0) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (4) -------- Reinforced Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Trap Scanner Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Reinforced Fission Core Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Trap Scanner Advanced Terrain Scan Processor Energy Filter Advanced ECM Suite Improved Shield Generator > --- WEAPON ----------- Gatling Laser Cooled Plasma Rifle Improved EM Pulse Cannon Assault Cannon > --- INVENTORY -------- Fission Core Improved Heat Sink Long-range Proton Cannon Flak Gun [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Trap Scanner Device Trap Scanner Processor Advanced Terrain Scan Processor Protection Power Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 . 2 2 2 2 2 Power 3 | . . . . 1 . . 2 Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . 1 2 1 . Weapon 2 | . 1 . . . . 1 . Parts Attached 82 | 5 7 5 11 13 14 7 20 Power 17 | 1 . 2 . 2 3 1 8 Engine 6 | 1 . . . 1 2 1 1 Core 11 | . . 2 . 1 1 . 7 Reactor . | . . . . . . . . Propulsion 18 | 2 2 3 4 1 2 2 2 Treads 11 | . . . 4 1 2 2 2 Leg 2 | 2 . . . . . . . Wheel 3 | . 2 1 . . . . . Hover . | . . . . . . . . Flight 2 | . . 2 . . . . . Utility 20 | 2 1 . 2 3 6 2 4 Device 14 | . 1 . . 3 4 2 4 Storage . | . . . . . . . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 5 | 2 . . 2 . 1 . . Artifact . | . . . . . . . . Weapon 27 | . 4 . 5 7 3 2 6 Energy Gun 11 | . 1 . 2 5 1 1 1 Energy Cannon 3 | . . . . . . 1 2 Ballistic Gun 7 | . 1 . 1 2 1 . 2 Ballistic Cannon 2 | . . . . . 1 . 1 Launcher 3 | . 2 . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 Parts Lost 26 | . . 1 . 4 2 . 19 Power 5 | . . . . 1 . . 4 Propulsion 7 | . . 1 . 1 1 . 4 Utility 5 | . . . . 1 . . 4 Weapon 9 | . . . . 1 1 . 7 Highest Loss Streak 19 | . . 1 . 4 2 . 19 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 93 | . 83 78 97 97 99 93 91 Engine 4 | . 12 1 . 7 7 6 1 Core 9 | . . 10 10 7 7 6 18 Treads 23 | . . . 39 32 27 25 19 Leg 1 | . 11 . . . . . . Wheel 2 | . 13 14 . . . . . Device 16 | . . 12 10 16 27 18 23 Processor 1 | . . . . . . 6 5 Protection 8 | . 24 9 9 6 7 6 . Energy Gun 9 | . 12 12 10 9 7 8 9 Energy Cannon 1 | . . . . . . 6 2 Ballistic Gun 4 | . . . 9 7 7 3 1 Ballistic Cannon 2 | . . . . . 6 6 4 Launcher 2 | . 8 9 1 . . . . Impact Weapon 2 | . . . 7 7 . . . Naked Turns . | . . . . . . . . Heaviest Build 101 | 5 10 12 22 33 37 42 101 Greatest Support 105 | 20 32 32 88 88 86 90 105 Greatest Overweight (x) 30 | . . 1 . . . . 30 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 4 2 5 5 5 5 5 5 Average Carried 3 | 1 . 1 4 4 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 1 . 4 5 3 3 4 . Class Distribution -------------------- 52% | Hacker-Mutant 27% | Hacker-Tank 11% | Generator-Tank 7% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Generator-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 2092 | 201 239 65 258 199 480 153 497 Remotely . | . . . . . . . . Salvage Created 4234 | . 431 122 864 780 911 221 905 Parts 211 | . 17 4 43 39 40 11 57 Haulers Intercepted 2 | . 1 . . 1 . . . Recyclers Shooed 5 | . . 1 . . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 78 | . 10 1 13 12 17 3 22 Guns 52 | . 7 . 13 11 8 1 12 Cannons 16 | . . . . . 7 2 7 AOE 9 | . 3 1 . . 2 . 3 Classes Destroyed 13 | . 7 . 2 1 3 . . Worker 5 | . 1 . . . 1 . 3 Builder 4 | . 2 . . . 1 . 1 Tunneler 1 | . . . . . 1 . . Hauler 2 | . 1 . . 1 . . . Recycler 6 | . 3 1 1 . 1 . . Operator 1 | . . . . . 1 . . Watcher 11 | . 2 . 4 1 . 1 3 Swarmer 12 | . 2 . . . . . 10 Grunt 38 | . 8 1 5 6 9 2 7 Brawler 3 | . . . 2 1 . . . Sentry 15 | . . . 6 4 4 1 . Hunter 5 | . . . . 1 2 . 2 Programmer 5 | . . . . . 2 . 3 Best Kill Streak 11 | . 11 1 4 6 4 3 9 Combat Bots Only 6 | . 3 1 4 6 3 2 5 Max Kills in Single Turn 6 | . 3 1 1 1 4 1 6 Gunslinging . | . . . . . . . . Exploded 2 | . 2 1 . . 2 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 663 | . 50 9 50 111 102 24 317 Missed 169 | . 13 4 19 23 38 7 65 Damage Taken 5444 | . 325 26 317 994 567 111 3104 Core 1371 | . 67 . 14 260 16 13 1001 Absorbed by Shields 115 | . . . . . . . 115 Redirected to Shielding 46 | . 8 1 3 . 27 3 4 Ignored by Resistances 2958 | . 200 18 194 517 353 73 1603 Regen/Repaired (Parts) 52 | . 52 . . . . . . Core Remaining (%) 86 | 100 . 73 96 52 97 98 . Volleys Fired 227 | . 45 10 37 38 40 8 49 Largest 4 | . 2 2 2 2 3 4 4 Hottest 268 | . 70 70 68 111 119 212 268 Shots Fired 505 | . 58 11 70 73 120 32 141 Gun 381 | . 45 10 70 73 80 16 87 Cannon 110 | . . . . . 40 16 54 Launcher 14 | . 13 1 . . . . . Special . | . . . . . . . . Kinetic 217 | . . . 37 29 80 16 55 Thermal 204 | . 45 10 24 16 40 8 61 Explosive 14 | . 13 1 . . . . . Electromagnetic 70 | . . . 9 28 . 8 25 Robot Hit Streak 38 | . 11 13 25 28 38 11 27 Robot Miss Streak 5 | . 2 1 2 3 2 1 5 Penetration Max 1 | . . . . . 1 . . Secondary Targets 5 | . . . 1 4 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 402 | . 46 9 60 67 95 21 104 Core Hits 224 | . 29 4 30 31 44 12 74 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 11 | . . . . . 9 . 2 Burn 9 | . . . . . 8 . 1 Destroy 1 | . . . . . 1 . . Blast 1 | . . . . . . . 1 Melee Attacks 4 | . . . 3 1 . . . Impact 4 | . . . 3 1 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . 3 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9970 | . 1619 159 998 1335 1958 486 3415 Guns 5888 | . 430 94 836 1220 1161 268 1879 Cannons 1619 | . . . . . 456 218 945 Explosions 2171 | . 1189 65 . 40 299 . 578 Melee 237 | . . . 162 75 . . . Ramming 55 | . . . . . 42 . 13 Kinetic 2923 | . . . 396 437 1091 134 865 Thermal 4477 | . 852 94 258 312 825 191 1945 Explosive 832 | . 767 65 . . . . . Electromagnetic 1446 | . . . 182 511 . 161 592 Impact 237 | . . . 162 75 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 2 . . 8 Average Corruption 3 | . . . . 1 . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . 5 . . 4 Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . 1 . . . Parts Rejected 1 | . . . . 1 . . . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . 1 . . 2 Data Loss (major) 1 | . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots 8 | . . . . . . . 8 Overflow Damage 414 | . 51 . 100 5 51 13 194 Projectiles 41 | . . . . . . 13 28 Explosions 273 | . 51 . . 5 51 . 166 Melee 100 | . . . 100 . . . . Knockbacks 5 | . . . . . 1 1 3 Impact . | . . . . . . . . Kinetic 5 | . . . . . 1 1 3 Secondary . | . . . . . . . . Self-Inflicted Damage 199 | . 52 . . . 119 . 28 Shots 5 | . 2 . . . 2 . 1 Rammed 9 | . . 2 . . 5 . 2 Targets Rammed 9 | . . 2 . . 5 . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 690 | . 111 21 65 596 114 199 690 Average Temperature 155 | . 38 6 21 234 30 100 209 Received Heat Transfer 1432 | . 219 12 132 630 276 79 84 Effects 104 | . . . . 16 . . 88 Shutdowns 46 | . . . . 7 . . 39 Energy Bleed 9 | . . . . 1 . . 8 Interference 15 | . . . . 3 . . 12 Matter Decay 5 | . . . . 1 . . 4 Short Circuit 7 | . . . . 1 . . 6 Damage (minor) 7 | . . . . 1 . . 6 Damage (major) 9 | . . . . . . . 9 Damage (core) 6 | . . . . 2 . . 4 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 9 | . . . 4 3 . . 2 Impact Corruptions 3 | . . . 3 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 12 | . 3 . 2 . 1 1 5 Heat Transferred 8704 | . 1275 225 575 605 2174 425 3425 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 362 | . 348 150 362 257 316 215 243 Initial 113 | . . 39 24 8 84 113 . Average 116 | . 150 92 122 96 118 166 105 Maximum Alert Level 1 | . 1 . 1 1 1 1 1 Low Security (%) 78 | 100 63 100 66 86 88 56 76 Level 1 21 | . 36 . 33 13 11 43 23 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 2 . 1 1 7 1 7 Investigation 9 | . 2 . 1 . 5 1 . Extermination 3 | . . . . . 1 . 2 Reinforcement 4 | . . . . 1 1 . 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 3 | . . . . . 1 . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 3 | . . . . 1 . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 14 9 21 18 17 4 36 Peak Tracking Total 8 | . 3 2 3 4 3 3 8 Tactical Retreats 7 | . . 1 3 . . . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 4 | . 1 . 1 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . 6 . . Reprogrammed 14 | . 5 . 9 . . . . Reused 3 | . . . 3 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . 3 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 17 | . 3 . 1 . 5 . 8 Max in Single Turn 8 | . 2 . 1 . 2 . 8 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 24 | . 4 1 6 4 7 1 1 Terminals 17 | . 3 1 4 4 4 . 1 Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . 1 . . . 1 1 . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 2 . 1 . . Garrison Access . | . . . . . . . . Total Hacks 76 | . 12 2 24 11 21 3 3 Successful 56 | . 9 2 22 9 12 1 1 Failed 20 | . 3 . 2 2 9 2 2 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 53 | . 9 2 15 11 13 . 3 Fabricators 2 | . . . . . 2 . . Repair Stations 9 | . 3 . . . 3 3 . Recycling Units . | . . . . . . . . Scanalyzers 12 | . . . 9 . 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 39 | . 6 2 13 9 8 . 1 Record 13 | . 1 1 7 4 . . . Part Schematic 3 | . . . . . 2 . 1 Prototype ID Bank 4 | . 1 . 1 1 1 . . Open DSF 2 | . . . . . 2 . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . Alert Level 3 | . . . . 2 1 . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . Disarm Traps 1 | . . . . . 1 . . Reprogram Traps 3 | . 1 . 2 . . . . Investigation Status 1 | . . 1 . . . . . Zone Layout 4 | . 1 . 1 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 3 . . . 1 1 . Scan Component 4 | . 2 . . . 1 1 . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 12 | . . . 9 . 3 . . Insert Component 6 | . . . 4 . 2 . . Analyze 6 | . . . 5 . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 3 . 4 4 5 1 1 Full Trace Events 12 | . 3 . 1 2 5 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . . 4 . 3 . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . . 4 . 1 . . Part Schematics Acquired 5 | . . . 4 . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies 5 | . . 5 . . . . . Largest Group 5 | . . 5 . . . . . Highest-Rated Group 83 | . . 83 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 31 | . . 31 . . . . . Total Damage 286 | . . 286 . . . . . Kills 7 | . . 7 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 5628 | 41 509 640 1174 675 1099 414 1076 Spaces Moved 3288 | 33 326 655 686 365 569 236 418 Core 22 | 12 . . . . . . 10 Treads 2258 | . . . 680 365 569 236 408 Legs 148 | 21 127 . . . . . . Wheels 592 | . 199 393 . . . . . Hover . | . . . . . . . . Flight 268 | . . 262 6 . . . . Fastest Speed 37 | 50 100 37 37 145 148 152 156 Average Speed 136 | 94 107 79 144 145 151 154 203 Slowest Speed 1550 | 120 120 117 145 148 152 156 1550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 62 86 58 39 14 5 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 112 | . 52 12 . 6 19 1 22 Melee . | . . . . . . . . Projectile 3 | . . . . . . 1 2 AOE 109 | . 52 12 . 6 19 . 20 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 4003 | 43 426 765 806 439 716 265 543 Wait 279 | . 39 80 50 13 71 . 26 Move 3279 | 32 325 652 685 364 568 235 418 Hop 1 | . . 1 . . . . . Pick Up 72 | 6 6 8 12 7 10 9 14 Fast Attach 4 | . . . 1 1 2 . . Attach 45 | 5 5 2 7 8 4 2 12 Detach 4 | . . 2 1 . . . 1 Swap 33 | . 2 3 3 4 8 5 8 Drop 46 | . 4 5 7 3 8 6 13 Fire 227 | . 45 10 37 38 40 8 49 Melee 4 | . . . 3 1 . . . Ram 2 | . . 2 . . . . . Kick . | . . . . . . . . Crush 7 | . . . . . 5 . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Identified exit to Materials 22 | -11/Scrapyard | Discovered exit to Materials (range 16) 42 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Evolved 1 slot: Weapon x1 307 | -10/Materials | Build established: Hacker-Mutant 460 | -10/Materials | Repaired Grenade Launcher 538 | -10/Materials | Identified exit to Mines 538 | -10/Materials | Discovered exit to Mines (range 14) 551 | -10/Materials | Entered Mines 578 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 690 | -10/Mines | Identified exit to Materials 690 | -10/Mines | Discovered exit to Materials (range 10) 886 | -10/Mines | Learned location of 1 exit from Materials 1191 | -10/Mines | Entered Materials 1191 | -9/Materials | Evolved 2 slots: Propulsion x2 1192 | -9/Materials | Identified exit to Materials 1379 | -9/Materials | Identified exit to Mines 1379 | -9/Materials | Discovered exit to Mines (range 7) 1571 | -9/Materials | Discovered exit to Mines (range 11) 2365 | -9/Materials | Entered another Materials area 2365 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2986 | -8/Materials | Lost 4 parts (1p1n1u1w) 3010 | -8/Materials | Identified exit to Factory 3010 | -8/Materials | Discovered exit to Factory (range 10) 3040 | -8/Materials | Entered Factory 3040 | -7/Factory | Evolved 2 slots: Utility x2 3339 | -7/Factory | Build established: Hacker-Tank 4109 | -7/Factory | Identified exit to Factory 4109 | -7/Factory | Discovered exit to Factory (range 11) 4139 | -7/Factory | Entered another Factory area 4139 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4386 | -6/Factory | Identified exit to Factory 4386 | -6/Factory | Discovered exit to Factory (range 7) 4553 | -6/Factory | Entered another Factory area 4553 | -5/Factory | Evolved 2 slots: Power x2 5403 | -5/Factory | Garrison activated, responded to threat 5500 | -5/Factory | Core integrity fell below 50% 5609 | -5/Factory | Core integrity fell below 20% 5629 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- K-01 Serf collects debris. R-10 Processor collects Med. Matter Pod. Fission Core destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects Wheel. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. R-10 Processor collects Corrupted Structural Scanner. U-05 Engineer lays Concrete. P-70 Sage resets R-10 Processor, system corruption cleaned. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. R-10 Processor collects Corrupted Wheel. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? !?????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????# k#????????????????????? | | ????????????????; #### #????????????????????? | | ?????????????? k #????????????????????? | | ?????????????? u #????????????????????? | | ????????????? #????????????????????? | | ????????????? #????????????????????? | | ???????????? %#####????????????????? | | ???????????? % #????????????????? | | ???????????? u #????????????????? | | ??????????? u % #????????????????? | | ??????????? #????????????????? | | ?????????? ] #????????????????? | | ?????????? k #????????????????? | | ?????????? RRR u@ #????????????????? | | ?????????? p p #????????????????? | | ?????????? ku #????????????????? | | ??????????! #????????????????? | | ?????????? #????????????????? | | ??????????? kk s +????????????????? | | ??????????? s #????????????????? | | ??????????? s % #????????????????? | | ???????????? % #????????????????? | | ???????????? A % #????????????????? | | ????????????? "########## ###????????????????? | | ??????????????"" # % #??????????????????? | | ?????????????? # ?# #??????????????????? | | ???????????????# ??+ #??????????????????? | | ???????????????# ? # % #??????????????????? | | ???????????????# ? # #??????????????????? | | ???????????????# ? ?# #??????????????????? | | ???????????????? ? ?# #??????????????????? | | ???????????????????? ??# % #??????????????????? | | ??????????????????? ??# % #??????????????????? | | ??????????????????###+??# #??????????????????? | | ????????????????????? ??# % #??????????????????? | | ????????????????????# #?# % #??????????????????? | | ????????????????????# #?# #??????????????????? | | ????????????????????# #?# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 65 Energy Generation 62 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 33 Evasion (%) 62 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Actuator Array | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Sml. Laser | -9/Materials | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Fission Core | -7/Factory | Hacked Imp. EM Pulse Cannon | -7/Factory | Hacked Gyrokinetic Inverter | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Oops Party Time Challenges ------------ None Game ------ Seed AlertBiomechanicalDiverter Manual? 0 Play Time 01:18:59 Cumulative 7.7 hours Start 2024.03.06 @ 01:55:49 End 2024.03.06 @ 03:19:07 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 398954dc-db63-4d97-8e15-b4ce49e8a2b3