Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.07 @ 09:33:16

Player: Orfs

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (28)      140
Value Destroyed (962)      962
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6422

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1150
Matter                     275/300
Energy                     59/100
System Corruption          1%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
      Improved Gyrokinetic Inverter
>              --- UTILITY (9) ------
      Improved Terrain Scan Processor
               Hacking Suite
               System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
  Experimental Sensor Array
               Pulse Rifle
               Katana

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
      Improved Flight Unit
               Xenon Bombardment Thruster
               Impulse Thruster
        Cooled Field Propulsion Drive
               Field Propulsion Array
>              --- UTILITY ----------
         Small Storage Unit
       Compact Battery
      Improved Energy Well
      Improved Terrain Scan Processor
      Advanced Transmission Jammer
      Improved Force Field
               Hacking Suite
               System Shield
               Component Analysis Suite
>              --- WEAPON -----------
      Improved Datajack
>              --- INVENTORY --------
               Impulse Thruster
  Experimental Sensor Array
  Experimental Targeting Computer
  Experimental Targeting Computer
               Pulse Rifle
               Katana
[Rating: 90]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              VTOL Module
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Slots Evolved              12   | .   .   .   2   .   2   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   .   1   1   
  Utility                  7    | .   .   .   .   .   2   1   2   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             101  | .   10  2   13  11  21  4   2   8   .   7   23  
  Power                    12   | .   1   .   2   .   2   1   .   2   .   .   4   
    Engine                 3    | .   .   .   1   .   .   .   .   .   .   .   2   
    Core                   7    | .   1   .   1   .   2   1   .   2   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               43   | .   3   1   6   10  7   1   .   2   .   1   12  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    19   | .   3   1   5   7   3   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   4   
    Flight                 20   | .   .   .   1   3   4   1   .   2   .   1   8   
  Utility                  28   | .   4   .   2   .   7   1   2   2   .   4   6   
    Device                 12   | .   1   .   1   .   1   1   2   1   .   2   3   
    Storage                4    | .   1   .   .   .   1   .   .   .   .   .   2   
    Processor              6    | .   .   .   .   .   2   .   .   1   .   2   1   
    Hackware               2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Protection             4    | .   2   .   1   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | .   2   1   3   1   5   1   .   2   .   2   1   
    Energy Gun             5    | .   1   .   2   .   1   .   .   .   .   .   1   
    Energy Cannon          2    | .   .   .   1   .   1   .   .   .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   1   .   .   .   .   1   .   
    Special Weapon         4    | .   .   1   .   .   .   1   .   1   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   .   .   1   
Parts Lost                 37   | .   1   .   3   .   2   .   .   3   .   6   22  
  Power                    7    | .   .   .   1   .   .   .   .   2   .   1   3   
  Propulsion               14   | .   .   .   1   .   2   .   .   .   .   2   9   
  Utility                  10   | .   .   .   .   .   .   .   .   .   .   2   8   
  Weapon                   6    | .   1   .   1   .   .   .   .   1   .   1   2   
  Highest Loss Streak      8    | .   1   .   2   .   2   .   .   3   .   6   8   
Average Slot Usage (%)     92   | .   89  100 97  95  94  97  96  99  100 98  67  
  Engine                   1    | .   4   .   1   .   .   .   .   .   .   .   2   
  Core                     9    | .   9   14  8   11  9   15  13  12  13  10  1   
  Leg                      19   | .   28  28  44  42  22  .   .   .   .   .   .   
  Flight                   11   | .   .   .   .   1   13  30  26  26  26  28  13  
  Device                   10   | .   8   14  6   11  9   7   16  16  13  16  8   
  Storage                  8    | .   14  14  11  11  5   7   6   6   6   5   9   
  Processor                5    | .   .   .   .   .   9   7   6   9   13  11  7   
  Hackware                 7    | .   .   .   .   .   11  15  13  13  13  11  10  
  Protection               1    | .   5   .   4   .   .   .   .   .   .   .   .   
  Energy Gun               3    | .   10  .   9   11  3   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   5   4   5   .   .   .   .   .   .   
  Ballistic Gun            2    | .   7   14  5   .   .   .   .   .   .   .   .   
  Special Weapon           2    | .   .   14  .   .   .   5   6   3   6   4   2   
  Slashing Weapon          1    | .   .   .   .   .   4   7   6   3   .   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   4   6   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             46   | 10  16  17  25  21  23  20  23  23  22  23  46  
  Greatest Support         58   | 20  20  20  40  50  52  23  23  23  23  23  58  
  Greatest Overweight (x)  2    | .   .   .   .   1   2   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   6   6   6   6   6   6   
  Average Capacity         6    | .   6   8   8   8   6   6   6   6   6   6   5   
  Most Carried             8    | .   8   8   8   8   8   6   5   6   6   6   6   
  Average Carried          6    | .   6   7   7   7   6   5   5   5   6   5   4   
  Final Capacity           8    | 6   8   8   8   8   6   6   6   6   6   6   4   
  Final Carried            8    | 6   8   8   8   7   5   6   5   6   6   6   3   

 Class Distribution 
--------------------
 28% | Scavenger-Mutant
 25% | Mutant
 23% | Hacker-Sprinter
 14% | Hacker-Scout
  7% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -6/Factory
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -5/Factory
    Hacker-Mutant | -4/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Matter Collected           1241 | 200 158 32  164 97  173 .   .   237 .   100 80  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1041 | .   192 130 211 47  237 .   .   67  .   138 19  
  Parts                    53   | .   9   5   10  7   13  .   .   3   .   6   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Combat Hostiles Destroyed  27   | .   4   2   4   5   6   .   .   3   .   2   1   
  Melee                    4    | .   .   .   .   .   .   .   .   3   .   .   1   
  Guns                     12   | .   4   2   4   2   .   .   .   .   .   .   .   
  Cannons                  4    | .   .   .   .   .   4   .   .   .   .   .   .   
  AOE                      7    | .   .   .   .   3   2   .   .   .   .   2   .   
Classes Destroyed          5    | .   1   1   1   1   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  8    | .   .   .   .   5   .   .   .   3   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    13   | .   4   2   2   .   3   .   .   .   .   2   .   
  Sentry                   5    | .   .   .   2   .   3   .   .   .   .   .   .   
Best Kill Streak           3    | .   2   2   3   3   3   .   .   3   .   2   1   
  Combat Bots Only         3    | .   2   2   3   3   3   .   .   3   .   2   1   
Max Kills in Single Turn   2    | .   1   1   1   2   2   .   .   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  
Damage Taken               4831 | .    374  187  492  60   461  .    .    447  20   390  2400 
  Core                     1537 | .    54   55   55   .    36   .    .    69   20   79   1169 
  Absorbed by Shields      128  | .    .    .    .    .    .    .    .    .    .    .    128  
Core Remaining (%)         88   | 100  .    56   .    86   93   100  .    .    89   92   .    
Volleys Fired              90   | .    27   5    24   6    16   5    .    3    .    3    1    
  Largest                  2    | .    2    2    2    2    2    1    .    1    .    1    1    
  Hottest                  131  | .    60   120  76   124  131  30   .    30   .    43   63   
Shots Fired                127  | .    40   9    32   9    25   5    .    3    .    3    1    
  Gun                      89   | .    40   4    32   4    8    .    .    .    .    .    1    
  Cannon                   17   | .    .    .    .    3    14   .    .    .    .    .    .    
  Launcher                 7    | .    .    .    .    2    3    .    .    .    .    2    .    
  Special                  14   | .    .    5    .    .    .    5    .    3    .    1    .    
  Kinetic                  48   | .    21   4    23   .    .    .    .    .    .    .    .    
  Thermal                  63   | .    19   5    9    7    22   .    .    .    .    .    1    
  Explosive                5    | .    .    .    .    2    3    .    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Robot Hit Streak         32   | .    22   29   32   1    9    2    .    2    .    1    .    
  Robot Miss Streak        3    | .    1    .    3    2    2    1    .    1    .    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           101  | .    33   7    24   2    21   4    .    8    .    1    1    
  Core Hits                48   | .    10   4    8    5    11   .    .    3    .    4    3    
  Critical Hits            1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              15   | .    .    .    .    .    3    .    .    11   .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 14   | .    .    .    .    .    3    .    .    11   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2117 | .    371  126  316  178  625  .    .    193  .    295  13   
  Guns                     871  | .    371  54   316  29   101  .    .    .    .    .    .    
  Cannons                  300  | .    .    .    .    .    300  .    .    .    .    .    .    
  Explosions               602  | .    .    .    .    149  158  .    .    .    .    295  .    
  Melee                    259  | .    .    .    .    .    66   .    .    193  .    .    .    
  Ramming                  13   | .    .    .    .    .    .    .    .    .    .    .    13   
  Kinetic                  461  | .    192  54   215  .    .    .    .    .    .    .    .    
  Thermal                  898  | .    179  72   101  29   401  .    .    .    .    116  .    
  Explosive                307  | .    .    .    .    149  158  .    .    .    .    .    .    
  Electromagnetic          179  | .    .    .    .    .    .    .    .    .    .    179  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 259  | .    .    .    .    .    66   .    .    193  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            5    | .    .    2    .    .    3    .    .    .    .    .    .    
  Projectiles              5    | .    .    2    .    .    3    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      164  | .    .    .    .    .    158  .    .    .    .    .    6    
  Shots                    4    | .    .    .    .    .    4    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        508  | .    324  222  249  194  508  26   .    26   .    29   405  
  Average Temperature      120  | .    123  111  131  93   193  8    .    10   .    23   92   
  Received Heat Transfer   1194 | .    207  102  180  .    108  .    .    45   .    60   492  
  Effects                  11   | .    1    .    1    .    7    .    .    .    .    .    2    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           3    | .    .    .    1    .    1    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          3    | .    1    .    .    .    1    .    .    .    .    .    1    
    Damage (major)         3    | .    .    .    .    .    3    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         1711 | .    425  150  259  74   703  .    .    .    .    100  .    
Parts Sabotaged            4    | .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Peak Influence             311  | .   90  89  164 198 311 106 49  .   .   98  71  
  Average Influence        90   | .   44  81  108 120 150 59  47  .   .   40  28  
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Low Security (%)         97   | .   100 100 100 100 89  100 100 .   .   100 100 
  Level 1                  2    | .   .   .   .   .   10  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   .   1   1   1   .   .   2   1   
  Investigation            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            3    | .   .   .   .   .   1   1   .   .   .   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Distress Signals           3    | .   .   .   .   .   .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              130  | .   7   5   6   6   22  4   .   17  5   12  46  
  Peak Tracking Total      18   | .   3   6   4   3   7   4   .   6   7   9   18  
  Tactical Retreats        17   | .   .   .   2   1   2   .   .   6   .   .   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Traps Triggered            3    | .   .   .   .   .   .   1   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Machines Disabled          2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Machines Accessed          15   | .   2   .   1   .   4   3   1   .   .   2   2   
  Terminals                11   | .   1   .   1   .   4   2   1   .   .   1   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                40   | .   3   .   2   .   17  5   3   .   .   6   4   
  Successful               25   | .   1   .   2   .   11  4   2   .   .   2   3   
  Failed                   15   | .   2   .   .   .   6   1   1   .   .   4   1   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   3   .   1   .   10  3   2   .   .   1   3   
  Terminals                33   | .   2   .   2   .   17  4   3   .   .   4   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             11   | .   .   .   1   .   7   1   1   .   .   .   1   
  Record                   3    | .   .   .   .   .   2   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Hauler Manifests         2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         11   | .   1   .   1   .   4   2   1   .   .   1   1   
  Terminals                8    | .   .   .   1   .   4   2   1   .   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   1   .   2   2   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   1   .   
    Monitor                2    | .   1   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   2   .   .   .   4   1   1   .   .   1   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   3   .   2   .   1   .   
  Non-combat               4    | .   .   .   .   .   .   3   .   .   .   1   .   
  Combat                   2    | .   .   .   .   .   .   .   .   2   .   .   .   
Robot Hacks Applied        7    | .   .   .   .   .   .   3   .   3   .   1   .   
  parse_system             6    | .   .   .   .   .   .   3   .   3   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Robots Rewired             2    | .   .   .   .   .   .   1   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Total Allies               2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   .   1   
  Highest-Rated Group      47   | .   .   .   .   .   .   12  .   .   .   .   47  
  Highest-Rated Ally       47   | .   .   .   .   .   .   12  .   .   .   .   47  
Total Orders               2    | .   .   .   .   .   .   1   .   .   .   .   1   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   5   .   .   .   .   1   
  Total Damage             97   | .   .   .   .   .   .   60  .   .   .   .   37  
  Kills                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
-------------              Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Turns Passed               3046 | .   314 207 342 262 795 109 20  275 15  297 410 
Spaces Moved               3508 | 1   178 136 143 181 593 294 59  700 50  449 724 
  Core                     15   | .   .   .   .   .   .   .   .   .   .   .   15  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     980  | 1   178 136 143 180 342 .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    201  | .   .   .   .   .   .   .   .   .   .   .   201 
  Flight                   2312 | .   .   .   .   1   251 294 59  700 50  449 508 
  Fastest Speed            26   | 120 120 120 120 118 29  29  29  29  29  29  26  
  Average Speed            57   | 120 120 120 120 120 82  29  29  29  29  29  41  
  Slowest Speed            195  | 120 120 120 120 150 195 29  29  29  29  32  110 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            7    | .   .   .   .   .   3   1   1   .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 2   26  33  10  42  37  12  2   82  12  12  15  
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   .   .   .   .   1   1   1   1   1   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   .   .   .   
Scrap Searched             5    | .   .   2   .   .   .   .   .   3   .   .   .   
Spaces Dug                 23   | .   .   .   .   23  .   .   .   .   .   .   .   
Terrain Destroyed          52   | .   .   .   .   23  24  .   .   .   .   5   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  AOE                      51   | .   .   .   .   23  23  .   .   .   .   5   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac 
Total                      4377 | .   240 161 280 216 866 314 59  757 49  609 826 
  Wait                     563  | .   8   17  91  9   211 7   .   29  .   129 62  
  Move                     3484 | .   177 135 142 180 586 291 56  699 49  448 721 
  Hop                      6    | .   .   .   .   .   3   1   1   .   .   .   1   
  Pick Up                  35   | .   6   1   4   2   6   4   .   3   .   2   7   
  Fast Attach              46   | .   5   .   5   1   14  1   1   4   .   2   13  
  Attach                   24   | .   1   1   4   1   3   2   1   1   .   2   8   
  Detach                   5    | .   .   .   1   1   3   .   .   .   .   .   .   
  Swap                     31   | .   4   1   4   9   4   1   .   3   .   3   2   
  Drop                     56   | .   12  1   5   7   17  2   .   4   .   2   6   
  Fire                     90   | .   27  5   24  6   16  5   .   3   .   3   1   
  Melee                    15   | .   .   .   .   .   3   .   .   11  .   .   1   
  Ram                      4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            18   | .   .   .   .   .   .   .   .   .   .   18  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
  292 | -10/Materials  | Discovered new exit (range 9)
  315 | -10/Materials  | Entered Mines
  336 | -10/Mines      | Build established: Mutant
  402 | -10/Mines      | Assembled infested the area
  407 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  488 | -10/Mines      | Discovered new exit (range 5)
  522 | -10/Mines      | Entered Materials
  522 | -9/Materials   | Evolved 2 slots: Propulsion x2
  590 | -9/Materials   | Discovered new exit (range 16)
  864 | -9/Materials   | Entered Mines
  867 | -9/Mines       | Joined a pair of Derelicts in attacking an 0b10 outpost
  954 | -9/Mines       | Build established: Scavenger-Mutant
 1065 | -9/Mines       | Learned location of 1 exit from Materials
 1119 | -9/Mines       | Discovered new exit (range 6)
 1126 | -9/Mines       | Entered Materials
 1126 | -8/Materials   | Evolved 2 slots: Utility x2
 1127 | -8/Materials   | Identified exit to Factory
 1921 | -8/Materials   | Entered Factory
 1921 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1986 | -7/Factory     | Build established: Hacker-Sprinter
 2022 | -7/Factory     | Discovered new exit (range 8)
 2026 | -7/Factory     | Identified exit to Factory
 2030 | -7/Factory     | Entered another Factory area
 2030 | -6/Factory     | Evolved 2 slots: Utility x2
 2045 | -6/Factory     | Discovered new exit (range 8)
 2047 | -6/Factory     | Identified exit to Lower Caves
 2050 | -6/Factory     | Entered Lower Caves
 2086 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2141 | -6/Lower Caves | Lost 3 parts (2p1w)
 2278 | -6/Lower Caves | Spotted B-75 Beast
 2303 | -6/Lower Caves | Identified exit to Lower Caves
 2325 | -6/Lower Caves | Entered another Lower Caves area
 2336 | -6/Lower Caves | Discovered new exit (range 14)
 2339 | -6/Lower Caves | Identified exit to Factory
 2340 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 2340 | -6/Lower Caves | Entered Factory
 2340 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2471 | -5/Factory     | Build established: Hacker-Scout
 2633 | -5/Factory     | Discovered new exit (range 10)
 2636 | -5/Factory     | Identified exit to Factory
 2637 | -5/Factory     | Entered another Factory area
 2637 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2658 | -4/Factory     | Lost 6 parts (1p2n2u1w)
 2659 | -4/Factory     | Found Prototype Device
 2764 | -4/Factory     | Spotted B-86 Titan
 2814 | -4/Factory     | Found Prototype Processor
 2815 | -4/Factory     | Found Prototype Processor
 2884 | -4/Factory     | Lost 7 parts (3n2u2w)
 2937 | -4/Factory     | Identified Exp. Targeting Computer
 2947 | -4/Factory     | Lost 5 parts (2p2n1u)
 2981 | -4/Factory     | Core integrity fell below 50%
 3016 | -4/Factory     | Lost 8 parts (3n5u)
 3037 | -4/Factory     | Core integrity fell below 20%
 3047 | -4/Factory     | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
02965_ Penetrated by Slug.
02968_ Adv. Transmission Jammer destroyed.
02968_ Com. Battery destroyed.
02968_ Imp. Sensor Array destroyed.
02969_ Slug penetrates Door.
02971_ Penetrated by Slug.
02980_ Imp. Gyrokinetic Inverter destroyed. <x2>
02983_ Penetrated by Slug.
02984_ Imp. Energy Well destroyed.
02985_ Component Analysis Suite destroyed.
02989_ Discarded Faulty Exp. Targeting Computer.
03001_ K-01 Serf cleans the Neutrino Reactor.
03023_ K-01 Serf collects debris. <x4>
03036_ Imp. Gyrokinetic Inverter destroyed.
03039_ Slammed into G-67 Veteran.
03039_ K-01 Serf collects debris.
03040_ Slammed into G-67 Veteran.
03040_ Destabilizing: System corrupted (+1).
03041_ Slammed into G-67 Veteran. <x2>
03045_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
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| # "                                                |
| ###                                                |
| ??#                        "                       |
| ??#"                      "%"                      |
| ??#"                       "                       |
| ??##                                               |
| ???#   [                                           |
| ???#          ## """#############       ####+##### |
| ?#######     #             #????#       #        # |
| ?#                         #????#       +        # |
| ?#    /  "    # """" """"  #????#       #  """   # |
| ?#!!    ""S   # """" """"  #????#       #  """   # |
| ?#!!    "" "  # """" """"  #????#       #  """   # |
| ?#!           " """" """"  #????#       #!       # |
| ##            # """" """"  ######       #        # |
| #     ""  ""  # """" """"  /            #        # |
| ##    ""  ""  # """" """"  #########    #        # |
| ?#    """ """ #            #???????#    #     == # |
| ?#    """ """ #            #???????#    +        # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          31
Energy Capacity            1250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              16
Armor Coverage             150
Utility Shielding          66
Melee Speed Boost          20
Evasion (%)                64
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
root@

 Challenges 
------------
None

 Game 
------
Seed              ImpulseTrapRipper
  Manual?         0
Play Time         01:13:55
  Cumulative      12.5 hours
  Start           2020.08.06 @ 19:23:08
  End             2020.08.07 @ 09:33:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          28
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac126492-4927-422a-89ce-b21502ed8239