Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.14 @ 13:51:23 Player: AnotherZach Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (247) 1235 Value Destroyed (11830) 11830 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (8661) 8661 TOTAL SCORE: 27366 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4339 Follower Combat Kills 3153 Entered Garrisons 400 Met Imprinter 300 Was Imprinted 300 Friendly Fire -331 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Flying (35) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- VTOL Module > --- UTILITY (7) ------ Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Remote Force Field Dynamic Insulation System Improved Arc Projector Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Target Analyzer Layered Heavy Armor Plating Improved Remote Force Field > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY -------- Reinforced Fission Core Zionite Heavy DM Reactor Armored Medium Treads Heavy Treads Centrium Leg Advanced Cryofiber Web Advanced Cooling System Advanced Cooling System Energy Well Energy Well Improved Weapon Cycler Advanced ECM Suite Advanced Phase Shifter Improved Medium Armor Plating Improved Heavy Armor Plating Reactive Plating EM Disruption Field Dynamic Insulation System Improved Arc Projector Enhanced Nova Cannon Heavy Gauss Cannon Gamma Bomb Array Improved Remote Datajack [Rating: 135] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Fission Core Reactor Light Quantum Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Authchip [R/Combat] Protection Hardened Light Armor Plating Weapon KE Penetrator Energy Gun Thermic Laser Energy Cannon Matter Neutralizer Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Arm Slots Evolved 12 | . . 2 . . . 6 2 . 2 . . Power . | . . . . . . . . . . . . Propulsion 4 | . . 1 . . . 3 . . . . . Utility 5 | . . 1 . . . 2 1 . 1 . . Weapon 3 | . . . . . . 1 1 . 1 . . Parts Attached 266 | 9 14 27 . 3 12 59 20 35 6 16 65 Power 22 | 1 3 4 . . 1 3 1 3 . 1 5 Engine 12 | 1 3 4 . . . 3 . 1 . . . Core 4 | . . . . . 1 . 1 1 . . 1 Reactor 6 | . . . . . . . . 1 . 1 4 Propulsion 73 | 4 4 7 . . 6 19 6 8 3 4 12 Treads 42 | 2 . . . . 3 11 6 5 3 4 8 Leg 8 | . . 6 . . . . . . . . 2 Wheel 4 | 2 2 . . . . . . . . . . Hover 15 | . . . . . 3 8 . 3 . . 1 Flight 4 | . 2 1 . . . . . . . . 1 Utility 89 | 2 2 7 . 3 2 23 3 10 1 5 31 Device 47 | 1 . 1 . 2 . 17 3 7 . 2 14 Storage 9 | 1 1 3 . . . 3 . . . . 1 Processor 6 | . . . . . 1 3 . . 1 1 . Hackware 13 | . . . . . . . . . . . 13 Protection 14 | . 1 3 . 1 1 . . 3 . 2 3 Artifact . | . . . . . . . . . . . . Weapon 82 | 2 5 9 . . 3 14 10 14 2 6 17 Energy Gun 23 | 1 . . . . . 4 8 5 . 1 4 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 32 | 1 4 9 . . 2 3 1 6 2 3 1 Ballistic Cannon 11 | . . . . . . 5 . . . 1 5 Launcher 11 | . . . . . 1 2 1 1 . 1 5 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon 3 | . 1 . . . . . . 2 . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . 3 . 2 . 1 2 . . . 2 Parts Lost 39 | . 1 . . . 3 6 . 11 . 1 17 Power 2 | . . . . . . . . 1 . . 1 Propulsion 17 | . 1 . . . 1 4 . 5 . 1 5 Utility 10 | . . . . . 1 2 . 2 . . 5 Weapon 10 | . . . . . 1 . . 3 . . 6 Highest Loss Streak 13 | . 1 . . . 3 3 . 9 . 1 13 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 100 100 99 96 96 89 92 92 76 Engine 6 | . 14 11 11 11 9 4 . 2 . . . Treads 12 | . . . . . 5 27 31 19 26 29 17 Leg 14 | . . 30 33 33 24 . . . . . . Hover 2 | . . . . . 2 10 . 8 4 . . Device 9 | . 4 11 11 11 7 11 17 8 5 5 3 Storage 8 | . 14 11 11 11 11 6 5 5 5 5 4 Processor 6 | . . . . . 2 13 11 11 14 15 14 Protection 6 | . 9 11 11 10 11 . . 3 5 5 4 Energy Gun 2 | . 1 . . . . 6 22 6 . . . Ballistic Gun 17 | . 25 22 22 22 20 5 . 16 25 22 15 Ballistic Cannon 1 | . . . . . . 3 . . . 3 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 170 | 14 19 100 100 100 100 120 114 137 141 147 170 Greatest Support 225 | 40 26 45 45 45 70 138 156 156 138 138 225 Greatest Overweight (x) 4 | . 2 2 2 2 4 1 . 2 1 1 1 Average Overweight (x) . | . . 1 2 2 1 . . . 1 . . Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 8 23 25 25 25 22 25 25 25 25 24 Most Carried 25 | 8 10 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 3 8 21 25 24 24 19 24 24 24 24 22 Final Capacity 25 | 8 10 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 8 9 25 25 25 25 25 25 25 25 25 4 Class Distribution -------------------- 48% | Mutant 44% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Gunner | -4/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Arm Matter Collected 8495 | 299 144 1371 . 91 480 1412 160 899 79 880 2680 Remotely . | . . . . . . . . . . . . Salvage Created 11674 | 121 306 2150 . . 231 1901 1536 1272 79 1077 3001 Parts 550 | 9 32 137 . . 16 91 43 49 7 48 118 Haulers Intercepted 7 | . 1 6 . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . 20 . . . . . . Prevented 7 | . . . . . 7 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Arm Combat Hostiles Destroyed 204 | . 10 40 . . 5 30 21 22 1 22 53 Melee 1 | . . . . . . . . . . . 1 Guns 142 | . 10 40 . . 2 15 12 16 1 18 28 Cannons 25 | . . . . . . 7 . . . 3 15 AOE 21 | . . . . . 3 8 2 3 . . 5 Classes Destroyed 21 | 3 4 3 . . 2 3 1 1 . 1 3 Worker 6 | 2 . 2 . . . . 2 . . . . Builder 5 | . 2 . . . . 1 2 . . . . Tunneler 2 | 1 . . . . . 1 . . . . . Hauler 7 | . 1 6 . . . . . . . . . Recycler 9 | 1 . 2 . . . 4 2 . . . . Mechanic 2 | . . . . . . . . . . . 2 Operator 5 | . . 1 . . . 2 1 . . . 1 Watcher 8 | . . 4 . . . 3 1 . . . . Swarmer 42 | . 7 7 . . 4 7 . . . 8 9 Cutter 3 | . . . . . . . . . . 3 . Grunt 81 | . 3 26 . . . 13 10 9 . 3 17 Brawler 9 | . . . . . . 2 . . . 4 3 Duelist 6 | . . . . . . . 1 . . . 5 Protector 3 | . . . . . . . . . . . 3 Sentry 25 | . . 7 . . . 4 3 5 1 1 4 Demolisher 1 | . . . . . . . . 1 . . . Specialist 3 | . . . . . . . . . . . 3 Hunter 13 | . . . . . . 2 3 2 . 2 4 Programmer 17 | . . . . . . 2 4 5 . . 6 Behemoth 2 | . . . . . 1 . . . . 1 . Mutant 1 | . . . . . 1 . . . . . . Best Kill Streak 12 | 2 3 12 . . 3 7 9 6 1 8 9 Combat Bots Only 9 | . 3 5 . . 3 6 5 6 1 8 9 Max Kills in Single Turn 3 | 1 1 2 . . 2 3 2 2 1 3 3 Gunslinging 1 | . . 1 . . . . . 1 . 1 . Exploded 2 | . . . . . 2 2 1 2 . . 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Arm Hostile Shots Fired 1636 | . 68 149 . . 87 252 101 210 3 127 639 Missed 548 | . 15 40 . . 23 102 41 59 . 38 230 Damage Taken 15889 | . 369 930 . . 884 1756 904 2642 46 1485 6873 Core 2071 | . 118 180 . . 133 242 37 210 . 78 1073 Absorbed by Shields 53 | . . . . . . . . . . . 53 Redirected to Shielding 76 | . . 10 . . 16 . . 50 . . . Ignored by Resistances 4641 | . 128 291 . . 249 525 317 716 14 421 1980 Regen/Repaired (Parts) 1032 | . . 388 . . . . 558 . . . 86 Core Remaining (%) 63 | 100 52 . . . 21 71 . 75 . . . Volleys Fired 545 | 9 44 108 . . 37 88 48 52 1 42 116 Largest 5 | 2 2 2 . . 2 3 4 4 5 5 5 Hottest 358 | 70 70 50 . . 58 218 340 358 162 197 225 Shots Fired 1591 | 18 81 216 . . 71 214 188 201 5 170 427 Gun 1352 | 18 81 216 . . 69 146 183 199 5 152 283 Cannon 205 | . . . . . . 52 . . . 18 135 Launcher 33 | . . . . . 2 16 5 2 . . 8 Special 1 | . . . . . . . . . . . 1 Kinetic 1166 | 9 75 216 . . 69 120 . 110 5 162 400 Thermal 365 | 9 6 . . . . 78 183 89 . . . Explosive 29 | . . . . . 2 16 5 2 . . 4 Electromagnetic 30 | . . . . . . . . . . 8 22 Robot Hit Streak 56 | 12 11 36 . . 23 26 30 28 11 26 56 Robot Miss Streak 5 | 1 2 3 . . 4 2 2 2 . 3 5 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 23 | . 2 6 . . . 1 4 5 . 4 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 1 1 . 1 1 Shots Hit Robots 1155 | 13 57 166 . . 57 164 138 142 3 110 305 Core Hits 579 | 5 24 68 . . 18 93 72 52 2 45 200 Critical Kills 20 | . . 1 . . 1 6 . 2 1 3 6 Critical Parts Destroyed 33 | . . 2 . . 4 4 . 2 . 8 13 Critical Strikes 108 | . 2 3 . . 6 13 24 11 1 14 34 Burn 34 | . 2 . . . . 1 24 7 . . . Destroy 54 | . . 3 . . 6 10 . 4 1 11 19 Blast 20 | . . . . . . 2 . . . 3 15 Melee Attacks 2 | . 1 . . . . . . 1 . . . Impact 2 | . 1 . . . . . . 1 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 31412 | 138 505 3008 . . 1075 4464 3271 3697 73 3038 12143 Guns 20580 | 138 505 3008 . . 812 2122 2641 3314 73 2690 5277 Cannons 4466 | . . . . . . 933 . . . 348 3185 Explosions 6270 | . . . . . 263 1409 630 383 . . 3585 Melee . | . . . . . . . . . . . . Ramming 96 | . . . . . . . . . . . 96 Kinetic 19298 | 51 442 3008 . . 812 1814 . 1910 73 2923 8265 Thermal 5588 | 87 63 . . . . 1241 2641 1404 . . 152 Explosive 4446 | . . . . . 263 1409 630 383 . . 1761 Electromagnetic 1984 | . . . . . . . . . . 115 1869 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 5 2 5 . . 4 Average Corruption 2 | . . . . . . 5 1 2 . . 1 Corruption Purged 5 | . . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 74 | . . . . . . 37 1 21 . . 15 Message Errors 14 | . . . . . . 4 . 3 . . 7 Matter Fused 15 | . . . . . . 5 1 6 . . 3 Heat Flow Errors 12 | . . . . . . 8 . 3 . . 1 Energy Discharges 9 | . . . . . . 6 . 2 . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 12 | . . . . . . 7 . 3 . . 2 Data Loss (major) 2 | . . . . . . 1 . 1 . . . Misfires 4 | . . . . . . 2 . 2 . . . Alerts 3 | . . . . . . 2 . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 252 | . . . . . . 122 . 11 . . 119 Projectiles 171 | . . . . . . 90 . . . . 81 Explosions 81 | . . . . . . 32 . 11 . . 38 Melee . | . . . . . . . . . . . . Knockbacks 43 | . . . . . . 9 . . . . 34 Impact 1 | . . . . . . . . . . . 1 Kinetic 41 | . . . . . . 9 . . . . 32 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 452 | . . . . . . 286 . 54 . . 112 Shots 17 | . . . . . . 8 . 2 . . 7 Rammed 9 | . . . . . . . . . . . 9 Targets Rammed 9 | . . . . . . . . . . . 9 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 438 | 80 60 66 . . 55 435 317 438 6 144 352 Average Temperature 60 | 33 15 18 . . 17 98 69 115 4 25 73 Received Heat Transfer 3783 | . 162 468 . . 84 483 231 603 9 206 1537 Effects 5 | . . . . . . 2 2 1 . . . Energy Bleed 1 | . . . . . . 1 . . . . . Interference 2 | . . . . . . . 2 . . . . Damage (minor) 2 | . . . . . . 1 . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . 1 5 Combat Hostiles 5 | . . . . . . . . . . 1 4 Parts Fried 6 | . . . . . . . . . . . 6 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 11 | . . . . . . . 8 3 . . . Combat Hostiles 10 | . . . . . . . 7 3 . . . Parts Melted 61 | . 1 . . . . 5 41 11 . . 3 Heat Transferred 14838 | 259 333 . . . . 2476 8377 3293 . . 100 Parts Sabotaged 3 | . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Arm Peak Influence 2869 | 20 217 268 . . . 885 714 1346 673 1289 2869 Initial 612 | . 11 37 . . . 300 373 440 612 415 586 Average 649 | 6 130 80 . . . 539 557 884 648 993 1413 Maximum Alert Level 5 | . 1 1 . . . 3 3 4 2 4 5 Low Security (%) 28 | 100 73 94 100 . . . . . . . . Level 1 7 | . 26 5 . . . 23 13 . . . . Level 2 26 | . . . . . . 59 74 21 100 13 24 Level 3 20 | . . . . . . 16 11 52 . 51 15 Level 4 12 | . . . . . . . . 25 . 35 24 Level 5 2 | . . . . . . . . . . . 15 High Security 3 | . . . . . . . . . . . 19 Max Security . | . . . . . . . . . . . . Squads Dispatched 56 | . 2 6 . . . 8 10 . 1 . 29 Investigation 15 | . 2 5 . . . 2 4 . . . 2 Extermination 7 | . . . . . . 2 1 . . . 4 Reinforcement 6 | . . 1 . . . 2 1 . . . 2 Assault 25 | . . . . . . 2 1 . 1 . 21 Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Arm Distress Signals 7 | . 1 2 . . . . 1 . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 414 | . 17 50 . . 14 55 28 30 7 25 188 Peak Tracking Total 25 | . 4 6 . . 3 6 5 9 5 5 25 Tactical Retreats 16 | . 1 1 . . 1 3 . 1 . 1 8 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Arm Traps Triggered 15 | . 1 2 . . . . . 7 . 5 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Arm Machines Disabled 35 | . . 2 . . . 15 1 3 . 6 8 Max in Single Turn 4 | . . 1 . . . 4 1 1 . 1 1 Garrison Relay 5 | . . . . . . . . 3 . 2 . Phase Generator 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Arm Machines Accessed 36 | . 5 14 . . . 2 6 1 1 . 7 Terminals 16 | . 5 10 . . . . . 1 . . . Fabricators 8 | . . . . . . 1 1 . . . 6 Repair Stations 3 | . . 2 . . . . 1 . . . . Recycling Units 3 | . . 1 . . . 1 . . . . 1 Scanalyzers 3 | . . 1 . . . . 2 . . . . Garrison Access 3 | . . . . . . . 2 . 1 . . Total Hacks 124 | . 18 43 . . . 6 19 3 1 . 34 Successful 90 | . 11 29 . . . 4 14 1 1 . 30 Failed 34 | . 7 14 . . . 2 5 2 . . 4 Catastrophic 2 | . . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 98 | . 12 28 . . . 15 12 6 . 3 22 Terminals 51 | . 18 30 . . . . . 3 . . . Fabricators 36 | . . . . . . 2 2 . . . 32 Repair Stations 12 | . . 8 . . . . 4 . . . . Recycling Units 8 | . . 2 . . . 4 . . . . 2 Scanalyzers 11 | . . 3 . . . . 8 . . . . Garrison Access 6 | . . . . . . . 5 . 1 . . Terminal Hacks 13 | . 6 6 . . . . . 1 . . . Part Schematic 1 | . . 1 . . . . . . . . . Robot Analysis 7 | . 5 2 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . Unreport Threat 2 | . . 2 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 27 | . . . . . . 1 2 . . . 24 Network Status 1 | . . . . . . . . . . . 1 Load Schematic 13 | . . . . . . 1 1 . . . 11 Build 13 | . . . . . . . 1 . . . 12 Repair Station Hacks 12 | . . 8 . . . . 4 . . . . Scan Component 6 | . . 4 . . . . 2 . . . . Repair 6 | . . 4 . . . . 2 . . . . Recycling Unit Hacks 2 | . . 1 . . . . . . . . 1 Retrieve Components 2 | . . 1 . . . . . . . . 1 Scanalyzer 7 | . . 2 . . . . 5 . . . . Insert Component 3 | . . 1 . . . . 2 . . . . Analyze 4 | . . 1 . . . . 3 . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . Unlock Access 2 | . . . . . . . 1 . 1 . . Unauthorized Hacks 27 | . 5 12 . . . 3 2 . . . 5 Terminals 16 | . 5 11 . . . . . . . . . Track 7 | . 1 6 . . . . . . . . . Botnet 8 | . 4 4 . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . Fabricators 6 | . . . . . . 1 . . . . 5 Report 1 | . . . . . . . . . . . 1 Prioritize 2 | . . . . . . . . . . . 2 Liberate 2 | . . . . . . . . . . . 2 Recompile 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . Reject 1 | . . . . . . 1 . . . . . Mask 1 | . . . . . . 1 . . . . . Scanalyzers 3 | . . 1 . . . . 2 . . . . Extract 3 | . . 1 . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 5 11 . . . 1 5 1 . . 4 Full Trace Events 11 | . 3 4 . . . . 2 1 . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . Robots Built 23 | . . . . . . . 2 . . . 21 Authchips 10 | . . . . . . . . . . . 10 Time 696 | . . . . . . . 44 . . . 652 Total Robot Build Rating 98 | . . . . . . . 8 . . . 90 Part Schematics Acquired 40 | . . 6 . . . 12 8 14 . . . Parts Built 3 | . . . . . . . . . . . 3 Authchips 1 | . . . . . . . . . . . 1 Time 122 | . . . . . . . . . . . 122 Total Part Build Rating 21 | . . . . . . . . . . . 21 Parts Repaired 6 | . . 4 . . . . 2 . . . . Time 272 | . . 196 . . . . 76 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . 2 . . . . . . . . 1 Parts Scanalyzed 3 | . . 1 . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 23 | . . . . . . . . 16 . 7 . Machine Destruction 20 | . . . . . . . . 13 . 7 . Programmers 3 | . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . . 12 1 Allies Hacked 1 | . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Arm Total Allies 51 | . . . . 4 . 3 5 1 . 12 26 Largest Group 15 | . . . . 4 4 3 3 3 . 12 15 Highest-Rated Group 552 | . . . . 155 155 210 140 84 . 436 552 Highest-Rated Ally 103 | . . . . 40 40 70 70 38 . 50 103 Zionite Dispatches 4 | . . . . . . 1 1 . . . 2 Heavy 2 | . . . . . . . . . . . 2 Light 1 | . . . . . . 1 . . . . . Fire 1 | . . . . . . . 1 . . . . Total Orders 2 | . . . . . . . . . . . 2 GUARD 1 | . . . . . . . . . . . 1 AID 1 | . . . . . . . . . . . 1 Ally Attacks 442 | . . . . . 28 43 19 13 . 25 314 Total Damage 12460 | . . . . . 910 941 451 370 . 472 9316 Kills 78 | . . . . . 10 10 2 4 . 2 50 Allies Corrupted 1 | . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Arm Robot Analysis Total 7 | . 5 2 . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . . . . Drone Launches 1 | . . . . . . 1 . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . 2 2 1 . . 2 Emergency Access 1 | . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Arm Turns Passed 17371 | 133 618 3022 13 3462 1603 1838 1070 1831 324 1507 1950 Spaces Moved 7313 | 67 509 967 6 1329 571 1189 470 701 123 513 868 Core 93 | 11 . . . . . . . . . . 82 Treads 3277 | 36 . . . . 102 597 470 701 123 513 735 Legs 2645 | . . 879 6 1329 424 . . . . . 7 Wheels 508 | 20 488 . . . . . . . . . . Hover 668 | . . . . . 45 592 . . . . 31 Flight 122 | . 21 88 . . . . . . . . 13 Fastest Speed 35 | 50 80 114 260 260 246 40 160 164 240 160 35 Average Speed 194 | 121 86 236 260 260 260 109 163 222 240 239 146 Slowest Speed 320 | 160 197 260 260 260 292 245 164 320 240 240 245 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . 9 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 6 80 80 7 90 77 30 14 71 3 72 58 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 5 | . . . . 2 . . . . . . 3 Known Exits Taken 4 | . . . . . 1 1 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 4 | . . . . 2 2 . . . . . . Spaces Dug 1 | . 1 . . . . . . . . . . Terrain Destroyed 389 | . 1 . . . 19 122 8 20 2 88 129 Melee 1 | . 1 . . . . . . . . . . Projectile 96 | . . . . . . 10 . 15 2 10 59 AOE 290 | . . . . . 19 111 8 5 . 78 69 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Gar Arm Total 9479 | 103 620 1579 5 1337 643 1559 658 849 151 700 1275 Wait 771 | . 21 385 . . 7 115 66 1 8 12 156 Move 7289 | 66 508 966 5 1328 570 1188 469 699 122 512 856 Hop 3 | . . . . . . . . . . . 3 Pick Up 301 | 17 17 61 . 3 10 62 29 30 8 25 39 Fast Attach . | . . . . . . . . . . . . Attach 145 | 9 5 10 . . 6 37 7 25 3 7 36 Detach 3 | . . . . . . 2 . . . . 1 Swap 121 | . 9 17 . 3 6 22 13 10 3 9 29 Drop 207 | 2 15 32 . 3 7 45 26 20 6 21 30 Fire 545 | 9 44 108 . . 37 88 48 52 1 42 116 Melee 2 | . 1 . . . . . . 1 . . . Ram 2 | . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . Crush 7 | . . . . . . . . . . . 7 Escape Stasis 14 | . . . . . . . . 10 . 4 . Rewire 69 | . . . . . . . . 1 . 68 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Garrison (discovered 2 exits: *Arm x2) -4/Armory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 8) 415 | -10/Materials | Discovered new exit (range 4) 509 | -10/Materials | Discovered new exit (range 8) 522 | -10/Materials | Discovered new exit (range 12) 752 | -10/Materials | Entered another Materials area 752 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 968 | -9/Materials | Build established: Scavenger-Mutant 1287 | -9/Materials | Build established: Mutant 1724 | -9/Materials | Discovered new exit (range 7) 2218 | -9/Materials | Repaired Carbon-fiber Leg 2279 | -9/Materials | Repaired Enh. Autogun 2447 | -9/Materials | Repaired Carbon-fiber Leg 2508 | -9/Materials | Repaired Enh. Autogun 2742 | -9/Materials | Discovered new exit (range 13) 3134 | -9/Materials | Discovered new exit (range 16) 3774 | -9/Materials | Entered Mines 3775 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3776 | -9/Mines | Met a Derelict bent on vengeance 3787 | -9/Mines | Entered Zion 3850 | -7/Zion | Given A8's code to call for help 4058 | -7/Zion | Learned location of 1 exit from Factory 4227 | -7/Zion | Learned location of Warlord (-4) 4349 | -7/Zion | Learned Factory emergency access door positions 4432 | -7/Zion | Given the Hacking Drone Bay 4433 | -7/Zion | Found Prototype Device 5247 | -7/Zion | Found Prototype Device 5248 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5249 | -7/Zion | Identified Hacking Drone Bay 6716 | -7/Zion | Imprinted 6719 | -7/Zion | Declared Zion's savior 7153 | -7/Zion | Discovered new exit (range 14) 7249 | -7/Zion | Entered Proximity Caves 7249 | -6/Proximity Caves | Accompanied by 4 allies 7251 | -6/Proximity Caves | Spotter reported a threat 7423 | -6/Proximity Caves | Identified exit to Factory 7436 | -6/Proximity Caves | Learned Factory trap positions 7516 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7574 | -6/Proximity Caves | Spotter reported a threat 7858 | -6/Proximity Caves | Spotted B-75 Beast 7869 | -6/Proximity Caves | Core integrity fell below 50% 8452 | -6/Proximity Caves | Destroyed B-75 Beast 8462 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 8852 | -6/Proximity Caves | Entered Factory 8852 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 8853 | -6/Factory | Identified exit to Lower Caves 8854 | -6/Factory | Loaded intel: 88 trap records 9503 | -6/Factory | Build established: Scavenger-Gunner 9722 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9759 | -6/Factory | Discovered new exit (range 3) 10252 | -6/Factory | First assault squad dispatched 10328 | -6/Factory | Lost 3 parts (2n1u) 10480 | -6/Factory | Discovered new exit (range 14) 10522 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 10523 | -6/Factory | Zion Light squad teleported in 10567 | -6/Factory | Identified exit to Factory 10690 | -6/Factory | Entered another Factory area 10690 | -5/Factory | Accompanied by 2 allies 10690 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10737 | -5/Factory | Identified exit to Garrison 11102 | -5/Factory | Spotted B-75 Beast 11225 | -5/Factory | Repaired Arm. Treads 11266 | -5/Factory | Repaired Arm. Treads 11290 | -5/Factory | First assault squad dispatched 11477 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11498 | -5/Factory | Garrison activated, responded to threat 11596 | -5/Factory | Fabricated X-62 Marksman? 11696 | -5/Factory | Retrieved Zion intel report: Emergency Access 11697 | -5/Factory | Zion Fire squad teleported in 11760 | -5/Factory | Entered Garrison 11760 | -5/Garrison | Accompanied by 3 allies 11821 | -5/Garrison | Retrieved Zion intel report: Component Schematics 11834 | -5/Garrison | Spotted B-75 Beast 11841 | -5/Garrison | Allies destroyed B-75 Beast 12068 | -5/Garrison | Triggered checkpoint 12159 | -5/Garrison | Lost 9 parts (1p4n1u3w) 12394 | -5/Garrison | Triggered checkpoint 12419 | -5/Garrison | Discovered new exit (range 12) 12512 | -5/Garrison | Triggered checkpoint 12756 | -5/Garrison | Discovered new exit (range 8) 12776 | -5/Garrison | Triggered checkpoint 12818 | -5/Garrison | Garrison Relay disabled 12952 | -5/Garrison | Triggered checkpoint 13015 | -5/Garrison | Garrison Relay disabled 13080 | -5/Garrison | Triggered checkpoint 13180 | -5/Garrison | Rescued a captive Derelict 13234 | -5/Garrison | Garrison Relay disabled 13295 | -5/Garrison | Discovered new exit (range 12) 13323 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13591 | -5/Garrison | Entered Factory 13591 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13756 | -4/Factory | Spotted B-86 Titan 13824 | -4/Factory | Identified exit to Garrison 13841 | -4/Factory | First assault squad dispatched 13915 | -4/Factory | Entered Garrison 13957 | -4/Garrison | Triggered checkpoint 14008 | -4/Garrison | Destroyed 8 combat bots 14010 | -4/Garrison | Garrison Relay disabled 14118 | -4/Garrison | Phase Generator disabled 14312 | -4/Garrison | Spotted B-86 Titan 14361 | -4/Garrison | Destroyed B-86 Titan 14423 | -4/Garrison | Triggered checkpoint 14453 | -4/Garrison | Triggered checkpoint 14475 | -4/Garrison | Triggered checkpoint 14579 | -4/Garrison | Attempted to install RIF, but system incompatible 14629 | -4/Garrison | Garrison Relay disabled 14635 | -4/Garrison | Triggered checkpoint 14842 | -4/Garrison | Discovered new exit (range 13) 15171 | -4/Garrison | Triggered checkpoint 15221 | -4/Garrison | Lost 4 allies 15263 | -4/Garrison | Discovered new exit (range 14) 15422 | -4/Garrison | Entered Armory 15422 | -4/Armory | Accompanied by 8 allies 15585 | -4/Armory | Fabricated X-62 Marksman (x2) 15702 | -4/Armory | Lost 8 allies 15709 | -4/Armory | First assault squad dispatched 15719 | -4/Armory | Retrieved Zion intel report: Depthwide Sectors/-1 15720 | -4/Armory | Zion Heavy squad teleported in 15798 | -4/Armory | Zion Heavy squad teleported in 15925 | -4/Armory | Fabricated Hvy. Treads (x2) 16004 | -4/Armory | Fabricated X-62 Marksman (x2) 16024 | -4/Armory | Lost 5 allies 16142 | -4/Armory | Fabricated X-62 Marksman (x2) 16272 | -4/Armory | Fabricated X-62 Marksman (x2) 16345 | -4/Armory | Lost 3 allies 16428 | -4/Armory | Fabricated X-62 Marksman (x2) 16482 | -4/Armory | Destroyed 7 combat bots 16509 | -4/Armory | Fabricated X-62 Marksman (x2) 16546 | -4/Armory | Fabricated X-62 Marksman (x2) 16578 | -4/Armory | Fabricated B-60 Warrior (x3) 16580 | -4/Armory | Fabricated X-62 Marksman (x2) 16594 | -4/Armory | Spotted B-86 Titan 16611 | -4/Armory | Allies destroyed B-86 Titan 16673 | -4/Armory | Found Gamma Bomb Array 16784 | -4/Armory | Retrieved Zion intel report: Trap Installations 16786 | -4/Armory | Fabricated Enh. Nova Cannon (x1) 16795 | -4/Armory | Lost 8 allies 16950 | -4/Armory | Fabricated X-62 Marksman (x2) 16993 | -4/Armory | High security lockdown imminent 17027 | -4/Armory | Lost 8 allies 17044 | -4/Armory | Found Fusion Bomb Launcher 17073 | -4/Armory | High security lockdown engaged 17170 | -4/Armory | Lost 3 parts (1u2w) 17173 | -4/Armory | Destroyed 9 combat bots 17296 | -4/Armory | Core integrity fell below 50% 17322 | -4/Armory | Core integrity fell below 20% 17372 | -4/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 17362_ M-36 Artificer unfolds itself. 17362_ C-30 ARC bursts open, deploying its payload. 17362_ P-70 Sage unfolds itself. 17362_ H-77 Assassin unfolds itself. 17363_ Slammed into S-27 Virus. 17363_ Destabilizing: System interference. 17363_ Enh. Optical Array temporarily disabled. 17364_ Slammed into S-27 Virus. 17364_ S-27 Virus destroyed. 17365_ Acquired 6 matter. 17365_ Acquired VTOL Module. 17368_ C-30 ARC bursts open, deploying its payload. 17368_ H-77 Assassin unfolds itself. 17368_ P-70 Sage unfolds itself. 17368_ I-47 Archangel unfolds itself. 17368_ Slug penetrates M-36 Artificer. 17371_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????#########??##?????????????????? | | #############??????# ?? ??????????????????? | | #??????# "? "??????????????????? | | #??????# " l"???#??????????????? | | ########ip " " #??????????????? | | ## spmh/pph #??????????????? | | """"" ## #####mp h@p #??????????????? | | "???" ## #???########+#######??????????????? | | "???" /%[#?????????????????????????????????? | | "???" ####?????????????????????????????????? | | "???" #????????????????????????????????????? | | "???" #????????????????????????????????????? | | #????????????????????????????????????? | | #############????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ^????????????????????????????????????????????????? | | ^????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 25 Energy Capacity 660 Matter Stores 310 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 67 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 6 Offensive Hacking 22 Authchip Count 11 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Weight Redist. System | -9/Materials | Extracted Huge Storage Unit | -9/Materials | Extracted Lrg. Storage Unit | -9/Materials | Extracted Imp. Assault Rifle | -9/Materials | Extracted Cooling System | -9/Materials | Extracted Imp. Heavy Machine Gun | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Prc. Grenade Launcher | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Imp. Light Armor Plating | -5/Factory | Scanalyzed Lyr. Heavy Armor Plating | -5/Factory | Extracted Thermic Laser | -5/Factory | Scanalyzed Triangulator | -5/Factory | Extracted Med. Storage Unit | -5/Factory | Extracted Prc. Rocket Launcher | -5/Factory | Extracted Lrn. Tractor Beam | -5/Factory | Extracted Imp. Reaction Control System | -5/Factory | Extracted Imp. Core Shielding | -5/Garrison | Z-intel Imp. Datajack | -5/Garrison | Z-intel Remote Datajack | -5/Garrison | Z-intel Imp. Medium Treads | -5/Garrison | Z-intel Armor Integrity Analyzer | -5/Garrison | Z-intel Hacking Suite | -5/Garrison | Z-intel Enh. Gauss Cannon | -5/Garrison | Z-intel ECM Suite | -5/Garrison | Z-intel Hvy. Treads | -5/Garrison | Z-intel Mass Driver | -5/Garrison | Z-intel Med. Battery | -5/Garrison | Z-intel Imp. Recalibrator | -5/Garrison | Z-intel Gauss Rifle | -5/Garrison | Z-intel Microactuators | -5/Garrison | Z-intel Robot Schematics ------------------ X-62 Marksman | -5/Factory | Z-intel L-41 Fighter | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel Fabricated ------------ X-62 Marksman | x2 | -5/Factory X-62 Marksman | x2 | -4/Armory | Authchip Hvy. Treads | x2 | -4/Armory | Authchip X-62 Marksman | x2 | -4/Armory | Authchip X-62 Marksman | x2 | -4/Armory | Authchip X-62 Marksman | x2 | -4/Armory | Authchip X-62 Marksman | x2 | -4/Armory | Authchip X-62 Marksman | x2 | -4/Armory | Authchip X-62 Marksman | x2 | -4/Armory | Authchip B-60 Warrior | x3 | -4/Armory | Authchip X-62 Marksman | x2 | -4/Armory | Authchip Enh. Nova Cannon | x1 | -4/Armory | Preloaded X-62 Marksman | x2 | -4/Armory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableGuidanceInterpreter Manual? 0 Play Time 02:14:58 Cumulative 471.3 hours Start 2024.07.14 @ 11:36:24 End 2024.07.14 @ 13:51:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 83 Rogue 0 Adventurer 83 Explorer 0 Win Type - Total 4 Types 2/0/0/2/0/0/0/0/0 Lore% 59 Gallery% 80 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 893c562f-bd2f-485b-a595-04c317fa2399